1 #include "evas_common.h"
2 #include "evas_engine.h"
4 #include <dlfcn.h> /* dlopen,dlclose,etc */
6 static void* _sdl_output_setup (int w, int h, int fullscreen, int noframe);
8 int _evas_engine_GL_SDL_log_dom = -1;
9 /* function tables - filled in later (func and parent func) */
10 static Evas_Func func, pfunc;
15 Evas_Engine_Info_GL_SDL *info;
17 info = calloc(1, sizeof(Evas_Engine_Info_GL_SDL));
18 if (!info) return NULL;
19 info->magic.magic = rand();
24 eng_info_free(Evas *e __UNUSED__, void *info)
26 Evas_Engine_Info_GL_SDL *in;
27 in = (Evas_Engine_Info_GL_SDL *)info;
32 eng_setup(Evas *e, void *in)
35 Evas_Engine_Info_GL_SDL *info;
37 info = (Evas_Engine_Info_GL_SDL *)in;
39 SDL_Init(SDL_INIT_NOPARACHUTE);
41 if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
43 ERR("SDL_Init failed with %s", SDL_GetError());
48 re = _sdl_output_setup(e->output.w, e->output.h,
49 info->flags.fullscreen,
52 e->engine.data.output = re;
53 if (!e->engine.data.output)
56 e->engine.func = &func;
57 e->engine.data.context = e->engine.func->context_new(e->engine.data.output);
63 eng_output_free(void *data)
67 re = (Render_Engine *)data;
68 evas_gl_common_context_free(re->gl_context);
71 evas_common_font_shutdown();
72 evas_common_image_shutdown();
74 SDL_QuitSubSystem(SDL_INIT_VIDEO);
78 eng_output_resize(void *data, int w, int h)
83 re = (Render_Engine *)data;
87 if(SDL_GetVideoSurface()->flags & SDL_RESIZABLE)
89 surface = SDL_SetVideoMode(w, h, 32, EVAS_SDL_GL_FLAG
90 | (re->info->flags.fullscreen ? SDL_FULLSCREEN : 0)
91 | (re->info->flags.noframe ? SDL_NOFRAME : 0));
94 ERR("Unable to change the resolution to : %ix%i", w, h);
100 evas_gl_common_context_resize(re->gl_context, w, h);
104 eng_output_tile_size_set(void *data, int w __UNUSED__, int h __UNUSED__)
106 // Render_Engine *re;
108 // re = (Render_Engine *)data;
112 eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
116 re = (Render_Engine *)data;
117 evas_gl_common_context_resize(re->gl_context, re->w, re->h);
118 /* smple bounding box */
119 if (!re->draw.redraw)
124 re->draw.x2 = x + w - 1;
125 re->draw.y2 = y + h - 1;
129 re->draw.x2 = re->w - 1;
130 re->draw.y2 = re->h - 1;
135 if (x < re->draw.x1) re->draw.x1 = x;
136 if (y < re->draw.y1) re->draw.y1 = y;
137 if ((x + w - 1) > re->draw.x2) re->draw.x2 = x + w - 1;
138 if ((y + h - 1) > re->draw.y2) re->draw.y2 = y + h - 1;
144 eng_output_redraws_rect_del(void *data, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
146 // Render_Engine *re;
148 // re = (Render_Engine *)data;
152 eng_output_redraws_clear(void *data)
156 re = (Render_Engine *)data;
158 // INF("GL: finish update cycle!");
161 /* at least the nvidia drivers are so abysmal that copying from the backbuffer
162 * to the front using glCopyPixels() that you literally can WATCH it draw the
163 * pixels slowly across the screen with a window update taking multiple
164 * seconds - so workaround by doing a full buffer render as frankly GL isn't
165 * up to doing anything that isn't done by quake (etc.)
