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[profile/ivi/mesa.git] / src / mesa / drivers / dri / r300 / r300_state.c
1 /*
2 Copyright (C) The Weather Channel, Inc.  2002.
3 Copyright (C) 2004 Nicolai Haehnle.
4 All Rights Reserved.
5
6 The Weather Channel (TM) funded Tungsten Graphics to develop the
7 initial release of the Radeon 8500 driver under the XFree86 license.
8 This notice must be preserved.
9
10 Permission is hereby granted, free of charge, to any person obtaining
11 a copy of this software and associated documentation files (the
12 "Software"), to deal in the Software without restriction, including
13 without limitation the rights to use, copy, modify, merge, publish,
14 distribute, sublicense, and/or sell copies of the Software, and to
15 permit persons to whom the Software is furnished to do so, subject to
16 the following conditions:
17
18 The above copyright notice and this permission notice (including the
19 next paragraph) shall be included in all copies or substantial
20 portions of the Software.
21
22 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
26 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
27 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
28 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29
30 **************************************************************************/
31
32 /*
33  * Authors:
34  *   Nicolai Haehnle <prefect_@gmx.net>
35  */
36
37 #include "glheader.h"
38 #include "state.h"
39 #include "imports.h"
40 #include "enums.h"
41 #include "macros.h"
42 #include "context.h"
43 #include "dd.h"
44 #include "simple_list.h"
45
46 #include "api_arrayelt.h"
47 #include "swrast/swrast.h"
48 #include "swrast_setup/swrast_setup.h"
49 #include "array_cache/acache.h"
50 #include "tnl/tnl.h"
51
52 #include "radeon_ioctl.h"
53 #include "radeon_state.h"
54 #include "r300_context.h"
55 #include "r300_ioctl.h"
56 #include "r300_state.h"
57 #include "r300_reg.h"
58 #include "r300_program.h"
59 #include "r300_emit.h"
60 #include "r300_fixed_pipelines.h"
61
62 static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
63 {
64         r300ContextPtr rmesa = R300_CONTEXT(ctx);
65         int pp_misc = rmesa->hw.at.cmd[R300_AT_ALPHA_TEST];
66         GLubyte refByte;
67
68         CLAMPED_FLOAT_TO_UBYTE(refByte, ref);
69
70         R300_STATECHANGE(rmesa, at);
71
72         pp_misc &= ~(R300_ALPHA_TEST_OP_MASK | R300_REF_ALPHA_MASK);
73         pp_misc |= (refByte & R300_REF_ALPHA_MASK);
74
75         switch (func) {
76         case GL_NEVER:
77                 pp_misc |= R300_ALPHA_TEST_FAIL;
78                 break;
79         case GL_LESS:
80                 pp_misc |= R300_ALPHA_TEST_LESS;
81                 break;
82         case GL_EQUAL:
83                 pp_misc |= R300_ALPHA_TEST_EQUAL;
84                 break;
85         case GL_LEQUAL:
86                 pp_misc |= R300_ALPHA_TEST_LEQUAL;
87                 break;
88         case GL_GREATER:
89                 pp_misc |= R300_ALPHA_TEST_GREATER;
90                 break;
91         case GL_NOTEQUAL:
92                 pp_misc |= R300_ALPHA_TEST_NEQUAL;
93                 break;
94         case GL_GEQUAL:
95                 pp_misc |= R300_ALPHA_TEST_GEQUAL;
96                 break;
97         case GL_ALWAYS:
98                 pp_misc |= R300_ALPHA_TEST_PASS;
99                 break;
100         }
101
102         rmesa->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc;
103 }
104
105 static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
106 {
107         GLubyte color[4];
108         r300ContextPtr rmesa = R300_CONTEXT(ctx);
109         fprintf(stderr, "%s:%s is not implemented yet. Fixme !\n", __FILE__, __FUNCTION__);
110         #if 0
111         R200_STATECHANGE(rmesa, ctx);
112         CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]);
113         CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]);
114         CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]);
115         CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]);
116         if (rmesa->radeon.radeonScreen->drmSupportsBlendColor)
117                 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCOLOR] =
118                     radeonPackColor(4, color[0], color[1], color[2], color[3]);
119         #endif
120 }
121
122 /**
123  * Calculate the hardware blend factor setting.  This same function is used
124  * for source and destination of both alpha and RGB.
125  *
126  * \returns
127  * The hardware register value for the specified blend factor.  This value
128  * will need to be shifted into the correct position for either source or
129  * destination factor.
130  *
131  * \todo
132  * Since the two cases where source and destination are handled differently
133  * are essentially error cases, they should never happen.  Determine if these
134  * cases can be removed.
135  */
136 static int blend_factor(GLenum factor, GLboolean is_src)
137 {
138         int func;
139
140         switch (factor) {
141         case GL_ZERO:
142                 func = R200_BLEND_GL_ZERO;
143                 break;
144         case GL_ONE:
145                 func = R200_BLEND_GL_ONE;
146                 break;
147         case GL_DST_COLOR:
148                 func = R200_BLEND_GL_DST_COLOR;
149                 break;
150         case GL_ONE_MINUS_DST_COLOR:
151                 func = R200_BLEND_GL_ONE_MINUS_DST_COLOR;
152                 break;
153         case GL_SRC_COLOR:
154                 func = R200_BLEND_GL_SRC_COLOR;
155                 break;
156         case GL_ONE_MINUS_SRC_COLOR:
157                 func = R200_BLEND_GL_ONE_MINUS_SRC_COLOR;
158                 break;
159         case GL_SRC_ALPHA:
160                 func = R200_BLEND_GL_SRC_ALPHA;
161                 break;
162         case GL_ONE_MINUS_SRC_ALPHA:
163                 func = R200_BLEND_GL_ONE_MINUS_SRC_ALPHA;
164                 break;
165         case GL_DST_ALPHA:
166                 func = R200_BLEND_GL_DST_ALPHA;
167                 break;
168         case GL_ONE_MINUS_DST_ALPHA:
169                 func = R200_BLEND_GL_ONE_MINUS_DST_ALPHA;
170                 break;
171         case GL_SRC_ALPHA_SATURATE:
172                 func =
173                     (is_src) ? R200_BLEND_GL_SRC_ALPHA_SATURATE :
174                     R200_BLEND_GL_ZERO;
175                 break;
176         case GL_CONSTANT_COLOR:
177                 func = R200_BLEND_GL_CONST_COLOR;
178                 break;
179         case GL_ONE_MINUS_CONSTANT_COLOR:
180                 func = R200_BLEND_GL_ONE_MINUS_CONST_COLOR;
181                 break;
182         case GL_CONSTANT_ALPHA:
183                 func = R200_BLEND_GL_CONST_ALPHA;
184                 break;
185         case GL_ONE_MINUS_CONSTANT_ALPHA:
186                 func = R200_BLEND_GL_ONE_MINUS_CONST_ALPHA;
187                 break;
188         default:
189                 func = (is_src) ? R200_BLEND_GL_ONE : R200_BLEND_GL_ZERO;
190         }
191         return func;
192 }
193
194 /**
195  * Sets both the blend equation and the blend function.
196  * This is done in a single
197  * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
198  * change the interpretation of the blend function.
199  * Also, make sure that blend function and blend equation are set to their default
200  * value if color blending is not enabled, since at least blend equations GL_MIN
201  * and GL_FUNC_REVERSE_SUBTRACT will cause wrong results otherwise for
202  * unknown reasons.
