evas: remove unused parameter.
[framework/uifw/evas.git] / src / modules / engines / gl_sdl / evas_engine.c
1 #include "evas_common.h" /* Also includes international specific stuff */
2 #include "evas_engine.h"
3
4 static void*                     _sdl_output_setup      (int w, int h, int fullscreen, int noframe);
5                 
6 int _evas_engine_GL_SDL_log_dom = -1;
7 /* function tables - filled in later (func and parent func) */
8 static Evas_Func func, pfunc;
9
10 static void *
11 eng_info(Evas *e)
12 {
13    Evas_Engine_Info_GL_SDL *info;
14
15    info = calloc(1, sizeof(Evas_Engine_Info_GL_SDL));
16    if (!info) return NULL;
17    info->magic.magic = rand();
18    return info;
19 }
20
21 static void
22 eng_info_free(Evas *e __UNUSED__, void *info)
23 {
24    Evas_Engine_Info_GL_SDL *in;
25    in = (Evas_Engine_Info_GL_SDL *)info;
26    free(in);
27 }
28
29 static int
30 eng_setup(Evas *e, void *in)
31 {
32    Render_Engine *re;
33    Evas_Engine_Info_GL_SDL *info;
34
35    info = (Evas_Engine_Info_GL_SDL *)in;
36
37    SDL_Init(SDL_INIT_NOPARACHUTE);
38
39    if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
40      {
41         ERR("SDL_Init failed with %s", SDL_GetError());
42         SDL_Quit();
43         return 0;
44      }
45
46    re = _sdl_output_setup(e->output.w, e->output.h,
47                              info->flags.fullscreen,
48                              info->flags.noframe);
49    re->info = info;
50    e->engine.data.output = re;
51    if (!e->engine.data.output)
52      return 0;
53
54    e->engine.func = &func;
55    e->engine.data.context = e->engine.func->context_new(e->engine.data.output);
56    
57    return 1;
58 }
59
60 static void
61 eng_output_free(void *data)
62 {
63    Render_Engine *re;
64
65    re = (Render_Engine *)data;
66    evas_gl_common_context_free(re->gl_context);
67    free(re);
68
69    evas_common_font_shutdown();
70    evas_common_image_shutdown();
71
72    SDL_QuitSubSystem(SDL_INIT_VIDEO);
73 }
74
75 static void
76 eng_output_resize(void *data, int w, int h)
77 {
78    Render_Engine        *re;
79    SDL_Surface          *surface;
80
81    re = (Render_Engine *)data;
82    re->w = w;
83    re->h = h;
84
85    if(SDL_GetVideoSurface()->flags & SDL_RESIZABLE)
86      {
87         surface = SDL_SetVideoMode(w, h, 32, EVAS_SDL_GL_FLAG
88                       | (re->info->flags.fullscreen ? SDL_FULLSCREEN : 0)
89                       | (re->info->flags.noframe ? SDL_NOFRAME : 0));
90         if (!surface)
91           {
92              ERR("Unable to change the resolution to : %ix%i", w, h);
93              SDL_Quit();
94              exit(-1);
95           }
96      }
97
98    evas_gl_common_context_resize(re->gl_context, w, h, re->gl_context->rot);
99 }
100
101 static void
102 eng_output_tile_size_set(void *data, int w __UNUSED__, int h __UNUSED__)
103 {
104 //   Render_Engine *re;
105 //
106 //   re = (Render_Engine *)data;
107 }
108
109 static void
110 eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
111 {
112    Render_Engine *re;
113
114    re = (Render_Engine *)data;
115    evas_gl_common_context_resize(re->gl_context, re->w, re->h, re->gl_context->rot);
116    /* smple bounding box */
117    if (!re->draw.redraw)
118      {
119 #if 0
120         re->draw.x1 = x;
121         re->draw.y1 = y;
122         re->draw.x2 = x + w - 1;
123         re->draw.y2 = y + h - 1;
124 #else
125         re->draw.x1 = 0;
126         re->draw.y1 = 0;
127         re->draw.x2 = re->w - 1;
128         re->draw.y2 = re->h - 1;
129 #endif
130      }
131    else
132      {
133         if (x < re->draw.x1) re->draw.x1 = x;
134         if (y < re->draw.y1) re->draw.y1 = y;
135         if ((x + w - 1) > re->draw.x2) re->draw.x2 = x + w - 1;
136         if ((y + h - 1) > re->draw.y2) re->draw.y2 = y + h - 1;
137      }
138    re->draw.redraw = 1;
139 }
140
141 static void
142 eng_output_redraws_rect_del(void *data, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
143 {
144 //   Render_Engine *re;
145 //
146 //   re = (Render_Engine *)data;
147 }
148
149 static void
150 eng_output_redraws_clear(void *data)
151 {
152    Render_Engine *re;
153
154    re = (Render_Engine *)data;
155    re->draw.redraw = 0;
156 //   INF("GL: finish update cycle!");
157 }
158
159 /* at least the nvidia drivers are so abysmal that copying from the backbuffer
160  * to the front using glCopyPixels() that you literally can WATCH it draw the
161  * pixels slowly across the screen with a window update taking multiple
162  * seconds - so workaround by doing a full buffer render as frankly GL isn't
163  * up to doing anything that isn't done by quake (etc.)
