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[framework/uifw/evas.git]
/
src
/
modules
/
engines
/
gl_common
/
shader
/
img_mask_vert.shd
1
#ifdef GL_ES
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precision mediump float;
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#endif
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attribute vec4 vertex;
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attribute vec4 color;
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attribute vec2 tex_coord, tex_coordm;
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uniform mat4 mvp;
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varying vec4 col;
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varying vec2 tex_c, tex_cm;
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void main()
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{
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gl_Position = mvp * vertex;
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col = color;
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tex_c = tex_coord;
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tex_cm = tex_coordm;
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}