mesa/st: initial attempt at RG support for gallium drivers
[platform/upstream/mesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  * 
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
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13  * the following conditions:
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15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  * 
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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27  **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32
33 #include "pipe/p_context.h"
34 #include "pipe/p_defines.h"
35 #include "pipe/p_screen.h"
36
37 #include "st_context.h"
38 #include "st_extensions.h"
39
40
41 static int _min(int a, int b)
42 {
43    return (a < b) ? a : b;
44 }
45
46 static float _maxf(float a, float b)
47 {
48    return (a > b) ? a : b;
49 }
50
51 static int _clamp(int a, int min, int max)
52 {
53    if (a < min)
54       return min;
55    else if (a > max)
56       return max;
57    else
58       return a;
59 }
60
61
62 /**
63  * Query driver to get implementation limits.
64  * Note that we have to limit/clamp against Mesa's internal limits too.
65  */
66 void st_init_limits(struct st_context *st)
67 {
68    struct pipe_screen *screen = st->pipe->screen;
69    struct gl_constants *c = &st->ctx->Const;
70    unsigned i;
71
72    c->MaxTextureLevels
73       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
74             MAX_TEXTURE_LEVELS);
75
76    c->Max3DTextureLevels
77       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
78             MAX_3D_TEXTURE_LEVELS);
79
80    c->MaxCubeTextureLevels
81       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
82             MAX_CUBE_TEXTURE_LEVELS);
83
84    c->MaxTextureRectSize
85       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
86
87    c->MaxTextureImageUnits
88       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
89             MAX_TEXTURE_IMAGE_UNITS);
90
91    c->MaxVertexTextureImageUnits
92       = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
93              MAX_VERTEX_TEXTURE_IMAGE_UNITS);
94
95    c->MaxCombinedTextureImageUnits
96       = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
97              MAX_COMBINED_TEXTURE_IMAGE_UNITS);
98
99    c->MaxTextureCoordUnits
100       = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
101
102    c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
103
104    c->MaxDrawBuffers
105       = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
106               1, MAX_DRAW_BUFFERS);
107
108    c->MaxLineWidth
109       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
110    c->MaxLineWidthAA
111       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
112
113    c->MaxPointSize
114       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
115    c->MaxPointSizeAA
116       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
117    /* called after _mesa_create_context/_mesa_init_point, fix default user
118     * settable max point size up
119     */
120    st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
121    /* these are not queryable. Note that GL basically mandates a 1.0 minimum
122     * for non-aa sizes, but we can go down to 0.0 for aa points.
123     */
124    c->MinPointSize = 1.0f;
125    c->MinPointSizeAA = 0.0f;
126
127    c->MaxTextureMaxAnisotropy
128       = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
129
130    c->MaxTextureLodBias
131       = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
132
133    c->MaxDrawBuffers
134       = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
135               1, MAX_DRAW_BUFFERS);
136
137    /* Quads always follow GL provoking rules. */
138    c->QuadsFollowProvokingVertexConvention = GL_FALSE;
139
140    for(i = 0; i < MESA_SHADER_TYPES; ++i) {
141       struct gl_shader_compiler_options *options = &st->ctx->ShaderCompilerOptions[i];
142       struct gl_program_constants *pc;
143       switch(i)
144       {
145       case PIPE_SHADER_FRAGMENT:
146          pc = &c->FragmentProgram;
147          break;
148       case PIPE_SHADER_VERTEX:
149          pc = &c->VertexProgram;
150          break;
151       case PIPE_SHADER_GEOMETRY:
152          pc = &c->GeometryProgram;
153          break;
154       default:
155          assert(0);
156          continue;
157       }
158
159       pc->MaxNativeInstructions    = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
160       pc->MaxNativeAluInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
161       pc->MaxNativeTexInstructions = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
162       pc->MaxNativeTexIndirections = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
163       pc->MaxNativeAttribs         = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INPUTS);
164       pc->MaxNativeTemps           = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_TEMPS);
165       pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_ADDRS);
166       pc->MaxNativeParameters      = screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONSTS);
167
168       options->EmitNoNoise = TRUE;
169
170       /* TODO: make these more fine-grained if anyone needs it */
171       options->EmitNoIfs = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
172       options->EmitNoFunctions = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
173       options->EmitNoLoops = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
174       options->EmitNoMainReturn = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
175
176       options->EmitNoCont = !screen->get_shader_param(screen, i, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
177
178       if(options->EmitNoLoops)
179          options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, i, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
180    }
181
182    /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
183     * and is set in MaxNativeAttribs. It's always 2 colors + N generic
184     * attributes. The GLSL compiler never uses COLORn for varyings, so we
185     * subtract the 2 colors to get the maximum number of varyings (generic
186     * attributes) supported by a driver. */
187    c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
188    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
189
190    /* XXX we'll need a better query here someday */
191    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
192       c->GLSLVersion = 120;
193    }
194 }
195
196
197 /**
198  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
199  * which GL extensions are supported.
