1 /**************************************************************************
3 Copyright 2002-2008 VMware, Inc.
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
10 on the rights to use, copy, modify, merge, publish, distribute, sub
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12 the Software is furnished to do so, subject to the following conditions:
14 The above copyright notice and this permission notice (including the next
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18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keithw@vmware.com>
35 /* Display list compiler attempts to store lists of vertices with the
36 * same vertex layout. Additionally it attempts to minimize the need
37 * for execute-time fixup of these vertex lists, allowing them to be
40 * There are still some circumstances where this can be thwarted, for
41 * example by building a list that consists of one very long primitive
42 * (eg Begin(Triangles), 1000 vertices, End), and calling that list
43 * from inside a different begin/end object (Begin(Lines), CallList,
46 * In that case the code will have to replay the list as individual
47 * commands through the Exec dispatch table, or fix up the copied
48 * vertices at execute-time.
50 * The other case where fixup is required is when a vertex attribute
51 * is introduced in the middle of a primitive. Eg:
53 * TexCoord1f() Vertex2f()
54 * TexCoord1f() Color3f() Vertex2f()
57 * If the current value of Color isn't known at compile-time, this
58 * primitive will require fixup.
61 * The list compiler currently doesn't attempt to compile lists
62 * containing EvalCoord or EvalPoint commands. On encountering one of
63 * these, compilation falls back to opcodes.
65 * This could be improved to fallback only when a mix of EvalCoord and
66 * Vertex commands are issued within a single primitive.
70 #include "main/glheader.h"
71 #include "main/arrayobj.h"
72 #include "main/bufferobj.h"
73 #include "main/context.h"
74 #include "main/dlist.h"
75 #include "main/enums.h"
76 #include "main/eval.h"
77 #include "main/macros.h"
78 #include "main/draw_validate.h"
79 #include "main/api_arrayelt.h"
80 #include "main/vtxfmt.h"
81 #include "main/dispatch.h"
82 #include "main/state.h"
83 #include "main/varray.h"
84 #include "util/bitscan.h"
85 #include "util/u_memory.h"
88 #include "vbo_private.h"
96 * Display list flag only used by this VBO code.
98 #define DLIST_DANGLING_REFS 0x1
101 /* An interesting VBO number/name to help with debugging */
102 #define VBO_BUF_ID 12345
104 static void GLAPIENTRY
105 _save_Materialfv(GLenum face, GLenum pname, const GLfloat *params);
107 static void GLAPIENTRY
108 _save_EvalCoord1f(GLfloat u);
110 static void GLAPIENTRY
111 _save_EvalCoord2f(GLfloat u, GLfloat v);
114 * NOTE: Old 'parity' issue is gone, but copying can still be
115 * wrong-footed on replay.
118 copy_vertices(struct gl_context *ctx,
119 const struct vbo_save_vertex_list *node,
120 const fi_type * src_buffer)
122 struct vbo_save_context *save = &vbo_context(ctx)->save;
123 struct _mesa_prim *prim = &node->prims[node->prim_count - 1];
124 GLuint sz = save->vertex_size;
125 const fi_type *src = src_buffer + prim->start * sz;
126 fi_type *dst = save->copied.buffer;
131 return vbo_copy_vertices(ctx, prim->mode, prim, sz, true, dst, src);
135 static struct vbo_save_vertex_store *
136 alloc_vertex_store(struct gl_context *ctx)
138 struct vbo_save_context *save = &vbo_context(ctx)->save;
139 struct vbo_save_vertex_store *vertex_store =
140 CALLOC_STRUCT(vbo_save_vertex_store);
142 /* obj->Name needs to be non-zero, but won't ever be examined more
143 * closely than that. In particular these buffers won't be entered
144 * into the hash and can never be confused with ones visible to the
145 * user. Perhaps there could be a special number for internal
148 vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx, VBO_BUF_ID);
149 if (vertex_store->bufferobj) {
150 save->out_of_memory =
151 !ctx->Driver.BufferData(ctx,
153 VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat),
154 NULL, GL_STATIC_DRAW_ARB,
156 GL_DYNAMIC_STORAGE_BIT,
157 vertex_store->bufferobj);
160 save->out_of_memory = GL_TRUE;
163 if (save->out_of_memory) {
164 _mesa_error(ctx, GL_OUT_OF_MEMORY, "internal VBO allocation");
165 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
168 vertex_store->buffer_map = NULL;
169 vertex_store->used = 0;
176 free_vertex_store(struct gl_context *ctx,
177 struct vbo_save_vertex_store *vertex_store)
179 assert(!vertex_store->buffer_map);
181 if (vertex_store->bufferobj) {
182 _mesa_reference_buffer_object(ctx, &vertex_store->bufferobj, NULL);
190 vbo_save_map_vertex_store(struct gl_context *ctx,
191 struct vbo_save_vertex_store *vertex_store)
193 const GLbitfield access = (GL_MAP_WRITE_BIT |
194 GL_MAP_INVALIDATE_RANGE_BIT |
195 GL_MAP_UNSYNCHRONIZED_BIT |
196 GL_MAP_FLUSH_EXPLICIT_BIT |
199 assert(vertex_store->bufferobj);
200 assert(!vertex_store->buffer_map); /* the buffer should not be mapped */
202 if (vertex_store->bufferobj->Size > 0) {
203 /* Map the remaining free space in the VBO */
204 GLintptr offset = vertex_store->used * sizeof(GLfloat);
205 GLsizeiptr size = vertex_store->bufferobj->Size - offset;
206 fi_type *range = (fi_type *)
207 ctx->Driver.MapBufferRange(ctx, offset, size, access,
208 vertex_store->bufferobj,
211 /* compute address of start of whole buffer (needed elsewhere) */
212 vertex_store->buffer_map = range - vertex_store->used;
213 assert(vertex_store->buffer_map);
217 vertex_store->buffer_map = NULL;
222 /* probably ran out of memory for buffers */
229 vbo_save_unmap_vertex_store(struct gl_context *ctx,
230 struct vbo_save_vertex_store *vertex_store)
232 if (vertex_store->bufferobj->Size > 0) {
234 GLsizeiptr length = vertex_store->used * sizeof(GLfloat)
235 - vertex_store->bufferobj->Mappings[MAP_INTERNAL].Offset;
237 /* Explicitly flush the region we wrote to */
238 ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
239 vertex_store->bufferobj,
242 ctx->Driver.UnmapBuffer(ctx, vertex_store->bufferobj, MAP_INTERNAL);
244 vertex_store->buffer_map = NULL;
248 static struct vbo_save_primitive_store *
249 alloc_prim_store(void)
251 struct vbo_save_primitive_store *store =
252 CALLOC_STRUCT(vbo_save_primitive_store);
260 reset_counters(struct gl_context *ctx)
262 struct vbo_save_context *save = &vbo_context(ctx)->save;
264 save->prims = save->prim_store->prims + save->prim_store->used;
265 save->buffer_map = save->vertex_store->buffer_map + save->vertex_store->used;
267 assert(save->buffer_map == save->buffer_ptr);
269 if (save->vertex_size)
270 save->max_vert = (VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
275 save->vert_count = 0;
276 save->prim_count = 0;
277 save->prim_max = VBO_SAVE_PRIM_SIZE - save->prim_store->used;
278 save->dangling_attr_ref = GL_FALSE;
282 * For a list of prims, try merging prims that can just be extensions of the
286 merge_prims(struct gl_context *ctx, struct _mesa_prim *prim_list,
290 struct _mesa_prim *prev_prim = prim_list;
292 for (i = 1; i < *prim_count; i++) {
293 struct _mesa_prim *this_prim = prim_list + i;
295 vbo_try_prim_conversion(this_prim);
297 if (vbo_merge_draws(ctx, true, prev_prim, this_prim)) {
298 /* We've found a prim that just extend the previous one. Tack it
299 * onto the previous one, and let this primitive struct get dropped.