164  */
165 #define SLOW_GL_COPY_RECT 1
166 /* vsync games - not for now though */
167 //#define VSYNC_TO_SCREEN 1
168
169 static void *
170 eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
171 {
172    Render_Engine *re;
173
174    re = (Render_Engine *)data;
175    evas_gl_common_context_flush(re->gl_context);
176    evas_gl_common_context_newframe(re->gl_context);
177    /* get the upate rect surface - return engine data as dummy */
178    if (!re->draw.redraw)
179      {
180 //      printf("GL: NO updates!\n");
181         return NULL;
182      }
183 //   printf("GL: update....!\n");
184 #ifdef SLOW_GL_COPY_RECT
185    /* if any update - just return the whole canvas - works with swap
186     * buffers then */
187    if (x) *x = 0;
188    if (y) *y = 0;
189    if (w) *w = re->w;
190    if (h) *h = re->h;
191    if (cx) *cx = 0;
192    if (cy) *cy = 0;
193    if (cw) *cw = re->w;
194    if (ch) *ch = re->h;
195 #else
196    /* 1 update - INCREDIBLY SLOW if combined with swap_rect in flush. a gl
197     * problem where there just is no hardware path for somethnig that
198     * obviously SHOULD be there */
199    /* only 1 update to minimise gl context games and rendering multiple update
200     * regions as evas does with other engines
201     */
202    if (x) *x = re->draw.x1;
203    if (y) *y = re->draw.y1;
204    if (w) *w = re->draw.x2 - re->draw.x1 + 1;
205    if (h) *h = re->draw.y2 - re->draw.y1 + 1;
206    if (cx) *cx = re->draw.x1;
207    if (cy) *cy = re->draw.y1;
208    if (cw) *cw = re->draw.x2 - re->draw.x1 + 1;
209    if (ch) *ch = re->draw.y2 - re->draw.y1 + 1;
210 #endif
211 // clear buffer. only needed for dest alpha
212 //   glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
213 //   glClear(GL_COLOR_BUFFER_BIT);
214 //x//   printf("frame -> new\n");
215    return re->gl_context->def_surface;
216 }
217
218 static void
219 eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
220 {
221    Render_Engine *re;
222
223    re = (Render_Engine *)data;
224    /* put back update surface.. in this case just unflag redraw */
225    re->draw.redraw = 0;
226    re->draw.drew = 1;
227    evas_gl_common_context_flush(re->gl_context);
228 //x//   printf("frame -> push\n");
229 }
230
231 static void
232 eng_output_flush(void *data)
233 {
234    Render_Engine *re;
235
236    re = (Render_Engine *)data;
237    if (!re->draw.drew) return;
238 //x//   printf("frame -> flush\n");
239    re->draw.drew = 0;
240
241 #if 0
242 #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
243 //   glFlush();
244    eglSwapBuffers(re->egl_disp, re->egl_surface[0]);
245 #else
246    glXSwapBuffers(re->win->disp, re->win);
247 #endif   
248 #else
249    SDL_GL_SwapBuffers();
250 #endif
251 }
252
253 static void
254 eng_output_idle_flush(void *data)
255 {
256    Render_Engine *re;
257
258    re = (Render_Engine *)data;
259 }
260
261 static void
262 eng_output_dump(void *data)
263 {
264    Render_Engine *re;
265
266    re = (Render_Engine *)data;
267    evas_common_image_image_all_unload();
268    evas_common_font_font_all_unload();
269    evas_gl_common_image_all_unload(re->gl_context);
270 }
271
272 static void
273 eng_context_cutout_add(void *data, void *context, int x, int y, int w, int h)
274 {
275 //   Render_Engine *re;
276 //
277 //   re = (Render_Engine *)data;
278 //   re->gl_context->dc = context;
279    evas_common_draw_context_add_cutout(context, x, y, w, h);
280 }
281
282 static void
283 eng_context_cutout_clear(void *data, void *context)
284 {
285 //   Render_Engine *re;
286 //
287 //   re = (Render_Engine *)data;
288 //   re->gl_context->dc = context;
289    evas_common_draw_context_clear_cutouts(context);
290 }
291
292 static void
293 eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
294 {
295    Render_Engine *re;
296
297    re = (Render_Engine *)data;
298    evas_gl_common_context_target_surface_set(re->gl_context, surface);
