2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
33 * \author Keith Whitwell <keith@tungstengraphics.com>
35 * \author Nicolai Haehnle <prefect_@gmx.net>
38 #include "main/glheader.h"
39 #include "main/api_arrayelt.h"
40 #include "main/context.h"
41 #include "main/simple_list.h"
42 #include "main/imports.h"
43 #include "main/matrix.h"
44 #include "main/extensions.h"
45 #include "main/state.h"
46 #include "main/bufferobj.h"
47 #include "main/texobj.h"
49 #include "swrast/swrast.h"
50 #include "swrast_setup/swrast_setup.h"
54 #include "tnl/t_pipeline.h"
55 #include "tnl/t_vp_build.h"
57 #include "drivers/common/driverfuncs.h"
59 #include "r300_context.h"
60 #include "radeon_context.h"
61 #include "radeon_span.h"
62 #include "r300_cmdbuf.h"
63 #include "r300_state.h"
64 #include "r300_ioctl.h"
66 #include "r300_emit.h"
67 #include "r300_swtcl.h"
68 #include "radeon_bocs_wrapper.h"
73 #include "xmlpool.h" /* for symbolic values of enum-type options */
75 /* hw_tcl_on derives from future_hw_tcl_on when its safe to change it. */
76 int future_hw_tcl_on = 1;
79 #define need_GL_VERSION_2_0
80 #define need_GL_ARB_point_parameters
81 #define need_GL_ARB_vertex_program
82 #define need_GL_EXT_blend_equation_separate
83 #define need_GL_EXT_blend_func_separate
84 #define need_GL_EXT_blend_minmax
85 #define need_GL_EXT_framebuffer_object
86 #define need_GL_EXT_fog_coord
87 #define need_GL_EXT_gpu_program_parameters
88 #define need_GL_EXT_secondary_color
89 #define need_GL_EXT_stencil_two_side
90 #define need_GL_ATI_separate_stencil
91 #define need_GL_NV_vertex_program
93 #include "extension_helper.h"
96 const struct dri_extension card_extensions[] = {
98 {"GL_ARB_depth_texture", NULL},
99 {"GL_ARB_fragment_program", NULL},
100 {"GL_ARB_multitexture", NULL},
101 {"GL_ARB_point_parameters", GL_ARB_point_parameters_functions},
102 {"GL_ARB_shadow", NULL},
103 {"GL_ARB_shadow_ambient", NULL},
104 {"GL_ARB_texture_border_clamp", NULL},
105 {"GL_ARB_texture_cube_map", NULL},
106 {"GL_ARB_texture_env_add", NULL},
107 {"GL_ARB_texture_env_combine", NULL},
108 {"GL_ARB_texture_env_crossbar", NULL},
109 {"GL_ARB_texture_env_dot3", NULL},
110 {"GL_ARB_texture_mirrored_repeat", NULL},
111 {"GL_ARB_vertex_program", GL_ARB_vertex_program_functions},
112 {"GL_EXT_blend_equation_separate", GL_EXT_blend_equation_separate_functions},
113 {"GL_EXT_blend_func_separate", GL_EXT_blend_func_separate_functions},
114 {"GL_EXT_blend_minmax", GL_EXT_blend_minmax_functions},
115 {"GL_EXT_blend_subtract", NULL},
116 {"GL_EXT_packed_depth_stencil", NULL},
117 {"GL_EXT_fog_coord", GL_EXT_fog_coord_functions },
118 {"GL_EXT_gpu_program_parameters", GL_EXT_gpu_program_parameters_functions},
119 {"GL_EXT_secondary_color", GL_EXT_secondary_color_functions},
120 {"GL_EXT_shadow_funcs", NULL},
121 {"GL_EXT_stencil_two_side", GL_EXT_stencil_two_side_functions},
122 {"GL_EXT_stencil_wrap", NULL},
123 {"GL_EXT_texture_edge_clamp", NULL},
124 {"GL_EXT_texture_env_combine", NULL},
125 {"GL_EXT_texture_env_dot3", NULL},
126 {"GL_EXT_texture_filter_anisotropic", NULL},
