1 /**************************************************************************
3 Copyright 2002-2008 VMware, Inc.
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
11 license, and/or sell copies of the Software, and to permit persons to whom
12 the Software is furnished to do so, subject to the following conditions:
14 The above copyright notice and this permission notice (including the next
15 paragraph) shall be included in all copies or substantial portions of the
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 VMWARE AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
22 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keithw@vmware.com>
35 /* Display list compiler attempts to store lists of vertices with the
36 * same vertex layout. Additionally it attempts to minimize the need
37 * for execute-time fixup of these vertex lists, allowing them to be
40 * There are still some circumstances where this can be thwarted, for
41 * example by building a list that consists of one very long primitive
42 * (eg Begin(Triangles), 1000 vertices, End), and calling that list
43 * from inside a different begin/end object (Begin(Lines), CallList,
46 * In that case the code will have to replay the list as individual
47 * commands through the Exec dispatch table, or fix up the copied
48 * vertices at execute-time.
50 * The other case where fixup is required is when a vertex attribute
51 * is introduced in the middle of a primitive. Eg:
53 * TexCoord1f() Vertex2f()
54 * TexCoord1f() Color3f() Vertex2f()
57 * If the current value of Color isn't known at compile-time, this
58 * primitive will require fixup.
61 * The list compiler currently doesn't attempt to compile lists
62 * containing EvalCoord or EvalPoint commands. On encountering one of
63 * these, compilation falls back to opcodes.
65 * This could be improved to fallback only when a mix of EvalCoord and
66 * Vertex commands are issued within a single primitive.
70 #include "main/glheader.h"
71 #include "main/arrayobj.h"
72 #include "main/bufferobj.h"
73 #include "main/context.h"
74 #include "main/dlist.h"
75 #include "main/enums.h"
76 #include "main/eval.h"
77 #include "main/macros.h"
78 #include "main/draw_validate.h"
79 #include "main/api_arrayelt.h"
80 #include "main/vtxfmt.h"
81 #include "main/dispatch.h"
82 #include "main/state.h"
83 #include "main/varray.h"
84 #include "util/bitscan.h"
85 #include "util/u_memory.h"
86 #include "util/hash_table.h"
88 #include "gallium/include/pipe/p_state.h"
91 #include "vbo_private.h"
98 /* An interesting VBO number/name to help with debugging */
99 #define VBO_BUF_ID 12345
101 static void GLAPIENTRY
102 _save_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
104 static void GLAPIENTRY
105 _save_EvalCoord1f(GLfloat u);
107 static void GLAPIENTRY
108 _save_EvalCoord2f(GLfloat u, GLfloat v);
111 * NOTE: Old 'parity' issue is gone, but copying can still be
112 * wrong-footed on replay.
115 copy_vertices(struct gl_context *ctx,
116 const struct vbo_save_vertex_list *node,
117 const fi_type * src_buffer)
119 struct vbo_save_context *save = &vbo_context(ctx)->save;
120 struct _mesa_prim *prim = &node->cold->prims[node->cold->prim_count - 1];
121 GLuint sz = save->vertex_size;
122 const fi_type *src = src_buffer + prim->start * sz;
123 fi_type *dst = save->copied.buffer;
128 return vbo_copy_vertices(ctx, prim->mode, prim->start, &prim->count,
129 prim->begin, sz, true, dst, src);
133 static struct vbo_save_vertex_store *
134 realloc_vertex_store(struct vbo_save_vertex_store *store, uint32_t vertex_size, int vertex_count)
137 store = CALLOC_STRUCT(vbo_save_vertex_store);
139 int new_size = MAX2(vertex_count * vertex_size, VBO_SAVE_BUFFER_SIZE) * sizeof(GLfloat);
140 if (new_size > store->buffer_in_ram_size) {
141 store->buffer_in_ram_size = new_size;
142 store->buffer_in_ram = realloc(store->buffer_in_ram, store->buffer_in_ram_size);
149 static struct vbo_save_primitive_store *
150 realloc_prim_store(struct vbo_save_primitive_store *store, int prim_count)
153 store = CALLOC_STRUCT(vbo_save_primitive_store);
154 uint32_t old_size = store->size;
155 store->size = MAX3(store->size, prim_count, VBO_SAVE_PRIM_SIZE);
156 store->prims = realloc(store->prims, store->size * sizeof(struct _mesa_prim));
157 memset(&store->prims[old_size], 0, (store->size - old_size) * sizeof(struct _mesa_prim));
164 reset_counters(struct gl_context *ctx)
166 struct vbo_save_context *save = &vbo_context(ctx)->save;
168 save->vertex_store->used = 0;
170 if (save->vertex_size)
171 save->max_vert = save->vertex_store->buffer_in_ram_size / (sizeof(float) * save->vertex_size);
175 save->prim_store->used = 0;
176 save->vert_count = 0;
177 save->dangling_attr_ref = GL_FALSE;
181 * For a list of prims, try merging prims that can just be extensions of the
185 merge_prims(struct gl_context *ctx, struct _mesa_prim *prim_list,
189 struct _mesa_prim *prev_prim = prim_list;
191 for (i = 1; i < *prim_count; i++) {
192 struct _mesa_prim *this_prim = prim_list + i;
194 vbo_try_prim_conversion(&this_prim->mode, &this_prim->count);
196 if (vbo_merge_draws(ctx, true,
197 prev_prim->mode, this_prim->mode,
198 prev_prim->start, this_prim->start,
199 &prev_prim->count, this_prim->count,
200 prev_prim->basevertex, this_prim->basevertex,
202 this_prim->begin, this_prim->end)) {
203 /* We've found a prim that just extend the previous one. Tack it
204 * onto the previous one, and let this primitive struct get dropped.
209 /* If any previous primitives have been dropped, then we need to copy
210 * this later one into the next available slot.
213 if (prev_prim != this_prim)
214 *prev_prim = *this_prim;
217 *prim_count = prev_prim - prim_list + 1;
222 * Convert GL_LINE_LOOP primitive into GL_LINE_STRIP so that drivers
223 * don't have to worry about handling the _mesa_prim::begin/end flags.
224 * See https://bugs.freedesktop.org/show_bug.cgi?id=81174
227 convert_line_loop_to_strip(struct vbo_save_context *save,
228 struct vbo_save_vertex_list *node)
230 struct _mesa_prim *prim = &node->cold->prims[node->cold->prim_count - 1];
232 assert(prim->mode == GL_LINE_LOOP);
235 /* Copy the 0th vertex to end of the buffer and extend the
236 * vertex count by one to finish the line loop.
238 const GLuint sz = save->vertex_size;
240 const fi_type *src = save->vertex_store->buffer_in_ram + prim->start * sz;
242 fi_type *dst = save->vertex_store->buffer_in_ram + (prim->start + prim->count) * sz;
244 memcpy(dst, src, sz * sizeof(float));
247 node->cold->vertex_count++;
249 save->vertex_store->used += sz;
253 /* Drawing the second or later section of a long line loop.
254 * Skip the 0th vertex.
