06b0a18fd221786ec202dd3da9f0711ee013c314
[profile/ivi/mesa.git] / src / mesa / state_tracker / st_cb_blit.c
1 /**************************************************************************
2  * 
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28  /*
29   * Authors:
30   *   Brian Paul
31   */
32
33 #include "main/imports.h"
34 #include "main/image.h"
35 #include "main/macros.h"
36 #include "shader/program.h"
37
38 #include "st_context.h"
39 #include "st_texture.h"
40 #include "st_cb_blit.h"
41 #include "st_cb_fbo.h"
42
43 #include "util/u_blit.h"
44 #include "util/u_inlines.h"
45
46
47 void
48 st_init_blit(struct st_context *st)
49 {
50    st->blit = util_create_blit(st->pipe, st->cso_context);
51 }
52
53
54 void
55 st_destroy_blit(struct st_context *st)
56 {
57    util_destroy_blit(st->blit);
58    st->blit = NULL;
59 }
60
61
62 #if FEATURE_EXT_framebuffer_blit
63 static void
64 st_BlitFramebuffer(GLcontext *ctx,
65                    GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
66                    GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
67                    GLbitfield mask, GLenum filter)
68 {
69    const GLbitfield depthStencil = (GL_DEPTH_BUFFER_BIT |
70                                     GL_STENCIL_BUFFER_BIT);
71    struct st_context *st = ctx->st;
72    struct pipe_context *pipe = st->pipe;
73    const uint pFilter = ((filter == GL_NEAREST)
74                          ? PIPE_TEX_MIPFILTER_NEAREST
75                          : PIPE_TEX_MIPFILTER_LINEAR);
76    struct gl_framebuffer *readFB = ctx->ReadBuffer;
77    struct gl_framebuffer *drawFB = ctx->DrawBuffer;
78
79    if (!_mesa_clip_blit(ctx, &srcX0, &srcY0, &srcX1, &srcY1,
80                         &dstX0, &dstY0, &dstX1, &dstY1)) {
81       return; /* nothing to draw/blit */
82    }
83
84    if (st_fb_orientation(drawFB) == Y_0_TOP) {
85       /* invert Y for dest */
86       dstY0 = drawFB->Height - dstY0;
87       dstY1 = drawFB->Height - dstY1;
88    }
89
90    if (st_fb_orientation(readFB) == Y_0_TOP) {
91       /* invert Y for src */
92       srcY0 = readFB->Height - srcY0;
93       srcY1 = readFB->Height - srcY1;
94    }
95
96    if (srcY0 > srcY1 && dstY0 > dstY1) {
97       /* Both src and dst are upside down.  Swap Y to make it
98        * right-side up to increase odds of using a fast path.
99        * Recall that all Gallium raster coords have Y=0=top.
100        */
101       GLint tmp;
102       tmp = srcY0;
103       srcY0 = srcY1;
104       srcY1 = tmp;
105       tmp = dstY0;
106       dstY0 = dstY1;
107       dstY1 = tmp;
108    }
109
110    if (mask & GL_COLOR_BUFFER_BIT) {
111       struct gl_renderbuffer_attachment *srcAtt =
112          &readFB->Attachment[readFB->_ColorReadBufferIndex];
113
114       if(srcAtt->Type == GL_TEXTURE) {
115          struct pipe_screen *screen = pipe->screen;
116          struct st_texture_object *srcObj =
117             st_texture_object(srcAtt->Texture);
118          struct st_renderbuffer *dstRb =
119             st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
120          struct pipe_surface *srcSurf;
121          struct pipe_surface *dstSurf = dstRb->surface;
122
123          if (!srcObj->pt)
124             return;
125
126          srcSurf = screen->get_tex_surface(screen,
127                                            srcObj->pt,
128                                            srcAtt->CubeMapFace,
129                                            srcAtt->TextureLevel,
130                                            srcAtt->Zoffset,
131                                            PIPE_BUFFER_USAGE_GPU_READ);