167 #define SLOW_GL_COPY_RECT 1
168 /* vsync games - not for now though */
169 //#define VSYNC_TO_SCREEN 1
172 eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
176 re = (Render_Engine *)data;
177 evas_gl_common_context_flush(re->gl_context);
178 /* get the upate rect surface - return engine data as dummy */
179 if (!re->draw.redraw)
181 // printf("GL: NO updates!\n");
184 // printf("GL: update....!\n");
185 #ifdef SLOW_GL_COPY_RECT
186 /* if any update - just return the whole canvas - works with swap
197 /* 1 update - INCREDIBLY SLOW if combined with swap_rect in flush. a gl
198 * problem where there just is no hardware path for somethnig that
199 * obviously SHOULD be there */
200 /* only 1 update to minimise gl context games and rendering multiple update
201 * regions as evas does with other engines
203 if (x) *x = re->draw.x1;
204 if (y) *y = re->draw.y1;
205 if (w) *w = re->draw.x2 - re->draw.x1 + 1;
206 if (h) *h = re->draw.y2 - re->draw.y1 + 1;
207 if (cx) *cx = re->draw.x1;
208 if (cy) *cy = re->draw.y1;
209 if (cw) *cw = re->draw.x2 - re->draw.x1 + 1;
210 if (ch) *ch = re->draw.y2 - re->draw.y1 + 1;
212 // clear buffer. only needed for dest alpha
213 // glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
214 // glClear(GL_COLOR_BUFFER_BIT);
215 //x// printf("frame -> new\n");
216 return re->gl_context->def_surface;
220 eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
224 re = (Render_Engine *)data;
225 /* put back update surface.. in this case just unflag redraw */
228 evas_gl_common_context_flush(re->gl_context);
229 //x// printf("frame -> push\n");
233 eng_output_flush(void *data)
237 re = (Render_Engine *)data;
238 if (!re->draw.drew) return;
239 //x// printf("frame -> flush\n");
243 #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
245 eglSwapBuffers(re->egl_disp, re->egl_surface[0]);
247 glXSwapBuffers(re->win->disp, re->win);
250 SDL_GL_SwapBuffers();
255 eng_output_idle_flush(void *data)
259 re = (Render_Engine *)data;
263 eng_output_dump(void *data)
267 re = (Render_Engine *)data;
268 evas_common_image_image_all_unload();
269 evas_common_font_font_all_unload();
270 evas_gl_common_image_all_unload(re->gl_context);
274 eng_context_cutout_add(void *data, void *context, int x, int y, int w, int h)
276 // Render_Engine *re;
278 // re = (Render_Engine *)data;
279 // re->gl_context->dc = context;
280 evas_common_draw_context_add_cutout(context, x, y, w, h);
284 eng_context_cutout_clear(void *data, void *context)
286 // Render_Engine *re;
288 // re = (Render_Engine *)data;
289 // re->gl_context->dc = context;
290 evas_common_draw_context_clear_cutouts(context);
294 eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
298 re = (Render_Engine *)data;
299 evas_gl_common_context_target_surface_set(re->gl_context, surface);
300 re->gl_context->dc = context;
301 evas_gl_common_rect_draw(re->gl_context, x, y, w, h);
305 eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
309 re = (Render_Engine *)data;
310 evas_gl_common_context_target_surface_set(re->gl_context, surface);
311 re->gl_context->dc = context;
312 evas_gl_common_line_draw(re->gl_context, x1, y1, x2, y2);
316 eng_polygon_point_add(void *data, void *context __UNUSED__, void *polygon, int x, int y)
320 re = (Render_Engine *)data;
321 return evas_gl_common_poly_point_add(polygon, x, y);
325 eng_polygon_points_clear(void *data, void *context __UNUSED__, void *polygon)
329 re = (Render_Engine *)data;
330 return evas_gl_common_poly_points_clear(polygon);
334 eng_polygon_draw(void *data, void *context, void *surface, void *polygon, int x, int y)
338 re = (Render_Engine *)data;
339 evas_gl_common_context_target_surface_set(re->gl_context, surface);
340 re->gl_context->dc = context;
341 evas_gl_common_poly_draw(re->gl_context, polygon, x, y);
345 eng_gradient2_color_np_stop_insert(void *data __UNUSED__, void *gradient __UNUSED__, int r __UNUSED__, int g __UNUSED__, int b __UNUSED__, int a __UNUSED__, float pos __UNUSED__)