260 prim->mode = GL_LINE_STRIP;
264 /* Compare the present vao if it has the same setup. */
266 compare_vao(gl_vertex_processing_mode mode,
267 const struct gl_vertex_array_object *vao,
268 const struct gl_buffer_object *bo, GLintptr buffer_offset,
269 GLuint stride, GLbitfield64 vao_enabled,
270 const GLubyte size[VBO_ATTRIB_MAX],
271 const GLenum16 type[VBO_ATTRIB_MAX],
272 const GLuint offset[VBO_ATTRIB_MAX])
277 /* If the enabled arrays are not the same we are not equal. */
278 if (vao_enabled != vao->Enabled)
281 /* Check the buffer binding at 0 */
282 if (vao->BufferBinding[0].BufferObj != bo)
284 /* BufferBinding[0].Offset != buffer_offset is checked per attribute */
285 if (vao->BufferBinding[0].Stride != stride)
287 assert(vao->BufferBinding[0].InstanceDivisor == 0);
289 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space */
290 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
292 /* Now check the enabled arrays */
293 GLbitfield mask = vao_enabled;
295 const int attr = u_bit_scan(&mask);
296 const unsigned char vbo_attr = vao_to_vbo_map[attr];
297 const GLenum16 tp = type[vbo_attr];
298 const GLintptr off = offset[vbo_attr] + buffer_offset;
299 const struct gl_array_attributes *attrib = &vao->VertexAttrib[attr];
300 if (attrib->RelativeOffset + vao->BufferBinding[0].Offset != off)
302 if (attrib->Format.Type != tp)
304 if (attrib->Format.Size != size[vbo_attr])
306 assert(attrib->Format.Format == GL_RGBA);
307 assert(attrib->Format.Normalized == GL_FALSE);
308 assert(attrib->Format.Integer == vbo_attrtype_to_integer_flag(tp));
309 assert(attrib->Format.Doubles == vbo_attrtype_to_double_flag(tp));
310 assert(attrib->BufferBindingIndex == 0);
317 /* Create or reuse the vao for the vertex processing mode. */
319 update_vao(struct gl_context *ctx,
320 gl_vertex_processing_mode mode,
321 struct gl_vertex_array_object **vao,
322 struct gl_buffer_object *bo, GLintptr buffer_offset,
323 GLuint stride, GLbitfield64 vbo_enabled,
324 const GLubyte size[VBO_ATTRIB_MAX],
325 const GLenum16 type[VBO_ATTRIB_MAX],
326 const GLuint offset[VBO_ATTRIB_MAX])
328 /* Compute the bitmasks of vao_enabled arrays */
329 GLbitfield vao_enabled = _vbo_get_vao_enabled_from_vbo(mode, vbo_enabled);
332 * Check if we can possibly reuse the exisiting one.
333 * In the long term we should reset them when something changes.
335 if (compare_vao(mode, *vao, bo, buffer_offset, stride,
336 vao_enabled, size, type, offset))
339 /* The initial refcount is 1 */
340 _mesa_reference_vao(ctx, vao, NULL);
341 *vao = _mesa_new_vao(ctx, ~((GLuint)0));
344 * assert(stride <= ctx->Const.MaxVertexAttribStride);
345 * MaxVertexAttribStride is not set for drivers that does not
346 * expose GL 44 or GLES 31.
349 /* Bind the buffer object at binding point 0 */
350 _mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride, false,
353 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
354 * Note that the position/generic0 aliasing is done in the VAO.
356 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
357 /* Now set the enable arrays */
358 GLbitfield mask = vao_enabled;
360 const int vao_attr = u_bit_scan(&mask);
361 const GLubyte vbo_attr = vao_to_vbo_map[vao_attr];
362 assert(offset[vbo_attr] <= ctx->Const.MaxVertexAttribRelativeOffset);
364 _vbo_set_attrib_format(ctx, *vao, vao_attr, buffer_offset,
365 size[vbo_attr], type[vbo_attr], offset[vbo_attr]);
366 _mesa_vertex_attrib_binding(ctx, *vao, vao_attr, 0);
368 _mesa_enable_vertex_array_attribs(ctx, *vao, vao_enabled);
369 assert(vao_enabled == (*vao)->Enabled);
370 assert((vao_enabled & ~(*vao)->VertexAttribBufferMask) == 0);
372 /* Finalize and freeze the VAO */
373 _mesa_set_vao_immutable(ctx, *vao);
378 realloc_storage(struct gl_context *ctx, int prim_count, int vertex_count)
380 struct vbo_save_context *save = &vbo_context(ctx)->save;
381 if (vertex_count >= 0)
382 save->vertex_store = realloc_vertex_store(save->vertex_store, save->vertex_size, vertex_count);
385 save->prim_store = realloc_prim_store(save->prim_store, prim_count);
389 unsigned vertex_size;
390 fi_type *vertex_attributes;
393 static uint32_t _hash_vertex_key(const void *key)
395 struct vertex_key *k = (struct vertex_key*)key;
396 unsigned sz = k->vertex_size;
398 return _mesa_hash_data(k->vertex_attributes, sz * sizeof(float));
401 static bool _compare_vertex_key(const void *key1, const void *key2)
403 struct vertex_key *k1 = (struct vertex_key*)key1;
404 struct vertex_key *k2 = (struct vertex_key*)key2;
405 /* All the compared vertices are going to be drawn with the same VAO,
406 * so we can compare the attributes. */
407 assert (k1->vertex_size == k2->vertex_size);
408 return memcmp(k1->vertex_attributes,
409 k2->vertex_attributes,
410 k1->vertex_size * sizeof(float)) == 0;
413 static void _free_entry(struct hash_entry *entry)
415 free((void*)entry->key);
418 /* Add vertex to the vertex buffer and return its index. If this vertex is a duplicate
419 * of an existing vertex, return the original index instead.
422 add_vertex(struct vbo_save_context *save, struct hash_table *hash_to_index,
423 uint32_t index, fi_type *new_buffer, uint32_t *max_index)
425 /* If vertex deduplication is disabled return the original index. */
429 fi_type *vert = save->vertex_store->buffer_in_ram + save->vertex_size * index;
431 struct vertex_key *key = malloc(sizeof(struct vertex_key));
432 key->vertex_size = save->vertex_size;
433 key->vertex_attributes = vert;
435 struct hash_entry *entry = _mesa_hash_table_search(hash_to_index, key);
438 /* We found an existing vertex with the same hash, return its index. */
439 return (uintptr_t) entry->data;
441 /* This is a new vertex. Determine a new index and copy its attributes to the vertex
442 * buffer. Note that 'new_buffer' is created at each list compilation so we write vertices
443 * starting at index 0.
