Fixes for clamp modes.
[profile/ivi/mesa.git] / src / mesa / drivers / dri / r300 / r300_state.c
1 /*
2 Copyright (C) The Weather Channel, Inc.  2002.
3 Copyright (C) 2004 Nicolai Haehnle.
4 All Rights Reserved.
5
6 The Weather Channel (TM) funded Tungsten Graphics to develop the
7 initial release of the Radeon 8500 driver under the XFree86 license.
8 This notice must be preserved.
9
10 Permission is hereby granted, free of charge, to any person obtaining
11 a copy of this software and associated documentation files (the
12 "Software"), to deal in the Software without restriction, including
13 without limitation the rights to use, copy, modify, merge, publish,
14 distribute, sublicense, and/or sell copies of the Software, and to
15 permit persons to whom the Software is furnished to do so, subject to
16 the following conditions:
17
18 The above copyright notice and this permission notice (including the
19 next paragraph) shall be included in all copies or substantial
20 portions of the Software.
21
22 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
26 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
27 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
28 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29
30 **************************************************************************/
31
32 /*
33  * Authors:
34  *   Nicolai Haehnle <prefect_@gmx.net>
35  */
36
37 #include "glheader.h"
38 #include "state.h"
39 #include "imports.h"
40 #include "enums.h"
41 #include "macros.h"
42 #include "context.h"
43 #include "dd.h"
44 #include "simple_list.h"
45
46 #include "api_arrayelt.h"
47 #include "swrast/swrast.h"
48 #include "swrast_setup/swrast_setup.h"
49 #include "array_cache/acache.h"
50 #include "tnl/tnl.h"
51 #include "texformat.h"
52
53 #include "radeon_ioctl.h"
54 #include "radeon_state.h"
55 #include "r300_context.h"
56 #include "r300_ioctl.h"
57 #include "r300_state.h"
58 #include "r300_reg.h"
59 #include "r300_program.h"
60 #include "r300_emit.h"
61 #include "r300_fixed_pipelines.h"
62
63 static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
64 {
65         r300ContextPtr rmesa = R300_CONTEXT(ctx);
66         int pp_misc = rmesa->hw.at.cmd[R300_AT_ALPHA_TEST];
67         GLubyte refByte;
68
69         CLAMPED_FLOAT_TO_UBYTE(refByte, ref);
70
71         R300_STATECHANGE(rmesa, at);
72
73         pp_misc &= ~(R300_ALPHA_TEST_OP_MASK | R300_REF_ALPHA_MASK);
74         pp_misc |= (refByte & R300_REF_ALPHA_MASK);
75
76         switch (func) {
77         case GL_NEVER:
78                 pp_misc |= R300_ALPHA_TEST_FAIL;
79                 break;
80         case GL_LESS:
81                 pp_misc |= R300_ALPHA_TEST_LESS;
82                 break;
83         case GL_EQUAL:
84                 pp_misc |= R300_ALPHA_TEST_EQUAL;
85                 break;
86         case GL_LEQUAL:
87                 pp_misc |= R300_ALPHA_TEST_LEQUAL;
88                 break;
89         case GL_GREATER:
90                 pp_misc |= R300_ALPHA_TEST_GREATER;
91                 break;
92         case GL_NOTEQUAL:
93                 pp_misc |= R300_ALPHA_TEST_NEQUAL;
94                 break;
95         case GL_GEQUAL:
96                 pp_misc |= R300_ALPHA_TEST_GEQUAL;
97                 break;
98         case GL_ALWAYS:
99                 pp_misc |= R300_ALPHA_TEST_PASS;
100                 break;
101         }
102
103         rmesa->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc;
104 }
105
106 static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
107 {
108         GLubyte color[4];
109         r300ContextPtr rmesa = R300_CONTEXT(ctx);
110         fprintf(stderr, "%s:%s is not implemented yet. Fixme !\n", __FILE__, __FUNCTION__);
111         #if 0
112         R200_STATECHANGE(rmesa, ctx);
113         CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]);
114         CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]);
115         CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]);
116         CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]);
117         if (rmesa->radeon.radeonScreen->drmSupportsBlendColor)
118                 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCOLOR] =
119                     radeonPackColor(4, color[0], color[1], color[2], color[3]);
120         #endif
121 }
122
123 /**
124  * Calculate the hardware blend factor setting.  This same function is used
125  * for source and destination of both alpha and RGB.
126  *
127  * \returns
128  * The hardware register value for the specified blend factor.  This value
129  * will need to be shifted into the correct position for either source or
130  * destination factor.
131  *
132  * \todo
133  * Since the two cases where source and destination are handled differently
134  * are essentially error cases, they should never happen.  Determine if these
135  * cases can be removed.
136  */
137 static int blend_factor(GLenum factor, GLboolean is_src)
138 {
139         int func;
140
141         switch (factor) {
142         case GL_ZERO:
143                 func = R200_BLEND_GL_ZERO;
144                 break;
145         case GL_ONE:
146                 func = R200_BLEND_GL_ONE;
147                 break;
148         case GL_DST_COLOR:
149                 func = R200_BLEND_GL_DST_COLOR;
150                 break;
151         case GL_ONE_MINUS_DST_COLOR:
152                 func = R200_BLEND_GL_ONE_MINUS_DST_COLOR;
153                 break;
154         case GL_SRC_COLOR:
155                 func = R200_BLEND_GL_SRC_COLOR;
156                 break;
157         case GL_ONE_MINUS_SRC_COLOR:
158                 func = R200_BLEND_GL_ONE_MINUS_SRC_COLOR;
159                 break;
160         case GL_SRC_ALPHA:
161                 func = R200_BLEND_GL_SRC_ALPHA;
162                 break;
163         case GL_ONE_MINUS_SRC_ALPHA:
164                 func = R200_BLEND_GL_ONE_MINUS_SRC_ALPHA;
165                 break;
166         case GL_DST_ALPHA:
167                 func = R200_BLEND_GL_DST_ALPHA;
168                 break;
169         case GL_ONE_MINUS_DST_ALPHA:
170                 func = R200_BLEND_GL_ONE_MINUS_DST_ALPHA;
171                 break;
172         case GL_SRC_ALPHA_SATURATE:
173                 func =
174                     (is_src) ? R200_BLEND_GL_SRC_ALPHA_SATURATE :
175                     R200_BLEND_GL_ZERO;
176                 break;
177         case GL_CONSTANT_COLOR:
178                 func = R200_BLEND_GL_CONST_COLOR;
179                 break;
180         case GL_ONE_MINUS_CONSTANT_COLOR:
181                 func = R200_BLEND_GL_ONE_MINUS_CONST_COLOR;
182                 break;
183         case GL_CONSTANT_ALPHA:
184                 func = R200_BLEND_GL_CONST_ALPHA;
185                 break;
186         case GL_ONE_MINUS_CONSTANT_ALPHA:
187                 func = R200_BLEND_GL_ONE_MINUS_CONST_ALPHA;
188                 break;
189         default:
190                 func = (is_src) ? R200_BLEND_GL_ONE : R200_BLEND_GL_ZERO;
191         }
192         return func;
193 }
194
195 /**
196  * Sets both the blend equation and the blend function.
197  * This is done in a single
198  * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
199  * change the interpretation of the blend function.
200  * Also, make sure that blend function and blend equation are set to their default
201  * value if color blending is not enabled, since at least blend equations GL_MIN
202  * and GL_FUNC_REVERSE_SUBTRACT will cause wrong results otherwise for
203  * unknown reasons.
