This fixes it but why mipmaps still work?
[profile/ivi/mesa.git] / src / mesa / drivers / dri / r300 / r300_state.c
1 /*
2 Copyright (C) The Weather Channel, Inc.  2002.
3 Copyright (C) 2004 Nicolai Haehnle.
4 All Rights Reserved.
5
6 The Weather Channel (TM) funded Tungsten Graphics to develop the
7 initial release of the Radeon 8500 driver under the XFree86 license.
8 This notice must be preserved.
9
10 Permission is hereby granted, free of charge, to any person obtaining
11 a copy of this software and associated documentation files (the
12 "Software"), to deal in the Software without restriction, including
13 without limitation the rights to use, copy, modify, merge, publish,
14 distribute, sublicense, and/or sell copies of the Software, and to
15 permit persons to whom the Software is furnished to do so, subject to
16 the following conditions:
17
18 The above copyright notice and this permission notice (including the
19 next paragraph) shall be included in all copies or substantial
20 portions of the Software.
21
22 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
26 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
27 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
28 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29
30 **************************************************************************/
31
32 /*
33  * Authors:
34  *   Nicolai Haehnle <prefect_@gmx.net>
35  */
36
37 #include "glheader.h"
38 #include "state.h"
39 #include "imports.h"
40 #include "enums.h"
41 #include "macros.h"
42 #include "context.h"
43 #include "dd.h"
44 #include "simple_list.h"
45
46 #include "api_arrayelt.h"
47 #include "swrast/swrast.h"
48 #include "swrast_setup/swrast_setup.h"
49 #include "array_cache/acache.h"
50 #include "tnl/tnl.h"
51 #include "texformat.h"
52
53 #include "radeon_ioctl.h"
54 #include "radeon_state.h"
55 #include "r300_context.h"
56 #include "r300_ioctl.h"
57 #include "r300_state.h"
58 #include "r300_reg.h"
59 #include "r300_program.h"
60 #include "r300_emit.h"
61 #include "r300_fixed_pipelines.h"
62
63 static void r300AlphaFunc(GLcontext * ctx, GLenum func, GLfloat ref)
64 {
65         r300ContextPtr rmesa = R300_CONTEXT(ctx);
66         int pp_misc = rmesa->hw.at.cmd[R300_AT_ALPHA_TEST];
67         GLubyte refByte;
68
69         CLAMPED_FLOAT_TO_UBYTE(refByte, ref);
70
71         R300_STATECHANGE(rmesa, at);
72
73         pp_misc &= ~(R300_ALPHA_TEST_OP_MASK | R300_REF_ALPHA_MASK);
74         pp_misc |= (refByte & R300_REF_ALPHA_MASK);
75
76         switch (func) {
77         case GL_NEVER:
78                 pp_misc |= R300_ALPHA_TEST_FAIL;
79                 break;
80         case GL_LESS:
81                 pp_misc |= R300_ALPHA_TEST_LESS;
82                 break;
83         case GL_EQUAL:
84                 pp_misc |= R300_ALPHA_TEST_EQUAL;
85                 break;
86         case GL_LEQUAL:
87                 pp_misc |= R300_ALPHA_TEST_LEQUAL;
88                 break;
89         case GL_GREATER:
90                 pp_misc |= R300_ALPHA_TEST_GREATER;
91                 break;
92         case GL_NOTEQUAL:
93                 pp_misc |= R300_ALPHA_TEST_NEQUAL;
94                 break;
95         case GL_GEQUAL:
96                 pp_misc |= R300_ALPHA_TEST_GEQUAL;
97                 break;
98         case GL_ALWAYS:
99                 pp_misc |= R300_ALPHA_TEST_PASS;
100                 break;
101         }
102
103         rmesa->hw.at.cmd[R300_AT_ALPHA_TEST] = pp_misc;
104 }
105
106 static void r300BlendColor(GLcontext * ctx, const GLfloat cf[4])
107 {
108         GLubyte color[4];
109         r300ContextPtr rmesa = R300_CONTEXT(ctx);
110         fprintf(stderr, "%s:%s is not implemented yet. Fixme !\n", __FILE__, __FUNCTION__);
111         #if 0
112         R200_STATECHANGE(rmesa, ctx);
113         CLAMPED_FLOAT_TO_UBYTE(color[0], cf[0]);
114         CLAMPED_FLOAT_TO_UBYTE(color[1], cf[1]);
115         CLAMPED_FLOAT_TO_UBYTE(color[2], cf[2]);
116         CLAMPED_FLOAT_TO_UBYTE(color[3], cf[3]);
117         if (rmesa->radeon.radeonScreen->drmSupportsBlendColor)
118                 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCOLOR] =
119                     radeonPackColor(4, color[0], color[1], color[2], color[3]);
120         #endif
121 }
122
123 /**
124  * Calculate the hardware blend factor setting.  This same function is used
125  * for source and destination of both alpha and RGB.
126  *
127  * \returns
128  * The hardware register value for the specified blend factor.  This value
129  * will need to be shifted into the correct position for either source or
130  * destination factor.
131  *
132  * \todo
133  * Since the two cases where source and destination are handled differently
134  * are essentially error cases, they should never happen.  Determine if these
135  * cases can be removed.
136  */
137 static int blend_factor(GLenum factor, GLboolean is_src)
138 {
139         int func;
140
141         switch (factor) {
142         case GL_ZERO:
143                 func = R200_BLEND_GL_ZERO;
144                 break;
145         case GL_ONE:
146                 func = R200_BLEND_GL_ONE;
147                 break;
148         case GL_DST_COLOR:
149                 func = R200_BLEND_GL_DST_COLOR;
150                 break;
151         case GL_ONE_MINUS_DST_COLOR:
152                 func = R200_BLEND_GL_ONE_MINUS_DST_COLOR;
153                 break;
154         case GL_SRC_COLOR:
155                 func = R200_BLEND_GL_SRC_COLOR;
156                 break;
157         case GL_ONE_MINUS_SRC_COLOR:
158                 func = R200_BLEND_GL_ONE_MINUS_SRC_COLOR;
159                 break;
160         case GL_SRC_ALPHA:
161                 func = R200_BLEND_GL_SRC_ALPHA;
162                 break;
163         case GL_ONE_MINUS_SRC_ALPHA:
164                 func = R200_BLEND_GL_ONE_MINUS_SRC_ALPHA;
165                 break;
166         case GL_DST_ALPHA:
167                 func = R200_BLEND_GL_DST_ALPHA;
168                 break;
169         case GL_ONE_MINUS_DST_ALPHA:
170                 func = R200_BLEND_GL_ONE_MINUS_DST_ALPHA;
171                 break;
172         case GL_SRC_ALPHA_SATURATE:
173                 func =
174                     (is_src) ? R200_BLEND_GL_SRC_ALPHA_SATURATE :
175                     R200_BLEND_GL_ZERO;
176                 break;
177         case GL_CONSTANT_COLOR:
178                 func = R200_BLEND_GL_CONST_COLOR;
179                 break;
180         case GL_ONE_MINUS_CONSTANT_COLOR:
181                 func = R200_BLEND_GL_ONE_MINUS_CONST_COLOR;
182                 break;
183         case GL_CONSTANT_ALPHA:
184                 func = R200_BLEND_GL_CONST_ALPHA;
185                 break;
186         case GL_ONE_MINUS_CONSTANT_ALPHA:
187                 func = R200_BLEND_GL_ONE_MINUS_CONST_ALPHA;
188                 break;
189         default:
190                 func = (is_src) ? R200_BLEND_GL_ONE : R200_BLEND_GL_ZERO;
191         }
192         return func;
193 }
194
195 /**
196  * Sets both the blend equation and the blend function.
197  * This is done in a single
198  * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
199  * change the interpretation of the blend function.
200  * Also, make sure that blend function and blend equation are set to their default
201  * value if color blending is not enabled, since at least blend equations GL_MIN
202  * and GL_FUNC_REVERSE_SUBTRACT will cause wrong results otherwise for
203  * unknown reasons.
