1 /**************************************************************************
3 Copyright 2002-2008 VMware, Inc.
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
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12 the Software is furnished to do so, subject to the following conditions:
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keithw@vmware.com>
35 /* Display list compiler attempts to store lists of vertices with the
36 * same vertex layout. Additionally it attempts to minimize the need
37 * for execute-time fixup of these vertex lists, allowing them to be
40 * There are still some circumstances where this can be thwarted, for
41 * example by building a list that consists of one very long primitive
42 * (eg Begin(Triangles), 1000 vertices, End), and calling that list
43 * from inside a different begin/end object (Begin(Lines), CallList,
46 * In that case the code will have to replay the list as individual
47 * commands through the Exec dispatch table, or fix up the copied
48 * vertices at execute-time.
50 * The other case where fixup is required is when a vertex attribute
51 * is introduced in the middle of a primitive. Eg:
53 * TexCoord1f() Vertex2f()
54 * TexCoord1f() Color3f() Vertex2f()
57 * If the current value of Color isn't known at compile-time, this
58 * primitive will require fixup.
61 * The list compiler currently doesn't attempt to compile lists
62 * containing EvalCoord or EvalPoint commands. On encountering one of
63 * these, compilation falls back to opcodes.
65 * This could be improved to fallback only when a mix of EvalCoord and
66 * Vertex commands are issued within a single primitive.
68 * The compilation process works as follows. All vertex attributes
69 * except position are copied to vbo_save_context::attrptr (see ATTR_UNION).
70 * 'attrptr' are pointers to vbo_save_context::vertex ordered according to the enabled
71 * attributes (se upgrade_vertex).
72 * When the position attribute is received, all the attributes are then
73 * copied to the vertex_store (see the end of ATTR_UNION).
74 * The vertex_store is simply an extensible float array.
75 * When the vertex list needs to be compiled (see compile_vertex_list),
76 * several transformations are performed:
77 * - some primitives are merged together (eg: two consecutive GL_TRIANGLES
78 * with 3 vertices can be merged in a single GL_TRIANGLES with 6 vertices).
79 * - an index buffer is built.
80 * - identical vertices are detected and only one is kept.
81 * At the end of this transformation, the index buffer and the vertex buffer
82 * are uploaded in vRAM in the same buffer object.
83 * This buffer object is shared between multiple display list to allow
84 * draw calls merging later.
86 * The layout of this buffer for two display lists is:
87 * V0A0|V0A1|V1A0|V1A1|P0I0|P0I1|V0A0V0A1V0A2|V1A1V1A1V1A2|...
89 * - VxAy: vertex x, attributes y
90 * - PxIy: draw x, index y
92 * To allow draw call merging, display list must use the same VAO, including
93 * the same Offset in the buffer object. To achieve this, the start values of
94 * the primitive are shifted and the indices adjusted (see offset_diff and
95 * start_offset in compile_vertex_list).
97 * Display list using the loopback code (see vbo_save_playback_vertex_list_loopback),
98 * can't be drawn with an index buffer so this transformation is disabled
103 #include "main/glheader.h"
104 #include "main/arrayobj.h"
105 #include "main/bufferobj.h"
106 #include "main/context.h"
107 #include "main/dlist.h"
108 #include "main/enums.h"
109 #include "main/eval.h"
110 #include "main/macros.h"
111 #include "main/draw_validate.h"
112 #include "main/api_arrayelt.h"
113 #include "main/dispatch.h"
114 #include "main/state.h"
115 #include "main/varray.h"
116 #include "util/bitscan.h"
117 #include "util/u_memory.h"
118 #include "util/hash_table.h"
119 #include "util/indices/u_indices.h"
120 #include "util/u_prim.h"
122 #include "gallium/include/pipe/p_state.h"
124 #include "vbo_private.h"
125 #include "api_exec_decl.h"
126 #include "api_save.h"
132 /* An interesting VBO number/name to help with debugging */
133 #define VBO_BUF_ID 12345
135 static void GLAPIENTRY
136 _save_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
138 static void GLAPIENTRY
139 _save_EvalCoord1f(GLfloat u);
141 static void GLAPIENTRY
142 _save_EvalCoord2f(GLfloat u, GLfloat v);
145 * NOTE: Old 'parity' issue is gone, but copying can still be
146 * wrong-footed on replay.
149 copy_vertices(struct gl_context *ctx,
150 const struct vbo_save_vertex_list *node,
151 const fi_type * src_buffer)
153 struct vbo_save_context *save = &vbo_context(ctx)->save;
154 struct _mesa_prim *prim = &node->cold->prims[node->cold->prim_count - 1];
155 GLuint sz = save->vertex_size;
157 if (prim->end || !prim->count || !sz)
160 const fi_type *src = src_buffer + prim->start * sz;
161 assert(save->copied.buffer == NULL);
162 save->copied.buffer = malloc(sizeof(fi_type) * sz * prim->count);
164 unsigned r = vbo_copy_vertices(ctx, prim->mode, prim->start, &prim->count,
165 prim->begin, sz, true, save->copied.buffer, src);
167 free(save->copied.buffer);
168 save->copied.buffer = NULL;
174 static struct vbo_save_primitive_store *
175 realloc_prim_store(struct vbo_save_primitive_store *store, int prim_count)
178 store = CALLOC_STRUCT(vbo_save_primitive_store);
180 uint32_t old_size = store->size;
181 store->size = prim_count;
182 assert (old_size < store->size);
183 store->prims = realloc(store->prims, store->size * sizeof(struct _mesa_prim));
184 memset(&store->prims[old_size], 0, (store->size - old_size) * sizeof(struct _mesa_prim));
191 reset_counters(struct gl_context *ctx)
193 struct vbo_save_context *save = &vbo_context(ctx)->save;
195 save->vertex_store->used = 0;
196 save->prim_store->used = 0;
197 save->dangling_attr_ref = GL_FALSE;
201 * For a list of prims, try merging prims that can just be extensions of the
205 merge_prims(struct gl_context *ctx, struct _mesa_prim *prim_list,
209 struct _mesa_prim *prev_prim = prim_list;
211 for (i = 1; i < *prim_count; i++) {
212 struct _mesa_prim *this_prim = prim_list + i;
214 vbo_try_prim_conversion(&this_prim->mode, &this_prim->count);
216 if (vbo_merge_draws(ctx, true,
217 prev_prim->mode, this_prim->mode,
218 prev_prim->start, this_prim->start,
219 &prev_prim->count, this_prim->count,
220 prev_prim->basevertex, this_prim->basevertex,
222 this_prim->begin, this_prim->end)) {
223 /* We've found a prim that just extend the previous one. Tack it
224 * onto the previous one, and let this primitive struct get dropped.
229 /* If any previous primitives have been dropped, then we need to copy
230 * this later one into the next available slot.
233 if (prev_prim != this_prim)
234 *prev_prim = *this_prim;
237 *prim_count = prev_prim - prim_list + 1;
242 * Convert GL_LINE_LOOP primitive into GL_LINE_STRIP so that drivers
243 * don't have to worry about handling the _mesa_prim::begin/end flags.
244 * See https://bugs.freedesktop.org/show_bug.cgi?id=81174
247 convert_line_loop_to_strip(struct vbo_save_context *save,
248 struct vbo_save_vertex_list *node)
250 struct _mesa_prim *prim = &node->cold->prims[node->cold->prim_count - 1];
252 assert(prim->mode == GL_LINE_LOOP);
255 /* Copy the 0th vertex to end of the buffer and extend the
256 * vertex count by one to finish the line loop.
258 const GLuint sz = save->vertex_size;
260 const fi_type *src = save->vertex_store->buffer_in_ram + prim->start * sz;
262 fi_type *dst = save->vertex_store->buffer_in_ram + (prim->start + prim->count) * sz;
264 memcpy(dst, src, sz * sizeof(float));
267 node->cold->vertex_count++;
268 save->vertex_store->used += sz;
272 /* Drawing the second or later section of a long line loop.