204  */
205
206 /* helper function */
207 static void r300_set_blend_cntl(r300ContextPtr rmesa, int func, int eqn, int cbits, int funcA, int eqnA)
208 {
209         GLuint new_ablend, new_cblend;
210
211         new_ablend = eqnA | funcA;
212         new_cblend = eqn | func | cbits;
213         if(rmesa->hw.bld.cmd[R300_BLD_ABLEND] == rmesa->hw.bld.cmd[R300_BLD_CBLEND]){
214                 new_cblend |=  R300_BLEND_NO_SEPARATE;
215                 }
216         if((new_ablend != rmesa->hw.bld.cmd[R300_BLD_ABLEND])
217                 || (new_cblend != rmesa->hw.bld.cmd[R300_BLD_CBLEND])){
218                 R300_STATECHANGE(rmesa, bld);
219                 rmesa->hw.bld.cmd[R300_BLD_ABLEND]=new_ablend;
220                 rmesa->hw.bld.cmd[R300_BLD_CBLEND]=new_cblend;
221                 }
222 }
223
224 static void r300_set_blend_state(GLcontext * ctx)
225 {
226         r300ContextPtr rmesa = R300_CONTEXT(ctx);
227         #if 0
228         GLuint cntl = rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &
229             ~(R300_ROP_ENABLE | R300_ALPHA_BLEND_ENABLE |
230               R300_SEPARATE_ALPHA_ENABLE);
231         #endif
232
233         int func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
234             (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT);
235         int eqn = R200_COMB_FCN_ADD_CLAMP;
236         int funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
237             (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT);
238         int eqnA = R200_COMB_FCN_ADD_CLAMP;
239
240
241         if (rmesa->radeon.radeonScreen->drmSupportsBlendColor) {
242                 if (ctx->Color._LogicOpEnabled) {
243                         #if 0
244                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
245                             cntl | R300_ROP_ENABLE;
246                         #endif
247                         r300_set_blend_cntl(rmesa,
248                                 func, eqn, 0,
249                                 func, eqn);
250                         return;
251                 } else if (ctx->Color.BlendEnabled) {
252                         #if 0
253                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
254                             cntl | R300_ALPHA_BLEND_ENABLE |
255                             R300_SEPARATE_ALPHA_ENABLE;
256                         #endif
257                 } else {
258                         #if 0
259                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = cntl;
260                         #endif
261                         r300_set_blend_cntl(rmesa,
262                                 func, eqn, 0,
263                                 func, eqn);
264                         return;
265                 }
266         } else {
267                 if (ctx->Color._LogicOpEnabled) {
268                         #if 0
269                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
270                             cntl | R300_ROP_ENABLE;
271                         rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
272                         #endif
273                         return;
274                 } else if (ctx->Color.BlendEnabled) {
275                         #if 0
276                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
277                             cntl | R300_ALPHA_BLEND_ENABLE;
278                         #endif
279                 } else {
280                         #if 0
281                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = cntl;
282                         rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
283                         #endif
284                         r300_set_blend_cntl(rmesa,
285                                 func, eqn, 0,
286                                 func, eqn);
287                         return;
288                 }
289         }
290
291         func =
292             (blend_factor(ctx->Color.BlendSrcRGB, GL_TRUE) <<
293              R200_SRC_BLEND_SHIFT) | (blend_factor(ctx->Color.BlendDstRGB,
294                                                    GL_FALSE) <<
295                                       R200_DST_BLEND_SHIFT);
296
297         switch (ctx->Color.BlendEquationRGB) {
298         case GL_FUNC_ADD:
299                 eqn = R300_COMB_FCN_ADD_CLAMP;
300                 break;
301
302         case GL_FUNC_SUBTRACT:
303                 eqn = R300_COMB_FCN_SUB_CLAMP;
304                 break;
305
306         case GL_FUNC_REVERSE_SUBTRACT:
307                 eqn = R200_COMB_FCN_RSUB_CLAMP;
308                 break;
309
310         case GL_MIN:
311                 eqn = R200_COMB_FCN_MIN;
312                 func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
313                     (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
314                 break;
315
316         case GL_MAX:
317                 eqn = R200_COMB_FCN_MAX;
318                 func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
319                     (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
320                 break;
321
322         default:
323                 fprintf(stderr,
324                         "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
325                         __func__, __LINE__, ctx->Color.BlendEquationRGB);
326                 return;
327         }
328
329         if (!rmesa->radeon.radeonScreen->drmSupportsBlendColor) {
330                 #if 0
331                 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
332                 #endif
333                 return;
334         }
335
336         funcA =
337             (blend_factor(ctx->Color.BlendSrcA, GL_TRUE) <<
338              R200_SRC_BLEND_SHIFT) | (blend_factor(ctx->Color.BlendDstA,
339                                                    GL_FALSE) <<
340                                       R200_DST_BLEND_SHIFT);
341
342         switch (ctx->Color.BlendEquationA) {
343         case GL_FUNC_ADD:
344                 eqnA = R300_COMB_FCN_ADD_CLAMP;
345                 break;
346
347         case GL_FUNC_SUBTRACT:
348                 eqnA = R300_COMB_FCN_SUB_CLAMP;
349                 break;
350
351         case GL_FUNC_REVERSE_SUBTRACT:
352                 eqnA = R200_COMB_FCN_RSUB_CLAMP;
353                 break;
354
355         case GL_MIN:
356                 eqnA = R200_COMB_FCN_MIN;
357                 funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
358                     (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
359                 break;
360
361         case GL_MAX:
362                 eqnA = R200_COMB_FCN_MAX;
363                 funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
364                     (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
365                 break;
366
367         default:
368                 fprintf(stderr, "[%s:%u] Invalid A blend equation (0x%04x).\n",
369                         __func__, __LINE__, ctx->Color.BlendEquationA);
370                 return;
371         }
372
373         r300_set_blend_cntl(rmesa,
374                 func, eqn, R300_BLEND_UNKNOWN | R300_BLEND_ENABLE,
375                 funcA, eqnA);
376         r300_set_blend_cntl(rmesa,
377                 func, eqn, R300_BLEND_UNKNOWN | R300_BLEND_ENABLE,
378                 funcA, eqnA);
379 }
380
381 static void r300BlendEquationSeparate(GLcontext * ctx,
382                                       GLenum modeRGB, GLenum modeA)
383 {
384         r300_set_blend_state(ctx);
385 }
386
387 static void r300BlendFuncSeparate(GLcontext * ctx,
388                                   GLenum sfactorRGB, GLenum dfactorRGB,
389                                   GLenum sfactorA, GLenum dfactorA)
390 {
391         r300_set_blend_state(ctx);
392 }
393
394 /**
395  * Update our tracked culling state based on Mesa's state.
396  */
397 static void r300UpdateCulling(GLcontext* ctx)
398 {
399         r300ContextPtr r300 = R300_CONTEXT(ctx);
400         uint32_t val = 0;
401
402         R300_STATECHANGE(r300, cul);
403         if (ctx->Polygon.CullFlag) {
404                 if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
405                         val = R300_CULL_FRONT|R300_CULL_BACK;
406                 else if (ctx->Polygon.CullFaceMode == GL_FRONT)
407                         val = R300_CULL_FRONT;
408                 else
409                         val = R300_CULL_BACK;
410
411                 if (ctx->Polygon.FrontFace == GL_CW)
412                         val |= R300_FRONT_FACE_CW;
413                 else
414                         val |= R300_FRONT_FACE_CCW;
415         }
416
417         r300->hw.cul.cmd[R300_CUL_CULL] = val;
418 }
419
420
421 /**
422  * Handle glEnable()/glDisable().
423  *
424  * \note Mesa already filters redundant calls to glEnable/glDisable.
425  */
426 static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
427 {
428         r300ContextPtr r300 = R300_CONTEXT(ctx);
429         uint32_t newval;
430
431         if (RADEON_DEBUG & DEBUG_STATE)
432                 fprintf(stderr, "%s( %s = %s )\n", __FUNCTION__,
433                         _mesa_lookup_enum_by_nr(cap),
434                         state ? "GL_TRUE" : "GL_FALSE");
435
436         switch (cap) {
437                 /* Fast track this one...
438                  */
439         case GL_TEXTURE_1D:
440         case GL_TEXTURE_2D:
441         case GL_TEXTURE_3D:
442                 break;
443
444         case GL_ALPHA_TEST:
445                 R200_STATECHANGE(r300, at);
446                 if (state) {
447                         r300->hw.at.cmd[R300_AT_ALPHA_TEST] |=
448                             R300_ALPHA_TEST_ENABLE;
449                 } else {
450                         r300->hw.at.cmd[R300_AT_ALPHA_TEST] |=
451                             ~R300_ALPHA_TEST_ENABLE;
452                 }
453                 break;
454
455         case GL_BLEND:
456         case GL_COLOR_LOGIC_OP:
457                 r300_set_blend_state(ctx);
458                 break;
459
460         case GL_DEPTH_TEST:
461                 R300_STATECHANGE(r300, zs);
462
463                 if (state) {
464                         if (ctx->Depth.Mask)
465                                 newval = R300_RB3D_Z_TEST_AND_WRITE;
466                         else
467                                 newval = R300_RB3D_Z_TEST;
468                 } else
469                         newval = 0;
470
471                 r300->hw.zs.cmd[R300_ZS_CNTL_0] = newval;
472                 break;
473
474         case GL_STENCIL_TEST:
475
476                 {
477                 static int stencil=1;
478                 if(stencil){
479                         fprintf(stderr, "%s:%s - do not know how to enable stencil. Help me !\n",
480                                 __FILE__, __FUNCTION__);
481                         stencil=0;
482                         }
483                 }
484
485                 if (r300->state.hw_stencil) {
486                         //fprintf(stderr, "Stencil %s\n", state ? "enabled" : "disabled");
487                         R300_STATECHANGE(r300, zs);
488                         if (state) {
489                                 r300->hw.zs.cmd[R300_ZS_CNTL_0] |=
490                                     R300_RB3D_STENCIL_ENABLE;
491                         } else {
492                                 r300->hw.zs.cmd[R300_ZS_CNTL_0] &=
493                                     ~R300_RB3D_STENCIL_ENABLE;
494                         }
495                 } else {
496                         FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state);
497                 }
498                 break;
499
500         case GL_CULL_FACE:
501                 r300UpdateCulling(ctx);
502                 break;
503
504         default:
505                 radeonEnable(ctx, cap, state);
506                 return;
507         }
508 }
509
510
511 /**
512  * Change the culling mode.
513  *
514  * \note Mesa already filters redundant calls to this function.
