st/mesa: we don't support GL_NV_point_sprite (see comment)
[platform/upstream/mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * Copyright (c) 2008 VMware, Inc.
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16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
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27  **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/macros.h"
33
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
37
38 #include "st_context.h"
39 #include "st_extensions.h"
40
41
42 static int _min(int a, int b)
43 {
44    return (a < b) ? a : b;
45 }
46
47 static float _maxf(float a, float b)
48 {
49    return (a > b) ? a : b;
50 }
51
52 static int _clamp(int a, int min, int max)
53 {
54    if (a < min)
55       return min;
56    else if (a > max)
57       return max;
58    else
59       return a;
60 }
61
62
63 /**
64  * Query driver to get implementation limits.
65  * Note that we have to limit/clamp against Mesa's internal limits too.
66  */
67 void st_init_limits(struct st_context *st)
68 {
69    struct pipe_screen *screen = st->pipe->screen;
70    struct gl_constants *c = &st->ctx->Const;
71
72    c->MaxTextureLevels
73       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
74             MAX_TEXTURE_LEVELS);
75
76    c->Max3DTextureLevels
77       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
78             MAX_3D_TEXTURE_LEVELS);
79
80    c->MaxCubeTextureLevels
81       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
82             MAX_CUBE_TEXTURE_LEVELS);
83
84    c->MaxTextureRectSize
85       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
86
87    c->MaxTextureImageUnits
88       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
89             MAX_TEXTURE_IMAGE_UNITS);
90
91    c->MaxVertexTextureImageUnits
92       = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
93              MAX_VERTEX_TEXTURE_IMAGE_UNITS);
94
95    c->MaxTextureCoordUnits
96       = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
97
98    c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
99
100    c->MaxDrawBuffers
101       = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
102               1, MAX_DRAW_BUFFERS);
103
104    c->MaxLineWidth
105       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
106    c->MaxLineWidthAA
107       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
108
109    c->MaxPointSize
110       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
111    c->MaxPointSizeAA
112       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
113
114    c->MaxTextureMaxAnisotropy
115       = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
116
117    c->MaxTextureLodBias
118       = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
119
120    c->MaxDrawBuffers
121       = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
122               1, MAX_DRAW_BUFFERS);
123
124    /* Is TGSI_OPCODE_CONT supported? */
125    /* XXX separate query for early function return? */
126    st->ctx->Shader.EmitContReturn =
127       screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED);
128 }
129
130
131 /**
132  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
133  * which GL extensions are supported.
134  * Quite a few extensions are always supported because they are standard
135  * features or can be built on top of other gallium features.
136  * Some fine tuning may still be needed.
137  */
138 void st_init_extensions(struct st_context *st)
139 {
140    struct pipe_screen *screen = st->pipe->screen;
141    GLcontext *ctx = st->ctx;
142
143    /*
144     * Extensions that are supported by all Gallium drivers:
145     */
146    ctx->Extensions.ARB_multisample = GL_TRUE;
147    ctx->Extensions.ARB_fragment_program = GL_TRUE;
148    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
149    ctx->Extensions.ARB_texture_compression = GL_TRUE;
150    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
151    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
152    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
153    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
154    ctx->Extensions.ARB_vertex_program = GL_TRUE;
155    ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
156
157    ctx->Extensions.EXT_blend_color = GL_TRUE;
158    ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
159    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
160    ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
161    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
162    ctx->Extensions.EXT_blend_subtract = GL_TRUE;
163    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
164    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
165    ctx->Extensions.EXT_fog_coord = GL_TRUE;
166    ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
167    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
168    ctx->Extensions.EXT_point_parameters = GL_TRUE;
169    ctx->Extensions.EXT_secondary_color = GL_TRUE;
170    ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
171    ctx->Extensions.EXT_texture_env_add = GL_TRUE;
172    ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
173    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
174    ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
175
176    ctx->Extensions.NV_blend_square = GL_TRUE;
177    ctx->Extensions.NV_texgen_reflection = GL_TRUE;
178
179    ctx->Extensions.SGI_color_matrix = GL_TRUE;
180    ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
181
182    /*
183     * Extensions that depend on the driver/hardware:
184     */
185    if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
186       ctx->Extensions.ARB_draw_buffers = GL_TRUE;
187    }
188
189    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
190       ctx->Extensions.ARB_fragment_shader = GL_TRUE;
191       ctx->Extensions.ARB_vertex_shader = GL_TRUE;
192       ctx->Extensions.ARB_shader_objects = GL_TRUE;
193       ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
194       ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
195    }
196
197    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
198       ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
199    }
200
201    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
202       ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
203    }
204
205    if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
206       ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
207       ctx->Extensions.NV_texture_rectangle = GL_TRUE;
208    }
209
210    if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
211       ctx->Extensions.ARB_multitexture = GL_TRUE;
212    }
213
214    if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
215       ctx->Extensions.ATI_separate_stencil = GL_TRUE;
216       ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
217    }
218
219    if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
220       ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
221    }
222
223    if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
224       ctx->Extensions.ARB_point_sprite = GL_TRUE;
225       /* GL_NV_point_sprite is not supported by gallium because we don't
226        * support the GL_POINT_SPRITE_R_MODE_NV option.
227        */
228    }
229
230    if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
231       ctx->Extensions.ARB_occlusion_query = GL_TRUE;
232    }
233
234    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
235       ctx->Extensions.ARB_depth_texture = GL_TRUE;
236       ctx->Extensions.ARB_shadow = GL_TRUE;
237       ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
238       /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
239    }
240
241    /* GL_EXT_packed_depth_stencil requires both the ability to render to
242     * a depth/stencil buffer and texture from depth/stencil source.
243     */
244    if (screen->is_format_supported(screen, PIPE_FORMAT_Z24S8_UNORM,
245                                    PIPE_TEXTURE_2D, 
246                                    PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) &&
247        screen->is_format_supported(screen, PIPE_FORMAT_Z24S8_UNORM,
248                                    PIPE_TEXTURE_2D, 
249                                    PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
250       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
251    }
252    else if (screen->is_format_supported(screen, PIPE_FORMAT_S8Z24_UNORM,
253                                         PIPE_TEXTURE_2D, 
254                                         PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) &&
255             screen->is_format_supported(screen, PIPE_FORMAT_S8Z24_UNORM,
256                                         PIPE_TEXTURE_2D, 
257                                         PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
258       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
259    }
260
261    /* sRGB support */
262    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB,
263                                    PIPE_TEXTURE_2D, 
264                                    PIPE_TEXTURE_USAGE_SAMPLER, 0) ||
265       screen->is_format_supported(screen, PIPE_FORMAT_A8R8G8B8_SRGB,
266                                    PIPE_TEXTURE_2D, 
267                                    PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
268       ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
269    }
270
271    /* s3tc support */
272    if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
273                                    PIPE_TEXTURE_2D, 
274                                    PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
275       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
276    }
277
278    /* ycbcr support */
279    if (screen->is_format_supported(screen, PIPE_FORMAT_YCBCR, 
280                                    PIPE_TEXTURE_2D, 
281                                    PIPE_TEXTURE_USAGE_SAMPLER, 0) ||
282        screen->is_format_supported(screen, PIPE_FORMAT_YCBCR_REV, 
283                                    PIPE_TEXTURE_2D, 
284                                    PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
285       ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
286    }
287 }