2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 struct gl_render_buffer_object
35 GLenum InternalFormat;
40 struct gl_render_buffer_attachment
42 GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
43 /* IF Type == GL_RENDERBUFFER_EXT: */
44 struct gl_render_buffer_object *Renderbuffer;
45 /* IF Type == GL_TEXTURE: */
46 struct gl_texture_object *Texture;
48 GLuint CubeMapFace; /* 0 .. 5, for Cube map textures */
49 GLuint Zoffset; /* for 3D textures */
53 struct gl_frame_buffer_object
58 struct gl_render_buffer_attachment ColorAttachment[MAX_COLOR_ATTACHMENTS];
59 struct gl_render_buffer_attachment DepthAttachment;
60 struct gl_render_buffer_attachment StencilAttachment;
65 _mesa_IsRenderbufferEXT(GLuint renderbuffer);
68 _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer);
71 _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
74 _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
77 _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalformat,
78 GLsizei width, GLsizei height);
81 _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params);
84 _mesa_IsFramebufferEXT(GLuint framebuffer);
87 _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer);
90 _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
93 _mesa_GenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
96 _mesa_CheckFramebufferStatusEXT(GLenum target);
99 _mesa_FramebufferTexture1DEXT(GLenum target, GLenum attachment,
100 GLenum textarget, GLuint texture, GLint level);
103 _mesa_FramebufferTexture2DEXT(GLenum target, GLenum attachment,
104 GLenum textarget, GLuint texture, GLint level);
107 _mesa_FramebufferTexture3DEXT(GLenum target, GLenum attachment,
108 GLenum textarget, GLuint texture,
109 GLint level, GLint zoffset);
112 _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
113 GLenum renderbuffertarget,
114 GLuint renderbuffer);
117 _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
118 GLenum pname, GLint *params);
121 _mesa_GenerateMipmapEXT(GLenum target);
124 #endif /* FBOBJECT_H */