1067caf9b378594a548d656b236f0b439c69d03b
[profile/ivi/mesa.git] / src / mesa / state_tracker / st_cb_fbo.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
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11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29 /**
30  * Framebuffer/renderbuffer functions.
31  *
32  * \author Brian Paul
33  */
34
35
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/fbobject.h"
39 #include "main/framebuffer.h"
40 #include "main/renderbuffer.h"
41
42 #include "pipe/p_context.h"
43 #include "pipe/p_defines.h"
44 #include "pipe/p_inlines.h"
45 #include "pipe/p_winsys.h"
46 #include "st_context.h"
47 #include "st_cb_fbo.h"
48 #include "st_cb_texture.h"
49 #include "st_format.h"
50 #include "st_public.h"
51 #include "st_texture.h"
52
53
54
55 /**
56  * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format.
57  */
58 static int
59 init_renderbuffer_bits(struct st_renderbuffer *strb,
60                        enum pipe_format pipeFormat)
61 {
62    struct pipe_format_info info;
63
64    if (!st_get_format_info( pipeFormat, &info )) {
65       assert( 0 );
66    }
67
68    strb->Base._ActualFormat = info.base_format;
69    strb->Base.RedBits = info.red_bits;
70    strb->Base.GreenBits = info.green_bits;
71    strb->Base.BlueBits = info.blue_bits;
72    strb->Base.AlphaBits = info.alpha_bits;
73    strb->Base.DepthBits = info.depth_bits;
74    strb->Base.StencilBits = info.stencil_bits;
75    strb->Base.DataType = st_format_datatype(pipeFormat);
76
77    return info.size;
78 }
79
80 /**
81  * gl_renderbuffer::AllocStorage()
82  * This is called to allocate the original drawing surface, and
83  * during window resize.
84  */
85 static GLboolean
86 st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
87                               GLenum internalFormat,
88                               GLuint width, GLuint height)
89 {
90    struct pipe_context *pipe = ctx->st->pipe;
91    struct st_renderbuffer *strb = st_renderbuffer(rb);
92    struct pipe_texture template;
93    unsigned surface_usage;
94
95    /* Free the old surface and texture
96     */
97    pipe_surface_reference( &strb->surface, NULL );
98    pipe_texture_reference( &strb->texture, NULL );
99
100
101    memset(&template, 0, sizeof(template));
102
103    if (strb->format != PIPE_FORMAT_NONE) {
104       template.format = strb->format;
105    }
106    else {
107       template.format = st_choose_renderbuffer_format(pipe, internalFormat);
108    }
109
110    strb->Base.Width  = width;
111    strb->Base.Height = height;
112    init_renderbuffer_bits(strb, template.format);
113
114    template.target = PIPE_TEXTURE_2D;
115    template.compressed = 0;
116    pf_get_block(template.format, &template.block);
117    template.width[0] = width;
118    template.height[0] = height;
119    template.depth[0] = 1;
120    template.last_level = 0;
121
122    if (pf_is_depth_stencil(template.format)) {
123       template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
124    }
125    else {
126       template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
127                             PIPE_TEXTURE_USAGE_RENDER_TARGET);
128    }
129
130
131    /* Probably need dedicated flags for surface usage too: 
132     */
133    surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
134                     PIPE_BUFFER_USAGE_GPU_WRITE);
135 #if 0
136                     PIPE_BUFFER_USAGE_CPU_READ |
137                     PIPE_BUFFER_USAGE_CPU_WRITE);
138 #endif
139
140    strb->texture = pipe->screen->texture_create( pipe->screen,
141                                                  &template );
142
143    /* Special path for accum buffers.  
144     *
145     * Try a different surface format.  Since accum buffers are s/w
146     * only for now, the surface pixel format doesn't really matter,
147     * only that the buffer is large enough.
148     */
149    if (!strb->texture && template.format == DEFAULT_ACCUM_PIPE_FORMAT) 
150    {
151       /* Actually, just setting this usage value should be sufficient
152        * to tell the driver to go ahead and allocate the buffer, even
153        * if HW doesn't support the format.