445 uint32_t n = _mesa_hash_table_num_entries(hash_to_index);
446 *max_index = MAX2(n, *max_index);
448 memcpy(&new_buffer[save->vertex_size * n],
450 save->vertex_size * sizeof(fi_type));
452 _mesa_hash_table_insert(hash_to_index, key, (void*)(uintptr_t)(n));
454 /* The index buffer is shared between list compilations, so add the base index to get
463 * Insert the active immediate struct onto the display list currently
467 compile_vertex_list(struct gl_context *ctx)
469 struct vbo_save_context *save = &vbo_context(ctx)->save;
470 struct vbo_save_vertex_list *node;
472 /* Allocate space for this structure in the display list currently
475 node = (struct vbo_save_vertex_list *)
476 _mesa_dlist_alloc_vertex_list(ctx, !save->dangling_attr_ref && !save->no_current_update);
481 memset(node, 0, sizeof(struct vbo_save_vertex_list));
482 node->cold = calloc(1, sizeof(*node->cold));
484 /* Make sure the pointer is aligned to the size of a pointer */
485 assert((GLintptr) node % sizeof(void *) == 0);
487 const GLsizei stride = save->vertex_size*sizeof(GLfloat);
489 node->cold->vertex_count = save->vert_count;
490 node->cold->wrap_count = save->copied.nr;
491 node->cold->prims = malloc(sizeof(struct _mesa_prim) * save->prim_store->used);
492 memcpy(node->cold->prims, save->prim_store->prims, sizeof(struct _mesa_prim) * save->prim_store->used);
493 node->cold->ib.obj = NULL;
494 node->cold->prim_count = save->prim_store->used;
496 if (save->no_current_update) {
497 node->cold->current_data = NULL;
500 GLuint current_size = save->vertex_size - save->attrsz[0];
501 node->cold->current_data = NULL;
504 node->cold->current_data = malloc(current_size * sizeof(GLfloat));
505 if (node->cold->current_data) {
506 const char *buffer = (const char *)save->vertex_store->buffer_in_ram;
507 unsigned attr_offset = save->attrsz[0] * sizeof(GLfloat);
508 unsigned vertex_offset = 0;
510 if (node->cold->vertex_count)
511 vertex_offset = (node->cold->vertex_count - 1) * stride;
513 memcpy(node->cold->current_data, buffer + vertex_offset + attr_offset,
514 current_size * sizeof(GLfloat));
516 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Current value allocation");
521 assert(save->attrsz[VBO_ATTRIB_POS] != 0 || node->cold->vertex_count == 0);
523 if (save->dangling_attr_ref)
524 ctx->ListState.Current.UseLoopback = true;
526 /* Copy duplicated vertices
528 save->copied.nr = copy_vertices(ctx, node, save->vertex_store->buffer_in_ram);
530 if (node->cold->prims[node->cold->prim_count - 1].mode == GL_LINE_LOOP) {
531 convert_line_loop_to_strip(save, node);
534 merge_prims(ctx, node->cold->prims, &node->cold->prim_count);
536 GLintptr buffer_offset = 0;
537 GLuint start_offset = 0;
539 /* Create an index buffer. */
540 node->cold->min_index = node->cold->max_index = 0;
541 if (save->vert_count == 0 || node->cold->prim_count == 0)
544 /* We won't modify node->prims, so use a const alias to avoid unintended
546 const struct _mesa_prim *original_prims = node->cold->prims;
548 int end = original_prims[node->cold->prim_count - 1].start +
549 original_prims[node->cold->prim_count - 1].count;
550 int total_vert_count = end - original_prims[0].start;
552 node->cold->min_index = node->cold->prims[0].start;
553 node->cold->max_index = end - 1;
555 /* Estimate for the worst case: all prims are line strips (the +1 is because
556 * wrap_buffers may call use but the last primitive may not be complete) */
557 int max_indices_count = MAX2(total_vert_count * 2 - (node->cold->prim_count * 2) + 1,
560 int size = max_indices_count * sizeof(uint32_t);
561 uint32_t* indices = (uint32_t*) malloc(size);
562 struct _mesa_prim *merged_prims = NULL;
565 struct hash_table *vertex_to_index = NULL;
566 fi_type *temp_vertices_buffer = NULL;
568 /* The loopback replay code doesn't use the index buffer, so we can't
569 * dedup vertices in this case.
571 if (!ctx->ListState.Current.UseLoopback) {
572 vertex_to_index = _mesa_hash_table_create(NULL, _hash_vertex_key, _compare_vertex_key);
573 temp_vertices_buffer = malloc(save->vertex_store->buffer_in_ram_size);
576 uint32_t max_index = 0;
578 int last_valid_prim = -1;
579 /* Construct indices array. */
580 for (unsigned i = 0; i < node->cold->prim_count; i++) {
581 assert(original_prims[i].basevertex == 0);
582 GLubyte mode = original_prims[i].mode;
584 int vertex_count = original_prims[i].count;
589 /* Line strips may get converted to lines */
590 if (mode == GL_LINE_STRIP)
593 /* If 2 consecutive prims use the same mode => merge them. */
594 bool merge_prims = last_valid_prim >= 0 &&
595 mode == merged_prims[last_valid_prim].mode &&
596 mode != GL_LINE_LOOP && mode != GL_TRIANGLE_FAN &&
597 mode != GL_QUAD_STRIP && mode != GL_POLYGON &&
600 /* To be able to merge consecutive triangle strips we need to insert
601 * a degenerate triangle.
604 mode == GL_TRIANGLE_STRIP) {
605 /* Insert a degenerate triangle */
606 assert(merged_prims[last_valid_prim].mode == GL_TRIANGLE_STRIP);
607 unsigned tri_count = merged_prims[last_valid_prim].count - 2;
609 indices[idx] = indices[idx - 1];
610 indices[idx + 1] = add_vertex(save, vertex_to_index, original_prims[i].start,
611 temp_vertices_buffer, &max_index);
613 merged_prims[last_valid_prim].count += 2;
616 /* Add another index to preserve winding order */
617 indices[idx++] = add_vertex(save, vertex_to_index, original_prims[i].start,
618 temp_vertices_buffer, &max_index);
619 merged_prims[last_valid_prim].count++;
625 /* Convert line strips to lines if it'll allow if the previous
626 * prim mode is GL_LINES (so merge_prims is true) or if the next
627 * primitive mode is GL_LINES or GL_LINE_LOOP.
629 if (original_prims[i].mode == GL_LINE_STRIP &&
631 (i < node->cold->prim_count - 1 &&
632 (original_prims[i + 1].mode == GL_LINE_STRIP ||
633 original_prims[i + 1].mode == GL_LINES)))) {
634 for (unsigned j = 0; j < vertex_count; j++) {
635 indices[idx++] = add_vertex(save, vertex_to_index, original_prims[i].start + j,
636 temp_vertices_buffer, &max_index);
637 /* Repeat all but the first/last indices. */
638 if (j && j != vertex_count - 1) {
639 indices[idx++] = add_vertex(save, vertex_to_index, original_prims[i].start + j,
640 temp_vertices_buffer, &max_index);
644 /* We didn't convert to LINES, so restore the original mode */
645 mode = original_prims[i].mode;
647 for (unsigned j = 0; j < vertex_count; j++) {
648 indices[idx++] = add_vertex(save, vertex_to_index, original_prims[i].start + j,
649 temp_vertices_buffer, &max_index);
654 /* Update vertex count. */
655 merged_prims[last_valid_prim].count += idx - start;
657 /* Keep this primitive */
658 last_valid_prim += 1;
659 assert(last_valid_prim <= i);
660 merged_prims = realloc(merged_prims, (1 + last_valid_prim) * sizeof(struct _mesa_prim));
661 merged_prims[last_valid_prim] = original_prims[i];
662 merged_prims[last_valid_prim].start = start;
663 merged_prims[last_valid_prim].count = idx - start;
665 merged_prims[last_valid_prim].mode = mode;
668 assert(idx > 0 && idx <= max_indices_count);
670 unsigned merged_prim_count = last_valid_prim + 1;
671 node->cold->ib.ptr = NULL;
672 node->cold->ib.count = idx;
673 node->cold->ib.index_size_shift = (GL_UNSIGNED_INT - GL_UNSIGNED_BYTE) >> 1;
675 /* How many bytes do we need to store the indices and the vertices */
676 total_vert_count = vertex_to_index ? (max_index + 1) : idx;
677 unsigned total_bytes_needed = idx * sizeof(uint32_t) +
678 total_vert_count * save->vertex_size * sizeof(fi_type);
680 const GLintptr old_offset = save->VAO[0] ?
