Merge branch 'mesa_7_7_branch'
[platform/upstream/mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  * 
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  * 
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  * 
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  * 
27  **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/macros.h"
33
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
37
38 #include "st_context.h"
39 #include "st_extensions.h"
40
41
42 static int _min(int a, int b)
43 {
44    return (a < b) ? a : b;
45 }
46
47 static float _maxf(float a, float b)
48 {
49    return (a > b) ? a : b;
50 }
51
52 static int _clamp(int a, int min, int max)
53 {
54    if (a < min)
55       return min;
56    else if (a > max)
57       return max;
58    else
59       return a;
60 }
61
62
63 /**
64  * Query driver to get implementation limits.
65  * Note that we have to limit/clamp against Mesa's internal limits too.
66  */
67 void st_init_limits(struct st_context *st)
68 {
69    struct pipe_screen *screen = st->pipe->screen;
70    struct gl_constants *c = &st->ctx->Const;
71
72    c->MaxTextureLevels
73       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
74             MAX_TEXTURE_LEVELS);
75
76    c->Max3DTextureLevels
77       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
78             MAX_3D_TEXTURE_LEVELS);
79
80    c->MaxCubeTextureLevels
81       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
82             MAX_CUBE_TEXTURE_LEVELS);
83
84    c->MaxTextureRectSize
85       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
86
87    c->MaxTextureImageUnits
88       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
89             MAX_TEXTURE_IMAGE_UNITS);
90
91    c->MaxVertexTextureImageUnits
92       = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
93              MAX_VERTEX_TEXTURE_IMAGE_UNITS);
94
95    c->MaxCombinedTextureImageUnits
96       = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
97              MAX_COMBINED_TEXTURE_IMAGE_UNITS);
98
99    c->MaxTextureCoordUnits
100       = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
101
102    c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
103
104    c->MaxDrawBuffers
105       = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
106               1, MAX_DRAW_BUFFERS);
107
108    c->MaxLineWidth
109       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
110    c->MaxLineWidthAA
111       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
112
113    c->MaxPointSize
114       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
115    c->MaxPointSizeAA
116       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
117
118    c->MaxTextureMaxAnisotropy
119       = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
120
121    c->MaxTextureLodBias
122       = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
123
124    c->MaxDrawBuffers
125       = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
126               1, MAX_DRAW_BUFFERS);
127
128    /* Is TGSI_OPCODE_CONT supported? */
129    /* XXX separate query for early function return? */
130    st->ctx->Shader.EmitContReturn =
131       screen->get_param(screen, PIPE_CAP_TGSI_CONT_SUPPORTED);
132 }
133
134
135 /**
136  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
137  * which GL extensions are supported.
138  * Quite a few extensions are always supported because they are standard
139  * features or can be built on top of other gallium features.
140  * Some fine tuning may still be needed.
141  */
142 void st_init_extensions(struct st_context *st)
143 {
144    struct pipe_screen *screen = st->pipe->screen;
145    GLcontext *ctx = st->ctx;
146
147    /*
148     * Extensions that are supported by all Gallium drivers:
149     */
150    ctx->Extensions.ARB_copy_buffer = GL_TRUE;
151    ctx->Extensions.ARB_fragment_program = GL_TRUE;
152    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
153    ctx->Extensions.ARB_multisample = GL_TRUE;
154    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
155    ctx->Extensions.ARB_texture_compression = GL_TRUE;
156    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
157    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
158    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
159    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
160    ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
161    ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
162    ctx->Extensions.ARB_vertex_program = GL_TRUE;
163
164    ctx->Extensions.EXT_blend_color = GL_TRUE;
165    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
166    ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
167    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
168    ctx->Extensions.EXT_blend_subtract = GL_TRUE;
169    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
170    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
171    ctx->Extensions.EXT_fog_coord = GL_TRUE;
172    ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
173    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
174    ctx->Extensions.EXT_point_parameters = GL_TRUE;
175    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
176    ctx->Extensions.EXT_secondary_color = GL_TRUE;
177    ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
178    ctx->Extensions.EXT_texture_env_add = GL_TRUE;
179    ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
180    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
181    ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