127 {"GL_EXT_texture_lod_bias", NULL},
128 {"GL_EXT_texture_mirror_clamp", NULL},
129 {"GL_EXT_texture_rectangle", NULL},
130 {"GL_ATI_separate_stencil", GL_ATI_separate_stencil_functions},
131 {"GL_ATI_texture_env_combine3", NULL},
132 {"GL_ATI_texture_mirror_once", NULL},
133 {"GL_MESA_pack_invert", NULL},
134 {"GL_MESA_ycbcr_texture", NULL},
135 {"GL_MESAX_texture_float", NULL},
136 {"GL_NV_blend_square", NULL},
137 {"GL_NV_vertex_program", GL_NV_vertex_program_functions},
138 {"GL_SGIS_generate_mipmap", NULL},
144 const struct dri_extension mm_extensions[] = {
145 { "GL_EXT_framebuffer_object", GL_EXT_framebuffer_object_functions },
150 * The GL 2.0 functions are needed to make display lists work with
151 * functions added by GL_ATI_separate_stencil.
153 const struct dri_extension gl_20_extension[] = {
154 {"GL_VERSION_2_0", GL_VERSION_2_0_functions },
158 extern struct tnl_pipeline_stage _r300_render_stage;
159 extern const struct tnl_pipeline_stage _r300_tcl_stage;
161 static const struct tnl_pipeline_stage *r300_pipeline[] = {
163 /* Try and go straight to t&l
167 /* Catch any t&l fallbacks
169 &_tnl_vertex_transform_stage,
170 &_tnl_normal_transform_stage,
171 &_tnl_lighting_stage,
172 &_tnl_fog_coordinate_stage,
174 &_tnl_texture_transform_stage,
175 &_tnl_vertex_program_stage,
177 /* Try again to go to tcl?
178 * - no good for asymmetric-twoside (do with multipass)
179 * - no good for asymmetric-unfilled (do with multipass)
180 * - good for material
182 * - need to manipulate a bit of state
184 * - worth it/not worth it?
187 /* Else do them here.
190 &_tnl_render_stage, /* FALLBACK */
194 static void r300RunPipeline(GLcontext * ctx)
196 _mesa_lock_context_textures(ctx);
199 _mesa_update_state_locked(ctx);
201 _tnl_run_pipeline(ctx);
202 _mesa_unlock_context_textures(ctx);
205 static void r300_get_lock(radeonContextPtr rmesa)
207 drm_radeon_sarea_t *sarea = rmesa->sarea;
209 if (sarea->ctx_owner != rmesa->dri.hwContext) {
210 sarea->ctx_owner = rmesa->dri.hwContext;
211 if (!rmesa->radeonScreen->kernel_mm)
212 radeon_bo_legacy_texture_age(rmesa->radeonScreen->bom);
216 static void r300_vtbl_emit_cs_header(struct radeon_cs *cs, radeonContextPtr rmesa)
218 /* please flush pipe do all pending work */
219 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
220 R300_SC_SCREENDOOR, 1));
221 radeon_cs_write_dword(cs, 0x0);
222 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
223 R300_SC_SCREENDOOR, 1));
224 radeon_cs_write_dword(cs, 0x00FFFFFF);
225 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
227 radeon_cs_write_dword(cs, 0x0);
228 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
230 radeon_cs_write_dword(cs, 0x0);
231 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
233 radeon_cs_write_dword(cs, 0x0);
234 radeon_cs_write_dword(cs, cmdwait(rmesa->radeonScreen, R300_WAIT_3D));
235 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
236 R300_RB3D_DSTCACHE_CTLSTAT, 1));
237 radeon_cs_write_dword(cs, R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