681 save->VAO[0]->BufferBinding[0].Offset + save->VAO[0]->VertexAttrib[VERT_ATTRIB_POS].RelativeOffset : 0;
682 if (old_offset != save->current_bo_bytes_used && stride > 0) {
683 GLintptr offset_diff = save->current_bo_bytes_used - old_offset;
684 while (offset_diff > 0 &&
685 save->current_bo_bytes_used < save->current_bo->Size &&
686 offset_diff % stride != 0) {
687 save->current_bo_bytes_used++;
688 offset_diff = save->current_bo_bytes_used - old_offset;
691 buffer_offset = save->current_bo_bytes_used;
693 /* Can we reuse the previous bo or should we allocate a new one? */
694 int available_bytes = save->current_bo ? save->current_bo->Size - save->current_bo_bytes_used : 0;
695 if (total_bytes_needed > available_bytes) {
696 if (save->current_bo)
697 _mesa_reference_buffer_object(ctx, &save->current_bo, NULL);
698 save->current_bo = ctx->Driver.NewBufferObject(ctx, VBO_BUF_ID + 1);
699 bool success = ctx->Driver.BufferData(ctx,
700 GL_ELEMENT_ARRAY_BUFFER_ARB,
701 MAX2(total_bytes_needed, VBO_SAVE_BUFFER_SIZE * sizeof(uint32_t)),
703 GL_STATIC_DRAW_ARB, GL_MAP_WRITE_BIT,
706 _mesa_reference_buffer_object(ctx, &save->current_bo, NULL);
707 _mesa_error(ctx, GL_OUT_OF_MEMORY, "IB allocation");
709 save->current_bo_bytes_used = 0;
710 available_bytes = save->current_bo->Size;
714 assert(old_offset <= buffer_offset);
715 const GLintptr offset_diff = buffer_offset - old_offset;
716 if (offset_diff > 0 && stride > 0 && offset_diff % stride == 0) {
717 /* The vertex size is an exact multiple of the buffer offset.
718 * This means that we can use zero-based vertex attribute pointers
719 * and specify the start of the primitive with the _mesa_prim::start
720 * field. This results in issuing several draw calls with identical
721 * vertex attribute information. This can result in fewer state
722 * changes in drivers. In particular, the Gallium CSO module will
723 * filter out redundant vertex buffer changes.
725 /* We cannot immediately update the primitives as some methods below
726 * still need the uncorrected start vertices
728 start_offset = offset_diff/stride;
729 assert(old_offset == buffer_offset - offset_diff);
730 buffer_offset = old_offset;
733 /* Correct the primitive starts, we can only do this here as copy_vertices
734 * and convert_line_loop_to_strip above consume the uncorrected starts.
735 * On the other hand the _vbo_loopback_vertex_list call below needs the
736 * primitives to be corrected already.
738 for (unsigned i = 0; i < node->cold->prim_count; i++) {
739 node->cold->prims[i].start += start_offset;
741 /* start_offset shifts vertices (so v[0] becomes v[start_offset]), so we have
742 * to apply this transformation to all indices and max_index.
744 for (unsigned i = 0; i < idx; i++)
745 indices[i] += start_offset;
746 max_index += start_offset;
749 _mesa_reference_buffer_object(ctx, &node->cold->ib.obj, save->current_bo);
751 /* Upload the vertices first (see buffer_offset) */
752 ctx->Driver.BufferSubData(ctx,
753 save->current_bo_bytes_used,
754 total_vert_count * save->vertex_size * sizeof(fi_type),
755 vertex_to_index ? temp_vertices_buffer : save->vertex_store->buffer_in_ram,
757 save->current_bo_bytes_used += total_vert_count * save->vertex_size * sizeof(fi_type);
759 if (vertex_to_index) {
760 _mesa_hash_table_destroy(vertex_to_index, _free_entry);
761 free(temp_vertices_buffer);
764 /* Since we're append the indices to an existing buffer, we need to adjust the start value of each
765 * primitive (not the indices themselves). */
766 save->current_bo_bytes_used += align(save->current_bo_bytes_used, 4) - save->current_bo_bytes_used;
767 int indices_offset = save->current_bo_bytes_used / 4;
768 for (int i = 0; i < merged_prim_count; i++) {
769 merged_prims[i].start += indices_offset;
772 /* Then upload the indices. */
773 if (node->cold->ib.obj) {
774 ctx->Driver.BufferSubData(ctx,
775 save->current_bo_bytes_used,
776 idx * sizeof(uint32_t),
779 save->current_bo_bytes_used += idx * sizeof(uint32_t);
781 node->cold->vertex_count = 0;
782 node->cold->prim_count = 0;
785 /* Prepare for DrawGallium */
786 memset(&node->merged.info, 0, sizeof(struct pipe_draw_info));
787 /* The other info fields will be updated in vbo_save_playback_vertex_list */
788 node->merged.info.index_size = 4;
789 node->merged.info.instance_count = 1;
790 node->merged.info.index.gl_bo = node->cold->ib.obj;
791 if (merged_prim_count == 1) {
792 node->merged.info.mode = merged_prims[0].mode;
793 node->merged.start_count.start = merged_prims[0].start;
794 node->merged.start_count.count = merged_prims[0].count;
795 node->merged.start_count.index_bias = 0;
796 node->merged.mode = NULL;
798 node->merged.mode = malloc(merged_prim_count * sizeof(unsigned char));
799 node->merged.start_counts = malloc(merged_prim_count * sizeof(struct pipe_draw_start_count_bias));
800 for (unsigned i = 0; i < merged_prim_count; i++) {
801 node->merged.start_counts[i].start = merged_prims[i].start;
802 node->merged.start_counts[i].count = merged_prims[i].count;
803 node->merged.start_counts[i].index_bias = 0;
804 node->merged.mode[i] = merged_prims[i].mode;
807 node->merged.num_draws = merged_prim_count;
808 if (node->merged.num_draws > 1) {
809 bool same_mode = true;
810 for (unsigned i = 1; i < node->merged.num_draws && same_mode; i++) {
811 same_mode = node->merged.mode[i] == node->merged.mode[0];
814 /* All primitives use the same mode, so we can simplify a bit */
815 node->merged.info.mode = node->merged.mode[0];
816 free(node->merged.mode);
817 node->merged.mode = NULL;
826 if (!save->current_bo) {
827 save->current_bo = ctx->Driver.NewBufferObject(ctx, VBO_BUF_ID + 1);
828 bool success = ctx->Driver.BufferData(ctx,
829 GL_ELEMENT_ARRAY_BUFFER_ARB,
830 VBO_SAVE_BUFFER_SIZE * sizeof(uint32_t),
832 GL_STATIC_DRAW_ARB, GL_MAP_WRITE_BIT,
836 GLuint offsets[VBO_ATTRIB_MAX];
837 for (unsigned i = 0, offset = 0; i < VBO_ATTRIB_MAX; ++i) {
839 offset += save->attrsz[i] * sizeof(GLfloat);
841 /* Create a pair of VAOs for the possible VERTEX_PROCESSING_MODEs
842 * Note that this may reuse the previous one of possible.
844 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) {
845 /* create or reuse the vao */
846 update_vao(ctx, vpm, &save->VAO[vpm],
847 save->current_bo, buffer_offset, stride,
848 save->enabled, save->attrsz, save->attrtype, offsets);
849 /* Reference the vao in the dlist */
850 node->VAO[vpm] = NULL;
851 _mesa_reference_vao(ctx, &node->VAO[vpm], save->VAO[vpm]);
855 /* Deal with GL_COMPILE_AND_EXECUTE:
857 if (ctx->ExecuteFlag) {
858 struct _glapi_table *dispatch = GET_DISPATCH();
860 _glapi_set_dispatch(ctx->Exec);
862 /* _vbo_loopback_vertex_list doesn't use the index buffer, so we have to
863 * use buffer_in_ram instead of current_bo which contains all vertices instead
864 * of the deduplicated vertices only in the !UseLoopback case.