347 evas_common_gradient2_color_np_stop_insert(gradient, r, g, b, a, pos);
351 eng_gradient2_clear(void *data __UNUSED__, void *gradient __UNUSED__)
353 evas_common_gradient2_clear(gradient);
357 eng_gradient2_fill_transform_set(void *data __UNUSED__, void *gradient __UNUSED__, void *transform __UNUSED__)
359 evas_common_gradient2_fill_transform_set(gradient, transform);
363 eng_gradient2_fill_spread_set(void *data __UNUSED__, void *gradient __UNUSED__, int spread __UNUSED__)
365 evas_common_gradient2_fill_spread_set(gradient, spread);
369 eng_gradient2_linear_new(void *data __UNUSED__)
371 return evas_common_gradient2_linear_new();
375 eng_gradient2_linear_free(void *data __UNUSED__, void *linear_gradient __UNUSED__)
377 evas_common_gradient2_free(linear_gradient);
381 eng_gradient2_linear_fill_set(void *data __UNUSED__, void *linear_gradient __UNUSED__, float x0 __UNUSED__, float y0 __UNUSED__, float x1 __UNUSED__, float y1 __UNUSED__)
383 evas_common_gradient2_linear_fill_set(linear_gradient, x0, y0, x1, y1);
387 eng_gradient2_linear_is_opaque(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
389 RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
390 RGBA_Gradient2 *gr = (RGBA_Gradient2 *)linear_gradient;
392 if (!dc || !gr || !gr->type.geometer) return 0;
393 return !(gr->type.geometer->has_alpha(gr, dc->render_op) |
394 gr->type.geometer->has_mask(gr, dc->render_op));
398 eng_gradient2_linear_is_visible(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
400 RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
402 if (!dc || !linear_gradient) return 0;
407 eng_gradient2_linear_render_pre(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__)
409 RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
410 RGBA_Gradient2 *gr = (RGBA_Gradient2 *)linear_gradient;
413 if (!dc || !gr || !gr->type.geometer) return;
414 gr->type.geometer->geom_update(gr);
415 len = gr->type.geometer->get_map_len(gr);
416 evas_common_gradient2_map(dc, gr, len);
420 eng_gradient2_linear_render_post(void *data __UNUSED__, void *linear_gradient __UNUSED__)
425 eng_gradient2_linear_draw(void *data __UNUSED__, void *context __UNUSED__, void *surface __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
429 re = (Render_Engine *)data;
430 re->gl_context->dc = context;
434 RGBA_Draw_Context *dc = context;
435 int op = dc->render_op, cuse = dc->clip.use;
437 im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
438 im = (RGBA_Image *)evas_cache_image_size_set(&im->cache_entry, w, h);
440 dc->render_op = _EVAS_RENDER_FILL;
443 // draw to buf, copy to tex, draw tex
444 evas_common_gradient2_draw(im, dc, 0, 0, w, h, linear_gradient);
446 gim = evas_gl_common_image_new_from_data(re->gl_context, w, h,
448 EVAS_COLORSPACE_ARGB8888);
451 evas_gl_common_image_draw(re->gl_context, gim, 0, 0, w, h, x, y, w, h, 0);
452 evas_cache_image_drop(&im->cache_entry);
453 evas_gl_common_image_free(gim);
458 eng_gradient2_radial_new(void *data __UNUSED__)
460 return evas_common_gradient2_radial_new();
464 eng_gradient2_radial_free(void *data __UNUSED__, void *radial_gradient __UNUSED__)
466 evas_common_gradient2_free(radial_gradient);
470 eng_gradient2_radial_fill_set(void *data __UNUSED__, void *radial_gradient __UNUSED__, float cx __UNUSED__, float cy __UNUSED__, float rx __UNUSED__, float ry __UNUSED__)
472 evas_common_gradient2_radial_fill_set(radial_gradient, cx, cy, rx, ry);
476 eng_gradient2_radial_is_opaque(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
478 RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
479 RGBA_Gradient2 *gr = (RGBA_Gradient2 *)radial_gradient;
481 if (!dc || !gr || !gr->type.geometer) return 0;
482 return !(gr->type.geometer->has_alpha(gr, dc->render_op) |
483 gr->type.geometer->has_mask(gr, dc->render_op));