203  */
204 static void r300_set_blend_state(GLcontext * ctx)
205 {
206         r300ContextPtr rmesa = R300_CONTEXT(ctx);
207         #if 0
208         GLuint cntl = rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &
209             ~(R300_ROP_ENABLE | R300_ALPHA_BLEND_ENABLE |
210               R300_SEPARATE_ALPHA_ENABLE);
211         #endif
212
213         int func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
214             (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT);
215         int eqn = R200_COMB_FCN_ADD_CLAMP;
216         int funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
217             (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT);
218         int eqnA = R200_COMB_FCN_ADD_CLAMP;
219
220         R300_STATECHANGE(rmesa, bld);
221
222         if (rmesa->radeon.radeonScreen->drmSupportsBlendColor) {
223                 if (ctx->Color._LogicOpEnabled) {
224                         #if 0
225                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
226                             cntl | R300_ROP_ENABLE;
227                         #endif
228                         rmesa->hw.bld.cmd[R300_BLD_ABLEND] = eqn | func;
229                         rmesa->hw.bld.cmd[R300_BLD_CBLEND] = eqn | func;
230                         return;
231                 } else if (ctx->Color.BlendEnabled) {
232                         #if 0
233                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
234                             cntl | R300_ALPHA_BLEND_ENABLE |
235                             R300_SEPARATE_ALPHA_ENABLE;
236                         #endif
237                 } else {
238                         #if 0
239                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = cntl;
240                         #endif
241                         rmesa->hw.bld.cmd[R300_BLD_ABLEND] = eqn | func;
242                         rmesa->hw.bld.cmd[R300_BLD_CBLEND] = eqn | func;
243                         return;
244                 }
245         } else {
246                 if (ctx->Color._LogicOpEnabled) {
247                         #if 0
248                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
249                             cntl | R300_ROP_ENABLE;
250                         rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
251                         #endif
252                         return;
253                 } else if (ctx->Color.BlendEnabled) {
254                         #if 0
255                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
256                             cntl | R300_ALPHA_BLEND_ENABLE;
257                         #endif
258                 } else {
259                         #if 0
260                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = cntl;
261                         rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
262                         #endif
263                         return;
264                 }
265         }
266
267         func =
268             (blend_factor(ctx->Color.BlendSrcRGB, GL_TRUE) <<
269              R200_SRC_BLEND_SHIFT) | (blend_factor(ctx->Color.BlendDstRGB,
270                                                    GL_FALSE) <<
271                                       R200_DST_BLEND_SHIFT);
272
273         switch (ctx->Color.BlendEquationRGB) {
274         case GL_FUNC_ADD:
275                 eqn = R300_COMB_FCN_ADD_CLAMP;
276                 break;
277
278         case GL_FUNC_SUBTRACT:
279                 eqn = R300_COMB_FCN_SUB_CLAMP;
280                 break;
281
282         case GL_FUNC_REVERSE_SUBTRACT:
283                 eqn = R200_COMB_FCN_RSUB_CLAMP;
284                 break;
285
286         case GL_MIN:
287                 eqn = R200_COMB_FCN_MIN;
288                 func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
289                     (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
290                 break;
291
292         case GL_MAX:
293                 eqn = R200_COMB_FCN_MAX;
294                 func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
295                     (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
296                 break;
297
298         default:
299                 fprintf(stderr,
300                         "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
301                         __func__, __LINE__, ctx->Color.BlendEquationRGB);
302                 return;
303         }
304
305         if (!rmesa->radeon.radeonScreen->drmSupportsBlendColor) {
306                 #if 0
307                 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
308                 #endif
309                 return;
310         }
311
312         funcA =
313             (blend_factor(ctx->Color.BlendSrcA, GL_TRUE) <<
314              R200_SRC_BLEND_SHIFT) | (blend_factor(ctx->Color.BlendDstA,
315                                                    GL_FALSE) <<
316                                       R200_DST_BLEND_SHIFT);
317
318         switch (ctx->Color.BlendEquationA) {
319         case GL_FUNC_ADD:
320                 eqnA = R300_COMB_FCN_ADD_CLAMP;
321                 break;
322
323         case GL_FUNC_SUBTRACT:
324                 eqnA = R300_COMB_FCN_SUB_CLAMP;
325                 break;
326
327         case GL_FUNC_REVERSE_SUBTRACT:
328                 eqnA = R200_COMB_FCN_RSUB_CLAMP;
329                 break;
330
331         case GL_MIN:
332                 eqnA = R200_COMB_FCN_MIN;
333                 funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
334                     (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
335                 break;
336
337         case GL_MAX:
338                 eqnA = R200_COMB_FCN_MAX;
339                 funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
340                     (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
341                 break;
342
343         default:
344                 fprintf(stderr, "[%s:%u] Invalid A blend equation (0x%04x).\n",
345                         __func__, __LINE__, ctx->Color.BlendEquationA);
346                 return;
347         }
348
349         rmesa->hw.bld.cmd[R300_BLD_ABLEND] = eqnA | funcA;
350         rmesa->hw.bld.cmd[R300_BLD_CBLEND] = eqn | func ;
351         if(rmesa->hw.bld.cmd[R300_BLD_ABLEND] == rmesa->hw.bld.cmd[R300_BLD_CBLEND]){
352                 rmesa->hw.bld.cmd[R300_BLD_CBLEND] |= R300_BLEND_UNKNOWN | R300_BLEND_ENABLE | R300_BLEND_NO_SEPARATE;
353                 } else {
354                 rmesa->hw.bld.cmd[R300_BLD_CBLEND] |= R300_BLEND_UNKNOWN | R300_BLEND_ENABLE;
355                 }
356
357 }
358
359 static void r300BlendEquationSeparate(GLcontext * ctx,
360                                       GLenum modeRGB, GLenum modeA)
361 {
362         r300_set_blend_state(ctx);
363 }
364
365 static void r300BlendFuncSeparate(GLcontext * ctx,
366                                   GLenum sfactorRGB, GLenum dfactorRGB,
367                                   GLenum sfactorA, GLenum dfactorA)
368 {
369         r300_set_blend_state(ctx);
370 }
371
372 /**
373  * Update our tracked culling state based on Mesa's state.
374  */
375 static void r300UpdateCulling(GLcontext* ctx)
376 {
377         r300ContextPtr r300 = R300_CONTEXT(ctx);
378         uint32_t val = 0;
379
380         R300_STATECHANGE(r300, cul);
381         if (ctx->Polygon.CullFlag) {
382                 if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
383                         val = R300_CULL_FRONT|R300_CULL_BACK;
384                 else if (ctx->Polygon.CullFaceMode == GL_FRONT)
385                         val = R300_CULL_FRONT;
386                 else
387                         val = R300_CULL_BACK;
388
389                 if (ctx->Polygon.FrontFace == GL_CW)
390                         val |= R300_FRONT_FACE_CW;
391                 else
392                         val |= R300_FRONT_FACE_CCW;
393         }
394
395         r300->hw.cul.cmd[R300_CUL_CULL] = val;
396 }
397
398
399 /**
400  * Handle glEnable()/glDisable().
401  *
402  * \note Mesa already filters redundant calls to glEnable/glDisable.
403  */
404 static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
405 {
406         r300ContextPtr r300 = R300_CONTEXT(ctx);
407         uint32_t newval;
408
409         if (RADEON_DEBUG & DEBUG_STATE)
410                 fprintf(stderr, "%s( %s = %s )\n", __FUNCTION__,
411                         _mesa_lookup_enum_by_nr(cap),
412                         state ? "GL_TRUE" : "GL_FALSE");
413
414         switch (cap) {
415         case GL_DEPTH_TEST:
416                 R300_STATECHANGE(r300, zc);
417
418                 if (state) {
419                         if (ctx->Depth.Mask)
420                                 newval = R300_RB3D_Z_TEST_AND_WRITE;
421                         else
422                                 newval = R300_RB3D_Z_TEST;
423                 } else
424                         newval = 0;
425
426                 r300->hw.zc.cmd[R300_ZC_CNTL_0] = newval;
427                 break;
428
429         case GL_CULL_FACE:
430                 r300UpdateCulling(ctx);
431                 break;
432
433         default:
434                 radeonEnable(ctx, cap, state);
435                 return;
436         }
437 }
438
439
440 /**
441  * Change the culling mode.
442  *
443  * \note Mesa already filters redundant calls to this function.
444  */
445 static void r300CullFace(GLcontext* ctx, GLenum mode)
446 {
447         (void)mode;
448
449         r300UpdateCulling(ctx);
450 }
451
452
453 /**
454  * Change the polygon orientation.
455  *
456  * \note Mesa already filters redundant calls to this function.
457  */
458 static void r300FrontFace(GLcontext* ctx, GLenum mode)
459 {
460         (void)mode;
461
462         r300UpdateCulling(ctx);
463 }
464
465
466 /**
467  * Change the depth testing function.
468  *
469  * \note Mesa already filters redundant calls to this function.
