Tizen 2.0 Release
[profile/ivi/osmesa.git] / src / mesa / state_tracker / st_extensions.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * Copyright (c) 2008 VMware, Inc.
5  * All Rights Reserved.
6  * 
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the
9  * "Software"), to deal in the Software without restriction, including
10  * without limitation the rights to use, copy, modify, merge, publish,
11  * distribute, sub license, and/or sell copies of the Software, and to
12  * permit persons to whom the Software is furnished to do so, subject to
13  * the following conditions:
14  * 
15  * The above copyright notice and this permission notice (including the
16  * next paragraph) shall be included in all copies or substantial portions
17  * of the Software.
18  * 
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26  * 
27  **************************************************************************/
28
29 #include "main/imports.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/mfeatures.h"
33
34 #include "pipe/p_context.h"
35 #include "pipe/p_defines.h"
36 #include "pipe/p_screen.h"
37
38 #include "st_context.h"
39 #include "st_extensions.h"
40
41
42 static int _min(int a, int b)
43 {
44    return (a < b) ? a : b;
45 }
46
47 static float _maxf(float a, float b)
48 {
49    return (a > b) ? a : b;
50 }
51
52 static int _clamp(int a, int min, int max)
53 {
54    if (a < min)
55       return min;
56    else if (a > max)
57       return max;
58    else
59       return a;
60 }
61
62
63 /**
64  * Query driver to get implementation limits.
65  * Note that we have to limit/clamp against Mesa's internal limits too.
66  */
67 void st_init_limits(struct st_context *st)
68 {
69    struct pipe_screen *screen = st->pipe->screen;
70    struct gl_constants *c = &st->ctx->Const;
71    gl_shader_type sh;
72
73    c->MaxTextureLevels
74       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
75             MAX_TEXTURE_LEVELS);
76
77    c->Max3DTextureLevels
78       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS),
79             MAX_3D_TEXTURE_LEVELS);
80
81    c->MaxCubeTextureLevels
82       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS),
83             MAX_CUBE_TEXTURE_LEVELS);
84
85    c->MaxTextureRectSize
86       = _min(1 << (c->MaxTextureLevels - 1), MAX_TEXTURE_RECT_SIZE);
87
88    c->MaxTextureImageUnits
89       = _min(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS),
90             MAX_TEXTURE_IMAGE_UNITS);
91
92    c->MaxVertexTextureImageUnits
93       = _min(screen->get_param(screen, PIPE_CAP_MAX_VERTEX_TEXTURE_UNITS),
94              MAX_VERTEX_TEXTURE_IMAGE_UNITS);
95
96    c->MaxCombinedTextureImageUnits
97       = _min(screen->get_param(screen, PIPE_CAP_MAX_COMBINED_SAMPLERS),
98              MAX_COMBINED_TEXTURE_IMAGE_UNITS);
99
100    c->MaxTextureCoordUnits
101       = _min(c->MaxTextureImageUnits, MAX_TEXTURE_COORD_UNITS);
102
103    c->MaxTextureUnits = _min(c->MaxTextureImageUnits, c->MaxTextureCoordUnits);
104
105    c->MaxDrawBuffers
106       = _clamp(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
107               1, MAX_DRAW_BUFFERS);
108
109    c->MaxLineWidth
110       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH));
111    c->MaxLineWidthAA
112       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_LINE_WIDTH_AA));
113
114    c->MaxPointSize
115       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH));
116    c->MaxPointSizeAA
117       = _maxf(1.0f, screen->get_paramf(screen, PIPE_CAP_MAX_POINT_WIDTH_AA));
118    /* called after _mesa_create_context/_mesa_init_point, fix default user
119     * settable max point size up
120     */
121    st->ctx->Point.MaxSize = MAX2(c->MaxPointSize, c->MaxPointSizeAA);
122    /* these are not queryable. Note that GL basically mandates a 1.0 minimum
123     * for non-aa sizes, but we can go down to 0.0 for aa points.
