fix most of nash's mess. 2 added aborts that nash has to fix.
[framework/uifw/evas.git] / src / modules / engines / gl_sdl / evas_engine.c
1 #include "evas_common.h" /* Also includes international specific stuff */
2 #include "evas_engine.h"
3
4 #include <dlfcn.h>      /* dlopen,dlclose,etc */
5
6 static void*                     _sdl_output_setup      (int w, int h, int fullscreen, int noframe);
7                 
8 int _evas_engine_GL_SDL_log_dom = -1;
9 /* function tables - filled in later (func and parent func) */
10 static Evas_Func func, pfunc;
11
12 static void *
13 eng_info(Evas *e)
14 {
15    Evas_Engine_Info_GL_SDL *info;
16
17    info = calloc(1, sizeof(Evas_Engine_Info_GL_SDL));
18    if (!info) return NULL;
19    info->magic.magic = rand();
20    return info;
21 }
22
23 static void
24 eng_info_free(Evas *e __UNUSED__, void *info)
25 {
26    Evas_Engine_Info_GL_SDL *in;
27    in = (Evas_Engine_Info_GL_SDL *)info;
28    free(in);
29 }
30
31 static int
32 eng_setup(Evas *e, void *in)
33 {
34    Render_Engine *re;
35    Evas_Engine_Info_GL_SDL *info;
36
37    info = (Evas_Engine_Info_GL_SDL *)in;
38
39    SDL_Init(SDL_INIT_NOPARACHUTE);
40
41    if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
42      {
43         ERR("SDL_Init failed with %s", SDL_GetError());
44         SDL_Quit();
45         return 0;
46      }
47
48    re = _sdl_output_setup(e->output.w, e->output.h,
49                              info->flags.fullscreen,
50                              info->flags.noframe);
51    re->info = info;
52    e->engine.data.output = re;
53    if (!e->engine.data.output)
54      return 0;
55
56    e->engine.func = &func;
57    e->engine.data.context = e->engine.func->context_new(e->engine.data.output);
58    
59    return 1;
60 }
61
62 static void
63 eng_output_free(void *data)
64 {
65    Render_Engine *re;
66
67    re = (Render_Engine *)data;
68    evas_gl_common_context_free(re->gl_context);
69    free(re);
70
71    evas_common_font_shutdown();
72    evas_common_image_shutdown();
73
74    SDL_QuitSubSystem(SDL_INIT_VIDEO);
75 }
76
77 static void
78 eng_output_resize(void *data, int w, int h)
79 {
80    Render_Engine        *re;
81    SDL_Surface          *surface;
82
83    re = (Render_Engine *)data;
84    re->w = w;
85    re->h = h;
86
87    if(SDL_GetVideoSurface()->flags & SDL_RESIZABLE)
88      {
89         surface = SDL_SetVideoMode(w, h, 32, EVAS_SDL_GL_FLAG
90                       | (re->info->flags.fullscreen ? SDL_FULLSCREEN : 0)
91                       | (re->info->flags.noframe ? SDL_NOFRAME : 0));
92         if (!surface)
93           {
94              ERR("Unable to change the resolution to : %ix%i", w, h);
95              SDL_Quit();
96              exit(-1);
97           }
98      }
99
100    evas_gl_common_context_resize(re->gl_context, w, h, re->gl_context->rot);
101 }
102
103 static void
104 eng_output_tile_size_set(void *data, int w __UNUSED__, int h __UNUSED__)
105 {
106 //   Render_Engine *re;
107 //
108 //   re = (Render_Engine *)data;
109 }
110
111 static void
112 eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
113 {
114    Render_Engine *re;
115
116    re = (Render_Engine *)data;
117    evas_gl_common_context_resize(re->gl_context, re->w, re->h, re->gl_context->rot);
118    /* smple bounding box */
119    if (!re->draw.redraw)
120      {
121 #if 0
122         re->draw.x1 = x;
123         re->draw.y1 = y;
124         re->draw.x2 = x + w - 1;
125         re->draw.y2 = y + h - 1;
126 #else
127         re->draw.x1 = 0;
128         re->draw.y1 = 0;
129         re->draw.x2 = re->w - 1;
130         re->draw.y2 = re->h - 1;
131 #endif
132      }
133    else
134      {
135         if (x < re->draw.x1) re->draw.x1 = x;
136         if (y < re->draw.y1) re->draw.y1 = y;
137         if ((x + w - 1) > re->draw.x2) re->draw.x2 = x + w - 1;
138         if ((y + h - 1) > re->draw.y2) re->draw.y2 = y + h - 1;
139      }
140    re->draw.redraw = 1;
141 }
142
143 static void
144 eng_output_redraws_rect_del(void *data, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
145 {
146 //   Render_Engine *re;
147 //
148 //   re = (Render_Engine *)data;
149 }
150
151 static void
152 eng_output_redraws_clear(void *data)
153 {
154    Render_Engine *re;
155
156    re = (Render_Engine *)data;
157    re->draw.redraw = 0;
158 //   INF("GL: finish update cycle!");
159 }
160
161 /* at least the nvidia drivers are so abysmal that copying from the backbuffer
162  * to the front using glCopyPixels() that you literally can WATCH it draw the
163  * pixels slowly across the screen with a window update taking multiple
164  * seconds - so workaround by doing a full buffer render as frankly GL isn't
165  * up to doing anything that isn't done by quake (etc.)