299    re->gl_context->dc = context;
300    evas_gl_common_rect_draw(re->gl_context, x, y, w, h);
301 }
302
303 static void
304 eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
305 {
306    Render_Engine *re;
307
308    re = (Render_Engine *)data;
309    evas_gl_common_context_target_surface_set(re->gl_context, surface);
310    re->gl_context->dc = context;
311    evas_gl_common_line_draw(re->gl_context, x1, y1, x2, y2);
312 }
313
314 static void *
315 eng_polygon_point_add(void *data, void *context __UNUSED__, void *polygon, int x, int y)
316 {
317    Render_Engine *re;
318
319    re = (Render_Engine *)data;
320    return evas_gl_common_poly_point_add(polygon, x, y);
321 }
322
323 static void *
324 eng_polygon_points_clear(void *data, void *context __UNUSED__, void *polygon)
325 {
326    Render_Engine *re;
327
328    re = (Render_Engine *)data;
329    return evas_gl_common_poly_points_clear(polygon);
330 }
331
332 static void
333 eng_polygon_draw(void *data, void *context, void *surface, void *polygon, int x, int y)
334 {
335    Render_Engine *re;
336
337    re = (Render_Engine *)data;
338    evas_gl_common_context_target_surface_set(re->gl_context, surface);
339    re->gl_context->dc = context;
340    evas_gl_common_poly_draw(re->gl_context, polygon, x, y);
341 }
342
343 static int
344 eng_image_alpha_get(void *data, void *image)
345 {
346 //   Render_Engine *re;
347    Evas_GL_Image *im;
348
349 //   re = (Render_Engine *)data;
350    if (!image) return 1;
351    im = image;
352    return im->alpha;
353 }
354
355 static int
356 eng_image_colorspace_get(void *data, void *image)
357 {
358 //   Render_Engine *re;
359    Evas_GL_Image *im;
360
361 //   re = (Render_Engine *)data;
362    if (!image) return EVAS_COLORSPACE_ARGB8888;
363    im = image;
364    return im->cs.space;
365 }
366
367 static void *
368 eng_image_alpha_set(void *data, void *image, int has_alpha)
369 {
370    Render_Engine *re;
371    Evas_GL_Image *im;
372
373    re = (Render_Engine *)data;
374    if (!image) return NULL;
375    im = image;
376    if (im->native.data)
377      {
378         im->alpha = has_alpha;
379         return image;
380      }
381    /* FIXME: can move to gl_common */
382    if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im;
383    if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image;
384    else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image;
385    if (im->references > 1)
386      {
387         Evas_GL_Image *im_new;
388         
389         im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
390                                                            eng_image_alpha_get(data, image),
391                                                            eng_image_colorspace_get(data, image));
392         if (!im_new) return im;
393         evas_gl_common_image_free(im);
394         im = im_new;
395      }
396    else
397      evas_gl_common_image_dirty(im, 0, 0, 0, 0);
398    im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0;
399    return image;
400 }
401
402 static void *
403 eng_image_border_set(void *data, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__)
404 {
405 //   Render_Engine *re;
406 //
407 //   re = (Render_Engine *)data;
408    return image;
409 }
410
411 static void
412 eng_image_border_get(void *data, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__)
413 {
414 //   Render_Engine *re;
415 //
416 //   re = (Render_Engine *)data;
417 }
418
419 static char *
420 eng_image_comment_get(void *data, void *image, char *key __UNUSED__)
421 {
422 //   Render_Engine *re;
423    Evas_GL_Image *im;
424
425 //   re = (Render_Engine *)data;
426    if (!image) return NULL;
427    im = image;
428    if (!im->im) return NULL;
429    return im->im->info.comment;
430 }
431
432 static char *
433 eng_image_format_get(void *data, void *image)
434 {
435 //   Render_Engine *re;
436    Evas_GL_Image *im;
437
438 //   re = (Render_Engine *)data;