204  */
205  
206 /* helper function */
207 static void r300_set_blend_cntl(r300ContextPtr rmesa, int func, int eqn, int cbits, int funcA, int eqnA)
208 {
209         GLuint new_ablend, new_cblend;
210         
211         new_ablend = eqnA | funcA;
212         new_cblend = eqn | func | cbits;
213         if(rmesa->hw.bld.cmd[R300_BLD_ABLEND] == rmesa->hw.bld.cmd[R300_BLD_CBLEND]){
214                 new_cblend |=  R300_BLEND_NO_SEPARATE;
215                 }
216         if((new_ablend != rmesa->hw.bld.cmd[R300_BLD_ABLEND]) 
217                 || (new_cblend != rmesa->hw.bld.cmd[R300_BLD_CBLEND])){
218                 R300_STATECHANGE(rmesa, bld);
219                 rmesa->hw.bld.cmd[R300_BLD_ABLEND]=new_ablend;
220                 rmesa->hw.bld.cmd[R300_BLD_CBLEND]=new_cblend;
221                 }
222 }
223  
224 static void r300_set_blend_state(GLcontext * ctx)
225 {
226         r300ContextPtr rmesa = R300_CONTEXT(ctx);
227         #if 0
228         GLuint cntl = rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] &
229             ~(R300_ROP_ENABLE | R300_ALPHA_BLEND_ENABLE |
230               R300_SEPARATE_ALPHA_ENABLE);
231         #endif
232
233         int func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
234             (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT);
235         int eqn = R200_COMB_FCN_ADD_CLAMP;
236         int funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
237             (R200_BLEND_GL_ZERO << R200_DST_BLEND_SHIFT);
238         int eqnA = R200_COMB_FCN_ADD_CLAMP;
239
240
241         if (rmesa->radeon.radeonScreen->drmSupportsBlendColor) {
242                 if (ctx->Color._LogicOpEnabled) {
243                         #if 0
244                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
245                             cntl | R300_ROP_ENABLE;
246                         #endif
247                         r300_set_blend_cntl(rmesa,
248                                 func, eqn, 0,
249                                 func, eqn);
250                         return;
251                 } else if (ctx->Color.BlendEnabled) {
252                         #if 0
253                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
254                             cntl | R300_ALPHA_BLEND_ENABLE |
255                             R300_SEPARATE_ALPHA_ENABLE;
256                         #endif
257                 } else {
258                         #if 0
259                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = cntl;
260                         #endif
261                         r300_set_blend_cntl(rmesa,
262                                 func, eqn, 0,
263                                 func, eqn);
264                         return;
265                 }
266         } else {
267                 if (ctx->Color._LogicOpEnabled) {
268                         #if 0
269                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
270                             cntl | R300_ROP_ENABLE;
271                         rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
272                         #endif
273                         return;
274                 } else if (ctx->Color.BlendEnabled) {
275                         #if 0
276                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] =
277                             cntl | R300_ALPHA_BLEND_ENABLE;
278                         #endif
279                 } else {
280                         #if 0
281                         rmesa->hw.ctx.cmd[CTX_RB3D_CNTL] = cntl;
282                         rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
283                         #endif
284                         r300_set_blend_cntl(rmesa,
285                                 func, eqn, 0,
286                                 func, eqn);
287                         return;
288                 }
289         }
290
291         func =
292             (blend_factor(ctx->Color.BlendSrcRGB, GL_TRUE) <<
293              R200_SRC_BLEND_SHIFT) | (blend_factor(ctx->Color.BlendDstRGB,
294                                                    GL_FALSE) <<
295                                       R200_DST_BLEND_SHIFT);
296
297         switch (ctx->Color.BlendEquationRGB) {
298         case GL_FUNC_ADD:
299                 eqn = R300_COMB_FCN_ADD_CLAMP;
300                 break;
301
302         case GL_FUNC_SUBTRACT:
303                 eqn = R300_COMB_FCN_SUB_CLAMP;
304                 break;
305
306         case GL_FUNC_REVERSE_SUBTRACT:
307                 eqn = R200_COMB_FCN_RSUB_CLAMP;
308                 break;
309
310         case GL_MIN:
311                 eqn = R200_COMB_FCN_MIN;
312                 func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
313                     (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
314                 break;
315
316         case GL_MAX:
317                 eqn = R200_COMB_FCN_MAX;
318                 func = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
319                     (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
320                 break;
321
322         default:
323                 fprintf(stderr,
324                         "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
325                         __func__, __LINE__, ctx->Color.BlendEquationRGB);
326                 return;
327         }
328
329         if (!rmesa->radeon.radeonScreen->drmSupportsBlendColor) {
330                 #if 0
331                 rmesa->hw.ctx.cmd[CTX_RB3D_BLENDCNTL] = eqn | func;
332                 #endif
333                 return;
334         }
335
336         funcA =
337             (blend_factor(ctx->Color.BlendSrcA, GL_TRUE) <<
338              R200_SRC_BLEND_SHIFT) | (blend_factor(ctx->Color.BlendDstA,
339                                                    GL_FALSE) <<
340                                       R200_DST_BLEND_SHIFT);
341
342         switch (ctx->Color.BlendEquationA) {
343         case GL_FUNC_ADD:
344                 eqnA = R300_COMB_FCN_ADD_CLAMP;
345                 break;
346
347         case GL_FUNC_SUBTRACT:
348                 eqnA = R300_COMB_FCN_SUB_CLAMP;
349                 break;
350
351         case GL_FUNC_REVERSE_SUBTRACT:
352                 eqnA = R200_COMB_FCN_RSUB_CLAMP;
353                 break;
354
355         case GL_MIN:
356                 eqnA = R200_COMB_FCN_MIN;
357                 funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
358                     (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
359                 break;
360
361         case GL_MAX:
362                 eqnA = R200_COMB_FCN_MAX;
363                 funcA = (R200_BLEND_GL_ONE << R200_SRC_BLEND_SHIFT) |
364                     (R200_BLEND_GL_ONE << R200_DST_BLEND_SHIFT);
365                 break;
366
367         default:
368                 fprintf(stderr, "[%s:%u] Invalid A blend equation (0x%04x).\n",
369                         __func__, __LINE__, ctx->Color.BlendEquationA);
370                 return;
371         }
372
373         r300_set_blend_cntl(rmesa, 
374                 func, eqn, R300_BLEND_UNKNOWN | R300_BLEND_ENABLE, 
375                 funcA, eqnA);
376         r300_set_blend_cntl(rmesa, 
377                 func, eqn, R300_BLEND_UNKNOWN | R300_BLEND_ENABLE, 
378                 funcA, eqnA);
379 }
380
381 static void r300BlendEquationSeparate(GLcontext * ctx,
382                                       GLenum modeRGB, GLenum modeA)
383 {
384         r300_set_blend_state(ctx);
385 }
386
387 static void r300BlendFuncSeparate(GLcontext * ctx,
388                                   GLenum sfactorRGB, GLenum dfactorRGB,
389                                   GLenum sfactorA, GLenum dfactorA)
390 {
391         r300_set_blend_state(ctx);
392 }
393
394 /**
395  * Update our tracked culling state based on Mesa's state.
396  */
397 static void r300UpdateCulling(GLcontext* ctx)
398 {
399         r300ContextPtr r300 = R300_CONTEXT(ctx);
400         uint32_t val = 0;
401
402         R300_STATECHANGE(r300, cul);
403         if (ctx->Polygon.CullFlag) {
404                 if (ctx->Polygon.CullFaceMode == GL_FRONT_AND_BACK)
405                         val = R300_CULL_FRONT|R300_CULL_BACK;
406                 else if (ctx->Polygon.CullFaceMode == GL_FRONT)
407                         val = R300_CULL_FRONT;
408                 else
409                         val = R300_CULL_BACK;
410
411                 if (ctx->Polygon.FrontFace == GL_CW)
412                         val |= R300_FRONT_FACE_CW;
413                 else
414                         val |= R300_FRONT_FACE_CCW;
415         }
416
417         r300->hw.cul.cmd[R300_CUL_CULL] = val;
418 }
419
420
421 /**
422  * Handle glEnable()/glDisable().
423  *
424  * \note Mesa already filters redundant calls to glEnable/glDisable.
425  */
426 static void r300Enable(GLcontext* ctx, GLenum cap, GLboolean state)
427 {
428         r300ContextPtr r300 = R300_CONTEXT(ctx);
429         uint32_t newval;
430
431         if (RADEON_DEBUG & DEBUG_STATE)
432                 fprintf(stderr, "%s( %s = %s )\n", __FUNCTION__,
433                         _mesa_lookup_enum_by_nr(cap),
434                         state ? "GL_TRUE" : "GL_FALSE");
435
436         switch (cap) {
437                 /* Fast track this one...
438                  */
439         case GL_TEXTURE_1D:
440         case GL_TEXTURE_2D:
441         case GL_TEXTURE_3D:
442                 break;
443         
444         case GL_ALPHA_TEST:
445                 R200_STATECHANGE(r300, at);
446                 if (state) {
447                         r300->hw.at.cmd[R300_AT_ALPHA_TEST] |= 
448                             R300_ALPHA_TEST_ENABLE;
449                 } else {
450                         r300->hw.at.cmd[R300_AT_ALPHA_TEST] |= 
451                             ~R300_ALPHA_TEST_ENABLE;
452                 }
453                 break;
454         
455         case GL_BLEND:
456         case GL_COLOR_LOGIC_OP:
457                 r300_set_blend_state(ctx);
458                 break;
459
460         case GL_DEPTH_TEST:
461                 R300_STATECHANGE(r300, zs);
462
463                 if (state) {
464                         if (ctx->Depth.Mask)
465                                 newval = R300_RB3D_Z_TEST_AND_WRITE;
466                         else
467                                 newval = R300_RB3D_Z_TEST;
468                 } else
469                         newval = 0;
470
471                 r300->hw.zs.cmd[R300_ZS_CNTL_0] = newval;
472                 break;
473         
474         case GL_STENCIL_TEST:
475                 if (r300->state.hw_stencil) {
476                         R300_STATECHANGE(r300, zs);
477                         if (state) {
478                                 r300->hw.zs.cmd[R300_ZS_CNTL_0] |=
479                                     R300_STENCIL_ENABLE;
480                         } else {
481                                 r300->hw.zs.cmd[R300_ZS_CNTL_0] &=
482                                     ~R300_STENCIL_ENABLE;
483                         }
484                 } else {
485                         FALLBACK(&r300->radeon, RADEON_FALLBACK_STENCIL, state);
486                 }
487                 break;
488
489         case GL_CULL_FACE:
490                 r300UpdateCulling(ctx);
491                 break;
492
493         default:
494                 radeonEnable(ctx, cap, state);
495                 return;
496         }
497 }
498
499
500 /**
501  * Change the culling mode.
502  *
503  * \note Mesa already filters redundant calls to this function.
504  */
505 static void r300CullFace(GLcontext* ctx, GLenum mode)
506 {
507         (void)mode;
508
509         r300UpdateCulling(ctx);
510 }
511
512
513 /**
514  * Change the polygon orientation.
515  *
516  * \note Mesa already filters redundant calls to this function.
517  */
518 static void r300FrontFace(GLcontext* ctx, GLenum mode)
519 {
520         (void)mode;
521
522         r300UpdateCulling(ctx);
523 }
524
525
526 /**
527  * Change the depth testing function.
528  *
529  * \note Mesa already filters redundant calls to this function.
530  */
531 static void r300DepthFunc(GLcontext* ctx, GLenum func)
532 {
533         r300ContextPtr r300 = R300_CONTEXT(ctx);
534
535         R300_STATECHANGE(r300, zs);
536
537         r300->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT);
538         
539         switch(func) {
540         case GL_NEVER:
541                 r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_NEVER << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
542                 break;
543         case GL_LESS:
544                 r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_LESS << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
545                 break;
546         case GL_EQUAL:
547                 r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_EQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
548                 break;
549         case GL_LEQUAL:
550                 r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_LEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
551                 break;
552         case GL_GREATER:
553                 r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_GREATER << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
554                 break;
555         case GL_NOTEQUAL:
556                 r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_NOTEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
557                 break;
558         case GL_GEQUAL:
559                 r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_GEQUAL << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
560                 break;
561         case GL_ALWAYS:
562                 r300->hw.zs.cmd[R300_ZS_CNTL_1] |= R300_ZS_ALWAYS << R300_RB3D_ZS1_DEPTH_FUNC_SHIFT;
563                 break;
564         }
565
566 }
567
568
569 /**
570  * Enable/Disable depth writing.
571  *
572  * \note Mesa already filters redundant calls to this function.
573  */
574 static void r300DepthMask(GLcontext* ctx, GLboolean mask)
575 {
576         r300ContextPtr r300 = R300_CONTEXT(ctx);
577
578         if (!ctx->Depth.Test)
579                 return;
580
581         R300_STATECHANGE(r300, zs);
582         r300->hw.zs.cmd[R300_ZS_CNTL_0] = mask
583                 ? R300_RB3D_Z_TEST_AND_WRITE : R300_RB3D_Z_TEST;
584 }
585
586
587 /**
588  * Handle glColorMask()
589  */
590 static void r300ColorMask(GLcontext* ctx,
591                           GLboolean r, GLboolean g, GLboolean b, GLboolean a)
592 {
593         r300ContextPtr r300 = R300_CONTEXT(ctx);
594         int mask = (b << 0) | (g << 1) | (r << 2) | (a << 3);
595
596         if (mask != r300->hw.cmk.cmd[R300_CMK_COLORMASK]) {
597                 R300_STATECHANGE(r300, cmk);
598                 r300->hw.cmk.cmd[R300_CMK_COLORMASK] = mask;
599         }
600 }
601
602 /* =============================================================
603  * Point state
604  */
605 static void r300PointSize(GLcontext * ctx, GLfloat size)
606 {
607         r300ContextPtr r300 = R300_CONTEXT(ctx);
608         
609         /* This might need fixing later */
610         R300_STATECHANGE(r300, vps);
611         r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
612 }
613 /* =============================================================
614  * Stencil
615  */
616
617 static void r300StencilFunc(GLcontext * ctx, GLenum func,
618                             GLint ref, GLuint mask)
619 {
620         r300ContextPtr rmesa = R300_CONTEXT(ctx);
621         GLuint refmask = ((ctx->Stencil.Ref[0] << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
622                           (ctx->Stencil.
