2 * Copyright (C) 2009 Francisco Jerez.
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_texture.h"
30 #include "nouveau_fbo.h"
31 #include "nouveau_util.h"
34 #include "main/texobj.h"
35 #include "main/texstore.h"
36 #include "main/texformat.h"
37 #include "main/texcompress.h"
38 #include "main/texgetimage.h"
39 #include "main/mipmap.h"
40 #include "main/teximage.h"
41 #include "drivers/common/meta.h"
42 #include "swrast/s_texfetch.h"
44 static struct gl_texture_object *
45 nouveau_texture_new(struct gl_context *ctx, GLuint name, GLenum target)
47 struct nouveau_texture *nt = CALLOC_STRUCT(nouveau_texture);
49 _mesa_initialize_texture_object(&nt->base, name, target);
55 nouveau_texture_free(struct gl_context *ctx, struct gl_texture_object *t)
57 struct nouveau_texture *nt = to_nouveau_texture(t);
60 for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
61 nouveau_surface_ref(NULL, &nt->surfaces[i]);
63 _mesa_delete_texture_object(ctx, t);
66 static struct gl_texture_image *
67 nouveau_teximage_new(struct gl_context *ctx)
69 struct nouveau_teximage *nti = CALLOC_STRUCT(nouveau_teximage);
71 return &nti->base.Base;
75 nouveau_teximage_free(struct gl_context *ctx, struct gl_texture_image *ti)
77 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
79 nouveau_surface_ref(NULL, &nti->surface);
83 nouveau_teximage_map(struct gl_context *ctx, struct gl_texture_image *ti,
84 int access, int x, int y, int w, int h)
86 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
87 struct nouveau_surface *s = &nti->surface;
88 struct nouveau_surface *st = &nti->transfer.surface;
89 struct nouveau_client *client = context_client(ctx);
92 if (!(access & GL_MAP_READ_BIT) &&
93 nouveau_pushbuf_refd(context_push(ctx), s->bo)) {
96 * Heuristic: use a bounce buffer to pipeline
100 st->format = s->format;
104 st->pitch = s->pitch;
108 size = get_format_blocksy(st->format, h) * st->pitch;
109 nti->base.Map = nouveau_get_scratch(ctx, size,
110 &st->bo, &st->offset);
115 if (access & GL_MAP_READ_BIT)
116 flags |= NOUVEAU_BO_RD;
117 if (access & GL_MAP_WRITE_BIT)
118 flags |= NOUVEAU_BO_WR;
121 ret = nouveau_bo_map(s->bo, flags, client);
125 nti->base.Map = s->bo->map +
126 get_format_blocksy(s->format, y) * s->pitch +
127 get_format_blocksx(s->format, x) * s->cpp;
134 nouveau_teximage_unmap(struct gl_context *ctx, struct gl_texture_image *ti)
136 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
137 struct nouveau_surface *s = &nti->surface;
138 struct nouveau_surface *st = &nti->transfer.surface;
141 context_drv(ctx)->surface_copy(ctx, s, st, nti->transfer.x,
142 nti->transfer.y, 0, 0,
143 st->width, st->height);
144 nouveau_surface_ref(NULL, st);
147 nti->base.Map = NULL;
152 nouveau_map_texture_image(struct gl_context *ctx,
153 struct gl_texture_image *ti,
155 GLuint x, GLuint y, GLuint w, GLuint h,
160 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
161 struct nouveau_surface *s = &nti->surface;
162 struct nouveau_surface *st = &nti->transfer.surface;
163 struct nouveau_client *client = context_client(ctx);
165 /* Nouveau has no support for 3D or cubemap textures. */
169 if (!(mode & GL_MAP_READ_BIT) &&
170 nouveau_pushbuf_refd(context_push(ctx), s->bo)) {
173 * Heuristic: use a bounce buffer to pipeline
174 * teximage transfers.