124     */
125    c->MinPointSize = 1.0f;
126    c->MinPointSizeAA = 0.0f;
127
128    c->MaxTextureMaxAnisotropy
129       = _maxf(2.0f, screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_ANISOTROPY));
130
131    c->MaxTextureLodBias
132       = screen->get_paramf(screen, PIPE_CAP_MAX_TEXTURE_LOD_BIAS);
133
134    c->MaxDrawBuffers
135       = CLAMP(screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS),
136               1, MAX_DRAW_BUFFERS);
137
138    /* Quads always follow GL provoking rules. */
139    c->QuadsFollowProvokingVertexConvention = GL_FALSE;
140
141    for (sh = 0; sh < MESA_SHADER_TYPES; ++sh) {
142       struct gl_shader_compiler_options *options =
143          &st->ctx->ShaderCompilerOptions[sh];
144       struct gl_program_constants *pc;
145
146       switch (sh) {
147       case PIPE_SHADER_FRAGMENT:
148          pc = &c->FragmentProgram;
149          break;
150       case PIPE_SHADER_VERTEX:
151          pc = &c->VertexProgram;
152          break;
153       case PIPE_SHADER_GEOMETRY:
154          pc = &c->GeometryProgram;
155          break;
156       default:
157          assert(0);
158          continue;
159       }
160
161       pc->MaxNativeInstructions    = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
162       pc->MaxNativeAluInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS);
163       pc->MaxNativeTexInstructions = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS);
164       pc->MaxNativeTexIndirections = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS);
165       pc->MaxNativeAttribs         = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INPUTS);
166       pc->MaxNativeTemps           = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_TEMPS);
167       pc->MaxNativeAddressRegs     = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_ADDRS);
168       pc->MaxNativeParameters      = screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONSTS);
169       pc->MaxUniformComponents     = 4 * MIN2(pc->MaxNativeParameters, MAX_UNIFORMS);
170       /* raise MaxParameters if native support is higher */
171       pc->MaxParameters            = MAX2(pc->MaxParameters, pc->MaxNativeParameters);
172
173       options->EmitNoNoise = TRUE;
174
175       /* TODO: make these more fine-grained if anyone needs it */
176       options->EmitNoIfs = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
177       options->EmitNoLoops = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
178       options->EmitNoFunctions = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
179       options->EmitNoMainReturn = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_SUBROUTINES);
180
181       options->EmitNoCont = !screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED);
182
183       options->EmitNoIndirectInput = !screen->get_shader_param(screen, sh,
184                                         PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR);
185       options->EmitNoIndirectOutput = !screen->get_shader_param(screen, sh,
186                                         PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR);
187       options->EmitNoIndirectTemp = !screen->get_shader_param(screen, sh,
188                                         PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR);
189       options->EmitNoIndirectUniform = !screen->get_shader_param(screen, sh,
190                                         PIPE_SHADER_CAP_INDIRECT_CONST_ADDR);
191
192       if (options->EmitNoLoops)
193          options->MaxUnrollIterations = MIN2(screen->get_shader_param(screen, sh, PIPE_SHADER_CAP_MAX_INSTRUCTIONS), 65536);
194    }
195
196    /* PIPE_CAP_MAX_FS_INPUTS specifies the number of COLORn + GENERICn inputs
197     * and is set in MaxNativeAttribs. It's always 2 colors + N generic
198     * attributes. The GLSL compiler never uses COLORn for varyings, so we
199     * subtract the 2 colors to get the maximum number of varyings (generic
200     * attributes) supported by a driver. */
201    c->MaxVarying = screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_INPUTS) - 2;
202    c->MaxVarying = MIN2(c->MaxVarying, MAX_VARYING);
203
204    /* XXX we'll need a better query here someday */
205    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
206       c->GLSLVersion = 120;
207    }
208 }
209
210
211 static GLboolean st_get_s3tc_override(void)
212 {
213    const char *override = _mesa_getenv("force_s3tc_enable");
214    if (override && !strcmp(override, "true"))
215       return GL_TRUE;
216    return GL_FALSE;
217 }
218
219
220 /**
221  * Use pipe_screen::get_param() to query PIPE_CAP_ values to determine
222  * which GL extensions are supported.
223  * Quite a few extensions are always supported because they are standard
224  * features or can be built on top of other gallium features.
225  * Some fine tuning may still be needed.