273 * Skip the 0th vertex.
279 prim->mode = GL_LINE_STRIP;
283 /* Compare the present vao if it has the same setup. */
285 compare_vao(gl_vertex_processing_mode mode,
286 const struct gl_vertex_array_object *vao,
287 const struct gl_buffer_object *bo, GLintptr buffer_offset,
288 GLuint stride, GLbitfield64 vao_enabled,
289 const GLubyte size[VBO_ATTRIB_MAX],
290 const GLenum16 type[VBO_ATTRIB_MAX],
291 const GLuint offset[VBO_ATTRIB_MAX])
296 /* If the enabled arrays are not the same we are not equal. */
297 if (vao_enabled != vao->Enabled)
300 /* Check the buffer binding at 0 */
301 if (vao->BufferBinding[0].BufferObj != bo)
303 /* BufferBinding[0].Offset != buffer_offset is checked per attribute */
304 if (vao->BufferBinding[0].Stride != stride)
306 assert(vao->BufferBinding[0].InstanceDivisor == 0);
308 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space */
309 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
311 /* Now check the enabled arrays */
312 GLbitfield mask = vao_enabled;
314 const int attr = u_bit_scan(&mask);
315 const unsigned char vbo_attr = vao_to_vbo_map[attr];
316 const GLenum16 tp = type[vbo_attr];
317 const GLintptr off = offset[vbo_attr] + buffer_offset;
318 const struct gl_array_attributes *attrib = &vao->VertexAttrib[attr];
319 if (attrib->RelativeOffset + vao->BufferBinding[0].Offset != off)
321 if (attrib->Format.Type != tp)
323 if (attrib->Format.Size != size[vbo_attr])
325 assert(attrib->Format.Format == GL_RGBA);
326 assert(attrib->Format.Normalized == GL_FALSE);
327 assert(attrib->Format.Integer == vbo_attrtype_to_integer_flag(tp));
328 assert(attrib->Format.Doubles == vbo_attrtype_to_double_flag(tp));
329 assert(attrib->BufferBindingIndex == 0);
336 /* Create or reuse the vao for the vertex processing mode. */
338 update_vao(struct gl_context *ctx,
339 gl_vertex_processing_mode mode,
340 struct gl_vertex_array_object **vao,
341 struct gl_buffer_object *bo, GLintptr buffer_offset,
342 GLuint stride, GLbitfield64 vbo_enabled,
343 const GLubyte size[VBO_ATTRIB_MAX],
344 const GLenum16 type[VBO_ATTRIB_MAX],
345 const GLuint offset[VBO_ATTRIB_MAX])
347 /* Compute the bitmasks of vao_enabled arrays */
348 GLbitfield vao_enabled = _vbo_get_vao_enabled_from_vbo(mode, vbo_enabled);
351 * Check if we can possibly reuse the exisiting one.
352 * In the long term we should reset them when something changes.
354 if (compare_vao(mode, *vao, bo, buffer_offset, stride,
355 vao_enabled, size, type, offset))
358 /* The initial refcount is 1 */
359 _mesa_reference_vao(ctx, vao, NULL);
360 *vao = _mesa_new_vao(ctx, ~((GLuint)0));
363 * assert(stride <= ctx->Const.MaxVertexAttribStride);
364 * MaxVertexAttribStride is not set for drivers that does not
365 * expose GL 44 or GLES 31.
368 /* Bind the buffer object at binding point 0 */
369 _mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride, false,
372 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
373 * Note that the position/generic0 aliasing is done in the VAO.
375 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
376 /* Now set the enable arrays */
377 GLbitfield mask = vao_enabled;
379 const int vao_attr = u_bit_scan(&mask);
380 const GLubyte vbo_attr = vao_to_vbo_map[vao_attr];
381 assert(offset[vbo_attr] <= ctx->Const.MaxVertexAttribRelativeOffset);
383 _vbo_set_attrib_format(ctx, *vao, vao_attr, buffer_offset,
384 size[vbo_attr], type[vbo_attr], offset[vbo_attr]);
385 _mesa_vertex_attrib_binding(ctx, *vao, vao_attr, 0);
387 _mesa_enable_vertex_array_attribs(ctx, *vao, vao_enabled);
388 assert(vao_enabled == (*vao)->Enabled);
389 assert((vao_enabled & ~(*vao)->VertexAttribBufferMask) == 0);
391 /* Finalize and freeze the VAO */
392 _mesa_set_vao_immutable(ctx, *vao);
395 static void wrap_filled_vertex(struct gl_context *ctx);
397 /* Grow the vertex storage to accomodate for vertex_count new vertices */
399 grow_vertex_storage(struct gl_context *ctx, int vertex_count)
401 struct vbo_save_context *save = &vbo_context(ctx)->save;
402 assert (save->vertex_store);
404 int new_size = (save->vertex_store->used +
405 vertex_count * save->vertex_size) * sizeof(GLfloat);
407 /* Limit how much memory we allocate. */
408 if (save->prim_store->used > 0 &&
410 new_size > VBO_SAVE_BUFFER_SIZE) {
411 wrap_filled_vertex(ctx);
412 new_size = VBO_SAVE_BUFFER_SIZE;
415 if (new_size > save->vertex_store->buffer_in_ram_size) {
416 save->vertex_store->buffer_in_ram_size = new_size;
417 save->vertex_store->buffer_in_ram = realloc(save->vertex_store->buffer_in_ram,
418 save->vertex_store->buffer_in_ram_size);
419 if (save->vertex_store->buffer_in_ram == NULL)
420 save->out_of_memory = true;
425 unsigned vertex_size;
426 fi_type *vertex_attributes;
429 static uint32_t _hash_vertex_key(const void *key)
431 struct vertex_key *k = (struct vertex_key*)key;
432 unsigned sz = k->vertex_size;
434 return _mesa_hash_data(k->vertex_attributes, sz * sizeof(float));
437 static bool _compare_vertex_key(const void *key1, const void *key2)
439 struct vertex_key *k1 = (struct vertex_key*)key1;
440 struct vertex_key *k2 = (struct vertex_key*)key2;
441 /* All the compared vertices are going to be drawn with the same VAO,
442 * so we can compare the attributes. */
443 assert (k1->vertex_size == k2->vertex_size);
444 return memcmp(k1->vertex_attributes,
445 k2->vertex_attributes,
446 k1->vertex_size * sizeof(float)) == 0;
449 static void _free_entry(struct hash_entry *entry)
451 free((void*)entry->key);
454 /* Add vertex to the vertex buffer and return its index. If this vertex is a duplicate
455 * of an existing vertex, return the original index instead.
458 add_vertex(struct vbo_save_context *save, struct hash_table *hash_to_index,
459 uint32_t index, fi_type *new_buffer, uint32_t *max_index)
461 /* If vertex deduplication is disabled return the original index. */
465 fi_type *vert = save->vertex_store->buffer_in_ram + save->vertex_size * index;
467 struct vertex_key *key = malloc(sizeof(struct vertex_key));
468 key->vertex_size = save->vertex_size;
469 key->vertex_attributes = vert;
471 struct hash_entry *entry = _mesa_hash_table_search(hash_to_index, key);
474 /* We found an existing vertex with the same hash, return its index. */
475 return (uintptr_t) entry->data;
477 /* This is a new vertex. Determine a new index and copy its attributes to the vertex
478 * buffer. Note that 'new_buffer' is created at each list compilation so we write vertices
479 * starting at index 0.
