1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/imports.h"
30 #include "main/buffers.h"
31 #include "main/context.h"
32 #include "main/framebuffer.h"
33 #include "main/renderbuffer.h"
34 #include "st_context.h"
35 #include "st_cb_fbo.h"
36 #include "st_public.h"
37 #include "pipe/p_defines.h"
38 #include "util/u_inlines.h"
41 struct st_framebuffer *
42 st_create_framebuffer( const __GLcontextModes *visual,
43 enum pipe_format colorFormat,
44 enum pipe_format depthFormat,
45 enum pipe_format stencilFormat,
46 uint width, uint height,
49 struct st_framebuffer *stfb = ST_CALLOC_STRUCT(st_framebuffer);
51 int samples = st_get_msaa();
54 if (visual->sampleBuffers)
55 samples = visual->samples;
57 _mesa_initialize_window_framebuffer(&stfb->Base, visual);
59 if (visual->doubleBufferMode) {
60 struct gl_renderbuffer *rb
61 = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
62 _mesa_add_renderbuffer(&stfb->Base, BUFFER_BACK_LEFT, rb);
65 /* Only allocate front buffer right now if we're single buffered.
66 * If double-buffered, allocate front buffer on demand later.
67 * See check_create_front_buffers() and st_set_framebuffer_surface().
69 struct gl_renderbuffer *rb
70 = st_new_renderbuffer_fb(colorFormat, samples, FALSE);
71 _mesa_add_renderbuffer(&stfb->Base, BUFFER_FRONT_LEFT, rb);
74 if (depthFormat == stencilFormat && depthFormat != PIPE_FORMAT_NONE) {
75 /* combined depth/stencil buffer */
76 struct gl_renderbuffer *depthStencilRb
77 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
78 /* note: bind RB to two attachment points */
79 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthStencilRb);
80 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, depthStencilRb);
83 /* separate depth and/or stencil */
85 if (visual->depthBits == 32) {
86 /* 32-bit depth buffer */
87 struct gl_renderbuffer *depthRb
88 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
89 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
91 else if (visual->depthBits == 24) {
92 /* 24-bit depth buffer, ignore stencil bits */
93 struct gl_renderbuffer *depthRb
94 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
95 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
97 else if (visual->depthBits > 0) {
98 /* 16-bit depth buffer */
99 struct gl_renderbuffer *depthRb
100 = st_new_renderbuffer_fb(depthFormat, samples, FALSE);
101 _mesa_add_renderbuffer(&stfb->Base, BUFFER_DEPTH, depthRb);
104 if (visual->stencilBits > 0) {
106 struct gl_renderbuffer *stencilRb
107 = st_new_renderbuffer_fb(stencilFormat, samples, FALSE);
108 _mesa_add_renderbuffer(&stfb->Base, BUFFER_STENCIL, stencilRb);
112 if (visual->accumRedBits > 0) {
113 /* 16-bit/channel accum */
114 /* TODO: query the pipe screen for accumulation buffer format support */
115 struct gl_renderbuffer *accumRb
116 = st_new_renderbuffer_fb(PIPE_FORMAT_R16G16B16A16_SNORM, 0, TRUE);
117 _mesa_add_renderbuffer(&stfb->Base, BUFFER_ACCUM, accumRb);
120 for (i = 0; i < visual->numAuxBuffers; i++) {
121 struct gl_renderbuffer *aux
122 = st_new_renderbuffer_fb(colorFormat, 0, FALSE);
123 _mesa_add_renderbuffer(&stfb->Base, BUFFER_AUX0 + i, aux);
126 stfb->Base.Initialized = GL_TRUE;
127 stfb->InitWidth = width;
128 stfb->InitHeight = height;
129 stfb->Private = private;
135 void st_resize_framebuffer( struct st_framebuffer *stfb,
136 uint width, uint height )
138 if (stfb->Base.Width != width || stfb->Base.Height != height) {
139 GET_CURRENT_CONTEXT(ctx);
141 _mesa_check_init_viewport(ctx, width, height);
143 _mesa_resize_framebuffer(ctx, &stfb->Base, width, height);
145 assert(stfb->Base.Width == width);
146 assert(stfb->Base.Height == height);
152 void st_unreference_framebuffer( struct st_framebuffer *stfb )
154 _mesa_reference_framebuffer((struct gl_framebuffer **) &stfb, NULL);
160 * Set/replace a framebuffer surface.
161 * The user of the state tracker can use this instead of
162 * st_resize_framebuffer() to provide new surfaces when a window is resized.
163 * \param surfIndex an ST_SURFACE_x index
166 st_set_framebuffer_surface(struct st_framebuffer *stfb,
167 uint surfIndex, struct pipe_surface *surf)
169 GET_CURRENT_CONTEXT(ctx);
170 struct st_renderbuffer *strb;
173 assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
174 assert(ST_SURFACE_BACK_LEFT == BUFFER_BACK_LEFT);
175 assert(ST_SURFACE_FRONT_RIGHT == BUFFER_FRONT_RIGHT);
176 assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
177 assert(ST_SURFACE_DEPTH == BUFFER_DEPTH);
179 assert(surfIndex < BUFFER_COUNT);
181 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
184 /* create new renderbuffer for this surface now */
185 const GLuint numSamples = stfb->Base.Visual.samples;
186 struct gl_renderbuffer *rb =
187 st_new_renderbuffer_fb(surf->format, numSamples, FALSE);
190 _mesa_warning(ctx, "Out of memory allocating renderbuffer");
193 _mesa_add_renderbuffer(&stfb->Base, surfIndex, rb);
194 strb = st_renderbuffer(rb);
197 /* replace the renderbuffer's surface/texture pointers */
198 pipe_surface_reference( &strb->surface, surf );
199 pipe_texture_reference( &strb->texture, surf->texture );
200 pipe_sampler_view_reference(&strb->sampler_view, NULL);
203 /* If ctx isn't set, we've likely not made current yet.
