1 #include "evas_common.h" /* Also includes international specific stuff */
2 #include "evas_engine.h"
4 #include <dlfcn.h> /* dlopen,dlclose,etc */
6 static void* _sdl_output_setup (int w, int h, int fullscreen, int noframe);
8 int _evas_engine_GL_SDL_log_dom = -1;
9 /* function tables - filled in later (func and parent func) */
10 static Evas_Func func, pfunc;
15 Evas_Engine_Info_GL_SDL *info;
17 info = calloc(1, sizeof(Evas_Engine_Info_GL_SDL));
18 if (!info) return NULL;
19 info->magic.magic = rand();
24 eng_info_free(Evas *e __UNUSED__, void *info)
26 Evas_Engine_Info_GL_SDL *in;
27 in = (Evas_Engine_Info_GL_SDL *)info;
32 eng_setup(Evas *e, void *in)
35 Evas_Engine_Info_GL_SDL *info;
37 info = (Evas_Engine_Info_GL_SDL *)in;
39 SDL_Init(SDL_INIT_NOPARACHUTE);
41 if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
43 ERR("SDL_Init failed with %s", SDL_GetError());
48 re = _sdl_output_setup(e->output.w, e->output.h,
49 info->flags.fullscreen,
52 e->engine.data.output = re;
53 if (!e->engine.data.output)
56 e->engine.func = &func;
57 e->engine.data.context = e->engine.func->context_new(e->engine.data.output);
63 eng_output_free(void *data)
67 re = (Render_Engine *)data;
68 evas_gl_common_context_free(re->gl_context);
71 evas_common_font_shutdown();
72 evas_common_image_shutdown();
74 SDL_QuitSubSystem(SDL_INIT_VIDEO);
78 eng_output_resize(void *data, int w, int h)
83 re = (Render_Engine *)data;
87 if(SDL_GetVideoSurface()->flags & SDL_RESIZABLE)
89 surface = SDL_SetVideoMode(w, h, 32, EVAS_SDL_GL_FLAG
90 | (re->info->flags.fullscreen ? SDL_FULLSCREEN : 0)
91 | (re->info->flags.noframe ? SDL_NOFRAME : 0));
94 ERR("Unable to change the resolution to : %ix%i", w, h);
100 evas_gl_common_context_resize(re->gl_context, w, h, re->gl_context->rot);
104 eng_output_tile_size_set(void *data, int w __UNUSED__, int h __UNUSED__)
106 // Render_Engine *re;
108 // re = (Render_Engine *)data;
112 eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
116 re = (Render_Engine *)data;
117 evas_gl_common_context_resize(re->gl_context, re->w, re->h, re->gl_context->rot);
118 /* smple bounding box */
119 if (!re->draw.redraw)
124 re->draw.x2 = x + w - 1;
125 re->draw.y2 = y + h - 1;
129 re->draw.x2 = re->w - 1;
130 re->draw.y2 = re->h - 1;
135 if (x < re->draw.x1) re->draw.x1 = x;
136 if (y < re->draw.y1) re->draw.y1 = y;
137 if ((x + w - 1) > re->draw.x2) re->draw.x2 = x + w - 1;
138 if ((y + h - 1) > re->draw.y2) re->draw.y2 = y + h - 1;
144 eng_output_redraws_rect_del(void *data, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
146 // Render_Engine *re;
148 // re = (Render_Engine *)data;
152 eng_output_redraws_clear(void *data)
156 re = (Render_Engine *)data;
158 // INF("GL: finish update cycle!");
161 /* at least the nvidia drivers are so abysmal that copying from the backbuffer
162 * to the front using glCopyPixels() that you literally can WATCH it draw the
163 * pixels slowly across the screen with a window update taking multiple
164 * seconds - so workaround by doing a full buffer render as frankly GL isn't
165 * up to doing anything that isn't done by quake (etc.)