623                            ValueMask[0] << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
624
625         R200_STATECHANGE(rmesa, zs);
626
627         rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~(R300_ZS_MASK << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT);
628         rmesa->hw.zs.cmd[R300_ZS_CNTL_2] &=  ~((R300_ZS_MASK << R300_RB3D_ZS2_STENCIL_REF_SHIFT) |
629                                                 (R300_ZS_MASK << R300_RB3D_ZS2_STENCIL_MASK_SHIFT));
630
631         switch (ctx->Stencil.Function[0]) {
632         case GL_NEVER:
633                 rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
634                     R300_ZS_NEVER << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT;
635                 break;
636         case GL_LESS:
637                 rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
638                     R300_ZS_LESS << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT;
639                 break;
640         case GL_EQUAL:
641                 rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
642                     R300_ZS_EQUAL << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT;
643                 break;
644         case GL_LEQUAL:
645                 rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
646                     R300_ZS_LEQUAL << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT;
647                 break;
648         case GL_GREATER:
649                 rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
650                     R300_ZS_GREATER << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT;
651                 break;
652         case GL_NOTEQUAL:
653                 rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
654                     R300_ZS_NOTEQUAL << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT;
655                 break;
656         case GL_GEQUAL:
657                 rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
658                     R300_ZS_GEQUAL << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT;
659                 break;
660         case GL_ALWAYS:
661                 rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |=
662                     R300_ZS_ALWAYS << R300_RB3D_ZS1_STENCIL_FUNC_SHIFT;
663                 break;
664         }
665
666         rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= refmask;
667 }
668
669 static void r300StencilMask(GLcontext * ctx, GLuint mask)
670 {
671         r300ContextPtr rmesa = R300_CONTEXT(ctx);
672
673         R200_STATECHANGE(rmesa, zs);
674         rmesa->hw.zs.cmd[R300_ZS_CNTL_2]  &= ~(R300_ZS_MASK << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT);
675         rmesa->hw.zs.cmd[R300_ZS_CNTL_2] |= ctx->Stencil.WriteMask[0] << R300_RB3D_ZS2_STENCIL_WRITE_MASK_SHIFT;
676 }
677
678 static int translate_stencil_op(int op)
679 {
680         switch (op) {
681         case GL_KEEP:
682                     return R300_ZS_KEEP;
683         case GL_ZERO:
684                     return R300_ZS_ZERO;
685         case GL_REPLACE:
686                     return R300_ZS_REPLACE;
687         case GL_INCR:
688                     return R300_ZS_INCR;
689         case GL_DECR:
690                     return R300_ZS_DECR;
691         case GL_INCR_WRAP_EXT:
692                     return R300_ZS_INCR_WRAP;
693         case GL_DECR_WRAP_EXT:
694                     return R300_ZS_DECR_WRAP;
695         case GL_INVERT:
696                     return R300_ZS_INVERT;
697         }
698 }
699
700 static void r300StencilOp(GLcontext * ctx, GLenum fail,
701                           GLenum zfail, GLenum zpass)
702 {
703         r300ContextPtr rmesa = R300_CONTEXT(ctx);
704
705         R200_STATECHANGE(rmesa, zs);
706         rmesa->hw.zs.cmd[R300_ZS_CNTL_1] &= ~((R300_ZS_MASK << R300_RB3D_ZS1_STENCIL_FAIL_OP_SHIFT)
707                                         | (R300_ZS_MASK << R300_RB3D_ZS1_STENCIL_ZPASS_OP_SHIFT)
708                                         | (R300_ZS_MASK << R300_RB3D_ZS1_STENCIL_ZFAIL_OP_SHIFT)
709                                         );
710
711         rmesa->hw.zs.cmd[R300_ZS_CNTL_1] |= 
712                  (translate_stencil_op(ctx->Stencil.FailFunc[0]) << R300_RB3D_ZS1_STENCIL_FAIL_OP_SHIFT)
713                 |(translate_stencil_op(ctx->Stencil.ZFailFunc[0]) << R300_RB3D_ZS1_STENCIL_ZFAIL_OP_SHIFT)
714                 |(translate_stencil_op(ctx->Stencil.ZPassFunc[0]) << R300_RB3D_ZS1_STENCIL_ZPASS_OP_SHIFT);
715         
716 }
717
718 static void r300ClearStencil(GLcontext * ctx, GLint s)
719 {
720         r300ContextPtr rmesa = R300_CONTEXT(ctx);
721
722         /* Not sure whether this is correct.. */
723         R200_STATECHANGE(rmesa, zs);
724         rmesa->hw.zs.cmd[R300_ZS_CNTL_2] =
725             ((GLuint) ctx->Stencil.Clear |
726              (0xff << R200_STENCIL_MASK_SHIFT) |
727              (ctx->Stencil.WriteMask[0] << R200_STENCIL_WRITEMASK_SHIFT));
728 }
729
730 /* =============================================================
731  * Window position and viewport transformation
732  */
733
734 /*
735  * To correctly position primitives:
736  */
737 #define SUBPIXEL_X 0.125
738 #define SUBPIXEL_Y 0.125
739
740 void r300UpdateWindow(GLcontext * ctx)
741 {
742         r300ContextPtr rmesa = R300_CONTEXT(ctx);
743         __DRIdrawablePrivate *dPriv = rmesa->radeon.dri.drawable;
744         GLfloat xoffset = dPriv ? (GLfloat) dPriv->x : 0;
745         GLfloat yoffset = dPriv ? (GLfloat) dPriv->y + dPriv->h : 0;
746         const GLfloat *v = ctx->Viewport._WindowMap.m;
747
748         GLfloat sx = v[MAT_SX];
749         GLfloat tx = v[MAT_TX] + xoffset + SUBPIXEL_X;
750         GLfloat sy = -v[MAT_SY];
751         GLfloat ty = (-v[MAT_TY]) + yoffset + SUBPIXEL_Y;
752         GLfloat sz = v[MAT_SZ] * rmesa->state.depth.scale;
753         GLfloat tz = v[MAT_TZ] * rmesa->state.depth.scale;
754
755         R300_FIREVERTICES(rmesa);
756         R300_STATECHANGE(rmesa, vpt);
757
758         rmesa->hw.vpt.cmd[R300_VPT_XSCALE]  = r300PackFloat32(sx);
759         rmesa->hw.vpt.cmd[R300_VPT_XOFFSET] = r300PackFloat32(tx);
760         rmesa->hw.vpt.cmd[R300_VPT_YSCALE]  = r300PackFloat32(sy);
761         rmesa->hw.vpt.cmd[R300_VPT_YOFFSET] = r300PackFloat32(ty);
762         rmesa->hw.vpt.cmd[R300_VPT_ZSCALE]  = r300PackFloat32(sz);
763         rmesa->hw.vpt.cmd[R300_VPT_ZOFFSET] = r300PackFloat32(tz);
764 }
765
766 static void r300Viewport(GLcontext * ctx, GLint x, GLint y,
767                          GLsizei width, GLsizei height)
768 {
769         /* Don't pipeline viewport changes, conflict with window offset
770          * setting below.  Could apply deltas to rescue pipelined viewport
771          * values, or keep the originals hanging around.
772          */
773         R200_FIREVERTICES(R200_CONTEXT(ctx));
774         r300UpdateWindow(ctx);
775 }
776
777 static void r300DepthRange(GLcontext * ctx, GLclampd nearval, GLclampd farval)
778 {
779         r300UpdateWindow(ctx);
780 }
781
782 /* Routing and texture-related */
783
784 void r300_setup_routing(GLcontext *ctx, GLboolean immediate)
785 {
786         int i, count=0,reg=0;
787         GLuint dw, mask;
788         TNLcontext *tnl = TNL_CONTEXT(ctx);
789         struct vertex_buffer *VB = &tnl->vb;
790         r300ContextPtr r300 = R300_CONTEXT(ctx);
791         
792         
793         /* Stage 1 - input to VAP */
794         
795         /* Assign register number automatically, retaining it in rmesa->state.reg */
796         
797         /* Note: immediate vertex data includes all coordinates.
798         To save bandwidth use either VBUF or state-based vertex generation */
799         
800         #define CONFIGURE_AOS(v, o, r, f) \
801                 {\
802                 if(immediate){ \
803                         r300->state.aos[count].element_size=4; \
804                         r300->state.aos[count].stride=4; \
805                         r300->state.aos[count].ncomponents=4; \
806                         } else { \
807                         r300->state.aos[count].element_size=v->size; \
808                         r300->state.aos[count].stride=v->size; \
809                         r300->state.aos[count].ncomponents=v->size; \
810                         } \
811                 r300->state.aos[count].offset=o; \
812                 r300->state.aos[count].reg=reg; \
813                 r300->state.aos[count].format=(f); \
814                 r300->state.vap_reg.r=reg; \
815                 count++; \
816                 reg++; \
817                 }
818         
819                 /* All offsets are 0 - for use by immediate mode. 