481 uint32_t n = _mesa_hash_table_num_entries(hash_to_index);
482 *max_index = MAX2(n, *max_index);
484 memcpy(&new_buffer[save->vertex_size * n],
486 save->vertex_size * sizeof(fi_type));
488 _mesa_hash_table_insert(hash_to_index, key, (void*)(uintptr_t)(n));
490 /* The index buffer is shared between list compilations, so add the base index to get
499 get_vertex_count(struct vbo_save_context *save)
501 if (!save->vertex_size)
503 return save->vertex_store->used / save->vertex_size;
508 * Insert the active immediate struct onto the display list currently
512 compile_vertex_list(struct gl_context *ctx)
514 struct vbo_save_context *save = &vbo_context(ctx)->save;
515 struct vbo_save_vertex_list *node;
517 /* Allocate space for this structure in the display list currently
520 node = (struct vbo_save_vertex_list *)
521 _mesa_dlist_alloc_vertex_list(ctx, !save->dangling_attr_ref && !save->no_current_update);
526 node->cold = calloc(1, sizeof(*node->cold));
528 /* Make sure the pointer is aligned to the size of a pointer */
529 assert((GLintptr) node % sizeof(void *) == 0);
531 const GLsizei stride = save->vertex_size*sizeof(GLfloat);
533 node->cold->vertex_count = get_vertex_count(save);
534 node->cold->wrap_count = save->copied.nr;
535 node->cold->prims = malloc(sizeof(struct _mesa_prim) * save->prim_store->used);
536 memcpy(node->cold->prims, save->prim_store->prims, sizeof(struct _mesa_prim) * save->prim_store->used);
537 node->cold->ib.obj = NULL;
538 node->cold->prim_count = save->prim_store->used;
540 if (save->no_current_update) {
541 node->cold->current_data = NULL;
544 GLuint current_size = save->vertex_size - save->attrsz[0];
545 node->cold->current_data = NULL;
548 node->cold->current_data = malloc(current_size * sizeof(GLfloat));
549 if (node->cold->current_data) {
550 const char *buffer = (const char *)save->vertex_store->buffer_in_ram;
551 unsigned attr_offset = save->attrsz[0] * sizeof(GLfloat);
552 unsigned vertex_offset = 0;
554 if (node->cold->vertex_count)
555 vertex_offset = (node->cold->vertex_count - 1) * stride;
557 memcpy(node->cold->current_data, buffer + vertex_offset + attr_offset,
558 current_size * sizeof(GLfloat));
560 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Current value allocation");
561 save->out_of_memory = true;
566 assert(save->attrsz[VBO_ATTRIB_POS] != 0 || node->cold->vertex_count == 0);
568 if (save->dangling_attr_ref)
569 ctx->ListState.Current.UseLoopback = true;
571 /* Copy duplicated vertices
573 save->copied.nr = copy_vertices(ctx, node, save->vertex_store->buffer_in_ram);
575 if (node->cold->prims[node->cold->prim_count - 1].mode == GL_LINE_LOOP) {
576 convert_line_loop_to_strip(save, node);
579 merge_prims(ctx, node->cold->prims, &node->cold->prim_count);
581 GLintptr buffer_offset = 0;
582 GLuint start_offset = 0;
584 /* Create an index buffer. */
585 node->cold->min_index = node->cold->max_index = 0;
586 if (node->cold->vertex_count == 0 || node->cold->prim_count == 0)
589 /* We won't modify node->prims, so use a const alias to avoid unintended
591 const struct _mesa_prim *original_prims = node->cold->prims;
593 int end = original_prims[node->cold->prim_count - 1].start +
594 original_prims[node->cold->prim_count - 1].count;
595 int total_vert_count = end - original_prims[0].start;
597 node->cold->min_index = node->cold->prims[0].start;
598 node->cold->max_index = end - 1;
600 /* converting primitive types may result in many more indices */
601 bool all_prims_supported = (ctx->Const.DriverSupportedPrimMask & BITFIELD_MASK(PIPE_PRIM_MAX)) == BITFIELD_MASK(PIPE_PRIM_MAX);
602 int max_index_count = total_vert_count * (all_prims_supported ? 2 : 3);
603 uint32_t* indices = (uint32_t*) malloc(max_index_count * sizeof(uint32_t));
604 void *tmp_indices = all_prims_supported ? NULL : malloc(max_index_count * sizeof(uint32_t));
605 struct _mesa_prim *merged_prims = NULL;
608 struct hash_table *vertex_to_index = NULL;
609 fi_type *temp_vertices_buffer = NULL;
611 /* The loopback replay code doesn't use the index buffer, so we can't
612 * dedup vertices in this case.
614 if (!ctx->ListState.Current.UseLoopback) {
615 vertex_to_index = _mesa_hash_table_create(NULL, _hash_vertex_key, _compare_vertex_key);
616 temp_vertices_buffer = malloc(save->vertex_store->buffer_in_ram_size);
619 uint32_t max_index = 0;
621 int last_valid_prim = -1;
622 /* Construct indices array. */
623 for (unsigned i = 0; i < node->cold->prim_count; i++) {
624 assert(original_prims[i].basevertex == 0);
625 GLubyte mode = original_prims[i].mode;
626 bool converted_prim = false;
629 int vertex_count = original_prims[i].count;
634 /* Increase indices storage if the original estimation was too small. */
635 if (idx + 3 * vertex_count > max_index_count) {
636 max_index_count = max_index_count + 3 * vertex_count;
637 indices = (uint32_t*) realloc(indices, max_index_count * sizeof(uint32_t));
638 tmp_indices = all_prims_supported ? NULL : realloc(tmp_indices, max_index_count * sizeof(uint32_t));
641 /* Line strips may get converted to lines */
642 if (mode == GL_LINE_STRIP)
645 if (!(ctx->Const.DriverSupportedPrimMask & BITFIELD_BIT(mode))) {
647 u_generate_func trans_func;
648 enum pipe_prim_type pmode = (enum pipe_prim_type)mode;
649 u_index_generator(ctx->Const.DriverSupportedPrimMask,
650 pmode, original_prims[i].start, vertex_count,
652 &pmode, &index_size, &new_count,
655 trans_func(original_prims[i].start, new_count, tmp_indices);
656 vertex_count = new_count;
657 mode = (GLubyte)pmode;
658 converted_prim = true;
661 /* If 2 consecutive prims use the same mode => merge them. */
662 bool merge_prims = last_valid_prim >= 0 &&
663 mode == merged_prims[last_valid_prim].mode &&
664 mode != GL_LINE_LOOP && mode != GL_TRIANGLE_FAN &&
665 mode != GL_QUAD_STRIP && mode != GL_POLYGON &&
668 /* index generation uses uint16_t if the index count is small enough */
669 #define CAST_INDEX(BASE, SIZE, IDX) ((SIZE == 2 ? (uint32_t)(((uint16_t*)BASE)[IDX]) : ((uint32_t*)BASE)[IDX]))
670 /* To be able to merge consecutive triangle strips we need to insert
671 * a degenerate triangle.
674 mode == GL_TRIANGLE_STRIP) {
675 /* Insert a degenerate triangle */
676 assert(merged_prims[last_valid_prim].mode == GL_TRIANGLE_STRIP);
677 unsigned tri_count = merged_prims[last_valid_prim].count - 2;
679 indices[idx] = indices[idx - 1];
680 indices[idx + 1] = add_vertex(save, vertex_to_index,
681 converted_prim ? CAST_INDEX(tmp_indices, index_size, 0) : original_prims[i].start,
682 temp_vertices_buffer, &max_index);
684 merged_prims[last_valid_prim].count += 2;
687 /* Add another index to preserve winding order */
688 indices[idx++] = add_vertex(save, vertex_to_index,
689 converted_prim ? CAST_INDEX(tmp_indices, index_size, 0) : original_prims[i].start,
690 temp_vertices_buffer, &max_index);
691 merged_prims[last_valid_prim].count++;
697 /* Convert line strips to lines if it'll allow if the previous
698 * prim mode is GL_LINES (so merge_prims is true) or if the next
699 * primitive mode is GL_LINES or GL_LINE_LOOP.
