6 #include "main/context.h"
10 * The Windows Mesa rendering context, derived from struct gl_context.
12 struct wmesa_context {
13 struct gl_context gl_ctx; /* The core GL/Mesa context */
15 COLORREF clearColorRef;
22 * Windows framebuffer, derived from gl_framebuffer
24 struct wmesa_framebuffer
26 struct gl_framebuffer Base;
31 /* back buffer DIB fields */
37 struct wmesa_framebuffer *next;
40 typedef struct wmesa_framebuffer *WMesaFramebuffer;
43 #endif /* WMESADEF_H */