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[framework/uifw/evas.git]
/
src
/
modules
/
engines
/
gl_common
/
shader
/
img_bgra_frag.h
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"uniform sampler2D tex;\n"
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"varying vec4 col;\n"
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"varying vec2 tex_c;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = texture2D(tex, tex_c.xy) * col;\n"
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"}\n"