167 #define SLOW_GL_COPY_RECT 1
168 /* vsync games - not for now though */
169 //#define VSYNC_TO_SCREEN 1
172 eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
176 re = (Render_Engine *)data;
177 evas_gl_common_context_flush(re->gl_context);
178 evas_gl_common_context_newframe(re->gl_context);
179 /* get the upate rect surface - return engine data as dummy */
180 if (!re->draw.redraw)
182 // printf("GL: NO updates!\n");
185 // printf("GL: update....!\n");
186 #ifdef SLOW_GL_COPY_RECT
187 /* if any update - just return the whole canvas - works with swap
198 /* 1 update - INCREDIBLY SLOW if combined with swap_rect in flush. a gl
199 * problem where there just is no hardware path for somethnig that
200 * obviously SHOULD be there */
201 /* only 1 update to minimise gl context games and rendering multiple update
202 * regions as evas does with other engines
204 if (x) *x = re->draw.x1;
205 if (y) *y = re->draw.y1;
206 if (w) *w = re->draw.x2 - re->draw.x1 + 1;
207 if (h) *h = re->draw.y2 - re->draw.y1 + 1;
208 if (cx) *cx = re->draw.x1;
209 if (cy) *cy = re->draw.y1;
210 if (cw) *cw = re->draw.x2 - re->draw.x1 + 1;
211 if (ch) *ch = re->draw.y2 - re->draw.y1 + 1;
213 // clear buffer. only needed for dest alpha
214 // glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
215 // glClear(GL_COLOR_BUFFER_BIT);
216 //x// printf("frame -> new\n");
217 return re->gl_context->def_surface;
221 eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
225 re = (Render_Engine *)data;
226 /* put back update surface.. in this case just unflag redraw */
229 evas_gl_common_context_flush(re->gl_context);
230 //x// printf("frame -> push\n");
234 eng_output_flush(void *data)
238 re = (Render_Engine *)data;
239 if (!re->draw.drew) return;
240 //x// printf("frame -> flush\n");
244 #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
246 eglSwapBuffers(re->egl_disp, re->egl_surface[0]);
248 glXSwapBuffers(re->win->disp, re->win);
251 SDL_GL_SwapBuffers();
256 eng_output_idle_flush(void *data)
260 re = (Render_Engine *)data;
264 eng_output_dump(void *data)
268 re = (Render_Engine *)data;
269 evas_common_image_image_all_unload();
270 evas_common_font_font_all_unload();
271 evas_gl_common_image_all_unload(re->gl_context);
275 eng_context_cutout_add(void *data, void *context, int x, int y, int w, int h)
277 // Render_Engine *re;
279 // re = (Render_Engine *)data;
280 // re->gl_context->dc = context;
281 evas_common_draw_context_add_cutout(context, x, y, w, h);
285 eng_context_cutout_clear(void *data, void *context)
287 // Render_Engine *re;
289 // re = (Render_Engine *)data;
290 // re->gl_context->dc = context;
291 evas_common_draw_context_clear_cutouts(context);
295 eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
299 re = (Render_Engine *)data;
300 evas_gl_common_context_target_surface_set(re->gl_context, surface);
301 re->gl_context->dc = context;
302 evas_gl_common_rect_draw(re->gl_context, x, y, w, h);
306 eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
310 re = (Render_Engine *)data;
311 evas_gl_common_context_target_surface_set(re->gl_context, surface);
312 re->gl_context->dc = context;
313 evas_gl_common_line_draw(re->gl_context, x1, y1, x2, y2);
317 eng_polygon_point_add(void *data, void *context __UNUSED__, void *polygon, int x, int y)
321 re = (Render_Engine *)data;
322 return evas_gl_common_poly_point_add(polygon, x, y);
326 eng_polygon_points_clear(void *data, void *context __UNUSED__, void *polygon)
330 re = (Render_Engine *)data;
331 return evas_gl_common_poly_points_clear(polygon);
335 eng_polygon_draw(void *data, void *context, void *surface, void *polygon, int x, int y)
339 re = (Render_Engine *)data;
340 evas_gl_common_context_target_surface_set(re->gl_context, surface);
341 re->gl_context->dc = context;
342 evas_gl_common_poly_draw(re->gl_context, polygon, x, y);
346 eng_image_alpha_get(void *data, void *image)
348 // Render_Engine *re;
351 // re = (Render_Engine *)data;
352 if (!image) return 1;
358 eng_image_colorspace_get(void *data, void *image)
360 // Render_Engine *re;
363 // re = (Render_Engine *)data;
364 if (!image) return EVAS_COLORSPACE_ARGB8888;
370 eng_image_alpha_set(void *data, void *image, int has_alpha)
375 re = (Render_Engine *)data;
376 if (!image) return NULL;