701 if (original_prims[i].mode == GL_LINE_STRIP &&
703 (i < node->cold->prim_count - 1 &&
704 (original_prims[i + 1].mode == GL_LINE_STRIP ||
705 original_prims[i + 1].mode == GL_LINES)))) {
706 for (unsigned j = 0; j < vertex_count; j++) {
707 indices[idx++] = add_vertex(save, vertex_to_index,
708 converted_prim ? CAST_INDEX(tmp_indices, index_size, j) : original_prims[i].start + j,
709 temp_vertices_buffer, &max_index);
710 /* Repeat all but the first/last indices. */
711 if (j && j != vertex_count - 1) {
712 indices[idx++] = add_vertex(save, vertex_to_index,
713 converted_prim ? CAST_INDEX(tmp_indices, index_size, j) : original_prims[i].start + j,
714 temp_vertices_buffer, &max_index);
718 /* We didn't convert to LINES, so restore the original mode */
720 mode = original_prims[i].mode;
722 for (unsigned j = 0; j < vertex_count; j++) {
723 indices[idx++] = add_vertex(save, vertex_to_index,
724 converted_prim ? CAST_INDEX(tmp_indices, index_size, j) : original_prims[i].start + j,
725 temp_vertices_buffer, &max_index);
729 /* Duplicate the last vertex for incomplete primitives */
730 unsigned min_vert = u_prim_vertex_count(mode)->min;
731 for (unsigned j = vertex_count; j < min_vert; j++) {
732 indices[idx++] = add_vertex(save, vertex_to_index,
733 converted_prim ? CAST_INDEX(tmp_indices, index_size, vertex_count - 1) :
734 original_prims[i].start + vertex_count - 1,
735 temp_vertices_buffer, &max_index);
740 /* Update vertex count. */
741 merged_prims[last_valid_prim].count += idx - start;
743 /* Keep this primitive */
744 last_valid_prim += 1;
745 assert(last_valid_prim <= i);
746 merged_prims = realloc(merged_prims, (1 + last_valid_prim) * sizeof(struct _mesa_prim));
747 merged_prims[last_valid_prim] = original_prims[i];
748 merged_prims[last_valid_prim].start = start;
749 merged_prims[last_valid_prim].count = idx - start;
751 merged_prims[last_valid_prim].mode = mode;
753 /* converted prims will filter incomplete primitives and may have no indices */
754 assert((idx > 0 || converted_prim) && idx <= max_index_count);
757 unsigned merged_prim_count = last_valid_prim + 1;
758 node->cold->ib.ptr = NULL;
759 node->cold->ib.count = idx;
760 node->cold->ib.index_size_shift = (GL_UNSIGNED_INT - GL_UNSIGNED_BYTE) >> 1;
762 /* How many bytes do we need to store the indices and the vertices */
763 total_vert_count = vertex_to_index ? (max_index + 1) : idx;
764 unsigned total_bytes_needed = idx * sizeof(uint32_t) +
765 total_vert_count * save->vertex_size * sizeof(fi_type);
767 const GLintptr old_offset = save->VAO[0] ?
768 save->VAO[0]->BufferBinding[0].Offset + save->VAO[0]->VertexAttrib[VERT_ATTRIB_POS].RelativeOffset : 0;
769 if (old_offset != save->current_bo_bytes_used && stride > 0) {
770 GLintptr offset_diff = save->current_bo_bytes_used - old_offset;
771 while (offset_diff > 0 &&
772 save->current_bo_bytes_used < save->current_bo->Size &&
773 offset_diff % stride != 0) {
774 save->current_bo_bytes_used++;
775 offset_diff = save->current_bo_bytes_used - old_offset;
778 buffer_offset = save->current_bo_bytes_used;
780 /* Can we reuse the previous bo or should we allocate a new one? */
781 int available_bytes = save->current_bo ? save->current_bo->Size - save->current_bo_bytes_used : 0;
782 if (total_bytes_needed > available_bytes) {
783 if (save->current_bo)
784 _mesa_reference_buffer_object(ctx, &save->current_bo, NULL);
785 save->current_bo = _mesa_bufferobj_alloc(ctx, VBO_BUF_ID + 1);
786 bool success = _mesa_bufferobj_data(ctx,
787 GL_ELEMENT_ARRAY_BUFFER_ARB,
788 MAX2(total_bytes_needed, VBO_SAVE_BUFFER_SIZE),
790 GL_STATIC_DRAW_ARB, GL_MAP_WRITE_BIT |
791 MESA_GALLIUM_VERTEX_STATE_STORAGE,
794 _mesa_reference_buffer_object(ctx, &save->current_bo, NULL);
795 _mesa_error(ctx, GL_OUT_OF_MEMORY, "IB allocation");
796 save->out_of_memory = true;
798 save->current_bo_bytes_used = 0;
799 available_bytes = save->current_bo->Size;
803 assert(old_offset <= buffer_offset);
804 const GLintptr offset_diff = buffer_offset - old_offset;
805 if (offset_diff > 0 && stride > 0 && offset_diff % stride == 0) {
806 /* The vertex size is an exact multiple of the buffer offset.
807 * This means that we can use zero-based vertex attribute pointers
808 * and specify the start of the primitive with the _mesa_prim::start
809 * field. This results in issuing several draw calls with identical
810 * vertex attribute information. This can result in fewer state
811 * changes in drivers. In particular, the Gallium CSO module will
812 * filter out redundant vertex buffer changes.
814 /* We cannot immediately update the primitives as some methods below
815 * still need the uncorrected start vertices
817 start_offset = offset_diff/stride;
818 assert(old_offset == buffer_offset - offset_diff);
819 buffer_offset = old_offset;
822 /* Correct the primitive starts, we can only do this here as copy_vertices
823 * and convert_line_loop_to_strip above consume the uncorrected starts.
824 * On the other hand the _vbo_loopback_vertex_list call below needs the
825 * primitives to be corrected already.
827 for (unsigned i = 0; i < node->cold->prim_count; i++) {
828 node->cold->prims[i].start += start_offset;
830 /* start_offset shifts vertices (so v[0] becomes v[start_offset]), so we have
831 * to apply this transformation to all indices and max_index.
833 for (unsigned i = 0; i < idx; i++)
834 indices[i] += start_offset;
835 max_index += start_offset;
838 _mesa_reference_buffer_object(ctx, &node->cold->ib.obj, save->current_bo);
840 /* Upload the vertices first (see buffer_offset) */
841 _mesa_bufferobj_subdata(ctx,
842 save->current_bo_bytes_used,
843 total_vert_count * save->vertex_size * sizeof(fi_type),
844 vertex_to_index ? temp_vertices_buffer : save->vertex_store->buffer_in_ram,
846 save->current_bo_bytes_used += total_vert_count * save->vertex_size * sizeof(fi_type);
848 if (vertex_to_index) {
849 _mesa_hash_table_destroy(vertex_to_index, _free_entry);
850 free(temp_vertices_buffer);
853 /* Since we append the indices to an existing buffer, we need to adjust the start value of each
854 * primitive (not the indices themselves). */
855 if (!ctx->ListState.Current.UseLoopback) {
856 save->current_bo_bytes_used += align(save->current_bo_bytes_used, 4) - save->current_bo_bytes_used;
857 int indices_offset = save->current_bo_bytes_used / 4;
858 for (int i = 0; i < merged_prim_count; i++) {
859 merged_prims[i].start += indices_offset;
863 /* Then upload the indices. */
864 if (node->cold->ib.obj) {
865 _mesa_bufferobj_subdata(ctx,
866 save->current_bo_bytes_used,
867 idx * sizeof(uint32_t),
870 save->current_bo_bytes_used += idx * sizeof(uint32_t);
872 node->cold->vertex_count = 0;
873 node->cold->prim_count = 0;
876 /* Prepare for DrawGallium */
877 memset(&node->cold->info, 0, sizeof(struct pipe_draw_info));
878 /* The other info fields will be updated in vbo_save_playback_vertex_list */
879 node->cold->info.index_size = 4;
880 node->cold->info.instance_count = 1;
881 node->cold->info.index.gl_bo = node->cold->ib.obj;
882 if (merged_prim_count == 1) {
883 node->cold->info.mode = merged_prims[0].mode;
884 node->start_count.start = merged_prims[0].start;
885 node->start_count.count = merged_prims[0].count;
886 node->start_count.index_bias = 0;
889 node->modes = malloc(merged_prim_count * sizeof(unsigned char));
890 node->start_counts = malloc(merged_prim_count * sizeof(struct pipe_draw_start_count_bias));
891 for (unsigned i = 0; i < merged_prim_count; i++) {
892 node->start_counts[i].start = merged_prims[i].start;
893 node->start_counts[i].count = merged_prims[i].count;
894 node->start_counts[i].index_bias = 0;
895 node->modes[i] = merged_prims[i].mode;
898 node->num_draws = merged_prim_count;
899 if (node->num_draws > 1) {
900 bool same_mode = true;
901 for (unsigned i = 1; i < node->num_draws && same_mode; i++) {
902 same_mode = node->modes[i] == node->modes[0];
905 /* All primitives use the same mode, so we can simplify a bit */
906 node->cold->info.mode = node->modes[0];
917 node->draw_begins = node->cold->prims[0].begin;
919 if (!save->current_bo) {
920 save->current_bo = _mesa_bufferobj_alloc(ctx, VBO_BUF_ID + 1);
921 bool success = _mesa_bufferobj_data(ctx,
922 GL_ELEMENT_ARRAY_BUFFER_ARB,
923 VBO_SAVE_BUFFER_SIZE,
925 GL_STATIC_DRAW_ARB, GL_MAP_WRITE_BIT |
926 MESA_GALLIUM_VERTEX_STATE_STORAGE,
929 save->out_of_memory = true;
932 GLuint offsets[VBO_ATTRIB_MAX];
933 for (unsigned i = 0, offset = 0; i < VBO_ATTRIB_MAX; ++i) {
935 offset += save->attrsz[i] * sizeof(GLfloat);
937 /* Create a pair of VAOs for the possible VERTEX_PROCESSING_MODEs
938 * Note that this may reuse the previous one of possible.