182    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
183
184    ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
185
186    ctx->Extensions.NV_blend_square = GL_TRUE;
187    ctx->Extensions.NV_texgen_reflection = GL_TRUE;
188    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
189
190    ctx->Extensions.SGI_color_matrix = GL_TRUE;
191    ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
192
193    /*
194     * Extensions that depend on the driver/hardware:
195     */
196    if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
197       ctx->Extensions.ARB_draw_buffers = GL_TRUE;
198    }
199
200    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
201       ctx->Extensions.ARB_fragment_shader = GL_TRUE;
202       ctx->Extensions.ARB_vertex_shader = GL_TRUE;
203       ctx->Extensions.ARB_shader_objects = GL_TRUE;
204       ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
205       ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
206    }
207
208    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
209       ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
210    }
211
212    if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
213       ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
214    }
215
216    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
217       ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
218    }
219
220    if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
221       ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
222       ctx->Extensions.NV_texture_rectangle = GL_TRUE;
223    }
224
225    if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
226       ctx->Extensions.ARB_multitexture = GL_TRUE;
227    }
228
229    if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
230       ctx->Extensions.ATI_separate_stencil = GL_TRUE;
231       ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
232    }
233
234    if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
235       ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
236    }
237
238    if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
239       ctx->Extensions.ARB_point_sprite = GL_TRUE;
240       /* GL_NV_point_sprite is not supported by gallium because we don't
241        * support the GL_POINT_SPRITE_R_MODE_NV option.
242        */
243    }
244
245    if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
246       ctx->Extensions.ARB_occlusion_query = GL_TRUE;
247    }
248
249    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
250       ctx->Extensions.ARB_depth_texture = GL_TRUE;
251       ctx->Extensions.ARB_shadow = GL_TRUE;
252       ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
253       /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
254    }
255
256    /* GL_EXT_packed_depth_stencil requires both the ability to render to
257     * a depth/stencil buffer and texture from depth/stencil source.
258     */
259    if (screen->is_format_supported(screen, PIPE_FORMAT_Z24S8_UNORM,
260                                    PIPE_TEXTURE_2D, 
261                                    PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) &&
262        screen->is_format_supported(screen, PIPE_FORMAT_Z24S8_UNORM,
263                                    PIPE_TEXTURE_2D, 
264                                    PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
265       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
266    }
267    else if (screen->is_format_supported(screen, PIPE_FORMAT_S8Z24_UNORM,
268                                         PIPE_TEXTURE_2D, 
269                                         PIPE_TEXTURE_USAGE_DEPTH_STENCIL, 0) &&
270             screen->is_format_supported(screen, PIPE_FORMAT_S8Z24_UNORM,
271                                         PIPE_TEXTURE_2D, 
272                                         PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
273       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
274    }
275
276    /* sRGB support */
277    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SRGB,
278                                    PIPE_TEXTURE_2D, 
279                                    PIPE_TEXTURE_USAGE_SAMPLER, 0) ||
280       screen->is_format_supported(screen, PIPE_FORMAT_A8R8G8B8_SRGB,
281                                    PIPE_TEXTURE_2D, 
282                                    PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
283       ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
284    }
285
286    /* s3tc support */
287    if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
288                                    PIPE_TEXTURE_2D, 
289                                    PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
290       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
291       ctx->Extensions.S3_s3tc = GL_TRUE;
292    }
293
294    /* ycbcr support */
295    if (screen->is_format_supported(screen, PIPE_FORMAT_YCBCR, 
296                                    PIPE_TEXTURE_2D, 
297                                    PIPE_TEXTURE_USAGE_SAMPLER, 0) ||
298        screen->is_format_supported(screen, PIPE_FORMAT_YCBCR_REV, 
299                                    PIPE_TEXTURE_2D, 
300                                    PIPE_TEXTURE_USAGE_SAMPLER, 0)) {
301       ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
302    }
303
304    /* GL_ARB_framebuffer_object */
305    if (ctx->Extensions.EXT_packed_depth_stencil) {
306       /* we support always support GL_EXT_framebuffer_blit */
307       ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
308    }
309 }