1 /**************************************************************************
3 Copyright 2002-2008 VMware, Inc.
7 Permission is hereby granted, free of charge, to any person obtaining a
8 copy of this software and associated documentation files (the "Software"),
9 to deal in the Software without restriction, including without limitation
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14 The above copyright notice and this permission notice (including the next
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18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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23 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
24 USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 * Keith Whitwell <keithw@vmware.com>
35 /* Display list compiler attempts to store lists of vertices with the
36 * same vertex layout. Additionally it attempts to minimize the need
37 * for execute-time fixup of these vertex lists, allowing them to be
40 * There are still some circumstances where this can be thwarted, for
41 * example by building a list that consists of one very long primitive
42 * (eg Begin(Triangles), 1000 vertices, End), and calling that list
43 * from inside a different begin/end object (Begin(Lines), CallList,
46 * In that case the code will have to replay the list as individual
47 * commands through the Exec dispatch table, or fix up the copied
48 * vertices at execute-time.
50 * The other case where fixup is required is when a vertex attribute
51 * is introduced in the middle of a primitive. Eg:
53 * TexCoord1f() Vertex2f()
54 * TexCoord1f() Color3f() Vertex2f()
57 * If the current value of Color isn't known at compile-time, this
58 * primitive will require fixup.
61 * The list compiler currently doesn't attempt to compile lists
62 * containing EvalCoord or EvalPoint commands. On encountering one of
63 * these, compilation falls back to opcodes.
65 * This could be improved to fallback only when a mix of EvalCoord and
66 * Vertex commands are issued within a single primitive.
70 #include "main/glheader.h"
71 #include "main/arrayobj.h"
72 #include "main/bufferobj.h"
73 #include "main/context.h"
74 #include "main/dlist.h"
75 #include "main/enums.h"
76 #include "main/eval.h"
77 #include "main/macros.h"
78 #include "main/draw_validate.h"
79 #include "main/api_arrayelt.h"
80 #include "main/vtxfmt.h"
81 #include "main/dispatch.h"
82 #include "main/state.h"
83 #include "main/varray.h"
84 #include "util/bitscan.h"
87 #include "vbo_private.h"
95 * Display list flag only used by this VBO code.
97 #define DLIST_DANGLING_REFS 0x1
100 /* An interesting VBO number/name to help with debugging */
101 #define VBO_BUF_ID 12345
105 * NOTE: Old 'parity' issue is gone, but copying can still be
106 * wrong-footed on replay.
109 copy_vertices(struct gl_context *ctx,
110 const struct vbo_save_vertex_list *node,
111 const fi_type * src_buffer)
113 struct vbo_save_context *save = &vbo_context(ctx)->save;
114 const struct _mesa_prim *prim = &node->prims[node->prim_count - 1];
115 GLuint nr = prim->count;
116 GLuint sz = save->vertex_size;
117 const fi_type *src = src_buffer + prim->start * sz;
118 fi_type *dst = save->copied.buffer;
124 switch (prim->mode) {
129 for (i = 0; i < ovf; i++)
130 memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
131 sz * sizeof(GLfloat));
135 for (i = 0; i < ovf; i++)
136 memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
137 sz * sizeof(GLfloat));
141 for (i = 0; i < ovf; i++)
142 memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
143 sz * sizeof(GLfloat));
149 memcpy(dst, src + (nr - 1) * sz, sz * sizeof(GLfloat));
153 case GL_TRIANGLE_FAN:
158 memcpy(dst, src + 0, sz * sizeof(GLfloat));
162 memcpy(dst, src + 0, sz * sizeof(GLfloat));
163 memcpy(dst + sz, src + (nr - 1) * sz, sz * sizeof(GLfloat));
166 case GL_TRIANGLE_STRIP:
179 for (i = 0; i < ovf; i++)
180 memcpy(dst + i * sz, src + (nr - ovf + i) * sz,
181 sz * sizeof(GLfloat));
184 unreachable("Unexpected primitive type");
190 static struct vbo_save_vertex_store *
191 alloc_vertex_store(struct gl_context *ctx)
193 struct vbo_save_context *save = &vbo_context(ctx)->save;
194 struct vbo_save_vertex_store *vertex_store =
195 CALLOC_STRUCT(vbo_save_vertex_store);
197 /* obj->Name needs to be non-zero, but won't ever be examined more
198 * closely than that. In particular these buffers won't be entered
199 * into the hash and can never be confused with ones visible to the
200 * user. Perhaps there could be a special number for internal
203 vertex_store->bufferobj = ctx->Driver.NewBufferObject(ctx, VBO_BUF_ID);
204 if (vertex_store->bufferobj) {
205 save->out_of_memory =
206 !ctx->Driver.BufferData(ctx,
208 VBO_SAVE_BUFFER_SIZE * sizeof(GLfloat),
209 NULL, GL_STATIC_DRAW_ARB,
211 GL_DYNAMIC_STORAGE_BIT,
212 vertex_store->bufferobj);
215 save->out_of_memory = GL_TRUE;
218 if (save->out_of_memory) {
219 _mesa_error(ctx, GL_OUT_OF_MEMORY, "internal VBO allocation");
220 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
223 vertex_store->buffer_map = NULL;
224 vertex_store->used = 0;
231 free_vertex_store(struct gl_context *ctx,
232 struct vbo_save_vertex_store *vertex_store)
234 assert(!vertex_store->buffer_map);
236 if (vertex_store->bufferobj) {
237 _mesa_reference_buffer_object(ctx, &vertex_store->bufferobj, NULL);
245 vbo_save_map_vertex_store(struct gl_context *ctx,
246 struct vbo_save_vertex_store *vertex_store)
248 const GLbitfield access = (GL_MAP_WRITE_BIT |
249 GL_MAP_INVALIDATE_RANGE_BIT |
250 GL_MAP_UNSYNCHRONIZED_BIT |
251 GL_MAP_FLUSH_EXPLICIT_BIT);
253 assert(vertex_store->bufferobj);
254 assert(!vertex_store->buffer_map); /* the buffer should not be mapped */
256 if (vertex_store->bufferobj->Size > 0) {
257 /* Map the remaining free space in the VBO */