820                 Should change later to handle vertex buffers */
821         CONFIGURE_AOS(VB->ObjPtr, 0, i_coords, AOS_FORMAT_FLOAT);
822         CONFIGURE_AOS(VB->ColorPtr[0], 0, i_color[0], AOS_FORMAT_FLOAT_COLOR);
823         for(i=0;i < ctx->Const.MaxTextureUnits;i++)
824                 if(ctx->Texture.Unit[i].Enabled)
825                         CONFIGURE_AOS(VB->TexCoordPtr[i], 0, i_tex[i], AOS_FORMAT_FLOAT);
826                         
827         r300->state.aos_count=count;
828         
829         if (RADEON_DEBUG & DEBUG_STATE)
830                 fprintf(stderr, "aos_count=%d\n", count);
831         
832         if(count>R300_MAX_AOS_ARRAYS){
833                 fprintf(stderr, "Aieee ! AOS array count exceeded !\n");
834                 exit(-1);
835                 }
836                         
837         /* Implement AOS */
838         
839         /* setup INPUT_ROUTE */
840         R300_STATECHANGE(r300, vir[0]);
841         for(i=0;i+1<count;i+=2){
842                 dw=(r300->state.aos[i].ncomponents-1) 
843                 | ((r300->state.aos[i].reg)<<8)
844                 | (r300->state.aos[i].format<<14)
845                 | (((r300->state.aos[i+1].ncomponents-1) 
846                 | ((r300->state.aos[i+1].reg)<<8)
847                 | (r300->state.aos[i+1].format<<14))<<16);
848                 
849                 if(i+2==count){
850                         dw|=(1<<(13+16));
851                         }
852                 r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(i>>1)]=dw;
853                 }
854         if(count & 1){
855                 dw=(r300->state.aos[count-1].ncomponents-1)
856                 | (r300->state.aos[count-1].format<<14)
857                 | ((r300->state.aos[count-1].reg)<<8)
858                 | (1<<13);
859                 r300->hw.vir[0].cmd[R300_VIR_CNTL_0+(count>>1)]=dw;
860                 //fprintf(stderr, "vir0 dw=%08x\n", dw);
861                 }
862         /* Set the rest of INPUT_ROUTE_0 to 0 */
863         //for(i=((count+1)>>1); i<8; i++)r300->hw.vir[0].cmd[R300_VIR_CNTL_0+i]=(0x0);
864         ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->unchecked_state.count = (count+1)>>1;
865         
866         
867         /* Mesa assumes that all missing components are from (0, 0, 0, 1) */
868         #define ALL_COMPONENTS ((R300_INPUT_ROUTE_SELECT_X<<R300_INPUT_ROUTE_X_SHIFT) \
869                 | (R300_INPUT_ROUTE_SELECT_Y<<R300_INPUT_ROUTE_Y_SHIFT) \
870                 | (R300_INPUT_ROUTE_SELECT_Z<<R300_INPUT_ROUTE_Z_SHIFT) \
871                 | (R300_INPUT_ROUTE_SELECT_W<<R300_INPUT_ROUTE_W_SHIFT))
872         
873         #define ALL_DEFAULT ((R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_X_SHIFT) \
874                 | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Y_SHIFT) \
875                 | (R300_INPUT_ROUTE_SELECT_ZERO<<R300_INPUT_ROUTE_Z_SHIFT) \
876                 | (R300_INPUT_ROUTE_SELECT_ONE<<R300_INPUT_ROUTE_W_SHIFT))
877         
878         R300_STATECHANGE(r300, vir[1]);
879                 
880         for(i=0;i+1<count;i+=2){
881                 /* do i first.. */
882                 mask=(1<<(r300->state.aos[i].ncomponents*3))-1;
883                 dw=(ALL_COMPONENTS & mask)
884                 | (ALL_DEFAULT & ~mask)
885                 | R300_INPUT_ROUTE_ENABLE;
886                 
887                 /* i+1 */
888                 mask=(1<<(r300->state.aos[i+1].ncomponents*3))-1;
889                 dw|=( 
890                 (ALL_COMPONENTS & mask)
891                 | (ALL_DEFAULT & ~mask)
892                 | R300_INPUT_ROUTE_ENABLE
893                 )<<16;
894         
895                 r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(i>>1)]=dw;
896                 }
897         if(count & 1){
898                 mask=(1<<(r300->state.aos[count-1].ncomponents*3))-1;
899                 dw=(ALL_COMPONENTS & mask)
900                 | (ALL_DEFAULT & ~mask)
901                 | R300_INPUT_ROUTE_ENABLE;
902                 r300->hw.vir[1].cmd[R300_VIR_CNTL_0+(count>>1)]=dw;
903                 //fprintf(stderr, "vir1 dw=%08x\n", dw);
904                 }
905         /* Set the rest of INPUT_ROUTE_1 to 0 */
906         //for(i=((count+1)>>1); i<8; i++)r300->hw.vir[1].cmd[R300_VIR_CNTL_0+i]=0x0;
907         ((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->unchecked_state.count = (count+1)>>1;
908         
909         /* Set up input_cntl */
910         
911         R300_STATECHANGE(r300, vic);
912         r300->hw.vic.cmd[R300_VIC_CNTL_0]=0x5555;  /* Hard coded value, no idea what it means */
913         
914         r300->hw.vic.cmd[R300_VIC_CNTL_1]=R300_INPUT_CNTL_POS
915                                         | R300_INPUT_CNTL_COLOR;
916         
917         for(i=0;i < ctx->Const.MaxTextureUnits;i++)
918                 if(ctx->Texture.Unit[i].Enabled)
919                         r300->hw.vic.cmd[R300_VIC_CNTL_1]|=(R300_INPUT_CNTL_TC0<<i);
920         
921         /* Stage 3: VAP output */
922         R300_STATECHANGE(r300, vof);
923         r300->hw.vof.cmd[R300_VOF_CNTL_0]=R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
924                                         | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
925         
926         r300->hw.vof.cmd[R300_VOF_CNTL_1]=0;
927         for(i=0;i < ctx->Const.MaxTextureUnits;i++)
928                 if(ctx->Texture.Unit[i].Enabled)
929                         r300->hw.vof.cmd[R300_VOF_CNTL_1]|=(4<<(3*i));
930         
931 }
932
933 static r300TexObj default_tex_obj={
934         filter:R300_TX_MAG_FILTER_LINEAR | R300_TX_MIN_FILTER_LINEAR,
935         pitch: 0x8000,
936         size: (0xff << R300_TX_WIDTHMASK_SHIFT) 
937               | (0xff << R300_TX_HEIGHTMASK_SHIFT)
938               | (0x8 << R300_TX_SIZE_SHIFT),
939         format: 0x88a0c,
940         offset: 0x0,
941         unknown4: 0x0,
942         unknown5: 0x0
943         };
944
945         /* there is probably a system to these value, but, for now, 
946            we just try by hand */
947
948 static int inline translate_src(int src)
949 {
950         switch (src) {
951         case GL_TEXTURE:
952                 return 1;
953                 break;
954         case GL_CONSTANT:
955                 return 2;
956                 break;
957         case GL_PRIMARY_COLOR:
958                 return 3;
959                 break;
960         case GL_PREVIOUS:
961                 return 4;
962                 break;
963         case GL_ZERO:
964                 return 5;
965                 break;
966         case GL_ONE:
967                 return 6;
968                 break;
969         default:
970                 return 0;
971         }
972 }
973            
974 /* I think 357 and 457 are prime numbers.. wiggle them if you get coincidences */
975 #define FORMAT_HASH(opRGB, srcRGB, modeRGB, opA, srcA, modeA, format, intFormat)        ( \
976         (\
977         ((opRGB)<<30) | ((opA)<<28) | \
978         ((srcRGB)<< 25) | ((srcA)<<22) | \
979         ((modeRGB)) \
980         ) \
981         ^ ((modeA)*357) \
982         ^ (((format)) *457) \
983         ^ ((intFormat) * 7) \
984         )
985
986            
987 static GLuint translate_texture_format(GLcontext *ctx, GLint tex_unit, GLuint format, GLint IntFormat, 
988         struct gl_texture_format *tex_format)
989 {
990         const struct gl_texture_unit *texUnit= &ctx->Texture.Unit[tex_unit];
991         int i=0; /* number of alpha args .. */
992         GLuint fmt;
993         
994         #if 0
995         fprintf(stderr, "_ReallyEnabled=%d EnvMode=%s\n", 
996                 texUnit->_ReallyEnabled, 
997                 _mesa_lookup_enum_by_nr(texUnit->EnvMode));
998         #endif
999         
1000         if(tex_format==NULL){
1001                 fprintf(stderr, "Aeiii ! tex_format==NULL !!\n");
1002                 return 0;
1003                 }
1004         
1005         switch(tex_format->MesaFormat){
1006                 case MESA_FORMAT_RGBA8888:
1007                         return R300_EASY_TX_FORMAT(Y, Z, W, X, W8Z8Y8X8);
1008                 default:
1009                         fprintf(stderr, "Do not know format %s\n", _mesa_lookup_enum_by_nr(tex_format->MesaFormat));
1010                         return 0;
1011                 }
1012         
1013         switch(IntFormat){
1014                 case 4:
1015                 case GL_RGBA:
1016                 case GL_RGBA8:
1017                         break;
1018                 case 3:
1019                 case GL_RGB8:
1020                         fmt=R300_EASY_TX_FORMAT(Y, Z, W, ONE, W8Z8Y8X8);
1021                         break;
1022                 default:
1023                         return 0;
1024                 }
1025         #if 1
1026         //fmt &= 0x00fff;
1027         //fmt |= ((format) & 0xff00)<<4;
1028         fprintf(stderr, "NumArgsRGB=%d NumArgsA=%d\n", 
1029                 texUnit->_CurrentCombine->_NumArgsRGB,
1030                 texUnit->_CurrentCombine->_NumArgsA);
1031         
1032         fprintf(stderr, "fmt=%08x\n", fmt);
1033         #endif
1034         return fmt;
1035         /* Size field in format specific first */
1036         switch(FORMAT_HASH(                                                     
1037                 texUnit->_CurrentCombine->OperandRGB[i] -GL_SRC_COLOR,
1038                 translate_src(texUnit->_CurrentCombine->SourceRGB[i]),
1039                 texUnit->_CurrentCombine->ModeRGB,
1040                 texUnit->_CurrentCombine->OperandA[i] -GL_SRC_ALPHA,
1041                 translate_src(texUnit->_CurrentCombine->SourceA[i]),
1042                 texUnit->_CurrentCombine->ModeA,
1043                 format,
1044                 IntFormat
1045                 )){
1046         case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x0008847, GL_RGBA):
1047                 /* tested with:
1048                         kfiresaver.kss 
1049                         */
1050                 return R300_EASY_TX_FORMAT(X, X, CUT_W, W, W8Z8Y8X8);
1051         case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x0008847, GL_RGBA8):
1052                 /* tested with:
1053                         Quake3demo 
1054                         */
1055                 /* Quake3demo -small font on the bottom */
1056                 return fmt;
1057         case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00005547, GL_RGBA8):
1058                 /* Quake3demo - mouse cursor*/
1059                 return fmt;
1060         case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00007747, 4):
1061                 /* tested with:
1062                         kfiresaver.kss 
1063                         */
1064                 return R300_EASY_TX_FORMAT(Y, Z, W, ONE, W8Z8Y8X8);
1065         case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00005547, 4):
1066                 /* tested with:
1067                         kfiresaver.kss
1068                         kfountain.kss
1069                         */
1070                 return R300_EASY_TX_FORMAT(Y, Z, W, ONE, W8Z8Y8X8);
1071         case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00008847, 3):
1072                 /* tested with
1073                         lesson 06
1074                         lesson 07
1075                         */
1076         case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00007747, 0x00000003):
1077                 /* Tested with NeHe lesson 08 */
1078         //case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x0005547, 0):
1079                 /* Can't remember what I tested this with.. 
