c5695f8a689c3e1300432d34514eb7116a93884c
[profile/ivi/mesa.git] / src / mesa / main / extensions.c
1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.3
4  *
5  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  */
24
25
26 #include "glheader.h"
27 #include "imports.h"
28 #include "context.h"
29 #include "extensions.h"
30 #include "simple_list.h"
31 #include "mtypes.h"
32
33
34 #define F(x) offsetof(struct gl_extensions, x)
35 #define ON GL_TRUE
36 #define OFF GL_FALSE
37
38
39 /*
40  * Note: The GL_MESAX_* extensions are placeholders for future ARB extensions.
41  */
42 static const struct {
43    GLboolean enabled;
44    const char *name;
45    int flag_offset;
46 } default_extensions[] = {
47    { OFF, "GL_ARB_depth_texture",              F(ARB_depth_texture) },
48    { ON,  "GL_ARB_draw_buffers",               F(ARB_draw_buffers) },
49    { OFF, "GL_ARB_fragment_program",           F(ARB_fragment_program) },
50    { OFF, "GL_ARB_fragment_program_shadow",    F(ARB_fragment_program_shadow) },
51    { OFF, "GL_ARB_fragment_shader",            F(ARB_fragment_shader) },
52    { OFF, "GL_ARB_framebuffer_object",         F(ARB_framebuffer_object) },
53    { OFF, "GL_ARB_half_float_pixel",           F(ARB_half_float_pixel) },
54    { OFF, "GL_ARB_imaging",                    F(ARB_imaging) },
55    { ON,  "GL_ARB_multisample",                F(ARB_multisample) },
56    { OFF, "GL_ARB_multitexture",               F(ARB_multitexture) },
57    { OFF, "GL_ARB_occlusion_query",            F(ARB_occlusion_query) },
58    { OFF, "GL_ARB_pixel_buffer_object",        F(EXT_pixel_buffer_object) },
59    { OFF, "GL_ARB_point_parameters",           F(EXT_point_parameters) },
60    { OFF, "GL_ARB_point_sprite",               F(ARB_point_sprite) },
61    { OFF, "GL_ARB_shader_objects",             F(ARB_shader_objects) },
62    { OFF, "GL_ARB_shading_language_100",       F(ARB_shading_language_100) },
63    { OFF, "GL_ARB_shading_language_120",       F(ARB_shading_language_120) },
64    { OFF, "GL_ARB_shadow",                     F(ARB_shadow) },
65    { OFF, "GL_ARB_shadow_ambient",             F(ARB_shadow_ambient) },
66    { OFF, "GL_ARB_texture_border_clamp",       F(ARB_texture_border_clamp) },
67    { ON,  "GL_ARB_texture_compression",        F(ARB_texture_compression) },
68    { OFF, "GL_ARB_texture_cube_map",           F(ARB_texture_cube_map) },
69    { OFF, "GL_ARB_texture_env_add",            F(EXT_texture_env_add) },
70    { OFF, "GL_ARB_texture_env_combine",        F(ARB_texture_env_combine) },
71    { OFF, "GL_ARB_texture_env_crossbar",       F(ARB_texture_env_crossbar) },
72    { OFF, "GL_ARB_texture_env_dot3",           F(ARB_texture_env_dot3) },
73    { OFF, "GL_MESAX_texture_float",            F(ARB_texture_float) },
74    { OFF, "GL_ARB_texture_mirrored_repeat",    F(ARB_texture_mirrored_repeat)},
75    { OFF, "GL_ARB_texture_non_power_of_two",   F(ARB_texture_non_power_of_two)},
76    { OFF, "GL_ARB_texture_rectangle",          F(NV_texture_rectangle) },
77    { ON,  "GL_ARB_transpose_matrix",           F(ARB_transpose_matrix) },
78    { ON,  "GL_ARB_vertex_buffer_object",       F(ARB_vertex_buffer_object) },
79    { OFF, "GL_ARB_vertex_program",             F(ARB_vertex_program) },
80    { OFF, "GL_ARB_vertex_shader",              F(ARB_vertex_shader) },
81    { ON,  "GL_ARB_window_pos",                 F(ARB_window_pos) },
82    { ON,  "GL_EXT_abgr",                       F(EXT_abgr) },
83    { ON,  "GL_EXT_bgra",                       F(EXT_bgra) },
84    { OFF, "GL_EXT_blend_color",                F(EXT_blend_color) },