439    im = image;
440    return NULL;
441 }
442
443 static void
444 eng_image_colorspace_set(void *data, void *image, int cspace)
445 {
446    Render_Engine *re;
447    Evas_GL_Image *im;
448
449    re = (Render_Engine *)data;
450    if (!image) return;
451    im = image;
452    if (im->native.data) return;
453    /* FIXME: can move to gl_common */
454    if (im->cs.space == cspace) return;
455    evas_cache_image_colorspace(&im->im->cache_entry, cspace);
456    switch (cspace)
457      {
458       case EVAS_COLORSPACE_ARGB8888:
459         if (im->cs.data)
460           {
461              if (!im->cs.no_free) free(im->cs.data);
462              im->cs.data = NULL;
463              im->cs.no_free = 0;
464           }
465         break;
466       case EVAS_COLORSPACE_YCBCR422P601_PL:
467       case EVAS_COLORSPACE_YCBCR422P709_PL:
468       case EVAS_COLORSPACE_YCBCR422601_PL:
469       case EVAS_COLORSPACE_YCBCR420NV12601_PL:
470       case EVAS_COLORSPACE_YCBCR420TM12601_PL:
471         if (im->tex) evas_gl_common_texture_free(im->tex);
472         im->tex = NULL;
473         if (im->cs.data)
474           {
475              if (!im->cs.no_free) free(im->cs.data);
476           }
477         im->cs.data = calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2);
478         im->cs.no_free = 0;
479         break;
480       default:
481         abort();
482         break;
483      }
484    im->cs.space = cspace;
485 }
486
487 /////////////////////////////////////////////////////////////////////////
488 //
489 //
490 typedef struct _Native Native;
491
492 struct _Native
493 {
494    Evas_Native_Surface ns;
495    
496 #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
497    EGLSurface  egl_surface;
498 #endif
499 };
500
501 static void
502 _native_bind_cb(void *data, void *image)
503 {
504 }
505
506 static void
507 _native_unbind_cb(void *data, void *image)
508 {
509 }
510
511 static void
512 _native_free_cb(void *data, void *image)
513 {
514 }
515
516 static void *
517 eng_image_native_set(void *data, void *image, void *native)
518 {
519    return NULL;
520 }
521
522 static void *
523 eng_image_native_get(void *data, void *image)
524 {
525    return NULL;
526 }
527
528 //
529 //
530 /////////////////////////////////////////////////////////////////////////
531
532 static void *
533 eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
534 {
535    Render_Engine *re;
536
537    re = (Render_Engine *)data;
538    *error = EVAS_LOAD_ERROR_NONE;
539    return evas_gl_common_image_load(re->gl_context, file, key, lo, error);
540 }
541
542 static void *
543 eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
544 {
545    Render_Engine *re;
546
547    re = (Render_Engine *)data;
548    return evas_gl_common_image_new_from_data(re->gl_context, w, h, image_data, alpha, cspace);
549 }
550
551 static void *
552 eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
553 {
554    Render_Engine *re;
555
556    re = (Render_Engine *)data;
557    return evas_gl_common_image_new_from_copied_data(re->gl_context, w, h, image_data, alpha, cspace);
558 }
559
560 static void
561 eng_image_free(void *data, void *image)
562 {
563    Render_Engine *re;
564
565    re = (Render_Engine *)data;
566    if (!image) return;
567    evas_gl_common_image_free(image);
568 }
569
570 static void
571 eng_image_size_get(void *data, void *image, int *w, int *h)
572 {
573 //   Render_Engine *re;
574 //
575 //   re = (Render_Engine *)data;
576    if (!image)
577      {
578         *w = 0;
579         *h = 0;
580         return;
581      }
582    if (w) *w = ((Evas_GL_Image *)image)->w;
583    if (h) *h = ((Evas_GL_Image *)image)->h;
584 }
585
586 static void *
587 eng_image_size_set(void *data, void *image, int w, int h)
588 {
589    Render_Engine *re;
590    Evas_GL_Image *im = image;
591    Evas_GL_Image *im_old;
592    
593    re = (Render_Engine *)data;