177 st->format = s->format;
181 st->pitch = s->pitch;
185 size = get_format_blocksy(st->format, h) * st->pitch;
186 *map = nouveau_get_scratch(ctx, size,
187 &st->bo, &st->offset);
192 if (mode & GL_MAP_READ_BIT)
193 flags |= NOUVEAU_BO_RD;
194 if (mode & GL_MAP_WRITE_BIT)
195 flags |= NOUVEAU_BO_WR;
198 ret = nouveau_bo_map(s->bo, flags, client);
203 get_format_blocksy(s->format, y) * s->pitch +
204 get_format_blocksx(s->format, x) * s->cpp;
208 *map = nti->base.Map +
209 get_format_blocksy(s->format, y) * s->pitch +
210 get_format_blocksx(s->format, x) * s->cpp;
216 nouveau_unmap_texture_image(struct gl_context *ctx, struct gl_texture_image *ti,
219 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
220 struct nouveau_surface *s = &nti->surface;
221 struct nouveau_surface *st = &nti->transfer.surface;
224 context_drv(ctx)->surface_copy(ctx, s, st, nti->transfer.x,
225 nti->transfer.y, 0, 0,
226 st->width, st->height);
227 nouveau_surface_ref(NULL, st);
231 nti->base.Map = NULL;
235 nouveau_choose_tex_format(struct gl_context *ctx, GLint internalFormat,
236 GLenum srcFormat, GLenum srcType)
238 switch (internalFormat) {
247 case GL_COMPRESSED_RGBA:
248 return MESA_FORMAT_ARGB8888;
250 return MESA_FORMAT_ARGB1555;
257 case GL_COMPRESSED_RGB:
258 return MESA_FORMAT_XRGB8888;
263 return MESA_FORMAT_RGB565;
266 case GL_LUMINANCE_ALPHA:
267 case GL_LUMINANCE4_ALPHA4:
268 case GL_LUMINANCE6_ALPHA2:
269 case GL_LUMINANCE12_ALPHA4:
270 case GL_LUMINANCE12_ALPHA12:
271 case GL_LUMINANCE16_ALPHA16:
272 case GL_LUMINANCE8_ALPHA8:
273 case GL_COMPRESSED_LUMINANCE_ALPHA:
274 return MESA_FORMAT_ARGB8888;
282 case GL_COMPRESSED_LUMINANCE:
283 return MESA_FORMAT_L8;
290 case GL_COMPRESSED_ALPHA:
291 return MESA_FORMAT_A8;
298 return MESA_FORMAT_I8;
302 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
303 return MESA_FORMAT_RGB_DXT1;
305 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
306 return MESA_FORMAT_RGBA_DXT1;
310 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
311 return MESA_FORMAT_RGBA_DXT3;
313 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
314 return MESA_FORMAT_RGBA_DXT5;
322 teximage_fits(struct gl_texture_object *t, int level)
324 struct nouveau_surface *s = &to_nouveau_texture(t)->surfaces[level];
325 struct gl_texture_image *ti = t->Image[0][level];
327 if (!ti || !to_nouveau_teximage(ti)->surface.bo)
330 if (level == t->BaseLevel && (s->offset & 0x7f))
333 return t->Target == GL_TEXTURE_RECTANGLE ||
334 (s->bo && s->format == ti->TexFormat &&
335 s->width == ti->Width && s->height == ti->Height);
339 validate_teximage(struct gl_context *ctx, struct gl_texture_object *t,
340 int level, int x, int y, int z,
341 int width, int height, int depth)
343 struct gl_texture_image *ti = t->Image[0][level];
345 if (teximage_fits(t, level)) {
346 struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
347 struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
349 if (t->Target == GL_TEXTURE_RECTANGLE)
350 nouveau_surface_ref(s, &ss[level]);
352 context_drv(ctx)->surface_copy(ctx, &ss[level], s,
363 get_last_level(struct gl_texture_object *t)
365 struct gl_texture_image *base = t->Image[0][t->BaseLevel];
367 if (t->Sampler.MinFilter == GL_NEAREST ||
368 t->Sampler.MinFilter == GL_LINEAR || !base)
371 return MIN2(t->BaseLevel + base->MaxLog2, t->MaxLevel);
375 relayout_texture(struct gl_context *ctx, struct gl_texture_object *t)
377 struct gl_texture_image *base = t->Image[0][t->BaseLevel];
379 if (base && t->Target != GL_TEXTURE_RECTANGLE) {
380 struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
381 struct nouveau_surface *s = &to_nouveau_teximage(base)->surface;
382 int i, ret, last = get_last_level(t);
383 enum nouveau_surface_layout layout =
384 (_mesa_is_format_compressed(s->format) ? LINEAR : SWIZZLED);
385 unsigned size, pitch, offset = 0,
389 /* Deallocate the old storage. */
390 for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
391 nouveau_bo_ref(NULL, &ss[i].bo);
393 /* Relayout the mipmap tree. */
394 for (i = t->BaseLevel; i <= last; i++) {
395 pitch = _mesa_format_row_stride(s->format, width);
396 size = get_format_blocksy(s->format, height) * pitch;