515  */
516 static void r300CullFace(GLcontext* ctx, GLenum mode)
517 {
518         (void)mode;
519
520         r300UpdateCulling(ctx);
521 }
522
523
524 /**
525  * Change the polygon orientation.
526  *
527  * \note Mesa already filters redundant calls to this function.
528  */
529 static void r300FrontFace(GLcontext* ctx, GLenum mode)
530 {
531         (void)mode;
532
533         r300UpdateCulling(ctx);
534 }
535
536
537 /**
538  * Change the depth testing function.
539  *
540  * \note Mesa already filters redundant calls to this function.
541  */
542 static void r300DepthFunc(GLcontext* ctx, GLenum func)
543 {
544         r300ContextPtr r300 = R300_CONTEXT(ctx);
545
546         R300_STATECHANGE(r300, zs);
547
548         r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
549
550         switch(func) {
551         case GL_NEVER:
552                 r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_NEVER << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
553                 break;
554         case GL_LESS:
555                 r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_LESS << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
556                 break;
557         case GL_EQUAL:
558                 r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_EQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
559                 break;
560         case GL_LEQUAL:
561                 r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_LEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
562                 break;
563         case GL_GREATER:
564                 r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_GREATER << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
565                 break;
566         case GL_NOTEQUAL:
567                 r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_NOTEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
568                 break;
569         case GL_GEQUAL:
570                 r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_GEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
571                 break;
572         case GL_ALWAYS:
573                 r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_ALWAYS << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
574                 break;
575         }
576
577 }
578
579
580 /**
581  * Enable/Disable depth writing.
582  *
583  * \note Mesa already filters redundant calls to this function.
584  */
585 static void r300DepthMask(GLcontext* ctx, GLboolean mask)
586 {
587         r300ContextPtr r300 = R300_CONTEXT(ctx);
588
589         if (!ctx->Depth.Test)
590                 return;
591
592         R300_STATECHANGE(r300, zs);
593         r300->hw.zs.cmd[R300_ZS_CNTL_0] = mask
594                 ? R300_RB3D_Z_TEST_AND_WRITE : R300_RB3D_Z_TEST;
595 }
596
597
598 /**
599  * Handle glColorMask()
600  */
601 static void r300ColorMask(GLcontext* ctx,
602                           GLboolean r, GLboolean g, GLboolean b, GLboolean a)
603 {
604         r300ContextPtr r300 = R300_CONTEXT(ctx);
605         int mask = (b << 0) | (g << 1) | (r << 2) | (a << 3);
606
607         if (mask != r300->hw.cmk.cmd[R300_CMK_COLORMASK]) {
608                 R300_STATECHANGE(r300, cmk);
609                 r300->hw.cmk.cmd[R300_CMK_COLORMASK] = mask;
610         }
611 }
612
613 /* =============================================================
614  * Point state
615  */
616 static void r300PointSize(GLcontext * ctx, GLfloat size)
617 {
618         r300ContextPtr r300 = R300_CONTEXT(ctx);
619
620         /* This might need fixing later */
621         R300_STATECHANGE(r300, vps);
622         r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
623 }
624 /* =============================================================
625  * Stencil
626  */
627
628  static int translate_stencil_func(int func)
629  {
630         switch (func) {
631         case GL_NEVER:
632                     return R300_ZS_NEVER;
633                 break;
634         case GL_LESS:
635                     return R300_ZS_LESS;
636                 break;
637         case GL_EQUAL:
638                     return R300_ZS_EQUAL;
639                 break;
640         case GL_LEQUAL:
641                     return R300_ZS_LEQUAL;
642                 break;
643         case GL_GREATER:
644                     return R300_ZS_GREATER;
645                 break;
646         case GL_NOTEQUAL:
647                     return R300_ZS_NOTEQUAL;
648                 break;
649         case GL_GEQUAL:
650                     return R300_ZS_GEQUAL;
651                 break;
652         case GL_ALWAYS:
653                     return R300_ZS_ALWAYS;
654                 break;
655         }
656  return 0;
657  }
658
659  static int translate_stencil_op(int op)
660 {
661         switch (op) {
662         case GL_KEEP:
663                     return R300_ZS_KEEP;
664         case GL_ZERO:
665                     return R300_ZS_ZERO;
666         case GL_REPLACE:
667                     return R300_ZS_REPLACE;
668         case GL_INCR:
669                     return R300_ZS_INCR;
670         case GL_DECR:
671                     return R300_ZS_DECR;
672         case GL_INCR_WRAP_EXT:
673                     return R300_ZS_INCR_WRAP;
674         case GL_DECR_WRAP_EXT:
675                     return R300_ZS_DECR_WRAP;
676         case GL_INVERT:
677                     return R300_ZS_INVERT;
678         }
679 }
680
681 static void r300StencilFunc(GLcontext * ctx, GLenum func,
682                             GLint ref, GLuint mask)
683 {
684         r300ContextPtr rmesa = R300_CONTEXT(ctx);
685         GLuint refmask = ((ctx->Stencil.Ref[0] << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
686                           (ctx->Stencil.
687                            ValueMask[0] << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
688         GLuint flag;
689
690         R200_STATECHANGE(rmesa, zs);
691
692         rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(
693                 (R300_ZS_MASK << R300_RB3D_ZS1_FRONT_FUNC_SHIFT)
694                 | (R300_ZS_MASK << R300_RB3D_ZS1_BACK_FUNC_SHIFT));
695         rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &=  ~((R300_ZS_MASK << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
696                                                 (R300_ZS_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
697
698         flag = translate_stencil_func(ctx->Stencil.Function[0]);
699
700         rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= (flag << R300_RB3D_ZS1_FRONT_FUNC_SHIFT)
701                                           | (flag << R300_RB3D_ZS1_BACK_FUNC_SHIFT);
702         rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= refmask;
703 }
704
705 static void r300StencilMask(GLcontext * ctx, GLuint mask)
706 {
707         r300ContextPtr rmesa = R300_CONTEXT(ctx);
708
709         R200_STATECHANGE(rmesa, zs);
710         rmesa->hw.zs.cmd[R300_ZS_CNTL_2]  &= ~(R300_ZS_MASK << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT);
711         rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= ctx->Stencil.WriteMask[0] << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT;
712 }
713
714
715 static void r300StencilOp(GLcontext * ctx, GLenum fail,
716                           GLenum zfail, GLenum zpass)
717 {
718         r300ContextPtr rmesa = R300_CONTEXT(ctx);
719
720         R200_STATECHANGE(rmesa, zs);
721                 /* It is easier to mask what's left.. */
722         rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= (R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
723
724         rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
725                  (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_FRONT_FAIL_OP_SHIFT)
726                 |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_FRONT_ZFAIL_OP_SHIFT)
727                 |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_FRONT_ZPASS_OP_SHIFT)
728                 |(translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_BACK_FAIL_OP_SHIFT)
729                 |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_BACK_ZFAIL_OP_SHIFT)
730                 |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_BACK_ZPASS_OP_SHIFT);
731
732 }
733
734 static void r300ClearStencil(GLcontext * ctx, GLint s)
735 {
736         r300ContextPtr rmesa = R300_CONTEXT(ctx);
737
738         /* Not sure whether this is correct.. */
739         R200_STATECHANGE(rmesa, zs);
740         rmesa->hw.zs.cmd[R300_ZS_CNTL_2] =
741             ((GLuint) ctx->Stencil.Clear |
742              (0xff << R200_STENCIL_MASK_SHIFT) |
743              (ctx->Stencil.WriteMask[0] << R200_STENCIL_WRITEMASK_SHIFT));
744 }
745
746 /* =============================================================
747  * Window position and viewport transformation
748  */
749
750 /*
751  * To correctly position primitives:
752  */
753 #define SUBPIXEL_X 0.125
754 #define SUBPIXEL_Y 0.125
755
756 void r300UpdateWindow(GLcontext * ctx)
757 {
758         r300ContextPtr rmesa = R300_CONTEXT(ctx);
759         __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
760         GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0;
761         GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0;
762         const GLfloat *v = ctx->Viewport._WindowMap.m;
763
764         GLfloat sx = v[MAT_SX];
765         GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
766         GLfloat sy = -v[MAT_SY];
767         GLfloat ty = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y;
768         GLfloat sz = v[MAT_SZ] * rmesa->state.depth.scale;
769         GLfloat tz = v[MAT_TZ] * rmesa->state.depth.scale;
770
771         R300_FIREVERTICES(rmesa);
772         R300_STATECHANGE(rmesa, vpt);
773
774         rmesa->hw.vpt.cmd[R300_VPT_XSCALE]  = r300PackFloat32(sx);
775         rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx);
776         rmesa->hw.vpt.cmd[R300_VPT_YSCALE]  = r300PackFloat32(sy);
777         rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty);
778         rmesa->hw.vpt.cmd[R300_VPT_ZSCALE]  = r300PackFloat32(sz);
779         rmesa->hw.vpt.cmd[R300_VPT_ZOFFSET] = r300PackFloat32(tz);
780 }
781
782 static void r300Viewport(GLcontext * ctx, GLint x, GLint y,
783                          GLsizei width, GLsizei height)
784 {
785         /* Don't pipeline viewport changes, conflict with window offset
786          * setting below.  Could apply deltas to rescue pipelined viewport
787          * values, or keep the originals hanging around.