470  */
471 static void r300DepthFunc(GLcontext* ctx, GLenum func)
472 {
473         r300ContextPtr r300 = R300_CONTEXT(ctx);
474
475         R300_STATECHANGE(r300, zc);
476
477         switch(func) {
478         case GL_NEVER:
479                 r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_NEVER;
480                 break;
481         case GL_LESS:
482                 r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_LESS;
483                 break;
484         case GL_EQUAL:
485                 r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_EQUAL;
486                 break;
487         case GL_LEQUAL:
488                 r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_LEQUAL;
489                 break;
490         case GL_GREATER:
491                 r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_GREATER;
492                 break;
493         case GL_NOTEQUAL:
494                 r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_NEQUAL;
495                 break;
496         case GL_GEQUAL:
497                 r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_GEQUAL;
498                 break;
499         case GL_ALWAYS:
500                 r300->hw.zc.cmd[R300_ZC_CNTL_1] = R300_Z_TEST_ALWAYS;
501                 break;
502         }
503 }
504
505
506 /**
507  * Enable/Disable depth writing.
508  *
509  * \note Mesa already filters redundant calls to this function.
510  */
511 static void r300DepthMask(GLcontext* ctx, GLboolean mask)
512 {
513         r300ContextPtr r300 = R300_CONTEXT(ctx);
514
515         if (!ctx->Depth.Test)
516                 return;
517
518         R300_STATECHANGE(r300, zc);
519         r300->hw.zc.cmd[R300_ZC_CNTL_0] = mask
520                 ? R300_RB3D_Z_TEST_AND_WRITE : R300_RB3D_Z_TEST;
521 }
522
523
524 /**
525  * Handle glColorMask()
526  */
527 static void r300ColorMask(GLcontext* ctx,
528                           GLboolean r, GLboolean g, GLboolean b, GLboolean a)
529 {
530         r300ContextPtr r300 = R300_CONTEXT(ctx);
531         int mask = (b << 0) | (g << 1) | (r << 2) | (a << 3);
532
533         if (mask != r300->hw.cmk.cmd[R300_CMK_COLORMASK]) {
534                 R300_STATECHANGE(r300, cmk);
535                 r300->hw.cmk.cmd[R300_CMK_COLORMASK] = mask;
536         }
537 }
538
539 /* =============================================================
540  * Point state
541  */
542 static void r300PointSize(GLcontext * ctx, GLfloat size)
543 {
544         r300ContextPtr r300 = R300_CONTEXT(ctx);
545         
546         /* This might need fixing later */
547         R300_STATECHANGE(r300, vps);
548         r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
549 }
550
551 /* =============================================================
552  * Window position and viewport transformation
553  */
554
555 /*
556  * To correctly position primitives:
557  */
558 #define SUBPIXEL_X 0.125
559 #define SUBPIXEL_Y 0.125
560
561 void r300UpdateWindow(GLcontext * ctx)
562 {
563         r300ContextPtr rmesa = R300_CONTEXT(ctx);
564         __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
565         GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0;
566         GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0;
567         const GLfloat *v = ctx->Viewport._WindowMap.m;
568
569         GLfloat sx = v[MAT_SX];
570         GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
571         GLfloat sy = -v[MAT_SY];
572         GLfloat ty = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y;
573         GLfloat sz = v[MAT_SZ] * rmesa->state.depth.scale;
574         GLfloat tz = v[MAT_TZ] * rmesa->state.depth.scale;
575
576         R300_FIREVERTICES(rmesa);
577         R300_STATECHANGE(rmesa, vpt);
578
579         rmesa->hw.vpt.cmd[R300_VPT_XSCALE]  = r300PackFloat32(sx);
580         rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx);
581         rmesa->hw.vpt.cmd[R300_VPT_YSCALE]  = r300PackFloat32(sy);
582         rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty);
583         rmesa->hw.vpt.cmd[R300_VPT_ZSCALE]  = r300PackFloat32(sz);
584         rmesa->hw.vpt.cmd[R300_VPT_ZOFFSET] = r300PackFloat32(tz);
585 }
586
587 static void r300Viewport(GLcontext * ctx, GLint x, GLint y,
588                          GLsizei width, GLsizei height)
589 {
590         /* Don't pipeline viewport changes, conflict with window offset
591          * setting below.  Could apply deltas to rescue pipelined viewport
592          * values, or keep the originals hanging around.
593          */
594         R200_FIREVERTICES(R200_CONTEXT(ctx));
595         r300UpdateWindow(ctx);
596 }
597
598 static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
599 {
600         r300UpdateWindow(ctx);
601 }
602
603 /* Routing and texture-related */
604
605 void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
606 {
607         int i, count=0,reg=0;
608         GLuint dw, mask;
609         TNLcontext *tnl = TNL_CONTEXT(ctx);
610         struct vertex_buffer *VB = &tnl->vb;
611         r300ContextPtr r300 = R300_CONTEXT(ctx);
612         
613         
614         /* Stage 1 - input to VAP */
615         
616         /* Assign register number automatically, retaining it in rmesa->state.reg */
617         
618         /* Note: immediate vertex data includes all coordinates.
619         To save bandwidth use either VBUF or state-based vertex generation */
620         
621         #define CONFIGURE_AOS(v, o, r, f) \
622                 {\
623                 if(immediate){ \
624                         r300->state.aos[count].element_size=4; \
625                         r300->state.aos[count].stride=4; \
626                         r300->state.aos[count].ncomponents=4; \
627                         } else { \
628                         r300->state.aos[count].element_size=v->size; \
629                         r300->state.aos[count].stride=v->size; \
630                         r300->state.aos[count].ncomponents=v->size; \
631                         } \
632                 r300->state.aos[count].offset=o; \
633                 r300->state.aos[count].reg=reg; \
634                 r300->state.aos[count].format=(f); \
635                 r300->state.vap_reg.r=reg; \
636                 count++; \
637                 reg++; \
638                 }
639         
640                 /* All offsets are 0 - for use by immediate mode. 
641                 Should change later to handle vertex buffers */
642         CONFIGURE_AOS(VB->ObjPtr, 0, i_coords, AOS_FORMAT_FLOAT);
643         CONFIGURE_AOS(VB->ColorPtr[0], 0, i_color[0], AOS_FORMAT_FLOAT_COLOR);
644         for(i=0;i < ctx->Const.MaxTextureUnits;i++)
645                 if(ctx->Texture.Unit[i].Enabled)
646                         CONFIGURE_AOS(VB->TexCoordPtr[i], 0, i_tex[i], AOS_FORMAT_FLOAT);
647                         
648         r300->state.aos_count=count;
649         
650         if (RADEON_DEBUG & DEBUG_STATE)
651                 fprintf(stderr, "aos_count=%d\n", count);
652         
653         if(count>R300_MAX_AOS_ARRAYS){
654                 fprintf(stderr, "Aieee ! AOS array count exceeded !\n");
655                 exit(-1);
656                 }
657                         
658         /* Implement AOS */
659         
660         /* setup INPUT_ROUTE */
661         R300_STATECHANGE(r300, vir[0]);
662         for(i=0;i+1<count;i+=2){
663                 dw=(r300->state.aos[i].ncomponents-1) 
664                 | ((r300->state.aos[i].reg)<<8)
665                 | (r300->state.aos[i].format<<14)
666                 | (((r300->state.aos[i+1].ncomponents-1) 
667                 | ((r300->state.aos[i+1].reg)<<8)
668                 | (r300->state.aos[i+1].format<<14))<<16);
669                 
670                 if(i+2==count){
671                         dw|=(1<<(13+16));
672                         }
673                 r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(i>>1)]=dw;
674                 }
675         if(count & 1){
