3 * Mesa 3-D graphics library
6 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 * Keith Whitwell <keith@tungstengraphics.com>
30 /* Unlike the other templates here, this assumes quite a bit about the
31 * underlying hardware. Specifically it assumes a d3d-like vertex
32 * format, with a layout more or less constrained to look like the
38 * struct { char r, g, b, a; } color;
39 * struct { char r, g, b, fog; } spec;
47 * struct { char r, g, b, a; } color;
48 * struct { char r, g, b, fog; } spec;
56 * struct { char r, g, b, a; } color;
59 * unsigned int ui[16];
60 * unsigned char ub4[4][16];
64 * VERTEX: hw vertex type as above
65 * VERTEX_COLOR: hw color struct type in VERTEX
67 * DO_XYZW: Emit xyz and maybe w coordinates.
68 * DO_RGBA: Emit color.
69 * DO_SPEC: Emit specular color.
70 * DO_FOG: Emit fog coordinate in specular alpha.
71 * DO_TEX0: Emit tex0 u,v coordinates.
72 * DO_TEX1: Emit tex1 u,v coordinates.
73 * DO_TEX2: Emit tex2 u,v coordinates.
74 * DO_TEX3: Emit tex3 u,v coordinates.
75 * DO_PTEX: Emit tex0,1,2,3 q coordinates where possible.
77 * HAVE_RGBA_COLOR: Hardware takes color in rgba order (else bgra).
79 * HAVE_HW_VIEWPORT: Hardware performs viewport transform.
80 * HAVE_HW_DIVIDE: Hardware performs perspective divide.
82 * HAVE_TINY_VERTICES: Hardware understands v.tv format.
83 * HAVE_PTEX_VERTICES: Hardware understands v.pv format.
84 * HAVE_NOTEX_VERTICES: Hardware understands v.v format with texcount 0.
86 * Additionally, this template assumes it is emitting *transformed*
87 * vertices; the modifications to emit untransformed vertices (ie. to
88 * t&l hardware) are probably too great to cooexist with the code
89 * already in this file.
91 * NOTE: The PTEX vertex format always includes TEX0 and TEX1, even if
92 * only TEX0 is enabled, in order to maintain a vertex size which is
93 * an exact number of quadwords.
96 #if (HAVE_HW_VIEWPORT)
97 #define VIEWPORT_X(dst,x) dst = x
98 #define VIEWPORT_Y(dst,y) dst = y
99 #define VIEWPORT_Z(dst,z) dst = z
101 #define VIEWPORT_X(dst,x) dst = s[0] * x + s[12]
102 #define VIEWPORT_Y(dst,y) dst = s[5] * y + s[13]
103 #define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14]
106 #if (HAVE_HW_DIVIDE && !HAVE_PTEX_VERTICES)
107 #error "can't cope with this combination"
114 #ifndef CHECK_HW_DIVIDE
115 #define CHECK_HW_DIVIDE 1
118 #if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES)
120 static void TAG(emit)( struct gl_context *ctx,
121 GLuint start, GLuint end,
126 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
127 GLfloat (*tc0)[4], (*tc1)[4], (*fog)[4];
128 GLfloat (*tc2)[4], (*tc3)[4];
129 GLfloat (*col)[4], (*spec)[4];
130 GLuint tc0_stride, tc1_stride, col_stride, spec_stride, fog_stride;
131 GLuint tc2_stride, tc3_stride;
132 GLuint tc0_size, tc1_size, col_size;
133 GLuint tc2_size, tc3_size;
136 VERTEX *v = (VERTEX *)dest;
137 const GLfloat *s = GET_VIEWPORT_MAT();
138 const GLubyte *mask = VB->ClipMask;
141 /* fprintf(stderr, "%s(big) importable %d %d..%d\n", */
142 /* __FUNCTION__, VB->importable_data, start, end); */
144 if (HAVE_HW_VIEWPORT && HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) {
146 coord = VB->ClipPtr->data;
147 coord_stride = VB->ClipPtr->stride;
150 coord = VB->NdcPtr->data;
151 coord_stride = VB->NdcPtr->stride;
155 const GLuint t3 = GET_TEXSOURCE(3);
156 tc3 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t3]->data;
157 tc3_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t3]->stride;
159 tc3_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t3]->size;
163 const GLuint t2 = GET_TEXSOURCE(2);
164 tc2 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t2]->data;
165 tc2_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t2]->stride;
167 tc2_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t2]->size;
171 const GLuint t1 = GET_TEXSOURCE(1);