85    { OFF, "GL_EXT_blend_equation_separate",    F(EXT_blend_equation_separate) },
86    { OFF, "GL_EXT_blend_func_separate",        F(EXT_blend_func_separate) },
87    { OFF, "GL_EXT_blend_logic_op",             F(EXT_blend_logic_op) },
88    { OFF, "GL_EXT_blend_minmax",               F(EXT_blend_minmax) },
89    { OFF, "GL_EXT_blend_subtract",             F(EXT_blend_subtract) },
90    { OFF, "GL_EXT_clip_volume_hint",           F(EXT_clip_volume_hint) },
91    { OFF, "GL_EXT_cull_vertex",                F(EXT_cull_vertex) },
92    { ON,  "GL_EXT_compiled_vertex_array",      F(EXT_compiled_vertex_array) },
93    { OFF, "GL_EXT_convolution",                F(EXT_convolution) },
94    { ON,  "GL_EXT_copy_texture",               F(EXT_copy_texture) },
95    { OFF, "GL_EXT_depth_bounds_test",          F(EXT_depth_bounds_test) },
96    { ON,  "GL_EXT_draw_range_elements",        F(EXT_draw_range_elements) },
97    { OFF, "GL_EXT_framebuffer_object",         F(EXT_framebuffer_object) },
98    { OFF, "GL_EXT_framebuffer_blit",           F(EXT_framebuffer_blit) },
99    { OFF, "GL_EXT_fog_coord",                  F(EXT_fog_coord) },
100    { OFF, "GL_EXT_gpu_program_parameters",     F(EXT_gpu_program_parameters) },
101    { OFF, "GL_EXT_histogram",                  F(EXT_histogram) },
102    { ON,  "GL_EXT_multi_draw_arrays",          F(EXT_multi_draw_arrays) },
103    { OFF, "GL_EXT_packed_depth_stencil",       F(EXT_packed_depth_stencil) },
104    { ON,  "GL_EXT_packed_pixels",              F(EXT_packed_pixels) },
105    { OFF, "GL_EXT_paletted_texture",           F(EXT_paletted_texture) },
106    { OFF, "GL_EXT_pixel_buffer_object",        F(EXT_pixel_buffer_object) },
107    { OFF, "GL_EXT_point_parameters",           F(EXT_point_parameters) },
108    { ON,  "GL_EXT_polygon_offset",             F(EXT_polygon_offset) },
109    { OFF, "GL_EXT_provoking_vertex",           F(EXT_provoking_vertex) },
110    { ON,  "GL_EXT_rescale_normal",             F(EXT_rescale_normal) },
111    { OFF, "GL_EXT_secondary_color",            F(EXT_secondary_color) },
112    { ON,  "GL_EXT_separate_specular_color",    F(EXT_separate_specular_color) },
113    { OFF, "GL_EXT_shadow_funcs",               F(EXT_shadow_funcs) },
114    { OFF, "GL_EXT_shared_texture_palette",     F(EXT_shared_texture_palette) },
115    { OFF, "GL_EXT_stencil_two_side",           F(EXT_stencil_two_side) },
116    { OFF, "GL_EXT_stencil_wrap",               F(EXT_stencil_wrap) },
117    { ON,  "GL_EXT_subtexture",                 F(EXT_subtexture) },
118    { ON,  "GL_EXT_texture",                    F(EXT_texture) },
119    { ON,  "GL_EXT_texture3D",                  F(EXT_texture3D) },
120    { OFF, "GL_EXT_texture_compression_s3tc",   F(EXT_texture_compression_s3tc) },
121    { ON,  "GL_EXT_texture_edge_clamp",         F(SGIS_texture_edge_clamp) },
122    { OFF, "GL_EXT_texture_env_add",            F(EXT_texture_env_add) },
123    { OFF, "GL_EXT_texture_env_combine",        F(EXT_texture_env_combine) },
124    { OFF, "GL_EXT_texture_env_dot3",           F(EXT_texture_env_dot3) },
125    { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
126    { OFF, "GL_EXT_texture_lod_bias",           F(EXT_texture_lod_bias) },
127    { OFF, "GL_EXT_texture_mirror_clamp",       F(EXT_texture_mirror_clamp) },
128    { ON,  "GL_EXT_texture_object",             F(EXT_texture_object) },
129    { OFF, "GL_EXT_texture_rectangle",          F(NV_texture_rectangle) },
130    { OFF, "GL_EXT_texture_sRGB",               F(EXT_texture_sRGB) },
