4 uniform sampler2D tex, texu, texv;
5 varying vec2 tex_c, tex_c2, tex_c3;
8 const mat4 yuv2rgb = mat4( 1.16400, 1.16400, 1.16400, 0.00000,
9 0.00000, -0.34410, 1.77200, 0.00000,
10 1.40200, -0.71410, 0.00000, 0.00000,
11 -0.77380, 0.45630, -0.95880, 1.00000);
12 gl_FragColor = yuv2rgb * vec4(texture2D(tex, tex_c.xy).r,
13 texture2D(texu, tex_c2.xy).r,
14 texture2D(texv, tex_c3.xy).r, 1.0);