304 /* If any previous primitives have been dropped, then we need to copy
305 * this later one into the next available slot.
308 if (prev_prim != this_prim)
309 *prev_prim = *this_prim;
312 *prim_count = prev_prim - prim_list + 1;
317 * Convert GL_LINE_LOOP primitive into GL_LINE_STRIP so that drivers
318 * don't have to worry about handling the _mesa_prim::begin/end flags.
319 * See https://bugs.freedesktop.org/show_bug.cgi?id=81174
322 convert_line_loop_to_strip(struct vbo_save_context *save,
323 struct vbo_save_vertex_list *node)
325 struct _mesa_prim *prim = &node->prims[node->prim_count - 1];
327 assert(prim->mode == GL_LINE_LOOP);
330 /* Copy the 0th vertex to end of the buffer and extend the
331 * vertex count by one to finish the line loop.
333 const GLuint sz = save->vertex_size;
335 const fi_type *src = save->buffer_map + prim->start * sz;
337 fi_type *dst = save->buffer_map + (prim->start + prim->count) * sz;
339 memcpy(dst, src, sz * sizeof(float));
342 node->vertex_count++;
344 save->buffer_ptr += sz;
345 save->vertex_store->used += sz;
349 /* Drawing the second or later section of a long line loop.
350 * Skip the 0th vertex.
356 prim->mode = GL_LINE_STRIP;
360 /* Compare the present vao if it has the same setup. */
362 compare_vao(gl_vertex_processing_mode mode,
363 const struct gl_vertex_array_object *vao,
364 const struct gl_buffer_object *bo, GLintptr buffer_offset,
365 GLuint stride, GLbitfield64 vao_enabled,
366 const GLubyte size[VBO_ATTRIB_MAX],
367 const GLenum16 type[VBO_ATTRIB_MAX],
368 const GLuint offset[VBO_ATTRIB_MAX])
373 /* If the enabled arrays are not the same we are not equal. */
374 if (vao_enabled != vao->Enabled)
377 /* Check the buffer binding at 0 */
378 if (vao->BufferBinding[0].BufferObj != bo)
380 /* BufferBinding[0].Offset != buffer_offset is checked per attribute */
381 if (vao->BufferBinding[0].Stride != stride)
383 assert(vao->BufferBinding[0].InstanceDivisor == 0);
385 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space */
386 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
388 /* Now check the enabled arrays */
389 GLbitfield mask = vao_enabled;
391 const int attr = u_bit_scan(&mask);
392 const unsigned char vbo_attr = vao_to_vbo_map[attr];
393 const GLenum16 tp = type[vbo_attr];
394 const GLintptr off = offset[vbo_attr] + buffer_offset;
395 const struct gl_array_attributes *attrib = &vao->VertexAttrib[attr];
396 if (attrib->RelativeOffset + vao->BufferBinding[0].Offset != off)
398 if (attrib->Format.Type != tp)
400 if (attrib->Format.Size != size[vbo_attr])
402 assert(attrib->Format.Format == GL_RGBA);
403 assert(attrib->Format.Normalized == GL_FALSE);
404 assert(attrib->Format.Integer == vbo_attrtype_to_integer_flag(tp));
405 assert(attrib->Format.Doubles == vbo_attrtype_to_double_flag(tp));
406 assert(attrib->BufferBindingIndex == 0);
413 /* Create or reuse the vao for the vertex processing mode. */
415 update_vao(struct gl_context *ctx,
416 gl_vertex_processing_mode mode,
417 struct gl_vertex_array_object **vao,
418 struct gl_buffer_object *bo, GLintptr buffer_offset,
419 GLuint stride, GLbitfield64 vbo_enabled,
420 const GLubyte size[VBO_ATTRIB_MAX],
421 const GLenum16 type[VBO_ATTRIB_MAX],
422 const GLuint offset[VBO_ATTRIB_MAX])
424 /* Compute the bitmasks of vao_enabled arrays */
425 GLbitfield vao_enabled = _vbo_get_vao_enabled_from_vbo(mode, vbo_enabled);
428 * Check if we can possibly reuse the exisiting one.
429 * In the long term we should reset them when something changes.
431 if (compare_vao(mode, *vao, bo, buffer_offset, stride,
432 vao_enabled, size, type, offset))
435 /* The initial refcount is 1 */
436 _mesa_reference_vao(ctx, vao, NULL);
437 *vao = _mesa_new_vao(ctx, ~((GLuint)0));
440 * assert(stride <= ctx->Const.MaxVertexAttribStride);
441 * MaxVertexAttribStride is not set for drivers that does not
442 * expose GL 44 or GLES 31.