166  */
167 #define SLOW_GL_COPY_RECT 1
168 /* vsync games - not for now though */
169 //#define VSYNC_TO_SCREEN 1
170
171 static void *
172 eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
173 {
174    Render_Engine *re;
175
176    re = (Render_Engine *)data;
177    evas_gl_common_context_flush(re->gl_context);
178    evas_gl_common_context_newframe(re->gl_context);
179    /* get the upate rect surface - return engine data as dummy */
180    if (!re->draw.redraw)
181      {
182 //      printf("GL: NO updates!\n");
183         return NULL;
184      }
185 //   printf("GL: update....!\n");
186 #ifdef SLOW_GL_COPY_RECT
187    /* if any update - just return the whole canvas - works with swap
188     * buffers then */
189    if (x) *x = 0;
190    if (y) *y = 0;
191    if (w) *w = re->w;
192    if (h) *h = re->h;
193    if (cx) *cx = 0;
194    if (cy) *cy = 0;
195    if (cw) *cw = re->w;
196    if (ch) *ch = re->h;
197 #else
198    /* 1 update - INCREDIBLY SLOW if combined with swap_rect in flush. a gl
199     * problem where there just is no hardware path for somethnig that
200     * obviously SHOULD be there */
201    /* only 1 update to minimise gl context games and rendering multiple update
202     * regions as evas does with other engines
203     */
204    if (x) *x = re->draw.x1;
205    if (y) *y = re->draw.y1;
206    if (w) *w = re->draw.x2 - re->draw.x1 + 1;
207    if (h) *h = re->draw.y2 - re->draw.y1 + 1;
208    if (cx) *cx = re->draw.x1;
209    if (cy) *cy = re->draw.y1;
210    if (cw) *cw = re->draw.x2 - re->draw.x1 + 1;
211    if (ch) *ch = re->draw.y2 - re->draw.y1 + 1;
212 #endif
213 // clear buffer. only needed for dest alpha
214 //   glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
215 //   glClear(GL_COLOR_BUFFER_BIT);
216 //x//   printf("frame -> new\n");
217    return re->gl_context->def_surface;
218 }
219
220 static void
221 eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
222 {
223    Render_Engine *re;
224
225    re = (Render_Engine *)data;
226    /* put back update surface.. in this case just unflag redraw */
227    re->draw.redraw = 0;
228    re->draw.drew = 1;
229    evas_gl_common_context_flush(re->gl_context);
230 //x//   printf("frame -> push\n");
231 }
232
233 static void
234 eng_output_flush(void *data)
235 {
236    Render_Engine *re;
237
238    re = (Render_Engine *)data;
239    if (!re->draw.drew) return;
240 //x//   printf("frame -> flush\n");
241    re->draw.drew = 0;
242
243 #if 0
244 #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
245 //   glFlush();
246    eglSwapBuffers(re->egl_disp, re->egl_surface[0]);
247 #else
248    glXSwapBuffers(re->win->disp, re->win);
249 #endif   
250 #else
251    SDL_GL_SwapBuffers();
252 #endif
253 }
254
255 static void
256 eng_output_idle_flush(void *data)
257 {
258    Render_Engine *re;
259
260    re = (Render_Engine *)data;
261 }
262
263 static void
264 eng_output_dump(void *data)
265 {
266    Render_Engine *re;
267
268    re = (Render_Engine *)data;
269    evas_common_image_image_all_unload();
270    evas_common_font_font_all_unload();
271    evas_gl_common_image_all_unload(re->gl_context);
272 }
273
274 static void
275 eng_context_cutout_add(void *data, void *context, int x, int y, int w, int h)
276 {
277 //   Render_Engine *re;
278 //
279 //   re = (Render_Engine *)data;
280 //   re->gl_context->dc = context;
281    evas_common_draw_context_add_cutout(context, x, y, w, h);
282 }
283
284 static void
285 eng_context_cutout_clear(void *data, void *context)
286 {
287 //   Render_Engine *re;
288 //
289 //   re = (Render_Engine *)data;
290 //   re->gl_context->dc = context;
291    evas_common_draw_context_clear_cutouts(context);
292 }
293
294 static void
295 eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
296 {
297    Render_Engine *re;
298
299    re = (Render_Engine *)data;
300    evas_gl_common_context_target_surface_set(re->gl_context, surface);
301    re->gl_context->dc = context;
302    evas_gl_common_rect_draw(re->gl_context, x, y, w, h);
303 }
304