131    { OFF, "GL_EXT_texture_swizzle",            F(EXT_texture_swizzle) },
132    { OFF, "GL_EXT_timer_query",                F(EXT_timer_query) },
133    { ON,  "GL_EXT_vertex_array",               F(EXT_vertex_array) },
134    { OFF, "GL_EXT_vertex_array_bgra",          F(EXT_vertex_array_bgra) },
135    { OFF, "GL_EXT_vertex_array_set",           F(EXT_vertex_array_set) },
136    { OFF, "GL_3DFX_texture_compression_FXT1",  F(TDFX_texture_compression_FXT1) },
137    { OFF, "GL_APPLE_client_storage",           F(APPLE_client_storage) },
138    { ON,  "GL_APPLE_packed_pixels",            F(APPLE_packed_pixels) },
139    { OFF, "GL_APPLE_vertex_array_object",      F(APPLE_vertex_array_object) },
140    { OFF, "GL_ATI_blend_equation_separate",    F(EXT_blend_equation_separate) },
141    { OFF, "GL_ATI_envmap_bumpmap",             F(ATI_envmap_bumpmap) },
142    { OFF, "GL_ATI_texture_env_combine3",       F(ATI_texture_env_combine3)},
143    { OFF, "GL_ATI_texture_mirror_once",        F(ATI_texture_mirror_once)},
144    { OFF, "GL_ATI_fragment_shader",            F(ATI_fragment_shader)},
145    { OFF, "GL_ATI_separate_stencil",           F(ATI_separate_stencil)},
146    { ON,  "GL_IBM_multimode_draw_arrays",      F(IBM_multimode_draw_arrays) },
147    { ON,  "GL_IBM_rasterpos_clip",             F(IBM_rasterpos_clip) },
148    { OFF, "GL_IBM_texture_mirrored_repeat",    F(ARB_texture_mirrored_repeat)},
149    { OFF, "GL_INGR_blend_func_separate",       F(EXT_blend_func_separate) },
150    { OFF, "GL_MESA_pack_invert",               F(MESA_pack_invert) },
151    { OFF, "GL_MESA_packed_depth_stencil",      F(MESA_packed_depth_stencil) },
152    { OFF, "GL_MESA_resize_buffers",            F(MESA_resize_buffers) },
153    { OFF, "GL_MESA_texture_array",             F(MESA_texture_array) },
154    { OFF, "GL_MESA_texture_signed_rgba",       F(MESA_texture_signed_rgba) },
155    { OFF, "GL_MESA_ycbcr_texture",             F(MESA_ycbcr_texture) },
156    { ON,  "GL_MESA_window_pos",                F(ARB_window_pos) },
157    { OFF, "GL_NV_blend_square",                F(NV_blend_square) },
158    { OFF, "GL_NV_fragment_program",            F(NV_fragment_program) },
159    { ON,  "GL_NV_light_max_exponent",          F(NV_light_max_exponent) },
160    { OFF, "GL_NV_point_sprite",                F(NV_point_sprite) },
161    { OFF, "GL_NV_texture_env_combine4",        F(NV_texture_env_combine4) },
162    { OFF, "GL_NV_texture_rectangle",           F(NV_texture_rectangle) },
163    { ON,  "GL_NV_texgen_reflection",           F(NV_texgen_reflection) },
164    { OFF, "GL_NV_vertex_program",              F(NV_vertex_program) },
165    { OFF, "GL_NV_vertex_program1_1",           F(NV_vertex_program1_1) },
166    { ON,  "GL_OES_read_format",                F(OES_read_format) },
167    { OFF, "GL_SGI_color_matrix",               F(SGI_color_matrix) },
168    { OFF, "GL_SGI_color_table",                F(SGI_color_table) },
169    { OFF, "GL_SGI_texture_color_table",        F(SGI_texture_color_table) },
170    { OFF, "GL_SGIS_generate_mipmap",           F(SGIS_generate_mipmap) },
171    { OFF, "GL_SGIS_texture_border_clamp",      F(ARB_texture_border_clamp) },
172    { ON,  "GL_SGIS_texture_edge_clamp",        F(SGIS_texture_edge_clamp) },
173    { ON,  "GL_SGIS_texture_lod",               F(SGIS_texture_lod) },
174    { ON,  "GL_SUN_multi_draw_arrays",          F(EXT_multi_draw_arrays) },
175    { OFF, "GL_S3_s3tc",                        F(S3_s3tc) },
176 };
177
178
179
180 /**
181  * Enable all extensions suitable for a software-only renderer.