445 /* Bind the buffer object at binding point 0 */
446 _mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride, false,
449 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
450 * Note that the position/generic0 aliasing is done in the VAO.
452 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
453 /* Now set the enable arrays */
454 GLbitfield mask = vao_enabled;
456 const int vao_attr = u_bit_scan(&mask);
457 const GLubyte vbo_attr = vao_to_vbo_map[vao_attr];
458 assert(offset[vbo_attr] <= ctx->Const.MaxVertexAttribRelativeOffset);
460 _vbo_set_attrib_format(ctx, *vao, vao_attr, buffer_offset,
461 size[vbo_attr], type[vbo_attr], offset[vbo_attr]);
462 _mesa_vertex_attrib_binding(ctx, *vao, vao_attr, 0);
464 _mesa_enable_vertex_array_attribs(ctx, *vao, vao_enabled);
465 assert(vao_enabled == (*vao)->Enabled);
466 assert((vao_enabled & ~(*vao)->VertexAttribBufferMask) == 0);
468 /* Finalize and freeze the VAO */
469 _mesa_set_vao_immutable(ctx, *vao);
474 * Insert the active immediate struct onto the display list currently
478 compile_vertex_list(struct gl_context *ctx)
480 struct vbo_save_context *save = &vbo_context(ctx)->save;
481 struct vbo_save_vertex_list *node;
483 /* Allocate space for this structure in the display list currently
486 node = (struct vbo_save_vertex_list *)
487 _mesa_dlist_alloc_aligned(ctx, save->opcode_vertex_list, sizeof(*node));
492 /* Make sure the pointer is aligned to the size of a pointer */
493 assert((GLintptr) node % sizeof(void *) == 0);
495 /* Duplicate our template, increment refcounts to the storage structs:
497 GLintptr old_offset = 0;
499 old_offset = save->VAO[0]->BufferBinding[0].Offset
500 + save->VAO[0]->VertexAttrib[VERT_ATTRIB_POS].RelativeOffset;
502 const GLsizei stride = save->vertex_size*sizeof(GLfloat);
503 GLintptr buffer_offset =
504 (save->buffer_map - save->vertex_store->buffer_map) * sizeof(GLfloat);
505 assert(old_offset <= buffer_offset);
506 const GLintptr offset_diff = buffer_offset - old_offset;
507 GLuint start_offset = 0;
508 if (offset_diff > 0 && stride > 0 && offset_diff % stride == 0) {
509 /* The vertex size is an exact multiple of the buffer offset.
510 * This means that we can use zero-based vertex attribute pointers
511 * and specify the start of the primitive with the _mesa_prim::start
512 * field. This results in issuing several draw calls with identical
513 * vertex attribute information. This can result in fewer state
514 * changes in drivers. In particular, the Gallium CSO module will
515 * filter out redundant vertex buffer changes.
517 /* We cannot immediately update the primitives as some methods below
518 * still need the uncorrected start vertices
520 start_offset = offset_diff/stride;
521 assert(old_offset == buffer_offset - offset_diff);
522 buffer_offset = old_offset;
524 GLuint offsets[VBO_ATTRIB_MAX];
525 for (unsigned i = 0, offset = 0; i < VBO_ATTRIB_MAX; ++i) {
527 offset += save->attrsz[i] * sizeof(GLfloat);
529 node->vertex_count = save->vert_count;
530 node->wrap_count = save->copied.nr;
531 node->prims = save->prims;
532 node->prim_count = save->prim_count;
533 node->prim_store = save->prim_store;
535 /* Create a pair of VAOs for the possible VERTEX_PROCESSING_MODEs
536 * Note that this may reuse the previous one of possible.
538 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) {
539 /* create or reuse the vao */
540 update_vao(ctx, vpm, &save->VAO[vpm],
541 save->vertex_store->bufferobj, buffer_offset, stride,
542 save->enabled, save->attrsz, save->attrtype, offsets);
543 /* Reference the vao in the dlist */
544 node->VAO[vpm] = NULL;
545 _mesa_reference_vao(ctx, &node->VAO[vpm], save->VAO[vpm]);
548 node->prim_store->refcount++;
550 if (save->no_current_update) {
551 node->current_data = NULL;
554 GLuint current_size = save->vertex_size - save->attrsz[0];
555 node->current_data = NULL;
558 node->current_data = malloc(current_size * sizeof(GLfloat));
559 if (node->current_data) {
560 const char *buffer = (const char *)save->buffer_map;
561 unsigned attr_offset = save->attrsz[0] * sizeof(GLfloat);
562 unsigned vertex_offset = 0;
564 if (node->vertex_count)
565 vertex_offset = (node->vertex_count - 1) * stride;
567 memcpy(node->current_data, buffer + vertex_offset + attr_offset,
568 current_size * sizeof(GLfloat));
570 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Current value allocation");
575 assert(save->attrsz[VBO_ATTRIB_POS] != 0 || node->vertex_count == 0);
577 if (save->dangling_attr_ref)
578 ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS;
580 save->vertex_store->used += save->vertex_size * node->vertex_count;
581 save->prim_store->used += node->prim_count;
583 /* Copy duplicated vertices
585 save->copied.nr = copy_vertices(ctx, node, save->buffer_map);
587 if (node->prims[node->prim_count - 1].mode == GL_LINE_LOOP) {
588 convert_line_loop_to_strip(save, node);
591 merge_prims(ctx, node->prims, &node->prim_count);
593 /* Correct the primitive starts, we can only do this here as copy_vertices
594 * and convert_line_loop_to_strip above consume the uncorrected starts.
595 * On the other hand the _vbo_loopback_vertex_list call below needs the
596 * primitves to be corrected already.