866 * The problem is that the VAO offset is based on current_bo's layout,
867 * so we have to use a temp value.
869 struct gl_vertex_array_object *vao = node->VAO[VP_MODE_SHADER];
870 GLintptr original = vao->BufferBinding[0].Offset;
871 if (!ctx->ListState.Current.UseLoopback) {
872 GLintptr new_offset = 0;
873 /* 'start_offset' has been added to all primitives 'start', so undo it here. */
874 new_offset -= start_offset * stride;
875 vao->BufferBinding[0].Offset = new_offset;
877 _vbo_loopback_vertex_list(ctx, node, save->vertex_store->buffer_in_ram);
878 vao->BufferBinding[0].Offset = original;
880 _glapi_set_dispatch(dispatch);
883 /* Decide whether the storage structs are full, or can be used for
884 * the next vertex lists as well.
886 if (save->vertex_store->used >
887 save->vertex_store->buffer_in_ram_size / sizeof(float) - 16 * (save->vertex_size + 4)) {
888 realloc_storage(ctx, -1, 0);
891 /* Reset our structures for the next run of vertices:
898 * This is called when we fill a vertex buffer before we hit a glEnd().
900 * TODO -- If no new vertices have been stored, don't bother saving it.
903 wrap_buffers(struct gl_context *ctx)
905 struct vbo_save_context *save = &vbo_context(ctx)->save;
906 GLint i = save->prim_store->used - 1;
909 assert(i < (GLint) save->prim_store->size);
912 /* Close off in-progress primitive.
914 save->prim_store->prims[i].count = (save->vert_count - save->prim_store->prims[i].start);
915 mode = save->prim_store->prims[i].mode;
917 /* store the copied vertices, and allocate a new list.
919 compile_vertex_list(ctx);
921 /* Restart interrupted primitive
923 save->prim_store->prims[0].mode = mode;
924 save->prim_store->prims[0].begin = 0;
925 save->prim_store->prims[0].end = 0;
926 save->prim_store->prims[0].start = 0;
927 save->prim_store->prims[0].count = 0;
928 save->prim_store->used = 1;
933 * Called only when buffers are wrapped as the result of filling the
934 * vertex_store struct.
937 wrap_filled_vertex(struct gl_context *ctx)
939 struct vbo_save_context *save = &vbo_context(ctx)->save;
940 unsigned numComponents;
942 /* Emit a glEnd to close off the last vertex list.
946 /* Copy stored stored vertices to start of new list.
948 assert(save->max_vert - save->vert_count > save->copied.nr);
950 numComponents = save->copied.nr * save->vertex_size;
952 fi_type *buffer_ptr = save->vertex_store->buffer_in_ram;
955 numComponents * sizeof(fi_type));
956 assert(save->vertex_store->used == 0 && save->vert_count == 0);
957 save->vert_count = save->copied.nr;
958 save->vertex_store->used = numComponents;
963 copy_to_current(struct gl_context *ctx)
965 struct vbo_save_context *save = &vbo_context(ctx)->save;
966 GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
969 const int i = u_bit_scan64(&enabled);
970 assert(save->attrsz[i]);
972 if (save->attrtype[i] == GL_DOUBLE ||
973 save->attrtype[i] == GL_UNSIGNED_INT64_ARB)
974 memcpy(save->current[i], save->attrptr[i], save->attrsz[i] * sizeof(GLfloat));
976 COPY_CLEAN_4V_TYPE_AS_UNION(save->current[i], save->attrsz[i],
977 save->attrptr[i], save->attrtype[i]);
983 copy_from_current(struct gl_context *ctx)
985 struct vbo_save_context *save = &vbo_context(ctx)->save;
986 GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
989 const int i = u_bit_scan64(&enabled);
991 switch (save->attrsz[i]) {
993 save->attrptr[i][3] = save->current[i][3];
996 save->attrptr[i][2] = save->current[i][2];
999 save->attrptr[i][1] = save->current[i][1];
1002 save->attrptr[i][0] = save->current[i][0];
1005 unreachable("Unexpected vertex attribute size");
1012 * Called when we increase the size of a vertex attribute. For example,
1013 * if we've seen one or more glTexCoord2f() calls and now we get a
1014 * glTexCoord3f() call.
1015 * Flush existing data, set new attrib size, replay copied vertices.
1018 upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
1020 struct vbo_save_context *save = &vbo_context(ctx)->save;
1025 /* Store the current run of vertices, and emit a GL_END. Emit a
1026 * BEGIN in the new buffer.
1028 if (save->vert_count)
1031 assert(save->copied.nr == 0);
1033 /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
1034 * when the attribute already exists in the vertex and is having
1035 * its size increased.
1037 copy_to_current(ctx);
1041 oldsz = save->attrsz[attr];
1042 save->attrsz[attr] = newsz;
1043 save->enabled |= BITFIELD64_BIT(attr);
1045 save->vertex_size += newsz - oldsz;
1046 save->max_vert = ((save->vertex_store->buffer_in_ram_size / sizeof(float) -
1047 save->vertex_store->used) /
1049 save->vert_count = 0;
1051 /* Recalculate all the attrptr[] values:
1054 for (i = 0; i < VBO_ATTRIB_MAX; i++) {
1055 if (save->attrsz[i]) {
1056 save->attrptr[i] = tmp;
1057 tmp += save->attrsz[i];
1060 save->attrptr[i] = NULL; /* will not be dereferenced. */
1064 /* Copy from current to repopulate the vertex with correct values.
1066 copy_from_current(ctx);
1068 /* Replay stored vertices to translate them to new format here.
1070 * If there are copied vertices and the new (upgraded) attribute
1071 * has not been defined before, this list is somewhat degenerate,
1072 * and will need fixup at runtime.
1074 if (save->copied.nr) {
1075 const fi_type *data = save->copied.buffer;
1076 fi_type *dest = save->vertex_store->buffer_in_ram;
1078 /* Need to note this and fix up at runtime (or loopback):
1080 if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) {
1082 save->dangling_attr_ref = GL_TRUE;
1085 for (i = 0; i < save->copied.nr; i++) {
1086 GLbitfield64 enabled = save->enabled;
1088 const int j = u_bit_scan64(&enabled);
1089 assert(save->attrsz[j]);
1092 COPY_CLEAN_4V_TYPE_AS_UNION(dest, oldsz, data,
1098 COPY_SZ_4V(dest, newsz, save->current[attr]);
1103 GLint sz = save->attrsz[j];
1104 COPY_SZ_4V(dest, sz, data);
1111 save->vert_count += save->copied.nr;
1112 save->vertex_store->used += save->vertex_size * save->copied.nr;
1118 * This is called when the size of a vertex attribute changes.
1119 * For example, after seeing one or more glTexCoord2f() calls we
1120 * get a glTexCoord4f() or glTexCoord1f() call.
1123 fixup_vertex(struct gl_context *ctx, GLuint attr,
1124 GLuint sz, GLenum newType)
1126 struct vbo_save_context *save = &vbo_context(ctx)->save;
1128 if (sz > save->attrsz[attr] ||
1129 newType != save->attrtype[attr]) {
1130 /* New size is larger. Need to flush existing vertices and get
1131 * an enlarged vertex format.
1133 upgrade_vertex(ctx, attr, sz);
1135 else if (sz < save->active_sz[attr]) {
1137 const fi_type *id = vbo_get_default_vals_as_union(save->attrtype[attr]);
1139 /* New size is equal or smaller - just need to fill in some
1142 for (i = sz; i <= save->attrsz[attr]; i++)
1143 save->attrptr[attr][i - 1] = id[i - 1];
1146 save->active_sz[attr] = sz;
1151 * Reset the current size of all vertex attributes to the default
1152 * value of 0. This signals that we haven't yet seen any per-vertex
1153 * commands such as glNormal3f() or glTexCoord2f().