594    if (!im) return NULL;
595    if (im->native.data)
596      {
597         im->w = w;
598         im->h = h;
599         return image;
600      }
601    im_old = image;
602
603    switch (eng_image_colorspace_get(data, image))
604      {
605       case EVAS_COLORSPACE_YCBCR422P601_PL:
606       case EVAS_COLORSPACE_YCBCR422P709_PL:
607       case EVAS_COLORSPACE_YCBCR422601_PL:
608       case EVAS_COLORSPACE_YCBCR420NV12601_PL:
609       case EVAS_COLORSPACE_YCBCR420TM12601_PL:
610          w &= ~0x1;
611          break;
612      }
613
614    if ((im_old) && (im_old->im->cache_entry.w == w) && (im_old->im->cache_entry.h == h))
615      return image;
616    if (im_old)
617      {
618         im = evas_gl_common_image_new(re->gl_context, w, h,
619                                       eng_image_alpha_get(data, image),
620                                       eng_image_colorspace_get(data, image));
621 /*
622         evas_common_load_image_data_from_file(im_old->im);
623         if (im_old->im->image->data)
624           {
625              evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
626              evas_common_cpu_end_opt();
627           }
628  */
629         evas_gl_common_image_free(im_old);
630      }
631    else
632      im = evas_gl_common_image_new(re->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
633    return im;
634 }
635
636 static void *
637 eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
638 {
639    Render_Engine *re;
640    Evas_GL_Image *im = image;
641
642    re = (Render_Engine *)data;
643    if (!image) return NULL;
644    if (im->native.data) return image;
645    evas_gl_common_image_dirty(image, x, y, w, h);
646    return image;
647 }
648
649 static void *
650 eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data, int *err)
651 {
652    Render_Engine *re;
653    Evas_GL_Image *im;
654    int error;
655    
656    re = (Render_Engine *)data;
657    if (!image)
658      {
659         *image_data = NULL;
660         if (err) *err = EVAS_LOAD_ERROR_GENERIC;
661         return NULL;
662      }
663    im = image;
664    if (im->native.data)
665      {
666         *image_data = NULL;
667         if (err) *err = EVAS_LOAD_ERROR_NONE;
668         return im;
669      }
670    error = evas_cache_image_load_data(&im->im->cache_entry);
671    switch (im->cs.space)
672      {
673       case EVAS_COLORSPACE_ARGB8888:
674         if (to_write)
675           {
676              if (im->references > 1)
677                {
678                   Evas_GL_Image *im_new;
679
680                   im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
681                                                                      eng_image_alpha_get(data, image),
682                                                                      eng_image_colorspace_get(data, image));
683                   if (!im_new)
684                     {
685                        *image_data = NULL;
686                        if (err) *err = error;
687                        return im;
688                     }
689                   evas_gl_common_image_free(im);
690                   im = im_new;
691                }
692              else
693                evas_gl_common_image_dirty(im, 0, 0, 0, 0);
694           }
695         *image_data = im->im->image.data;
696         break;
697       case EVAS_COLORSPACE_YCBCR422P601_PL:
698       case EVAS_COLORSPACE_YCBCR422P709_PL:
699       case EVAS_COLORSPACE_YCBCR422601_PL:
700       case EVAS_COLORSPACE_YCBCR420NV12601_PL:
701       case EVAS_COLORSPACE_YCBCR420TM12601_PL:
702         *image_data = im->cs.data;
703         break;
704       default:
705         abort();
706         break;
707      }
708    if (err) *err = error;
709    return im;
710 }
711
712 static void *
713 eng_image_data_put(void *data, void *image, DATA32 *image_data)
714 {
715    Render_Engine *re;
716    Evas_GL_Image *im, *im2;
717