305 static void
306 eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
307 {
308    Render_Engine *re;
309
310    re = (Render_Engine *)data;
311    evas_gl_common_context_target_surface_set(re->gl_context, surface);
312    re->gl_context->dc = context;
313    evas_gl_common_line_draw(re->gl_context, x1, y1, x2, y2);
314 }
315
316 static void *
317 eng_polygon_point_add(void *data, void *context __UNUSED__, void *polygon, int x, int y)
318 {
319    Render_Engine *re;
320
321    re = (Render_Engine *)data;
322    return evas_gl_common_poly_point_add(polygon, x, y);
323 }
324
325 static void *
326 eng_polygon_points_clear(void *data, void *context __UNUSED__, void *polygon)
327 {
328    Render_Engine *re;
329
330    re = (Render_Engine *)data;
331    return evas_gl_common_poly_points_clear(polygon);
332 }
333
334 static void
335 eng_polygon_draw(void *data, void *context, void *surface, void *polygon, int x, int y)
336 {
337    Render_Engine *re;
338
339    re = (Render_Engine *)data;
340    evas_gl_common_context_target_surface_set(re->gl_context, surface);
341    re->gl_context->dc = context;
342    evas_gl_common_poly_draw(re->gl_context, polygon, x, y);
343 }
344
345 static int
346 eng_image_alpha_get(void *data, void *image)
347 {
348 //   Render_Engine *re;
349    Evas_GL_Image *im;
350
351 //   re = (Render_Engine *)data;
352    if (!image) return 1;
353    im = image;
354    return im->alpha;
355 }
356
357 static int
358 eng_image_colorspace_get(void *data, void *image)
359 {
360 //   Render_Engine *re;
361    Evas_GL_Image *im;
362
363 //   re = (Render_Engine *)data;
364    if (!image) return EVAS_COLORSPACE_ARGB8888;
365    im = image;
366    return im->cs.space;
367 }
368
369 static void *
370 eng_image_alpha_set(void *data, void *image, int has_alpha)
371 {
372    Render_Engine *re;
373    Evas_GL_Image *im;
374
375    re = (Render_Engine *)data;
376    if (!image) return NULL;
377    im = image;
378    if (im->native.data)
379      {
380         im->alpha = has_alpha;
381         return image;
382      }
383    /* FIXME: can move to gl_common */
384    if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im;
385    if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image;
386    else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image;
387    if (im->references > 1)
388      {
389         Evas_GL_Image *im_new;
390         
391         im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
392                                                            eng_image_alpha_get(data, image),
393                                                            eng_image_colorspace_get(data, image));
394         if (!im_new) return im;
395         evas_gl_common_image_free(im);
396         im = im_new;
397      }
398    else
399      evas_gl_common_image_dirty(im, 0, 0, 0, 0);
400    im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0;
401    return image;
402 }
403
404 static void *
405 eng_image_border_set(void *data, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__)
406 {
407 //   Render_Engine *re;
408 //
409 //   re = (Render_Engine *)data;
410    return image;
411 }
412
413 static void
414 eng_image_border_get(void *data, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__)
415 {
416 //   Render_Engine *re;
417 //
418 //   re = (Render_Engine *)data;
419 }
420
421 static char *
422 eng_image_comment_get(void *data, void *image, char *key __UNUSED__)
423 {
424 //   Render_Engine *re;
425    Evas_GL_Image *im;
426
427 //   re = (Render_Engine *)data;
428    if (!image) return NULL;
429    im = image;
430    if (!im->im) return NULL;
431    return im->im->info.comment;
432 }
433
434 static char *
435 eng_image_format_get(void *data, void *image)
436 {
437 //   Render_Engine *re;
438    Evas_GL_Image *im;
439
440 //   re = (Render_Engine *)data;
441    im = image;
442    return NULL;
443 }
444
445 static void
446 eng_image_colorspace_set(void *data, void *image, int cspace)
447 {
448    Render_Engine *re;
449    Evas_GL_Image *im;