200  * Quite a few extensions are always supported because they are standard
201  * features or can be built on top of other gallium features.
202  * Some fine tuning may still be needed.
203  */
204 void st_init_extensions(struct st_context *st)
205 {
206    struct pipe_screen *screen = st->pipe->screen;
207    GLcontext *ctx = st->ctx;
208
209    /*
210     * Extensions that are supported by all Gallium drivers:
211     */
212    ctx->Extensions.ARB_copy_buffer = GL_TRUE;
213    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
214    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
215    ctx->Extensions.ARB_fragment_program = GL_TRUE;
216    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
217    ctx->Extensions.ARB_multisample = GL_TRUE;
218    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
219    ctx->Extensions.ARB_texture_compression = GL_TRUE;
220    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
221    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
222    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
223    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
224    ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
225    ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
226    ctx->Extensions.ARB_vertex_program = GL_TRUE;
227    ctx->Extensions.ARB_window_pos = GL_TRUE;
228
229    ctx->Extensions.EXT_blend_color = GL_TRUE;
230    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
231    ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
232    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
233    ctx->Extensions.EXT_blend_subtract = GL_TRUE;
234    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
235    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
236    ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
237    ctx->Extensions.EXT_fog_coord = GL_TRUE;
238    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
239    ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
240    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
241    ctx->Extensions.EXT_point_parameters = GL_TRUE;
242    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
243    ctx->Extensions.EXT_secondary_color = GL_TRUE;
244    ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
245    ctx->Extensions.EXT_texture_env_add = GL_TRUE;
246    ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
247    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
248    ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
249    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
250
251    ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
252
253    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
254
255    ctx->Extensions.MESA_pack_invert = GL_TRUE;
256
257    ctx->Extensions.NV_blend_square = GL_TRUE;
258    ctx->Extensions.NV_texgen_reflection = GL_TRUE;
259    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
260    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
261 #if 0
262    /* possibly could support the following two */
263    ctx->Extensions.NV_vertex_program = GL_TRUE;
264    ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
265 #endif
266
267 #if FEATURE_OES_EGL_image
268    ctx->Extensions.OES_EGL_image = GL_TRUE;
269 #endif
270 #if FEATURE_OES_draw_texture
271    ctx->Extensions.OES_draw_texture = GL_TRUE;
272 #endif
273
274    ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
275
276    /*
277     * Extensions that depend on the driver/hardware:
278     */
279    if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
280       ctx->Extensions.ARB_draw_buffers = GL_TRUE;
281    }
282
283    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
284       ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
285    }
286
287    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
288       ctx->Extensions.ARB_fragment_shader = GL_TRUE;
289       ctx->Extensions.ARB_vertex_shader = GL_TRUE;
290       ctx->Extensions.ARB_shader_objects = GL_TRUE;
291       ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
292    }
293
294    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
295       ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
296    }
297
298    if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
299       ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
300    }
301
302    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
303       ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
304       ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
305    }
306
307    if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
308       ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
309    }
310
311    if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
312       ctx->Extensions.ARB_multitexture = GL_TRUE;
313    }
314
315    if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
316       ctx->Extensions.ATI_separate_stencil = GL_TRUE;
317       ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
318    }
319
320    if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
321       ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
322    }
323
324    if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
325       ctx->Extensions.ARB_point_sprite = GL_TRUE;
326       /* GL_NV_point_sprite is not supported by gallium because we don't
327        * support the GL_POINT_SPRITE_R_MODE_NV option.