258 GLintptr offset = vertex_store->used * sizeof(GLfloat);
259 GLsizeiptr size = vertex_store->bufferobj->Size - offset;
260 fi_type *range = (fi_type *)
261 ctx->Driver.MapBufferRange(ctx, offset, size, access,
262 vertex_store->bufferobj,
265 /* compute address of start of whole buffer (needed elsewhere) */
266 vertex_store->buffer_map = range - vertex_store->used;
267 assert(vertex_store->buffer_map);
271 vertex_store->buffer_map = NULL;
276 /* probably ran out of memory for buffers */
283 vbo_save_unmap_vertex_store(struct gl_context *ctx,
284 struct vbo_save_vertex_store *vertex_store)
286 if (vertex_store->bufferobj->Size > 0) {
288 GLsizeiptr length = vertex_store->used * sizeof(GLfloat)
289 - vertex_store->bufferobj->Mappings[MAP_INTERNAL].Offset;
291 /* Explicitly flush the region we wrote to */
292 ctx->Driver.FlushMappedBufferRange(ctx, offset, length,
293 vertex_store->bufferobj,
296 ctx->Driver.UnmapBuffer(ctx, vertex_store->bufferobj, MAP_INTERNAL);
298 vertex_store->buffer_map = NULL;
302 static struct vbo_save_primitive_store *
303 alloc_prim_store(void)
305 struct vbo_save_primitive_store *store =
306 CALLOC_STRUCT(vbo_save_primitive_store);
314 reset_counters(struct gl_context *ctx)
316 struct vbo_save_context *save = &vbo_context(ctx)->save;
318 save->prims = save->prim_store->prims + save->prim_store->used;
319 save->buffer_map = save->vertex_store->buffer_map + save->vertex_store->used;
321 assert(save->buffer_map == save->buffer_ptr);
323 if (save->vertex_size)
324 save->max_vert = (VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
329 save->vert_count = 0;
330 save->prim_count = 0;
331 save->prim_max = VBO_SAVE_PRIM_SIZE - save->prim_store->used;
332 save->dangling_attr_ref = GL_FALSE;
336 * For a list of prims, try merging prims that can just be extensions of the
340 merge_prims(struct _mesa_prim *prim_list,
344 struct _mesa_prim *prev_prim = prim_list;
346 for (i = 1; i < *prim_count; i++) {
347 struct _mesa_prim *this_prim = prim_list + i;
349 vbo_try_prim_conversion(this_prim);
351 if (vbo_can_merge_prims(prev_prim, this_prim)) {
352 /* We've found a prim that just extend the previous one. Tack it
353 * onto the previous one, and let this primitive struct get dropped.
355 vbo_merge_prims(prev_prim, this_prim);
359 /* If any previous primitives have been dropped, then we need to copy
360 * this later one into the next available slot.
363 if (prev_prim != this_prim)
364 *prev_prim = *this_prim;
367 *prim_count = prev_prim - prim_list + 1;
372 * Convert GL_LINE_LOOP primitive into GL_LINE_STRIP so that drivers
373 * don't have to worry about handling the _mesa_prim::begin/end flags.
374 * See https://bugs.freedesktop.org/show_bug.cgi?id=81174
377 convert_line_loop_to_strip(struct vbo_save_context *save,
378 struct vbo_save_vertex_list *node)
380 struct _mesa_prim *prim = &node->prims[node->prim_count - 1];
382 assert(prim->mode == GL_LINE_LOOP);
385 /* Copy the 0th vertex to end of the buffer and extend the
386 * vertex count by one to finish the line loop.
388 const GLuint sz = save->vertex_size;
390 const fi_type *src = save->buffer_map + prim->start * sz;
392 fi_type *dst = save->buffer_map + (prim->start + prim->count) * sz;
394 memcpy(dst, src, sz * sizeof(float));
397 node->vertex_count++;
399 save->buffer_ptr += sz;
400 save->vertex_store->used += sz;
404 /* Drawing the second or later section of a long line loop.
405 * Skip the 0th vertex.
411 prim->mode = GL_LINE_STRIP;
415 /* Compare the present vao if it has the same setup. */
417 compare_vao(gl_vertex_processing_mode mode,
418 const struct gl_vertex_array_object *vao,
419 const struct gl_buffer_object *bo, GLintptr buffer_offset,
420 GLuint stride, GLbitfield64 vao_enabled,
421 const GLubyte size[VBO_ATTRIB_MAX],
422 const GLenum16 type[VBO_ATTRIB_MAX],
423 const GLuint offset[VBO_ATTRIB_MAX])
428 /* If the enabled arrays are not the same we are not equal. */
429 if (vao_enabled != vao->Enabled)
432 /* Check the buffer binding at 0 */
433 if (vao->BufferBinding[0].BufferObj != bo)
435 /* BufferBinding[0].Offset != buffer_offset is checked per attribute */
436 if (vao->BufferBinding[0].Stride != stride)
438 assert(vao->BufferBinding[0].InstanceDivisor == 0);
440 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space */
441 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
443 /* Now check the enabled arrays */
444 GLbitfield mask = vao_enabled;
446 const int attr = u_bit_scan(&mask);
447 const unsigned char vbo_attr = vao_to_vbo_map[attr];
448 const GLenum16 tp = type[vbo_attr];
449 const GLintptr off = offset[vbo_attr] + buffer_offset;
450 const struct gl_array_attributes *attrib = &vao->VertexAttrib[attr];
451 if (attrib->RelativeOffset + vao->BufferBinding[0].Offset != off)
453 if (attrib->Format.Type != tp)
455 if (attrib->Format.Size != size[vbo_attr])
457 assert(attrib->Format.Format == GL_RGBA);
458 assert(attrib->Format.Normalized == GL_FALSE);
459 assert(attrib->Format.Integer == vbo_attrtype_to_integer_flag(tp));
460 assert(attrib->Format.Doubles == vbo_attrtype_to_double_flag(tp));
461 assert(attrib->BufferBindingIndex == 0);
468 /* Create or reuse the vao for the vertex processing mode. */
470 update_vao(struct gl_context *ctx,
471 gl_vertex_processing_mode mode,
472 struct gl_vertex_array_object **vao,
473 struct gl_buffer_object *bo, GLintptr buffer_offset,
474 GLuint stride, GLbitfield64 vbo_enabled,
475 const GLubyte size[VBO_ATTRIB_MAX],
476 const GLenum16 type[VBO_ATTRIB_MAX],
477 const GLuint offset[VBO_ATTRIB_MAX])
479 /* Compute the bitmasks of vao_enabled arrays */
480 GLbitfield vao_enabled = _vbo_get_vao_enabled_from_vbo(mode, vbo_enabled);
483 * Check if we can possibly reuse the exisiting one.
484 * In the long term we should reset them when something changes.