154        */
155       template.tex_usage = 0;
156       surface_usage = (PIPE_BUFFER_USAGE_CPU_READ |
157                        PIPE_BUFFER_USAGE_CPU_WRITE);
158
159       strb->texture = pipe->screen->texture_create( pipe->screen,
160                                                     &template );
161
162    }
163
164    if (!strb->texture) 
165       return FALSE;
166
167    strb->surface = pipe->screen->get_tex_surface( pipe->screen,
168                                                   strb->texture,
169                                                   0, 0, 0,
170                                                   surface_usage );
171
172    assert(strb->surface->buffer);
173    assert(strb->surface->format);
174    assert(strb->surface->block.size);
175    assert(strb->surface->block.width);
176    assert(strb->surface->block.height);
177    assert(strb->surface->width == width);
178    assert(strb->surface->height == height);
179    assert(strb->surface->stride);
180
181
182    return strb->surface != NULL;
183 }
184
185
186 /**
187  * gl_renderbuffer::Delete()
188  */
189 static void
190 st_renderbuffer_delete(struct gl_renderbuffer *rb)
191 {
192    struct st_renderbuffer *strb = st_renderbuffer(rb);
193    ASSERT(strb);
194    pipe_surface_reference(&strb->surface, NULL);
195    pipe_texture_reference(&strb->texture, NULL);
196    free(strb);
197 }
198
199
200 /**
201  * gl_renderbuffer::GetPointer()
202  */
203 static void *
204 null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
205                  GLint x, GLint y)
206 {
207    /* By returning NULL we force all software rendering to go through
208     * the span routines.
209     */
210 #if 0
211    assert(0);  /* Should never get called with softpipe */
212 #endif
213    return NULL;
214 }
215
216
217 /**
218  * Called via ctx->Driver.NewFramebuffer()
219  */
220 static struct gl_framebuffer *
221 st_new_framebuffer(GLcontext *ctx, GLuint name)
222 {
223    /* XXX not sure we need to subclass gl_framebuffer for pipe */
224    return _mesa_new_framebuffer(ctx, name);
225 }
226
227
228 /**
229  * Called via ctx->Driver.NewRenderbuffer()
230  */
231 static struct gl_renderbuffer *
232 st_new_renderbuffer(GLcontext *ctx, GLuint name)
233 {
234    struct st_renderbuffer *strb = CALLOC_STRUCT(st_renderbuffer);
235    if (strb) {
236       _mesa_init_renderbuffer(&strb->Base, name);
237       strb->Base.Delete = st_renderbuffer_delete;
238       strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
239       strb->Base.GetPointer = null_get_pointer;
240       strb->format = PIPE_FORMAT_NONE;
241       return &strb->Base;
242    }
243    return NULL;
244 }
245
246
247 /**
248  * Allocate a renderbuffer for a an on-screen window (not a user-created
249  * renderbuffer).  The window system code determines the format.
250  */
251 struct gl_renderbuffer *
252 st_new_renderbuffer_fb(enum pipe_format format)
253 {
254    struct st_renderbuffer *strb;
255
256    strb = CALLOC_STRUCT(st_renderbuffer);
257    if (!strb) {
258       _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
259       return NULL;
260    }
261
262    _mesa_init_renderbuffer(&strb->Base, 0);
263    strb->Base.ClassID = 0x4242; /* just a unique value */
264    strb->format = format;
265
266    switch (format) {
267    case PIPE_FORMAT_A8R8G8B8_UNORM:
268    case PIPE_FORMAT_B8G8R8A8_UNORM:
269    case PIPE_FORMAT_X8R8G8B8_UNORM:
270    case PIPE_FORMAT_B8G8R8X8_UNORM:
271    case PIPE_FORMAT_A1R5G5B5_UNORM:
272    case PIPE_FORMAT_A4R4G4B4_UNORM:
273    case PIPE_FORMAT_R5G6B5_UNORM:
274       strb->Base.InternalFormat = GL_RGBA;
275       strb->Base._BaseFormat = GL_RGBA;
276       break;
277    case PIPE_FORMAT_Z16_UNORM:
278       strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
279       strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
280       break;
281    case PIPE_FORMAT_Z32_UNORM:
282       strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
283       strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
284       break;
285    case PIPE_FORMAT_S8Z24_UNORM:
286    case PIPE_FORMAT_Z24S8_UNORM:
287    case PIPE_FORMAT_X8Z24_UNORM:
288    case PIPE_FORMAT_Z24X8_UNORM:
289       strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
290       strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
291       break;
292    case PIPE_FORMAT_S8_UNORM:
293       strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
294       strb->Base._BaseFormat = GL_STENCIL_INDEX;
295       break;
296    case DEFAULT_ACCUM_PIPE_FORMAT: /*PIPE_FORMAT_R16G16B16A16_SNORM*/
297       strb->Base.InternalFormat = GL_RGBA16;
298       strb->Base._BaseFormat = GL_RGBA;
299       break;
300    default:
301       _mesa_problem(NULL,
302                     "Unexpected format in st_new_renderbuffer_fb");
303       return NULL;
304    }
305
306    /* st-specific methods */
307    strb->Base.Delete = st_renderbuffer_delete;
308    strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
309    strb->Base.GetPointer = null_get_pointer;
310
311    /* surface is allocated in st_renderbuffer_alloc_storage() */
312    strb->surface = NULL;
313
314    return &strb->Base;
315 }
316
317
318
319
320 /**
321  * Called via ctx->Driver.BindFramebufferEXT().