940 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) {
941 /* create or reuse the vao */
942 update_vao(ctx, vpm, &save->VAO[vpm],
943 save->current_bo, buffer_offset, stride,
944 save->enabled, save->attrsz, save->attrtype, offsets);
945 /* Reference the vao in the dlist */
946 node->cold->VAO[vpm] = NULL;
947 _mesa_reference_vao(ctx, &node->cold->VAO[vpm], save->VAO[vpm]);
950 /* Prepare for DrawGalliumVertexState */
951 if (node->num_draws && ctx->Driver.DrawGalliumVertexState) {
952 for (unsigned i = 0; i < VP_MODE_MAX; i++) {
953 uint32_t enabled_attribs = _vbo_get_vao_filter(i) &
954 node->cold->VAO[i]->_EnabledWithMapMode;
957 ctx->Driver.CreateGalliumVertexState(ctx, node->cold->VAO[i],
960 node->private_refcount[i] = 0;
961 node->enabled_attribs[i] = enabled_attribs;
965 node->mode = node->cold->info.mode;
966 assert(node->cold->info.index_size == 4);
969 /* Deal with GL_COMPILE_AND_EXECUTE:
971 if (ctx->ExecuteFlag) {
972 struct _glapi_table *dispatch = GET_DISPATCH();
974 _glapi_set_dispatch(ctx->Exec);
976 /* _vbo_loopback_vertex_list doesn't use the index buffer, so we have to
977 * use buffer_in_ram (which contains all vertices) instead of current_bo
978 * (which contains deduplicated vertices *when* UseLoopback is false).
980 * The problem is that the VAO offset is based on current_bo's layout,
981 * so we have to use a temp value.
983 struct gl_vertex_array_object *vao = node->cold->VAO[VP_MODE_SHADER];
984 GLintptr original = vao->BufferBinding[0].Offset;
985 /* 'start_offset' has been added to all primitives 'start', so undo it here. */
986 vao->BufferBinding[0].Offset = -(GLintptr)(start_offset * stride);
987 _vbo_loopback_vertex_list(ctx, node, save->vertex_store->buffer_in_ram);
988 vao->BufferBinding[0].Offset = original;
990 _glapi_set_dispatch(dispatch);
993 /* Reset our structures for the next run of vertices:
1000 * This is called when we fill a vertex buffer before we hit a glEnd().
1002 * TODO -- If no new vertices have been stored, don't bother saving it.
1005 wrap_buffers(struct gl_context *ctx)
1007 struct vbo_save_context *save = &vbo_context(ctx)->save;
1008 GLint i = save->prim_store->used - 1;
1011 assert(i < (GLint) save->prim_store->size);
1014 /* Close off in-progress primitive.
1016 save->prim_store->prims[i].count = (get_vertex_count(save) - save->prim_store->prims[i].start);
1017 mode = save->prim_store->prims[i].mode;
1019 /* store the copied vertices, and allocate a new list.
1021 compile_vertex_list(ctx);
1023 /* Restart interrupted primitive
1025 save->prim_store->prims[0].mode = mode;
1026 save->prim_store->prims[0].begin = 0;
1027 save->prim_store->prims[0].end = 0;
1028 save->prim_store->prims[0].start = 0;
1029 save->prim_store->prims[0].count = 0;
1030 save->prim_store->used = 1;
1035 * Called only when buffers are wrapped as the result of filling the
1036 * vertex_store struct.
1039 wrap_filled_vertex(struct gl_context *ctx)
1041 struct vbo_save_context *save = &vbo_context(ctx)->save;
1042 unsigned numComponents;
1044 /* Emit a glEnd to close off the last vertex list.
1048 assert(save->vertex_store->used == 0 && save->vertex_store->used == 0);
1050 /* Copy stored stored vertices to start of new list.
1052 numComponents = save->copied.nr * save->vertex_size;
1054 fi_type *buffer_ptr = save->vertex_store->buffer_in_ram;
1055 if (numComponents) {
1056 assert(save->copied.buffer);
1058 save->copied.buffer,
1059 numComponents * sizeof(fi_type));
1060 free(save->copied.buffer);
1061 save->copied.buffer = NULL;
1063 save->vertex_store->used = numComponents;
1068 copy_to_current(struct gl_context *ctx)
1070 struct vbo_save_context *save = &vbo_context(ctx)->save;
1071 GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
1074 const int i = u_bit_scan64(&enabled);
1075 assert(save->attrsz[i]);
1077 if (save->attrtype[i] == GL_DOUBLE ||
1078 save->attrtype[i] == GL_UNSIGNED_INT64_ARB)
1079 memcpy(save->current[i], save->attrptr[i], save->attrsz[i] * sizeof(GLfloat));
1081 COPY_CLEAN_4V_TYPE_AS_UNION(save->current[i], save->attrsz[i],
1082 save->attrptr[i], save->attrtype[i]);
1088 copy_from_current(struct gl_context *ctx)
1090 struct vbo_save_context *save = &vbo_context(ctx)->save;
1091 GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
1094 const int i = u_bit_scan64(&enabled);
1096 switch (save->attrsz[i]) {
1098 save->attrptr[i][3] = save->current[i][3];
1101 save->attrptr[i][2] = save->current[i][2];
1104 save->attrptr[i][1] = save->current[i][1];
1107 save->attrptr[i][0] = save->current[i][0];
1110 unreachable("Unexpected vertex attribute size");
1117 * Called when we increase the size of a vertex attribute. For example,
1118 * if we've seen one or more glTexCoord2f() calls and now we get a
1119 * glTexCoord3f() call.
1120 * Flush existing data, set new attrib size, replay copied vertices.
1123 upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
1125 struct vbo_save_context *save = &vbo_context(ctx)->save;
1130 /* Store the current run of vertices, and emit a GL_END. Emit a
1131 * BEGIN in the new buffer.
1133 if (save->vertex_store->used)
1136 assert(save->copied.nr == 0);
1138 /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
1139 * when the attribute already exists in the vertex and is having
1140 * its size increased.