487 eng_gradient2_radial_is_visible(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
489 RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
491 if (!dc || !radial_gradient) return 0;
496 eng_gradient2_radial_render_pre(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__)
498 RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
499 RGBA_Gradient2 *gr = (RGBA_Gradient2 *)radial_gradient;
502 if (!dc || !gr || !gr->type.geometer) return;
503 gr->type.geometer->geom_update(gr);
504 len = gr->type.geometer->get_map_len(gr);
505 evas_common_gradient2_map(dc, gr, len);
509 eng_gradient2_radial_render_post(void *data __UNUSED__, void *radial_gradient __UNUSED__)
514 eng_gradient2_radial_draw(void *data __UNUSED__, void *context __UNUSED__, void *surface __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
518 re = (Render_Engine *)data;
519 re->gl_context->dc = context;
523 RGBA_Draw_Context *dc = context;
524 int op = dc->render_op, cuse = dc->clip.use;
526 im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
527 im = (RGBA_Image *)evas_cache_image_size_set(&im->cache_entry, w, h);
529 dc->render_op = _EVAS_RENDER_FILL;
532 // draw to buf, copy to tex, draw tex
533 evas_common_gradient2_draw(im, dc, 0, 0, w, h, radial_gradient);
535 gim = evas_gl_common_image_new_from_data(re->gl_context, w, h,
537 EVAS_COLORSPACE_ARGB8888);
540 evas_gl_common_image_draw(re->gl_context, gim, 0, 0, w, h, x, y, w, h, 0);
541 evas_cache_image_drop(&im->cache_entry);
542 evas_gl_common_image_free(gim);
547 eng_gradient_new(void *data __UNUSED__)
549 return evas_common_gradient_new();
553 eng_gradient_free(void *data __UNUSED__, void *gradient)
555 evas_common_gradient_free(gradient);
559 eng_gradient_color_stop_add(void *data __UNUSED__, void *gradient, int r, int g, int b, int a, int delta)
561 evas_common_gradient_color_stop_add(gradient, r, g, b, a, delta);
565 eng_gradient_alpha_stop_add(void *data __UNUSED__, void *gradient, int a, int delta)
567 evas_common_gradient_alpha_stop_add(gradient, a, delta);
571 eng_gradient_color_data_set(void *data __UNUSED__, void *gradient, void *map, int len, int has_alpha)
573 evas_common_gradient_color_data_set(gradient, map, len, has_alpha);
577 eng_gradient_alpha_data_set(void *data __UNUSED__, void *gradient, void *alpha_map, int len)
579 evas_common_gradient_alpha_data_set(gradient, alpha_map, len);
583 eng_gradient_clear(void *data __UNUSED__, void *gradient)
585 evas_common_gradient_clear(gradient);
589 eng_gradient_fill_set(void *data __UNUSED__, void *gradient, int x, int y, int w, int h)
591 evas_common_gradient_fill_set(gradient, x, y, w, h);
595 eng_gradient_fill_angle_set(void *data __UNUSED__, void *gradient, double angle)
597 evas_common_gradient_fill_angle_set(gradient, angle);
601 eng_gradient_fill_spread_set(void *data __UNUSED__, void *gradient, int spread)
603 evas_common_gradient_fill_spread_set(gradient, spread);
607 eng_gradient_angle_set(void *data __UNUSED__, void *gradient, double angle)
609 evas_common_gradient_map_angle_set(gradient, angle);
613 eng_gradient_offset_set(void *data __UNUSED__, void *gradient, float offset)
615 evas_common_gradient_map_offset_set(gradient, offset);
619 eng_gradient_direction_set(void *data __UNUSED__, void *gradient, int direction)
621 evas_common_gradient_map_direction_set(gradient, direction);
625 eng_gradient_type_set(void *data __UNUSED__, void *gradient, char *name, char *params)
627 evas_common_gradient_type_set(gradient, name, params);
631 eng_gradient_is_opaque(void *data, void *context, void *gradient, int x, int y, int w, int h)
633 RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
634 RGBA_Gradient *gr = (RGBA_Gradient *)gradient;
636 if (!dc || !gr || !gr->type.geometer) return 0;
637 return !(gr->type.geometer->has_alpha(gr, dc->render_op) |
638 gr->type.geometer->has_mask(gr, dc->render_op));
642 eng_gradient_is_visible(void *data, void *context, void *gradient, int x, int y, int w, int h)