718    re = (Render_Engine *)data;
719    if (!image) return NULL;
720    im = image;
721    if (im->native.data) return image;
722    switch (im->cs.space)
723      {
724       case EVAS_COLORSPACE_ARGB8888:
725         if (image_data != im->im->image.data)
726           {
727              int w, h;
728
729              w = im->im->cache_entry.w;
730              h = im->im->cache_entry.h;
731              im2 = eng_image_new_from_data(data, w, h, image_data,
732                                            eng_image_alpha_get(data, image),
733                                            eng_image_colorspace_get(data, image));
734              if (!im2) return im;
735              evas_gl_common_image_free(im);
736              im = im2;
737           }
738         break;
739       case EVAS_COLORSPACE_YCBCR422P601_PL:
740       case EVAS_COLORSPACE_YCBCR422P709_PL:
741       case EVAS_COLORSPACE_YCBCR422601_PL:
742       case EVAS_COLORSPACE_YCBCR420NV12601_PL:
743       case EVAS_COLORSPACE_YCBCR420TM12601_PL:
744         if (image_data != im->cs.data)
745           {
746              if (im->cs.data)
747                {
748                   if (!im->cs.no_free) free(im->cs.data);
749                }
750              im->cs.data = image_data;
751           }
752         break;
753       default:
754         abort();
755         break;
756      }
757    /* hmmm - but if we wrote... why bother? */
758    evas_gl_common_image_dirty(im, 0, 0, 0, 0);
759    return im;
760 }
761
762 static void
763 eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target)
764 {
765    Evas_GL_Image *gim = image;
766    RGBA_Image *im;
767
768    if (!gim) return;
769    if (gim->native.data) return;
770    im = (RGBA_Image *)gim->im;
771    if (!im) return;
772    evas_cache_image_preload_data(&im->cache_entry, target);
773 }
774
775 static void
776 eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target)
777 {
778    Evas_GL_Image *gim = image;
779    RGBA_Image *im;
780
781    if (!gim) return;
782    if (gim->native.data) return;
783    im = (RGBA_Image *)gim->im;
784    if (!im) return;
785    evas_cache_image_preload_cancel(&im->cache_entry, target);
786 }
787
788 static void
789 eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
790 {
791    Render_Engine *re;
792
793    re = (Render_Engine *)data;
794    if (!image) return;
795    evas_gl_common_context_target_surface_set(re->gl_context, surface);
796    re->gl_context->dc = context;
797    evas_gl_common_image_draw(re->gl_context, image,
798                              src_x, src_y, src_w, src_h,
799                              dst_x, dst_y, dst_w, dst_h,
800                              smooth);
801 }
802
803 static void
804 eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint)
805 {
806 }
807
808 static void
809 eng_image_map_draw(void *data __UNUSED__, void *context, void *surface, void *image, int npoints, RGBA_Map_Point *p, int smooth, int level)
810 {
811    Render_Engine *re;
812    
813    re = (Render_Engine *)data;
814    evas_gl_common_context_target_surface_set(re->gl_context, surface);
815    re->gl_context->dc = context;
816    evas_gl_common_image_map_draw(re->gl_context, image, npoints, p, smooth, level);
817 }
818
819 static void *
820 eng_image_map_surface_new(void *data __UNUSED__, int w, int h, int alpha)
821 {
822    Render_Engine *re;
823    
824    re = (Render_Engine *)data;
825    return evas_gl_common_image_surface_new(re->gl_context, w, h, alpha);
826 }
827
828 static void
829 eng_image_map_surface_free(void *data __UNUSED__, void *surface)
830 {
831    evas_gl_common_image_free(surface);
832 }
833
834 static int
835 eng_image_scale_hint_get(void *data __UNUSED__, void *image)
836 {
837    return EVAS_IMAGE_SCALE_HINT_NONE;
838 }
839
840 static void
841 eng_font_draw(void *data, void *context, void *surface, Evas_Font_Set *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, const Evas_Text_Props *intl_props)