226  */
227 void st_init_extensions(struct st_context *st)
228 {
229    struct pipe_screen *screen = st->pipe->screen;
230    struct gl_context *ctx = st->ctx;
231
232    /*
233     * Extensions that are supported by all Gallium drivers:
234     */
235    ctx->Extensions.ARB_copy_buffer = GL_TRUE;
236    ctx->Extensions.ARB_draw_elements_base_vertex = GL_TRUE;
237    ctx->Extensions.ARB_fragment_coord_conventions = GL_TRUE;
238    ctx->Extensions.ARB_fragment_program = GL_TRUE;
239    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
240    ctx->Extensions.ARB_map_buffer_range = GL_TRUE;
241    ctx->Extensions.ARB_multisample = GL_TRUE;
242    ctx->Extensions.ARB_sampler_objects = GL_TRUE;
243    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; /* XXX temp */
244    ctx->Extensions.ARB_texture_compression = GL_TRUE;
245    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
246    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
247    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
248    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
249    ctx->Extensions.ARB_vertex_array_object = GL_TRUE;
250    ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;
251    ctx->Extensions.ARB_vertex_program = GL_TRUE;
252    ctx->Extensions.ARB_window_pos = GL_TRUE;
253
254    ctx->Extensions.EXT_blend_color = GL_TRUE;
255    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
256    ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
257    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
258    ctx->Extensions.EXT_blend_subtract = GL_TRUE;
259    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
260    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
261    ctx->Extensions.EXT_framebuffer_multisample = GL_TRUE;
262    ctx->Extensions.EXT_fog_coord = GL_TRUE;
263    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
264    ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;
265    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
266    ctx->Extensions.EXT_point_parameters = GL_TRUE;
267    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
268    ctx->Extensions.EXT_secondary_color = GL_TRUE;
269    ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
270    ctx->Extensions.EXT_texture_env_add = GL_TRUE;
271    ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
272    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
273    ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
274    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
275    if (ctx->API == API_OPENGLES || ctx->API == API_OPENGLES2)
276            ctx->Extensions.EXT_texture_format_BGRA8888 = GL_TRUE;
277
278    ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
279
280    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
281
282    ctx->Extensions.MESA_pack_invert = GL_TRUE;
283
284    ctx->Extensions.NV_blend_square = GL_TRUE;
285    ctx->Extensions.NV_texgen_reflection = GL_TRUE;
286    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
287    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
288 #if 0
289    /* possibly could support the following two */
290    ctx->Extensions.NV_vertex_program = GL_TRUE;
291    ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
292 #endif
293
294 #if FEATURE_OES_EGL_image
295    ctx->Extensions.OES_EGL_image = GL_TRUE;
296 #endif
297 #if FEATURE_OES_draw_texture
298    ctx->Extensions.OES_draw_texture = GL_TRUE;
299 #endif
300
301    ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
302
303    /*
304     * Extensions that depend on the driver/hardware:
305     */
306    if (screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS) > 0) {
307       ctx->Extensions.ARB_draw_buffers = GL_TRUE;
308    }
309
310    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SWIZZLE) > 0) {
311       ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
312    }
313
314    if (screen->get_param(screen, PIPE_CAP_GLSL)) {
315       ctx->Extensions.ARB_fragment_shader = GL_TRUE;
316       ctx->Extensions.ARB_vertex_shader = GL_TRUE;
317       ctx->Extensions.ARB_shader_objects = GL_TRUE;
318       ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
319       ctx->Extensions.ARB_explicit_attrib_location = GL_TRUE;
320       ctx->Extensions.EXT_separate_shader_objects = GL_TRUE;
321    }
322
323    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_REPEAT) > 0) {
324       ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
325    }
326
327    if (screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE)) {
328       ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
329    }
330
331    if (screen->get_param(screen, PIPE_CAP_TEXTURE_MIRROR_CLAMP) > 0) {
332       ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
333       ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
334    }
335
336    if (screen->get_param(screen, PIPE_CAP_NPOT_TEXTURES)) {
337       ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
338    }
339
340    if (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_IMAGE_UNITS) > 1) {
341       ctx->Extensions.ARB_multitexture = GL_TRUE;
342    }
343
344    if (screen->get_param(screen, PIPE_CAP_TWO_SIDED_STENCIL)) {
345       ctx->Extensions.ATI_separate_stencil = GL_TRUE;
346       ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
347    }
348
349    if (screen->get_param(screen, PIPE_CAP_ANISOTROPIC_FILTER)) {
350       ctx->Extensions.EXT_texture_filter_anisotropic = GL_TRUE;
351    }
352
353    if (screen->get_param(screen, PIPE_CAP_POINT_SPRITE)) {
354       ctx->Extensions.ARB_point_sprite = GL_TRUE;
355       /* GL_NV_point_sprite is not supported by gallium because we don't
356        * support the GL_POINT_SPRITE_R_MODE_NV option.