238 radeon_cs_write_dword(cs, cmdpacket0(rmesa->radeonScreen,
239 R300_ZB_ZCACHE_CTLSTAT, 1));
240 radeon_cs_write_dword(cs, R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE);
241 radeon_cs_write_dword(cs, cmdwait(rmesa->radeonScreen,
242 R300_WAIT_3D | R300_WAIT_3D_CLEAN));
245 static void r300_vtbl_pre_emit_atoms(radeonContextPtr radeon)
247 r300ContextPtr r300 = (r300ContextPtr)radeon;
248 BATCH_LOCALS(radeon);
250 r300->vap_flush_needed = GL_TRUE;
252 cp_wait(radeon, R300_WAIT_3D | R300_WAIT_3D_CLEAN);
253 BEGIN_BATCH_NO_AUTOSTATE(2);
254 OUT_BATCH_REGVAL(R300_TX_INVALTAGS, R300_TX_FLUSH);
259 static void r300_fallback(GLcontext *ctx, GLuint bit, GLboolean mode)
261 r300ContextPtr r300 = R300_CONTEXT(ctx);
263 r300->radeon.Fallback |= bit;
265 r300->radeon.Fallback &= ~bit;
268 static void r300_init_vtbl(radeonContextPtr radeon)
270 radeon->vtbl.get_lock = r300_get_lock;
271 radeon->vtbl.update_viewport_offset = r300UpdateViewportOffset;
272 radeon->vtbl.emit_cs_header = r300_vtbl_emit_cs_header;
273 radeon->vtbl.swtcl_flush = r300_swtcl_flush;
274 radeon->vtbl.pre_emit_atoms = r300_vtbl_pre_emit_atoms;
275 radeon->vtbl.fallback = r300_fallback;
279 /* Create the device specific rendering context.
281 GLboolean r300CreateContext(const __GLcontextModes * glVisual,
282 __DRIcontextPrivate * driContextPriv,
283 void *sharedContextPrivate)
285 __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
286 radeonScreenPtr screen = (radeonScreenPtr) (sPriv->private);
287 struct dd_function_table functions;
293 assert(driContextPriv);
296 /* Allocate the R300 context */
297 r300 = (r300ContextPtr) CALLOC(sizeof(*r300));
301 if (!(screen->chip_flags & RADEON_CHIPSET_TCL))
302 hw_tcl_on = future_hw_tcl_on = 0;
304 r300_init_vtbl(&r300->radeon);
305 /* Parse configuration files.
306 * Do this here so that initialMaxAnisotropy is set before we create
307 * the default textures.
309 driParseConfigFiles(&r300->radeon.optionCache, &screen->optionCache,
310 screen->driScreen->myNum, "r300");
311 r300->radeon.initialMaxAnisotropy = driQueryOptionf(&r300->radeon.optionCache,
312 "def_max_anisotropy");
314 /* Init default driver functions then plug in our R300-specific functions
315 * (the texture functions are especially important)
317 _mesa_init_driver_functions(&functions);
318 r300InitIoctlFuncs(&functions);
319 r300InitStateFuncs(&functions);
320 r300InitTextureFuncs(&functions);
321 r300InitShaderFuncs(&functions);
323 if (!radeonInitContext(&r300->radeon, &functions,
324 glVisual, driContextPriv,
325 sharedContextPrivate)) {
330 /* Init r300 context data */
331 r300->radeon.texture_depth = driQueryOptioni(&r300->radeon.optionCache,
333 if (r300->radeon.texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
334 r300->radeon.texture_depth = (screen->cpp == 4) ?
335 DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;
337 /* Set the maximum texture size small enough that we can guarentee that
338 * all texture units can bind a maximal texture and have them both in
339 * texturable memory at once.