322  */
323 static void
324 st_bind_framebuffer(GLcontext *ctx, GLenum target,
325                     struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
326 {
327
328 }
329
330 /**
331  * Called by ctx->Driver.FramebufferRenderbuffer
332  */
333 static void
334 st_framebuffer_renderbuffer(GLcontext *ctx, 
335                             struct gl_framebuffer *fb,
336                             GLenum attachment,
337                             struct gl_renderbuffer *rb)
338 {
339    /* XXX no need for derivation? */
340    _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
341 }
342
343
344 /**
345  * Called by ctx->Driver.RenderTexture
346  */
347 static void
348 st_render_texture(GLcontext *ctx,
349                   struct gl_framebuffer *fb,
350                   struct gl_renderbuffer_attachment *att)
351 {
352    struct st_renderbuffer *strb;
353    struct gl_renderbuffer *rb;
354    struct pipe_texture *pt;
355    struct st_texture_object *stObj;
356    const struct gl_texture_image *texImage =
357       att->Texture->Image[att->CubeMapFace][att->TextureLevel];
358
359
360    assert(!att->Renderbuffer);
361
362    /* create new renderbuffer which wraps the texture image */
363    rb = st_new_renderbuffer(ctx, 0);
364    if (!rb) {
365       _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
366       return;
367    }
368
369    _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
370    assert(rb->RefCount == 1);
371    rb->AllocStorage = NULL; /* should not get called */
372    strb = st_renderbuffer(rb);
373
374    /* get the texture for the texture object */
375    stObj = st_texture_object(att->Texture);
376
377    /* point renderbuffer at texobject */
378    strb->rtt = stObj;
379    strb->rtt_level = att->TextureLevel;
380    strb->rtt_face = att->CubeMapFace;
381    strb->rtt_slice = att->Zoffset;
382
383    rb->Width = texImage->Width2;
384    rb->Height = texImage->Height2;
385    /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
386
387    pt = st_get_texobj_texture(att->Texture);
388    assert(pt);
389    /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/
390
391    pipe_texture_reference( &strb->texture, pt );
392
393    pipe_surface_reference(&strb->surface, NULL);
394
395    /* the new surface will be created during framebuffer validation */
396
397    init_renderbuffer_bits(strb, pt->format);
398
399    /*
400    printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p  %d x %d\n",
401           att->Texture, pt, strb->surface, rb->Width, rb->Height);
402    */
403
404    /* Invalidate buffer state so that the pipe's framebuffer state
405     * gets updated.
406     * That's where the new renderbuffer (which we just created) gets
407     * passed to the pipe as a (color/depth) render target.
408     */
409    st_invalidate_state(ctx, _NEW_BUFFERS);
410 }
411
412
413 /**
414  * Called via ctx->Driver.FinishRenderTexture.
415  */
416 static void
417 st_finish_render_texture(GLcontext *ctx,
418                          struct gl_renderbuffer_attachment *att)
419 {
420    struct pipe_screen *screen = ctx->st->pipe->screen;
421    struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
422
423    assert(strb);
424
425    ctx->st->pipe->flush(ctx->st->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
426
427    if (strb->surface)
428       screen->tex_surface_release( screen, &strb->surface );
429
430    strb->rtt = NULL;
431
432    /*
433    printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
434    */
435
436    _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
437
438    /* restore previous framebuffer state */
439    st_invalidate_state(ctx, _NEW_BUFFERS);
440 }
441
442
443
444 void st_init_fbo_functions(struct dd_function_table *functions)
445 {
446    functions->NewFramebuffer = st_new_framebuffer;
447    functions->NewRenderbuffer = st_new_renderbuffer;
448    functions->BindFramebuffer = st_bind_framebuffer;
449    functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
450    functions->RenderTexture = st_render_texture;
451    functions->FinishRenderTexture = st_finish_render_texture;
452    /* no longer needed by core Mesa, drivers handle resizes...
453    functions->ResizeBuffers = st_resize_buffers;
454    */
455 }