380 im->alpha = has_alpha;
383 /* FIXME: can move to gl_common */
384 if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im;
385 if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image;
386 else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image;
387 if (im->references > 1)
389 Evas_GL_Image *im_new;
391 im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
392 eng_image_alpha_get(data, image),
393 eng_image_colorspace_get(data, image));
394 if (!im_new) return im;
395 evas_gl_common_image_free(im);
399 evas_gl_common_image_dirty(im, 0, 0, 0, 0);
400 im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0;
405 eng_image_border_set(void *data, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__)
407 // Render_Engine *re;
409 // re = (Render_Engine *)data;
414 eng_image_border_get(void *data, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__)
416 // Render_Engine *re;
418 // re = (Render_Engine *)data;
422 eng_image_comment_get(void *data, void *image, char *key __UNUSED__)
424 // Render_Engine *re;
427 // re = (Render_Engine *)data;
428 if (!image) return NULL;
430 if (!im->im) return NULL;
431 return im->im->info.comment;
435 eng_image_format_get(void *data, void *image)
437 // Render_Engine *re;
440 // re = (Render_Engine *)data;
446 eng_image_colorspace_set(void *data, void *image, int cspace)
451 re = (Render_Engine *)data;
454 if (im->native.data) return;
455 /* FIXME: can move to gl_common */
456 if (im->cs.space == cspace) return;
457 evas_cache_image_colorspace(&im->im->cache_entry, cspace);
460 case EVAS_COLORSPACE_ARGB8888:
463 if (!im->cs.no_free) free(im->cs.data);
468 case EVAS_COLORSPACE_YCBCR422P601_PL:
469 case EVAS_COLORSPACE_YCBCR422P709_PL:
470 if (im->tex) evas_gl_common_texture_free(im->tex);
474 if (!im->cs.no_free) free(im->cs.data);
476 im->cs.data = calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2);
483 im->cs.space = cspace;
486 /////////////////////////////////////////////////////////////////////////
489 typedef struct _Native Native;
493 Evas_Native_Surface ns;
495 #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
496 EGLSurface egl_surface;
501 _native_bind_cb(void *data, void *image)
506 _native_unbind_cb(void *data, void *image)
511 _native_free_cb(void *data, void *image)
516 eng_image_native_set(void *data, void *image, void *native)
522 eng_image_native_get(void *data, void *image)
529 /////////////////////////////////////////////////////////////////////////
532 eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
536 re = (Render_Engine *)data;
537 *error = EVAS_LOAD_ERROR_NONE;
538 return evas_gl_common_image_load(re->gl_context, file, key, lo, error);
542 eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
546 re = (Render_Engine *)data;
547 return evas_gl_common_image_new_from_data(re->gl_context, w, h, image_data, alpha, cspace);
551 eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
555 re = (Render_Engine *)data;
556 return evas_gl_common_image_new_from_copied_data(re->gl_context, w, h, image_data, alpha, cspace);
560 eng_image_free(void *data, void *image)
564 re = (Render_Engine *)data;
566 evas_gl_common_image_free(image);
570 eng_image_size_get(void *data, void *image, int *w, int *h)
572 // Render_Engine *re;
574 // re = (Render_Engine *)data;
581 if (w) *w = ((Evas_GL_Image *)image)->w;
582 if (h) *h = ((Evas_GL_Image *)image)->h;
586 eng_image_size_set(void *data, void *image, int w, int h)
589 Evas_GL_Image *im = image;
590 Evas_GL_Image *im_old;
592 re = (Render_Engine *)data;
593 if (!im) return NULL;
601 if ((eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P601_PL) ||
602 (eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P709_PL))
604 if ((im_old) && (im_old->im->cache_entry.w == w) && (im_old->im->cache_entry.h == h))
608 im = evas_gl_common_image_new(re->gl_context, w, h,
609 eng_image_alpha_get(data, image),
610 eng_image_colorspace_get(data, image));
612 evas_common_load_image_data_from_file(im_old->im);
613 if (im_old->im->image->data)
615 evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
616 evas_common_cpu_end_opt();
619 evas_gl_common_image_free(im_old);
622 im = evas_gl_common_image_new(re->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