676                 dw=(r300->state.aos[count-1].ncomponents-1)
677                 | (r300->state.aos[count-1].format<<14)
678                 | ((r300->state.aos[count-1].reg)<<8)
679                 | (1<<13);
680                 r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(count>>1)]=dw;
681                 //fprintf(stderr, "vir0 dw=%08x\n", dw);
682                 }
683         /* Set the rest of INPUT_ROUTE_0 to 0 */
684         //for(i=((count+1)>>1); i<8; i++)r300->hw.vir[0].cmd[R300_VIR_CNTL_0+i]=(0x0);
685         ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->unchecked_state.count = (count+1)>>1;
686         
687         
688         /* Mesa assumes that all missing components are from (0, 0, 0, 1) */
689         #define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<<R300_INPUT_ROUTE_X_SHIFT) \
690                 | (R300_INPUT_ROUTE_SELECT_Y<<R300_INPUT_ROUTE_Y_SHIFT) \
691                 | (R300_INPUT_ROUTE_SELECT_Z<<R300_INPUT_ROUTE_Z_SHIFT) \
692                 | (R300_INPUT_ROUTE_SELECT_W<<R300_INPUT_ROUTE_W_SHIFT))
693         
694         #define ALL_DEFAULT ((R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_X_SHIFT) \
695                 | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Y_SHIFT) \
696                 | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Z_SHIFT) \
697                 | (R300_INPUT_ROUTE_SELECT_ONE<<R300_INPUT_ROUTE_W_SHIFT))
698         
699         R300_STATECHANGE(r300, vir[1]);
700                 
701         for(i=0;i+1<count;i+=2){
702                 /* do i first.. */
703                 mask=(1<<(r300->state.aos[i].ncomponents*3))-1;
704                 dw=(ALL_COMPONENTS & mask)
705                 | (ALL_DEFAULT & ~mask)
706                 | R300_INPUT_ROUTE_ENABLE;
707                 
708                 /* i+1 */
709                 mask=(1<<(r300->state.aos[i+1].ncomponents*3))-1;
710                 dw|=( 
711                 (ALL_COMPONENTS & mask)
712                 | (ALL_DEFAULT & ~mask)
713                 | R300_INPUT_ROUTE_ENABLE
714                 )<<16;
715         
716                 r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(i>>1)]=dw;
717                 }
718         if(count & 1){
719                 mask=(1<<(r300->state.aos[count-1].ncomponents*3))-1;
720                 dw=(ALL_COMPONENTS & mask)
721                 | (ALL_DEFAULT & ~mask)
722                 | R300_INPUT_ROUTE_ENABLE;
723                 r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(count>>1)]=dw;
724                 //fprintf(stderr, "vir1 dw=%08x\n", dw);
725                 }
726         /* Set the rest of INPUT_ROUTE_1 to 0 */
727         //for(i=((count+1)>>1); i<8; i++)r300->hw.vir[1].cmd[R300_VIR_CNTL_0+i]=0x0;
728         ((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->unchecked_state.count = (count+1)>>1;
729         
730         /* Set up input_cntl */
731         
732         R300_STATECHANGE(r300, vic);
733         r300->hw.vic.cmd[R300_VIC_CNTL_0]=0x5555;  /* Hard coded value, no idea what it means */
734         
735         r300->hw.vic.cmd[R300_VIC_CNTL_1]=R300_INPUT_CNTL_POS
736                                         | R300_INPUT_CNTL_COLOR;
737         
738         for(i=0;i < ctx->Const.MaxTextureUnits;i++)
739                 if(ctx->Texture.Unit[i].Enabled)
740                         r300->hw.vic.cmd[R300_VIC_CNTL_1]|=(R300_INPUT_CNTL_TC0<<i);
741         
742         /* Stage 3: VAP output */
743         R300_STATECHANGE(r300, vof);
744         r300->hw.vof.cmd[R300_VOF_CNTL_0]=R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
745                                         | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
746         
747         r300->hw.vof.cmd[R300_VOF_CNTL_1]=0;
748         for(i=0;i < ctx->Const.MaxTextureUnits;i++)
749                 if(ctx->Texture.Unit[i].Enabled)
750                         r300->hw.vof.cmd[R300_VOF_CNTL_1]|=(4<<(3*i));
751         
752 }
753
754 static r300TexObj default_tex_obj={
755         filter:R300_TX_MAG_FILTER_LINEAR | R300_TX_MIN_FILTER_LINEAR,
756         pitch: 0x8000,
757         size: (0xff << R300_TX_WIDTHMASK_SHIFT) 
758               | (0xff << R300_TX_HEIGHTMASK_SHIFT)
759               | (0x8 << R300_TX_SIZE_SHIFT),
760         format: 0x88a0c,
761         offset: 0x0,
762         unknown4: 0x0,
763         unknown5: 0x0
764         };
765
766         /* there is probably a system to these value, but, for now, 
767            we just try by hand */
768
769 static int inline translate_src(int src)
770 {
771         switch (src) {
772         case GL_TEXTURE:
773                 return 1;
774                 break;
775         case GL_CONSTANT:
776                 return 2;
777                 break;
778         case GL_PRIMARY_COLOR:
779                 return 3;
780                 break;
781         case GL_PREVIOUS:
782                 return 4;
783                 break;
784         case GL_ZERO:
785                 return 5;
786                 break;
787         case GL_ONE:
788                 return 6;
789                 break;
790         default:
791                 return 0;
792         }
793 }
794            
795 /* I think 357 and 457 are prime numbers.. wiggle them if you get coincidences */
796 #define FORMAT_HASH(opRGB, srcRGB, modeRGB, opA, srcA, modeA, format, intFormat)        ( \
797         (\
798         ((opRGB)<<30) | ((opA)<<28) | \
799         ((srcRGB)<< 25) | ((srcA)<<22) | \
800         ((modeRGB)) \
801         ) \
802         ^ ((modeA)*357) \
803         ^ (((format)) *457) \
804         ^ ((intFormat) * 7) \
805         )
806            
807 static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint format, GLint IntFormat)
808 {
809         const struct gl_texture_unit *texUnit= &ctx->Texture.Unit[tex_unit];
810         int i=0; /* number of alpha args .. */
811         
812         /* Size field in format specific first */
813         switch(FORMAT_HASH(                                                     
814                 texUnit->_CurrentCombine->OperandRGB[i] -GL_SRC_COLOR,
815                 translate_src(texUnit->_CurrentCombine->SourceRGB[i]),
816                 texUnit->_CurrentCombine->ModeRGB,
817                 texUnit->_CurrentCombine->OperandA[i] -GL_SRC_ALPHA,
818                 translate_src(texUnit->_CurrentCombine->SourceA[i]),
819                 texUnit->_CurrentCombine->ModeA,
820                 format,
821                 IntFormat
822                 )){
823         case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00088047, 0x1908):
824                 /* tested with:
825                         kfiresaver.kss 
826                         */
827                 return 0x7a0c; /* kfiresaver.kss */
828         case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00088047, 0x8058):
829                 /* tested with:
830                         Quake3demo 
831                         */
832                 return 0x8a0c; /* Quake3demo -small font on the bottom */
833         case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00077047, 4):
834                 /* tested with:
835                         kfiresaver.kss 
836                         */
837                 return 0x4ba0c;
838         case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00055047, 4):
839                 /* tested with:
840                         kfiresaver.kss
841                         kfountain.kss
842                         */
843                 return 0x51a0c; 
844         case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00088047, 3):
845                 /* tested with
846                         lesson 06
847                         lesson 07
848                         */
849                 return 0x53a0c;
850         //case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00055047, 0):
851                 /* Can't remember what I tested this with.. 