1080                    try putting return 0 of you see broken textures which 
1081                    are not being complained about */
1082         case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00009947, GL_RGB8):
1083         case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00007747, GL_RGB8):
1084         case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00003347, GL_RGB8):
1085         case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00008947, 3):
1086                 /* Tested with:
1087                         Quake3demo
1088                         */
1089                 return R300_EASY_TX_FORMAT(Y, Z, W, ONE, W8Z8Y8X8);
1090         case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00007847, GL_RGBA8):
1091         case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00006747, GL_RGBA8):
1092         case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00006647, GL_RGBA8):
1093         case FORMAT_HASH(0, 1, 0x2100, 0, 4, 0x1e01, 0x00008947, GL_RGBA8):
1094                 /* Tested with:
1095                         Quake3demo
1096                         */
1097                 return R300_EASY_TX_FORMAT(Y, Z, W, W, W8Z8Y8X8);
1098         case FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x00007747, GL_RGBA8):
1099                 return R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8) ;
1100         case  FORMAT_HASH(0, 1, 0x2100, 0, 1, 0x2100, 0x0008845, 0x00008056):
1101                 //return 0;
1102                 fprintf(stderr, "***\n");
1103                 return R300_EASY_TX_FORMAT(Y, Z, W, W, W8Z8Y8X8);
1104         }
1105                 
1106         
1107         {
1108                 static int warn_once=1;
1109                 if(warn_once){
1110                         fprintf(stderr, "%s:%s Do not know how to translate texture format - help me !\n",
1111                                 __FILE__, __FUNCTION__);
1112                         warn_once=0;
1113                         }
1114         }
1115                 return 0;
1116 }
1117         
1118 void r300_setup_textures(GLcontext *ctx)
1119 {
1120         int i, mtu;
1121         struct r300_tex_obj *t;
1122         r300ContextPtr r300 = R300_CONTEXT(ctx);
1123         int max_texture_unit=-1; /* -1 translates into no setup costs for fields */
1124         struct gl_texture_unit *texUnit;
1125
1126         R300_STATECHANGE(r300, txe);
1127         R300_STATECHANGE(r300, tex.filter);
1128         R300_STATECHANGE(r300, tex.unknown1);
1129         R300_STATECHANGE(r300, tex.size);
1130         R300_STATECHANGE(r300, tex.format);
1131         R300_STATECHANGE(r300, tex.offset);
1132         R300_STATECHANGE(r300, tex.unknown4);
1133         R300_STATECHANGE(r300, tex.unknown5);
1134         R300_STATECHANGE(r300, tex.border_color);
1135         
1136         r300->state.texture.tc_count=0;
1137         
1138         r300->hw.txe.cmd[R300_TXE_ENABLE]=0x0;
1139         
1140         mtu = r300->radeon.glCtx->Const.MaxTextureUnits;
1141         if (RADEON_DEBUG & DEBUG_STATE)
1142                 fprintf(stderr, "mtu=%d\n", mtu);
1143         
1144         if(mtu>R300_MAX_TEXTURE_UNITS){
1145                 fprintf(stderr, "Aiiee ! mtu=%d is greater than R300_MAX_TEXTURE_UNITS=%d\n", 
1146                         mtu, R300_MAX_TEXTURE_UNITS);
1147                 exit(-1);
1148                 }
1149         for(i=0;i<mtu;i++){
1150                 if(ctx->Texture.Unit[i].Enabled){
1151                         t=r300->state.texture.unit[i].texobj;
1152                         fprintf(stderr, "format=%08x\n", r300->state.texture.unit[i].format);
1153                         r300->state.texture.tc_count++;
1154                         if(t==NULL){
1155                                 fprintf(stderr, "Texture unit %d enabled, but corresponding texobj is NULL, using default object.\n", i);
1156                                 //exit(-1);
1157                                 t=&default_tex_obj;
1158                                 }
1159                         if (RADEON_DEBUG & DEBUG_STATE)
1160                                 fprintf(stderr, "Activating texture unit %d\n", i);
1161                         max_texture_unit=i;
1162                         r300->hw.txe.cmd[R300_TXE_ENABLE]|=(1<<i);
1163                                         
1164                         r300->hw.tex.filter.cmd[R300_TEX_VALUE_0+i]=t->filter;
1165                         
1166                         /* No idea why linear filtered textures shake when puting random data */
1167                         /*r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i]=(rand()%0xffffffff) & (~0x1fff);*/
1168                         r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]=t->size;
1169                         r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=t->format;
1170                         //fprintf(stderr, "t->format=%08x\n", t->format);
1171                         r300->hw.tex.offset.cmd[R300_TEX_VALUE_0+i]=r300->radeon.radeonScreen->fbLocation+t->offset;
1172                         r300->hw.tex.unknown4.cmd[R300_TEX_VALUE_0+i]=0x0;
1173                         r300->hw.tex.unknown5.cmd[R300_TEX_VALUE_0+i]=0x0;
1174                         r300->hw.tex.border_color.cmd[R300_TEX_VALUE_0+i]=t->pp_border_color;
1175
1176                         /* We don't know how to set this yet */
1177                         //value from r300_lib.c for RGB24
1178                         //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x88a0c; 
1179                         #if 0
1180                         r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=translate_texture_format(ctx, i, t->format,
1181                                 r300->state.texture.unit[i].texobj!=NULL?t->base.tObj->Image[0][0]->IntFormat:3,
1182                                 r300->state.texture.unit[i].texobj!=NULL?t->base.tObj->Image[0][0]->TexFormat:NULL);
1183                         #endif
1184                         
1185                         #if 0
1186                         fprintf(stderr, "Format=%s IntFormat=%08x MesaFormat=%08x BaseFormat=%s IsCompressed=%d Target=%s\n",
1187                                 _mesa_lookup_enum_by_nr(t->base.tObj->Image[0][0]->Format), 
1188                                 t->base.tObj->Image[0][0]->IntFormat, 
1189                                 t->base.tObj->Image[0][0]->TexFormat->MesaFormat, 
1190                                 _mesa_lookup_enum_by_nr(t->base.tObj->Image[0][0]->TexFormat->BaseFormat),
1191                                 t->base.tObj->Image[0][0]->IsCompressed,
1192                                 _mesa_lookup_enum_by_nr(t->base.tObj->Target));
1193                         
1194                         fprintf(stderr, "pitch=%08x filter=%08x format=%08x\n", t->pitch, t->filter, r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]);
1195                         fprintf(stderr, "unknown1=%08x size=%08x\n", r300->hw.tex.unknown1.cmd[R300_TEX_VALUE_0+i],
1196                                 r300->hw.tex.size.cmd[R300_TEX_VALUE_0+i]);
1197                         #endif
1198                         /* Use the code below to quickly find matching texture
1199                            formats. Requires an app that displays the same texture
1200                            repeatedly  */
1201                               #if 0
1202                                 if(r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]==0){ 
1203                                         static int fmt=0x0;
1204                                         static int k=0;
1205                                         k++;
1206                                         if(k>20){
1207                                                 k=0;
1208                                                 fmt++;
1209                                                 texUnit = &ctx->Texture.Unit[i];
1210                                                 fprintf(stderr, "Want to set FORMAT_HASH(%d, %d, 0x%04x, %d, %d, 0x%04x, 0x%08x, %s(%08x))\n",
1211                                                         texUnit->_CurrentCombine->OperandRGB[0] -GL_SRC_COLOR,
1212                                                         translate_src(texUnit->_CurrentCombine->SourceRGB[0]),
1213                                                         texUnit->_CurrentCombine->ModeRGB,
1214                                                         texUnit->_CurrentCombine->OperandA[0] -GL_SRC_ALPHA,
1215                                                         translate_src(texUnit->_CurrentCombine->SourceA[0]),
1216                                                         texUnit->_CurrentCombine->ModeA,
1217                                                         t->format,
1218                                                         _mesa_lookup_enum_by_nr(t->base.tObj->Image[0][0]->IntFormat),
1219                                                         t->base.tObj->Image[0][0]->IntFormat
1220                                                         );
1221                                                 fprintf(stderr, "Also known: format_x=%08x border_color=%08x cubic_faces=%08x\n", t->format_x, t->pp_border_color, t->pp_cubic_faces);
1222                                                 fprintf(stderr, "\t_ReallyEnabled=%08x EnvMode=%08x IntFormat=%08x\n", texUnit->_ReallyEnabled, texUnit->EnvMode,  t->base.tObj->Image[0][0]->IntFormat);
1223                                                 if(fmt>0xfff){
1224                                                         fmt=0;
1225                                                         }
1226                                                 //sleep(1);
1227                                                 fprintf(stderr, "Now trying format %08x\n", 
1228                                                         fmt);
1229                                                 fprintf(stderr, "size=%08x\n", t->size);
1230                                                 }
1231                                         //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=known_formats[fmt];
1232                                         r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=
1233                                                 R300_EASY_TX_FORMAT(Z, Y, X, W, W8Z8Y8X8)  | (fmt<<24);
1234                                         //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x08a0c | (fmt<<16);
1235                                         //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x58a00 | (fmt);
1236                                         //r300->hw.tex.format.cmd[R300_TEX_VALUE_0+i]=0x53a0c | (fmt<<24);
1237                                         }
1238                               #endif
1239                         
1240                         }
1241                         
1242                 }
1243         ((drm_r300_cmd_header_t*)r300->hw.tex.filter.cmd)->unchecked_state.count = max_texture_unit+1;
1244         ((drm_r300_cmd_header_t*)r300->hw.tex.unknown1.cmd)->unchecked_state.count = max_texture_unit+1;
1245         ((drm_r300_cmd_header_t*)r300->hw.tex.size.cmd)->unchecked_state.count = max_texture_unit+1;
1246         ((drm_r300_cmd_header_t*)r300->hw.tex.format.cmd)->unchecked_state.count = max_texture_unit+1;
1247         ((drm_r300_cmd_header_t*)r300->hw.tex.offset.cmd)->unchecked_state.count = max_texture_unit+1;
1248         ((drm_r300_cmd_header_t*)r300->hw.tex.unknown4.cmd)->unchecked_state.count = max_texture_unit+1;