1142 copy_to_current(ctx);
1146 oldsz = save->attrsz[attr];
1147 save->attrsz[attr] = newsz;
1148 save->enabled |= BITFIELD64_BIT(attr);
1150 save->vertex_size += newsz - oldsz;
1152 /* Recalculate all the attrptr[] values:
1155 for (i = 0; i < VBO_ATTRIB_MAX; i++) {
1156 if (save->attrsz[i]) {
1157 save->attrptr[i] = tmp;
1158 tmp += save->attrsz[i];
1161 save->attrptr[i] = NULL; /* will not be dereferenced. */
1165 /* Copy from current to repopulate the vertex with correct values.
1167 copy_from_current(ctx);
1169 /* Replay stored vertices to translate them to new format here.
1171 * If there are copied vertices and the new (upgraded) attribute
1172 * has not been defined before, this list is somewhat degenerate,
1173 * and will need fixup at runtime.
1175 if (save->copied.nr) {
1176 assert(save->copied.buffer);
1177 const fi_type *data = save->copied.buffer;
1178 grow_vertex_storage(ctx, save->copied.nr);
1179 fi_type *dest = save->vertex_store->buffer_in_ram;
1181 /* Need to note this and fix up at runtime (or loopback):
1183 if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) {
1185 save->dangling_attr_ref = GL_TRUE;
1188 for (i = 0; i < save->copied.nr; i++) {
1189 GLbitfield64 enabled = save->enabled;
1191 const int j = u_bit_scan64(&enabled);
1192 assert(save->attrsz[j]);
1195 const fi_type *src = oldsz ? data : save->current[attr];
1196 int copy = oldsz ? oldsz : newsz;
1197 for (k = 0; k < copy; k++)
1199 for (; k < newsz; k++) {
1200 switch (save->attrtype[j]) {
1202 dest[k] = FLOAT_AS_UNION(k == 3);
1205 dest[k] = INT_AS_UNION(k == 3);
1207 case GL_UNSIGNED_INT:
1208 dest[k] = UINT_AS_UNION(k == 3);
1211 dest[k] = FLOAT_AS_UNION(k == 3);
1212 assert(!"Unexpected type in upgrade_vertex");
1219 GLint sz = save->attrsz[j];
1220 for (int k = 0; k < sz; k++)
1228 save->vertex_store->used += save->vertex_size * save->copied.nr;
1229 free(save->copied.buffer);
1230 save->copied.buffer = NULL;
1236 * This is called when the size of a vertex attribute changes.
1237 * For example, after seeing one or more glTexCoord2f() calls we
1238 * get a glTexCoord4f() or glTexCoord1f() call.
1241 fixup_vertex(struct gl_context *ctx, GLuint attr,
1242 GLuint sz, GLenum newType)
1244 struct vbo_save_context *save = &vbo_context(ctx)->save;
1246 if (sz > save->attrsz[attr] ||
1247 newType != save->attrtype[attr]) {
1248 /* New size is larger. Need to flush existing vertices and get
1249 * an enlarged vertex format.
1251 upgrade_vertex(ctx, attr, sz);
1253 else if (sz < save->active_sz[attr]) {
1255 const fi_type *id = vbo_get_default_vals_as_union(save->attrtype[attr]);
1257 /* New size is equal or smaller - just need to fill in some
1260 for (i = sz; i <= save->attrsz[attr]; i++)
1261 save->attrptr[attr][i - 1] = id[i - 1];
1264 save->active_sz[attr] = sz;
1266 grow_vertex_storage(ctx, 1);
1271 * Reset the current size of all vertex attributes to the default
1272 * value of 0. This signals that we haven't yet seen any per-vertex
1273 * commands such as glNormal3f() or glTexCoord2f().
1276 reset_vertex(struct gl_context *ctx)
1278 struct vbo_save_context *save = &vbo_context(ctx)->save;
1280 while (save->enabled) {
1281 const int i = u_bit_scan64(&save->enabled);
1282 assert(save->attrsz[i]);
1283 save->attrsz[i] = 0;
1284 save->active_sz[i] = 0;
1287 save->vertex_size = 0;
1292 * If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
1293 * It depends on a few things, including whether we're inside or outside
1297 is_vertex_position(const struct gl_context *ctx, GLuint index)
1299 return (index == 0 &&
1300 _mesa_attr_zero_aliases_vertex(ctx) &&
1301 _mesa_inside_dlist_begin_end(ctx));
1306 #define ERROR(err) _mesa_compile_error(ctx, err, __func__);
1309 /* Only one size for each attribute may be active at once. Eg. if
1310 * Color3f is installed/active, then Color4f may not be, even if the
1311 * vertex actually contains 4 color coordinates. This is because the
1312 * 3f version won't otherwise set color[3] to 1.0 -- this is the job
1313 * of the chooser function when switching between Color4f and Color3f.
1315 #define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
1317 struct vbo_save_context *save = &vbo_context(ctx)->save; \
1318 int sz = (sizeof(C) / sizeof(GLfloat)); \
1320 if (save->active_sz[A] != N) \
1321 fixup_vertex(ctx, A, N * sz, T); \
1324 C *dest = (C *)save->attrptr[A]; \
1325 if (N>0) dest[0] = V0; \
1326 if (N>1) dest[1] = V1; \
1327 if (N>2) dest[2] = V2; \
1328 if (N>3) dest[3] = V3; \
1329 save->attrtype[A] = T; \
1332 if ((A) == VBO_ATTRIB_POS) { \
1333 fi_type *buffer_ptr = save->vertex_store->buffer_in_ram + \
1334 save->vertex_store->used; \
1336 for (int i = 0; i < save->vertex_size; i++) \
1337 buffer_ptr[i] = save->vertex[i]; \
1339 save->vertex_store->used += save->vertex_size; \
1340 unsigned used_next = (save->vertex_store->used + \
1341 save->vertex_size) * sizeof(float); \
1342 if (used_next > save->vertex_store->buffer_in_ram_size) { \
1343 grow_vertex_storage(ctx, get_vertex_count(save)); \
1344 assert(used_next <= \
1345 save->vertex_store->buffer_in_ram_size); \
1350 #define TAG(x) _save_##x
1352 #include "vbo_attrib_tmp.h"
1355 #define MAT( ATTR, N, face, params ) \
1357 if (face != GL_BACK) \
1358 MAT_ATTR( ATTR, N, params ); /* front */ \
1359 if (face != GL_FRONT) \
1360 MAT_ATTR( ATTR + 1, N, params ); /* back */ \
1365 * Save a glMaterial call found between glBegin/End.
1366 * glMaterial calls outside Begin/End are handled in dlist.c.
1368 static void GLAPIENTRY
1369 _save_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1371 GET_CURRENT_CONTEXT(ctx);
1373 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
1374 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(face)");
1380 MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
1383 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
1386 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
1389 MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
1392 if (*params < 0 || *params > ctx->Const.MaxShininess) {
1393 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glMaterial(shininess)");
1396 MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
1399 case GL_COLOR_INDEXES:
1400 MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
1402 case GL_AMBIENT_AND_DIFFUSE:
1403 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
1404 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
1407 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(pname)");
1414 vbo_install_save_vtxfmt(struct gl_context *ctx);
1417 /* Cope with EvalCoord/CallList called within a begin/end object:
1418 * -- Flush current buffer
1419 * -- Fallback to opcodes for the rest of the begin/end object.