627 eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
630 Evas_GL_Image *im = image;
632 re = (Render_Engine *)data;
633 if (!image) return NULL;
634 if (im->native.data) return image;
635 evas_gl_common_image_dirty(image, x, y, w, h);
640 eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data, int *err)
646 re = (Render_Engine *)data;
650 if (err) *err = EVAS_LOAD_ERROR_GENERIC;
657 if (err) *err = EVAS_LOAD_ERROR_NONE;
660 error = evas_cache_image_load_data(&im->im->cache_entry);
661 switch (im->cs.space)
663 case EVAS_COLORSPACE_ARGB8888:
666 if (im->references > 1)
668 Evas_GL_Image *im_new;
670 im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
671 eng_image_alpha_get(data, image),
672 eng_image_colorspace_get(data, image));
676 if (err) *err = error;
679 evas_gl_common_image_free(im);
683 evas_gl_common_image_dirty(im, 0, 0, 0, 0);
685 *image_data = im->im->image.data;
687 case EVAS_COLORSPACE_YCBCR422P601_PL:
688 case EVAS_COLORSPACE_YCBCR422P709_PL:
689 *image_data = im->cs.data;
695 if (err) *err = error;
700 eng_image_data_put(void *data, void *image, DATA32 *image_data)
703 Evas_GL_Image *im, *im2;
705 re = (Render_Engine *)data;
706 if (!image) return NULL;
708 if (im->native.data) return image;
709 switch (im->cs.space)
711 case EVAS_COLORSPACE_ARGB8888:
712 if (image_data != im->im->image.data)
716 w = im->im->cache_entry.w;
717 h = im->im->cache_entry.h;
718 im2 = eng_image_new_from_data(data, w, h, image_data,
719 eng_image_alpha_get(data, image),
720 eng_image_colorspace_get(data, image));
722 evas_gl_common_image_free(im);
726 case EVAS_COLORSPACE_YCBCR422P601_PL:
727 case EVAS_COLORSPACE_YCBCR422P709_PL:
728 if (image_data != im->cs.data)
732 if (!im->cs.no_free) free(im->cs.data);
734 im->cs.data = image_data;
741 /* hmmm - but if we wrote... why bother? */
742 evas_gl_common_image_dirty(im, 0, 0, 0, 0);
747 eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target)
749 Evas_GL_Image *gim = image;
753 if (gim->native.data) return;
754 im = (RGBA_Image *)gim->im;
756 evas_cache_image_preload_data(&im->cache_entry, target);
760 eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target)
762 Evas_GL_Image *gim = image;
766 if (gim->native.data) return;
767 im = (RGBA_Image *)gim->im;
769 evas_cache_image_preload_cancel(&im->cache_entry, target);
773 eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
777 re = (Render_Engine *)data;
779 evas_gl_common_context_target_surface_set(re->gl_context, surface);
780 re->gl_context->dc = context;
781 evas_gl_common_image_draw(re->gl_context, image,
782 src_x, src_y, src_w, src_h,
783 dst_x, dst_y, dst_w, dst_h,
788 eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint)
793 eng_image_map_draw(void *data __UNUSED__, void *context, void *surface, void *image, int npoints, RGBA_Map_Point *p, int smooth, int level)
797 re = (Render_Engine *)data;
798 evas_gl_common_context_target_surface_set(re->gl_context, surface);
799 re->gl_context->dc = context;
800 evas_gl_common_image_map_draw(re->gl_context, image, npoints, p, smooth, level);
804 eng_image_map_surface_new(void *data __UNUSED__, int w, int h, int alpha)
808 re = (Render_Engine *)data;
809 return evas_gl_common_image_surface_new(re->gl_context, w, h, alpha);
813 eng_image_map_surface_free(void *data __UNUSED__, void *surface)
815 evas_gl_common_image_free(surface);
819 eng_image_scale_hint_get(void *data __UNUSED__, void *image)
821 return EVAS_IMAGE_SCALE_HINT_NONE;
825 eng_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, const Evas_Text_Props *intl_props)
829 re = (Render_Engine *)data;
830 evas_gl_common_context_target_surface_set(re->gl_context, surface);
831 re->gl_context->dc = context;
833 // FIXME: put im into context so we can free it
834 static RGBA_Image *im = NULL;
837 im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
838 im->cache_entry.w = re->w;
839 im->cache_entry.h = re->h;
840 evas_common_draw_context_font_ext_set(context,
842 evas_gl_font_texture_new,
843 evas_gl_font_texture_free,
844 evas_gl_font_texture_draw);
845 evas_common_font_draw(im, context, font, x, y, intl_props);
846 evas_common_draw_context_font_ext_set(context,
855 eng_canvas_alpha_get(void *data __UNUSED__, void *info __UNUSED__)
857 // FIXME: support ARGB gl targets!!!