450
451    re = (Render_Engine *)data;
452    if (!image) return;
453    im = image;
454    if (im->native.data) return;
455    /* FIXME: can move to gl_common */
456    if (im->cs.space == cspace) return;
457    evas_cache_image_colorspace(&im->im->cache_entry, cspace);
458    switch (cspace)
459      {
460       case EVAS_COLORSPACE_ARGB8888:
461         if (im->cs.data)
462           {
463              if (!im->cs.no_free) free(im->cs.data);
464              im->cs.data = NULL;
465              im->cs.no_free = 0;
466           }
467         break;
468       case EVAS_COLORSPACE_YCBCR422P601_PL:
469       case EVAS_COLORSPACE_YCBCR422P709_PL:
470         if (im->tex) evas_gl_common_texture_free(im->tex);
471         im->tex = NULL;
472         if (im->cs.data)
473           {
474              if (!im->cs.no_free) free(im->cs.data);
475           }
476         im->cs.data = calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2);
477         im->cs.no_free = 0;
478         break;
479       default:
480         abort();
481         break;
482      }
483    im->cs.space = cspace;
484 }
485
486 /////////////////////////////////////////////////////////////////////////
487 //
488 //
489 typedef struct _Native Native;
490
491 struct _Native
492 {
493    Evas_Native_Surface ns;
494    
495 #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
496    EGLSurface  egl_surface;
497 #endif
498 };
499
500 static void
501 _native_bind_cb(void *data, void *image)
502 {
503 }
504
505 static void
506 _native_unbind_cb(void *data, void *image)
507 {
508 }
509
510 static void
511 _native_free_cb(void *data, void *image)
512 {
513 }
514
515 static void *
516 eng_image_native_set(void *data, void *image, void *native)
517 {
518    return NULL;
519 }
520
521 static void *
522 eng_image_native_get(void *data, void *image)
523 {
524    return NULL;
525 }
526
527 //
528 //
529 /////////////////////////////////////////////////////////////////////////
530
531 static void *
532 eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
533 {
534    Render_Engine *re;
535
536    re = (Render_Engine *)data;
537    *error = EVAS_LOAD_ERROR_NONE;
538    return evas_gl_common_image_load(re->gl_context, file, key, lo, error);
539 }
540
541 static void *
542 eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
543 {
544    Render_Engine *re;
545
546    re = (Render_Engine *)data;
547    return evas_gl_common_image_new_from_data(re->gl_context, w, h, image_data, alpha, cspace);
548 }
549
550 static void *
551 eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
552 {
553    Render_Engine *re;
554
555    re = (Render_Engine *)data;
556    return evas_gl_common_image_new_from_copied_data(re->gl_context, w, h, image_data, alpha, cspace);
557 }
558
559 static void
560 eng_image_free(void *data, void *image)
561 {
562    Render_Engine *re;
563
564    re = (Render_Engine *)data;
565    if (!image) return;
566    evas_gl_common_image_free(image);
567 }
568
569 static void
570 eng_image_size_get(void *data, void *image, int *w, int *h)
571 {
572 //   Render_Engine *re;
573 //
574 //   re = (Render_Engine *)data;
575    if (!image)
576      {
577         *w = 0;
578         *h = 0;
579         return;
580      }
581    if (w) *w = ((Evas_GL_Image *)image)->w;
582    if (h) *h = ((Evas_GL_Image *)image)->h;
583 }
584
585 static void *
586 eng_image_size_set(void *data, void *image, int w, int h)
587 {
588    Render_Engine *re;
589    Evas_GL_Image *im = image;
590    Evas_GL_Image *im_old;
591    
592    re = (Render_Engine *)data;
593    if (!im) return NULL;
594    if (im->native.data)
595      {
596         im->w = w;
597         im->h = h;
598         return image;
599      }
600    im_old = image;
601    if ((eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P601_PL) ||
602        (eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P709_PL))
603      w &= ~0x1;
604    if ((im_old) && (im_old->im->cache_entry.w == w) && (im_old->im->cache_entry.h == h))
605      return image;