852                    try putting return 0 of you see broken textures which 
853                    are not being complained about */
854                 return 0x53a0c; 
855         case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00099047, 0x8051):
856         //case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00089047, 0x8058):
857         case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00077047, 0x8051):
858                 /* Tested with:
859                         Quake3demo
860                         */
861                 return 0x53a0c; 
862         case  FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00055045, 0x00008056):
863         case  FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00088045, 0x00008056):
864                 return 0x53a23;
865         case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00099004, 0x00008050):
866                 return 0;
867                 return 0x2a0b;
868         }
869         //      return 0x53a0c; 
870         
871         /* Just key on internal format  - useful for quick tryouts*/
872         
873                 return 0;
874         #if 1
875         switch(IntFormat
876                 ){
877         case 0x3:
878                 return 0x53a0c;
879         case 0x8050:
880                 return 0x2a0b;
881         case 0x8056:
882         
883                 return 0x53a23;
884         case 0x8058:
885                 return 0;
886                 return 0x8a0c;
887                 //fprintf(stderr, "%08x\n", format);
888                 /* Tested with:
889                         Quake3demo
890                         */
891                 return 0x53a0c; 
892         default:
893                 return 0x53a0c;
894         }
895         #endif
896         
897         
898         
899         {
900                 static int warn_once=1;
901                 if(warn_once){
902                         fprintf(stderr, "%s:%s Do not know how to translate texture format - help me !\n",
903                                 __FILE__, __FUNCTION__);
904                         warn_once=0;
905                         }
906         }
907                 return 0;
908 }
909         
910 void r300_setup_textures(GLcontext *ctx)
911 {
912         int i, mtu;
913         struct r300_tex_obj *t;
914         r300ContextPtr r300 = R300_CONTEXT(ctx);
915         int max_texture_unit=-1; /* -1 translates into no setup costs for fields */
916         struct gl_texture_unit *texUnit;
917
918         R300_STATECHANGE(r300, txe);
919         R300_STATECHANGE(r300, tex.filter);
920         R300_STATECHANGE(r300, tex.unknown1);
921         R300_STATECHANGE(r300, tex.size);
922         R300_STATECHANGE(r300, tex.format);
923         R300_STATECHANGE(r300, tex.offset);
924         R300_STATECHANGE(r300, tex.unknown4);
925         R300_STATECHANGE(r300, tex.unknown5);
926         
927         r300->state.texture.tc_count=0;
928         
929         r300->hw.txe.cmd[R300_TXE_ENABLE]=0x0;
930         
931         mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
932         if (RADEON_DEBUG & DEBUG_STATE)
933                 fprintf(stderr, "mtu=%d\n", mtu);
934         
935         if(mtu>R300_MAX_TEXTURE_UNITS){
936                 fprintf(stderr, "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n", 
937                         mtu, R300_MAX_TEXTURE_UNITS);
938                 exit(-1);
939                 }
940         for(i=0;i<mtu;i++){
941                 if(ctx->Texture.Unit[i].Enabled){
942                         t=r300->state.texture.unit[i].texobj;
943                         r300->state.texture.tc_count++;
944                         if(t==NULL){
945                                 fprintf(stderr, "Texture unit %d enabled, but corresponding texobj is NULL, using default object.\n", i);
946                                 //exit(-1);
947                                 t=&default_tex_obj;
948                                 }
949                         if (RADEON_DEBUG & DEBUG_STATE)
950                                 fprintf(stderr, "Activating texture unit %d\n", i);
951                         max_texture_unit=i;
952                         r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i);
953                         
954                         r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=t->filter;
955                         r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=t->pitch;
956                         r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]=t->size;
957                         r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=t->format;
958                         r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=r300->radeon.radeonScreen->fbLocation+t->offset;
959                         r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0;
960                         r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0;
961                         
962                         
963                         
964                         /* We don't know how to set this yet */
965                         //value from r300_lib.c for RGB24
966                         //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c; 
967                         r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=translate_texture_format(ctx, i, t->format,
968                                 r300->state.texture.unit[i].texobj!=NULL?t->base.tObj->Image[0][0]->IntFormat:3);
969                         /* Use the code below to quickly find matching texture
970                            formats. Requires an app that displays the same texture
971                            repeatedly  */
972                               #if 1
973                                 if(r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]==0){ 
974                                         static int fmt=0x0;
975                                         static int k=0;
976                                         k++;
977                                         if(k>400){
978                                                 k=0;
979                                                 fmt++;
980                                                 texUnit = &ctx->Texture.Unit[i];
981                                                 fprintf(stderr, "Want to set FORMAT_HASH(%d, %d, 0x%04x, %d, %d, 0x%04x, 0x%08x, 0x%08x)\n",
982                                                         texUnit->_CurrentCombine->OperandRGB[0] -GL_SRC_COLOR,
983                                                         translate_src(texUnit->_CurrentCombine->SourceRGB[0]),
984                                                         texUnit->_CurrentCombine->ModeRGB,
985                                                         texUnit->_CurrentCombine->OperandA[0] -GL_SRC_ALPHA,
986                                                         translate_src(texUnit->_CurrentCombine->SourceA[0]),
987                                                         texUnit->_CurrentCombine->ModeA,
988                                                         t->format,
989                                                         t->base.tObj->Image[0][0]->IntFormat
990                                                         );
991                                                 fprintf(stderr, "Also known: format_x=%08x border_color=%08x cubic_faces=%08x\n", t->format_x, t->pp_border_color, t->pp_cubic_faces);
992                                                 fprintf(stderr, "\t_ReallyEnabled=%08x EnvMode=%08x IntFormat=%08x\n", texUnit->_ReallyEnabled, texUnit->EnvMode,  t->base.tObj->Image[0][0]->IntFormat);
993                                                 if(fmt>0xff){
994                                                         //exit(-1);
995                                                         fmt=0;
996                                                         }
997                                                 //sleep(1);
998                                                 fprintf(stderr, "Now trying format %08x\n", 
999                                                         0x00a0c | (fmt<<12));
1000                                                 fprintf(stderr, "size=%08x\n", t->size);
1001                                                 }
1002                                         r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x00a0b | (fmt<<12);
1003                                         //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x51a00 | (fmt);
1004                                         //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x53a0c | (fmt<<24);
1005                                         }
1006                               #endif
1007                         
1008                         }
1009                         
1010                 }
1011         ((drm_r300_cmd_header_t*)r300->hw.tex.filter.cmd)->unchecked_state.count = max_texture_unit+1;
1012         ((drm_r300_cmd_header_t*)r300->hw.tex.unknown1.cmd)->unchecked_state.count = max_texture_unit+1;
1013         ((drm_r300_cmd_header_t*)r300->hw.tex.size.cmd)->unchecked_state.count = max_texture_unit+1;
1014         ((drm_r300_cmd_header_t*)r300->hw.tex.format.cmd)->unchecked_state.count = max_texture_unit+1;
1015         ((drm_r300_cmd_header_t*)r300->hw.tex.offset.cmd)->unchecked_state.count = max_texture_unit+1;
1016         ((drm_r300_cmd_header_t*)r300->hw.tex.unknown4.cmd)->unchecked_state.count = max_texture_unit+1;
1017         ((drm_r300_cmd_header_t*)r300->hw.tex.unknown5.cmd)->unchecked_state.count = max_texture_unit+1;
1018         
1019         if (RADEON_DEBUG & DEBUG_STATE)
1020                 fprintf(stderr, "TX_ENABLE: %08x  max_texture_unit=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], max_texture_unit);
1021 }
1022
1023 void r300_setup_rs_unit(GLcontext *ctx)
1024 {
1025         r300ContextPtr r300 = R300_CONTEXT(ctx);
1026         int i;
1027         
1028         /* This needs to be rewritten - it is a hack at best */
1029         
1030         R300_STATECHANGE(r300, ri);
1031         R300_STATECHANGE(r300, rc);
1032         R300_STATECHANGE(r300, rr);
1033         
1034         for(i = 1; i <= 8; ++i)
1035                 r300->hw.ri.cmd[i] = 0x00d10000;
1036         r300->hw.ri.cmd[R300_RI_INTERP_1] |= R300_RS_INTERP_1_UNKNOWN;
1037         r300->hw.ri.cmd[R300_RI_INTERP_2] |= R300_RS_INTERP_2_UNKNOWN;