357        */
358    }
359
360    if (screen->get_param(screen, PIPE_CAP_OCCLUSION_QUERY)) {
361       ctx->Extensions.ARB_occlusion_query = GL_TRUE;
362       ctx->Extensions.ARB_occlusion_query2 = GL_TRUE;
363    }
364    if (screen->get_param(screen, PIPE_CAP_TIMER_QUERY)) {
365      ctx->Extensions.EXT_timer_query = GL_TRUE;
366    }
367
368    if (screen->get_param(screen, PIPE_CAP_TEXTURE_SHADOW_MAP)) {
369       ctx->Extensions.ARB_depth_texture = GL_TRUE;
370       ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
371       ctx->Extensions.ARB_shadow = GL_TRUE;
372       ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
373       /*ctx->Extensions.ARB_shadow_ambient = GL_TRUE;*/
374    }
375
376    /* GL_EXT_packed_depth_stencil requires both the ability to render to
377     * a depth/stencil buffer and texture from depth/stencil source.
378     */
379    if (screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
380                                    PIPE_TEXTURE_2D, 0,
381                                    PIPE_BIND_DEPTH_STENCIL) &&
382        screen->is_format_supported(screen, PIPE_FORMAT_S8_USCALED_Z24_UNORM,
383                                    PIPE_TEXTURE_2D, 0,
384                                    PIPE_BIND_SAMPLER_VIEW)) {
385       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
386    }
387    else if (screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
388                                         PIPE_TEXTURE_2D, 0,
389                                         PIPE_BIND_DEPTH_STENCIL) &&
390             screen->is_format_supported(screen, PIPE_FORMAT_Z24_UNORM_S8_USCALED,
391                                         PIPE_TEXTURE_2D, 0,
392                                         PIPE_BIND_SAMPLER_VIEW)) {
393       ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
394    }
395
396    /* float support - assume nothing exclusively supports 64-bit floats */
397    if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
398                                    PIPE_TEXTURE_2D, 0,
399                                    PIPE_BIND_SAMPLER_VIEW |
400                                    PIPE_BIND_RENDER_TARGET) &&
401       screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
402                                    PIPE_TEXTURE_2D, 0,
403                                    PIPE_BIND_SAMPLER_VIEW |
404                                    PIPE_BIND_RENDER_TARGET)) {
405       ctx->Extensions.ARB_texture_float = GL_TRUE;
406    }
407
408    /* sRGB support */
409    if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
410                                    PIPE_TEXTURE_2D, 0,
411                                    PIPE_BIND_SAMPLER_VIEW) ||
412       screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
413                                    PIPE_TEXTURE_2D, 0,
414                                    PIPE_BIND_SAMPLER_VIEW)) {
415       ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
416       ctx->Extensions.EXT_texture_sRGB_decode = GL_TRUE;
417       if (screen->is_format_supported(screen, PIPE_FORMAT_A8B8G8R8_SRGB,
418                                    PIPE_TEXTURE_2D, 0,
419                                    PIPE_BIND_RENDER_TARGET) ||
420           screen->is_format_supported(screen, PIPE_FORMAT_B8G8R8A8_SRGB,
421                                    PIPE_TEXTURE_2D, 0,
422                                    PIPE_BIND_RENDER_TARGET)) {
423          ctx->Extensions.EXT_framebuffer_sRGB = GL_TRUE;
424          ctx->Const.sRGBCapable = GL_TRUE;
425       }
426    }
427
428    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8_UNORM,
429                                    PIPE_TEXTURE_2D, 0,
430                                    PIPE_BIND_SAMPLER_VIEW)) {
431       ctx->Extensions.ARB_texture_rg = GL_TRUE;
432    }
433
434    /* s3tc support */
435    if (screen->is_format_supported(screen, PIPE_FORMAT_DXT5_RGBA,
436                                    PIPE_TEXTURE_2D, 0,
437                                    PIPE_BIND_SAMPLER_VIEW) &&
438        (ctx->Mesa_DXTn || st_get_s3tc_override())) {
439       ctx->Extensions.EXT_texture_compression_s3tc = GL_TRUE;
440       ctx->Extensions.S3_s3tc = GL_TRUE;
441    }
442
443    if (screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_UNORM,
444                                    PIPE_TEXTURE_2D, 0,
445                                    PIPE_BIND_SAMPLER_VIEW) &&
446        screen->is_format_supported(screen, PIPE_FORMAT_RGTC1_SNORM,
447                                    PIPE_TEXTURE_2D, 0,