644 RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
646 if (!dc || !gradient) return 0;
651 eng_gradient_render_pre(void *data, void *context, void *gradient)
653 RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
654 RGBA_Gradient *gr = (RGBA_Gradient *)gradient;
657 if (!dc || !gr || !gr->type.geometer) return;
658 gr->type.geometer->geom_set(gr);
659 len = gr->type.geometer->get_map_len(gr);
660 evas_common_gradient_map(dc, gr, len);
664 eng_gradient_render_post(void *data __UNUSED__, void *gradient)
669 eng_gradient_draw(void *data, void *context, void *surface __UNUSED__, void *gradient, int x, int y, int w, int h)
673 re = (Render_Engine *)data;
674 re->gl_context->dc = context;
678 RGBA_Draw_Context *dc = context;
679 int op = dc->render_op, cuse = dc->clip.use;
681 im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
682 im = (RGBA_Image *)evas_cache_image_size_set(&im->cache_entry, w, h);
684 dc->render_op = _EVAS_RENDER_FILL;
687 // draw to buf, copy to tex, draw tex
688 evas_common_gradient_draw(im, dc, 0, 0, w, h, gradient);
690 gim = evas_gl_common_image_new_from_data(re->gl_context, w, h,
692 EVAS_COLORSPACE_ARGB8888);
695 evas_gl_common_image_draw(re->gl_context, gim, 0, 0, w, h, x, y, w, h, 0);
696 evas_cache_image_drop(&im->cache_entry);
697 evas_gl_common_image_free(gim);
702 eng_image_alpha_get(void *data, void *image)
704 // Render_Engine *re;
707 // re = (Render_Engine *)data;
708 if (!image) return 1;
714 eng_image_colorspace_get(void *data, void *image)
716 // Render_Engine *re;
719 // re = (Render_Engine *)data;
720 if (!image) return EVAS_COLORSPACE_ARGB8888;
726 eng_image_alpha_set(void *data, void *image, int has_alpha)
731 re = (Render_Engine *)data;
732 if (!image) return NULL;
736 im->alpha = has_alpha;
739 /* FIXME: can move to gl_common */
740 if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im;
741 if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image;
742 else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image;
743 if (im->references > 1)
745 Evas_GL_Image *im_new;
747 im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
748 eng_image_alpha_get(data, image),
749 eng_image_colorspace_get(data, image));
750 if (!im_new) return im;
751 evas_gl_common_image_free(im);
755 evas_gl_common_image_dirty(im, 0, 0, 0, 0);
756 im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0;
761 eng_image_border_set(void *data, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__)
763 // Render_Engine *re;
765 // re = (Render_Engine *)data;
770 eng_image_border_get(void *data, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__)
772 // Render_Engine *re;
774 // re = (Render_Engine *)data;
778 eng_image_comment_get(void *data, void *image, char *key __UNUSED__)
780 // Render_Engine *re;
783 // re = (Render_Engine *)data;
784 if (!image) return NULL;
786 if (!im->im) return NULL;
787 return im->im->info.comment;
791 eng_image_format_get(void *data, void *image)
793 // Render_Engine *re;
796 // re = (Render_Engine *)data;
802 eng_image_colorspace_set(void *data, void *image, int cspace)
807 re = (Render_Engine *)data;
810 if (im->native.data) return;
811 /* FIXME: can move to gl_common */
812 if (im->cs.space == cspace) return;
813 evas_cache_image_colorspace(&im->im->cache_entry, cspace);
816 case EVAS_COLORSPACE_ARGB8888:
819 if (!im->cs.no_free) free(im->cs.data);
824 case EVAS_COLORSPACE_YCBCR422P601_PL:
825 case EVAS_COLORSPACE_YCBCR422P709_PL:
826 if (im->tex) evas_gl_common_texture_free(im->tex);
830 if (!im->cs.no_free) free(im->cs.data);
832 im->cs.data = calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2);
839 im->cs.space = cspace;
842 /////////////////////////////////////////////////////////////////////////
845 typedef struct _Native Native;
849 Evas_Native_Surface ns;
851 #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