182  * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc.
183  */
184 void
185 _mesa_enable_sw_extensions(GLcontext *ctx)
186 {
187    ctx->Extensions.ARB_depth_texture = GL_TRUE;
188    /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
189 #if FEATURE_ARB_fragment_program
190    ctx->Extensions.ARB_fragment_program = GL_TRUE;
191    ctx->Extensions.ARB_fragment_program_shadow = GL_TRUE;
192 #endif
193 #if FEATURE_ARB_fragment_shader
194    ctx->Extensions.ARB_fragment_shader = GL_TRUE;
195 #endif
196 #if FEATURE_ARB_framebuffer_object
197    ctx->Extensions.ARB_framebuffer_object = GL_TRUE;
198 #endif
199    ctx->Extensions.ARB_half_float_pixel = GL_TRUE;
200    ctx->Extensions.ARB_imaging = GL_TRUE;
201    ctx->Extensions.ARB_multitexture = GL_TRUE;
202 #if FEATURE_ARB_occlusion_query
203    ctx->Extensions.ARB_occlusion_query = GL_TRUE;
204 #endif
205    ctx->Extensions.ARB_point_sprite = GL_TRUE;
206 #if FEATURE_ARB_shader_objects
207    ctx->Extensions.ARB_shader_objects = GL_TRUE;
208 #endif
209 #if FEATURE_ARB_shading_language_100
210    ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
211 #endif
212 #if FEATURE_ARB_shading_language_120
213    ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
214 #endif
215    ctx->Extensions.ARB_shadow = GL_TRUE;
216    ctx->Extensions.ARB_shadow_ambient = GL_TRUE;
217    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
218    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
219    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
220    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
221    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
222    /*ctx->Extensions.ARB_texture_float = GL_TRUE;*/
223    ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
224    ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
225 #if FEATURE_ARB_vertex_program
226    ctx->Extensions.ARB_vertex_program = GL_TRUE;
227 #endif
228 #if FEATURE_ARB_vertex_shader
229    ctx->Extensions.ARB_vertex_shader = GL_TRUE;
230 #endif
231 #if FEATURE_ARB_vertex_buffer_object
232    /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
233 #endif
234    ctx->Extensions.APPLE_vertex_array_object = GL_TRUE;
235    ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE;
236 #if FEATURE_ATI_fragment_shader
237    ctx->Extensions.ATI_fragment_shader = GL_TRUE;
238 #endif
239    ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE;
240    ctx->Extensions.ATI_texture_mirror_once = GL_TRUE;
241    ctx->Extensions.ATI_separate_stencil = GL_TRUE;
242    ctx->Extensions.EXT_blend_color = GL_TRUE;
243    ctx->Extensions.EXT_blend_equation_separate = GL_TRUE;
244    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
245    ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
246    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
247    ctx->Extensions.EXT_blend_subtract = GL_TRUE;
248    ctx->Extensions.EXT_convolution = GL_TRUE;
249    ctx->Extensions.EXT_depth_bounds_test = GL_TRUE;
250    ctx->Extensions.EXT_fog_coord = GL_TRUE;
251 #if FEATURE_EXT_framebuffer_object
252    ctx->Extensions.EXT_framebuffer_object = GL_TRUE;
253 #endif
254 #if FEATURE_EXT_framebuffer_blit
255    ctx->Extensions.EXT_framebuffer_blit = GL_TRUE;
256 #endif
257    ctx->Extensions.EXT_histogram = GL_TRUE;
258    /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
259    ctx->Extensions.EXT_packed_depth_stencil = GL_TRUE;