1249         ((drm_r300_cmd_header_t*)r300->hw.tex.unknown5.cmd)->unchecked_state.count = max_texture_unit+1;
1250         ((drm_r300_cmd_header_t*)r300->hw.tex.border_color.cmd)->unchecked_state.count = max_texture_unit+1;
1251         
1252         if (RADEON_DEBUG & DEBUG_STATE)
1253                 fprintf(stderr, "TX_ENABLE: %08x  max_texture_unit=%d\n", r300->hw.txe.cmd[R300_TXE_ENABLE], max_texture_unit);
1254 }
1255
1256 void r300_setup_rs_unit(GLcontext *ctx)
1257 {
1258         r300ContextPtr r300 = R300_CONTEXT(ctx);
1259         int i;
1260         
1261         /* This needs to be rewritten - it is a hack at best */
1262         
1263         R300_STATECHANGE(r300, ri);
1264         R300_STATECHANGE(r300, rc);
1265         R300_STATECHANGE(r300, rr);
1266         
1267         for(i = 1; i <= 8; ++i)
1268                 r300->hw.ri.cmd[i] = 0x00d10000;
1269         r300->hw.ri.cmd[R300_RI_INTERP_1] |= R300_RS_INTERP_1_UNKNOWN;
1270         r300->hw.ri.cmd[R300_RI_INTERP_2] |= R300_RS_INTERP_2_UNKNOWN;
1271         r300->hw.ri.cmd[R300_RI_INTERP_3] |= R300_RS_INTERP_3_UNKNOWN;
1272
1273         #if 1
1274         for(i = 2; i <= 8; ++i)
1275                 r300->hw.ri.cmd[i] |= 4;
1276         #endif
1277                 
1278         for(i = 1; i <= 8; ++i)
1279                 r300->hw.rr.cmd[i] = 0;
1280         /* textures enabled ? */
1281         if(r300->state.texture.tc_count>0){
1282         
1283                 /* This code only really works with one set of texture coordinates */
1284                 
1285                 /* The second constant is needed to get glxgears display anything .. */
1286                 r300->hw.rc.cmd[1] = R300_RS_CNTL_0_UNKNOWN_7 
1287                                 | R300_RS_CNTL_0_UNKNOWN_18 
1288                                 | (r300->state.texture.tc_count<<R300_RS_CNTL_TC_CNT_SHIFT);
1289                 r300->hw.rc.cmd[2] = 0xc0;
1290         
1291         
1292                 ((drm_r300_cmd_header_t*)r300->hw.rr.cmd)->unchecked_state.count = 1;
1293                 r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0x24008;
1294                 
1295                 } else {
1296                 
1297                 /* The second constant is needed to get glxgears display anything .. */
1298                 r300->hw.rc.cmd[1] = R300_RS_CNTL_0_UNKNOWN_7 | R300_RS_CNTL_0_UNKNOWN_18;
1299                 r300->hw.rc.cmd[2] = 0;
1300                 
1301                 ((drm_r300_cmd_header_t*)r300->hw.rr.cmd)->unchecked_state.count = 1;
1302                 r300->hw.rr.cmd[R300_RR_ROUTE_0] = 0x4000;
1303                 
1304                 }
1305 }
1306
1307 #define vpucount(ptr) (((drm_r300_cmd_header_t*)(ptr))->vpu.count)
1308
1309 #define bump_vpu_count(ptr, new_count)   do{\
1310         drm_r300_cmd_header_t* _p=((drm_r300_cmd_header_t*)(ptr));\
1311         int _nc=(new_count)/4; \
1312         if(_nc>_p->vpu.count)_p->vpu.count=_nc;\
1313         }while(0)
1314
1315 void static inline setup_vertex_shader_fragment(r300ContextPtr r300, int dest, struct r300_vertex_shader_fragment *vsf)
1316 {
1317         int i;
1318         
1319         if(vsf->length==0)return;
1320         
1321         if(vsf->length & 0x3){
1322                 fprintf(stderr,"VERTEX_SHADER_FRAGMENT must have length divisible by 4\n");
1323                 exit(-1);
1324                 }
1325         
1326         switch((dest>>8) & 0xf){
1327         case 0:
1328                 R300_STATECHANGE(r300, vpi);
1329                 for(i=0;i<vsf->length;i++)
1330                         r300->hw.vpi.cmd[R300_VPI_INSTR_0+i+4*(dest & 0xff)]=(vsf->body.d[i]);
1331                 bump_vpu_count(r300->hw.vpi.cmd, vsf->length+4*(dest & 0xff));
1332                 break;
1333                 
1334         case 2:
1335                 R300_STATECHANGE(r300, vpp);
1336                 for(i=0;i<vsf->length;i++)
1337                         r300->hw.vpp.cmd[R300_VPP_PARAM_0+i+4*(dest & 0xff)]=(vsf->body.d[i]);
1338                 bump_vpu_count(r300->hw.vpp.cmd, vsf->length+4*(dest & 0xff));
1339                 break;
1340         case 4: 
1341                 R300_STATECHANGE(r300, vps);
1342                 for(i=0;i<vsf->length;i++)
1343                         r300->hw.vps.cmd[1+i+4*(dest & 0xff)]=(vsf->body.d[i]);
1344                 bump_vpu_count(r300->hw.vps.cmd, vsf->length+4*(dest & 0xff));
1345                 break;
1346         default:
1347                 fprintf(stderr, "%s:%s don't know how to handle dest %04x\n", __FILE__, __FUNCTION__, dest);
1348                 exit(-1);
1349         }
1350 }
1351
1352
1353 void r300SetupVertexShader(r300ContextPtr rmesa)
1354 {
1355         GLcontext* ctx = rmesa->radeon.glCtx;
1356         
1357         /* Reset state, in case we don't use something */
1358         ((drm_r300_cmd_header_t*)rmesa->hw.vpp.cmd)->vpu.count = 0;
1359         ((drm_r300_cmd_header_t*)rmesa->hw.vpi.cmd)->vpu.count = 0;
1360         ((drm_r300_cmd_header_t*)rmesa->hw.vps.cmd)->vpu.count = 0;
1361
1362
1363 /* This needs to be replaced by vertex shader generation code */
1364
1365         
1366         /* textures enabled ? */
1367         if(rmesa->state.texture.tc_count>0){
1368                 rmesa->state.vertex_shader=SINGLE_TEXTURE_VERTEX_SHADER;
1369                 } else {
1370                 rmesa->state.vertex_shader=FLAT_COLOR_VERTEX_SHADER;
1371                 }
1372
1373
1374         rmesa->state.vertex_shader.matrix[0].length=16;
1375         memcpy(rmesa->state.vertex_shader.matrix[0].body.f, ctx->_ModelProjectMatrix.m, 16*4);
1376         
1377         setup_vertex_shader_fragment(rmesa, VSF_DEST_PROGRAM, &(rmesa->state.vertex_shader.program));
1378         
1379         setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX0, &(rmesa->state.vertex_shader.matrix[0]));
1380         #if 0
1381         setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX1, &(rmesa->state.vertex_shader.matrix[0]));
1382         setup_vertex_shader_fragment(rmesa, VSF_DEST_MATRIX2, &(rmesa->state.vertex_shader.matrix[0]));
1383         
1384         setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR0, &(rmesa->state.vertex_shader.vector[0]));
1385         setup_vertex_shader_fragment(rmesa, VSF_DEST_VECTOR1, &(rmesa->state.vertex_shader.vector[1]));
1386         #endif
1387         
1388         #if 0
1389         setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN1, &(rmesa->state.vertex_shader.unknown1));
1390         setup_vertex_shader_fragment(rmesa, VSF_DEST_UNKNOWN2, &(rmesa->state.vertex_shader.unknown2));
1391         #endif
1392         
1393         R300_STATECHANGE(rmesa, pvs);
1394         rmesa->hw.pvs.cmd[R300_PVS_CNTL_1]=(rmesa->state.vertex_shader.program_start << R300_PVS_CNTL_1_PROGRAM_START_SHIFT)
1395                 | (rmesa->state.vertex_shader.unknown_ptr1 << R300_PVS_CNTL_1_UNKNOWN_SHIFT)
1396                 | (rmesa->state.vertex_shader.program_end << R300_PVS_CNTL_1_PROGRAM_END_SHIFT);
1397         rmesa->hw.pvs.cmd[R300_PVS_CNTL_2]=(rmesa->state.vertex_shader.param_offset << R300_PVS_CNTL_2_PARAM_OFFSET_SHIFT)
1398                 | (rmesa->state.vertex_shader.param_count << R300_PVS_CNTL_2_PARAM_COUNT_SHIFT);
1399         rmesa->hw.pvs.cmd[R300_PVS_CNTL_3]=(rmesa->state.vertex_shader.unknown_ptr2 << R300_PVS_CNTL_3_PROGRAM_UNKNOWN_SHIFT)
1400         | (rmesa->state.vertex_shader.unknown_ptr3 << 0);
1401         
1402         /* This is done for vertex shader fragments, but also needs to be done for vap_pvs, 
1403         so I leave it as a reminder */
1404         #if 0
1405         reg_start(R300_VAP_PVS_WAITIDLE,0);
1406                 e32(0x00000000);
1407         #endif
1408 }
1409
1410 void r300SetupPixelShader(r300ContextPtr rmesa)
1411 {
1412 int i,k;
1413
1414         /* This needs to be replaced by pixel shader generation code */
1415
1416         /* textures enabled ? */
1417         if(rmesa->state.texture.tc_count>0){
1418                 rmesa->state.pixel_shader=SINGLE_TEXTURE_PIXEL_SHADER;
1419                 } else {
1420                 rmesa->state.pixel_shader=FLAT_COLOR_PIXEL_SHADER;
1421                 }
1422
1423         R300_STATECHANGE(rmesa, fpt);
1424         for(i=0;i<rmesa->state.pixel_shader.program.tex.length;i++)
1425                 rmesa->hw.fpt.cmd[R300_FPT_INSTR_0+i]=rmesa->state.pixel_shader.program.tex.inst[i];
1426         rmesa->hw.fpt.cmd[R300_FPT_CMD_0]=cmducs(R300_PFS_TEXI_0, rmesa->state.pixel_shader.program.tex.length);
1427
1428         #define OUTPUT_FIELD(st, reg, field)  \
1429                 R300_STATECHANGE(rmesa, st); \
1430                 for(i=0;i<rmesa->state.pixel_shader.program.alu.length;i++) \
1431                         rmesa->hw.st.cmd[R300_FPI_INSTR_0+i]=rmesa->state.pixel_shader.program.alu.inst[i].field;\
1432                 rmesa->hw.st.cmd[R300_FPI_CMD_0]=cmducs(reg, rmesa->state.pixel_shader.program.alu.length);
1433         
1434         OUTPUT_FIELD(fpi[0], R300_PFS_INSTR0_0, inst0);
1435         OUTPUT_FIELD(fpi[1], R300_PFS_INSTR1_0, inst1);
1436         OUTPUT_FIELD(fpi[2], R300_PFS_INSTR2_0, inst2);
1437         OUTPUT_FIELD(fpi[3], R300_PFS_INSTR3_0, inst3);
1438         #undef OUTPUT_FIELD
1439
1440         R300_STATECHANGE(rmesa, fp);
1441         for(i=0;i<4;i++){
1442                 rmesa->hw.fp.cmd[R300_FP_NODE0+i]=
1443                 (rmesa->state.pixel_shader.program.node[i].alu_offset << R300_PFS_NODE_ALU_OFFSET_SHIFT)
1444                 | (rmesa->state.pixel_shader.program.node[i].alu_end  << R300_PFS_NODE_ALU_END_SHIFT)
1445                 | (rmesa->state.pixel_shader.program.node[i].tex_offset << R300_PFS_NODE_TEX_OFFSET_SHIFT)
1446                 | (rmesa->state.pixel_shader.program.node[i].tex_end  << R300_PFS_NODE_TEX_END_SHIFT)
1447                 | ( (i==3) ? R300_PFS_NODE_LAST_NODE : 0);
1448                 }
1449
1450                 /*  PFS_CNTL_0 */
1451         rmesa->hw.fp.cmd[R300_FP_CNTL0]=
1452                 (rmesa->state.pixel_shader.program.active_nodes-1) 
1453                 | (rmesa->state.pixel_shader.program.first_node_has_tex<<3);
1454                 /* PFS_CNTL_1 */
1455         rmesa->hw.fp.cmd[R300_FP_CNTL1]=rmesa->state.pixel_shader.program.temp_register_count;
1456                 /* PFS_CNTL_2 */
1457         rmesa->hw.fp.cmd[R300_FP_CNTL2]=
1458                 (rmesa->state.pixel_shader.program.alu_offset << R300_PFS_CNTL_ALU_OFFSET_SHIFT)
1459                 | (rmesa->state.pixel_shader.program.alu_end << R300_PFS_CNTL_ALU_END_SHIFT)
1460                 | (rmesa->state.pixel_shader.program.tex_offset << R300_PFS_CNTL_TEX_OFFSET_SHIFT)
1461                 | (rmesa->state.pixel_shader.program.tex_end << R300_PFS_CNTL_TEX_END_SHIFT);
1462         
1463         R300_STATECHANGE(rmesa, fpp);
1464         for(i=0;i<rmesa->state.pixel_shader.param_length;i++){
1465                 rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+0]=r300PackFloat32(rmesa->state.pixel_shader.param[i].x);
1466                 rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+1]=r300PackFloat32(rmesa->state.pixel_shader.param[i].y);
1467                 rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+2]=r300PackFloat32(rmesa->state.pixel_shader.param[i].z);
1468                 rmesa->hw.fpp.cmd[R300_FPP_PARAM_0+4*i+3]=r300PackFloat32(rmesa->state.pixel_shader.param[i].w);
1469                 }
1470         rmesa->hw.fpp.cmd[R300_FPP_CMD_0]=cmducs(R300_PFS_PARAM_0_X, rmesa->state.pixel_shader.param_length);
1471
1472 }
1473
1474 /**
1475  * Called by Mesa after an internal state update.