852 EGLSurface egl_surface;
857 _native_bind_cb(void *data, void *image)
862 _native_unbind_cb(void *data, void *image)
867 _native_free_cb(void *data, void *image)
872 eng_image_native_set(void *data, void *image, void *native)
877 eng_image_native_get(void *data, void *image)
884 /////////////////////////////////////////////////////////////////////////
887 eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
891 re = (Render_Engine *)data;
892 *error = EVAS_LOAD_ERROR_NONE;
893 return evas_gl_common_image_load(re->gl_context, file, key, lo, error);
897 eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
901 re = (Render_Engine *)data;
902 return evas_gl_common_image_new_from_data(re->gl_context, w, h, image_data, alpha, cspace);
906 eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
910 re = (Render_Engine *)data;
911 return evas_gl_common_image_new_from_copied_data(re->gl_context, w, h, image_data, alpha, cspace);
915 eng_image_free(void *data, void *image)
919 re = (Render_Engine *)data;
921 evas_gl_common_image_free(image);
925 eng_image_size_get(void *data, void *image, int *w, int *h)
927 // Render_Engine *re;
929 // re = (Render_Engine *)data;
936 if (w) *w = ((Evas_GL_Image *)image)->w;
937 if (h) *h = ((Evas_GL_Image *)image)->h;
941 eng_image_size_set(void *data, void *image, int w, int h)
944 Evas_GL_Image *im = image;
945 Evas_GL_Image *im_old;
947 re = (Render_Engine *)data;
948 if (!im) return NULL;
956 if ((eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P601_PL) ||
957 (eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P709_PL))
959 if ((im_old) && (im_old->im->cache_entry.w == w) && (im_old->im->cache_entry.h == h))
963 im = evas_gl_common_image_new(re->gl_context, w, h,
964 eng_image_alpha_get(data, image),
965 eng_image_colorspace_get(data, image));
967 evas_common_load_image_data_from_file(im_old->im);
968 if (im_old->im->image->data)
970 evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
971 evas_common_cpu_end_opt();
974 evas_gl_common_image_free(im_old);
977 im = evas_gl_common_image_new(re->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
982 eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
985 Evas_GL_Image *im = image;
987 re = (Render_Engine *)data;
988 if (!image) return NULL;
989 if (im->native.data) return image;
990 evas_gl_common_image_dirty(image, x, y, w, h);
995 eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data)
1000 re = (Render_Engine *)data;
1007 if (im->native.data)
1012 evas_cache_image_load_data(&im->im->cache_entry);
1013 switch (im->cs.space)
1015 case EVAS_COLORSPACE_ARGB8888:
1018 if (im->references > 1)
1020 Evas_GL_Image *im_new;
1022 im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
1023 eng_image_alpha_get(data, image),
1024 eng_image_colorspace_get(data, image));
1030 evas_gl_common_image_free(im);
1034 evas_gl_common_image_dirty(im, 0, 0, 0, 0);
1036 *image_data = im->im->image.data;
1038 case EVAS_COLORSPACE_YCBCR422P601_PL:
1039 case EVAS_COLORSPACE_YCBCR422P709_PL:
1040 *image_data = im->cs.data;
1050 eng_image_data_put(void *data, void *image, DATA32 *image_data)
1053 Evas_GL_Image *im, *im2;
1055 re = (Render_Engine *)data;
1056 if (!image) return NULL;
1058 if (im->native.data) return image;
1059 switch (im->cs.space)
1061 case EVAS_COLORSPACE_ARGB8888:
1062 if (image_data != im->im->image.data)
1066 w = im->im->cache_entry.w;
1067 h = im->im->cache_entry.h;
1068 im2 = eng_image_new_from_data(data, w, h, image_data,
1069 eng_image_alpha_get(data, image),
1070 eng_image_colorspace_get(data, image));
1071 if (!im2) return im;
1072 evas_gl_common_image_free(im);
1076 case EVAS_COLORSPACE_YCBCR422P601_PL:
1077 case EVAS_COLORSPACE_YCBCR422P709_PL:
1078 if (image_data != im->cs.data)
1082 if (!im->cs.no_free) free(im->cs.data);
1084 im->cs.data = image_data;
1091 /* hmmm - but if we wrote... why bother? */
1092 evas_gl_common_image_dirty(im, 0, 0, 0, 0);