398 /* Images larger than 16B have to be aligned. */
400 offset = align(offset, 64);
402 ss[i] = (struct nouveau_surface) {
413 width = MAX2(1, width / 2);
414 height = MAX2(1, height / 2);
417 /* Get new storage. */
418 size = align(offset, 64);
420 ret = nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_MAP |
421 NOUVEAU_BO_GART | NOUVEAU_BO_VRAM,
422 0, size, NULL, &ss[last].bo);
425 for (i = t->BaseLevel; i < last; i++)
426 nouveau_bo_ref(ss[last].bo, &ss[i].bo);
431 nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t)
433 struct nouveau_texture *nt = to_nouveau_texture(t);
434 int i, last = get_last_level(t);
436 if (!teximage_fits(t, t->BaseLevel) ||
437 !teximage_fits(t, last))
441 nt->dirty = GL_FALSE;
443 /* Copy the teximages to the actual miptree. */
444 for (i = t->BaseLevel; i <= last; i++) {
445 struct nouveau_surface *s = &nt->surfaces[i];
447 validate_teximage(ctx, t, i, 0, 0, 0,
448 s->width, s->height, 1);
451 PUSH_KICK(context_push(ctx));
458 nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t)
460 if (!teximage_fits(t, t->BaseLevel) ||
461 !teximage_fits(t, get_last_level(t))) {
463 relayout_texture(ctx, t);
464 nouveau_texture_validate(ctx, t);
469 get_teximage_placement(struct gl_texture_image *ti)
471 if (ti->TexFormat == MESA_FORMAT_A8 ||
472 ti->TexFormat == MESA_FORMAT_L8 ||
473 ti->TexFormat == MESA_FORMAT_I8)
474 /* 1 cpp formats will have to be swizzled by the CPU,
475 * so leave them in system RAM for now. */
476 return NOUVEAU_BO_MAP;
478 return NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
482 nouveau_teximage(struct gl_context *ctx, GLint dims,
483 struct gl_texture_image *ti,
485 GLenum format, GLenum type, const GLvoid *pixels,
486 const struct gl_pixelstore_attrib *packing,
487 GLboolean compressed)
489 struct gl_texture_object *t = ti->TexObject;
490 const GLuint level = ti->Level;
491 struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
492 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
494 GLuint depth = compressed ? 1 : ti->Depth;
496 /* Allocate a new bo for the image. */
497 nouveau_surface_alloc(ctx, s, LINEAR, get_teximage_placement(ti),
498 ti->TexFormat, ti->Width, ti->Height);
499 nti->base.RowStride = s->pitch / s->cpp;
502 pixels = _mesa_validate_pbo_compressed_teximage(ctx,
504 pixels, packing, "glCompressedTexImage");
506 pixels = _mesa_validate_pbo_teximage(ctx,
507 dims, ti->Width, ti->Height, depth, format, type,
508 pixels, packing, "glTexImage");
511 /* Store the pixel data. */
512 nouveau_teximage_map(ctx, ti, GL_MAP_WRITE_BIT,
513 0, 0, ti->Width, ti->Height);
515 ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
519 ti->Width, ti->Height, depth,
520 format, type, pixels, packing);
523 nouveau_teximage_unmap(ctx, ti);
524 _mesa_unmap_teximage_pbo(ctx, packing);
526 if (!validate_teximage(ctx, t, level, 0, 0, 0,
527 ti->Width, ti->Height, depth))
528 /* It doesn't fit, mark it as dirty. */
532 if (level == t->BaseLevel) {
533 if (!teximage_fits(t, level))
534 relayout_texture(ctx, t);
535 nouveau_texture_validate(ctx, t);
538 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
539 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
544 nouveau_teximage_123d(struct gl_context *ctx, GLuint dims,
545 struct gl_texture_image *ti,
546 GLenum format, GLenum type, const GLvoid *pixels,
547 const struct gl_pixelstore_attrib *packing)
549 nouveau_teximage(ctx, dims, ti, 0, format, type, pixels,
554 nouveau_compressed_teximage(struct gl_context *ctx, GLuint dims,
555 struct gl_texture_image *ti,
556 GLint internalFormat,
557 GLint width, GLint height, GLint depth, GLint border,
558 GLsizei imageSize, const GLvoid *data)
560 nouveau_teximage(ctx, 2, ti, imageSize, 0, 0, data,
561 &ctx->Unpack, GL_TRUE);
565 nouveau_texsubimage(struct gl_context *ctx, GLint dims,
566 struct gl_texture_image *ti,
567 GLint xoffset, GLint yoffset, GLint zoffset,
568 GLint width, GLint height, GLint depth,
570 GLenum format, GLenum type, const void *pixels,
571 const struct gl_pixelstore_attrib *packing,
572 GLboolean compressed)
574 struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