788          */
789         R200_FIREVERTICES(R200_CONTEXT(ctx));
790         r300UpdateWindow(ctx);
791 }
792
793 static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
794 {
795         r300UpdateWindow(ctx);
796 }
797
798 /* Routing and texture-related */
799
800 void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
801 {
802         int i, count=0,reg=0;
803         GLuint dw, mask;
804         TNLcontext *tnl = TNL_CONTEXT(ctx);
805         struct vertex_buffer *VB = &tnl->vb;
806         r300ContextPtr r300 = R300_CONTEXT(ctx);
807
808
809         /* Stage 1 - input to VAP */
810
811         /* Assign register number automatically, retaining it in rmesa->state.reg */
812
813         /* Note: immediate vertex data includes all coordinates.
814         To save bandwidth use either VBUF or state-based vertex generation */
815
816         #define CONFIGURE_AOS(v, o, r, f) \
817                 {\
818                 if (RADEON_DEBUG & DEBUG_STATE)fprintf(stderr, "Enabling "#r "\n"); \
819                 if(immediate){ \
820                         r300->state.aos[count].element_size=4; \
821                         r300->state.aos[count].stride=4; \
822                         r300->state.aos[count].ncomponents=4; \
823                         } else { \
824                         r300->state.aos[count].element_size=v->size; \
825                         r300->state.aos[count].stride=v->size; \
826                         r300->state.aos[count].ncomponents=v->size; \
827                         } \
828                 r300->state.aos[count].offset=o; \
829                 r300->state.aos[count].reg=reg; \
830                 r300->state.aos[count].format=(f); \
831                 r300->state.vap_reg.r=reg; \
832                 count++; \
833                 reg++; \
834                 }
835
836                 /* All offsets are 0 - for use by immediate mode.
837                 Should change later to handle vertex buffers */
838         if(tnl->render_inputs & _TNL_BIT_POS)
839                 CONFIGURE_AOS(VB->ObjPtr, 0, i_coords, AOS_FORMAT_FLOAT);
840         if(tnl->render_inputs & _TNL_BIT_NORMAL)
841                 CONFIGURE_AOS(VB->NormalPtr, 0, i_normal, AOS_FORMAT_FLOAT);
842
843         if(tnl->render_inputs & _TNL_BIT_COLOR0)
844                 CONFIGURE_AOS(VB->ColorPtr[0], 0, i_color[0], AOS_FORMAT_FLOAT_COLOR);
845         if(tnl->render_inputs & _TNL_BIT_COLOR1)
846                 CONFIGURE_AOS(VB->ColorPtr[1], 0, i_color[1], AOS_FORMAT_FLOAT_COLOR);
847
848         if(tnl->render_inputs & _TNL_BIT_FOG)
849                 CONFIGURE_AOS(VB->FogCoordPtr, 0, i_fog, AOS_FORMAT_FLOAT);
850
851         for(i=0;i < ctx->Const.MaxTextureUnits;i++)
852                 if(tnl->render_inputs & (_TNL_BIT_TEX0<<i))
853                         CONFIGURE_AOS(VB->TexCoordPtr[i], 0, i_tex[i], AOS_FORMAT_FLOAT);
854
855         if(tnl->render_inputs & _TNL_BIT_INDEX)
856                 CONFIGURE_AOS(VB->IndexPtr[0], 0, i_index, AOS_FORMAT_FLOAT);
857         if(tnl->render_inputs & _TNL_BIT_POINTSIZE)
858                 CONFIGURE_AOS(VB->PointSizePtr, 0, i_pointsize, AOS_FORMAT_FLOAT);
859
860         r300->state.aos_count=count;
861
862         if (RADEON_DEBUG & DEBUG_STATE)
863                 fprintf(stderr, "aos_count=%d\n", count);
864
865         if(count>R300_MAX_AOS_ARRAYS){
866                 fprintf(stderr, "Aieee ! AOS array count exceeded !\n");
867                 exit(-1);
868                 }
869
870         /* Implement AOS */
871
872         /* setup INPUT_ROUTE */
873         R300_STATECHANGE(r300, vir[0]);
874         for(i=0;i+1<count;i+=2){
875                 dw=(r300->state.aos[i].ncomponents-1)
876                 | ((r300->state.aos[i].reg)<<8)
877                 | (r300->state.aos[i].format<<14)
878                 | (((r300->state.aos[i+1].ncomponents-1)
879                 | ((r300->state.aos[i+1].reg)<<8)
880                 | (r300->state.aos[i+1].format<<14))<<16);
881
882                 if(i+2==count){
883                         dw|=(1<<(13+16));
884                         }
885                 r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(i>>1)]=dw;
886                 }
887         if(count & 1){
888                 dw=(r300->state.aos[count-1].ncomponents-1)
889                 | (r300->state.aos[count-1].format<<14)
890                 | ((r300->state.aos[count-1].reg)<<8)
891                 | (1<<13);
892                 r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(count>>1)]=dw;
893                 //fprintf(stderr, "vir0 dw=%08x\n", dw);
894                 }
895         /* Set the rest of INPUT_ROUTE_0 to 0 */
896         //for(i=((count+1)>>1); i<8; i++)r300->hw.vir[0].cmd[R300_VIR_CNTL_0+i]=(0x0);
897         ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->unchecked_state.count = (count+1)>>1;
898
899
900         /* Mesa assumes that all missing components are from (0, 0, 0, 1) */
901         #define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<<R300_INPUT_ROUTE_X_SHIFT) \
902                 | (R300_INPUT_ROUTE_SELECT_Y<<R300_INPUT_ROUTE_Y_SHIFT) \
903                 | (R300_INPUT_ROUTE_SELECT_Z<<R300_INPUT_ROUTE_Z_SHIFT) \
904                 | (R300_INPUT_ROUTE_SELECT_W<<R300_INPUT_ROUTE_W_SHIFT))
905
906         #define ALL_DEFAULT ((R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_X_SHIFT) \
907                 | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Y_SHIFT) \
908                 | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Z_SHIFT) \
909                 | (R300_INPUT_ROUTE_SELECT_ONE<<R300_INPUT_ROUTE_W_SHIFT))
910
911         R300_STATECHANGE(r300, vir[1]);
912
913         for(i=0;i+1<count;i+=2){
914                 /* do i first.. */
915                 mask=(1<<(r300->state.aos[i].ncomponents*3))-1;
916                 dw=(ALL_COMPONENTS & mask)
917                 | (ALL_DEFAULT & ~mask)
918                 | R300_INPUT_ROUTE_ENABLE;
919
920                 /* i+1 */
921                 mask=(1<<(r300->state.aos[i+1].ncomponents*3))-1;
922                 dw|=(
923                 (ALL_COMPONENTS & mask)
924                 | (ALL_DEFAULT & ~mask)
925                 | R300_INPUT_ROUTE_ENABLE
926                 )<<16;
927
928                 r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(i>>1)]=dw;
929                 }
930         if(count & 1){
931                 mask=(1<<(r300->state.aos[count-1].ncomponents*3))-1;
932                 dw=(ALL_COMPONENTS & mask)
933                 | (ALL_DEFAULT & ~mask)
934                 | R300_INPUT_ROUTE_ENABLE;
935                 r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(count>>1)]=dw;
936                 //fprintf(stderr, "vir1 dw=%08x\n", dw);
937                 }
938         /* Set the rest of INPUT_ROUTE_1 to 0 */
939         //for(i=((count+1)>>1); i<8; i++)r300->hw.vir[1].cmd[R300_VIR_CNTL_0+i]=0x0;
940         ((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->unchecked_state.count = (count+1)>>1;
941
942         /* Set up input_cntl */
943
944         R300_STATECHANGE(r300, vic);
945         r300->hw.vic.cmd[R300_VIC_CNTL_0]=0x5555;  /* Hard coded value, no idea what it means */
946
947         r300->hw.vic.cmd[R300_VIC_CNTL_1]=R300_INPUT_CNTL_POS
948                                         | R300_INPUT_CNTL_COLOR;
949
950         for(i=0;i < ctx->Const.MaxTextureUnits;i++)
951                 if(ctx->Texture.Unit[i].Enabled)
952                         r300->hw.vic.cmd[R300_VIC_CNTL_1]|=(R300_INPUT_CNTL_TC0<<i);
953
954         /* Stage 3: VAP output */
955         R300_STATECHANGE(r300, vof);
956         r300->hw.vof.cmd[R300_VOF_CNTL_0]=R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
957                                         | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
958
959         r300->hw.vof.cmd[R300_VOF_CNTL_1]=0;
960         for(i=0;i < ctx->Const.MaxTextureUnits;i++)
961                 if(ctx->Texture.Unit[i].Enabled)
962                         r300->hw.vof.cmd[R300_VOF_CNTL_1]|=(4<<(3*i));
963
964 }
965
966 static r300TexObj default_tex_obj={
967         filter:R300_TX_MAG_FILTER_LINEAR | R300_TX_MIN_FILTER_LINEAR,
968         pitch: 0x8000,
969         size: (0xff << R300_TX_WIDTHMASK_SHIFT)
970               | (0xff << R300_TX_HEIGHTMASK_SHIFT)
971               | (0x8 << R300_TX_SIZE_SHIFT),
972         format: 0x88a0c,
973         offset: 0x0,
974         unknown4: 0x0,
975         unknown5: 0x0
976         };
977
978         /* there is probably a system to these value, but, for now,
979            we just try by hand */
980
981 static int inline translate_src(int src)
982 {
983         switch (src) {
984         case GL_TEXTURE:
985                 return 1;
986                 break;
987         case GL_CONSTANT:
988                 return 2;
989                 break;
990         case GL_PRIMARY_COLOR:
991                 return 3;
992                 break;
993         case GL_PREVIOUS:
994                 return 4;
995                 break;
996         case GL_ZERO:
997                 return 5;
998                 break;
999         case GL_ONE:
1000                 return 6;
1001                 break;
1002         default:
1003                 return 0;
1004         }
1005 }
1006
1007 /* r300 doesnt handle GL_CLAMP and GL_MIRROR_CLAMP_EXT correctly when filter is NEAREST.