172 tc1 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t1]->data;
173 tc1_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t1]->stride;
175 tc1_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t1]->size;
179 const GLuint t0 = GET_TEXSOURCE(0);
180 tc0_stride = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t0]->stride;
181 tc0 = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t0]->data;
183 tc0_size = VB->AttribPtr[_TNL_ATTRIB_TEX0 + t0]->size;
187 col_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride;
188 col = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data;
189 col_size = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->size;
193 if (VB->AttribPtr[_TNL_ATTRIB_COLOR1]) {
194 spec_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->stride;
195 spec = VB->AttribPtr[_TNL_ATTRIB_COLOR1]->data;
197 spec = (GLfloat (*)[4])ctx->Current.Attrib[VERT_ATTRIB_COLOR1];
203 if (VB->AttribPtr[_TNL_ATTRIB_FOG]) {
204 fog = VB->AttribPtr[_TNL_ATTRIB_FOG]->data;
205 fog_stride = VB->AttribPtr[_TNL_ATTRIB_FOG]->stride;
208 static GLfloat tmp[4] = {0, 0, 0, 0};
214 /* May have nonstandard strides:
217 STRIDE_4F(coord, start * coord_stride);
219 STRIDE_4F(tc0, start * tc0_stride);
221 STRIDE_4F(tc1, start * tc1_stride);
223 STRIDE_4F(tc2, start * tc2_stride);
225 STRIDE_4F(tc3, start * tc3_stride);
227 STRIDE_4F(col, start * col_stride);
229 STRIDE_4F(spec, start * spec_stride);
231 STRIDE_4F(fog, start * fog_stride);
234 for (i=start; i < end; i++, v = (VERTEX *)((GLubyte *)v + stride)) {
236 if (HAVE_HW_VIEWPORT || mask[i] == 0) {
237 VIEWPORT_X(v->v.x, coord[0][0]);
238 VIEWPORT_Y(v->v.y, coord[0][1]);
239 VIEWPORT_Z(v->v.z, coord[0][2]);
240 v->v.w = coord[0][3];
242 STRIDE_4F(coord, coord_stride);
245 UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.red, col[0][0]);
246 UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.green, col[0][1]);
247 UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.blue, col[0][2]);
249 UNCLAMPED_FLOAT_TO_UBYTE(v->v.color.alpha, col[0][3]);
251 v->v.color.alpha = CHAN_MAX;
253 STRIDE_4F(col, col_stride);
256 UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.red, spec[0][0]);
257 UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.green, spec[0][1]);
258 UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.blue, spec[0][2]);
259 STRIDE_4F(spec, spec_stride);
262 UNCLAMPED_FLOAT_TO_UBYTE(v->v.specular.alpha, fog[0][0]);
263 STRIDE_4F(fog, fog_stride);
269 if (HAVE_PTEX_VERTICES) {
271 v->pv.q0 = tc0[0][3];
275 else if (tc0_size == 4) {
276 float rhw = 1.0 / tc0[0][3];
282 STRIDE_4F(tc0, tc0_stride);
286 v->pv.u1 = tc1[0][0];
287 v->pv.v1 = tc1[0][1];
289 v->pv.q1 = tc1[0][3];
297 STRIDE_4F(tc1, tc1_stride);
300 *(GLuint *)&v->pv.q1 = 0; /* avoid culling on radeon */
304 v->pv.u2 = tc2[0][0];
305 v->pv.v2 = tc2[0][1];
307 v->pv.q2 = tc2[0][3];
315 STRIDE_4F(tc2, tc2_stride);
319 v->pv.u3 = tc3[0][0];
320 v->pv.v3 = tc3[0][1];
322 v->pv.q3 = tc3[0][3];
330 STRIDE_4F(tc3, tc3_stride);
338 #error "cannot use tiny vertices with hw perspective divide"
341 static void TAG(emit)( struct gl_context *ctx, GLuint start, GLuint end,
342 void *dest, GLuint stride )
345 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
347 GLuint col_stride, col_size;
348 GLfloat (*coord)[4] = VB->NdcPtr->data;
349 GLuint coord_stride = VB->NdcPtr->stride;
350 GLfloat *v = (GLfloat *)dest;
351 const GLubyte *mask = VB->ClipMask;
352 const GLfloat *s = GET_VIEWPORT_MAT();
359 col = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->data;
360 col_stride = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->stride;
361 col_size = VB->AttribPtr[_TNL_ATTRIB_COLOR0]->size;
363 /* fprintf(stderr, "%s(small) importable %x\n", */
364 /* __FUNCTION__, VB->importable_data); */
366 /* Pack what's left into a 4-dword vertex. Color is in a different
367 * place, and there is no 'w' coordinate.