486 if (compare_vao(mode, *vao, bo, buffer_offset, stride,
487 vao_enabled, size, type, offset))
490 /* The initial refcount is 1 */
491 _mesa_reference_vao(ctx, vao, NULL);
492 *vao = _mesa_new_vao(ctx, ~((GLuint)0));
495 * assert(stride <= ctx->Const.MaxVertexAttribStride);
496 * MaxVertexAttribStride is not set for drivers that does not
497 * expose GL 44 or GLES 31.
500 /* Bind the buffer object at binding point 0 */
501 _mesa_bind_vertex_buffer(ctx, *vao, 0, bo, buffer_offset, stride);
503 /* Retrieve the mapping from VBO_ATTRIB to VERT_ATTRIB space
504 * Note that the position/generic0 aliasing is done in the VAO.
506 const GLubyte *const vao_to_vbo_map = _vbo_attribute_alias_map[mode];
507 /* Now set the enable arrays */
508 GLbitfield mask = vao_enabled;
510 const int vao_attr = u_bit_scan(&mask);
511 const GLubyte vbo_attr = vao_to_vbo_map[vao_attr];
512 assert(offset[vbo_attr] <= ctx->Const.MaxVertexAttribRelativeOffset);
514 _vbo_set_attrib_format(ctx, *vao, vao_attr, buffer_offset,
515 size[vbo_attr], type[vbo_attr], offset[vbo_attr]);
516 _mesa_vertex_attrib_binding(ctx, *vao, vao_attr, 0);
518 _mesa_enable_vertex_array_attribs(ctx, *vao, vao_enabled);
519 assert(vao_enabled == (*vao)->Enabled);
520 assert((vao_enabled & ~(*vao)->VertexAttribBufferMask) == 0);
522 /* Finalize and freeze the VAO */
523 _mesa_set_vao_immutable(ctx, *vao);
528 * Insert the active immediate struct onto the display list currently
532 compile_vertex_list(struct gl_context *ctx)
534 struct vbo_save_context *save = &vbo_context(ctx)->save;
535 struct vbo_save_vertex_list *node;
537 /* Allocate space for this structure in the display list currently
540 node = (struct vbo_save_vertex_list *)
541 _mesa_dlist_alloc_aligned(ctx, save->opcode_vertex_list, sizeof(*node));
546 /* Make sure the pointer is aligned to the size of a pointer */
547 assert((GLintptr) node % sizeof(void *) == 0);
549 /* Duplicate our template, increment refcounts to the storage structs:
551 GLintptr old_offset = 0;
553 old_offset = save->VAO[0]->BufferBinding[0].Offset
554 + save->VAO[0]->VertexAttrib[VERT_ATTRIB_POS].RelativeOffset;
556 const GLsizei stride = save->vertex_size*sizeof(GLfloat);
557 GLintptr buffer_offset =
558 (save->buffer_map - save->vertex_store->buffer_map) * sizeof(GLfloat);
559 assert(old_offset <= buffer_offset);
560 const GLintptr offset_diff = buffer_offset - old_offset;
561 GLuint start_offset = 0;
562 if (offset_diff > 0 && stride > 0 && offset_diff % stride == 0) {
563 /* The vertex size is an exact multiple of the buffer offset.
564 * This means that we can use zero-based vertex attribute pointers
565 * and specify the start of the primitive with the _mesa_prim::start
566 * field. This results in issuing several draw calls with identical
567 * vertex attribute information. This can result in fewer state
568 * changes in drivers. In particular, the Gallium CSO module will
569 * filter out redundant vertex buffer changes.
571 /* We cannot immediately update the primitives as some methods below
572 * still need the uncorrected start vertices
574 start_offset = offset_diff/stride;
575 assert(old_offset == buffer_offset - offset_diff);
576 buffer_offset = old_offset;
578 GLuint offsets[VBO_ATTRIB_MAX];
579 for (unsigned i = 0, offset = 0; i < VBO_ATTRIB_MAX; ++i) {
581 offset += save->attrsz[i] * sizeof(GLfloat);
583 node->vertex_count = save->vert_count;
584 node->wrap_count = save->copied.nr;
585 node->prims = save->prims;
586 node->prim_count = save->prim_count;
587 node->prim_store = save->prim_store;
589 /* Create a pair of VAOs for the possible VERTEX_PROCESSING_MODEs
590 * Note that this may reuse the previous one of possible.
592 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm) {
593 /* create or reuse the vao */
594 update_vao(ctx, vpm, &save->VAO[vpm],
595 save->vertex_store->bufferobj, buffer_offset, stride,
596 save->enabled, save->attrsz, save->attrtype, offsets);
597 /* Reference the vao in the dlist */
598 node->VAO[vpm] = NULL;
599 _mesa_reference_vao(ctx, &node->VAO[vpm], save->VAO[vpm]);
602 node->prim_store->refcount++;
604 if (save->no_current_update) {
605 node->current_data = NULL;
608 GLuint current_size = save->vertex_size - save->attrsz[0];
609 node->current_data = NULL;
612 node->current_data = malloc(current_size * sizeof(GLfloat));
613 if (node->current_data) {
614 const char *buffer = (const char *)save->buffer_map;
615 unsigned attr_offset = save->attrsz[0] * sizeof(GLfloat);
616 unsigned vertex_offset = 0;
618 if (node->vertex_count)
619 vertex_offset = (node->vertex_count - 1) * stride;
621 memcpy(node->current_data, buffer + vertex_offset + attr_offset,
622 current_size * sizeof(GLfloat));
624 _mesa_error(ctx, GL_OUT_OF_MEMORY, "Current value allocation");
629 assert(save->attrsz[VBO_ATTRIB_POS] != 0 || node->vertex_count == 0);
631 if (save->dangling_attr_ref)
632 ctx->ListState.CurrentList->Flags |= DLIST_DANGLING_REFS;
634 save->vertex_store->used += save->vertex_size * node->vertex_count;
635 save->prim_store->used += node->prim_count;
637 /* Copy duplicated vertices
639 save->copied.nr = copy_vertices(ctx, node, save->buffer_map);
641 if (node->prims[node->prim_count - 1].mode == GL_LINE_LOOP) {
642 convert_line_loop_to_strip(save, node);
645 merge_prims(node->prims, &node->prim_count);
647 /* Correct the primitive starts, we can only do this here as copy_vertices
648 * and convert_line_loop_to_strip above consume the uncorrected starts.
649 * On the other hand the _vbo_loopback_vertex_list call below needs the
650 * primitves to be corrected already.