842 {
843    Render_Engine *re;
844
845    re = (Render_Engine *)data;
846    evas_gl_common_context_target_surface_set(re->gl_context, surface);
847    re->gl_context->dc = context;
848      {
849         // FIXME: put im into context so we can free it
850         static RGBA_Image *im = NULL;
851         
852         if (!im)
853           im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
854         im->cache_entry.w = re->w;
855         im->cache_entry.h = re->h;
856         evas_common_draw_context_font_ext_set(context,
857                                               re->gl_context,
858                                               evas_gl_font_texture_new,
859                                               evas_gl_font_texture_free,
860                                               evas_gl_font_texture_draw);
861         evas_common_font_draw(im, context, x, y, intl_props);
862         evas_common_draw_context_font_ext_set(context,
863                                               NULL,
864                                               NULL,
865                                               NULL,
866                                               NULL);
867      }
868 }
869
870 static Eina_Bool
871 eng_canvas_alpha_get(void *data __UNUSED__, void *info __UNUSED__)
872 {
873    // FIXME: support ARGB gl targets!!!
874    return EINA_FALSE;
875 }
876
877 static int
878 eng_image_load_error_get(void *data __UNUSED__, void *image)
879 {
880    Evas_GL_Image *im;
881    
882    if (!image) return EVAS_LOAD_ERROR_NONE;
883    im = image;
884    return im->im->cache_entry.load_error;
885 }
886
887
888 static int
889 module_open(Evas_Module *em)
890 {
891    if (!em) return 0;
892    if (!evas_gl_common_module_open()) return 0;
893    /* get whatever engine module we inherit from */
894    if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
895    if (_evas_engine_GL_SDL_log_dom < 0)
896      _evas_engine_GL_SDL_log_dom = eina_log_domain_register
897        ("evas-gl_sdl", EVAS_DEFAULT_LOG_COLOR);
898    if (_evas_engine_GL_SDL_log_dom < 0)
899      {
900         EINA_LOG_ERR("Can not create a module log domain.");
901         return 0;
902      }
903    /* store it for later use */
904    func = pfunc;
905    /* now to override methods */
906    #define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
907    ORD(info);
908    ORD(info_free);
909    ORD(setup);
910    ORD(canvas_alpha_get);
911    ORD(output_free);
912    ORD(output_resize);
913    ORD(output_tile_size_set);
914    ORD(output_redraws_rect_add);
915    ORD(output_redraws_rect_del);
916    ORD(output_redraws_clear);
917    ORD(output_redraws_next_update_get);
918    ORD(output_redraws_next_update_push);
919    ORD(context_cutout_add);
920    ORD(context_cutout_clear);
921    ORD(output_flush);
922    ORD(output_idle_flush);
923    ORD(output_dump);
924    ORD(rectangle_draw);
925    ORD(line_draw);
926    ORD(polygon_point_add);
927    ORD(polygon_points_clear);
928    ORD(polygon_draw);
929
930    ORD(image_load);
931    ORD(image_new_from_data);
932    ORD(image_new_from_copied_data);
933    ORD(image_free);
934    ORD(image_size_get);
935    ORD(image_size_set);
936    ORD(image_dirty_region);
937    ORD(image_data_get);
938    ORD(image_data_put);
939    ORD(image_data_preload_request);
940    ORD(image_data_preload_cancel);
941    ORD(image_alpha_set);
942    ORD(image_alpha_get);
943    ORD(image_border_set);
944    ORD(image_border_get);
945    ORD(image_draw);
946    ORD(image_comment_get);
947    ORD(image_format_get);
948    ORD(image_colorspace_set);
949    ORD(image_colorspace_get);
950    ORD(image_native_set);
951    ORD(image_native_get);
952 #if 0 // filtering disabled
953 //   ORD(image_draw_filtered);
954 //   ORD(image_filtered_get);
955 //   ORD(image_filtered_save);
956 //   ORD(image_filtered_free);
957 #endif