370 STRIDE_4F(coord, start * coord_stride);
371 STRIDE_4F(col, start * col_stride);
374 for (i=start; i < end; i++, v+=4) {
376 if (HAVE_HW_VIEWPORT || mask[i] == 0) {
377 VIEWPORT_X(v[0], coord[0][0]);
378 VIEWPORT_Y(v[1], coord[0][1]);
379 VIEWPORT_Z(v[2], coord[0][2]);
381 STRIDE_4F( coord, coord_stride );
384 VERTEX_COLOR *c = (VERTEX_COLOR *)&v[3];
385 UNCLAMPED_FLOAT_TO_UBYTE(c->red, col[0][0]);
386 UNCLAMPED_FLOAT_TO_UBYTE(c->green, col[0][1]);
387 UNCLAMPED_FLOAT_TO_UBYTE(c->blue, col[0][2]);
389 UNCLAMPED_FLOAT_TO_UBYTE(c->alpha, col[0][3]);
393 STRIDE_4F( col, col_stride );
395 /* fprintf(stderr, "vert %d: %.2f %.2f %.2f %x\n", */
396 /* i, v[0], v[1], v[2], *(int *)&v[3]); */
402 #if (DO_XYZW) && (DO_RGBA)
405 #if (HAVE_PTEX_VERTICES)
406 static GLboolean TAG(check_tex_sizes)( struct gl_context *ctx )
409 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
411 /* Force 'missing' texcoords to something valid.
413 if (DO_TEX3 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + 2] == 0)
414 VB->AttribPtr[_TNL_ATTRIB_TEX0 + 2] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + 3];
416 if (DO_TEX2 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + 1] == 0)
417 VB->AttribPtr[_TNL_ATTRIB_TEX0 + 1] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + 2];
419 if (DO_TEX1 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + 0] == 0)
420 VB->AttribPtr[_TNL_ATTRIB_TEX0 + 0] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + 1];
425 if ((DO_TEX3 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(3)]->size == 4) ||
426 (DO_TEX2 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(2)]->size == 4) ||
427 (DO_TEX1 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(1)]->size == 4) ||
428 (DO_TEX0 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(0)]->size == 4))
434 static GLboolean TAG(check_tex_sizes)( struct gl_context *ctx )
437 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
439 /* Force 'missing' texcoords to something valid.
