Tizen 2.0 Release
[profile/ivi/osmesa.git] / src / mesa / drivers / dri / nouveau / nv04_state_tex.c
1 /*
2  * Copyright (C) 2009 Francisco Jerez.
3  * All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining
6  * a copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sublicense, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial
15  * portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20  * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21  * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22  * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23  * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_texture.h"
30 #include "nouveau_util.h"
31 #include "nouveau_gldefs.h"
32 #include "nv_object.xml.h"
33 #include "nv04_3d.xml.h"
34 #include "nv04_driver.h"
35
36 static uint32_t
37 get_tex_format(struct gl_texture_image *ti)
38 {
39         switch (ti->TexFormat) {
40         case MESA_FORMAT_A8:
41         case MESA_FORMAT_L8:
42         case MESA_FORMAT_I8:
43                 return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8;
44         case MESA_FORMAT_ARGB1555:
45                 return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5;
46         case MESA_FORMAT_ARGB4444:
47                 return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4;
48         case MESA_FORMAT_RGB565:
49                 return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5;
50         case MESA_FORMAT_ARGB8888:
51                 return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8;
52         case MESA_FORMAT_XRGB8888:
53                 return NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8;
54         default:
55                 assert(0);
56         }
57 }
58
59 void
60 nv04_emit_tex_obj(struct gl_context *ctx, int emit)
61 {
62         const int i = emit - NOUVEAU_STATE_TEX_OBJ0;
63         struct nouveau_channel *chan = context_chan(ctx);
64         struct nouveau_grobj *fahrenheit = nv04_context_engine(ctx);
65         struct nouveau_bo_context *bctx = context_bctx_i(ctx, TEXTURE, i);
66         const int bo_flags = NOUVEAU_BO_RD | NOUVEAU_BO_GART | NOUVEAU_BO_VRAM;
67         struct nouveau_surface *s;
68         uint32_t format = 0xa0, filter = 0x1010;
69
70         if (i && !nv04_mtex_engine(fahrenheit))
71                 return;
72
73         if (ctx->Texture.Unit[i]._ReallyEnabled) {
74                 struct gl_texture_object *t = ctx->Texture.Unit[i]._Current;
75                 struct gl_texture_image *ti = t->Image[0][t->BaseLevel];
76                 int lod_max = 1, lod_bias = 0;
77
78                 if (!nouveau_texture_validate(ctx, t))
79                         return;
80
81                 s = &to_nouveau_texture(t)->surfaces[t->BaseLevel];
82
83                 if (t->Sampler.MinFilter != GL_NEAREST &&
84                     t->Sampler.MinFilter != GL_LINEAR) {
85                         lod_max = CLAMP(MIN2(t->Sampler.MaxLod, t->_MaxLambda),
86                                         0, 15) + 1;
87
88                         lod_bias = CLAMP(ctx->Texture.Unit[i].LodBias +
89                                          t->Sampler.LodBias, -16, 15) * 8;
90                 }
91
92                 format |= nvgl_wrap_mode(t->Sampler.WrapT) << 28 |
93                         nvgl_wrap_mode(t->Sampler.WrapS) << 24 |
94                         ti->HeightLog2 << 20 |
95                         ti->WidthLog2 << 16 |
96                         lod_max << 12 |
97                         get_tex_format(ti);
98
99                 filter |= log2i(t->Sampler.MaxAnisotropy) << 31 |
100                         nvgl_filter_mode(t->Sampler.MagFilter) << 28 |
101                         log2i(t->Sampler.MaxAnisotropy) << 27 |
102                         nvgl_filter_mode(t->Sampler.MinFilter) << 24 |
103                         (lod_bias & 0xff) << 16;
104
105         } else {
106                 s = &to_nv04_context(ctx)->dummy_texture;
107
108                 format |= NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT |
109                         NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT |
110                         1 << 12 |
111                         NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8;
112
113                 filter |= NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST |
114                         NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST;
115         }
116
117         if (nv04_mtex_engine(fahrenheit)) {
118                 nouveau_bo_markl(bctx, fahrenheit,
119                                  NV04_MULTITEX_TRIANGLE_OFFSET(i),
120                                  s->bo, s->offset, bo_flags);
121
122                 nouveau_bo_mark(bctx, fahrenheit,
123                                 NV04_MULTITEX_TRIANGLE_FORMAT(i),
124                                 s->bo, format, 0,
125                                 NV04_MULTITEX_TRIANGLE_FORMAT_DMA_A,
126                                 NV04_MULTITEX_TRIANGLE_FORMAT_DMA_B,
127                                 bo_flags | NOUVEAU_BO_OR);
128
129                 BEGIN_RING(chan, fahrenheit, NV04_MULTITEX_TRIANGLE_FILTER(i), 1);
130                 OUT_RING(chan, filter);
131
132         } else {
133                 nouveau_bo_markl(bctx, fahrenheit,
134                                  NV04_TEXTURED_TRIANGLE_OFFSET,
135                                  s->bo, s->offset, bo_flags);
136
137                 nouveau_bo_mark(bctx, fahrenheit,
138                                 NV04_TEXTURED_TRIANGLE_FORMAT,
139                                 s->bo, format, 0,
140                                 NV04_TEXTURED_TRIANGLE_FORMAT_DMA_A,
141                                 NV04_TEXTURED_TRIANGLE_FORMAT_DMA_B,
142                                 bo_flags | NOUVEAU_BO_OR);
143
144                 BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_COLORKEY, 1);
145                 OUT_RING(chan, 0);
146
147                 BEGIN_RING(chan, fahrenheit, NV04_TEXTURED_TRIANGLE_FILTER, 1);
148                 OUT_RING(chan, filter);
149         }
150 }