575 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
579 pixels = _mesa_validate_pbo_compressed_teximage(ctx,
581 pixels, packing, "glCompressedTexSubImage");
583 pixels = _mesa_validate_pbo_teximage(ctx,
584 dims, width, height, depth, format, type,
585 pixels, packing, "glTexSubImage");
588 nouveau_teximage_map(ctx, ti, GL_MAP_WRITE_BIT,
589 xoffset, yoffset, width, height);
591 ret = _mesa_texstore(ctx, dims, ti->_BaseFormat, ti->TexFormat,
594 width, height, depth,
595 format, type, pixels, packing);
598 nouveau_teximage_unmap(ctx, ti);
599 _mesa_unmap_teximage_pbo(ctx, packing);
602 if (!to_nouveau_texture(ti->TexObject)->dirty)
603 validate_teximage(ctx, ti->TexObject, ti->Level,
604 xoffset, yoffset, zoffset,
605 width, height, depth);
609 nouveau_texsubimage_123d(struct gl_context *ctx, GLuint dims,
610 struct gl_texture_image *ti,
611 GLint xoffset, GLint yoffset, GLint zoffset,
612 GLint width, GLint height, GLint depth,
613 GLenum format, GLenum type, const void *pixels,
614 const struct gl_pixelstore_attrib *packing)
616 nouveau_texsubimage(ctx, dims, ti, xoffset, yoffset, zoffset,
617 width, height, depth, 0, format, type, pixels,
622 nouveau_compressed_texsubimage(struct gl_context *ctx, GLuint dims,
623 struct gl_texture_image *ti,
624 GLint xoffset, GLint yoffset, GLint zoffset,
625 GLsizei width, GLint height, GLint depth,
627 GLint imageSize, const void *data)
629 nouveau_texsubimage(ctx, dims, ti, xoffset, yoffset, zoffset,
630 width, height, depth, imageSize, format, 0, data,
631 &ctx->Unpack, GL_TRUE);
635 nouveau_bind_texture(struct gl_context *ctx, GLenum target,
636 struct gl_texture_object *t)
638 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
639 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
643 get_texbuffer_format(struct gl_renderbuffer *rb, GLint format)
645 struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
649 else if (format == __DRI_TEXTURE_FORMAT_RGBA)
650 return MESA_FORMAT_ARGB8888;
652 return MESA_FORMAT_XRGB8888;
656 nouveau_set_texbuffer(__DRIcontext *dri_ctx,
657 GLint target, GLint format,
660 struct nouveau_context *nctx = dri_ctx->driverPrivate;
661 struct gl_context *ctx = &nctx->base;
662 struct gl_framebuffer *fb = draw->driverPrivate;
663 struct gl_renderbuffer *rb =
664 fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
665 struct gl_texture_object *t = _mesa_get_current_tex_object(ctx, target);
666 struct gl_texture_image *ti;
667 struct nouveau_teximage *nti;
668 struct nouveau_surface *s;
670 _mesa_lock_texture(ctx, t);
671 ti = _mesa_get_tex_image(ctx, t, target, 0);
672 nti = to_nouveau_teximage(ti);
673 s = &to_nouveau_teximage(ti)->surface;
675 /* Update the texture surface with the given drawable. */
676 nouveau_update_renderbuffers(dri_ctx, draw);
677 nouveau_surface_ref(&to_nouveau_renderbuffer(rb)->surface, s);
679 s->format = get_texbuffer_format(rb, format);
681 /* Update the image fields. */
682 _mesa_init_teximage_fields(ctx, ti, s->width, s->height,
683 1, 0, s->cpp, s->format);
684 nti->base.RowStride = s->pitch / s->cpp;
686 /* Try to validate it. */
687 if (!validate_teximage(ctx, t, 0, 0, 0, 0, s->width, s->height, 1))
688 nouveau_texture_reallocate(ctx, t);
690 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
691 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
693 _mesa_unlock_texture(ctx, t);
697 nouveau_texture_functions_init(struct dd_function_table *functions)
699 functions->NewTextureObject = nouveau_texture_new;
700 functions->DeleteTexture = nouveau_texture_free;
701 functions->NewTextureImage = nouveau_teximage_new;
702 functions->FreeTextureImageBuffer = nouveau_teximage_free;
703 functions->ChooseTextureFormat = nouveau_choose_tex_format;
704 functions->TexImage = nouveau_teximage_123d;
705 functions->TexSubImage = nouveau_texsubimage_123d;
706 functions->CompressedTexImage = nouveau_compressed_teximage;
707 functions->CompressedTexSubImage = nouveau_compressed_texsubimage;
708 functions->BindTexture = nouveau_bind_texture;
709 functions->MapTextureImage = nouveau_map_texture_image;
710 functions->UnmapTextureImage = nouveau_unmap_texture_image;