1476  */
1477 static void r300InvalidateState(GLcontext * ctx, GLuint new_state)
1478 {
1479         r300ContextPtr r300 = R300_CONTEXT(ctx);
1480
1481         _swrast_InvalidateState(ctx, new_state);
1482         _swsetup_InvalidateState(ctx, new_state);
1483         _ac_InvalidateState(ctx, new_state);
1484         _tnl_InvalidateState(ctx, new_state);
1485         _ae_invalidate_state(ctx, new_state);
1486
1487         /* Go inefficiency! */
1488         r300ResetHwState(r300);
1489 }
1490
1491
1492 /**
1493  * Completely recalculates hardware state based on the Mesa state.
1494  */
1495 void r300ResetHwState(r300ContextPtr r300)
1496 {
1497         GLcontext* ctx = r300->radeon.glCtx;
1498         int i;
1499
1500         if (RADEON_DEBUG & DEBUG_STATE)
1501                 fprintf(stderr, "%s\n", __FUNCTION__);
1502
1503                 /* This is a place to initialize registers which
1504                    have bitfields accessed by different functions
1505                    and not all bits are used */
1506         #if 0
1507         r300->hw.zs.cmd[R300_ZS_CNTL_0] = 0;
1508         r300->hw.zs.cmd[R300_ZS_CNTL_1] = 0;
1509         r300->hw.zs.cmd[R300_ZS_CNTL_2] = 0xffff00;
1510         #endif
1511         
1512                 /* go and compute register values from GL state */
1513                 
1514         r300UpdateWindow(ctx);
1515         
1516         r300ColorMask(ctx,
1517                 ctx->Color.ColorMask[RCOMP],
1518                 ctx->Color.ColorMask[GCOMP],
1519                 ctx->Color.ColorMask[BCOMP],
1520                 ctx->Color.ColorMask[ACOMP]);
1521
1522         r300Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
1523         r300DepthMask(ctx, ctx->Depth.Mask);
1524         r300DepthFunc(ctx, ctx->Depth.Func);
1525
1526         r300UpdateCulling(ctx);
1527         
1528         r300_setup_routing(ctx, GL_TRUE);
1529         
1530         r300UpdateTextureState(ctx);
1531         r300_setup_textures(ctx);
1532         r300_setup_rs_unit(ctx);
1533         
1534         r300SetupVertexShader(r300);
1535         r300SetupPixelShader(r300);
1536         
1537         r300_set_blend_state(ctx);
1538         r300AlphaFunc(ctx, ctx->Color.AlphaFunc, ctx->Color.AlphaRef);
1539
1540                 /* Initialize magic registers
1541                  TODO : learn what they really do, or get rid of
1542                  those we don't have to touch */
1543         r300->hw.unk2080.cmd[1] = 0x0030045A;
1544
1545         r300->hw.vte.cmd[1] = R300_VPORT_X_SCALE_ENA
1546                                 | R300_VPORT_X_OFFSET_ENA
1547                                 | R300_VPORT_Y_SCALE_ENA
1548                                 | R300_VPORT_Y_OFFSET_ENA
1549                                 | R300_VPORT_Z_SCALE_ENA
1550                                 | R300_VPORT_Z_OFFSET_ENA
1551                                 | R300_VTX_W0_FMT;
1552         r300->hw.vte.cmd[2] = 0x00000008;
1553
1554         r300->hw.unk2134.cmd[1] = 0x00FFFFFF;
1555         r300->hw.unk2134.cmd[2] = 0x00000000;
1556
1557         r300->hw.unk2140.cmd[1] = 0x00000000;
1558
1559         #if 0 /* Done in setup routing */
1560         ((drm_r300_cmd_header_t*)r300->hw.vir[0].cmd)->unchecked_state.count = 1;
1561         r300->hw.vir[0].cmd[1] = 0x21030003;
1562
1563         ((drm_r300_cmd_header_t*)r300->hw.vir[1].cmd)->unchecked_state.count = 1;
1564         r300->hw.vir[1].cmd[1] = 0xF688F688;
1565
1566         r300->hw.vic.cmd[R300_VIR_CNTL_0] = 0x00000001;
1567         r300->hw.vic.cmd[R300_VIR_CNTL_1] = 0x00000405;
1568         #endif
1569         
1570         r300->hw.unk21DC.cmd[1] = 0xAAAAAAAA;
1571
1572         r300->hw.unk221C.cmd[1] = R300_221C_NORMAL;
1573
1574         r300->hw.unk2220.cmd[1] = r300PackFloat32(1.0);
1575         r300->hw.unk2220.cmd[2] = r300PackFloat32(1.0);
1576         r300->hw.unk2220.cmd[3] = r300PackFloat32(1.0);
1577         r300->hw.unk2220.cmd[4] = r300PackFloat32(1.0);
1578
1579         if (GET_CHIP(r300->radeon.radeonScreen) == RADEON_CHIP_R300)
1580                 r300->hw.unk2288.cmd[1] = R300_2288_R300;
1581         else
1582                 r300->hw.unk2288.cmd[1] = R300_2288_RV350;
1583
1584         #if 0
1585         r300->hw.vof.cmd[R300_VOF_CNTL_0] = R300_VAP_OUTPUT_VTX_FMT_0__POS_PRESENT
1586                                 | R300_VAP_OUTPUT_VTX_FMT_0__COLOR_PRESENT;
1587         r300->hw.vof.cmd[R300_VOF_CNTL_1] = 0; /* no textures */
1588         
1589         
1590         r300->hw.pvs.cmd[R300_PVS_CNTL_1] = 0;
1591         r300->hw.pvs.cmd[R300_PVS_CNTL_2] = 0;
1592         r300->hw.pvs.cmd[R300_PVS_CNTL_3] = 0;
1593         #endif  
1594
1595         r300->hw.gb_enable.cmd[1] = R300_GB_POINT_STUFF_ENABLE
1596                 | R300_GB_LINE_STUFF_ENABLE
1597                 | R300_GB_TRIANGLE_STUFF_ENABLE;
1598
1599         r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_0] = 0x66666666;
1600         r300->hw.gb_misc.cmd[R300_GB_MISC_MSPOS_1] = 0x06666666;
1601         if (GET_CHIP(r300->radeon.radeonScreen) == RADEON_CHIP_R300)
1602                 r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
1603                                                         | R300_GB_TILE_PIPE_COUNT_R300
1604                                                         | R300_GB_TILE_SIZE_16;
1605         else
1606                 r300->hw.gb_misc.cmd[R300_GB_MISC_TILE_CONFIG] = R300_GB_TILE_ENABLE
1607                                                         | R300_GB_TILE_PIPE_COUNT_RV300
1608                                                         | R300_GB_TILE_SIZE_16;
1609         r300->hw.gb_misc.cmd[R300_GB_MISC_SELECT] = 0x00000000;
1610         r300->hw.gb_misc.cmd[R300_GB_MISC_AA_CONFIG] = 0x00000000; /* No antialiasing */
1611
1612         //r300->hw.txe.cmd[R300_TXE_ENABLE] = 0;
1613
1614         r300->hw.unk4200.cmd[1] = r300PackFloat32(0.0);
1615         r300->hw.unk4200.cmd[2] = r300PackFloat32(0.0);
1616         r300->hw.unk4200.cmd[3] = r300PackFloat32(1.0);
1617         r300->hw.unk4200.cmd[4] = r300PackFloat32(1.0);
1618
1619         r300->hw.unk4214.cmd[1] = 0x00050005;
1620
1621         r300->hw.ps.cmd[R300_PS_POINTSIZE] = (6 << R300_POINTSIZE_X_SHIFT) |
1622                                              (6 << R300_POINTSIZE_Y_SHIFT);
1623
1624         r300->hw.unk4230.cmd[1] = 0x01800000;
1625         r300->hw.unk4230.cmd[2] = 0x00020006;
1626         r300->hw.unk4230.cmd[3] = r300PackFloat32(1.0 / 192.0);
1627
1628         r300->hw.unk4260.cmd[1] = 0;
1629         r300->hw.unk4260.cmd[2] = r300PackFloat32(0.0);
1630         r300->hw.unk4260.cmd[3] = r300PackFloat32(1.0);
1631
1632         r300->hw.unk4274.cmd[1] = 0x00000002;
1633         r300->hw.unk4274.cmd[2] = 0x0003AAAA;
1634         r300->hw.unk4274.cmd[3] = 0x00000000;
1635         r300->hw.unk4274.cmd[4] = 0x00000000;
1636
1637         r300->hw.unk4288.cmd[1] = 0x00000000;
1638         r300->hw.unk4288.cmd[2] = 0x00000001;
1639         r300->hw.unk4288.cmd[3] = 0x00000000;
1640         r300->hw.unk4288.cmd[4] = 0x00000000;
1641         r300->hw.unk4288.cmd[5] = 0x00000000;
1642
1643         r300->hw.unk42A0.cmd[1] = 0x00000000;
1644
1645         r300->hw.unk42B4.cmd[1] = 0x00000000;
1646
1647         r300->hw.unk42C0.cmd[1] = 0x4B7FFFFF;
1648         r300->hw.unk42C0.cmd[2] = 0x00000000;