606    if (im_old)
607      {
608         im = evas_gl_common_image_new(re->gl_context, w, h,
609                                       eng_image_alpha_get(data, image),
610                                       eng_image_colorspace_get(data, image));
611 /*
612         evas_common_load_image_data_from_file(im_old->im);
613         if (im_old->im->image->data)
614           {
615              evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
616              evas_common_cpu_end_opt();
617           }
618  */
619         evas_gl_common_image_free(im_old);
620      }
621    else
622      im = evas_gl_common_image_new(re->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
623    return im;
624 }
625
626 static void *
627 eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
628 {
629    Render_Engine *re;
630    Evas_GL_Image *im = image;
631
632    re = (Render_Engine *)data;
633    if (!image) return NULL;
634    if (im->native.data) return image;
635    evas_gl_common_image_dirty(image, x, y, w, h);
636    return image;
637 }
638
639 static void *
640 eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data)
641 {
642    Render_Engine *re;
643    Evas_GL_Image *im;
644
645    re = (Render_Engine *)data;
646    if (!image)
647      {
648         *image_data = NULL;
649         return NULL;
650      }
651    im = image;
652    if (im->native.data)
653      {
654         *image_data = NULL;
655         return im;
656      }
657    evas_cache_image_load_data(&im->im->cache_entry);
658    switch (im->cs.space)
659      {
660       case EVAS_COLORSPACE_ARGB8888:
661         if (to_write)
662           {
663              if (im->references > 1)
664                {
665                   Evas_GL_Image *im_new;
666
667                   im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
668                                                                      eng_image_alpha_get(data, image),
669                                                                      eng_image_colorspace_get(data, image));
670                   if (!im_new)
671                     {
672                        *image_data = NULL;
673                        return im;
674                     }
675                   evas_gl_common_image_free(im);
676                   im = im_new;
677                }
678              else
679                evas_gl_common_image_dirty(im, 0, 0, 0, 0);
680           }
681         *image_data = im->im->image.data;
682         break;
683       case EVAS_COLORSPACE_YCBCR422P601_PL:
684       case EVAS_COLORSPACE_YCBCR422P709_PL:
685         *image_data = im->cs.data;
686         break;
687       default:
688         abort();
689         break;
690      }
691    return im;
692 }
693
694 static void *
695 eng_image_data_put(void *data, void *image, DATA32 *image_data)
696 {
697    Render_Engine *re;
698    Evas_GL_Image *im, *im2;
699
700    re = (Render_Engine *)data;
701    if (!image) return NULL;
702    im = image;
703    if (im->native.data) return image;
704    switch (im->cs.space)
705      {
706       case EVAS_COLORSPACE_ARGB8888:
707         if (image_data != im->im->image.data)
708           {
709              int w, h;
710
711              w = im->im->cache_entry.w;
712              h = im->im->cache_entry.h;
713              im2 = eng_image_new_from_data(data, w, h, image_data,
714                                            eng_image_alpha_get(data, image),
715                                            eng_image_colorspace_get(data, image));
716              if (!im2) return im;
717              evas_gl_common_image_free(im);
718              im = im2;
719           }
720         break;
721       case EVAS_COLORSPACE_YCBCR422P601_PL:
722       case EVAS_COLORSPACE_YCBCR422P709_PL:
723         if (image_data != im->cs.data)
724           {
725              if (im->cs.data)
726                {
727                   if (!im->cs.no_free) free(im->cs.data);
728                }
729              im->cs.data = image_data;