328        */
329    }
330
331    if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
332       ctx->Extensions.ARB_occlusion_query = GL_TRUE;
333    }
334    if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
335      ctx->Extensions.EXT_timer_query = GL_TRUE;
336    }
337
338    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
339       ctx->Extensions.ARB_depth_texture = GL_TRUE;
340       ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
341       ctx->Extensions.ARB_shadow = GL_TRUE;
342       ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
343       /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
344    }
345
346    /* GL_EXT_packed_depth_stencil requires both the ability to render to
347     * a depth/stencil buffer and texture from depth/stencil source.
348     */
349    if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
350                                    PIPE_TEXTURE_2D, 0,
351                                    PIPE_BIND_DEPTH_STENCIL, 0) &&
352        screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
353                                    PIPE_TEXTURE_2D, 0,
354                                    PIPE_BIND_SAMPLER_VIEW, 0)) {
355       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
356    }
357    else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
358                                         PIPE_TEXTURE_2D, 0,
359                                         PIPE_BIND_DEPTH_STENCIL, 0) &&
360             screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
361                                         PIPE_TEXTURE_2D, 0,
362                                         PIPE_BIND_SAMPLER_VIEW, 0)) {
363       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
364    }
365
366    /* sRGB support */
367    if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
368                                    PIPE_TEXTURE_2D, 0,
369                                    PIPE_BIND_SAMPLER_VIEW, 0) ||
370       screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
371                                    PIPE_TEXTURE_2D, 0,
372                                    PIPE_BIND_SAMPLER_VIEW, 0)) {
373       ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
374    }
375
376    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
377                                    PIPE_TEXTURE_2D, 0,
378                                    PIPE_BIND_SAMPLER_VIEW, 0)) {
379       ctx->Extensions.ARB_texture_rg = GL_TRUE;
380    }
381
382    /* s3tc support */
383    if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
384                                    PIPE_TEXTURE_2D, 0,
385                                    PIPE_BIND_SAMPLER_VIEW, 0) &&
386        (ctx->Mesa_DXTn ||
387         screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
388                                     PIPE_TEXTURE_2D, 0,
389                                     PIPE_BIND_RENDER_TARGET, 0))) {
390       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
391       ctx->Extensions.S3_s3tc = GL_TRUE;
392    }
393
394    /* ycbcr support */
395    if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, 
396                                    PIPE_TEXTURE_2D, 0,
397                                    PIPE_BIND_SAMPLER_VIEW, 0) ||
398        screen->is_format_supported(screen, PIPE_FORMAT_YUYV, 
399                                    PIPE_TEXTURE_2D, 0,
400                                    PIPE_BIND_SAMPLER_VIEW, 0)) {
401       ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
402    }
403
404    /* GL_ARB_framebuffer_object */
405    if (ctx->Extensions.EXT_packed_depth_stencil) {
406       /* we support always support GL_EXT_framebuffer_blit */
407       ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
408    }
409
410    if (st->pipe->render_condition) {
411       ctx->Extensions.NV_conditional_render = GL_TRUE;
412    }
413
414    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
415       ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
416    }
417
418    /* GL_ARB_half_float_vertex */
419    if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
420                                    PIPE_BUFFER, 0,
421                                    PIPE_BIND_VERTEX_BUFFER, 0)) {
422       ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
423    }
424
425 #if 0 /* not yet */
426    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
427       ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
428    }
429 #endif
430
431    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
432       ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
433    }
434
435    if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
436       ctx->Extensions.ARB_depth_clamp = GL_TRUE;
437    }
438 }