598 for (unsigned i = 0; i < node->prim_count; i++) {
599 node->prims[i].start += start_offset;
602 /* Deal with GL_COMPILE_AND_EXECUTE:
604 if (ctx->ExecuteFlag) {
605 struct _glapi_table *dispatch = GET_DISPATCH();
607 _glapi_set_dispatch(ctx->Exec);
609 /* Note that the range of referenced vertices must be mapped already */
610 _vbo_loopback_vertex_list(ctx, node);
612 _glapi_set_dispatch(dispatch);
615 /* Decide whether the storage structs are full, or can be used for
616 * the next vertex lists as well.
618 if (save->vertex_store->used >
619 VBO_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) {
623 vbo_save_unmap_vertex_store(ctx, save->vertex_store);
625 /* Release old reference:
627 free_vertex_store(ctx, save->vertex_store);
628 save->vertex_store = NULL;
629 /* When we have a new vbo, we will for sure need a new vao */
630 for (gl_vertex_processing_mode vpm = 0; vpm < VP_MODE_MAX; ++vpm)
631 _mesa_reference_vao(ctx, &save->VAO[vpm], NULL);
633 /* Allocate and map new store:
635 save->vertex_store = alloc_vertex_store(ctx);
636 save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);
637 save->out_of_memory = save->buffer_ptr == NULL;
640 /* update buffer_ptr for next vertex */
641 save->buffer_ptr = save->vertex_store->buffer_map
642 + save->vertex_store->used;
645 if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) {
646 save->prim_store->refcount--;
647 assert(save->prim_store->refcount != 0);
648 save->prim_store = alloc_prim_store();
651 /* Reset our structures for the next run of vertices:
658 * This is called when we fill a vertex buffer before we hit a glEnd().
660 * TODO -- If no new vertices have been stored, don't bother saving it.
663 wrap_buffers(struct gl_context *ctx)
665 struct vbo_save_context *save = &vbo_context(ctx)->save;
666 GLint i = save->prim_count - 1;
669 assert(i < (GLint) save->prim_max);
672 /* Close off in-progress primitive.
674 save->prims[i].count = (save->vert_count - save->prims[i].start);
675 mode = save->prims[i].mode;
677 /* store the copied vertices, and allocate a new list.
679 compile_vertex_list(ctx);
681 /* Restart interrupted primitive
683 save->prims[0].mode = mode;
684 save->prims[0].begin = 0;
685 save->prims[0].end = 0;
686 save->prims[0].start = 0;
687 save->prims[0].count = 0;
688 save->prim_count = 1;
693 * Called only when buffers are wrapped as the result of filling the
694 * vertex_store struct.
697 wrap_filled_vertex(struct gl_context *ctx)
699 struct vbo_save_context *save = &vbo_context(ctx)->save;
700 unsigned numComponents;
702 /* Emit a glEnd to close off the last vertex list.
706 /* Copy stored stored vertices to start of new list.
708 assert(save->max_vert - save->vert_count > save->copied.nr);
710 numComponents = save->copied.nr * save->vertex_size;
711 memcpy(save->buffer_ptr,
713 numComponents * sizeof(fi_type));
714 save->buffer_ptr += numComponents;
715 save->vert_count += save->copied.nr;
720 copy_to_current(struct gl_context *ctx)
722 struct vbo_save_context *save = &vbo_context(ctx)->save;
723 GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
726 const int i = u_bit_scan64(&enabled);
727 assert(save->attrsz[i]);
729 if (save->attrtype[i] == GL_DOUBLE ||
730 save->attrtype[i] == GL_UNSIGNED_INT64_ARB)
731 memcpy(save->current[i], save->attrptr[i], save->attrsz[i] * sizeof(GLfloat));
733 COPY_CLEAN_4V_TYPE_AS_UNION(save->current[i], save->attrsz[i],
734 save->attrptr[i], save->attrtype[i]);
740 copy_from_current(struct gl_context *ctx)
742 struct vbo_save_context *save = &vbo_context(ctx)->save;
743 GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
746 const int i = u_bit_scan64(&enabled);
748 switch (save->attrsz[i]) {
750 save->attrptr[i][3] = save->current[i][3];
753 save->attrptr[i][2] = save->current[i][2];
756 save->attrptr[i][1] = save->current[i][1];
759 save->attrptr[i][0] = save->current[i][0];
762 unreachable("Unexpected vertex attribute size");
769 * Called when we increase the size of a vertex attribute. For example,
770 * if we've seen one or more glTexCoord2f() calls and now we get a
771 * glTexCoord3f() call.
772 * Flush existing data, set new attrib size, replay copied vertices.
775 upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
777 struct vbo_save_context *save = &vbo_context(ctx)->save;
782 /* Store the current run of vertices, and emit a GL_END. Emit a
783 * BEGIN in the new buffer.
785 if (save->vert_count)
788 assert(save->copied.nr == 0);
790 /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
791 * when the attribute already exists in the vertex and is having
792 * its size increased.
794 copy_to_current(ctx);
798 oldsz = save->attrsz[attr];
799 save->attrsz[attr] = newsz;
800 save->enabled |= BITFIELD64_BIT(attr);
802 save->vertex_size += newsz - oldsz;
803 save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
805 save->vert_count = 0;
807 /* Recalculate all the attrptr[] values:
810 for (i = 0; i < VBO_ATTRIB_MAX; i++) {
811 if (save->attrsz[i]) {
812 save->attrptr[i] = tmp;
813 tmp += save->attrsz[i];
816 save->attrptr[i] = NULL; /* will not be dereferenced. */
820 /* Copy from current to repopulate the vertex with correct values.
822 copy_from_current(ctx);
824 /* Replay stored vertices to translate them to new format here.
826 * If there are copied vertices and the new (upgraded) attribute
827 * has not been defined before, this list is somewhat degenerate,
828 * and will need fixup at runtime.
830 if (save->copied.nr) {
831 const fi_type *data = save->copied.buffer;
832 fi_type *dest = save->buffer_map;
834 /* Need to note this and fix up at runtime (or loopback):
836 if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) {
838 save->dangling_attr_ref = GL_TRUE;
841 for (i = 0; i < save->copied.nr; i++) {
842 GLbitfield64 enabled = save->enabled;
844 const int j = u_bit_scan64(&enabled);
845 assert(save->attrsz[j]);
848 COPY_CLEAN_4V_TYPE_AS_UNION(dest, oldsz, data,
854 COPY_SZ_4V(dest, newsz, save->current[attr]);
859 GLint sz = save->attrsz[j];
860 COPY_SZ_4V(dest, sz, data);
867 save->buffer_ptr = dest;
868 save->vert_count += save->copied.nr;
874 * This is called when the size of a vertex attribute changes.