652 for (unsigned i = 0; i < node->prim_count; i++) {
653 node->prims[i].start += start_offset;
656 /* Deal with GL_COMPILE_AND_EXECUTE:
658 if (ctx->ExecuteFlag) {
659 struct _glapi_table *dispatch = GET_DISPATCH();
661 _glapi_set_dispatch(ctx->Exec);
663 /* Note that the range of referenced vertices must be mapped already */
664 _vbo_loopback_vertex_list(ctx, node);
666 _glapi_set_dispatch(dispatch);
669 /* Decide whether the storage structs are full, or can be used for
670 * the next vertex lists as well.
672 if (save->vertex_store->used >
673 VBO_SAVE_BUFFER_SIZE - 16 * (save->vertex_size + 4)) {
677 vbo_save_unmap_vertex_store(ctx, save->vertex_store);
679 /* Release old reference:
681 free_vertex_store(ctx, save->vertex_store);
682 save->vertex_store = NULL;
683 /* When we have a new vbo, we will for sure need a new vao */
684 for (gl_vertex_processing_mode vpm = 0; vpm < VP_MODE_MAX; ++vpm)
685 _mesa_reference_vao(ctx, &save->VAO[vpm], NULL);
687 /* Allocate and map new store:
689 save->vertex_store = alloc_vertex_store(ctx);
690 save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);
691 save->out_of_memory = save->buffer_ptr == NULL;
694 /* update buffer_ptr for next vertex */
695 save->buffer_ptr = save->vertex_store->buffer_map
696 + save->vertex_store->used;
699 if (save->prim_store->used > VBO_SAVE_PRIM_SIZE - 6) {
700 save->prim_store->refcount--;
701 assert(save->prim_store->refcount != 0);
702 save->prim_store = alloc_prim_store();
705 /* Reset our structures for the next run of vertices:
712 * This is called when we fill a vertex buffer before we hit a glEnd().
714 * TODO -- If no new vertices have been stored, don't bother saving it.
717 wrap_buffers(struct gl_context *ctx)
719 struct vbo_save_context *save = &vbo_context(ctx)->save;
720 GLint i = save->prim_count - 1;
723 assert(i < (GLint) save->prim_max);
726 /* Close off in-progress primitive.
728 save->prims[i].count = (save->vert_count - save->prims[i].start);
729 mode = save->prims[i].mode;
731 /* store the copied vertices, and allocate a new list.
733 compile_vertex_list(ctx);
735 /* Restart interrupted primitive
737 save->prims[0].mode = mode;
738 save->prims[0].begin = 0;
739 save->prims[0].end = 0;
740 save->prims[0].pad = 0;
741 save->prims[0].start = 0;
742 save->prims[0].count = 0;
743 save->prims[0].num_instances = 1;
744 save->prims[0].base_instance = 0;
745 save->prim_count = 1;
750 * Called only when buffers are wrapped as the result of filling the
751 * vertex_store struct.
754 wrap_filled_vertex(struct gl_context *ctx)
756 struct vbo_save_context *save = &vbo_context(ctx)->save;
757 unsigned numComponents;
759 /* Emit a glEnd to close off the last vertex list.
763 /* Copy stored stored vertices to start of new list.
765 assert(save->max_vert - save->vert_count > save->copied.nr);
767 numComponents = save->copied.nr * save->vertex_size;
768 memcpy(save->buffer_ptr,
770 numComponents * sizeof(fi_type));
771 save->buffer_ptr += numComponents;
772 save->vert_count += save->copied.nr;
777 copy_to_current(struct gl_context *ctx)
779 struct vbo_save_context *save = &vbo_context(ctx)->save;
780 GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
783 const int i = u_bit_scan64(&enabled);
784 assert(save->attrsz[i]);
786 if (save->attrtype[i] == GL_DOUBLE ||
787 save->attrtype[i] == GL_UNSIGNED_INT64_ARB)
788 memcpy(save->current[i], save->attrptr[i], save->attrsz[i] * sizeof(GLfloat));
790 COPY_CLEAN_4V_TYPE_AS_UNION(save->current[i], save->attrsz[i],
791 save->attrptr[i], save->attrtype[i]);
797 copy_from_current(struct gl_context *ctx)
799 struct vbo_save_context *save = &vbo_context(ctx)->save;
800 GLbitfield64 enabled = save->enabled & (~BITFIELD64_BIT(VBO_ATTRIB_POS));
803 const int i = u_bit_scan64(&enabled);
805 switch (save->attrsz[i]) {
807 save->attrptr[i][3] = save->current[i][3];
809 save->attrptr[i][2] = save->current[i][2];
811 save->attrptr[i][1] = save->current[i][1];
813 save->attrptr[i][0] = save->current[i][0];
816 unreachable("Unexpected vertex attribute size");
823 * Called when we increase the size of a vertex attribute. For example,
824 * if we've seen one or more glTexCoord2f() calls and now we get a
825 * glTexCoord3f() call.
826 * Flush existing data, set new attrib size, replay copied vertices.
829 upgrade_vertex(struct gl_context *ctx, GLuint attr, GLuint newsz)
831 struct vbo_save_context *save = &vbo_context(ctx)->save;
836 /* Store the current run of vertices, and emit a GL_END. Emit a
837 * BEGIN in the new buffer.
839 if (save->vert_count)
842 assert(save->copied.nr == 0);
844 /* Do a COPY_TO_CURRENT to ensure back-copying works for the case
845 * when the attribute already exists in the vertex and is having
846 * its size increased.
848 copy_to_current(ctx);
852 oldsz = save->attrsz[attr];
853 save->attrsz[attr] = newsz;
854 save->enabled |= BITFIELD64_BIT(attr);
856 save->vertex_size += newsz - oldsz;
857 save->max_vert = ((VBO_SAVE_BUFFER_SIZE - save->vertex_store->used) /
859 save->vert_count = 0;
861 /* Recalculate all the attrptr[] values:
864 for (i = 0; i < VBO_ATTRIB_MAX; i++) {
865 if (save->attrsz[i]) {
866 save->attrptr[i] = tmp;
867 tmp += save->attrsz[i];
870 save->attrptr[i] = NULL; /* will not be dereferenced. */
874 /* Copy from current to repopulate the vertex with correct values.
876 copy_from_current(ctx);
878 /* Replay stored vertices to translate them to new format here.
880 * If there are copied vertices and the new (upgraded) attribute
881 * has not been defined before, this list is somewhat degenerate,
882 * and will need fixup at runtime.
