1 /**************************************************************************
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/macros.h"
36 #include "main/mfeatures.h"
38 #include "st_context.h"
39 #include "st_texture.h"
40 #include "st_cb_blit.h"
41 #include "st_cb_fbo.h"
44 #include "util/u_blit.h"
48 st_init_blit(struct st_context *st)
50 st->blit = util_create_blit(st->pipe, st->cso_context);
55 st_destroy_blit(struct st_context *st)
57 util_destroy_blit(st->blit);
62 #if FEATURE_EXT_framebuffer_blit
65 st_BlitFramebuffer(struct gl_context *ctx,
66 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
67 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
68 GLbitfield mask, GLenum filter)
70 const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
71 GL_STENCIL_BUFFER_BIT);
72 struct st_context *st = st_context(ctx);
73 const uint pFilter = ((filter == GL_NEAREST)
74 ? PIPE_TEX_MIPFILTER_NEAREST
75 : PIPE_TEX_MIPFILTER_LINEAR);
76 struct gl_framebuffer *readFB = ctx->ReadBuffer;
77 struct gl_framebuffer *drawFB = ctx->DrawBuffer;
79 st_validate_state(st);
81 if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
82 &dstX0, &dstY0, &dstX1, &dstY1)) {
83 return; /* nothing to draw/blit */
86 if (st_fb_orientation(drawFB) == Y_0_TOP) {
87 /* invert Y for dest */
88 dstY0 = drawFB->Height - dstY0;
89 dstY1 = drawFB->Height - dstY1;
92 if (st_fb_orientation(readFB) == Y_0_TOP) {
93 /* invert Y for src */
94 srcY0 = readFB->Height - srcY0;
95 srcY1 = readFB->Height - srcY1;
98 if (srcY0 > srcY1 && dstY0 > dstY1) {
99 /* Both src and dst are upside down. Swap Y to make it
100 * right-side up to increase odds of using a fast path.
101 * Recall that all Gallium raster coords have Y=0=top.
112 /* Disable conditional rendering. */
113 if (st->render_condition) {
114 st->pipe->render_condition(st->pipe, NULL, 0);
117 if (mask & GL_COLOR_BUFFER_BIT) {
118 struct gl_renderbuffer_attachment *srcAtt =
119 &readFB->Attachment[readFB->_ColorReadBufferIndex];
121 if(srcAtt->Type == GL_TEXTURE) {
122 struct st_texture_object *srcObj =
123 st_texture_object(srcAtt->Texture);
124 struct st_renderbuffer *dstRb =
125 st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
126 struct pipe_surface *dstSurf = dstRb->surface;
131 util_blit_pixels(st->blit, srcObj->pt, srcAtt->TextureLevel,
132 srcX0, srcY0, srcX1, srcY1,
133 srcAtt->Zoffset + srcAtt->CubeMapFace,
134 dstSurf, dstX0, dstY0, dstX1, dstY1,
138 struct st_renderbuffer *srcRb =
139 st_renderbuffer(readFB->_ColorReadBuffer);
140 struct st_renderbuffer *dstRb =
141 st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
142 struct pipe_surface *srcSurf = srcRb->surface;
143 struct pipe_surface *dstSurf = dstRb->surface;
145 util_blit_pixels(st->blit,
146 srcRb->texture, srcSurf->u.tex.level,
147 srcX0, srcY0, srcX1, srcY1,
148 srcSurf->u.tex.first_layer,
149 dstSurf, dstX0, dstY0, dstX1, dstY1,
154 if (mask & depthStencil) {
155 /* depth and/or stencil blit */
157 /* get src/dst depth surfaces */
158 struct gl_renderbuffer_attachment *srcDepth =
159 &readFB->Attachment[BUFFER_DEPTH];
160 struct gl_renderbuffer_attachment *dstDepth =
161 &drawFB->Attachment[BUFFER_DEPTH];
162 struct gl_renderbuffer_attachment *srcStencil =
163 &readFB->Attachment[BUFFER_STENCIL];
164 struct gl_renderbuffer_attachment *dstStencil =
165 &drawFB->Attachment[BUFFER_STENCIL];
167 struct st_renderbuffer *srcDepthRb =
168 st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
169 struct st_renderbuffer *dstDepthRb =
170 st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
171 struct pipe_surface *dstDepthSurf =
172 dstDepthRb ? dstDepthRb->surface : NULL;
174 if ((mask & depthStencil) == depthStencil &&
175 st_is_depth_stencil_combined(srcDepth, srcStencil) &&
176 st_is_depth_stencil_combined(dstDepth, dstStencil)) {
178 /* Blitting depth and stencil values between combined
179 * depth/stencil buffers. This is the ideal case for such buffers.
181 util_blit_pixels(st->blit,
183 srcDepthRb->surface->u.tex.level,
184 srcX0, srcY0, srcX1, srcY1,
185 srcDepthRb->surface->u.tex.first_layer,
186 dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
190 /* blitting depth and stencil separately */
192 if (mask & GL_DEPTH_BUFFER_BIT) {
193 util_blit_pixels(st->blit, srcDepthRb->texture,
194 srcDepthRb->surface->u.tex.level,
195 srcX0, srcY0, srcX1, srcY1,
196 srcDepthRb->surface->u.tex.first_layer,
197 dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
201 if (mask & GL_STENCIL_BUFFER_BIT) {
202 /* blit stencil only */
203 _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed");
209 /* Restore conditional rendering state. */
210 if (st->render_condition) {
211 st->pipe->render_condition(st->pipe, st->render_condition,
218 st_init_blit_functions(struct dd_function_table *functions)
220 functions->BlitFramebuffer = st_BlitFramebuffer;
223 #endif /* FEATURE_EXT_framebuffer_blit */