448                                    PIPE_BIND_SAMPLER_VIEW) &&
449        screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_UNORM,
450                                    PIPE_TEXTURE_2D, 0,
451                                    PIPE_BIND_SAMPLER_VIEW) &&
452        screen->is_format_supported(screen, PIPE_FORMAT_RGTC2_SNORM,
453                                    PIPE_TEXTURE_2D, 0,
454                                    PIPE_BIND_SAMPLER_VIEW)
455        ) {
456      ctx->Extensions.ARB_texture_compression_rgtc = GL_TRUE;
457    }
458
459    if (screen->is_format_supported(screen, PIPE_FORMAT_LATC1_UNORM,
460                                    PIPE_TEXTURE_2D, 0,
461                                    PIPE_BIND_SAMPLER_VIEW) &&
462        screen->is_format_supported(screen, PIPE_FORMAT_LATC1_SNORM,
463                                    PIPE_TEXTURE_2D, 0,
464                                    PIPE_BIND_SAMPLER_VIEW) &&
465        screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
466                                    PIPE_TEXTURE_2D, 0,
467                                    PIPE_BIND_SAMPLER_VIEW) &&
468        screen->is_format_supported(screen, PIPE_FORMAT_LATC2_SNORM,
469                                    PIPE_TEXTURE_2D, 0,
470                                    PIPE_BIND_SAMPLER_VIEW)) {
471       ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
472    }
473
474    if (screen->is_format_supported(screen, PIPE_FORMAT_LATC2_UNORM,
475                                    PIPE_TEXTURE_2D, 0,
476                                    PIPE_BIND_SAMPLER_VIEW)) {
477       ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE;
478    }
479
480    if (screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
481                                    PIPE_TEXTURE_2D, 0,
482                                    PIPE_BIND_SAMPLER_VIEW)) {
483       ctx->Extensions.EXT_texture_snorm = GL_TRUE;
484    }
485
486    /* ycbcr support */
487    if (screen->is_format_supported(screen, PIPE_FORMAT_UYVY, 
488                                    PIPE_TEXTURE_2D, 0,
489                                    PIPE_BIND_SAMPLER_VIEW) ||
490        screen->is_format_supported(screen, PIPE_FORMAT_YUYV, 
491                                    PIPE_TEXTURE_2D, 0,
492                                    PIPE_BIND_SAMPLER_VIEW)) {
493       ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
494    }
495
496    /* GL_EXT_texture_array */
497    if (screen->get_param(screen, PIPE_CAP_ARRAY_TEXTURES)) {
498       ctx->Extensions.EXT_texture_array = GL_TRUE;
499       ctx->Extensions.MESA_texture_array = GL_TRUE;
500    }
501
502    /* GL_ARB_framebuffer_object */
503    if (ctx->Extensions.EXT_packed_depth_stencil) {
504       /* we support always support GL_EXT_framebuffer_blit */
505       ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
506    }
507
508    if (st->pipe->render_condition) {
509       ctx->Extensions.NV_conditional_render = GL_TRUE;
510    }
511
512    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_ENABLE)) {
513       ctx->Extensions.EXT_draw_buffers2 = GL_TRUE;
514    }
515
516    if (screen->get_param(screen, PIPE_CAP_INDEP_BLEND_FUNC)) {
517       ctx->Extensions.ARB_draw_buffers_blend = GL_TRUE;
518    }
519
520    /* GL_ARB_half_float_vertex */
521    if (screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
522                                    PIPE_BUFFER, 0,
523                                    PIPE_BIND_VERTEX_BUFFER)) {
524       ctx->Extensions.ARB_half_float_vertex = GL_TRUE;
525    }
526
527    if (screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FIXED,
528                                    PIPE_BUFFER, 0,
529                                    PIPE_BIND_VERTEX_BUFFER)) {
530       ctx->Extensions.ARB_ES2_compatibility = GL_TRUE;
531    }
532
533    if (screen->get_shader_param(screen, PIPE_SHADER_GEOMETRY, PIPE_SHADER_CAP_MAX_INSTRUCTIONS) > 0) {
534 #if 0 /* XXX re-enable when GLSL compiler again supports geometry shaders */
535       ctx->Extensions.ARB_geometry_shader4 = GL_TRUE;
536 #endif
537    }
538
539    if (screen->get_param(screen, PIPE_CAP_PRIMITIVE_RESTART)) {
540       ctx->Extensions.NV_primitive_restart = GL_TRUE;
541    }
542
543    if (screen->get_param(screen, PIPE_CAP_DEPTH_CLAMP)) {
544       ctx->Extensions.ARB_depth_clamp = GL_TRUE;
545    }
546
547    /* This extension does not actually require support of floating point
548     * render targets, just clamping controls.