260    ctx->Extensions.EXT_paletted_texture = GL_TRUE;
261 #if FEATURE_EXT_pixel_buffer_object
262    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
263 #endif
264    ctx->Extensions.EXT_point_parameters = GL_TRUE;
265    ctx->Extensions.EXT_provoking_vertex = GL_TRUE;
266    ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
267    ctx->Extensions.EXT_secondary_color = GL_TRUE;
268    ctx->Extensions.EXT_shared_texture_palette = GL_TRUE;
269    ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
270    ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
271    ctx->Extensions.EXT_texture_env_add = GL_TRUE;
272    ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
273    ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;
274    ctx->Extensions.EXT_texture_mirror_clamp = GL_TRUE;
275    ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
276 #if FEATURE_EXT_texture_sRGB
277    ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
278 #endif
279    ctx->Extensions.EXT_texture_swizzle = GL_TRUE;
280    ctx->Extensions.EXT_vertex_array_bgra = GL_TRUE;
281    /*ctx->Extensions.IBM_multimode_draw_arrays = GL_TRUE;*/
282    ctx->Extensions.MESA_pack_invert = GL_TRUE;
283    ctx->Extensions.MESA_resize_buffers = GL_TRUE;
284    ctx->Extensions.MESA_texture_array = GL_TRUE;
285    ctx->Extensions.MESA_ycbcr_texture = GL_TRUE;
286    ctx->Extensions.NV_blend_square = GL_TRUE;
287    /*ctx->Extensions.NV_light_max_exponent = GL_TRUE;*/
288    ctx->Extensions.NV_point_sprite = GL_TRUE;
289    ctx->Extensions.NV_texture_env_combine4 = GL_TRUE;
290    ctx->Extensions.NV_texture_rectangle = GL_TRUE;
291    /*ctx->Extensions.NV_texgen_reflection = GL_TRUE;*/
292 #if FEATURE_NV_vertex_program
293    ctx->Extensions.NV_vertex_program = GL_TRUE;
294    ctx->Extensions.NV_vertex_program1_1 = GL_TRUE;
295 #endif
296 #if FEATURE_NV_fragment_program
297    ctx->Extensions.NV_fragment_program = GL_TRUE;
298 #endif
299    ctx->Extensions.SGI_color_matrix = GL_TRUE;
300    ctx->Extensions.SGI_color_table = GL_TRUE;
301    ctx->Extensions.SGI_texture_color_table = GL_TRUE;
302    ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
303    ctx->Extensions.SGIS_texture_edge_clamp = GL_TRUE;
304 #if FEATURE_ARB_vertex_program || FEATURE_ARB_fragment_program
305    ctx->Extensions.EXT_gpu_program_parameters = GL_TRUE;
306 #endif
307 #if FEATURE_texture_fxt1
308    _mesa_enable_extension(ctx, "GL_3DFX_texture_compression_FXT1");
309 #endif
310 #if FEATURE_texture_s3tc
311    if (ctx->Mesa_DXTn) {
312       _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
313       _mesa_enable_extension(ctx, "GL_S3_s3tc");
314    }
315 #endif
316 }
317
318
319 /**
320  * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it.
321  */
322 void
323 _mesa_enable_imaging_extensions(GLcontext *ctx)
324 {
325    ctx->Extensions.ARB_imaging = GL_TRUE;
326    ctx->Extensions.EXT_blend_color = GL_TRUE;
327    ctx->Extensions.EXT_blend_logic_op = GL_TRUE;
328    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
329    ctx->Extensions.EXT_blend_subtract = GL_TRUE;
330    ctx->Extensions.EXT_convolution = GL_TRUE;
331    ctx->Extensions.EXT_histogram = GL_TRUE;
332    ctx->Extensions.SGI_color_matrix = GL_TRUE;
333    ctx->Extensions.SGI_color_table = GL_TRUE;
334 }
335
336
337
338 /**
339  * Enable all OpenGL 1.3 features and extensions.
340  * A convenience function to be called by drivers.