1422 dlist_fallback(struct gl_context *ctx)
1424 struct vbo_save_context *save = &vbo_context(ctx)->save;
1426 if (save->vertex_store->used || save->prim_store->used) {
1427 if (save->prim_store->used > 0 && save->vertex_store->used > 0) {
1428 assert(save->vertex_size);
1429 /* Close off in-progress primitive. */
1430 GLint i = save->prim_store->used - 1;
1431 save->prim_store->prims[i].count =
1432 get_vertex_count(save) -
1433 save->prim_store->prims[i].start;
1436 /* Need to replay this display list with loopback,
1437 * unfortunately, otherwise this primitive won't be handled
1440 save->dangling_attr_ref = GL_TRUE;
1442 compile_vertex_list(ctx);
1445 copy_to_current(ctx);
1447 if (save->out_of_memory) {
1448 vbo_install_save_vtxfmt_noop(ctx);
1451 _mesa_install_save_vtxfmt(ctx);
1453 ctx->Driver.SaveNeedFlush = GL_FALSE;
1457 static void GLAPIENTRY
1458 _save_EvalCoord1f(GLfloat u)
1460 GET_CURRENT_CONTEXT(ctx);
1461 dlist_fallback(ctx);
1462 CALL_EvalCoord1f(ctx->Save, (u));
1465 static void GLAPIENTRY
1466 _save_EvalCoord1fv(const GLfloat * v)
1468 GET_CURRENT_CONTEXT(ctx);
1469 dlist_fallback(ctx);
1470 CALL_EvalCoord1fv(ctx->Save, (v));
1473 static void GLAPIENTRY
1474 _save_EvalCoord2f(GLfloat u, GLfloat v)
1476 GET_CURRENT_CONTEXT(ctx);
1477 dlist_fallback(ctx);
1478 CALL_EvalCoord2f(ctx->Save, (u, v));
1481 static void GLAPIENTRY
1482 _save_EvalCoord2fv(const GLfloat * v)
1484 GET_CURRENT_CONTEXT(ctx);
1485 dlist_fallback(ctx);
1486 CALL_EvalCoord2fv(ctx->Save, (v));
1489 static void GLAPIENTRY
1490 _save_EvalPoint1(GLint i)
1492 GET_CURRENT_CONTEXT(ctx);
1493 dlist_fallback(ctx);
1494 CALL_EvalPoint1(ctx->Save, (i));
1497 static void GLAPIENTRY
1498 _save_EvalPoint2(GLint i, GLint j)
1500 GET_CURRENT_CONTEXT(ctx);
1501 dlist_fallback(ctx);
1502 CALL_EvalPoint2(ctx->Save, (i, j));
1505 static void GLAPIENTRY
1506 _save_CallList(GLuint l)
1508 GET_CURRENT_CONTEXT(ctx);
1509 dlist_fallback(ctx);
1510 CALL_CallList(ctx->Save, (l));
1513 static void GLAPIENTRY
1514 _save_CallLists(GLsizei n, GLenum type, const GLvoid * v)
1516 GET_CURRENT_CONTEXT(ctx);
1517 dlist_fallback(ctx);
1518 CALL_CallLists(ctx->Save, (n, type, v));
1524 * Called when a glBegin is getting compiled into a display list.
1525 * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
1528 vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode,
1529 bool no_current_update)
1531 struct vbo_save_context *save = &vbo_context(ctx)->save;
1532 const GLuint i = save->prim_store->used++;
1534 ctx->Driver.CurrentSavePrimitive = mode;
1536 if (!save->prim_store || i >= save->prim_store->size) {
1537 save->prim_store = realloc_prim_store(save->prim_store, i * 2);
1539 save->prim_store->prims[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK;
1540 save->prim_store->prims[i].begin = 1;
1541 save->prim_store->prims[i].end = 0;
1542 save->prim_store->prims[i].start = get_vertex_count(save);
1543 save->prim_store->prims[i].count = 0;
1545 save->no_current_update = no_current_update;
1547 vbo_install_save_vtxfmt(ctx);
1549 /* We need to call vbo_save_SaveFlushVertices() if there's state change */
1550 ctx->Driver.SaveNeedFlush = GL_TRUE;
1554 static void GLAPIENTRY
1557 GET_CURRENT_CONTEXT(ctx);
1558 struct vbo_save_context *save = &vbo_context(ctx)->save;
1559 const GLint i = save->prim_store->used - 1;
1561 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
1562 save->prim_store->prims[i].end = 1;
1563 save->prim_store->prims[i].count = (get_vertex_count(save) - save->prim_store->prims[i].start);
1565 /* Swap out this vertex format while outside begin/end. Any color,
1566 * etc. received between here and the next begin will be compiled
1569 if (save->out_of_memory) {
1570 vbo_install_save_vtxfmt_noop(ctx);
1573 _mesa_install_save_vtxfmt(ctx);
1578 static void GLAPIENTRY
1579 _save_Begin(GLenum mode)
1581 GET_CURRENT_CONTEXT(ctx);
1583 _mesa_compile_error(ctx, GL_INVALID_OPERATION, "Recursive glBegin");
1587 static void GLAPIENTRY
1588 _save_PrimitiveRestartNV(void)
1590 GET_CURRENT_CONTEXT(ctx);
1591 struct vbo_save_context *save = &vbo_context(ctx)->save;
1593 if (save->prim_store->used == 0) {
1594 /* We're not inside a glBegin/End pair, so calling glPrimitiverRestartNV
1597 _mesa_compile_error(ctx, GL_INVALID_OPERATION,
1598 "glPrimitiveRestartNV called outside glBegin/End");
1600 /* get current primitive mode */
1601 GLenum curPrim = save->prim_store->prims[save->prim_store->used - 1].mode;
1602 bool no_current_update = save->no_current_update;
1604 /* restart primitive */
1605 CALL_End(ctx->CurrentServerDispatch, ());
1606 vbo_save_NotifyBegin(ctx, curPrim, no_current_update);
1611 /* Unlike the functions above, these are to be hooked into the vtxfmt
1612 * maintained in ctx->ListState, active when the list is known or
1613 * suspected to be outside any begin/end primitive.
1614 * Note: OBE = Outside Begin/End
1617 save_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1619 GET_CURRENT_CONTEXT(ctx);
1620 struct _glapi_table *dispatch = ctx->CurrentServerDispatch;
1622 vbo_save_NotifyBegin(ctx, GL_QUADS, false);
1623 CALL_Vertex2f(dispatch, (x1, y1));
1624 CALL_Vertex2f(dispatch, (x2, y1));
1625 CALL_Vertex2f(dispatch, (x2, y2));
1626 CALL_Vertex2f(dispatch, (x1, y2));
1627 CALL_End(dispatch, ());
1632 save_Rectdv(const GLdouble *v1, const GLdouble *v2)
1634 save_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
1638 save_Rectfv(const GLfloat *v1, const GLfloat *v2)
1640 save_Rectf(v1[0], v1[1], v2[0], v2[1]);
1644 save_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
1646 save_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
1650 save_Rectiv(const GLint *v1, const GLint *v2)
1652 save_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
1656 save_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1658 save_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
1662 save_Rectsv(const GLshort *v1, const GLshort *v2)
1664 save_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
1668 save_DrawArrays(GLenum mode, GLint start, GLsizei count)
1670 GET_CURRENT_CONTEXT(ctx);
1671 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1672 struct vbo_save_context *save = &vbo_context(ctx)->save;
1675 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1676 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)");
1680 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count<0)");
1684 if (save->out_of_memory)
1687 grow_vertex_storage(ctx, count);
1689 /* Make sure to process any VBO binding changes */
1690 _mesa_update_state(ctx);
1692 _mesa_vao_map_arrays(ctx, vao, GL_MAP_READ_BIT);
1694 vbo_save_NotifyBegin(ctx, mode, true);
1696 for (i = 0; i < count; i++)
1697 _mesa_array_element(ctx, start + i);
1698 CALL_End(ctx->CurrentServerDispatch, ());
1700 _mesa_vao_unmap_arrays(ctx, vao);
1705 save_MultiDrawArrays(GLenum mode, const GLint *first,
1706 const GLsizei *count, GLsizei primcount)
1708 GET_CURRENT_CONTEXT(ctx);
1711 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1712 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMultiDrawArrays(mode)");
1716 if (primcount < 0) {
1717 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1718 "glMultiDrawArrays(primcount<0)");
1722 unsigned vertcount = 0;
1723 for (i = 0; i < primcount; i++) {
1725 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1726 "glMultiDrawArrays(count[i]<0)");
1729 vertcount += count[i];
1732 grow_vertex_storage(ctx, vertcount);
1734 for (i = 0; i < primcount; i++) {
1736 save_DrawArrays(mode, first[i], count[i]);
1743 array_element(struct gl_context *ctx,
1744 GLint basevertex, GLuint elt, unsigned index_size_shift)
1746 /* Section 10.3.5 Primitive Restart:
1748 * When one of the *BaseVertex drawing commands specified in section 10.5
1749 * is used, the primitive restart comparison occurs before the basevertex
1750 * offset is added to the array index.