1649
1650
1651         r300->hw.unk43A4.cmd[1] = 0x0000001C;
1652         r300->hw.unk43A4.cmd[2] = 0x2DA49525;
1653
1654         r300->hw.unk43E8.cmd[1] = 0x00FFFFFF;
1655
1656         #if 0
1657         r300->hw.fp.cmd[R300_FP_CNTL0] = 0;
1658         r300->hw.fp.cmd[R300_FP_CNTL1] = 0;
1659         r300->hw.fp.cmd[R300_FP_CNTL2] = 0;
1660         r300->hw.fp.cmd[R300_FP_NODE0] = 0;
1661         r300->hw.fp.cmd[R300_FP_NODE1] = 0;
1662         r300->hw.fp.cmd[R300_FP_NODE2] = 0;
1663         r300->hw.fp.cmd[R300_FP_NODE3] = 0;
1664         #endif
1665         
1666         r300->hw.unk46A4.cmd[1] = 0x00001B01;
1667         r300->hw.unk46A4.cmd[2] = 0x00001B0F;
1668         r300->hw.unk46A4.cmd[3] = 0x00001B0F;
1669         r300->hw.unk46A4.cmd[4] = 0x00001B0F;
1670         r300->hw.unk46A4.cmd[5] = 0x00000001;
1671
1672         #if 0
1673         for(i = 1; i <= 64; ++i) {
1674                 /* create NOP instructions */
1675                 r300->hw.fpi[0].cmd[i] = FP_INSTRC(MAD, FP_ARGC(SRC0C_XYZ), FP_ARGC(ONE), FP_ARGC(ZERO));
1676                 r300->hw.fpi[1].cmd[i] = FP_SELC(0,XYZ,NO,FP_TMP(0),0,0);
1677                 r300->hw.fpi[2].cmd[i] = FP_INSTRA(MAD, FP_ARGA(SRC0A), FP_ARGA(ONE), FP_ARGA(ZERO));
1678                 r300->hw.fpi[3].cmd[i] = FP_SELA(0,W,NO,FP_TMP(0),0,0);
1679         }
1680         #endif
1681         
1682         r300->hw.unk4BC0.cmd[1] = 0;
1683
1684         r300->hw.unk4BC8.cmd[1] = 0;
1685         r300->hw.unk4BC8.cmd[2] = 0;
1686         r300->hw.unk4BC8.cmd[3] = 0;
1687
1688         #if 0
1689         r300->hw.at.cmd[R300_AT_ALPHA_TEST] = 0;
1690         #endif
1691
1692         r300->hw.unk4BD8.cmd[1] = 0;
1693
1694         r300->hw.unk4E00.cmd[1] = 0;
1695
1696         #if 0
1697         r300->hw.bld.cmd[R300_BLD_CBLEND] = 0;
1698         r300->hw.bld.cmd[R300_BLD_ABLEND] = 0;
1699         #endif
1700
1701         r300->hw.unk4E10.cmd[1] = 0;
1702         r300->hw.unk4E10.cmd[2] = 0;
1703         r300->hw.unk4E10.cmd[3] = 0;
1704
1705         r300->hw.cb.cmd[R300_CB_OFFSET] =
1706                 r300->radeon.radeonScreen->backOffset +
1707                 r300->radeon.radeonScreen->fbLocation;
1708         r300->hw.cb.cmd[R300_CB_PITCH] = r300->radeon.radeonScreen->backPitch
1709                 | R300_COLOR_UNKNOWN_22_23;
1710
1711         r300->hw.unk4E50.cmd[1] = 0;
1712         r300->hw.unk4E50.cmd[2] = 0;
1713         r300->hw.unk4E50.cmd[3] = 0;
1714         r300->hw.unk4E50.cmd[4] = 0;
1715         r300->hw.unk4E50.cmd[5] = 0;
1716         r300->hw.unk4E50.cmd[6] = 0;
1717         r300->hw.unk4E50.cmd[7] = 0;
1718         r300->hw.unk4E50.cmd[8] = 0;
1719         r300->hw.unk4E50.cmd[9] = 0;
1720
1721         r300->hw.unk4E88.cmd[1] = 0;
1722
1723         r300->hw.unk4EA0.cmd[1] = 0x00000000;
1724         r300->hw.unk4EA0.cmd[2] = 0xffffffff;
1725
1726         r300->hw.unk4F10.cmd[1] = 0x00000002; // depthbuffer format?
1727         r300->hw.unk4F10.cmd[2] = 0x00000000;
1728         r300->hw.unk4F10.cmd[3] = 0x00000003;
1729         r300->hw.unk4F10.cmd[4] = 0x00000000;
1730
1731         r300->hw.zb.cmd[R300_ZB_OFFSET] =
1732                 r300->radeon.radeonScreen->depthOffset +
1733                 r300->radeon.radeonScreen->fbLocation;
1734         r300->hw.zb.cmd[R300_ZB_PITCH] = r300->radeon.radeonScreen->depthPitch;
1735
1736         r300->hw.unk4F28.cmd[1] = 0;
1737
1738         r300->hw.unk4F30.cmd[1] = 0;
1739         r300->hw.unk4F30.cmd[2] = 0;
1740
1741         r300->hw.unk4F44.cmd[1] = 0;
1742
1743         r300->hw.unk4F54.cmd[1] = 0;
1744
1745         #if 0
1746         ((drm_r300_cmd_header_t*)r300->hw.vpi.cmd)->vpu.count = 0;
1747         for(i = 1; i < R300_VPI_CMDSIZE; i += 4) {
1748                 /* MOV t0, t0 */
1749                 r300->hw.vpi.cmd[i+0] = VP_OUT(ADD,TMP,0,XYZW);
1750                 r300->hw.vpi.cmd[i+1] = VP_IN(TMP,0);
1751                 r300->hw.vpi.cmd[i+2] = VP_ZERO();
1752                 r300->hw.vpi.cmd[i+3] = VP_ZERO();
1753         }
1754
1755         ((drm_r300_cmd_header_t*)r300->hw.vpp.cmd)->vpu.count = 0;
1756         for(i = 1; i < R300_VPP_CMDSIZE; ++i)
1757                 r300->hw.vpp.cmd[i] = 0;
1758         #endif
1759                 
1760         r300->hw.vps.cmd[R300_VPS_ZERO_0] = 0;
1761         r300->hw.vps.cmd[R300_VPS_ZERO_1] = 0;
1762         r300->hw.vps.cmd[R300_VPS_POINTSIZE] = r300PackFloat32(1.0);
1763         r300->hw.vps.cmd[R300_VPS_ZERO_3] = 0;
1764         
1765 //END: TODO
1766         
1767         r300->hw.all_dirty = GL_TRUE;
1768 }
1769
1770
1771
1772 /**
1773  * Calculate initial hardware state and register state functions.
1774  * Assumes that the command buffer and state atoms have been
1775  * initialized already.
1776  */
1777 void r300InitState(r300ContextPtr r300)
1778 {
1779         GLcontext *ctx = r300->radeon.glCtx;
1780         GLuint depth_fmt;
1781
1782         radeonInitState(&r300->radeon);
1783         
1784         switch (ctx->Visual.depthBits) {
1785         case 16:
1786                 r300->state.depth.scale = 1.0 / (GLfloat) 0xffff;
1787                 depth_fmt = R200_DEPTH_FORMAT_16BIT_INT_Z;
1788                 //r300->state.stencil.clear = 0x00000000;
1789                 break;
1790         case 24:
1791                 r300->state.depth.scale = 1.0 / (GLfloat) 0xffffff;
1792                 depth_fmt = R200_DEPTH_FORMAT_24BIT_INT_Z;
1793                 //r300->state.stencil.clear = 0xff000000;
1794                 break;
1795         default:
1796                 fprintf(stderr, "Error: Unsupported depth %d... exiting\n",
1797                         ctx->Visual.depthBits);
1798                 exit(-1);
1799         }
1800         
1801         /* Only have hw stencil when depth buffer is 24 bits deep */
1802         r300->state.hw_stencil = (ctx->Visual.stencilBits > 0 &&
1803                                          ctx->Visual.depthBits == 24);
1804
1805         memset(&(r300->state.texture), 0, sizeof(r300->state.texture));
1806
1807         r300ResetHwState(r300);
1808 }
1809
1810
1811
1812 /**
1813  * Initialize driver's state callback functions
1814  */
1815 void r300InitStateFuncs(struct dd_function_table* functions)
1816 {
1817         radeonInitStateFuncs(functions);
1818
1819         functions->UpdateState = r300InvalidateState;
1820         functions->AlphaFunc = r300AlphaFunc;
1821         functions->BlendColor = r300BlendColor;
1822         functions->BlendEquationSeparate = r300BlendEquationSeparate;
1823         functions->BlendFuncSeparate = r300BlendFuncSeparate;
1824         functions->Enable = r300Enable;
1825         functions->ColorMask = r300ColorMask;
1826         functions->DepthFunc = r300DepthFunc;
1827         functions->DepthMask = r300DepthMask;
1828         functions->CullFace = r300CullFace;
1829         functions->FrontFace = r300FrontFace;
1830
1831         /* Stencil related */
1832         functions->ClearStencil = r300ClearStencil;
1833         functions->StencilFunc = r300StencilFunc;
1834         functions->StencilMask = r300StencilMask;
1835         functions->StencilOp = r300StencilOp;
1836         
1837         /* Viewport related */
1838         functions->Viewport = r300Viewport;
1839         functions->DepthRange = r300DepthRange;
1840         functions->PointSize = r300PointSize;
1841 }
1842