1156 reset_vertex(struct gl_context *ctx)
1158 struct vbo_save_context *save = &vbo_context(ctx)->save;
1160 while (save->enabled) {
1161 const int i = u_bit_scan64(&save->enabled);
1162 assert(save->attrsz[i]);
1163 save->attrsz[i] = 0;
1164 save->active_sz[i] = 0;
1167 save->vertex_size = 0;
1172 * If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
1173 * It depends on a few things, including whether we're inside or outside
1177 is_vertex_position(const struct gl_context *ctx, GLuint index)
1179 return (index == 0 &&
1180 _mesa_attr_zero_aliases_vertex(ctx) &&
1181 _mesa_inside_dlist_begin_end(ctx));
1186 #define ERROR(err) _mesa_compile_error(ctx, err, __func__);
1189 /* Only one size for each attribute may be active at once. Eg. if
1190 * Color3f is installed/active, then Color4f may not be, even if the
1191 * vertex actually contains 4 color coordinates. This is because the
1192 * 3f version won't otherwise set color[3] to 1.0 -- this is the job
1193 * of the chooser function when switching between Color4f and Color3f.
1195 #define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
1197 struct vbo_save_context *save = &vbo_context(ctx)->save; \
1198 int sz = (sizeof(C) / sizeof(GLfloat)); \
1200 if (save->active_sz[A] != N) \
1201 fixup_vertex(ctx, A, N * sz, T); \
1204 C *dest = (C *)save->attrptr[A]; \
1205 if (N>0) dest[0] = V0; \
1206 if (N>1) dest[1] = V1; \
1207 if (N>2) dest[2] = V2; \
1208 if (N>3) dest[3] = V3; \
1209 save->attrtype[A] = T; \
1214 fi_type *buffer_ptr = save->vertex_store->buffer_in_ram + save->vertex_store->used; \
1216 for (i = 0; i < save->vertex_size; i++) \
1217 buffer_ptr[i] = save->vertex[i]; \
1219 save->vertex_store->used += save->vertex_size; \
1220 if (++save->vert_count >= save->max_vert) \
1221 wrap_filled_vertex(ctx); \
1225 #define TAG(x) _save_##x
1227 #include "vbo_attrib_tmp.h"
1231 #define MAT( ATTR, N, face, params ) \
1233 if (face != GL_BACK) \
1234 MAT_ATTR( ATTR, N, params ); /* front */ \
1235 if (face != GL_FRONT) \
1236 MAT_ATTR( ATTR + 1, N, params ); /* back */ \
1241 * Save a glMaterial call found between glBegin/End.
1242 * glMaterial calls outside Begin/End are handled in dlist.c.
1244 static void GLAPIENTRY
1245 _save_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1247 GET_CURRENT_CONTEXT(ctx);
1249 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
1250 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(face)");
1256 MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
1259 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
1262 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
1265 MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
1268 if (*params < 0 || *params > ctx->Const.MaxShininess) {
1269 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glMaterial(shininess)");
1272 MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
1275 case GL_COLOR_INDEXES:
1276 MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
1278 case GL_AMBIENT_AND_DIFFUSE:
1279 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
1280 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
1283 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(pname)");
1289 /* Cope with EvalCoord/CallList called within a begin/end object:
1290 * -- Flush current buffer
1291 * -- Fallback to opcodes for the rest of the begin/end object.
1294 dlist_fallback(struct gl_context *ctx)
1296 struct vbo_save_context *save = &vbo_context(ctx)->save;
1298 if (save->vert_count || save->prim_store->used) {
1299 if (save->prim_store->used > 0) {
1300 /* Close off in-progress primitive. */
1301 GLint i = save->prim_store->used - 1;
1302 save->prim_store->prims[i].count = save->vert_count - save->prim_store->prims[i].start;
1305 /* Need to replay this display list with loopback,
1306 * unfortunately, otherwise this primitive won't be handled
1309 save->dangling_attr_ref = GL_TRUE;
1311 compile_vertex_list(ctx);
1314 copy_to_current(ctx);
1316 if (save->out_of_memory) {
1317 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1320 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1322 ctx->Driver.SaveNeedFlush = GL_FALSE;
1326 static void GLAPIENTRY
1327 _save_EvalCoord1f(GLfloat u)
1329 GET_CURRENT_CONTEXT(ctx);
1330 dlist_fallback(ctx);
1331 CALL_EvalCoord1f(ctx->Save, (u));
1334 static void GLAPIENTRY
1335 _save_EvalCoord1fv(const GLfloat * v)
1337 GET_CURRENT_CONTEXT(ctx);
1338 dlist_fallback(ctx);
1339 CALL_EvalCoord1fv(ctx->Save, (v));
1342 static void GLAPIENTRY
1343 _save_EvalCoord2f(GLfloat u, GLfloat v)
1345 GET_CURRENT_CONTEXT(ctx);
1346 dlist_fallback(ctx);
1347 CALL_EvalCoord2f(ctx->Save, (u, v));
1350 static void GLAPIENTRY
1351 _save_EvalCoord2fv(const GLfloat * v)
1353 GET_CURRENT_CONTEXT(ctx);
1354 dlist_fallback(ctx);
1355 CALL_EvalCoord2fv(ctx->Save, (v));
1358 static void GLAPIENTRY
1359 _save_EvalPoint1(GLint i)
1361 GET_CURRENT_CONTEXT(ctx);
1362 dlist_fallback(ctx);
1363 CALL_EvalPoint1(ctx->Save, (i));
1366 static void GLAPIENTRY
1367 _save_EvalPoint2(GLint i, GLint j)
1369 GET_CURRENT_CONTEXT(ctx);
1370 dlist_fallback(ctx);
1371 CALL_EvalPoint2(ctx->Save, (i, j));
1374 static void GLAPIENTRY
1375 _save_CallList(GLuint l)
1377 GET_CURRENT_CONTEXT(ctx);
1378 dlist_fallback(ctx);
1379 CALL_CallList(ctx->Save, (l));
1382 static void GLAPIENTRY
1383 _save_CallLists(GLsizei n, GLenum type, const GLvoid * v)
1385 GET_CURRENT_CONTEXT(ctx);
1386 dlist_fallback(ctx);
1387 CALL_CallLists(ctx->Save, (n, type, v));
1393 * Called when a glBegin is getting compiled into a display list.
