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1e6050704d779002395d1eb0fd74de4d1e7c507f
[framework/uifw/evas.git]
/
src
/
modules
/
engines
/
gl_common
/
shader
/
filter_invert_bgra.shd
1
#ifdef GL_ES
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precision mediump float;
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#endif
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uniform sampler2D tex;
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varying vec4 col;
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varying vec2 tex_c;
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void main()
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{
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gl_FragColor = (vec4(1.0, 1.0, 1.0, 1.0) - texture2D(tex, tex_c.xy))*col;
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}