Tizen 2.0 Release
[profile/ivi/osmesa.git] / src / mesa / swrast / s_logic.c
1 /*
2  * Mesa 3-D graphics library
3  * Version:  6.5.2
4  *
5  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24
25
26 #include "main/glheader.h"
27 #include "main/context.h"
28 #include "main/imports.h"
29 #include "main/macros.h"
30
31 #include "s_context.h"
32 #include "s_logic.h"
33 #include "s_span.h"
34
35
36 /**
37  * We do all logic ops on 4-byte GLuints.
38  * Depending on bytes per pixel, the mask array elements correspond to
39  * 1, 2 or 4 GLuints.
40  */
41 #define LOGIC_OP_LOOP(MODE, MASKSTRIDE)         \
42 do {                                            \
43    GLuint i;                                    \
44    switch (MODE) {                              \
45       case GL_CLEAR:                            \
46          for (i = 0; i < n; i++) {              \
47             if (mask[i / MASKSTRIDE]) {         \
48                src[i] = 0;                      \
49             }                                   \
50          }                                      \
51          break;                                 \
52       case GL_SET:                              \
53          for (i = 0; i < n; i++) {              \
54             if (mask[i / MASKSTRIDE]) {         \
55                src[i] = ~0;                     \
56             }                                   \
57          }                                      \
58          break;                                 \
59       case GL_COPY:                             \
60          /* do nothing */                       \
61          break;                                 \
62       case GL_COPY_INVERTED:                    \
63          for (i = 0; i < n; i++) {              \
64             if (mask[i / MASKSTRIDE]) {         \
65                src[i] = ~src[i];                \
66             }                                   \
67          }                                      \
68          break;                                 \
69       case GL_NOOP:                             \
70          for (i = 0; i < n; i++) {              \
71             if (mask[i / MASKSTRIDE]) {         \
72                src[i] = dest[i];                \
73             }                                   \
74          }                                      \
75          break;                                 \
76       case GL_INVERT:                           \
77          for (i = 0; i < n; i++) {              \
78             if (mask[i / MASKSTRIDE]) {         \
79                src[i] = ~dest[i];               \
80             }                                   \
81          }                                      \
82          break;                                 \
83       case GL_AND:                              \
84          for (i = 0; i < n; i++) {              \
85             if (mask[i / MASKSTRIDE]) {         \
86                src[i] &= dest[i];               \
87             }                                   \
88          }                                      \
89          break;                                 \
90       case GL_NAND:                             \
91          for (i = 0; i < n; i++) {              \
92             if (mask[i / MASKSTRIDE]) {         \
93                src[i] = ~(src[i] & dest[i]);    \
94             }                                   \
95          }                                      \
96          break;                                 \
97       case GL_OR:                               \
98          for (i = 0; i < n; i++) {              \
99             if (mask[i / MASKSTRIDE]) {         \
100                src[i] |= dest[i];               \
101             }                                   \
102          }                                      \
103          break;                                 \
104       case GL_NOR:                              \
105          for (i = 0; i < n; i++) {              \
106             if (mask[i / MASKSTRIDE]) {         \
107                src[i] = ~(src[i] | dest[i]);    \
108             }                                   \
109          }                                      \
110          break;                                 \
111       case GL_XOR:                              \
112          for (i = 0; i < n; i++) {              \
113             if (mask[i / MASKSTRIDE]) {         \
114                src[i] ^= dest[i];               \
115             }                                   \
116          }                                      \
117          break;                                 \
118       case GL_EQUIV:                            \
119          for (i = 0; i < n; i++) {              \
120             if (mask[i / MASKSTRIDE]) {         \
121                src[i] = ~(src[i] ^ dest[i]);    \
122             }                                   \
123          }                                      \
124          break;                                 \
125       case GL_AND_REVERSE:                      \
126          for (i = 0; i < n; i++) {              \
127             if (mask[i / MASKSTRIDE]) {         \
128                src[i] = src[i] & ~dest[i];      \
129             }                                   \
130          }                                      \
131          break;                                 \
132       case GL_AND_INVERTED:                     \
133          for (i = 0; i < n; i++) {              \
134             if (mask[i / MASKSTRIDE]) {         \
135                src[i] = ~src[i] & dest[i];      \
136             }                                   \
137          }                                      \
138          break;                                 \
139       case GL_OR_REVERSE:                       \
140          for (i = 0; i < n; i++) {              \
141             if (mask[i / MASKSTRIDE]) {         \
142                src[i] = src[i] | ~dest[i];      \
143             }                                   \
144          }                                      \
145          break;                                 \
146       case GL_OR_INVERTED:                      \
147          for (i = 0; i < n; i++) {              \
148             if (mask[i / MASKSTRIDE]) {         \
149                src[i] = ~src[i] | dest[i];      \
150             }                                   \
151          }                                      \
152          break;                                 \
153       default:                                  \
154          _mesa_problem(ctx, "bad logicop mode");\
155    }                                            \
156 } while (0)
157
158
159
160 static INLINE void
161 logicop_uint1(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
162               const GLubyte mask[])
163 {
164    LOGIC_OP_LOOP(ctx->Color.LogicOp, 1);
165 }
166
167
168 static INLINE void
169 logicop_uint2(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
170               const GLubyte mask[])
171 {
172    LOGIC_OP_LOOP(ctx->Color.LogicOp, 2);
173 }
174
175
176 static INLINE void
177 logicop_uint4(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[],
178               const GLubyte mask[])
179 {
180    LOGIC_OP_LOOP(ctx->Color.LogicOp, 4);
181 }
182
183
184
185 /**
186  * Apply the current logic operator to a span of RGBA pixels.
187  * We can handle horizontal runs of pixels (spans) or arrays of x/y
188  * pixel coordinates.
189  */
190 void
191 _swrast_logicop_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb,
192                           SWspan *span)
193 {
194    void *rbPixels;
195
196    ASSERT(span->end < MAX_WIDTH);
197    ASSERT(span->arrayMask & SPAN_RGBA);
198    ASSERT(rb->DataType == span->array->ChanType);
199
200    rbPixels = _swrast_get_dest_rgba(ctx, rb, span);
201
202    if (span->array->ChanType == GL_UNSIGNED_BYTE) {
203       /* treat 4*GLubyte as GLuint */
204       logicop_uint1(ctx, span->end,
205                     (GLuint *) span->array->rgba8,
206                     (const GLuint *) rbPixels, span->array->mask);
207    }
208    else if (span->array->ChanType == GL_UNSIGNED_SHORT) {
209       /* treat 2*GLushort as GLuint */
210       logicop_uint2(ctx, 2 * span->end,
211                     (GLuint *) span->array->rgba16,
212                     (const GLuint *) rbPixels, span->array->mask);
213    }
214    else {
215       logicop_uint4(ctx, 4 * span->end,
216                     (GLuint *) span->array->attribs[FRAG_ATTRIB_COL0],
217                     (const GLuint *) rbPixels, span->array->mask);
218    }
219 }