1 #ifndef _EVAS_GL_PRIVATE_H
2 #define _EVAS_GL_PRIVATE_H
4 #include "evas_gl_common.h"
6 #ifndef GL_TEXTURE_RECTANGLE_NV
7 #define GL_TEXTURE_RECTANGLE_NV 0x84f5
11 #ifndef GL_WRITE_PIXEL_DATA_RANGE_NV
12 /* nvidia extensions */
13 extern void *glXAllocateMemoryNV(GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
14 extern void glPixelDataRangeNV(GLenum target, GLsizei length, void *pointer);
15 extern void glFlushPixelDataRangeNV(GLenum target);
16 # define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
17 #define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
21 void glBindBufferARB(GLenum target, uint buffer);
22 void glDeleteBuffersARB(GLsizei n, const uint *buffers);
23 void glGenBuffersARB(GLsizei n, GLuint *buffers);
24 GLboolean glIsBufferARB(GLuint buffer);
26 void glBufferDataARB(GLenum target, GLsizei size, const void *data,
28 void glBufferSubDataARB(GLenum target, int offset, GLsizei size,
30 void glGetBufferSubDataARB(GLenum target, int offset,
31 GLsizei size, void *data);
33 void *glMapBufferARB(GLenum target, GLenum access);
34 GLboolean glUnmapBufferARB(GLenum target);
36 void glGetBufferParameterivARB(GLenum target, GLenum pname, int *params);
37 void glGetBufferPointervARB(GLenum target, GLenum pname, void **params);
39 #define GL_ARRAY_BUFFER_ARB 0x8892
40 #define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
41 #define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
42 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
43 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
44 #define GL_BNORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
45 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
46 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
47 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
48 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
49 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
50 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
51 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
52 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
53 #define GL_STREAM_DRAW_ARB 0x88E0
54 #define GL_STREAM_READ_ARB 0x88E1
55 #define GL_STREAM_COPY_ARB 0x88E2
56 #define GL_STATIC_DRAW_ARB 0x88E4
57 #define GL_STATIC_READ_ARB 0x88E5
58 #define GL_STATIC_COPY_ARB 0x88E6
59 #define GL_DYNAMIC_DRAW_ARB 0x88E8
60 #define GL_DYNAMIC_READ_ARB 0x88E9
61 #define GL_DYNAMIC_COPY_ARB 0x88EA
62 #define GL_READ_ONLY_ARB 0x88B8
63 #define GL_WRITE_ONLY_ARB 0x88B9
64 #define GL_READ_WRITE_ARB 0x88BA
65 #define GL_BUFFER_SIZE_ARB 0x8764
66 #define GL_BUFFER_USAGE_ARB 0x8765
67 #define GL_BUFFER_ACCESS_ARB 0x88BB
68 #define GL_BUFFER_MAPPED_ARB 0x88BC
69 #define GL_BUFFER_MAP_POINTER_ARB 0x88BD
77 /* evas ARGB pixel config */
78 #define NATIVE_PIX_FORMAT GL_BGRA
80 /* Big endian systems require the texture know the byte order is reversed */
81 #ifdef WORDS_BIGENDIAN
82 #define NATIVE_PIX_UNIT GL_UNSIGNED_INT_8_8_8_8_REV
85 /*#define NATIVE_PIX_UNIT GL_UNSIGNED_INT_8_8_8_8_REV*/
86 /* fast on ati compared to GL_UNSIGNED_INT_8_8_8_8_REV */
87 #define NATIVE_PIX_UNIT GL_UNSIGNED_BYTE