875 * For example, after seeing one or more glTexCoord2f() calls we
876 * get a glTexCoord4f() or glTexCoord1f() call.
879 fixup_vertex(struct gl_context *ctx, GLuint attr,
880 GLuint sz, GLenum newType)
882 struct vbo_save_context *save = &vbo_context(ctx)->save;
884 if (sz > save->attrsz[attr] ||
885 newType != save->attrtype[attr]) {
886 /* New size is larger. Need to flush existing vertices and get
887 * an enlarged vertex format.
889 upgrade_vertex(ctx, attr, sz);
891 else if (sz < save->active_sz[attr]) {
893 const fi_type *id = vbo_get_default_vals_as_union(save->attrtype[attr]);
895 /* New size is equal or smaller - just need to fill in some
898 for (i = sz; i <= save->attrsz[attr]; i++)
899 save->attrptr[attr][i - 1] = id[i - 1];
902 save->active_sz[attr] = sz;
907 * Reset the current size of all vertex attributes to the default
908 * value of 0. This signals that we haven't yet seen any per-vertex
909 * commands such as glNormal3f() or glTexCoord2f().
912 reset_vertex(struct gl_context *ctx)
914 struct vbo_save_context *save = &vbo_context(ctx)->save;
916 while (save->enabled) {
917 const int i = u_bit_scan64(&save->enabled);
918 assert(save->attrsz[i]);
920 save->active_sz[i] = 0;
923 save->vertex_size = 0;
928 * If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
929 * It depends on a few things, including whether we're inside or outside
933 is_vertex_position(const struct gl_context *ctx, GLuint index)
935 return (index == 0 &&
936 _mesa_attr_zero_aliases_vertex(ctx) &&
937 _mesa_inside_dlist_begin_end(ctx));
942 #define ERROR(err) _mesa_compile_error(ctx, err, __func__);
945 /* Only one size for each attribute may be active at once. Eg. if
946 * Color3f is installed/active, then Color4f may not be, even if the
947 * vertex actually contains 4 color coordinates. This is because the
948 * 3f version won't otherwise set color[3] to 1.0 -- this is the job
949 * of the chooser function when switching between Color4f and Color3f.
951 #define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
953 struct vbo_save_context *save = &vbo_context(ctx)->save; \
954 int sz = (sizeof(C) / sizeof(GLfloat)); \
956 if (save->active_sz[A] != N) \
957 fixup_vertex(ctx, A, N * sz, T); \
960 C *dest = (C *)save->attrptr[A]; \
961 if (N>0) dest[0] = V0; \
962 if (N>1) dest[1] = V1; \
963 if (N>2) dest[2] = V2; \
964 if (N>3) dest[3] = V3; \
965 save->attrtype[A] = T; \
971 for (i = 0; i < save->vertex_size; i++) \
972 save->buffer_ptr[i] = save->vertex[i]; \
974 save->buffer_ptr += save->vertex_size; \
976 if (++save->vert_count >= save->max_vert) \
977 wrap_filled_vertex(ctx); \
981 #define TAG(x) _save_##x
983 #include "vbo_attrib_tmp.h"
987 #define MAT( ATTR, N, face, params ) \
989 if (face != GL_BACK) \
990 MAT_ATTR( ATTR, N, params ); /* front */ \
991 if (face != GL_FRONT) \
992 MAT_ATTR( ATTR + 1, N, params ); /* back */ \
997 * Save a glMaterial call found between glBegin/End.
998 * glMaterial calls outside Begin/End are handled in dlist.c.
1000 static void GLAPIENTRY
1001 _save_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1003 GET_CURRENT_CONTEXT(ctx);
1005 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
1006 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(face)");
1012 MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
1015 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
1018 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
1021 MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
1024 if (*params < 0 || *params > ctx->Const.MaxShininess) {
1025 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glMaterial(shininess)");
1028 MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
1031 case GL_COLOR_INDEXES:
1032 MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
1034 case GL_AMBIENT_AND_DIFFUSE:
1035 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
1036 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
1039 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(pname)");
1045 /* Cope with EvalCoord/CallList called within a begin/end object:
1046 * -- Flush current buffer
1047 * -- Fallback to opcodes for the rest of the begin/end object.
1050 dlist_fallback(struct gl_context *ctx)
1052 struct vbo_save_context *save = &vbo_context(ctx)->save;
1054 if (save->vert_count || save->prim_count) {
1055 if (save->prim_count > 0) {
1056 /* Close off in-progress primitive. */
1057 GLint i = save->prim_count - 1;
1058 save->prims[i].count = save->vert_count - save->prims[i].start;
1061 /* Need to replay this display list with loopback,
1062 * unfortunately, otherwise this primitive won't be handled
1065 save->dangling_attr_ref = GL_TRUE;
1067 compile_vertex_list(ctx);
1070 copy_to_current(ctx);
1072 reset_counters(ctx);
1073 if (save->out_of_memory) {
1074 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1077 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1079 ctx->Driver.SaveNeedFlush = GL_FALSE;
1083 static void GLAPIENTRY
1084 _save_EvalCoord1f(GLfloat u)
1086 GET_CURRENT_CONTEXT(ctx);
1087 dlist_fallback(ctx);
1088 CALL_EvalCoord1f(ctx->Save, (u));
1091 static void GLAPIENTRY
1092 _save_EvalCoord1fv(const GLfloat * v)
1094 GET_CURRENT_CONTEXT(ctx);
1095 dlist_fallback(ctx);
1096 CALL_EvalCoord1fv(ctx->Save, (v));
1099 static void GLAPIENTRY
1100 _save_EvalCoord2f(GLfloat u, GLfloat v)
1102 GET_CURRENT_CONTEXT(ctx);
1103 dlist_fallback(ctx);
1104 CALL_EvalCoord2f(ctx->Save, (u, v));
1107 static void GLAPIENTRY
1108 _save_EvalCoord2fv(const GLfloat * v)
1110 GET_CURRENT_CONTEXT(ctx);
1111 dlist_fallback(ctx);
1112 CALL_EvalCoord2fv(ctx->Save, (v));
1115 static void GLAPIENTRY
1116 _save_EvalPoint1(GLint i)
1118 GET_CURRENT_CONTEXT(ctx);
1119 dlist_fallback(ctx);
1120 CALL_EvalPoint1(ctx->Save, (i));
1123 static void GLAPIENTRY
1124 _save_EvalPoint2(GLint i, GLint j)
1126 GET_CURRENT_CONTEXT(ctx);
1127 dlist_fallback(ctx);
1128 CALL_EvalPoint2(ctx->Save, (i, j));
1131 static void GLAPIENTRY
1132 _save_CallList(GLuint l)
1134 GET_CURRENT_CONTEXT(ctx);
1135 dlist_fallback(ctx);
1136 CALL_CallList(ctx->Save, (l));
1139 static void GLAPIENTRY
1140 _save_CallLists(GLsizei n, GLenum type, const GLvoid * v)
1142 GET_CURRENT_CONTEXT(ctx);
1143 dlist_fallback(ctx);
1144 CALL_CallLists(ctx->Save, (n, type, v));
1150 * Called when a glBegin is getting compiled into a display list.