884 if (save->copied.nr) {
885 const fi_type *data = save->copied.buffer;
886 fi_type *dest = save->buffer_map;
888 /* Need to note this and fix up at runtime (or loopback):
890 if (attr != VBO_ATTRIB_POS && save->currentsz[attr][0] == 0) {
892 save->dangling_attr_ref = GL_TRUE;
895 for (i = 0; i < save->copied.nr; i++) {
896 GLbitfield64 enabled = save->enabled;
898 const int j = u_bit_scan64(&enabled);
899 assert(save->attrsz[j]);
902 COPY_CLEAN_4V_TYPE_AS_UNION(dest, oldsz, data,
908 COPY_SZ_4V(dest, newsz, save->current[attr]);
913 GLint sz = save->attrsz[j];
914 COPY_SZ_4V(dest, sz, data);
921 save->buffer_ptr = dest;
922 save->vert_count += save->copied.nr;
928 * This is called when the size of a vertex attribute changes.
929 * For example, after seeing one or more glTexCoord2f() calls we
930 * get a glTexCoord4f() or glTexCoord1f() call.
933 fixup_vertex(struct gl_context *ctx, GLuint attr,
934 GLuint sz, GLenum newType)
936 struct vbo_save_context *save = &vbo_context(ctx)->save;
938 if (sz > save->attrsz[attr] ||
939 newType != save->attrtype[attr]) {
940 /* New size is larger. Need to flush existing vertices and get
941 * an enlarged vertex format.
943 upgrade_vertex(ctx, attr, sz);
945 else if (sz < save->active_sz[attr]) {
947 const fi_type *id = vbo_get_default_vals_as_union(save->attrtype[attr]);
949 /* New size is equal or smaller - just need to fill in some
952 for (i = sz; i <= save->attrsz[attr]; i++)
953 save->attrptr[attr][i - 1] = id[i - 1];
956 save->active_sz[attr] = sz;
961 * Reset the current size of all vertex attributes to the default
962 * value of 0. This signals that we haven't yet seen any per-vertex
963 * commands such as glNormal3f() or glTexCoord2f().
966 reset_vertex(struct gl_context *ctx)
968 struct vbo_save_context *save = &vbo_context(ctx)->save;
970 while (save->enabled) {
971 const int i = u_bit_scan64(&save->enabled);
972 assert(save->attrsz[i]);
974 save->active_sz[i] = 0;
977 save->vertex_size = 0;
982 * If index=0, does glVertexAttrib*() alias glVertex() to emit a vertex?
983 * It depends on a few things, including whether we're inside or outside
987 is_vertex_position(const struct gl_context *ctx, GLuint index)
989 return (index == 0 &&
990 _mesa_attr_zero_aliases_vertex(ctx) &&
991 _mesa_inside_dlist_begin_end(ctx));
996 #define ERROR(err) _mesa_compile_error(ctx, err, __func__);
999 /* Only one size for each attribute may be active at once. Eg. if
1000 * Color3f is installed/active, then Color4f may not be, even if the
1001 * vertex actually contains 4 color coordinates. This is because the
1002 * 3f version won't otherwise set color[3] to 1.0 -- this is the job
1003 * of the chooser function when switching between Color4f and Color3f.
1005 #define ATTR_UNION(A, N, T, C, V0, V1, V2, V3) \
1007 struct vbo_save_context *save = &vbo_context(ctx)->save; \
1008 int sz = (sizeof(C) / sizeof(GLfloat)); \
1010 if (save->active_sz[A] != N) \
1011 fixup_vertex(ctx, A, N * sz, T); \
1014 C *dest = (C *)save->attrptr[A]; \
1015 if (N>0) dest[0] = V0; \
1016 if (N>1) dest[1] = V1; \
1017 if (N>2) dest[2] = V2; \
1018 if (N>3) dest[3] = V3; \
1019 save->attrtype[A] = T; \
1025 for (i = 0; i < save->vertex_size; i++) \
1026 save->buffer_ptr[i] = save->vertex[i]; \
1028 save->buffer_ptr += save->vertex_size; \
1030 if (++save->vert_count >= save->max_vert) \
1031 wrap_filled_vertex(ctx); \
1035 #define TAG(x) _save_##x
1037 #include "vbo_attrib_tmp.h"
1041 #define MAT( ATTR, N, face, params ) \
1043 if (face != GL_BACK) \
1044 MAT_ATTR( ATTR, N, params ); /* front */ \
1045 if (face != GL_FRONT) \
1046 MAT_ATTR( ATTR + 1, N, params ); /* back */ \
1051 * Save a glMaterial call found between glBegin/End.
1052 * glMaterial calls outside Begin/End are handled in dlist.c.
1054 static void GLAPIENTRY
1055 _save_Materialfv(GLenum face, GLenum pname, const GLfloat *params)
1057 GET_CURRENT_CONTEXT(ctx);
1059 if (face != GL_FRONT && face != GL_BACK && face != GL_FRONT_AND_BACK) {
1060 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(face)");
1066 MAT(VBO_ATTRIB_MAT_FRONT_EMISSION, 4, face, params);
1069 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
1072 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
1075 MAT(VBO_ATTRIB_MAT_FRONT_SPECULAR, 4, face, params);
1078 if (*params < 0 || *params > ctx->Const.MaxShininess) {
1079 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glMaterial(shininess)");
1082 MAT(VBO_ATTRIB_MAT_FRONT_SHININESS, 1, face, params);
1085 case GL_COLOR_INDEXES:
1086 MAT(VBO_ATTRIB_MAT_FRONT_INDEXES, 3, face, params);
1088 case GL_AMBIENT_AND_DIFFUSE:
1089 MAT(VBO_ATTRIB_MAT_FRONT_AMBIENT, 4, face, params);
1090 MAT(VBO_ATTRIB_MAT_FRONT_DIFFUSE, 4, face, params);
1093 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMaterial(pname)");
1099 /* Cope with EvalCoord/CallList called within a begin/end object:
1100 * -- Flush current buffer
1101 * -- Fallback to opcodes for the rest of the begin/end object.