132          if(!srcSurf)
133             return;
134
135          util_blit_pixels(st->blit,
136                           srcSurf, st_get_stobj_sampler_view(srcObj),
137                           srcX0, srcY0, srcX1, srcY1,
138                           dstSurf, dstX0, dstY0, dstX1, dstY1,
139                           0.0, pFilter);
140
141          pipe_surface_reference(&srcSurf, NULL);
142       }
143       else {
144          struct st_renderbuffer *srcRb =
145             st_renderbuffer(readFB->_ColorReadBuffer);
146          struct st_renderbuffer *dstRb =
147             st_renderbuffer(drawFB->_ColorDrawBuffers[0]);
148          struct pipe_surface *srcSurf = srcRb->surface;
149          struct pipe_sampler_view *srcView = st_renderbuffer_get_sampler_view(srcRb, pipe);
150          struct pipe_surface *dstSurf = dstRb->surface;
151
152          util_blit_pixels(st->blit,
153                           srcSurf, srcView, srcX0, srcY0, srcX1, srcY1,
154                           dstSurf, dstX0, dstY0, dstX1, dstY1,
155                           0.0, pFilter);
156       }
157    }
158
159    if (mask & depthStencil) {
160       /* depth and/or stencil blit */
161
162       /* get src/dst depth surfaces */
163       struct st_renderbuffer *srcDepthRb = 
164          st_renderbuffer(readFB->Attachment[BUFFER_DEPTH].Renderbuffer);
165       struct st_renderbuffer *dstDepthRb = 
166          st_renderbuffer(drawFB->Attachment[BUFFER_DEPTH].Renderbuffer);
167       struct pipe_surface *srcDepthSurf =
168          srcDepthRb ? srcDepthRb->surface : NULL;
169       struct pipe_surface *dstDepthSurf =
170          dstDepthRb ? dstDepthRb->surface : NULL;
171
172       /* get src/dst stencil surfaces */
173       struct st_renderbuffer *srcStencilRb = 
174          st_renderbuffer(readFB->Attachment[BUFFER_STENCIL].Renderbuffer);
175       struct st_renderbuffer *dstStencilRb = 
176          st_renderbuffer(drawFB->Attachment[BUFFER_STENCIL].Renderbuffer);
177       struct pipe_surface *srcStencilSurf =
178          srcStencilRb ? srcStencilRb->surface : NULL;
179       struct pipe_surface *dstStencilSurf =
180          dstStencilRb ? dstStencilRb->surface : NULL;
181
182       if ((mask & depthStencil) == depthStencil &&
183           srcDepthSurf == srcStencilSurf &&
184           dstDepthSurf == dstStencilSurf) {
185          struct pipe_sampler_view *srcView = st_renderbuffer_get_sampler_view(srcDepthRb, pipe);
186
187          /* Blitting depth and stencil values between combined
188           * depth/stencil buffers.  This is the ideal case for such buffers.
189           */
190          util_blit_pixels(st->blit,
191                           srcDepthSurf, srcView, srcX0, srcY0, srcX1, srcY1,
192                           dstDepthSurf, dstX0, dstY0, dstX1, dstY1,
193                           0.0, pFilter);
194       }
195       else {
196          /* blitting depth and stencil separately */
197
198          if (mask & GL_DEPTH_BUFFER_BIT) {
199             /* blit Z only */
200             _mesa_problem(ctx, "st_BlitFramebuffer(DEPTH) not completed");
201          }
202
203          if (mask & GL_STENCIL_BUFFER_BIT) {
204             /* blit stencil only */
205             _mesa_problem(ctx, "st_BlitFramebuffer(STENCIL) not completed");
206          }
207       }
208    }
209 }
210 #endif /* FEATURE_EXT_framebuffer_blit */
211
212
213
214 void
215 st_init_blit_functions(struct dd_function_table *functions)
216 {
217 #if FEATURE_EXT_framebuffer_blit
218    functions->BlitFramebuffer = st_BlitFramebuffer;
219 #endif
220 }