730           }
731         break;
732       default:
733         abort();
734         break;
735      }
736    /* hmmm - but if we wrote... why bother? */
737    evas_gl_common_image_dirty(im, 0, 0, 0, 0);
738    return im;
739 }
740
741 static void
742 eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target)
743 {
744    Evas_GL_Image *gim = image;
745    RGBA_Image *im;
746
747    if (!gim) return;
748    if (gim->native.data) return;
749    im = (RGBA_Image *)gim->im;
750    if (!im) return;
751    evas_cache_image_preload_data(&im->cache_entry, target);
752 }
753
754 static void
755 eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target)
756 {
757    Evas_GL_Image *gim = image;
758    RGBA_Image *im;
759
760    if (!gim) return;
761    if (gim->native.data) return;
762    im = (RGBA_Image *)gim->im;
763    if (!im) return;
764    evas_cache_image_preload_cancel(&im->cache_entry, target);
765 }
766
767 static void
768 eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
769 {
770    Render_Engine *re;
771
772    re = (Render_Engine *)data;
773    if (!image) return;
774    evas_gl_common_context_target_surface_set(re->gl_context, surface);
775    re->gl_context->dc = context;
776    evas_gl_common_image_draw(re->gl_context, image,
777                              src_x, src_y, src_w, src_h,
778                              dst_x, dst_y, dst_w, dst_h,
779                              smooth);
780 }
781
782 static void
783 eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint)
784 {
785 }
786
787 static void
788 eng_image_map_draw(void *data __UNUSED__, void *context, void *surface, void *image, int npoints, RGBA_Map_Point *p, int smooth, int level)
789 {
790    Render_Engine *re;
791    
792    re = (Render_Engine *)data;
793    evas_gl_common_context_target_surface_set(re->gl_context, surface);
794    re->gl_context->dc = context;
795    evas_gl_common_image_map_draw(re->gl_context, image, npoints, p, smooth, level);
796 }
797
798 static void *
799 eng_image_map_surface_new(void *data __UNUSED__, int w, int h, int alpha)
800 {
801    Render_Engine *re;
802    
803    re = (Render_Engine *)data;
804    return evas_gl_common_image_surface_new(re->gl_context, w, h, alpha);
805 }
806
807 static void
808 eng_image_map_surface_free(void *data __UNUSED__, void *surface)
809 {
810    evas_gl_common_image_free(surface);
811 }
812
813 static int
814 eng_image_scale_hint_get(void *data __UNUSED__, void *image)
815 {
816    return EVAS_IMAGE_SCALE_HINT_NONE;
817 }
818
819 static void
820 eng_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, const Eina_Unicode *text, const Evas_Text_Props *intl_props)
821 {
822    Render_Engine *re;
823
824    re = (Render_Engine *)data;
825    evas_gl_common_context_target_surface_set(re->gl_context, surface);
826    re->gl_context->dc = context;
827      {
828         // FIXME: put im into context so we can free it
829         static RGBA_Image *im = NULL;
830         
831         if (!im)
832           im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
833         im->cache_entry.w = re->w;
834         im->cache_entry.h = re->h;
835         evas_common_draw_context_font_ext_set(context,
836                                               re->gl_context,
837                                               evas_gl_font_texture_new,
838                                               evas_gl_font_texture_free,
839                                               evas_gl_font_texture_draw);
840         evas_common_font_draw(im, context, font, x, y, text, intl_props);
841         evas_common_draw_context_font_ext_set(context,
842                                               NULL,
843                                               NULL,
844                                               NULL,
845                                               NULL);
846      }
847 }
848
849 static Eina_Bool
850 eng_canvas_alpha_get(void *data __UNUSED__, void *info __UNUSED__)
851 {
852    // FIXME: support ARGB gl targets!!!