1097 eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target)
1099 Evas_GL_Image *gim = image;
1103 if (gim->native.data) return;
1104 im = (RGBA_Image *)gim->im;
1106 evas_cache_image_preload_data(&im->cache_entry, target);
1110 eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target)
1112 Evas_GL_Image *gim = image;
1116 if (gim->native.data) return;
1117 im = (RGBA_Image *)gim->im;
1119 evas_cache_image_preload_cancel(&im->cache_entry, target);
1123 eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
1127 re = (Render_Engine *)data;
1129 evas_gl_common_context_target_surface_set(re->gl_context, surface);
1130 re->gl_context->dc = context;
1131 evas_gl_common_image_draw(re->gl_context, image,
1132 src_x, src_y, src_w, src_h,
1133 dst_x, dst_y, dst_w, dst_h,
1138 eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint)
1143 eng_image_map4_draw(void *data __UNUSED__, void *context, void *surface, void *image, RGBA_Map_Point *p, int smooth, int level)
1147 re = (Render_Engine *)data;
1148 evas_gl_common_context_target_surface_set(re->gl_context, surface);
1149 re->gl_context->dc = context;
1150 evas_gl_common_image_map4_draw(re->gl_context, image, p, smooth, level);
1154 eng_image_map_surface_new(void *data __UNUSED__, int w, int h, int alpha)
1158 re = (Render_Engine *)data;
1159 return evas_gl_common_image_surface_new(re->gl_context, w, h, alpha);
1163 eng_image_map_surface_free(void *data __UNUSED__, void *surface)
1165 evas_gl_common_image_free(surface);
1169 eng_image_scale_hint_get(void *data __UNUSED__, void *image)
1171 return EVAS_IMAGE_SCALE_HINT_NONE;
1175 eng_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, const char *text)
1179 re = (Render_Engine *)data;
1180 evas_gl_common_context_target_surface_set(re->gl_context, surface);
1181 re->gl_context->dc = context;
1183 // FIXME: put im into context so we can free it
1184 static RGBA_Image *im = NULL;
1187 im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
1188 im->cache_entry.w = re->w;
1189 im->cache_entry.h = re->h;
1190 evas_common_draw_context_font_ext_set(context,
1192 evas_gl_font_texture_new,
1193 evas_gl_font_texture_free,
1194 evas_gl_font_texture_draw);
1195 evas_common_font_draw(im, context, font, x, y, text);
1196 evas_common_draw_context_font_ext_set(context,
1205 eng_canvas_alpha_get(void *data __UNUSED__, void *info __UNUSED__)
1207 // FIXME: support ARGB gl targets!!!
1212 module_open(Evas_Module *em)
1215 /* get whatever engine module we inherit from */
1216 if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
1217 if (_evas_engine_GL_SDL_log_dom < 0)
1218 _evas_engine_GL_SDL_log_dom = eina_log_domain_register("EvasEngineGLSDL", EVAS_DEFAULT_LOG_COLOR);
1219 if (_evas_engine_GL_SDL_log_dom < 0)
1221 EINA_LOG_ERR("Impossible to create a log domain for GL SDL engine.\n");
1224 /* store it for later use */
1226 /* now to override methods */
1227 #define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
1231 ORD(canvas_alpha_get);
1234 ORD(output_tile_size_set);
1235 ORD(output_redraws_rect_add);
1236 ORD(output_redraws_rect_del);
1237 ORD(output_redraws_clear);
1238 ORD(output_redraws_next_update_get);
1239 ORD(output_redraws_next_update_push);
1240 ORD(context_cutout_add);
1241 ORD(context_cutout_clear);
1243 ORD(output_idle_flush);
1245 ORD(rectangle_draw);
1247 ORD(polygon_point_add);
1248 ORD(polygon_points_clear);
1251 ORD(gradient2_color_np_stop_insert);
1252 ORD(gradient2_clear);
1253 ORD(gradient2_fill_transform_set);
1254 ORD(gradient2_fill_spread_set);
1255 ORD(gradient2_linear_new);
1256 ORD(gradient2_linear_free);
1257 ORD(gradient2_linear_fill_set);
1258 ORD(gradient2_linear_is_opaque);
1259 ORD(gradient2_linear_is_visible);
1260 ORD(gradient2_linear_render_pre);
1261 ORD(gradient2_linear_render_post);
1262 ORD(gradient2_linear_draw);
1263 ORD(gradient2_radial_new);
1264 ORD(gradient2_radial_free);