1394 * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
1397 vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode,
1398 bool no_current_update)
1400 struct vbo_save_context *save = &vbo_context(ctx)->save;
1401 const GLuint i = save->prim_store->used++;
1403 ctx->Driver.CurrentSavePrimitive = mode;
1405 assert(i < save->prim_store->size);
1406 save->prim_store->prims[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK;
1407 save->prim_store->prims[i].begin = 1;
1408 save->prim_store->prims[i].end = 0;
1409 save->prim_store->prims[i].start = save->vert_count;
1410 save->prim_store->prims[i].count = 0;
1412 save->no_current_update = no_current_update;
1414 if (save->out_of_memory) {
1415 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1418 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt);
1421 /* We need to call vbo_save_SaveFlushVertices() if there's state change */
1422 ctx->Driver.SaveNeedFlush = GL_TRUE;
1426 static void GLAPIENTRY
1429 GET_CURRENT_CONTEXT(ctx);
1430 struct vbo_save_context *save = &vbo_context(ctx)->save;
1431 const GLint i = save->prim_store->used - 1;
1433 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
1434 save->prim_store->prims[i].end = 1;
1435 save->prim_store->prims[i].count = (save->vert_count - save->prim_store->prims[i].start);
1437 if (i == (GLint) save->prim_store->size - 1) {
1438 compile_vertex_list(ctx);
1439 assert(save->copied.nr == 0);
1442 /* Swap out this vertex format while outside begin/end. Any color,
1443 * etc. received between here and the next begin will be compiled
1446 if (save->out_of_memory) {
1447 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1450 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1455 static void GLAPIENTRY
1456 _save_Begin(GLenum mode)
1458 GET_CURRENT_CONTEXT(ctx);
1460 _mesa_compile_error(ctx, GL_INVALID_OPERATION, "Recursive glBegin");
1464 static void GLAPIENTRY
1465 _save_PrimitiveRestartNV(void)
1467 GET_CURRENT_CONTEXT(ctx);
1468 struct vbo_save_context *save = &vbo_context(ctx)->save;
1470 if (save->prim_store->used == 0) {
1471 /* We're not inside a glBegin/End pair, so calling glPrimitiverRestartNV
1474 _mesa_compile_error(ctx, GL_INVALID_OPERATION,
1475 "glPrimitiveRestartNV called outside glBegin/End");
1477 /* get current primitive mode */
1478 GLenum curPrim = save->prim_store->prims[save->prim_store->used - 1].mode;
1479 bool no_current_update = save->no_current_update;
1481 /* restart primitive */
1482 CALL_End(ctx->CurrentServerDispatch, ());
1483 vbo_save_NotifyBegin(ctx, curPrim, no_current_update);
1488 /* Unlike the functions above, these are to be hooked into the vtxfmt
1489 * maintained in ctx->ListState, active when the list is known or
1490 * suspected to be outside any begin/end primitive.
1491 * Note: OBE = Outside Begin/End
1493 static void GLAPIENTRY
1494 _save_OBE_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1496 GET_CURRENT_CONTEXT(ctx);
1497 struct _glapi_table *dispatch = ctx->CurrentServerDispatch;
1499 vbo_save_NotifyBegin(ctx, GL_QUADS, false);
1500 CALL_Vertex2f(dispatch, (x1, y1));
1501 CALL_Vertex2f(dispatch, (x2, y1));
1502 CALL_Vertex2f(dispatch, (x2, y2));
1503 CALL_Vertex2f(dispatch, (x1, y2));
1504 CALL_End(dispatch, ());
1508 static void GLAPIENTRY
1509 _save_OBE_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1511 _save_OBE_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
1514 static void GLAPIENTRY
1515 _save_OBE_Rectdv(const GLdouble *v1, const GLdouble *v2)
1517 _save_OBE_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
1520 static void GLAPIENTRY
1521 _save_OBE_Rectfv(const GLfloat *v1, const GLfloat *v2)
1523 _save_OBE_Rectf(v1[0], v1[1], v2[0], v2[1]);
1526 static void GLAPIENTRY
1527 _save_OBE_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
1529 _save_OBE_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
1532 static void GLAPIENTRY
1533 _save_OBE_Rectiv(const GLint *v1, const GLint *v2)
1535 _save_OBE_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
1538 static void GLAPIENTRY
1539 _save_OBE_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1541 _save_OBE_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
1544 static void GLAPIENTRY
1545 _save_OBE_Rectsv(const GLshort *v1, const GLshort *v2)
1547 _save_OBE_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
1551 _ensure_draws_fits_in_storage(struct gl_context *ctx, int primcount, int vertcount)
1553 struct vbo_save_context *save = &vbo_context(ctx)->save;
1555 bool realloc_prim = save->prim_store->used + primcount > save->prim_store->size;
1556 bool realloc_vert = save->vertex_size && (save->vert_count + vertcount >= save->max_vert);
1558 if (realloc_prim || realloc_vert) {
1559 if (realloc_vert && (save->vert_count || save->prim_store->used)) {
1560 /* TODO: this really isn't needed. We should realloc only the CPU-side memory. */
1561 compile_vertex_list(ctx);
1563 realloc_storage(ctx, realloc_prim ? primcount : -1, realloc_vert ? vertcount : -1);
1568 static void GLAPIENTRY
1569 _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
1571 GET_CURRENT_CONTEXT(ctx);
1572 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1573 struct vbo_save_context *save = &vbo_context(ctx)->save;
1576 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1577 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)");
1581 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count<0)");
1585 if (save->out_of_memory)
1588 _ensure_draws_fits_in_storage(ctx, 1, count);
1590 /* Make sure to process any VBO binding changes */
1591 _mesa_update_state(ctx);
1593 _mesa_vao_map_arrays(ctx, vao, GL_MAP_READ_BIT);
1595 vbo_save_NotifyBegin(ctx, mode, true);
1597 for (i = 0; i < count; i++)
1598 _mesa_array_element(ctx, start + i);
1599 CALL_End(ctx->CurrentServerDispatch, ());
1601 _mesa_vao_unmap_arrays(ctx, vao);
1605 static void GLAPIENTRY
1606 _save_OBE_MultiDrawArrays(GLenum mode, const GLint *first,
1607 const GLsizei *count, GLsizei primcount)
1609 GET_CURRENT_CONTEXT(ctx);
1612 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1613 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMultiDrawArrays(mode)");
1617 if (primcount < 0) {
1618 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1619 "glMultiDrawArrays(primcount<0)");
1623 unsigned vertcount = 0;
1624 for (i = 0; i < primcount; i++) {
1626 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1627 "glMultiDrawArrays(count[i]<0)");
1630 vertcount += count[i];
1633 _ensure_draws_fits_in_storage(ctx, primcount, vertcount);
1635 for (i = 0; i < primcount; i++) {
1637 _save_OBE_DrawArrays(mode, first[i], count[i]);
1644 array_element(struct gl_context *ctx,
1645 GLint basevertex, GLuint elt, unsigned index_size_shift)
1647 /* Section 10.3.5 Primitive Restart:
1649 * When one of the *BaseVertex drawing commands specified in section 10.5
1650 * is used, the primitive restart comparison occurs before the basevertex
1651 * offset is added to the array index.
1653 /* If PrimitiveRestart is enabled and the index is the RestartIndex
1654 * then we call PrimitiveRestartNV and return.
1656 if (ctx->Array._PrimitiveRestart[index_size_shift] &&
1657 elt == ctx->Array._RestartIndex[index_size_shift]) {
1658 CALL_PrimitiveRestartNV(ctx->CurrentServerDispatch, ());
1662 _mesa_array_element(ctx, basevertex + elt);
1666 /* Could do better by copying the arrays and element list intact and
1667 * then emitting an indexed prim at runtime.