1104 dlist_fallback(struct gl_context *ctx)
1106 struct vbo_save_context *save = &vbo_context(ctx)->save;
1108 if (save->vert_count || save->prim_count) {
1109 if (save->prim_count > 0) {
1110 /* Close off in-progress primitive. */
1111 GLint i = save->prim_count - 1;
1112 save->prims[i].count = save->vert_count - save->prims[i].start;
1115 /* Need to replay this display list with loopback,
1116 * unfortunately, otherwise this primitive won't be handled
1119 save->dangling_attr_ref = GL_TRUE;
1121 compile_vertex_list(ctx);
1124 copy_to_current(ctx);
1126 reset_counters(ctx);
1127 if (save->out_of_memory) {
1128 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1131 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1133 ctx->Driver.SaveNeedFlush = GL_FALSE;
1137 static void GLAPIENTRY
1138 _save_EvalCoord1f(GLfloat u)
1140 GET_CURRENT_CONTEXT(ctx);
1141 dlist_fallback(ctx);
1142 CALL_EvalCoord1f(ctx->Save, (u));
1145 static void GLAPIENTRY
1146 _save_EvalCoord1fv(const GLfloat * v)
1148 GET_CURRENT_CONTEXT(ctx);
1149 dlist_fallback(ctx);
1150 CALL_EvalCoord1fv(ctx->Save, (v));
1153 static void GLAPIENTRY
1154 _save_EvalCoord2f(GLfloat u, GLfloat v)
1156 GET_CURRENT_CONTEXT(ctx);
1157 dlist_fallback(ctx);
1158 CALL_EvalCoord2f(ctx->Save, (u, v));
1161 static void GLAPIENTRY
1162 _save_EvalCoord2fv(const GLfloat * v)
1164 GET_CURRENT_CONTEXT(ctx);
1165 dlist_fallback(ctx);
1166 CALL_EvalCoord2fv(ctx->Save, (v));
1169 static void GLAPIENTRY
1170 _save_EvalPoint1(GLint i)
1172 GET_CURRENT_CONTEXT(ctx);
1173 dlist_fallback(ctx);
1174 CALL_EvalPoint1(ctx->Save, (i));
1177 static void GLAPIENTRY
1178 _save_EvalPoint2(GLint i, GLint j)
1180 GET_CURRENT_CONTEXT(ctx);
1181 dlist_fallback(ctx);
1182 CALL_EvalPoint2(ctx->Save, (i, j));
1185 static void GLAPIENTRY
1186 _save_CallList(GLuint l)
1188 GET_CURRENT_CONTEXT(ctx);
1189 dlist_fallback(ctx);
1190 CALL_CallList(ctx->Save, (l));
1193 static void GLAPIENTRY
1194 _save_CallLists(GLsizei n, GLenum type, const GLvoid * v)
1196 GET_CURRENT_CONTEXT(ctx);
1197 dlist_fallback(ctx);
1198 CALL_CallLists(ctx->Save, (n, type, v));
1204 * Called when a glBegin is getting compiled into a display list.
1205 * Updating of ctx->Driver.CurrentSavePrimitive is already taken care of.
1208 vbo_save_NotifyBegin(struct gl_context *ctx, GLenum mode,
1209 bool no_current_update)
1211 struct vbo_save_context *save = &vbo_context(ctx)->save;
1212 const GLuint i = save->prim_count++;
1214 ctx->Driver.CurrentSavePrimitive = mode;
1216 assert(i < save->prim_max);
1217 save->prims[i].mode = mode & VBO_SAVE_PRIM_MODE_MASK;
1218 save->prims[i].begin = 1;
1219 save->prims[i].end = 0;
1220 save->prims[i].pad = 0;
1221 save->prims[i].start = save->vert_count;
1222 save->prims[i].count = 0;
1223 save->prims[i].num_instances = 1;
1224 save->prims[i].base_instance = 0;
1226 save->no_current_update = no_current_update;
1228 if (save->out_of_memory) {
1229 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1232 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt);
1235 /* We need to call vbo_save_SaveFlushVertices() if there's state change */
1236 ctx->Driver.SaveNeedFlush = GL_TRUE;
1240 static void GLAPIENTRY
1243 GET_CURRENT_CONTEXT(ctx);
1244 struct vbo_save_context *save = &vbo_context(ctx)->save;
1245 const GLint i = save->prim_count - 1;
1247 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
1248 save->prims[i].end = 1;
1249 save->prims[i].count = (save->vert_count - save->prims[i].start);
1251 if (i == (GLint) save->prim_max - 1) {
1252 compile_vertex_list(ctx);
1253 assert(save->copied.nr == 0);
1256 /* Swap out this vertex format while outside begin/end. Any color,
1257 * etc. received between here and the next begin will be compiled
1260 if (save->out_of_memory) {
1261 _mesa_install_save_vtxfmt(ctx, &save->vtxfmt_noop);
1264 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1269 static void GLAPIENTRY
1270 _save_Begin(GLenum mode)
1272 GET_CURRENT_CONTEXT(ctx);
1274 _mesa_compile_error(ctx, GL_INVALID_OPERATION, "Recursive glBegin");
1278 static void GLAPIENTRY
1279 _save_PrimitiveRestartNV(void)
1281 GET_CURRENT_CONTEXT(ctx);
1282 struct vbo_save_context *save = &vbo_context(ctx)->save;
1284 if (save->prim_count == 0) {
1285 /* We're not inside a glBegin/End pair, so calling glPrimitiverRestartNV
1288 _mesa_compile_error(ctx, GL_INVALID_OPERATION,
1289 "glPrimitiveRestartNV called outside glBegin/End");
1291 /* get current primitive mode */
1292 GLenum curPrim = save->prims[save->prim_count - 1].mode;
1293 bool no_current_update = save->no_current_update;
1295 /* restart primitive */
1296 CALL_End(GET_DISPATCH(), ());
1297 vbo_save_NotifyBegin(ctx, curPrim, no_current_update);
1302 /* Unlike the functions above, these are to be hooked into the vtxfmt
1303 * maintained in ctx->ListState, active when the list is known or
1304 * suspected to be outside any begin/end primitive.