1008  * Since texwrap produces same results for GL_CLAMP and GL_CLAMP_TO_EDGE we use them instead.
1009  * We need to recalculate wrap modes whenever filter mode is changed because someone might do:
1010  * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1011  * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
1012  * glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1013  * Since r300 completely ignores R300_TX_CLAMP when either min or mag is nearest it cant handle
1014  * combinations where only one of them is nearest.
1015  */
1016 static unsigned long gen_fixed_filter(unsigned long f)
1017 {
1018         unsigned long mag, min, needs_fixing=0;
1019         //return f;
1020         
1021         /* We ignore MIRROR bit so we dont have to do everything twice */
1022         if((f & ((7-1) << R300_TX_WRAP_S_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_S_SHIFT)){
1023                 needs_fixing |= 1;
1024         }
1025         if((f & ((7-1) << R300_TX_WRAP_T_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_T_SHIFT)){
1026                 needs_fixing |= 2;
1027         }
1028         if((f & ((7-1) << R300_TX_WRAP_Q_SHIFT)) == (R300_TX_CLAMP << R300_TX_WRAP_Q_SHIFT)){
1029                 needs_fixing |= 4;
1030         }
1031         
1032         if(!needs_fixing)
1033                 return f;
1034         
1035         mag=f & R300_TX_MAG_FILTER_MASK;
1036         min=f & R300_TX_MIN_FILTER_MASK;
1037         
1038         /* TODO: Check for anisto filters too */
1039         if((mag != R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST))
1040                 return f;
1041         
1042         /* r300 cant handle these modes hence we force nearest to linear */
1043         if((mag == R300_TX_MAG_FILTER_NEAREST) && (min != R300_TX_MIN_FILTER_NEAREST)){
1044                 f &= ~R300_TX_MAG_FILTER_NEAREST;
1045                 f |= R300_TX_MAG_FILTER_LINEAR;
1046                 return f;
1047         }
1048         
1049         if((min == R300_TX_MIN_FILTER_NEAREST) && (mag != R300_TX_MAG_FILTER_NEAREST)){
1050                 f &= ~R300_TX_MIN_FILTER_NEAREST;
1051                 f |= R300_TX_MIN_FILTER_LINEAR;
1052                 return f;
1053         }
1054         
1055         /* Both are nearest */
1056         if(needs_fixing & 1){
1057                 f &= ~((7-1) << R300_TX_WRAP_S_SHIFT);
1058                 f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_S_SHIFT;
1059         }
1060         if(needs_fixing & 2){
1061                 f &= ~((7-1) << R300_TX_WRAP_T_SHIFT);
1062                 f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_T_SHIFT;
1063         }
1064         if(needs_fixing & 4){
1065                 f &= ~((7-1) << R300_TX_WRAP_Q_SHIFT);
1066                 f |= R300_TX_CLAMP_TO_EDGE << R300_TX_WRAP_Q_SHIFT;
1067         }
1068         return f;
1069 }
1070
1071 void r300_setup_textures(GLcontext *ctx)
1072 {
1073         int i, mtu;
1074         struct r300_tex_obj *t;
1075         r300ContextPtr r300 = R300_CONTEXT(ctx);
1076         int max_texture_unit=-1; /* -1 translates into no setup costs for fields */
1077         struct gl_texture_unit *texUnit;
1078
1079         R300_STATECHANGE(r300, txe);
1080         R300_STATECHANGE(r300, tex.filter);
1081         R300_STATECHANGE(r300, tex.unknown1);
1082         R300_STATECHANGE(r300, tex.size);
1083         R300_STATECHANGE(r300, tex.format);
1084         R300_STATECHANGE(r300, tex.offset);
1085         R300_STATECHANGE(r300, tex.unknown4);
1086         R300_STATECHANGE(r300, tex.unknown5);
1087         //R300_STATECHANGE(r300, tex.border_color);
1088
1089         r300->state.texture.tc_count=0;
1090
1091         r300->hw.txe.cmd[R300_TXE_ENABLE]=0x0;
1092
1093         mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
1094         if (RADEON_DEBUG & DEBUG_STATE)
1095                 fprintf(stderr, "mtu=%d\n", mtu);
1096
1097         if(mtu>R300_MAX_TEXTURE_UNITS){
1098                 fprintf(stderr, "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n",
1099                         mtu, R300_MAX_TEXTURE_UNITS);
1100                 exit(-1);
1101                 }
1102         for(i=0;i<mtu;i++){
1103                 if(ctx->Texture.Unit[i].Enabled){
1104                         t=r300->state.texture.unit[i].texobj;
1105                         fprintf(stderr, "format=%08x\n", r300->state.texture.unit[i].format);
1106                         r300->state.texture.tc_count++;
1107                         if(t==NULL){
1108                                 fprintf(stderr, "Texture unit %d enabled, but corresponding texobj is NULL, using default object.\n", i);
1109                                 //exit(-1);
1110                                 t=&default_tex_obj;
1111                                 }
1112                         if (RADEON_DEBUG & DEBUG_STATE)
1113                                 fprintf(stderr, "Activating texture unit %d\n", i);
1114                         max_texture_unit=i;
1115                         r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i);
1116
1117                         r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=gen_fixed_filter(t->filter);
1118                         /* No idea why linear filtered textures shake when puting random data */
1119                         /*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/
1120                         r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]=t->size;
1121                         r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=t->format;
1122                         //fprintf(stderr, "t->format=%08x\n", t->format);
1123                         r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=r300->radeon.radeonScreen->fbLocation+t->offset;
1124                         r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0;
1125                         r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0;
1126                         //r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0+i]=t->pp_border_color;
1127                         }
1128
1129                 }
1130         ((drm_r300_cmd_header_t*)r300->hw.tex.filter.cmd)->unchecked_state.count = max_texture_unit+1;
1131         ((drm_r300_cmd_header_t*)r300->hw.tex.unknown1.cmd)->unchecked_state.count = max_texture_unit+1;
1132         ((drm_r300_cmd_header_t*)r300->hw.tex.size.cmd)->unchecked_state.count = max_texture_unit+1;
1133         ((drm_r300_cmd_header_t*)r300->hw.tex.format.cmd)->unchecked_state.count = max_texture_unit+1;
1134         ((drm_r300_cmd_header_t*)r300->hw.tex.offset.cmd)->unchecked_state.count = max_texture_unit+1;
1135         ((drm_r300_cmd_header_t*)r300->hw.tex.unknown4.cmd)->unchecked_state.count = max_texture_unit+1;
1136         ((drm_r300_cmd_header_t*)r300->hw.tex.unknown5.cmd)->unchecked_state.count = max_texture_unit+1;
1137         //((drm_r300_cmd_header_t*)r300->hw.tex.border_color.cmd)->unchecked_state.count = max_texture_unit+1;
1138
1139         if (RADEON_DEBUG & DEBUG_STATE)
1140                 fprintf(stderr, "TX_ENABLE: %08x  max_texture_unit=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], max_texture_unit);
1141 }
1142
1143 void r300_setup_rs_unit(GLcontext *ctx)
1144 {
1145         r300ContextPtr r300 = R300_CONTEXT(ctx);
1146         int i;
1147
1148         /* This needs to be rewritten - it is a hack at best */
1149
1150         R300_STATECHANGE(r300, ri);
1151         R300_STATECHANGE(r300, rc);
1152         R300_STATECHANGE(r300, rr);
1153
1154         for(i = 1; i <= 8; ++i)
1155                 r300->hw.ri.cmd[i] = 0x00d10000;
1156         r300->hw.ri.cmd[R300_RI_INTERP_1] |= R300_RS_INTERP_1_UNKNOWN;
1157         r300->hw.ri.cmd[R300_RI_INTERP_2] |= R300_RS_INTERP_2_UNKNOWN;
1158         r300->hw.ri.cmd[R300_RI_INTERP_3] |= R300_RS_INTERP_3_UNKNOWN;
1159
1160         #if 1
1161         for(i = 2; i <= 8; ++i)
1162                 r300->hw.ri.cmd[i] |= 4;
1163         #endif
1164
1165         for(i = 1; i <= 8; ++i)
1166                 r300->hw.rr.cmd[i] = 0;
1167         /* textures enabled ? */
1168         if(r300->state.texture.tc_count>0){
1169
1170                 /* This code only really works with one set of texture coordinates */
1171
1172                 /* The second constant is needed to get glxgears display anything .. */
1173                 r300->hw.rc.cmd[1] = R300_RS_CNTL_0_UNKNOWN_7
1174                                 | R300_RS_CNTL_0_UNKNOWN_18
1175                                 | (r300->state.texture.tc_count<<R300_RS_CNTL_TC_CNT_SHIFT);
1176                 r300->hw.rc.cmd[2] = 0xc0;
1177
1178
1179                 ((drm_r300_cmd_header_t*)r300->hw.rr.cmd)->unchecked_state.count = 1;
1180                 r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0x24008;
1181
1182                 } else {
1183
1184                 /* The second constant is needed to get glxgears display anything .. */
1185                 r300->hw.rc.cmd[1] = R300_RS_CNTL_0_UNKNOWN_7 | R300_RS_CNTL_0_UNKNOWN_18;
1186                 r300->hw.rc.cmd[2] = 0;
1187