341  */
342 void
343 _mesa_enable_1_3_extensions(GLcontext *ctx)
344 {
345    /*ctx->Extensions.ARB_multisample = GL_TRUE;*/
346    ctx->Extensions.ARB_multitexture = GL_TRUE;
347    ctx->Extensions.ARB_texture_border_clamp = GL_TRUE;
348    /*ctx->Extensions.ARB_texture_compression = GL_TRUE;*/
349    ctx->Extensions.ARB_texture_cube_map = GL_TRUE;
350    ctx->Extensions.ARB_texture_env_combine = GL_TRUE;
351    ctx->Extensions.ARB_texture_env_dot3 = GL_TRUE;
352    ctx->Extensions.EXT_texture_env_add = GL_TRUE;
353    /*ctx->Extensions.ARB_transpose_matrix = GL_TRUE;*/
354 }
355
356
357
358 /**
359  * Enable all OpenGL 1.4 features and extensions.
360  * A convenience function to be called by drivers.
361  */
362 void
363 _mesa_enable_1_4_extensions(GLcontext *ctx)
364 {
365    ctx->Extensions.ARB_depth_texture = GL_TRUE;
366    ctx->Extensions.ARB_shadow = GL_TRUE;
367    ctx->Extensions.ARB_texture_env_crossbar = GL_TRUE;
368    ctx->Extensions.ARB_texture_mirrored_repeat = GL_TRUE;
369    ctx->Extensions.ARB_window_pos = GL_TRUE;
370    ctx->Extensions.EXT_blend_color = GL_TRUE;
371    ctx->Extensions.EXT_blend_func_separate = GL_TRUE;
372    ctx->Extensions.EXT_blend_minmax = GL_TRUE;
373    ctx->Extensions.EXT_blend_subtract = GL_TRUE;
374    ctx->Extensions.EXT_fog_coord = GL_TRUE;
375    /*ctx->Extensions.EXT_multi_draw_arrays = GL_TRUE;*/
376    ctx->Extensions.EXT_point_parameters = GL_TRUE;
377    ctx->Extensions.EXT_secondary_color = GL_TRUE;
378    ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
379    ctx->Extensions.EXT_texture_lod_bias = GL_TRUE;
380    ctx->Extensions.SGIS_generate_mipmap = GL_TRUE;
381 }
382
383
384 /**
385  * Enable all OpenGL 1.5 features and extensions.
386  * A convenience function to be called by drivers.
387  */
388 void
389 _mesa_enable_1_5_extensions(GLcontext *ctx)
390 {
391    ctx->Extensions.ARB_occlusion_query = GL_TRUE;
392    /*ctx->Extensions.ARB_vertex_buffer_object = GL_TRUE;*/
393    ctx->Extensions.EXT_shadow_funcs = GL_TRUE;
394 }
395
396
397 /**
398  * Enable all OpenGL 2.0 features and extensions.
399  * A convenience function to be called by drivers.
400  */
401 void
402 _mesa_enable_2_0_extensions(GLcontext *ctx)
403 {
404    /*ctx->Extensions.ARB_draw_buffers = GL_TRUE;*/
405 #if FEATURE_ARB_fragment_shader
406    ctx->Extensions.ARB_fragment_shader = GL_TRUE;
407 #endif
408    ctx->Extensions.ARB_point_sprite = GL_TRUE;
409    ctx->Extensions.ARB_texture_non_power_of_two = GL_TRUE;
410 #if FEATURE_ARB_shader_objects
411    ctx->Extensions.ARB_shader_objects = GL_TRUE;
412 #endif
413 #if FEATURE_ARB_shading_language_100
414    ctx->Extensions.ARB_shading_language_100 = GL_TRUE;
415 #endif
416    ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
417 #if FEATURE_ARB_vertex_shader
418    ctx->Extensions.ARB_vertex_shader = GL_TRUE;
419 #endif
420 }
421
422
423 /**
424  * Enable all OpenGL 2.1 features and extensions.
425  * A convenience function to be called by drivers.
426  */
427 void
428 _mesa_enable_2_1_extensions(GLcontext *ctx)
429 {
430 #if FEATURE_EXT_pixel_buffer_object
431    ctx->Extensions.EXT_pixel_buffer_object = GL_TRUE;
432 #endif
433 #if FEATURE_EXT_texture_sRGB
434    ctx->Extensions.EXT_texture_sRGB = GL_TRUE;
435 #endif
436 #ifdef FEATURE_ARB_shading_language_120
437    ctx->Extensions.ARB_shading_language_120 = GL_TRUE;
438 #endif
439 }
440
441
442
443 /**
444  * Either enable or disable the named extension.