853    return EINA_FALSE;
854 }
855
856 static int
857 module_open(Evas_Module *em)
858 {
859    if (!em) return 0;
860    if (!evas_gl_common_module_open()) return 0;
861    /* get whatever engine module we inherit from */
862    if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
863    if (_evas_engine_GL_SDL_log_dom < 0)
864      _evas_engine_GL_SDL_log_dom = eina_log_domain_register
865        ("evas-gl_sdl", EVAS_DEFAULT_LOG_COLOR);
866    if (_evas_engine_GL_SDL_log_dom < 0)
867      {
868         EINA_LOG_ERR("Can not create a module log domain.");
869         return 0;
870      }
871    /* store it for later use */
872    func = pfunc;
873    /* now to override methods */
874    #define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
875    ORD(info);
876    ORD(info_free);
877    ORD(setup);
878    ORD(canvas_alpha_get);
879    ORD(output_free);
880    ORD(output_resize);
881    ORD(output_tile_size_set);
882    ORD(output_redraws_rect_add);
883    ORD(output_redraws_rect_del);
884    ORD(output_redraws_clear);
885    ORD(output_redraws_next_update_get);
886    ORD(output_redraws_next_update_push);
887    ORD(context_cutout_add);
888    ORD(context_cutout_clear);
889    ORD(output_flush);
890    ORD(output_idle_flush);
891    ORD(output_dump);
892    ORD(rectangle_draw);
893    ORD(line_draw);
894    ORD(polygon_point_add);
895    ORD(polygon_points_clear);
896    ORD(polygon_draw);
897
898    ORD(image_load);
899    ORD(image_new_from_data);
900    ORD(image_new_from_copied_data);
901    ORD(image_free);
902    ORD(image_size_get);
903    ORD(image_size_set);
904    ORD(image_dirty_region);
905    ORD(image_data_get);
906    ORD(image_data_put);
907    ORD(image_data_preload_request);
908    ORD(image_data_preload_cancel);
909    ORD(image_alpha_set);
910    ORD(image_alpha_get);
911    ORD(image_border_set);
912    ORD(image_border_get);
913    ORD(image_draw);
914    ORD(image_comment_get);
915    ORD(image_format_get);
916    ORD(image_colorspace_set);
917    ORD(image_colorspace_get);
918    ORD(image_native_set);
919    ORD(image_native_get);
920    ORD(font_draw);
921    
922    ORD(image_scale_hint_set);
923    ORD(image_scale_hint_get);
924    
925    ORD(image_map_draw);
926    ORD(image_map_surface_new);
927    ORD(image_map_surface_free);
928    
929    /* now advertise out own api */
930    em->functions = (void *)(&func);
931    return 1;
932 }
933
934 static void
935 module_close(Evas_Module *em)
936 {
937     eina_log_domain_unregister(_evas_engine_GL_SDL_log_dom);
938     evas_gl_common_module_close();
939 }
940
941 static Evas_Module_Api evas_modapi =
942 {
943    EVAS_MODULE_API_VERSION,
944    "gl_sdl",
945    "none",
946    {
947      module_open,
948      module_close
949    }
950 };
951
952 EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_sdl);
953
954 #ifndef EVAS_STATIC_BUILD_GL_SDL
955 EVAS_EINA_MODULE_DEFINE(engine, gl_sdl);
956 #endif
957
958 static void*
959 _sdl_output_setup               (int w, int h, int fullscreen, int noframe)
960 {
961    Render_Engine                *re = calloc(1, sizeof(Render_Engine));
962    SDL_Surface                  *surface;
963    int                          context_attrs[3];
964    int                          config_attrs[20];
965    int                          major_version, minor_version;
966    int                          num_config;
967
968    /* if we haven't initialized - init (automatic abort if already done) */
969    evas_common_cpu_init();
970    evas_common_blend_init();
971    evas_common_image_init();
972    evas_common_convert_init();
973    evas_common_scale_init();
974    evas_common_rectangle_init();
975    evas_common_polygon_init();
976    evas_common_line_init();
977    evas_common_font_init();
978    evas_common_draw_init();
979    evas_common_tilebuf_init();
980
981    if (w <= 0) w = 640;
982    if (h <= 0) h = 480;
983    
984    /* GL Initialization */
985 #ifdef HAVE_SDL_GL_CONTEXT_VERSION
986    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
987    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
988 #endif
989    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
990    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
991    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
992    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
993    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
994    SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0);
995
996    surface = SDL_SetVideoMode(w, h, 32, EVAS_SDL_GL_FLAG
997                            | (fullscreen ? SDL_FULLSCREEN : 0)
998                            | (noframe ? SDL_NOFRAME : 0));
999
1000    if (!surface)
1001      {
1002         CRIT("SDL_SetVideoMode [ %i x %i x 32 ] failed. %s", w, h, SDL_GetError());
1003         SDL_Quit();
1004         exit(-1);
1005      }
1006
1007    INF("Screen Depth: %d, Vendor: '%s', Renderer: '%s', Version: '%s'", SDL_GetVideoSurface()->format->BitsPerPixel, glGetString(GL_VENDOR), glGetString(GL_RENDERER), glGetString(GL_VERSION));
1008
1009    re->gl_context = evas_gl_common_context_new();
1010    if (!re->gl_context)
1011      {
1012         free(re);
1013         return NULL;
1014      }
1015    evas_gl_common_context_use(re->gl_context);
1016    evas_gl_common_context_resize(re->gl_context, w, h, re->gl_context->rot);
1017
1018    /* End GL Initialization */
1019    re->w = w;
1020    re->h = h;
1021    return re;
1022 }
1023