1188                 ((drm_r300_cmd_header_t*)r300->hw.rr.cmd)->unchecked_state.count = 1;
1189                 r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0x4000;
1190
1191                 }
1192 }
1193
1194 #define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
1195
1196 #define bump_vpu_count(ptr, new_count)   do{\
1197         drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr));\
1198         int _nc=(new_count)/4; \
1199         if(_nc>_p->vpu.count)_p->vpu.count=_nc;\
1200         }while(0)
1201
1202 void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf)
1203 {
1204         int i;
1205
1206         if(vsf->length==0)return;
1207
1208         if(vsf->length & 0x3){
1209                 fprintf(stderr,"VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
1210                 exit(-1);
1211                 }
1212
1213         switch((dest>>8) & 0xf){
1214         case 0:
1215                 R300_STATECHANGE(r300, vpi);
1216                 for(i=0;i<vsf->length;i++)
1217                         r300->hw.vpi.cmd[R300_VPI_INSTR_0+i+4*(dest & 0xff)]=(vsf->body.d[i]);
1218                 bump_vpu_count(r300->hw.vpi.cmd, vsf->length+4*(dest & 0xff));
1219                 break;
1220
1221         case 2:
1222                 R300_STATECHANGE(r300, vpp);
1223                 for(i=0;i<vsf->length;i++)
1224                         r300->hw.vpp.cmd[R300_VPP_PARAM_0+i+4*(dest & 0xff)]=(vsf->body.d[i]);
1225                 bump_vpu_count(r300->hw.vpp.cmd, vsf->length+4*(dest & 0xff));
1226                 break;
1227         case 4:
1228                 R300_STATECHANGE(r300, vps);
1229                 for(i=0;i<vsf->length;i++)
1230                         r300->hw.vps.cmd[1+i+4*(dest & 0xff)]=(vsf->body.d[i]);
1231                 bump_vpu_count(r300->hw.vps.cmd, vsf->length+4*(dest & 0xff));
1232                 break;
1233         default:
1234                 fprintf(stderr, "%s:%s don't know how to handle dest %04x\n", __FILE__, __FUNCTION__, dest);
1235                 exit(-1);
1236         }
1237 }
1238
1239
1240 void r300SetupVertexShader(r300ContextPtr rmesa)
1241 {
1242         GLcontext* ctx = rmesa->radeon.glCtx;
1243
1244         /* Reset state, in case we don't use something */
1245         ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
1246         ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
1247         ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0;
1248
1249
1250 /* This needs to be replaced by vertex shader generation code */
1251
1252
1253         /* textures enabled ? */
1254         if(rmesa->state.texture.tc_count>0){
1255                 rmesa->state.vertex_shader=SINGLE_TEXTURE_VERTEX_SHADER;
1256                 } else {
1257                 rmesa->state.vertex_shader=FLAT_COLOR_VERTEX_SHADER;
1258                 }
1259
1260
1261         rmesa->state.vertex_shader.matrix[0].length=16;
1262         memcpy(rmesa->state.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4);
1263
1264         setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->state.vertex_shader.program));
1265
1266         setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(rmesa->state.vertex_shader.matrix[0]));
1267         #if 0
1268         setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX1, &(rmesa->state.vertex_shader.matrix[0]));
1269         setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX2, &(rmesa->state.vertex_shader.matrix[0]));
1270
1271         setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR0, &(rmesa->state.vertex_shader.vector[0]));
1272         setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR1, &(rmesa->state.vertex_shader.vector[1]));
1273         #endif
1274
1275         #if 0
1276         setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
1277         setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
1278         #endif
1279
1280         R300_STATECHANGE(rmesa, pvs);
1281         rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(rmesa->state.vertex_shader.program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
1282                 | (rmesa->state.vertex_shader.unknown_ptr1 << R300_PVS_CNTL_1_UNKNOWN_SHIFT)
1283                 | (rmesa->state.vertex_shader.program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
1284         rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(rmesa->state.vertex_shader.param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
1285                 | (rmesa->state.vertex_shader.param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
1286         rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(rmesa->state.vertex_shader.unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
1287         | (rmesa->state.vertex_shader.unknown_ptr3 << 0);
1288
1289         /* This is done for vertex shader fragments, but also needs to be done for vap_pvs,
1290         so I leave it as a reminder */
1291         #if 0
1292         reg_start(R300_VAP_PVS_WAITIDLE,0);
1293                 e32(0x00000000);
1294         #endif
1295 }
1296
1297 void r300SetupPixelShader(r300ContextPtr rmesa)
1298 {
1299 int i,k;
1300
1301         /* This needs to be replaced by pixel shader generation code */
1302
1303         /* textures enabled ? */
1304         if(rmesa->state.texture.tc_count>0){
1305                 rmesa->state.pixel_shader=SINGLE_TEXTURE_PIXEL_SHADER;
1306                 } else {
1307                 rmesa->state.pixel_shader=FLAT_COLOR_PIXEL_SHADER;
1308                 }
1309
1310         R300_STATECHANGE(rmesa, fpt);
1311         for(i=0;i<rmesa->state.pixel_shader.program.tex.length;i++)
1312                 rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rmesa->state.pixel_shader.program.tex.inst[i];
1313         rmesa->hw.fpt.cmd[R300_FPT_CMD_0]=cmducs(R300_PFS_TEXI_0, rmesa->state.pixel_shader.program.tex.length);
1314
1315         #define OUTPUT_FIELD(st, reg, field)  \
1316                 R300_STATECHANGE(rmesa, st); \
1317                 for(i=0;i<rmesa->state.pixel_shader.program.alu.length;i++) \
1318                         rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rmesa->state.pixel_shader.program.alu.inst[i].field;\
1319                 rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmducs(reg, rmesa->state.pixel_shader.program.alu.length);
1320
1321         OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0);
1322         OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
1323         OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
1324         OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
1325         #undef OUTPUT_FIELD
1326
1327         R300_STATECHANGE(rmesa, fp);
1328         for(i=0;i<4;i++){
1329                 rmesa->hw.fp.cmd[R300_FP_NODE0+i]=
1330                 (rmesa->state.pixel_shader.program.node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
1331                 | (rmesa->state.pixel_shader.program.node[i].alu_end  << R300_PFS_NODE_ALU_END_SHIFT)
1332                 | (rmesa->state.pixel_shader.program.node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT)
1333                 | (rmesa->state.pixel_shader.program.node[i].tex_end  << R300_PFS_NODE_TEX_END_SHIFT)
1334                 | ( (i==3) ? R300_PFS_NODE_LAST_NODE : 0);
1335                 }
1336
1337                 /*  PFS_CNTL_0 */
1338         rmesa->hw.fp.cmd[R300_FP_CNTL0]=
1339                 (rmesa->state.pixel_shader.program.active_nodes-1)
1340                 | (rmesa->state.pixel_shader.program.first_node_has_tex<<3);
1341                 /* PFS_CNTL_1 */
1342         rmesa->hw.fp.cmd[R300_FP_CNTL1]=rmesa->state.pixel_shader.program.temp_register_count;
1343                 /* PFS_CNTL_2 */
1344         rmesa->hw.fp.cmd[R300_FP_CNTL2]=
1345                 (rmesa->state.pixel_shader.program.alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
1346                 | (rmesa->state.pixel_shader.program.alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
1347                 | (rmesa->state.pixel_shader.program.tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
1348                 | (rmesa->state.pixel_shader.program.tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
1349
1350         R300_STATECHANGE(rmesa, fpp);
1351         for(i=0;i<rmesa->state.pixel_shader.param_length;i++){
1352                 rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+0]=r300PackFloat32(rmesa->state.pixel_shader.param[i].x);
1353                 rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+1]=r300PackFloat32(rmesa->state.pixel_shader.param[i].y);
1354                 rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+2]=r300PackFloat32(rmesa->state.pixel_shader.param[i].z);
1355                 rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+3]=r300PackFloat32(rmesa->state.pixel_shader.param[i].w);
1356                 }
1357         rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmducs(R300_PFS_PARAM_0_X, rmesa->state.pixel_shader.param_length);
1358
1359 }
1360
1361 /**
1362  * Called by Mesa after an internal state update.