342 ctx = r300->radeon.glCtx;
344 ctx->Const.MaxTextureImageUnits =
345 driQueryOptioni(&r300->radeon.optionCache, "texture_image_units");
346 ctx->Const.MaxTextureCoordUnits =
347 driQueryOptioni(&r300->radeon.optionCache, "texture_coord_units");
348 ctx->Const.MaxTextureUnits =
349 MIN2(ctx->Const.MaxTextureImageUnits,
350 ctx->Const.MaxTextureCoordUnits);
351 ctx->Const.MaxTextureMaxAnisotropy = 16.0;
352 ctx->Const.MaxTextureLodBias = 16.0;
354 if (screen->chip_family >= CHIP_FAMILY_RV515) {
355 ctx->Const.MaxTextureLevels = 13;
356 ctx->Const.MaxTextureRectSize = 4096;
359 ctx->Const.MinPointSize = 1.0;
360 ctx->Const.MinPointSizeAA = 1.0;
361 ctx->Const.MaxPointSize = R300_POINTSIZE_MAX;
362 ctx->Const.MaxPointSizeAA = R300_POINTSIZE_MAX;
364 ctx->Const.MinLineWidth = 1.0;
365 ctx->Const.MinLineWidthAA = 1.0;
366 ctx->Const.MaxLineWidth = R300_LINESIZE_MAX;
367 ctx->Const.MaxLineWidthAA = R300_LINESIZE_MAX;
369 /* Needs further modifications */
371 ctx->Const.MaxArrayLockSize =
372 ( /*512 */ RADEON_BUFFER_SIZE * 16 * 1024) / (4 * 4);
375 ctx->Const.MaxDrawBuffers = 1;
377 /* Initialize the software rasterizer and helper modules.
379 _swrast_CreateContext(ctx);
380 _vbo_CreateContext(ctx);
381 _tnl_CreateContext(ctx);
382 _swsetup_CreateContext(ctx);
383 _swsetup_Wakeup(ctx);
384 _ae_create_context(ctx);
386 /* Install the customized pipeline:
388 _tnl_destroy_pipeline(ctx);
389 _tnl_install_pipeline(ctx, r300_pipeline);
391 /* Try and keep materials and vertices separate:
393 /* _tnl_isolate_materials(ctx, GL_TRUE); */
395 /* Configure swrast and TNL to match hardware characteristics:
397 _swrast_allow_pixel_fog(ctx, GL_FALSE);
398 _swrast_allow_vertex_fog(ctx, GL_TRUE);
399 _tnl_allow_pixel_fog(ctx, GL_FALSE);
400 _tnl_allow_vertex_fog(ctx, GL_TRUE);
402 /* currently bogus data */
403 if (screen->chip_flags & RADEON_CHIPSET_TCL) {
404 ctx->Const.VertexProgram.MaxInstructions = VSF_MAX_FRAGMENT_LENGTH / 4;
405 ctx->Const.VertexProgram.MaxNativeInstructions =
406 VSF_MAX_FRAGMENT_LENGTH / 4;
407 ctx->Const.VertexProgram.MaxNativeAttribs = 16; /* r420 */
408 ctx->Const.VertexProgram.MaxTemps = 32;
409 ctx->Const.VertexProgram.MaxNativeTemps =
410 /*VSF_MAX_FRAGMENT_TEMPS */ 32;
411 ctx->Const.VertexProgram.MaxNativeParameters = 256; /* r420 */
412 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
415 ctx->Const.FragmentProgram.MaxNativeTemps = PFS_NUM_TEMP_REGS;
416 ctx->Const.FragmentProgram.MaxNativeAttribs = 11; /* copy i915... */
417 ctx->Const.FragmentProgram.MaxNativeParameters = PFS_NUM_CONST_REGS;
418 ctx->Const.FragmentProgram.MaxNativeAluInstructions = PFS_MAX_ALU_INST;
419 ctx->Const.FragmentProgram.MaxNativeTexInstructions = PFS_MAX_TEX_INST;
420 ctx->Const.FragmentProgram.MaxNativeInstructions =
421 PFS_MAX_ALU_INST + PFS_MAX_TEX_INST;
422 ctx->Const.FragmentProgram.MaxNativeTexIndirections =
423 PFS_MAX_TEX_INDIRECT;