958    ORD(font_draw);
959    
960    ORD(image_scale_hint_set);
961    ORD(image_scale_hint_get);
962    
963    ORD(image_map_draw);
964    ORD(image_map_surface_new);
965    ORD(image_map_surface_free);
966
967 //   ORD(image_content_hint_set);
968 //   ORD(image_content_hint_get);
969    
970 //   ORD(image_cache_flush);
971 //   ORD(image_cache_set);
972 //   ORD(image_cache_get);
973    
974 //   ORD(gl_surface_create);
975 //   ORD(gl_surface_destroy);
976 //   ORD(gl_context_create);
977 //   ORD(gl_context_destroy);
978 //   ORD(gl_make_current);
979 //   ORD(gl_proc_address_get);
980 //   ORD(gl_native_surface_get);
981    
982 //   ORD(gl_api_get);
983    
984    ORD(image_load_error_get);
985    
986    /* now advertise out own api */
987    em->functions = (void *)(&func);
988    return 1;
989 }
990
991 static void
992 module_close(Evas_Module *em)
993 {
994     eina_log_domain_unregister(_evas_engine_GL_SDL_log_dom);
995     evas_gl_common_module_close();
996 }
997
998 static Evas_Module_Api evas_modapi =
999 {
1000    EVAS_MODULE_API_VERSION,
1001    "gl_sdl",
1002    "none",
1003    {
1004      module_open,
1005      module_close
1006    }
1007 };
1008
1009 EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_sdl);
1010
1011 #ifndef EVAS_STATIC_BUILD_GL_SDL
1012 EVAS_EINA_MODULE_DEFINE(engine, gl_sdl);
1013 #endif
1014
1015 static void*
1016 _sdl_output_setup               (int w, int h, int fullscreen, int noframe)
1017 {
1018    Render_Engine                *re = calloc(1, sizeof(Render_Engine));
1019    SDL_Surface                  *surface;
1020    int                          context_attrs[3];
1021    int                          config_attrs[20];
1022    int                          major_version, minor_version;
1023    int                          num_config;
1024
1025    /* if we haven't initialized - init (automatic abort if already done) */
1026    evas_common_cpu_init();
1027    evas_common_blend_init();
1028    evas_common_image_init();
1029    evas_common_convert_init();
1030    evas_common_scale_init();
1031    evas_common_rectangle_init();
1032    evas_common_polygon_init();
1033    evas_common_line_init();
1034    evas_common_font_init();
1035    evas_common_draw_init();
1036    evas_common_tilebuf_init();
1037
1038    if (w <= 0) w = 640;
1039    if (h <= 0) h = 480;
1040    
1041    /* GL Initialization */
1042 #ifdef HAVE_SDL_GL_CONTEXT_VERSION
1043    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
1044    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
1045 #endif
1046    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
1047    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
1048    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
1049    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
1050    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
1051    SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0);
1052
1053    surface = SDL_SetVideoMode(w, h, 32, EVAS_SDL_GL_FLAG
1054                            | (fullscreen ? SDL_FULLSCREEN : 0)
1055                            | (noframe ? SDL_NOFRAME : 0));
1056
1057    if (!surface)
1058      {
1059         CRIT("SDL_SetVideoMode [ %i x %i x 32 ] failed. %s", w, h, SDL_GetError());
1060         SDL_Quit();
1061         exit(-1);
1062      }
1063
1064    INF("Screen Depth: %d, Vendor: '%s', Renderer: '%s', Version: '%s'", SDL_GetVideoSurface()->format->BitsPerPixel, glGetString(GL_VENDOR), glGetString(GL_RENDERER), glGetString(GL_VERSION));
1065
1066    re->gl_context = evas_gl_common_context_new();
1067    if (!re->gl_context)
1068      {
1069         free(re);
1070         return NULL;
1071      }
1072    evas_gl_common_context_use(re->gl_context);
1073    evas_gl_common_context_resize(re->gl_context, w, h, re->gl_context->rot);
1074
1075    /* End GL Initialization */
1076    re->w = w;
1077    re->h = h;
1078    return re;
1079 }
1080