1363  */
1364 static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
1365 {
1366         r300ContextPtr r300 = R300_CONTEXT(ctx);
1367
1368         _swrast_InvalidateState(ctx, new_state);
1369         _swsetup_InvalidateState(ctx, new_state);
1370         _ac_InvalidateState(ctx, new_state);
1371         _tnl_InvalidateState(ctx, new_state);
1372         _ae_invalidate_state(ctx, new_state);
1373
1374         /* Go inefficiency! */
1375         r300ResetHwState(r300);
1376 }
1377
1378
1379 /**
1380  * Completely recalculates hardware state based on the Mesa state.
1381  */
1382 void r300ResetHwState(r300ContextPtr r300)
1383 {
1384         GLcontext* ctx = r300->radeon.glCtx;
1385         int i;
1386
1387         if (RADEON_DEBUG & DEBUG_STATE)
1388                 fprintf(stderr, "%s\n", __FUNCTION__);
1389
1390                 /* This is a place to initialize registers which
1391                    have bitfields accessed by different functions
1392                    and not all bits are used */
1393         #if 0
1394         r300->hw.zs.cmd[R300_ZS_CNTL_0] = 0;
1395         r300->hw.zs.cmd[R300_ZS_CNTL_1] = 0;
1396         r300->hw.zs.cmd[R300_ZS_CNTL_2] = 0xffff00;
1397         #endif
1398
1399                 /* go and compute register values from GL state */
1400
1401         r300UpdateWindow(ctx);
1402
1403         r300ColorMask(ctx,
1404                 ctx->Color.ColorMask[RCOMP],
1405                 ctx->Color.ColorMask[GCOMP],
1406                 ctx->Color.ColorMask[BCOMP],
1407                 ctx->Color.ColorMask[ACOMP]);
1408
1409         r300Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
1410         r300DepthMask(ctx, ctx->Depth.Mask);
1411         r300DepthFunc(ctx, ctx->Depth.Func);
1412
1413         r300UpdateCulling(ctx);
1414
1415         r300_setup_routing(ctx, GL_TRUE);
1416
1417         r300UpdateTextureState(ctx);
1418         r300_setup_textures(ctx);
1419         r300_setup_rs_unit(ctx);
1420
1421         r300SetupVertexShader(r300);
1422         r300SetupPixelShader(r300);
1423
1424         r300_set_blend_state(ctx);
1425         r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
1426
1427                 /* Initialize magic registers
1428                  TODO : learn what they really do, or get rid of
1429                  those we don't have to touch */
1430         r300->hw.unk2080.cmd[1] = 0x0030045A;
1431
1432         r300->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA
1433                                 | R300_VPORT_X_OFFSET_ENA
1434                                 | R300_VPORT_Y_SCALE_ENA
1435                                 | R300_VPORT_Y_OFFSET_ENA
1436                                 | R300_VPORT_Z_SCALE_ENA
1437                                 | R300_VPORT_Z_OFFSET_ENA
1438                                 | R300_VTX_W0_FMT;
1439         r300->hw.vte.cmd[2] = 0x00000008;
1440
1441         r300->hw.unk2134.cmd[1] = 0x00FFFFFF;
1442         r300->hw.unk2134.cmd[2] = 0x00000000;
1443
1444         r300->hw.unk2140.cmd[1] = 0x00000000;
1445
1446         #if 0 /* Done in setup routing */
1447         ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->unchecked_state.count = 1;
1448         r300->hw.vir[0].cmd[1] = 0x21030003;
1449
1450         ((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->unchecked_state.count = 1;
1451         r300->hw.vir[1].cmd[1] = 0xF688F688;
1452
1453         r300->hw.vic.cmd[R300_VIR_CNTL_0] = 0x00000001;
1454         r300->hw.vic.cmd[R300_VIR_CNTL_1] = 0x00000405;
1455         #endif
1456
1457         r300->hw.unk21DC.cmd[1] = 0xAAAAAAAA;
1458
1459         r300->hw.unk221C.cmd[1] = R300_221C_NORMAL;
1460
1461         r300->hw.unk2220.cmd[1] = r300PackFloat32(1.0);
1462         r300->hw.unk2220.cmd[2] = r300PackFloat32(1.0);
1463         r300->hw.unk2220.cmd[3] = r300PackFloat32(1.0);
1464         r300->hw.unk2220.cmd[4] = r300PackFloat32(1.0);
1465
1466         if (GET_CHIP(r300->radeon.radeonScreen) == RADEON_CHIP_R300)
1467                 r300->hw.unk2288.cmd[1] = R300_2288_R300;
1468         else
1469                 r300->hw.unk2288.cmd[1] = R300_2288_RV350;
1470
1471         #if 0
1472         r300->hw.vof.cmd[R300_VOF_CNTL_0] = R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
1473                                 | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
1474         r300->hw.vof.cmd[R300_VOF_CNTL_1] = 0; /* no textures */
1475
1476
1477         r300->hw.pvs.cmd[R300_PVS_CNTL_1] = 0;
1478         r300->hw.pvs.cmd[R300_PVS_CNTL_2] = 0;
1479         r300->hw.pvs.cmd[R300_PVS_CNTL_3] = 0;
1480         #endif
1481
1482         r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE
1483                 | R300_GB_LINE_STUFF_ENABLE
1484                 | R300_GB_TRIANGLE_STUFF_ENABLE;
1485
1486         r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_0] = 0x66666666;
1487         r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_1] = 0x06666666;
1488         if (GET_CHIP(r300->radeon.radeonScreen) == RADEON_CHIP_R300)
1489                 r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
1490                                                         | R300_GB_TILE_PIPE_COUNT_R300
1491                                                         | R300_GB_TILE_SIZE_16;
1492         else
1493                 r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
1494                                                         | R300_GB_TILE_PIPE_COUNT_RV300
1495                                                         | R300_GB_TILE_SIZE_16;
1496         r300->hw.gb_misc.cmd[R300_GB_MISC_SELECT] = 0x00000000;
1497         r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = 0x00000000; /* No antialiasing */
1498
1499         //r300->hw.txe.cmd[R300_TXE_ENABLE] = 0;
1500
1501         r300->hw.unk4200.cmd[1] = r300PackFloat32(0.0);
1502         r300->hw.unk4200.cmd[2] = r300PackFloat32(0.0);
1503         r300->hw.unk4200.cmd[3] = r300PackFloat32(1.0);
1504         r300->hw.unk4200.cmd[4] = r300PackFloat32(1.0);
1505
1506         r300->hw.unk4214.cmd[1] = 0x00050005;
1507
1508         r300->hw.ps.cmd[R300_PS_POINTSIZE] = (6 << R300_POINTSIZE_X_SHIFT) |
1509                                              (6 << R300_POINTSIZE_Y_SHIFT);
1510
1511         r300->hw.unk4230.cmd[1] = 0x01800000;
1512         r300->hw.unk4230.cmd[2] = 0x00020006;
1513         r300->hw.unk4230.cmd[3] = r300PackFloat32(1.0 / 192.0);
1514
1515         r300->hw.unk4260.cmd[1] = 0;
1516         r300->hw.unk4260.cmd[2] = r300PackFloat32(0.0);
1517         r300->hw.unk4260.cmd[3] = r300PackFloat32(1.0);
1518
1519         r300->hw.unk4274.cmd[1] = 0x00000002;
1520         r300->hw.unk4274.cmd[2] = 0x0003AAAA;
1521         r300->hw.unk4274.cmd[3] = 0x00000000;
1522         r300->hw.unk4274.cmd[4] = 0x00000000;
1523
1524         r300->hw.unk4288.cmd[1] = 0x00000000;
1525         r300->hw.unk4288.cmd[2] = 0x00000001;
1526         r300->hw.unk4288.cmd[3] = 0x00000000;
1527         r300->hw.unk4288.cmd[4] = 0x00000000;
1528         r300->hw.unk4288.cmd[5] = 0x00000000;
1529
1530         r300->hw.unk42A0.cmd[1] = 0x00000000;
1531
1532         r300->hw.unk42B4.cmd[1] = 0x00000000;
1533
1534         r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF;
1535         r300->hw.unk42C0.cmd[2] = 0x00000000;
1536
1537
1538         r300->hw.unk43A4.cmd[1] = 0x0000001C;