1305 * Note: OBE = Outside Begin/End
1307 static void GLAPIENTRY
1308 _save_OBE_Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
1310 GET_CURRENT_CONTEXT(ctx);
1311 vbo_save_NotifyBegin(ctx, GL_QUADS, false);
1312 CALL_Vertex2f(GET_DISPATCH(), (x1, y1));
1313 CALL_Vertex2f(GET_DISPATCH(), (x2, y1));
1314 CALL_Vertex2f(GET_DISPATCH(), (x2, y2));
1315 CALL_Vertex2f(GET_DISPATCH(), (x1, y2));
1316 CALL_End(GET_DISPATCH(), ());
1320 static void GLAPIENTRY
1321 _save_OBE_DrawArrays(GLenum mode, GLint start, GLsizei count)
1323 GET_CURRENT_CONTEXT(ctx);
1324 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1325 struct vbo_save_context *save = &vbo_context(ctx)->save;
1328 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1329 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawArrays(mode)");
1333 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count<0)");
1337 if (save->out_of_memory)
1340 /* Make sure to process any VBO binding changes */
1341 _mesa_update_state(ctx);
1343 _mesa_vao_map_arrays(ctx, vao, GL_MAP_READ_BIT);
1345 vbo_save_NotifyBegin(ctx, mode, true);
1347 for (i = 0; i < count; i++)
1348 _mesa_array_element(ctx, start + i);
1349 CALL_End(GET_DISPATCH(), ());
1351 _mesa_vao_unmap_arrays(ctx, vao);
1355 static void GLAPIENTRY
1356 _save_OBE_MultiDrawArrays(GLenum mode, const GLint *first,
1357 const GLsizei *count, GLsizei primcount)
1359 GET_CURRENT_CONTEXT(ctx);
1362 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1363 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glMultiDrawArrays(mode)");
1367 if (primcount < 0) {
1368 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1369 "glMultiDrawArrays(primcount<0)");
1373 for (i = 0; i < primcount; i++) {
1375 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1376 "glMultiDrawArrays(count[i]<0)");
1381 for (i = 0; i < primcount; i++) {
1383 _save_OBE_DrawArrays(mode, first[i], count[i]);
1390 array_element(struct gl_context *ctx,
1391 GLint basevertex, GLuint elt, unsigned index_size)
1393 /* Section 10.3.5 Primitive Restart:
1395 * When one of the *BaseVertex drawing commands specified in section 10.5
1396 * is used, the primitive restart comparison occurs before the basevertex
1397 * offset is added to the array index.
1399 /* If PrimitiveRestart is enabled and the index is the RestartIndex
1400 * then we call PrimitiveRestartNV and return.
1402 if (ctx->Array._PrimitiveRestart &&
1403 elt == _mesa_primitive_restart_index(ctx, index_size)) {
1404 CALL_PrimitiveRestartNV(GET_DISPATCH(), ());
1408 _mesa_array_element(ctx, basevertex + elt);
1412 /* Could do better by copying the arrays and element list intact and
1413 * then emitting an indexed prim at runtime.
1415 static void GLAPIENTRY
1416 _save_OBE_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type,
1417 const GLvoid * indices, GLint basevertex)
1419 GET_CURRENT_CONTEXT(ctx);
1420 struct vbo_save_context *save = &vbo_context(ctx)->save;
1421 struct gl_vertex_array_object *vao = ctx->Array.VAO;
1422 struct gl_buffer_object *indexbuf = vao->IndexBufferObj;
1425 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1426 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawElements(mode)");
1430 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
1433 if (type != GL_UNSIGNED_BYTE &&
1434 type != GL_UNSIGNED_SHORT &&
1435 type != GL_UNSIGNED_INT) {
1436 _mesa_compile_error(ctx, GL_INVALID_VALUE, "glDrawElements(count<0)");
1440 if (save->out_of_memory)
1443 /* Make sure to process any VBO binding changes */
1444 _mesa_update_state(ctx);
1446 _mesa_vao_map(ctx, vao, GL_MAP_READ_BIT);
1448 if (_mesa_is_bufferobj(indexbuf))
1450 ADD_POINTERS(indexbuf->Mappings[MAP_INTERNAL].Pointer, indices);
1452 vbo_save_NotifyBegin(ctx, mode, true);
1455 case GL_UNSIGNED_BYTE:
1456 for (i = 0; i < count; i++)
1457 array_element(ctx, basevertex, ((GLubyte *) indices)[i], 1);
1459 case GL_UNSIGNED_SHORT:
1460 for (i = 0; i < count; i++)
1461 array_element(ctx, basevertex, ((GLushort *) indices)[i], 2);
1463 case GL_UNSIGNED_INT:
1464 for (i = 0; i < count; i++)
1465 array_element(ctx, basevertex, ((GLuint *) indices)[i], 4);
1468 _mesa_error(ctx, GL_INVALID_ENUM, "glDrawElements(type)");
1472 CALL_End(GET_DISPATCH(), ());
1474 _mesa_vao_unmap(ctx, vao);
1477 static void GLAPIENTRY
1478 _save_OBE_DrawElements(GLenum mode, GLsizei count, GLenum type,
1479 const GLvoid * indices)
1481 _save_OBE_DrawElementsBaseVertex(mode, count, type, indices, 0);
1485 static void GLAPIENTRY
1486 _save_OBE_DrawRangeElements(GLenum mode, GLuint start, GLuint end,
1487 GLsizei count, GLenum type,
1488 const GLvoid * indices)
1490 GET_CURRENT_CONTEXT(ctx);
1491 struct vbo_save_context *save = &vbo_context(ctx)->save;
1493 if (!_mesa_is_valid_prim_mode(ctx, mode)) {
1494 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(mode)");
1498 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1499 "glDrawRangeElements(count<0)");
1502 if (type != GL_UNSIGNED_BYTE &&
1503 type != GL_UNSIGNED_SHORT &&
1504 type != GL_UNSIGNED_INT) {
1505 _mesa_compile_error(ctx, GL_INVALID_ENUM, "glDrawRangeElements(type)");
1509 _mesa_compile_error(ctx, GL_INVALID_VALUE,
1510 "glDrawRangeElements(end < start)");
1514 if (save->out_of_memory)
1517 _save_OBE_DrawElements(mode, count, type, indices);
1521 static void GLAPIENTRY
1522 _save_OBE_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type,
1523 const GLvoid * const *indices, GLsizei primcount)
1527 for (i = 0; i < primcount; i++) {
1529 CALL_DrawElements(GET_DISPATCH(), (mode, count[i], type, indices[i]));
1535 static void GLAPIENTRY
1536 _save_OBE_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count,
1538 const GLvoid * const *indices,
1540 const GLint *basevertex)
1544 for (i = 0; i < primcount; i++) {
1546 CALL_DrawElementsBaseVertex(GET_DISPATCH(), (mode, count[i], type,
1555 vtxfmt_init(struct gl_context *ctx)
1557 struct vbo_save_context *save = &vbo_context(ctx)->save;
1558 GLvertexformat *vfmt = &save->vtxfmt;
1560 #define NAME_AE(x) _ae_##x
1561 #define NAME_CALLLIST(x) _save_##x
1562 #define NAME(x) _save_##x
1563 #define NAME_ES(x) _save_##x##ARB
1565 #include "vbo_init_tmp.h"
1570 * Initialize the dispatch table with the VBO functions for display
1574 vbo_initialize_save_dispatch(const struct gl_context *ctx,
1575 struct _glapi_table *exec)
1577 SET_DrawArrays(exec, _save_OBE_DrawArrays);
1578 SET_MultiDrawArrays(exec, _save_OBE_MultiDrawArrays);
1579 SET_DrawElements(exec, _save_OBE_DrawElements);
1580 SET_DrawElementsBaseVertex(exec, _save_OBE_DrawElementsBaseVertex);
1581 SET_DrawRangeElements(exec, _save_OBE_DrawRangeElements);
1582 SET_MultiDrawElementsEXT(exec, _save_OBE_MultiDrawElements);
1583 SET_MultiDrawElementsBaseVertex(exec, _save_OBE_MultiDrawElementsBaseVertex);
1584 SET_Rectf(exec, _save_OBE_Rectf);
1585 /* Note: other glDraw functins aren't compiled into display lists */
1591 vbo_save_SaveFlushVertices(struct gl_context *ctx)
1593 struct vbo_save_context *save = &vbo_context(ctx)->save;
1595 /* Noop when we are actually active:
1597 if (ctx->Driver.CurrentSavePrimitive <= PRIM_MAX)
1600 if (save->vert_count || save->prim_count)
1601 compile_vertex_list(ctx);
1603 copy_to_current(ctx);
1605 reset_counters(ctx);
1606 ctx->Driver.SaveNeedFlush = GL_FALSE;
1611 * Called from glNewList when we're starting to compile a display list.