1151 * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
1154 vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode,
1155 bool no_current_update)
1157 struct vbo_save_context *save = &vbo_context(ctx)->save;
1158 const GLuint i = save->prim_count++;
1160 ctx->Driver.CurrentSavePrimitive = mode;
1162 assert(i < save->prim_max);
1163 save->prims[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK;
1164 save->prims[i].begin = 1;
1165 save->prims[i].end = 0;
1166 save->prims[i].start = save->vert_count;
1167 save->prims[i].count = 0;
1169 save->no_current_update = no_current_update;
1171 if (save->out_of_memory) {
1172 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1175 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt);
1178 /* We need to call vbo_save_SaveFlushVertices() if there's state change */
1179 ctx->Driver.SaveNeedFlush = GL_TRUE;
1183 static void GLAPIENTRY
1186 GET_CURRENT_CONTEXT(ctx);
1187 struct vbo_save_context *save = &vbo_context(ctx)->save;
1188 const GLint i = save->prim_count - 1;
1190 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
1191 save->prims[i].end = 1;
1192 save->prims[i].count = (save->vert_count - save->prims[i].start);
1194 if (i == (GLint) save->prim_max - 1) {
1195 compile_vertex_list(ctx);
1196 assert(save->copied.nr == 0);
1199 /* Swap out this vertex format while outside begin/end. Any color,
1200 * etc. received between here and the next begin will be compiled
1203 if (save->out_of_memory) {
1204 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1207 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1212 static void GLAPIENTRY
1213 _save_Begin(GLenum mode)
1215 GET_CURRENT_CONTEXT(ctx);
1217 _mesa_compile_error(ctx, GL_INVALID_OPERATION, "Recursive glBegin");
1221 static void GLAPIENTRY
1222 _save_PrimitiveRestartNV(void)
1224 GET_CURRENT_CONTEXT(ctx);
1225 struct vbo_save_context *save = &vbo_context(ctx)->save;
1227 if (save->prim_count == 0) {
1228 /* We're not inside a glBegin/End pair, so calling glPrimitiverRestartNV
1231 _mesa_compile_error(ctx, GL_INVALID_OPERATION,
1232 "glPrimitiveRestartNV called outside glBegin/End");
1234 /* get current primitive mode */
1235 GLenum curPrim = save->prims[save->prim_count - 1].mode;
1236 bool no_current_update = save->no_current_update;
1238 /* restart primitive */
1239 CALL_End(ctx->CurrentServerDispatch, ());
1240 vbo_save_NotifyBegin(ctx, curPrim, no_current_update);
1245 /* Unlike the functions above, these are to be hooked into the vtxfmt
1246 * maintained in ctx->ListState, active when the list is known or
1247 * suspected to be outside any begin/end primitive.
1248 * Note: OBE = Outside Begin/End
1250 static void GLAPIENTRY
1251 _save_OBE_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1253 GET_CURRENT_CONTEXT(ctx);
1254 struct _glapi_table *dispatch = ctx->CurrentServerDispatch;
1256 vbo_save_NotifyBegin(ctx, GL_QUADS, false);
1257 CALL_Vertex2f(dispatch, (x1, y1));
1258 CALL_Vertex2f(dispatch, (x2, y1));
1259 CALL_Vertex2f(dispatch, (x2, y2));
1260 CALL_Vertex2f(dispatch, (x1, y2));
1261 CALL_End(dispatch, ());
1265 static void GLAPIENTRY
1266 _save_OBE_Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
1268 _save_OBE_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
1271 static void GLAPIENTRY
1272 _save_OBE_Rectdv(const GLdouble *v1, const GLdouble *v2)
1274 _save_OBE_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
1277 static void GLAPIENTRY
1278 _save_OBE_Rectfv(const GLfloat *v1, const GLfloat *v2)
1280 _save_OBE_Rectf(v1[0], v1[1], v2[0], v2[1]);
1283 static void GLAPIENTRY
1284 _save_OBE_Recti(GLint x1, GLint y1, GLint x2, GLint y2)
1286 _save_OBE_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
1289 static void GLAPIENTRY
1290 _save_OBE_Rectiv(const GLint *v1, const GLint *v2)
1292 _save_OBE_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
1295 static void GLAPIENTRY
1296 _save_OBE_Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
1298 _save_OBE_Rectf((GLfloat) x1, (GLfloat) y1, (GLfloat) x2, (GLfloat) y2);
1301 static void GLAPIENTRY
1302 _save_OBE_Rectsv(const GLshort *v1, const GLshort *v2)
1304 _save_OBE_Rectf((GLfloat) v1[0], (GLfloat) v1[1], (GLfloat) v2[0], (GLfloat) v2[1]);
1308 static void GLAPIENTRY
1309 _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
1311 GET_CURRENT_CONTEXT(ctx);
1312 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1313 struct vbo_save_context *save = &vbo_context(ctx)->save;
1316 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1317 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)");
1321 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count<0)");
1325 if (save->out_of_memory)
1328 /* Make sure to process any VBO binding changes */
1329 _mesa_update_state(ctx);
1331 _mesa_vao_map_arrays(ctx, vao, GL_MAP_READ_BIT);
1333 vbo_save_NotifyBegin(ctx, mode, true);
1335 for (i = 0; i < count; i++)
1336 _mesa_array_element(ctx, start + i);
1337 CALL_End(ctx->CurrentServerDispatch, ());
1339 _mesa_vao_unmap_arrays(ctx, vao);
1343 static void GLAPIENTRY
1344 _save_OBE_MultiDrawArrays(GLenum mode, const GLint *first,
1345 const GLsizei *count, GLsizei primcount)
1347 GET_CURRENT_CONTEXT(ctx);
1350 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1351 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMultiDrawArrays(mode)");
1355 if (primcount < 0) {
1356 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1357 "glMultiDrawArrays(primcount<0)");
1361 for (i = 0; i < primcount; i++) {
1363 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1364 "glMultiDrawArrays(count[i]<0)");
1369 for (i = 0; i < primcount; i++) {
1371 _save_OBE_DrawArrays(mode, first[i], count[i]);
1378 array_element(struct gl_context *ctx,
1379 GLint basevertex, GLuint elt, unsigned index_size_shift)
1381 /* Section 10.3.5 Primitive Restart:
1383 * When one of the *BaseVertex drawing commands specified in section 10.5
1384 * is used, the primitive restart comparison occurs before the basevertex
1385 * offset is added to the array index.