204 * But when we do, we need to start setting this dirty bit
205 * to ensure the renderbuffer attachements are up-to-date
206 * via update_framebuffer.
207 * Core Mesa's state validation will update the parent framebuffer's
210 ctx->st->dirty.st |= ST_NEW_FRAMEBUFFER;
211 ctx->NewState |= _NEW_BUFFERS;
214 /* update renderbuffer's width/height */
215 strb->Base.Width = surf->width;
216 strb->Base.Height = surf->height;
222 * Return the pipe_surface for the given renderbuffer.
225 st_get_framebuffer_surface(struct st_framebuffer *stfb, uint surfIndex, struct pipe_surface **surface)
227 struct st_renderbuffer *strb;
229 assert(surfIndex <= ST_SURFACE_DEPTH);
231 /* sanity checks, ST tokens should match Mesa tokens */
232 assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
233 assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
235 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
237 *surface = strb->surface;
246 st_get_framebuffer_texture(struct st_framebuffer *stfb, uint surfIndex, struct pipe_texture **texture)
248 struct st_renderbuffer *strb;
250 assert(surfIndex <= ST_SURFACE_DEPTH);
252 /* sanity checks, ST tokens should match Mesa tokens */
253 assert(ST_SURFACE_FRONT_LEFT == BUFFER_FRONT_LEFT);
254 assert(ST_SURFACE_BACK_RIGHT == BUFFER_BACK_RIGHT);
256 strb = st_renderbuffer(stfb->Base.Attachment[surfIndex].Renderbuffer);
258 *texture = strb->texture;
267 * This function is to be called prior to SwapBuffers on the given
268 * framebuffer. It checks if the current context is bound to the framebuffer
269 * and flushes rendering if needed.
272 st_notify_swapbuffers(struct st_framebuffer *stfb)
274 GET_CURRENT_CONTEXT(ctx);
276 if (ctx && ctx->DrawBuffer == &stfb->Base) {
278 PIPE_FLUSH_RENDER_CACHE |
279 PIPE_FLUSH_SWAPBUFFERS |
282 if (st_renderbuffer(stfb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer))
283 ctx->st->frontbuffer_status = FRONT_STATUS_COPY_OF_BACK;
289 * Swap the front/back color buffers. Exchange the front/back pointers
290 * and update some derived state.
291 * No need to call st_notify_swapbuffers() first.
293 * For a single-buffered framebuffer, no swap occurs, but we still return
294 * the pointer(s) to the front color buffer(s).
296 * \param front_left returns pointer to front-left renderbuffer after swap
297 * \param front_right returns pointer to front-right renderbuffer after swap
300 st_swapbuffers(struct st_framebuffer *stfb,
301 struct pipe_surface **front_left,
302 struct pipe_surface **front_right)
304 struct gl_framebuffer *fb = &stfb->Base;
306 GET_CURRENT_CONTEXT(ctx);
308 if (ctx && ctx->DrawBuffer == &stfb->Base) {
310 PIPE_FLUSH_RENDER_CACHE |
311 PIPE_FLUSH_SWAPBUFFERS |
316 if (!fb->Visual.doubleBufferMode) {
317 /* single buffer mode - return pointers to front surfaces */
319 struct st_renderbuffer *strb =
320 st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
321 *front_left = strb->surface;
324 struct st_renderbuffer *strb =
325 st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
326 *front_right = strb ? strb->surface : NULL;
331 /* swap left buffers */
332 if (fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer &&
333 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer) {
334 struct gl_renderbuffer *rbTemp;
335 rbTemp = fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
336 fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer =
337 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer;
338 fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer = rbTemp;
340 struct st_renderbuffer *strb =
341 st_renderbuffer(fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer);
342 *front_left = strb->surface;
344 /* mark back buffer contents as undefined */
346 struct st_renderbuffer *back =
347 st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
348 back->defined = GL_FALSE;
352 /* no front buffer, display the back buffer */
354 struct st_renderbuffer *strb =
355 st_renderbuffer(fb->Attachment[BUFFER_BACK_LEFT].Renderbuffer);
356 *front_left = strb->surface;
360 /* swap right buffers (for stereo) */
361 if (fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer &&
362 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer) {
363 struct gl_renderbuffer *rbTemp;
364 rbTemp = fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer;
365 fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer =
366 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer;
367 fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer = rbTemp;
369 struct st_renderbuffer *strb =
370 st_renderbuffer(fb->Attachment[BUFFER_FRONT_RIGHT].Renderbuffer);
371 *front_right = strb->surface;
373 /* mark back buffer contents as undefined */
375 struct st_renderbuffer *back =
376 st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
377 back->defined = GL_FALSE;
381 /* no front right buffer, display back right buffer (if exists) */
383 struct st_renderbuffer *strb =
384 st_renderbuffer(fb->Attachment[BUFFER_BACK_RIGHT].Renderbuffer);
385 *front_right = strb ? strb->surface : NULL;
389 /* Update the _ColorDrawBuffers[] array and _ColorReadBuffer pointer */
390 _mesa_update_framebuffer(ctx);
392 /* Make sure we draw into the new back surface */
393 st_invalidate_state(ctx, _NEW_BUFFERS);
397 void *st_framebuffer_private( struct st_framebuffer *stfb )
399 return stfb->Private;
402 void st_get_framebuffer_dimensions( struct st_framebuffer *stfb,
406 *width = stfb->Base.Width;
407 *height = stfb->Base.Height;