1038         r300->hw.ri.cmd[R300_RI_INTERP_3] |= R300_RS_INTERP_3_UNKNOWN;
1039         
1040         for(i = 1; i <= 8; ++i)
1041                 r300->hw.rr.cmd[i] = 0;
1042         /* textures enabled ? */
1043         if(r300->state.texture.tc_count>0){
1044         
1045                 /* This code only really works with one set of texture coordinates */
1046                 
1047                 /* The second constant is needed to get glxgears display anything .. */
1048                 r300->hw.rc.cmd[1] = R300_RS_CNTL_0_UNKNOWN_7 
1049                                 | R300_RS_CNTL_0_UNKNOWN_18 
1050                                 | (r300->state.texture.tc_count<<R300_RS_CNTL_TC_CNT_SHIFT);
1051                 r300->hw.rc.cmd[2] = 0xc0;
1052         
1053         
1054                 ((drm_r300_cmd_header_t*)r300->hw.rr.cmd)->unchecked_state.count = 1;
1055                 r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0x24008;
1056                 
1057                 } else {
1058                 
1059                 /* The second constant is needed to get glxgears display anything .. */
1060                 r300->hw.rc.cmd[1] = R300_RS_CNTL_0_UNKNOWN_7 | R300_RS_CNTL_0_UNKNOWN_18;
1061                 r300->hw.rc.cmd[2] = 0;
1062                 
1063                 ((drm_r300_cmd_header_t*)r300->hw.rr.cmd)->unchecked_state.count = 1;
1064                 r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0x4000;
1065                 
1066                 }
1067 }
1068
1069 #define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
1070
1071 #define bump_vpu_count(ptr, new_count)   do{\
1072         drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr));\
1073         int _nc=(new_count)/4; \
1074         if(_nc>_p->vpu.count)_p->vpu.count=_nc;\
1075         }while(0)
1076
1077 void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf)
1078 {
1079         int i;
1080         
1081         if(vsf->length==0)return;
1082         
1083         if(vsf->length & 0x3){
1084                 fprintf(stderr,"VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
1085                 exit(-1);
1086                 }
1087         
1088         switch((dest>>8) & 0xf){
1089         case 0:
1090                 R300_STATECHANGE(r300, vpi);
1091                 for(i=0;i<vsf->length;i++)
1092                         r300->hw.vpi.cmd[R300_VPI_INSTR_0+i+4*(dest & 0xff)]=(vsf->body.d[i]);
1093                 bump_vpu_count(r300->hw.vpi.cmd, vsf->length+4*(dest & 0xff));
1094                 break;
1095                 
1096         case 2:
1097                 R300_STATECHANGE(r300, vpp);
1098                 for(i=0;i<vsf->length;i++)
1099                         r300->hw.vpp.cmd[R300_VPP_PARAM_0+i+4*(dest & 0xff)]=(vsf->body.d[i]);
1100                 bump_vpu_count(r300->hw.vpp.cmd, vsf->length+4*(dest & 0xff));
1101                 break;
1102         case 4: 
1103                 R300_STATECHANGE(r300, vps);
1104                 for(i=0;i<vsf->length;i++)
1105                         r300->hw.vps.cmd[1+i+4*(dest & 0xff)]=(vsf->body.d[i]);
1106                 bump_vpu_count(r300->hw.vps.cmd, vsf->length+4*(dest & 0xff));
1107                 break;
1108         default:
1109                 fprintf(stderr, "%s:%s don't know how to handle dest %04x\n", __FILE__, __FUNCTION__, dest);
1110                 exit(-1);
1111         }
1112 }
1113
1114
1115 void r300SetupVertexShader(r300ContextPtr rmesa)
1116 {
1117         GLcontext* ctx = rmesa->radeon.glCtx;
1118         
1119         /* Reset state, in case we don't use something */
1120         ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
1121         ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
1122         ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0;
1123
1124
1125 /* This needs to be replaced by vertex shader generation code */
1126
1127         
1128         /* textures enabled ? */
1129         if(rmesa->state.texture.tc_count>0){
1130                 rmesa->state.vertex_shader=SINGLE_TEXTURE_VERTEX_SHADER;
1131                 } else {
1132                 rmesa->state.vertex_shader=FLAT_COLOR_VERTEX_SHADER;
1133                 }
1134
1135
1136         rmesa->state.vertex_shader.matrix[0].length=16;
1137         memcpy(rmesa->state.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4);
1138         
1139         setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->state.vertex_shader.program));
1140         
1141         setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(rmesa->state.vertex_shader.matrix[0]));
1142         #if 0
1143         setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX1, &(rmesa->state.vertex_shader.matrix[0]));
1144         setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX2, &(rmesa->state.vertex_shader.matrix[0]));
1145         
1146         setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR0, &(rmesa->state.vertex_shader.vector[0]));
1147         setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR1, &(rmesa->state.vertex_shader.vector[1]));
1148         #endif
1149         
1150         #if 0
1151         setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
1152         setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
1153         #endif
1154         
1155         R300_STATECHANGE(rmesa, pvs);
1156         rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(rmesa->state.vertex_shader.program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
1157                 | (rmesa->state.vertex_shader.unknown_ptr1 << R300_PVS_CNTL_1_UNKNOWN_SHIFT)
1158                 | (rmesa->state.vertex_shader.program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
1159         rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(rmesa->state.vertex_shader.param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
1160                 | (rmesa->state.vertex_shader.param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
1161         rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(rmesa->state.vertex_shader.unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
1162         | (rmesa->state.vertex_shader.unknown_ptr3 << 0);
1163         
1164         /* This is done for vertex shader fragments, but also needs to be done for vap_pvs, 
1165         so I leave it as a reminder */
1166         #if 0
1167         reg_start(R300_VAP_PVS_WAITIDLE,0);
1168                 e32(0x00000000);
1169         #endif
1170 }
1171
1172 void r300SetupPixelShader(r300ContextPtr rmesa)
1173 {
1174 int i,k;
1175
1176         /* This needs to be replaced by pixel shader generation code */
1177
1178         /* textures enabled ? */
1179         if(rmesa->state.texture.tc_count>0){
1180                 rmesa->state.pixel_shader=SINGLE_TEXTURE_PIXEL_SHADER;
1181                 } else {
1182                 rmesa->state.pixel_shader=FLAT_COLOR_PIXEL_SHADER;
1183                 }
1184
1185         R300_STATECHANGE(rmesa, fpt);
1186         for(i=0;i<rmesa->state.pixel_shader.program.tex.length;i++)
1187                 rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rmesa->state.pixel_shader.program.tex.inst[i];
1188         rmesa->hw.fpt.cmd[R300_FPT_CMD_0]=cmducs(R300_PFS_TEXI_0, rmesa->state.pixel_shader.program.tex.length);
1189
1190         #define OUTPUT_FIELD(st, reg, field)  \
1191                 R300_STATECHANGE(rmesa, st); \
1192                 for(i=0;i<rmesa->state.pixel_shader.program.alu.length;i++) \
1193                         rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rmesa->state.pixel_shader.program.alu.inst[i].field;\
1194                 rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmducs(reg, rmesa->state.pixel_shader.program.alu.length);
1195         
1196         OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0);
1197         OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
1198         OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
1199         OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
1200         #undef OUTPUT_FIELD
1201
1202         R300_STATECHANGE(rmesa, fp);
1203         for(i=0;i<4;i++){
1204                 rmesa->hw.fp.cmd[R300_FP_NODE0+i]=
1205                 (rmesa->state.pixel_shader.program.node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
1206                 | (rmesa->state.pixel_shader.program.node[i].alu_end  << R300_PFS_NODE_ALU_END_SHIFT)
1207                 | (rmesa->state.pixel_shader.program.node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT)
1208                 | (rmesa->state.pixel_shader.program.node[i].tex_end  << R300_PFS_NODE_TEX_END_SHIFT)
1209                 | ( (i==3) ? R300_PFS_NODE_LAST_NODE : 0);
1210                 }
1211
1212                 /*  PFS_CNTL_0 */
1213         rmesa->hw.fp.cmd[R300_FP_CNTL0]=
1214                 (rmesa->state.pixel_shader.program.active_nodes-1) 
1215                 | (rmesa->state.pixel_shader.program.first_node_has_tex<<3);
1216                 /* PFS_CNTL_1 */
1217         rmesa->hw.fp.cmd[R300_FP_CNTL1]=rmesa->state.pixel_shader.program.temp_register_count;
1218                 /* PFS_CNTL_2 */
1219         rmesa->hw.fp.cmd[R300_FP_CNTL2]=
1220                 (rmesa->state.pixel_shader.program.alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
1221                 | (rmesa->state.pixel_shader.program.alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
1222                 | (rmesa->state.pixel_shader.program.tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
1223                 | (rmesa->state.pixel_shader.program.tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
1224         
1225         R300_STATECHANGE(rmesa, fpp);
1226         for(i=0;i<rmesa->state.pixel_shader.param_length;i++){
1227                 rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+0]=r300PackFloat32(rmesa->state.pixel_shader.param[i].x);
1228                 rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+1]=r300PackFloat32(rmesa->state.pixel_shader.param[i].y);
1229                 rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+2]=r300PackFloat32(rmesa->state.pixel_shader.param[i].z);
1230                 rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+3]=r300PackFloat32(rmesa->state.pixel_shader.param[i].w);
1231                 }
1232         rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmducs(R300_PFS_PARAM_0_X, rmesa->state.pixel_shader.param_length);
1233
1234 }
1235
1236 /**
1237  * Called by Mesa after an internal state update.