1387 /* If PrimitiveRestart is enabled and the index is the RestartIndex
1388 * then we call PrimitiveRestartNV and return.
1390 if (ctx->Array._PrimitiveRestart[index_size_shift] &&
1391 elt == ctx->Array._RestartIndex[index_size_shift]) {
1392 CALL_PrimitiveRestartNV(ctx->CurrentServerDispatch, ());
1396 _mesa_array_element(ctx, basevertex + elt);
1400 /* Could do better by copying the arrays and element list intact and
1401 * then emitting an indexed prim at runtime.
1403 static void GLAPIENTRY
1404 _save_OBE_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1405 const GLvoid * indices, GLint basevertex)
1407 GET_CURRENT_CONTEXT(ctx);
1408 struct vbo_save_context *save = &vbo_context(ctx)->save;
1409 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1410 struct gl_buffer_object *indexbuf = vao->IndexBufferObj;
1413 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1414 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)");
1418 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
1421 if (type != GL_UNSIGNED_BYTE &&
1422 type != GL_UNSIGNED_SHORT &&
1423 type != GL_UNSIGNED_INT) {
1424 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
1428 if (save->out_of_memory)
1431 /* Make sure to process any VBO binding changes */
1432 _mesa_update_state(ctx);
1434 _mesa_vao_map(ctx, vao, GL_MAP_READ_BIT);
1438 ADD_POINTERS(indexbuf->Mappings[MAP_INTERNAL].Pointer, indices);
1440 vbo_save_NotifyBegin(ctx, mode, true);
1443 case GL_UNSIGNED_BYTE:
1444 for (i = 0; i < count; i++)
1445 array_element(ctx, basevertex, ((GLubyte *) indices)[i], 0);
1447 case GL_UNSIGNED_SHORT:
1448 for (i = 0; i < count; i++)
1449 array_element(ctx, basevertex, ((GLushort *) indices)[i], 1);
1451 case GL_UNSIGNED_INT:
1452 for (i = 0; i < count; i++)
1453 array_element(ctx, basevertex, ((GLuint *) indices)[i], 2);
1456 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)");
1460 CALL_End(ctx->CurrentServerDispatch, ());
1462 _mesa_vao_unmap(ctx, vao);
1465 static void GLAPIENTRY
1466 _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
1467 const GLvoid * indices)
1469 _save_OBE_DrawElementsBaseVertex(mode, count, type, indices, 0);
1473 static void GLAPIENTRY
1474 _save_OBE_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
1475 GLsizei count, GLenum type,
1476 const GLvoid * indices)
1478 GET_CURRENT_CONTEXT(ctx);
1479 struct vbo_save_context *save = &vbo_context(ctx)->save;
1481 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1482 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)");
1486 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1487 "glDrawRangeElements(count<0)");
1490 if (type != GL_UNSIGNED_BYTE &&
1491 type != GL_UNSIGNED_SHORT &&
1492 type != GL_UNSIGNED_INT) {
1493 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)");
1497 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1498 "glDrawRangeElements(end < start)");
1502 if (save->out_of_memory)
1505 _save_OBE_DrawElements(mode, count, type, indices);
1509 static void GLAPIENTRY
1510 _save_OBE_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
1511 const GLvoid * const *indices, GLsizei primcount)
1513 GET_CURRENT_CONTEXT(ctx);
1514 struct _glapi_table *dispatch = ctx->CurrentServerDispatch;
1517 for (i = 0; i < primcount; i++) {
1519 CALL_DrawElements(dispatch, (mode, count[i], type, indices[i]));
1525 static void GLAPIENTRY
1526 _save_OBE_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
1528 const GLvoid * const *indices,
1530 const GLint *basevertex)
1532 GET_CURRENT_CONTEXT(ctx);
1533 struct _glapi_table *dispatch = ctx->CurrentServerDispatch;
1536 for (i = 0; i < primcount; i++) {
1538 CALL_DrawElementsBaseVertex(dispatch, (mode, count[i], type,
1547 vtxfmt_init(struct gl_context *ctx)
1549 struct vbo_save_context *save = &vbo_context(ctx)->save;
1550 GLvertexformat *vfmt = &save->vtxfmt;
1552 #define NAME_AE(x) _ae_##x
1553 #define NAME_CALLLIST(x) _save_##x
1554 #define NAME(x) _save_##x
1555 #define NAME_ES(x) _save_##x##ARB
1557 #include "vbo_init_tmp.h"
1562 * Initialize the dispatch table with the VBO functions for display
1566 vbo_initialize_save_dispatch(const struct gl_context *ctx,
1567 struct _glapi_table *exec)
1569 SET_DrawArrays(exec, _save_OBE_DrawArrays);
1570 SET_MultiDrawArrays(exec, _save_OBE_MultiDrawArrays);
1571 SET_DrawElements(exec, _save_OBE_DrawElements);
1572 SET_DrawElementsBaseVertex(exec, _save_OBE_DrawElementsBaseVertex);
1573 SET_DrawRangeElements(exec, _save_OBE_DrawRangeElements);
1574 SET_MultiDrawElementsEXT(exec, _save_OBE_MultiDrawElements);
1575 SET_MultiDrawElementsBaseVertex(exec, _save_OBE_MultiDrawElementsBaseVertex);
1576 SET_Rectf(exec, _save_OBE_Rectf);
1577 SET_Rectd(exec, _save_OBE_Rectd);
1578 SET_Rectdv(exec, _save_OBE_Rectdv);
1579 SET_Rectfv(exec, _save_OBE_Rectfv);
1580 SET_Recti(exec, _save_OBE_Recti);
1581 SET_Rectiv(exec, _save_OBE_Rectiv);
1582 SET_Rects(exec, _save_OBE_Rects);
1583 SET_Rectsv(exec, _save_OBE_Rectsv);
1585 /* Note: other glDraw functins aren't compiled into display lists */
1591 vbo_save_SaveFlushVertices(struct gl_context *ctx)
1593 struct vbo_save_context *save = &vbo_context(ctx)->save;
1595 /* Noop when we are actually active:
1597 if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX)
1600 if (save->vert_count || save->prim_count)
1601 compile_vertex_list(ctx);
1603 copy_to_current(ctx);
1605 reset_counters(ctx);
1606 ctx->Driver.SaveNeedFlush = GL_FALSE;
1611 * Called from glNewList when we're starting to compile a display list.