1614 vbo_save_NewList(struct gl_context *ctx, GLuint list, GLenum mode)
1616 struct vbo_save_context *save = &vbo_context(ctx)->save;
1621 if (!save->prim_store)
1622 save->prim_store = alloc_prim_store();
1624 if (!save->vertex_store)
1625 save->vertex_store = alloc_vertex_store(ctx);
1627 save->buffer_ptr = vbo_save_map_vertex_store(ctx, save->vertex_store);
1630 reset_counters(ctx);
1631 ctx->Driver.SaveNeedFlush = GL_FALSE;
1636 * Called from glEndList when we're finished compiling a display list.
1639 vbo_save_EndList(struct gl_context *ctx)
1641 struct vbo_save_context *save = &vbo_context(ctx)->save;
1643 /* EndList called inside a (saved) Begin/End pair?
1645 if (_mesa_inside_dlist_begin_end(ctx)) {
1646 if (save->prim_count > 0) {
1647 GLint i = save->prim_count - 1;
1648 ctx->Driver.CurrentSavePrimitive = PRIM_OUTSIDE_BEGIN_END;
1649 save->prims[i].end = 0;
1650 save->prims[i].count = save->vert_count - save->prims[i].start;
1653 /* Make sure this vertex list gets replayed by the "loopback"
1656 save->dangling_attr_ref = GL_TRUE;
1657 vbo_save_SaveFlushVertices(ctx);
1659 /* Swap out this vertex format while outside begin/end. Any color,
1660 * etc. received between here and the next begin will be compiled
1663 _mesa_install_save_vtxfmt(ctx, &ctx->ListState.ListVtxfmt);
1666 vbo_save_unmap_vertex_store(ctx, save->vertex_store);
1668 assert(save->vertex_size == 0);
1673 * Called from the display list code when we're about to execute a
1677 vbo_save_BeginCallList(struct gl_context *ctx, struct gl_display_list *dlist)
1679 struct vbo_save_context *save = &vbo_context(ctx)->save;
1680 save->replay_flags |= dlist->Flags;
1685 * Called from the display list code when we're finished executing a
1689 vbo_save_EndCallList(struct gl_context *ctx)
1691 struct vbo_save_context *save = &vbo_context(ctx)->save;
1693 if (ctx->ListState.CallDepth == 1)
1694 save->replay_flags = 0;
1699 * Called by display list code when a display list is being deleted.
1702 vbo_destroy_vertex_list(struct gl_context *ctx, void *data)
1704 struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
1706 for (gl_vertex_processing_mode vpm = VP_MODE_FF; vpm < VP_MODE_MAX; ++vpm)
1707 _mesa_reference_vao(ctx, &node->VAO[vpm], NULL);
1709 if (--node->prim_store->refcount == 0)
1710 free(node->prim_store);
1712 free(node->current_data);
1713 node->current_data = NULL;
1718 vbo_print_vertex_list(struct gl_context *ctx, void *data, FILE *f)
1720 struct vbo_save_vertex_list *node = (struct vbo_save_vertex_list *) data;
1722 struct gl_buffer_object *buffer = node->VAO[0]->BufferBinding[0].BufferObj;
1723 const GLuint vertex_size = _vbo_save_get_stride(node)/sizeof(GLfloat);
1726 fprintf(f, "VBO-VERTEX-LIST, %u vertices, %d primitives, %d vertsize, "
1728 node->vertex_count, node->prim_count, vertex_size,
1731 for (i = 0; i < node->prim_count; i++) {
1732 struct _mesa_prim *prim = &node->prims[i];
1733 fprintf(f, " prim %d: %s %d..%d %s %s\n",
1735 _mesa_lookup_prim_by_nr(prim->mode),
1737 prim->start + prim->count,
1738 (prim->begin) ? "BEGIN" : "(wrap)",
1739 (prim->end) ? "END" : "(wrap)");
1745 * Called during context creation/init.
1748 current_init(struct gl_context *ctx)
1750 struct vbo_save_context *save = &vbo_context(ctx)->save;
1753 for (i = VBO_ATTRIB_POS; i <= VBO_ATTRIB_GENERIC15; i++) {
1754 const GLuint j = i - VBO_ATTRIB_POS;
1755 assert(j < VERT_ATTRIB_MAX);
1756 save->currentsz[i] = &ctx->ListState.ActiveAttribSize[j];
1757 save->current[i] = (fi_type *) ctx->ListState.CurrentAttrib[j];
1760 for (i = VBO_ATTRIB_FIRST_MATERIAL; i <= VBO_ATTRIB_LAST_MATERIAL; i++) {
1761 const GLuint j = i - VBO_ATTRIB_FIRST_MATERIAL;
1762 assert(j < MAT_ATTRIB_MAX);
1763 save->currentsz[i] = &ctx->ListState.ActiveMaterialSize[j];
1764 save->current[i] = (fi_type *) ctx->ListState.CurrentMaterial[j];
1770 * Initialize the display list compiler. Called during context creation.
1773 vbo_save_api_init(struct vbo_save_context *save)
1775 struct gl_context *ctx = save->ctx;
1777 save->opcode_vertex_list =
1778 _mesa_dlist_alloc_opcode(ctx,
1779 sizeof(struct vbo_save_vertex_list),
1780 vbo_save_playback_vertex_list,
1781 vbo_destroy_vertex_list,
1782 vbo_print_vertex_list);
1786 _mesa_noop_vtxfmt_init(ctx, &save->vtxfmt_noop);