424 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; /* and these are?? */
425 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE;
426 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE;
428 driInitExtensions(ctx, card_extensions, GL_TRUE);
429 if (r300->radeon.radeonScreen->kernel_mm)
430 driInitExtensions(ctx, mm_extensions, GL_FALSE);
433 (&r300->radeon.optionCache, "disable_stencil_two_side"))
434 _mesa_disable_extension(ctx, "GL_EXT_stencil_two_side");
436 if (r300->radeon.glCtx->Mesa_DXTn
437 && !driQueryOptionb(&r300->radeon.optionCache, "disable_s3tc")) {
438 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
439 _mesa_enable_extension(ctx, "GL_S3_s3tc");
441 if (driQueryOptionb(&r300->radeon.optionCache, "force_s3tc_enable"))
443 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
446 r300->disable_lowimpact_fallback =
447 driQueryOptionb(&r300->radeon.optionCache,
448 "disable_lowimpact_fallback");
449 radeon_fbo_init(&r300->radeon);
450 radeonInitSpanFuncs( ctx );
451 r300InitCmdBuf(r300);
453 if (!(screen->chip_flags & RADEON_CHIPSET_TCL))
456 TNL_CONTEXT(ctx)->Driver.RunPipeline = r300RunPipeline;
458 tcl_mode = driQueryOptioni(&r300->radeon.optionCache, "tcl_mode");
459 if (driQueryOptionb(&r300->radeon.optionCache, "no_rast")) {
460 fprintf(stderr, "disabling 3D acceleration\n");
462 FALLBACK(&r300->radeon, RADEON_FALLBACK_DISABLE, 1);
465 if (tcl_mode == DRI_CONF_TCL_SW ||
466 !(r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
467 if (r300->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
468 r300->radeon.radeonScreen->chip_flags &=
470 fprintf(stderr, "Disabling HW TCL support\n");
472 TCL_FALLBACK(r300->radeon.glCtx,
473 RADEON_TCL_FALLBACK_TCL_DISABLE, 1);
479 /* Destroy the device specific context.
481 void r300DestroyContext(__DRIcontextPrivate * driContextPriv)
483 GET_CURRENT_CONTEXT(ctx);
484 r300ContextPtr r300 = (r300ContextPtr) driContextPriv->driverPrivate;
485 radeonContextPtr radeon = (radeonContextPtr) r300;
486 radeonContextPtr current = ctx ? RADEON_CONTEXT(ctx) : NULL;
488 if (RADEON_DEBUG & DEBUG_DRI) {
489 fprintf(stderr, "Destroying context !\n");
492 /* check if we're deleting the currently bound context */
493 if (&r300->radeon == current) {
494 radeonFlush(r300->radeon.glCtx);
495 _mesa_make_current(NULL, NULL, NULL);
498 /* Free r300 context resources */
499 assert(r300); /* should never be null */
502 _swsetup_DestroyContext(r300->radeon.glCtx);
503 _tnl_DestroyContext(r300->radeon.glCtx);
504 _vbo_DestroyContext(r300->radeon.glCtx);
505 _swrast_DestroyContext(r300->radeon.glCtx);
507 rcommonFlushCmdBuf(&r300->radeon, __FUNCTION__);
509 if (radeon->state.scissor.pClipRects) {
510 FREE(radeon->state.scissor.pClipRects);
511 radeon->state.scissor.pClipRects = NULL;
514 r300DestroyCmdBuf(r300);
516 radeonCleanupContext(&r300->radeon);
519 /* the memory manager might be accessed when Mesa frees the shared
520 * state, so don't destroy it earlier