1614 vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode)
1616 struct vbo_save_context *save = &vbo_context(ctx)->save;
1621 if (!save->prim_store)
1622 save->prim_store = alloc_prim_store();
1624 if (!save->vertex_store)
1625 save->vertex_store = alloc_vertex_store(ctx);
1627 save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);
1630 reset_counters(ctx);
1631 ctx->Driver.SaveNeedFlush = GL_FALSE;
1636 * Called from glEndList when we're finished compiling a display list.
1639 vbo_save_EndList(struct gl_context *ctx)
1641 struct vbo_save_context *save = &vbo_context(ctx)->save;
1643 /* EndList called inside a (saved) Begin/End pair?
1645 if (_mesa_inside_dlist_begin_end(ctx)) {
1646 if (save->prim_count > 0) {
1647 GLint i = save->prim_count - 1;
1648 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
1649 save->prims[i].end = 0;
1650 save->prims[i].count = save->vert_count - save->prims[i].start;
1653 /* Make sure this vertex list gets replayed by the "loopback"
1656 save->dangling_attr_ref = GL_TRUE;
1657 vbo_save_SaveFlushVertices(ctx);
1659 /* Swap out this vertex format while outside begin/end. Any color,
1660 * etc. received between here and the next begin will be compiled
1663 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1666 vbo_save_unmap_vertex_store(ctx, save->vertex_store);
1668 assert(save->vertex_size == 0);
1673 * Called from the display list code when we're about to execute a
1677 vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *dlist)
1679 struct vbo_save_context *save = &vbo_context(ctx)->save;
1680 save->replay_flags |= dlist->Flags;
1685 * Called from the display list code when we're finished executing a
1689 vbo_save_EndCallList(struct gl_context *ctx)
1691 struct vbo_save_context *save = &vbo_context(ctx)->save;
1693 if (ctx->ListState.CallDepth == 1)
1694 save->replay_flags = 0;
1699 * Called by display list code when a display list is being deleted.
1702 vbo_destroy_vertex_list(struct gl_context *ctx, void *data)
1704 struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
1706 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
1707 _mesa_reference_vao(ctx, &node->VAO[vpm], NULL);
1709 if (--node->prim_store->refcount == 0)
1710 free(node->prim_store);
1712 free(node->current_data);
1713 node->current_data = NULL;
1718 vbo_print_vertex_list(struct gl_context *ctx, void *data, FILE *f)
1720 struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
1722 struct gl_buffer_object *buffer = node->VAO[0]->BufferBinding[0].BufferObj;
1723 const GLuint vertex_size = _vbo_save_get_stride(node)/sizeof(GLfloat);
1726 fprintf(f, "VBO-VERTEX-LIST, %u vertices, %d primitives, %d vertsize, "
1728 node->vertex_count, node->prim_count, vertex_size,
1731 for (i = 0; i < node->prim_count; i++) {
1732 struct _mesa_prim *prim = &node->prims[i];
1733 fprintf(f, " prim %d: %s %d..%d %s %s\n",
1735 _mesa_lookup_prim_by_nr(prim->mode),
1737 prim->start + prim->count,
1738 (prim->begin) ? "BEGIN" : "(wrap)",
1739 (prim->end) ? "END" : "(wrap)");
1745 * Called during context creation/init.
1748 current_init(struct gl_context *ctx)
1750 struct vbo_save_context *save = &vbo_context(ctx)->save;
1753 for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) {
1754 const GLuint j = i - VBO_ATTRIB_POS;
1755 assert(j < VERT_ATTRIB_MAX);
1756 save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j];
1757 save->current[i] = (fi_type *) ctx->ListState.CurrentAttrib[j];
1760 for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) {
1761 const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL;
1762 assert(j < MAT_ATTRIB_MAX);
1763 save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
1764 save->current[i] = (fi_type *) ctx->ListState.CurrentMaterial[j];
1770 * Initialize the display list compiler. Called during context creation.
1773 vbo_save_api_init(struct vbo_save_context *save)
1775 struct gl_context *ctx = save->ctx;
1777 save->opcode_vertex_list =
1778 _mesa_dlist_alloc_opcode(ctx,
1779 sizeof(struct vbo_save_vertex_list),
1780 vbo_save_playback_vertex_list,
1781 vbo_destroy_vertex_list,
1782 vbo_print_vertex_list);
1786 _mesa_noop_vtxfmt_init(ctx, &save->vtxfmt_noop);