1238  */
1239 static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
1240 {
1241         r300ContextPtr r300 = R300_CONTEXT(ctx);
1242
1243         _swrast_InvalidateState(ctx, new_state);
1244         _swsetup_InvalidateState(ctx, new_state);
1245         _ac_InvalidateState(ctx, new_state);
1246         _tnl_InvalidateState(ctx, new_state);
1247         _ae_invalidate_state(ctx, new_state);
1248
1249         /* Go inefficiency! */
1250         r300ResetHwState(r300);
1251 }
1252
1253
1254 /**
1255  * Completely recalculates hardware state based on the Mesa state.
1256  */
1257 void r300ResetHwState(r300ContextPtr r300)
1258 {
1259         GLcontext* ctx = r300->radeon.glCtx;
1260         int i;
1261
1262         if (RADEON_DEBUG & DEBUG_STATE)
1263                 fprintf(stderr, "%s\n", __FUNCTION__);
1264
1265         r300UpdateWindow(ctx);
1266         
1267         r300ColorMask(ctx,
1268                 ctx->Color.ColorMask[RCOMP],
1269                 ctx->Color.ColorMask[GCOMP],
1270                 ctx->Color.ColorMask[BCOMP],
1271                 ctx->Color.ColorMask[ACOMP]);
1272
1273         r300Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
1274         r300DepthMask(ctx, ctx->Depth.Mask);
1275         r300DepthFunc(ctx, ctx->Depth.Func);
1276
1277         r300UpdateCulling(ctx);
1278         
1279         r300_setup_routing(ctx, GL_TRUE);
1280         
1281         r300UpdateTextureState(ctx);
1282         r300_setup_textures(ctx);
1283         r300_setup_rs_unit(ctx);
1284         
1285         r300SetupVertexShader(r300);
1286         r300SetupPixelShader(r300);
1287         
1288         r300_set_blend_state(ctx);
1289         r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
1290
1291 //BEGIN: TODO
1292         r300->hw.unk2080.cmd[1] = 0x0030045A;
1293
1294         r300->hw.ovf.cmd[R300_OVF_FMT_0] = 0x00000003;
1295         r300->hw.ovf.cmd[R300_OVF_FMT_1] = 0x00000000;
1296
1297         r300->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA
1298                                 | R300_VPORT_X_OFFSET_ENA
1299                                 | R300_VPORT_Y_SCALE_ENA
1300                                 | R300_VPORT_Y_OFFSET_ENA
1301                                 | R300_VPORT_Z_SCALE_ENA
1302                                 | R300_VPORT_Z_OFFSET_ENA
1303                                 | R300_VTX_W0_FMT;
1304         r300->hw.vte.cmd[2] = 0x00000008;
1305
1306         r300->hw.unk2134.cmd[1] = 0x00FFFFFF;
1307         r300->hw.unk2134.cmd[2] = 0x00000000;
1308
1309         r300->hw.unk2140.cmd[1] = 0x00000000;
1310
1311         #if 0 /* Done in setup routing */
1312         ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->unchecked_state.count = 1;
1313         r300->hw.vir[0].cmd[1] = 0x21030003;
1314
1315         ((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->unchecked_state.count = 1;
1316         r300->hw.vir[1].cmd[1] = 0xF688F688;
1317
1318         r300->hw.vic.cmd[R300_VIR_CNTL_0] = 0x00000001;
1319         r300->hw.vic.cmd[R300_VIR_CNTL_1] = 0x00000405;
1320         #endif
1321         
1322         r300->hw.unk21DC.cmd[1] = 0xAAAAAAAA;
1323
1324         r300->hw.unk221C.cmd[1] = R300_221C_NORMAL;
1325
1326         r300->hw.unk2220.cmd[1] = r300PackFloat32(1.0);
1327         r300->hw.unk2220.cmd[2] = r300PackFloat32(1.0);
1328         r300->hw.unk2220.cmd[3] = r300PackFloat32(1.0);
1329         r300->hw.unk2220.cmd[4] = r300PackFloat32(1.0);
1330
1331         if (GET_CHIP(r300->radeon.radeonScreen) == RADEON_CHIP_R300)
1332                 r300->hw.unk2288.cmd[1] = R300_2288_R300;
1333         else
1334                 r300->hw.unk2288.cmd[1] = R300_2288_RV350;
1335
1336         #if 0
1337         r300->hw.vof.cmd[R300_VOF_CNTL_0] = R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
1338                                 | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
1339         r300->hw.vof.cmd[R300_VOF_CNTL_1] = 0; /* no textures */
1340         
1341         
1342         r300->hw.pvs.cmd[R300_PVS_CNTL_1] = 0;
1343         r300->hw.pvs.cmd[R300_PVS_CNTL_2] = 0;
1344         r300->hw.pvs.cmd[R300_PVS_CNTL_3] = 0;
1345         #endif  
1346
1347         r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE
1348                 | R300_GB_LINE_STUFF_ENABLE
1349                 | R300_GB_TRIANGLE_STUFF_ENABLE;
1350
1351         r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_0] = 0x66666666;
1352         r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_1] = 0x06666666;
1353         if (GET_CHIP(r300->radeon.radeonScreen) == RADEON_CHIP_R300)
1354                 r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
1355                                                         | R300_GB_TILE_PIPE_COUNT_R300
1356                                                         | R300_GB_TILE_SIZE_16;
1357         else
1358                 r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
1359                                                         | R300_GB_TILE_PIPE_COUNT_RV300
1360                                                         | R300_GB_TILE_SIZE_16;
1361         r300->hw.gb_misc.cmd[R300_GB_MISC_SELECT] = 0x00000000;
1362         r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = 0x00000000; /* No antialiasing */
1363
1364         //r300->hw.txe.cmd[R300_TXE_ENABLE] = 0;
1365
1366         r300->hw.unk4200.cmd[1] = r300PackFloat32(0.0);
1367         r300->hw.unk4200.cmd[2] = r300PackFloat32(0.0);
1368         r300->hw.unk4200.cmd[3] = r300PackFloat32(1.0);
1369         r300->hw.unk4200.cmd[4] = r300PackFloat32(1.0);
1370
1371         r300->hw.unk4214.cmd[1] = 0x00050005;
1372
1373         r300->hw.ps.cmd[R300_PS_POINTSIZE] = (6 << R300_POINTSIZE_X_SHIFT) |
1374                                              (6 << R300_POINTSIZE_Y_SHIFT);
1375
1376         r300->hw.unk4230.cmd[1] = 0x01800000;
1377         r300->hw.unk4230.cmd[2] = 0x00020006;
1378         r300->hw.unk4230.cmd[3] = r300PackFloat32(1.0 / 192.0);
1379
1380         r300->hw.unk4260.cmd[1] = 0;
1381         r300->hw.unk4260.cmd[2] = r300PackFloat32(0.0);
1382         r300->hw.unk4260.cmd[3] = r300PackFloat32(1.0);
1383
1384         r300->hw.unk4274.cmd[1] = 0x00000002;
1385         r300->hw.unk4274.cmd[2] = 0x0003AAAA;
1386         r300->hw.unk4274.cmd[3] = 0x00000000;
1387         r300->hw.unk4274.cmd[4] = 0x00000000;
1388
1389         r300->hw.unk4288.cmd[1] = 0x00000000;
1390         r300->hw.unk4288.cmd[2] = 0x00000001;
1391         r300->hw.unk4288.cmd[3] = 0x00000000;
1392         r300->hw.unk4288.cmd[4] = 0x00000000;
1393         r300->hw.unk4288.cmd[5] = 0x00000000;
1394
1395         r300->hw.unk42A0.cmd[1] = 0x00000000;
1396
1397         r300->hw.unk42B4.cmd[1] = 0x00000000;
1398
1399         r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF;
1400         r300->hw.unk42C0.cmd[2] = 0x00000000;
1401
1402