445  */
446 static void
447 set_extension( GLcontext *ctx, const char *name, GLboolean state )
448 {
449    GLboolean *base = (GLboolean *) &ctx->Extensions;
450    GLuint i;
451
452    if (ctx->Extensions.String) {
453       /* The string was already queried - can't change it now! */
454       _mesa_problem(ctx, "Trying to enable/disable extension after glGetString(GL_EXTENSIONS): %s", name);
455       return;
456    }
457
458    for (i = 0 ; i < Elements(default_extensions) ; i++) {
459       if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
460          if (default_extensions[i].flag_offset) {
461             GLboolean *enabled = base + default_extensions[i].flag_offset;
462             *enabled = state;
463          }
464          return;
465       }
466    }
467    _mesa_problem(ctx, "Trying to enable unknown extension: %s", name);
468 }
469
470
471 /**
472  * Enable the named extension.
473  * Typically called by drivers.
474  */
475 void
476 _mesa_enable_extension( GLcontext *ctx, const char *name )
477 {
478    set_extension(ctx, name, GL_TRUE);
479 }
480
481
482 /**
483  * Disable the named extension.
484  * XXX is this really needed???
485  */
486 void
487 _mesa_disable_extension( GLcontext *ctx, const char *name )
488 {
489    set_extension(ctx, name, GL_FALSE);
490 }
491
492
493 /**
494  * Test if the named extension is enabled in this context.
495  */
496 GLboolean
497 _mesa_extension_is_enabled( GLcontext *ctx, const char *name )
498 {
499    const GLboolean *base = (const GLboolean *) &ctx->Extensions;
500    GLuint i;
501
502    for (i = 0 ; i < Elements(default_extensions) ; i++) {
503       if (_mesa_strcmp(default_extensions[i].name, name) == 0) {
504          if (!default_extensions[i].flag_offset)
505             return GL_TRUE;
506          return *(base + default_extensions[i].flag_offset);
507       }
508    }
509    return GL_FALSE;
510 }
511
512
513 /**
514  * Run through the default_extensions array above and set the
515  * ctx->Extensions.ARB/EXT_* flags accordingly.
516  * To be called during context initialization.
517  */
518 void
519 _mesa_init_extensions( GLcontext *ctx )
520 {
521    GLboolean *base = (GLboolean *) &ctx->Extensions;
522    GLuint i;
523
524    for (i = 0 ; i < Elements(default_extensions) ; i++) {
525       if (default_extensions[i].enabled &&
526           default_extensions[i].flag_offset) {
527          *(base + default_extensions[i].flag_offset) = GL_TRUE;
528       }
529    }
530 }
531
532
533 /**
534  * Construct the GL_EXTENSIONS string.  Called the first time that
535  * glGetString(GL_EXTENSIONS) is called.
536  */
537 GLubyte *
538 _mesa_make_extension_string( GLcontext *ctx )
539 {
540    const GLboolean *base = (const GLboolean *) &ctx->Extensions;
541    GLuint extStrLen = 0;
542    GLubyte *s;
543    GLuint i;
544
545    /* first, compute length of the extension string */
546    for (i = 0 ; i < Elements(default_extensions) ; i++) {
547       if (!default_extensions[i].flag_offset ||
548           *(base + default_extensions[i].flag_offset)) {
549          extStrLen += (GLuint)_mesa_strlen(default_extensions[i].name) + 1;
550       }
551    }
552    s = (GLubyte *) _mesa_malloc(extStrLen);
553
554    /* second, build the extension string */
555    extStrLen = 0;
556    for (i = 0 ; i < Elements(default_extensions) ; i++) {
557       if (!default_extensions[i].flag_offset ||
558           *(base + default_extensions[i].flag_offset)) {
559          GLuint len = (GLuint)_mesa_strlen(default_extensions[i].name);
560          _mesa_memcpy(s + extStrLen, default_extensions[i].name, len);
561          extStrLen += len;
562          s[extStrLen] = (GLubyte) ' ';
563          extStrLen++;
564       }
565    }
566    ASSERT(extStrLen > 0);
567
568    s[extStrLen - 1] = 0;
569
570    return s;
571 }