1539         r300->hw.unk43A4.cmd[2] = 0x2DA49525;
1540
1541         r300->hw.unk43E8.cmd[1] = 0x00FFFFFF;
1542
1543         #if 0
1544         r300->hw.fp.cmd[R300_FP_CNTL0] = 0;
1545         r300->hw.fp.cmd[R300_FP_CNTL1] = 0;
1546         r300->hw.fp.cmd[R300_FP_CNTL2] = 0;
1547         r300->hw.fp.cmd[R300_FP_NODE0] = 0;
1548         r300->hw.fp.cmd[R300_FP_NODE1] = 0;
1549         r300->hw.fp.cmd[R300_FP_NODE2] = 0;
1550         r300->hw.fp.cmd[R300_FP_NODE3] = 0;
1551         #endif
1552
1553         r300->hw.unk46A4.cmd[1] = 0x00001B01;
1554         r300->hw.unk46A4.cmd[2] = 0x00001B0F;
1555         r300->hw.unk46A4.cmd[3] = 0x00001B0F;
1556         r300->hw.unk46A4.cmd[4] = 0x00001B0F;
1557         r300->hw.unk46A4.cmd[5] = 0x00000001;
1558
1559         #if 0
1560         for(i = 1; i <= 64; ++i) {
1561                 /* create NOP instructions */
1562                 r300->hw.fpi[0].cmd[i] = FP_INSTRC(MAD, FP_ARGC(SRC0C_XYZ), FP_ARGC(ONE), FP_ARGC(ZERO));
1563                 r300->hw.fpi[1].cmd[i] = FP_SELC(0,XYZ,NO,FP_TMP(0),0,0);
1564                 r300->hw.fpi[2].cmd[i] = FP_INSTRA(MAD, FP_ARGA(SRC0A), FP_ARGA(ONE), FP_ARGA(ZERO));
1565                 r300->hw.fpi[3].cmd[i] = FP_SELA(0,W,NO,FP_TMP(0),0,0);
1566         }
1567         #endif
1568
1569         r300->hw.unk4BC0.cmd[1] = 0;
1570
1571         r300->hw.unk4BC8.cmd[1] = 0;
1572         r300->hw.unk4BC8.cmd[2] = 0;
1573         r300->hw.unk4BC8.cmd[3] = 0;
1574
1575         #if 0
1576         r300->hw.at.cmd[R300_AT_ALPHA_TEST] = 0;
1577         #endif
1578
1579         r300->hw.at.cmd[R300_AT_UNKNOWN] = 0;
1580         r300->hw.unk4BD8.cmd[1] = 0;
1581
1582         r300->hw.unk4E00.cmd[1] = 0;
1583
1584         #if 0
1585         r300->hw.bld.cmd[R300_BLD_CBLEND] = 0;
1586         r300->hw.bld.cmd[R300_BLD_ABLEND] = 0;
1587         #endif
1588
1589         r300->hw.unk4E10.cmd[1] = 0;
1590         r300->hw.unk4E10.cmd[2] = 0;
1591         r300->hw.unk4E10.cmd[3] = 0;
1592
1593         r300->hw.cb.cmd[R300_CB_OFFSET] =
1594                 r300->radeon.radeonScreen->backOffset +
1595                 r300->radeon.radeonScreen->fbLocation;
1596         r300->hw.cb.cmd[R300_CB_PITCH] = r300->radeon.radeonScreen->backPitch
1597                 | R300_COLOR_UNKNOWN_22_23;
1598
1599         r300->hw.unk4E50.cmd[1] = 0;
1600         r300->hw.unk4E50.cmd[2] = 0;
1601         r300->hw.unk4E50.cmd[3] = 0;
1602         r300->hw.unk4E50.cmd[4] = 0;
1603         r300->hw.unk4E50.cmd[5] = 0;
1604         r300->hw.unk4E50.cmd[6] = 0;
1605         r300->hw.unk4E50.cmd[7] = 0;
1606         r300->hw.unk4E50.cmd[8] = 0;
1607         r300->hw.unk4E50.cmd[9] = 0;
1608
1609         r300->hw.unk4E88.cmd[1] = 0;
1610
1611         r300->hw.unk4EA0.cmd[1] = 0x00000000;
1612         r300->hw.unk4EA0.cmd[2] = 0xffffffff;
1613
1614         r300->hw.unk4F10.cmd[1] = 0x00000002; // depthbuffer format?
1615         r300->hw.unk4F10.cmd[2] = 0x00000000;
1616         r300->hw.unk4F10.cmd[3] = 0x00000003;
1617         r300->hw.unk4F10.cmd[4] = 0x00000000;
1618
1619         /* experiment a bit */
1620         r300->hw.unk4F10.cmd[2] = 0x00000001; // depthbuffer format?
1621
1622         r300->hw.zb.cmd[R300_ZB_OFFSET] =
1623                 r300->radeon.radeonScreen->depthOffset +
1624                 r300->radeon.radeonScreen->fbLocation;
1625         r300->hw.zb.cmd[R300_ZB_PITCH] = r300->radeon.radeonScreen->depthPitch;
1626
1627         r300->hw.unk4F28.cmd[1] = 0;
1628
1629         r300->hw.unk4F30.cmd[1] = 0;
1630         r300->hw.unk4F30.cmd[2] = 0;
1631
1632         r300->hw.unk4F44.cmd[1] = 0;
1633
1634         r300->hw.unk4F54.cmd[1] = 0;
1635
1636         #if 0
1637         ((drm_r300_cmd_header_t*)r300->hw.vpi.cmd)->vpu.count = 0;
1638         for(i = 1; i < R300_VPI_CMDSIZE; i += 4) {
1639                 /* MOV t0, t0 */
1640                 r300->hw.vpi.cmd[i+0] = VP_OUT(ADD,TMP,0,XYZW);
1641                 r300->hw.vpi.cmd[i+1] = VP_IN(TMP,0);
1642                 r300->hw.vpi.cmd[i+2] = VP_ZERO();
1643                 r300->hw.vpi.cmd[i+3] = VP_ZERO();
1644         }
1645
1646         ((drm_r300_cmd_header_t*)r300->hw.vpp.cmd)->vpu.count = 0;
1647         for(i = 1; i < R300_VPP_CMDSIZE; ++i)
1648                 r300->hw.vpp.cmd[i] = 0;
1649         #endif
1650
1651         r300->hw.vps.cmd[R300_VPS_ZERO_0] = 0;
1652         r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0;
1653         r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
1654         r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0;
1655
1656 //END: TODO
1657
1658         r300->hw.all_dirty = GL_TRUE;
1659 }
1660
1661
1662
1663 /**
1664  * Calculate initial hardware state and register state functions.
1665  * Assumes that the command buffer and state atoms have been
1666  * initialized already.
1667  */
1668 void r300InitState(r300ContextPtr r300)
1669 {
1670         GLcontext *ctx = r300->radeon.glCtx;
1671         GLuint depth_fmt;
1672
1673         radeonInitState(&r300->radeon);
1674
1675         switch (ctx->Visual.depthBits) {
1676         case 16:
1677                 r300->state.depth.scale = 1.0 / (GLfloat) 0xffff;
1678                 depth_fmt = R200_DEPTH_FORMAT_16BIT_INT_Z;
1679                 //r300->state.stencil.clear = 0x00000000;
1680                 break;
1681         case 24:
1682                 r300->state.depth.scale = 1.0 / (GLfloat) 0xffffff;
1683                 depth_fmt = R200_DEPTH_FORMAT_24BIT_INT_Z;
1684                 //r300->state.stencil.clear = 0xff000000;
1685                 break;
1686         default:
1687                 fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
1688                         ctx->Visual.depthBits);
1689                 exit(-1);
1690         }
1691
1692         /* Only have hw stencil when depth buffer is 24 bits deep */
1693         r300->state.hw_stencil = (ctx->Visual.stencilBits > 0 &&
1694                                          ctx->Visual.depthBits == 24);
1695
1696         memset(&(r300->state.texture), 0, sizeof(r300->state.texture));
1697
1698         r300ResetHwState(r300);
1699 }
1700
1701
1702
1703 /**
1704  * Initialize driver's state callback functions
1705  */
1706 void r300InitStateFuncs(struct dd_function_table* functions)
1707 {
1708         radeonInitStateFuncs(functions);
1709
1710         functions->UpdateState = r300InvalidateState;
1711         functions->AlphaFunc = r300AlphaFunc;
1712         functions->BlendColor = r300BlendColor;
1713         functions->BlendEquationSeparate = r300BlendEquationSeparate;
1714         functions->BlendFuncSeparate = r300BlendFuncSeparate;
1715         functions->Enable = r300Enable;
1716         functions->ColorMask = r300ColorMask;
1717         functions->DepthFunc = r300DepthFunc;
1718         functions->DepthMask = r300DepthMask;
1719         functions->CullFace = r300CullFace;
1720         functions->FrontFace = r300FrontFace;
1721
1722         /* Stencil related */
1723         functions->ClearStencil = r300ClearStencil;
1724         functions->StencilFunc = r300StencilFunc;
1725         functions->StencilMask = r300StencilMask;
1726         functions->StencilOp = r300StencilOp;
1727
1728         /* Viewport related */
1729         functions->Viewport = r300Viewport;
1730         functions->DepthRange = r300DepthRange;
1731         functions->PointSize = r300PointSize;
1732 }
1733