1403         r300->hw.unk43A4.cmd[1] = 0x0000001C;
1404         r300->hw.unk43A4.cmd[2] = 0x2DA49525;
1405
1406         r300->hw.unk43E8.cmd[1] = 0x00FFFFFF;
1407
1408         #if 0
1409         r300->hw.fp.cmd[R300_FP_CNTL0] = 0;
1410         r300->hw.fp.cmd[R300_FP_CNTL1] = 0;
1411         r300->hw.fp.cmd[R300_FP_CNTL2] = 0;
1412         r300->hw.fp.cmd[R300_FP_NODE0] = 0;
1413         r300->hw.fp.cmd[R300_FP_NODE1] = 0;
1414         r300->hw.fp.cmd[R300_FP_NODE2] = 0;
1415         r300->hw.fp.cmd[R300_FP_NODE3] = 0;
1416         #endif
1417         
1418         r300->hw.unk46A4.cmd[1] = 0x00001B01;
1419         r300->hw.unk46A4.cmd[2] = 0x00001B0F;
1420         r300->hw.unk46A4.cmd[3] = 0x00001B0F;
1421         r300->hw.unk46A4.cmd[4] = 0x00001B0F;
1422         r300->hw.unk46A4.cmd[5] = 0x00000001;
1423
1424         #if 0
1425         for(i = 1; i <= 64; ++i) {
1426                 /* create NOP instructions */
1427                 r300->hw.fpi[0].cmd[i] = FP_INSTRC(MAD, FP_ARGC(SRC0C_XYZ), FP_ARGC(ONE), FP_ARGC(ZERO));
1428                 r300->hw.fpi[1].cmd[i] = FP_SELC(0,XYZ,NO,FP_TMP(0),0,0);
1429                 r300->hw.fpi[2].cmd[i] = FP_INSTRA(MAD, FP_ARGA(SRC0A), FP_ARGA(ONE), FP_ARGA(ZERO));
1430                 r300->hw.fpi[3].cmd[i] = FP_SELA(0,W,NO,FP_TMP(0),0,0);
1431         }
1432         #endif
1433         
1434         r300->hw.unk4BC0.cmd[1] = 0;
1435
1436         r300->hw.unk4BC8.cmd[1] = 0;
1437         r300->hw.unk4BC8.cmd[2] = 0;
1438         r300->hw.unk4BC8.cmd[3] = 0;
1439
1440         #if 0
1441         r300->hw.at.cmd[R300_AT_ALPHA_TEST] = 0;
1442         #endif
1443
1444         r300->hw.unk4BD8.cmd[1] = 0;
1445
1446         r300->hw.unk4E00.cmd[1] = 0;
1447
1448         #if 0
1449         r300->hw.bld.cmd[R300_BLD_CBLEND] = 0;
1450         r300->hw.bld.cmd[R300_BLD_ABLEND] = 0;
1451         #endif
1452
1453         r300->hw.unk4E10.cmd[1] = 0;
1454         r300->hw.unk4E10.cmd[2] = 0;
1455         r300->hw.unk4E10.cmd[3] = 0;
1456
1457         r300->hw.cb.cmd[R300_CB_OFFSET] =
1458                 r300->radeon.radeonScreen->backOffset +
1459                 r300->radeon.radeonScreen->fbLocation;
1460         r300->hw.cb.cmd[R300_CB_PITCH] = r300->radeon.radeonScreen->backPitch
1461                 | R300_COLOR_UNKNOWN_22_23;
1462
1463         r300->hw.unk4E50.cmd[1] = 0;
1464         r300->hw.unk4E50.cmd[2] = 0;
1465         r300->hw.unk4E50.cmd[3] = 0;
1466         r300->hw.unk4E50.cmd[4] = 0;
1467         r300->hw.unk4E50.cmd[5] = 0;
1468         r300->hw.unk4E50.cmd[6] = 0;
1469         r300->hw.unk4E50.cmd[7] = 0;
1470         r300->hw.unk4E50.cmd[8] = 0;
1471         r300->hw.unk4E50.cmd[9] = 0;
1472
1473         r300->hw.unk4E88.cmd[1] = 0;
1474
1475         r300->hw.unk4EA0.cmd[1] = 0x00000000;
1476         r300->hw.unk4EA0.cmd[2] = 0xffffffff;
1477
1478         r300->hw.unk4F08.cmd[1] = 0x00FFFF00;
1479
1480         r300->hw.unk4F10.cmd[1] = 0x00000002; // depthbuffer format?
1481         r300->hw.unk4F10.cmd[2] = 0x00000000;
1482         r300->hw.unk4F10.cmd[3] = 0x00000003;
1483         r300->hw.unk4F10.cmd[4] = 0x00000000;
1484
1485         r300->hw.zb.cmd[R300_ZB_OFFSET] =
1486                 r300->radeon.radeonScreen->depthOffset +
1487                 r300->radeon.radeonScreen->fbLocation;
1488         r300->hw.zb.cmd[R300_ZB_PITCH] = r300->radeon.radeonScreen->depthPitch;
1489
1490         r300->hw.unk4F28.cmd[1] = 0;
1491
1492         r300->hw.unk4F30.cmd[1] = 0;
1493         r300->hw.unk4F30.cmd[2] = 0;
1494
1495         r300->hw.unk4F44.cmd[1] = 0;
1496
1497         r300->hw.unk4F54.cmd[1] = 0;
1498
1499         #if 0
1500         ((drm_r300_cmd_header_t*)r300->hw.vpi.cmd)->vpu.count = 0;
1501         for(i = 1; i < R300_VPI_CMDSIZE; i += 4) {
1502                 /* MOV t0, t0 */
1503                 r300->hw.vpi.cmd[i+0] = VP_OUT(ADD,TMP,0,XYZW);
1504                 r300->hw.vpi.cmd[i+1] = VP_IN(TMP,0);
1505                 r300->hw.vpi.cmd[i+2] = VP_ZERO();
1506                 r300->hw.vpi.cmd[i+3] = VP_ZERO();
1507         }
1508
1509         ((drm_r300_cmd_header_t*)r300->hw.vpp.cmd)->vpu.count = 0;
1510         for(i = 1; i < R300_VPP_CMDSIZE; ++i)
1511                 r300->hw.vpp.cmd[i] = 0;
1512         #endif
1513                 
1514         r300->hw.vps.cmd[R300_VPS_ZERO_0] = 0;
1515         r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0;
1516         r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
1517         r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0;
1518         
1519 //END: TODO
1520         
1521         r300->hw.all_dirty = GL_TRUE;
1522 }
1523
1524
1525
1526 /**
1527  * Calculate initial hardware state and register state functions.
1528  * Assumes that the command buffer and state atoms have been
1529  * initialized already.
1530  */
1531 void r300InitState(r300ContextPtr r300)
1532 {
1533         GLcontext *ctx = r300->radeon.glCtx;
1534         GLuint depth_fmt;
1535
1536         radeonInitState(&r300->radeon);
1537         
1538         switch (ctx->Visual.depthBits) {
1539         case 16:
1540                 r300->state.depth.scale = 1.0 / (GLfloat) 0xffff;
1541                 depth_fmt = R200_DEPTH_FORMAT_16BIT_INT_Z;
1542                 //r300->state.stencil.clear = 0x00000000;
1543                 break;
1544         case 24:
1545                 r300->state.depth.scale = 1.0 / (GLfloat) 0xffffff;
1546                 depth_fmt = R200_DEPTH_FORMAT_24BIT_INT_Z;
1547                 //r300->state.stencil.clear = 0xff000000;
1548                 break;
1549         default:
1550                 fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
1551                         ctx->Visual.depthBits);
1552                 exit(-1);
1553         }
1554         
1555         memset(&(r300->state.texture), 0, sizeof(r300->state.texture));
1556
1557         r300ResetHwState(r300);
1558 }
1559
1560
1561
1562 /**
1563  * Initialize driver's state callback functions
1564  */
1565 void r300InitStateFuncs(struct dd_function_table* functions)
1566 {
1567         radeonInitStateFuncs(functions);
1568
1569         functions->UpdateState = r300InvalidateState;
1570         //functions->AlphaFunc = r300AlphaFunc;
1571         functions->BlendColor = r300BlendColor;
1572         functions->BlendEquationSeparate = r300BlendEquationSeparate;
1573         functions->BlendFuncSeparate = r300BlendFuncSeparate;
1574         functions->Enable = r300Enable;
1575         functions->ColorMask = r300ColorMask;
1576         functions->DepthFunc = r300DepthFunc;
1577         functions->DepthMask = r300DepthMask;
1578         functions->CullFace = r300CullFace;
1579         functions->FrontFace = r300FrontFace;
1580
1581         /* Viewport related */
1582         functions->Viewport = r300Viewport;
1583         functions->DepthRange = r300DepthRange;
1584         functions->PointSize = r300PointSize;
1585 }
1586