1265 ORD(gradient2_radial_fill_set);
1266 ORD(gradient2_radial_is_opaque);
1267 ORD(gradient2_radial_is_visible);
1268 ORD(gradient2_radial_render_pre);
1269 ORD(gradient2_radial_render_post);
1270 ORD(gradient2_radial_draw);
1274 ORD(gradient_color_stop_add);
1275 ORD(gradient_alpha_stop_add);
1276 ORD(gradient_color_data_set);
1277 ORD(gradient_alpha_data_set);
1278 ORD(gradient_clear);
1279 ORD(gradient_fill_set);
1280 ORD(gradient_fill_angle_set);
1281 ORD(gradient_fill_spread_set);
1282 ORD(gradient_angle_set);
1283 ORD(gradient_offset_set);
1284 ORD(gradient_direction_set);
1285 ORD(gradient_type_set);
1286 ORD(gradient_is_opaque);
1287 ORD(gradient_is_visible);
1288 ORD(gradient_render_pre);
1289 ORD(gradient_render_post);
1292 ORD(image_new_from_data);
1293 ORD(image_new_from_copied_data);
1295 ORD(image_size_get);
1296 ORD(image_size_set);
1297 ORD(image_dirty_region);
1298 ORD(image_data_get);
1299 ORD(image_data_put);
1300 ORD(image_data_preload_request);
1301 ORD(image_data_preload_cancel);
1302 ORD(image_alpha_set);
1303 ORD(image_alpha_get);
1304 ORD(image_border_set);
1305 ORD(image_border_get);
1307 ORD(image_comment_get);
1308 ORD(image_format_get);
1309 ORD(image_colorspace_set);
1310 ORD(image_colorspace_get);
1311 ORD(image_native_set);
1312 ORD(image_native_get);
1315 ORD(image_scale_hint_set);
1316 ORD(image_scale_hint_get);
1318 ORD(image_map4_draw);
1319 ORD(image_map_surface_new);
1320 ORD(image_map_surface_free);
1322 /* now advertise out own api */
1323 em->functions = (void *)(&func);
1328 module_close(Evas_Module *em)
1330 eina_log_domain_unregister(_evas_engine_GL_SDL_log_dom);
1333 static Evas_Module_Api evas_modapi =
1335 EVAS_MODULE_API_VERSION,
1344 EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_sdl);
1346 #ifndef EVAS_STATIC_BUILD_GL_SDL
1347 EVAS_EINA_MODULE_DEFINE(engine, gl_sdl);
1351 _sdl_output_setup (int w, int h, int fullscreen, int noframe)
1353 Render_Engine *re = calloc(1, sizeof(Render_Engine));
1354 SDL_Surface *surface;
1355 int context_attrs[3];
1356 int config_attrs[20];
1357 int major_version, minor_version;
1360 /* if we haven't initialized - init (automatic abort if already done) */
1361 evas_common_cpu_init();
1362 evas_common_blend_init();
1363 evas_common_image_init();
1364 evas_common_convert_init();
1365 evas_common_scale_init();
1366 evas_common_rectangle_init();
1367 evas_common_gradient_init();
1368 evas_common_polygon_init();
1369 evas_common_line_init();
1370 evas_common_font_init();
1371 evas_common_draw_init();
1372 evas_common_tilebuf_init();
1374 if (w <= 0) w = 640;
1375 if (h <= 0) h = 480;
1377 /* GL Initialization */
1378 #ifdef HAVE_SDL_GL_CONTEXT_VERSION
1379 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
1380 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
1382 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
1383 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
1384 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
1385 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
1386 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
1387 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0);
1389 surface = SDL_SetVideoMode(w, h, 32, EVAS_SDL_GL_FLAG
1390 | (fullscreen ? SDL_FULLSCREEN : 0)
1391 | (noframe ? SDL_NOFRAME : 0));
1395 CRIT("SDL_SetVideoMode [ %i x %i x 32 ] failed.", w, h);
1396 CRIT("SDL: %s\n", SDL_GetError());
1401 fprintf(stderr, "Screen Depth : %d\n", SDL_GetVideoSurface()->format->BitsPerPixel);
1402 fprintf(stderr, "Vendor : %s\n", glGetString(GL_VENDOR));
1403 fprintf(stderr, "Renderer : %s\n", glGetString(GL_RENDERER));
1404 fprintf(stderr, "Version : %s\n", glGetString(GL_VERSION));
1406 re->gl_context = evas_gl_common_context_new();
1407 if (!re->gl_context)
1412 evas_gl_common_context_use(re->gl_context);
1413 evas_gl_common_context_resize(re->gl_context, w, h);
1415 /* End GL Initialization */