1669 static void GLAPIENTRY
1670 _save_OBE_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1671 const GLvoid * indices, GLint basevertex)
1673 GET_CURRENT_CONTEXT(ctx);
1674 struct vbo_save_context *save = &vbo_context(ctx)->save;
1675 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1676 struct gl_buffer_object *indexbuf = vao->IndexBufferObj;
1679 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1680 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)");
1684 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
1687 if (type != GL_UNSIGNED_BYTE &&
1688 type != GL_UNSIGNED_SHORT &&
1689 type != GL_UNSIGNED_INT) {
1690 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
1694 if (save->out_of_memory)
1697 _ensure_draws_fits_in_storage(ctx, 1, count);
1699 /* Make sure to process any VBO binding changes */
1700 _mesa_update_state(ctx);
1702 _mesa_vao_map(ctx, vao, GL_MAP_READ_BIT);
1706 ADD_POINTERS(indexbuf->Mappings[MAP_INTERNAL].Pointer, indices);
1708 vbo_save_NotifyBegin(ctx, mode, true);
1711 case GL_UNSIGNED_BYTE:
1712 for (i = 0; i < count; i++)
1713 array_element(ctx, basevertex, ((GLubyte *) indices)[i], 0);
1715 case GL_UNSIGNED_SHORT:
1716 for (i = 0; i < count; i++)
1717 array_element(ctx, basevertex, ((GLushort *) indices)[i], 1);
1719 case GL_UNSIGNED_INT:
1720 for (i = 0; i < count; i++)
1721 array_element(ctx, basevertex, ((GLuint *) indices)[i], 2);
1724 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)");
1728 CALL_End(ctx->CurrentServerDispatch, ());
1730 _mesa_vao_unmap(ctx, vao);
1733 static void GLAPIENTRY
1734 _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
1735 const GLvoid * indices)
1737 _save_OBE_DrawElementsBaseVertex(mode, count, type, indices, 0);
1741 static void GLAPIENTRY
1742 _save_OBE_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
1743 GLsizei count, GLenum type,
1744 const GLvoid * indices)
1746 GET_CURRENT_CONTEXT(ctx);
1747 struct vbo_save_context *save = &vbo_context(ctx)->save;
1749 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1750 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)");
1754 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1755 "glDrawRangeElements(count<0)");
1758 if (type != GL_UNSIGNED_BYTE &&
1759 type != GL_UNSIGNED_SHORT &&
1760 type != GL_UNSIGNED_INT) {
1761 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)");
1765 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1766 "glDrawRangeElements(end < start)");
1770 if (save->out_of_memory)
1773 _save_OBE_DrawElements(mode, count, type, indices);
1777 static void GLAPIENTRY
1778 _save_OBE_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
1779 const GLvoid * const *indices, GLsizei primcount)
1781 GET_CURRENT_CONTEXT(ctx);
1782 struct _glapi_table *dispatch = ctx->CurrentServerDispatch;
1786 for (i = 0; i < primcount; i++) {
1787 vertcount += count[i];
1789 _ensure_draws_fits_in_storage(ctx, primcount, vertcount);
1791 for (i = 0; i < primcount; i++) {
1793 CALL_DrawElements(dispatch, (mode, count[i], type, indices[i]));
1799 static void GLAPIENTRY
1800 _save_OBE_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
1802 const GLvoid * const *indices,
1804 const GLint *basevertex)
1806 GET_CURRENT_CONTEXT(ctx);
1807 struct _glapi_table *dispatch = ctx->CurrentServerDispatch;
1811 for (i = 0; i < primcount; i++) {
1812 vertcount += count[i];
1814 _ensure_draws_fits_in_storage(ctx, primcount, vertcount);
1816 for (i = 0; i < primcount; i++) {
1818 CALL_DrawElementsBaseVertex(dispatch, (mode, count[i], type,
1827 vtxfmt_init(struct gl_context *ctx)
1829 struct vbo_save_context *save = &vbo_context(ctx)->save;
1830 GLvertexformat *vfmt = &save->vtxfmt;
1832 #define NAME_AE(x) _ae_##x
1833 #define NAME_CALLLIST(x) _save_##x
1834 #define NAME(x) _save_##x
1835 #define NAME_ES(x) _save_##x##ARB
1837 #include "vbo_init_tmp.h"
1842 * Initialize the dispatch table with the VBO functions for display
1846 vbo_initialize_save_dispatch(const struct gl_context *ctx,
1847 struct _glapi_table *exec)
1849 SET_DrawArrays(exec, _save_OBE_DrawArrays);
1850 SET_MultiDrawArrays(exec, _save_OBE_MultiDrawArrays);
1851 SET_DrawElements(exec, _save_OBE_DrawElements);
1852 SET_DrawElementsBaseVertex(exec, _save_OBE_DrawElementsBaseVertex);
1853 SET_DrawRangeElements(exec, _save_OBE_DrawRangeElements);
1854 SET_MultiDrawElementsEXT(exec, _save_OBE_MultiDrawElements);
1855 SET_MultiDrawElementsBaseVertex(exec, _save_OBE_MultiDrawElementsBaseVertex);
1856 SET_Rectf(exec, _save_OBE_Rectf);
1857 SET_Rectd(exec, _save_OBE_Rectd);
1858 SET_Rectdv(exec, _save_OBE_Rectdv);
1859 SET_Rectfv(exec, _save_OBE_Rectfv);
1860 SET_Recti(exec, _save_OBE_Recti);
1861 SET_Rectiv(exec, _save_OBE_Rectiv);
1862 SET_Rects(exec, _save_OBE_Rects);
1863 SET_Rectsv(exec, _save_OBE_Rectsv);
1865 /* Note: other glDraw functins aren't compiled into display lists */
1871 vbo_save_SaveFlushVertices(struct gl_context *ctx)
1873 struct vbo_save_context *save = &vbo_context(ctx)->save;
1875 /* Noop when we are actually active:
1877 if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX)
1880 if (save->vert_count || save->prim_store->used)
1881 compile_vertex_list(ctx);
1883 copy_to_current(ctx);
1885 ctx->Driver.SaveNeedFlush = GL_FALSE;
1890 * Called from glNewList when we're starting to compile a display list.
1893 vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode)
1895 struct vbo_save_context *save = &vbo_context(ctx)->save;
1900 if (!save->prim_store)
1901 save->prim_store = realloc_prim_store(NULL, 8);
1903 if (!save->vertex_store)
1904 save->vertex_store = realloc_vertex_store(NULL, save->vertex_size, 8);
1907 ctx->Driver.SaveNeedFlush = GL_FALSE;
1912 * Called from glEndList when we're finished compiling a display list.
1915 vbo_save_EndList(struct gl_context *ctx)
1917 struct vbo_save_context *save = &vbo_context(ctx)->save;
1919 /* EndList called inside a (saved) Begin/End pair?
1921 if (_mesa_inside_dlist_begin_end(ctx)) {
1922 if (save->prim_store->used > 0) {
1923 GLint i = save->prim_store->used - 1;
1924 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
1925 save->prim_store->prims[i].end = 0;
1926 save->prim_store->prims[i].count = save->vert_count - save->prim_store->prims[i].start;
1929 /* Make sure this vertex list gets replayed by the "loopback"
1932 save->dangling_attr_ref = GL_TRUE;
1933 vbo_save_SaveFlushVertices(ctx);
1935 /* Swap out this vertex format while outside begin/end. Any color,
1936 * etc. received between here and the next begin will be compiled
1939 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1942 assert(save->vertex_size == 0);
1946 * Called during context creation/init.
1949 current_init(struct gl_context *ctx)
1951 struct vbo_save_context *save = &vbo_context(ctx)->save;
1954 for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_EDGEFLAG; i++) {
1955 const GLuint j = i - VBO_ATTRIB_POS;
1956 assert(j < VERT_ATTRIB_MAX);
1957 save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j];
1958 save->current[i] = (fi_type *) ctx->ListState.CurrentAttrib[j];
1961 for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) {
1962 const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL;
1963 assert(j < MAT_ATTRIB_MAX);
1964 save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
1965 save->current[i] = (fi_type *) ctx->ListState.CurrentMaterial[j];
1971 * Initialize the display list compiler. Called during context creation.
1974 vbo_save_api_init(struct vbo_save_context *save)
1976 struct gl_context *ctx = gl_context_from_vbo_save(save);
1980 _mesa_noop_vtxfmt_init(ctx, &save->vtxfmt_noop);