1752 /* If PrimitiveRestart is enabled and the index is the RestartIndex
1753 * then we call PrimitiveRestartNV and return.
1755 if (ctx->Array._PrimitiveRestart[index_size_shift] &&
1756 elt == ctx->Array._RestartIndex[index_size_shift]) {
1757 CALL_PrimitiveRestartNV(ctx->CurrentServerDispatch, ());
1761 _mesa_array_element(ctx, basevertex + elt);
1765 /* Could do better by copying the arrays and element list intact and
1766 * then emitting an indexed prim at runtime.
1769 save_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1770 const GLvoid * indices, GLint basevertex)
1772 GET_CURRENT_CONTEXT(ctx);
1773 struct vbo_save_context *save = &vbo_context(ctx)->save;
1774 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1775 struct gl_buffer_object *indexbuf = vao->IndexBufferObj;
1778 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1779 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)");
1783 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
1786 if (type != GL_UNSIGNED_BYTE &&
1787 type != GL_UNSIGNED_SHORT &&
1788 type != GL_UNSIGNED_INT) {
1789 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
1793 if (save->out_of_memory)
1796 grow_vertex_storage(ctx, count);
1798 /* Make sure to process any VBO binding changes */
1799 _mesa_update_state(ctx);
1801 _mesa_vao_map(ctx, vao, GL_MAP_READ_BIT);
1805 ADD_POINTERS(indexbuf->Mappings[MAP_INTERNAL].Pointer, indices);
1807 vbo_save_NotifyBegin(ctx, mode, true);
1810 case GL_UNSIGNED_BYTE:
1811 for (i = 0; i < count; i++)
1812 array_element(ctx, basevertex, ((GLubyte *) indices)[i], 0);
1814 case GL_UNSIGNED_SHORT:
1815 for (i = 0; i < count; i++)
1816 array_element(ctx, basevertex, ((GLushort *) indices)[i], 1);
1818 case GL_UNSIGNED_INT:
1819 for (i = 0; i < count; i++)
1820 array_element(ctx, basevertex, ((GLuint *) indices)[i], 2);
1823 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)");
1827 CALL_End(ctx->CurrentServerDispatch, ());
1829 _mesa_vao_unmap(ctx, vao);
1833 save_DrawElements(GLenum mode, GLsizei count, GLenum type,
1834 const GLvoid * indices)
1836 save_DrawElementsBaseVertex(mode, count, type, indices, 0);
1841 save_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
1842 GLsizei count, GLenum type,
1843 const GLvoid * indices)
1845 GET_CURRENT_CONTEXT(ctx);
1846 struct vbo_save_context *save = &vbo_context(ctx)->save;
1848 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1849 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)");
1853 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1854 "glDrawRangeElements(count<0)");
1857 if (type != GL_UNSIGNED_BYTE &&
1858 type != GL_UNSIGNED_SHORT &&
1859 type != GL_UNSIGNED_INT) {
1860 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)");
1864 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1865 "glDrawRangeElements(end < start)");
1869 if (save->out_of_memory)
1872 save_DrawElements(mode, count, type, indices);
1877 save_MultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type,
1878 const GLvoid * const *indices, GLsizei primcount)
1880 GET_CURRENT_CONTEXT(ctx);
1881 struct _glapi_table *dispatch = ctx->CurrentServerDispatch;
1885 for (i = 0; i < primcount; i++) {
1886 vertcount += count[i];
1888 grow_vertex_storage(ctx, vertcount);
1890 for (i = 0; i < primcount; i++) {
1892 CALL_DrawElements(dispatch, (mode, count[i], type, indices[i]));
1899 save_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
1901 const GLvoid * const *indices,
1903 const GLint *basevertex)
1905 GET_CURRENT_CONTEXT(ctx);
1906 struct _glapi_table *dispatch = ctx->CurrentServerDispatch;
1910 for (i = 0; i < primcount; i++) {
1911 vertcount += count[i];
1913 grow_vertex_storage(ctx, vertcount);
1915 for (i = 0; i < primcount; i++) {
1917 CALL_DrawElementsBaseVertex(dispatch, (mode, count[i], type,
1926 vbo_install_save_vtxfmt(struct gl_context *ctx)
1928 #define NAME_AE(x) _mesa_##x
1929 #define NAME_CALLLIST(x) _save_##x
1930 #define NAME(x) _save_##x
1931 #define NAME_ES(x) _save_##x
1933 struct _glapi_table *tab = ctx->Save;
1934 #include "api_vtxfmt_init.h"
1939 vbo_save_SaveFlushVertices(struct gl_context *ctx)
1941 struct vbo_save_context *save = &vbo_context(ctx)->save;
1943 /* Noop when we are actually active:
1945 if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX)
1948 if (save->vertex_store->used || save->prim_store->used)
1949 compile_vertex_list(ctx);
1951 copy_to_current(ctx);
1953 ctx->Driver.SaveNeedFlush = GL_FALSE;
1958 * Called from glNewList when we're starting to compile a display list.
1961 vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode)
1963 struct vbo_save_context *save = &vbo_context(ctx)->save;
1968 if (!save->prim_store)
1969 save->prim_store = realloc_prim_store(NULL, 8);
1971 if (!save->vertex_store)
1972 save->vertex_store = CALLOC_STRUCT(vbo_save_vertex_store);
1975 ctx->Driver.SaveNeedFlush = GL_FALSE;
1980 * Called from glEndList when we're finished compiling a display list.
1983 vbo_save_EndList(struct gl_context *ctx)
1985 struct vbo_save_context *save = &vbo_context(ctx)->save;
1987 /* EndList called inside a (saved) Begin/End pair?
1989 if (_mesa_inside_dlist_begin_end(ctx)) {
1990 if (save->prim_store->used > 0) {
1991 GLint i = save->prim_store->used - 1;
1992 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
1993 save->prim_store->prims[i].end = 0;
1994 save->prim_store->prims[i].count = get_vertex_count(save) - save->prim_store->prims[i].start;
1997 /* Make sure this vertex list gets replayed by the "loopback"
2000 save->dangling_attr_ref = GL_TRUE;
2001 vbo_save_SaveFlushVertices(ctx);
2003 /* Swap out this vertex format while outside begin/end. Any color,
2004 * etc. received between here and the next begin will be compiled
2007 _mesa_install_save_vtxfmt(ctx);
2010 assert(save->vertex_size == 0);
2014 * Called during context creation/init.
2017 current_init(struct gl_context *ctx)
2019 struct vbo_save_context *save = &vbo_context(ctx)->save;
2022 for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_EDGEFLAG; i++) {
2023 const GLuint j = i - VBO_ATTRIB_POS;
2024 assert(j < VERT_ATTRIB_MAX);
2025 save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j];
2026 save->current[i] = (fi_type *) ctx->ListState.CurrentAttrib[j];
2029 for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) {
2030 const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL;
2031 assert(j < MAT_ATTRIB_MAX);
2032 save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
2033 save->current[i] = (fi_type *) ctx->ListState.CurrentMaterial[j];
2039 * Initialize the display list compiler. Called during context creation.
2042 vbo_save_api_init(struct vbo_save_context *save)
2044 struct gl_context *ctx = gl_context_from_vbo_save(save);