2 precision mediump float;
4 uniform sampler2D tex, texu, texv;
6 varying vec2 tex_c, tex_c2, tex_c3;
9 const mat4 yuv2rgb = mat4( 1.16400, 1.16400, 1.16400, 0.00000,
10 0.00000, -0.34410, 1.77200, 0.00000,
11 1.40200, -0.71410, 0.00000, 0.00000,
12 -0.77380, 0.45630, -0.95880, 1.00000);
13 gl_FragColor = (yuv2rgb * vec4(texture2D(tex, tex_c.xy).r,
14 texture2D(texu, tex_c2.xy).r,
15 texture2D(texv, tex_c3.xy).r, 1.0)) * col;