549     * Advertise this extension if either fragment color clamping is supported
550     * or no render targets having color values outside of the range [0, 1]
551     * are supported, in which case the fragment color clamping has no effect
552     * on rendering.
553     */
554    if (screen->get_param(screen, PIPE_CAP_FRAGMENT_COLOR_CLAMP_CONTROL) ||
555        (!screen->is_format_supported(screen, PIPE_FORMAT_R8G8B8A8_SNORM,
556                                      PIPE_TEXTURE_2D, 0,
557                                      PIPE_BIND_RENDER_TARGET) &&
558         !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_SNORM,
559                                      PIPE_TEXTURE_2D, 0,
560                                      PIPE_BIND_RENDER_TARGET) &&
561         !screen->is_format_supported(screen, PIPE_FORMAT_R16G16B16A16_FLOAT,
562                                      PIPE_TEXTURE_2D, 0,
563                                      PIPE_BIND_RENDER_TARGET) &&
564         !screen->is_format_supported(screen, PIPE_FORMAT_R32G32B32A32_FLOAT,
565                                      PIPE_TEXTURE_2D, 0,
566                                      PIPE_BIND_RENDER_TARGET) &&
567         !screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
568                                      PIPE_TEXTURE_2D, 0,
569                                      PIPE_BIND_RENDER_TARGET) &&
570         !screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
571                                      PIPE_TEXTURE_2D, 0,
572                                      PIPE_BIND_RENDER_TARGET))) {
573       ctx->Extensions.ARB_color_buffer_float = GL_TRUE;
574    }
575
576    if (screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT)) {
577       ctx->Extensions.ARB_shader_stencil_export = GL_TRUE;
578    }
579
580    if (screen->get_param(screen, PIPE_CAP_TGSI_INSTANCEID)) {
581       ctx->Extensions.ARB_draw_instanced = GL_TRUE;
582    }
583    if (screen->get_param(screen, PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR)) {
584       ctx->Extensions.ARB_instanced_arrays = GL_TRUE;
585    }
586
587    if (screen->fence_finish) {
588       ctx->Extensions.ARB_sync = GL_TRUE;
589    }
590
591    if (st->pipe->texture_barrier) {
592       ctx->Extensions.NV_texture_barrier = GL_TRUE;
593    }
594
595    if (screen->is_format_supported(screen, PIPE_FORMAT_R9G9B9E5_FLOAT,
596                                    PIPE_TEXTURE_2D, 0,
597                                    PIPE_BIND_SAMPLER_VIEW)) {
598       ctx->Extensions.EXT_texture_shared_exponent = GL_TRUE;
599    }
600
601    if (screen->is_format_supported(screen, PIPE_FORMAT_R11G11B10_FLOAT,
602                                    PIPE_TEXTURE_2D, 0,
603                                    PIPE_BIND_RENDER_TARGET |
604                                    PIPE_BIND_SAMPLER_VIEW)) {
605       ctx->Extensions.EXT_packed_float = GL_TRUE;
606    }
607
608    if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE)) {
609       ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
610       ctx->Extensions.AMD_seamless_cubemap_per_texture = GL_TRUE;
611    }
612    else if (screen->get_param(screen, PIPE_CAP_SEAMLESS_CUBE_MAP)) {
613       ctx->Extensions.ARB_seamless_cube_map = GL_TRUE;
614    }
615
616    if (screen->get_param(screen, PIPE_CAP_SM3)) {
617       ctx->Extensions.ARB_shader_texture_lod = GL_TRUE;
618    }
619 }