441 if (DO_TEX3 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + 2] == 0)
442 VB->AttribPtr[_TNL_ATTRIB_TEX0 + 2] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + 3];
444 if (DO_TEX2 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + 1] == 0)
445 VB->AttribPtr[_TNL_ATTRIB_TEX0 + 1] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + 2];
447 if (DO_TEX1 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + 0] == 0)
448 VB->AttribPtr[_TNL_ATTRIB_TEX0 + 0] = VB->AttribPtr[_TNL_ATTRIB_TEX0 + 1];
453 /* No hardware support for projective texture. Can fake it for
456 if ((DO_TEX3 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(3)]->size == 4) ||
457 (DO_TEX2 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(2)]->size == 4) ||
458 (DO_TEX1 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(1)]->size == 4)) {
463 if (DO_TEX0 && VB->AttribPtr[_TNL_ATTRIB_TEX0 + GET_TEXSOURCE(0)]->size == 4) {
464 if (DO_TEX1 || DO_TEX2 || DO_TEX3) {
475 static void TAG(interp)( struct gl_context *ctx,
477 GLuint edst, GLuint eout, GLuint ein,
478 GLboolean force_boundary )
481 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;
482 GLubyte *ddverts = GET_VERTEX_STORE();
483 GLuint size = GET_VERTEX_SIZE();
484 const GLfloat *dstclip = VB->ClipPtr->data[edst];
486 const GLfloat *s = GET_VIEWPORT_MAT();
488 VERTEX *dst = (VERTEX *)(ddverts + (edst * size));
489 VERTEX *in = (VERTEX *)(ddverts + (ein * size));
490 VERTEX *out = (VERTEX *)(ddverts + (eout * size));
494 if (HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) {
495 VIEWPORT_X( dst->v.x, dstclip[0] );
496 VIEWPORT_Y( dst->v.y, dstclip[1] );
497 VIEWPORT_Z( dst->v.z, dstclip[2] );
501 w = 1.0 / dstclip[3];
502 VIEWPORT_X( dst->v.x, dstclip[0] * w );
503 VIEWPORT_Y( dst->v.y, dstclip[1] * w );
504 VIEWPORT_Z( dst->v.z, dstclip[2] * w );
507 if ((HAVE_HW_DIVIDE && CHECK_HW_DIVIDE) ||
508 DO_FOG || DO_SPEC || DO_TEX0 || DO_TEX1 ||
509 DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES) {
513 INTERP_UB( t, dst->ub4[4][0], out->ub4[4][0], in->ub4[4][0] );
514 INTERP_UB( t, dst->ub4[4][1], out->ub4[4][1], in->ub4[4][1] );
515 INTERP_UB( t, dst->ub4[4][2], out->ub4[4][2], in->ub4[4][2] );
516 INTERP_UB( t, dst->ub4[4][3], out->ub4[4][3], in->ub4[4][3] );
519 INTERP_UB( t, dst->v.specular.red, out->v.specular.red, in->v.specular.red );
520 INTERP_UB( t, dst->v.specular.green, out->v.specular.green, in->v.specular.green );
521 INTERP_UB( t, dst->v.specular.blue, out->v.specular.blue, in->v.specular.blue );
524 INTERP_UB( t, dst->v.specular.alpha, out->v.specular.alpha, in->v.specular.alpha );
528 if (HAVE_PTEX_VERTICES) {
529 INTERP_F( t, dst->pv.u0, out->pv.u0, in->pv.u0 );
530 INTERP_F( t, dst->pv.v0, out->pv.v0, in->pv.v0 );
531 INTERP_F( t, dst->pv.q0, out->pv.q0, in->pv.q0 );
533 GLfloat wout = VB->NdcPtr->data[eout][3];
534 GLfloat win = VB->NdcPtr->data[ein][3];
535 GLfloat qout = out->pv.w / wout;
536 GLfloat qin = in->pv.w / win;
539 ASSERT( !HAVE_HW_DIVIDE );
541 INTERP_F( t, dst->v.u0, out->v.u0 * qout, in->v.u0 * qin );
542 INTERP_F( t, dst->v.v0, out->v.v0 * qout, in->v.v0 * qin );
543 INTERP_F( t, qdst, qout, qin );
552 INTERP_F( t, dst->v.u0, out->v.u0, in->v.u0 );
553 INTERP_F( t, dst->v.v0, out->v.v0, in->v.v0 );
558 INTERP_F( t, dst->pv.u1, out->pv.u1, in->pv.u1 );
559 INTERP_F( t, dst->pv.v1, out->pv.v1, in->pv.v1 );
560 INTERP_F( t, dst->pv.q1, out->pv.q1, in->pv.q1 );
562 INTERP_F( t, dst->v.u1, out->v.u1, in->v.u1 );
563 INTERP_F( t, dst->v.v1, out->v.v1, in->v.v1 );
567 dst->pv.q1 = 0.0; /* must be a valid float on radeon */
571 INTERP_F( t, dst->pv.u2, out->pv.u2, in->pv.u2 );
572 INTERP_F( t, dst->pv.v2, out->pv.v2, in->pv.v2 );
573 INTERP_F( t, dst->pv.q2, out->pv.q2, in->pv.q2 );
575 INTERP_F( t, dst->v.u2, out->v.u2, in->v.u2 );
576 INTERP_F( t, dst->v.v2, out->v.v2, in->v.v2 );
581 INTERP_F( t, dst->pv.u3, out->pv.u3, in->pv.u3 );
582 INTERP_F( t, dst->pv.v3, out->pv.v3, in->pv.v3 );
583 INTERP_F( t, dst->pv.q3, out->pv.q3, in->pv.q3 );
585 INTERP_F( t, dst->v.u3, out->v.u3, in->v.u3 );
586 INTERP_F( t, dst->v.v3, out->v.v3, in->v.v3 );
590 /* 4-dword vertex. Color is in v[3] and there is no oow coordinate.