862 eng_image_load_error_get(void *data __UNUSED__, void *image)
866 if (!image) return EVAS_LOAD_ERROR_NONE;
868 return im->im->cache_entry.load_error;
873 module_open(Evas_Module *em)
876 if (!evas_gl_common_module_open()) return 0;
877 /* get whatever engine module we inherit from */
878 if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
879 if (_evas_engine_GL_SDL_log_dom < 0)
880 _evas_engine_GL_SDL_log_dom = eina_log_domain_register
881 ("evas-gl_sdl", EVAS_DEFAULT_LOG_COLOR);
882 if (_evas_engine_GL_SDL_log_dom < 0)
884 EINA_LOG_ERR("Can not create a module log domain.");
887 /* store it for later use */
889 /* now to override methods */
890 #define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
894 ORD(canvas_alpha_get);
897 ORD(output_tile_size_set);
898 ORD(output_redraws_rect_add);
899 ORD(output_redraws_rect_del);
900 ORD(output_redraws_clear);
901 ORD(output_redraws_next_update_get);
902 ORD(output_redraws_next_update_push);
903 ORD(context_cutout_add);
904 ORD(context_cutout_clear);
906 ORD(output_idle_flush);
910 ORD(polygon_point_add);
911 ORD(polygon_points_clear);
915 ORD(image_new_from_data);
916 ORD(image_new_from_copied_data);
920 ORD(image_dirty_region);
923 ORD(image_data_preload_request);
924 ORD(image_data_preload_cancel);
925 ORD(image_alpha_set);
926 ORD(image_alpha_get);
927 ORD(image_border_set);
928 ORD(image_border_get);
930 ORD(image_comment_get);
931 ORD(image_format_get);
932 ORD(image_colorspace_set);
933 ORD(image_colorspace_get);
934 ORD(image_native_set);
935 ORD(image_native_get);
936 // ORD(image_draw_filtered);
937 // ORD(image_filtered_get);
938 // ORD(image_filtered_save);
939 // ORD(image_filtered_free);
942 ORD(image_scale_hint_set);
943 ORD(image_scale_hint_get);
946 ORD(image_map_surface_new);
947 ORD(image_map_surface_free);
949 // ORD(image_content_hint_set);
950 // ORD(image_content_hint_get);
952 // ORD(image_cache_flush);
953 // ORD(image_cache_set);
954 // ORD(image_cache_get);
956 // ORD(gl_surface_create);
957 // ORD(gl_surface_destroy);
958 // ORD(gl_context_create);
959 // ORD(gl_context_destroy);
960 // ORD(gl_make_current);
961 // ORD(gl_proc_address_get);
962 // ORD(gl_native_surface_get);
966 ORD(image_load_error_get);
968 /* now advertise out own api */
969 em->functions = (void *)(&func);
974 module_close(Evas_Module *em)
976 eina_log_domain_unregister(_evas_engine_GL_SDL_log_dom);
977 evas_gl_common_module_close();
980 static Evas_Module_Api evas_modapi =
982 EVAS_MODULE_API_VERSION,
991 EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_sdl);
993 #ifndef EVAS_STATIC_BUILD_GL_SDL
994 EVAS_EINA_MODULE_DEFINE(engine, gl_sdl);
998 _sdl_output_setup (int w, int h, int fullscreen, int noframe)
1000 Render_Engine *re = calloc(1, sizeof(Render_Engine));
1001 SDL_Surface *surface;
1002 int context_attrs[3];
1003 int config_attrs[20];
1004 int major_version, minor_version;
1007 /* if we haven't initialized - init (automatic abort if already done) */
1008 evas_common_cpu_init();
1009 evas_common_blend_init();
1010 evas_common_image_init();
1011 evas_common_convert_init();
1012 evas_common_scale_init();
1013 evas_common_rectangle_init();
1014 evas_common_polygon_init();
1015 evas_common_line_init();
1016 evas_common_font_init();
1017 evas_common_draw_init();
1018 evas_common_tilebuf_init();
1020 if (w <= 0) w = 640;
1021 if (h <= 0) h = 480;
1023 /* GL Initialization */
1024 #ifdef HAVE_SDL_GL_CONTEXT_VERSION
1025 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
1026 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
1028 SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
1029 SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
1030 SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
1031 SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
1032 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
1033 SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0);
1035 surface = SDL_SetVideoMode(w, h, 32, EVAS_SDL_GL_FLAG
1036 | (fullscreen ? SDL_FULLSCREEN : 0)
1037 | (noframe ? SDL_NOFRAME : 0));
1041 CRIT("SDL_SetVideoMode [ %i x %i x 32 ] failed. %s", w, h, SDL_GetError());
1046 INF("Screen Depth: %d, Vendor: '%s', Renderer: '%s', Version: '%s'", SDL_GetVideoSurface()->format->BitsPerPixel, glGetString(GL_VENDOR), glGetString(GL_RENDERER), glGetString(GL_VERSION));
1048 re->gl_context = evas_gl_common_context_new();
1049 if (!re->gl_context)
1054 evas_gl_common_context_use(re->gl_context);
1055 evas_gl_common_context_resize(re->gl_context, w, h, re->gl_context->rot);
1057 /* End GL Initialization */