move around - flatter.
[profile/ivi/evas.git] / src / modules / engines / gl_glew / Evas_Engine_GL_Glew.h
1 #ifndef __EVAS_ENGINE_GL_GLEW_H__
2 #define __EVAS_ENGINE_GL_GLEW_H__
3
4
5 #define WIN32_LEAN_AND_MEAN
6 #include <windows.h>
7 #undef WIN32_LEAN_AND_MEAN
8
9
10 typedef struct _Evas_Engine_Info_GL_Glew              Evas_Engine_Info_GL_Glew;
11
12 struct _Evas_Engine_Info_GL_Glew
13 {
14    /* PRIVATE - don't mess with this baby or evas will poke its tongue out */
15    /* at you and make nasty noises */
16    Evas_Engine_Info magic;
17
18    /* engine specific data & parameters it needs to set up */
19    struct {
20       HWND  window;
21       int   depth;
22    } info;
23 };
24
25
26 #endif /* __EVAS_ENGINE_GL_GLEW_H__ */