592 INTERP_UB( t, dst->ub4[3][0], out->ub4[3][0], in->ub4[3][0] );
593 INTERP_UB( t, dst->ub4[3][1], out->ub4[3][1], in->ub4[3][1] );
594 INTERP_UB( t, dst->ub4[3][2], out->ub4[3][2], in->ub4[3][2] );
595 INTERP_UB( t, dst->ub4[3][3], out->ub4[3][3], in->ub4[3][3] );
599 #endif /* rgba && xyzw */
602 static void TAG(init)( void )
604 setup_tab[IND].emit = TAG(emit);
606 #if (DO_XYZW && DO_RGBA)
607 setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);
608 setup_tab[IND].interp = TAG(interp);
612 setup_tab[IND].copy_pv = copy_pv_rgba4_spec5;
613 else if (HAVE_HW_DIVIDE || DO_SPEC || DO_FOG || DO_TEX0 || DO_TEX1 ||
614 DO_TEX2 || DO_TEX3 || !HAVE_TINY_VERTICES)
615 setup_tab[IND].copy_pv = copy_pv_rgba4;
617 setup_tab[IND].copy_pv = copy_pv_rgba3;
621 ASSERT(HAVE_PTEX_VERTICES);
622 setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT;
623 setup_tab[IND].vertex_size = 18;
626 setup_tab[IND].vertex_format = TEX3_VERTEX_FORMAT;
627 setup_tab[IND].vertex_size = 14;
632 ASSERT(HAVE_PTEX_VERTICES);
633 setup_tab[IND].vertex_format = PROJ_TEX3_VERTEX_FORMAT;
634 setup_tab[IND].vertex_size = 18;
637 setup_tab[IND].vertex_format = TEX2_VERTEX_FORMAT;
638 setup_tab[IND].vertex_size = 12;
643 ASSERT(HAVE_PTEX_VERTICES);
644 setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT;
645 setup_tab[IND].vertex_size = 12;
648 setup_tab[IND].vertex_format = TEX1_VERTEX_FORMAT;
649 setup_tab[IND].vertex_size = 10;
653 if (DO_PTEX && HAVE_PTEX_VERTICES) {
654 setup_tab[IND].vertex_format = PROJ_TEX1_VERTEX_FORMAT;
655 setup_tab[IND].vertex_size = 12;
657 setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT;
658 setup_tab[IND].vertex_size = 8;
661 else if (!HAVE_HW_DIVIDE && !DO_SPEC && !DO_FOG && HAVE_TINY_VERTICES) {
662 setup_tab[IND].vertex_format = TINY_VERTEX_FORMAT;
663 setup_tab[IND].vertex_size = 4;
664 } else if (HAVE_NOTEX_VERTICES) {
665 setup_tab[IND].vertex_format = NOTEX_VERTEX_FORMAT;
666 setup_tab[IND].vertex_size = 6;
668 setup_tab[IND].vertex_format = TEX0_VERTEX_FORMAT;
669 setup_tab[IND].vertex_size = 8;