Tizen 2.0 Release
[profile/ivi/osmesa.git] / src / mesa / drivers / dri / intel / intel_tex_validate.c
1 #include "main/mtypes.h"
2 #include "main/macros.h"
3 #include "main/samplerobj.h"
4
5 #include "intel_context.h"
6 #include "intel_mipmap_tree.h"
7 #include "intel_tex.h"
8
9 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
10
11 /**
12  * When validating, we only care about the texture images that could
13  * be seen, so for non-mipmapped modes we want to ignore everything
14  * but BaseLevel.
15  */
16 static void
17 intel_update_max_level(struct intel_context *intel,
18                        struct intel_texture_object *intelObj,
19                        struct gl_sampler_object *sampler)
20 {
21    struct gl_texture_object *tObj = &intelObj->base;
22
23    if (sampler->MinFilter == GL_NEAREST ||
24        sampler->MinFilter == GL_LINEAR) {
25       intelObj->_MaxLevel = tObj->BaseLevel;
26    } else {
27       intelObj->_MaxLevel = tObj->_MaxLevel;
28    }
29 }
30
31 /**
32  * Copies the image's contents at its level into the object's miptree,
33  * and updates the image to point at the object's miptree.
34  */
35 static void
36 copy_image_data_to_tree(struct intel_context *intel,
37                         struct intel_texture_object *intelObj,
38                         struct intel_texture_image *intelImage)
39 {
40    if (intelImage->mt) {
41       /* Copy potentially with the blitter:
42        */
43       intel_miptree_image_copy(intel,
44                                intelObj->mt,
45                                intelImage->face,
46                                intelImage->level, intelImage->mt);
47
48       intel_miptree_release(intel, &intelImage->mt);
49    }
50    else {
51       assert(intelImage->base.Data != NULL);
52
53       /* More straightforward upload.  
54        */
55       intel_miptree_image_data(intel,
56                                intelObj->mt,
57                                intelImage->face,
58                                intelImage->level,
59                                intelImage->base.Data,
60                                intelImage->base.RowStride,
61                                intelImage->base.RowStride *
62                                intelImage->base.Height);
63       _mesa_align_free(intelImage->base.Data);
64       intelImage->base.Data = NULL;
65    }
66
67    intel_miptree_reference(&intelImage->mt, intelObj->mt);
68 }
69
70
71 /*  
72  */
73 GLuint
74 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
75 {
76    struct gl_context *ctx = &intel->ctx;
77    struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
78    struct intel_texture_object *intelObj = intel_texture_object(tObj);
79    struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
80    GLuint face, i;
81    GLuint nr_faces = 0;
82    struct intel_texture_image *firstImage;
83
84    /* We know/require this is true by now: 
85     */
86    assert(intelObj->base._Complete);
87
88    /* What levels must the tree include at a minimum?
89     */
90    intel_update_max_level(intel, intelObj, sampler);
91    firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
92
93    /* Fallback case:
94     */
95    if (firstImage->base.Border) {
96       if (intelObj->mt) {
97          intel_miptree_release(intel, &intelObj->mt);
98       }
99       return GL_FALSE;
100    }
101
102    /* Check tree can hold all active levels.  Check tree matches
103     * target, imageFormat, etc.
104     *
105     * For pre-gen4, we have to match first_level == tObj->BaseLevel,
106     * because we don't have the control that gen4 does to make min/mag
107     * determination happen at a nonzero (hardware) baselevel.  Because
108     * of that, we just always relayout on baselevel change.
109     */
110    if (intelObj->mt &&
111        (intelObj->mt->target != intelObj->base.Target ||
112         intelObj->mt->format != firstImage->base.TexFormat ||
113         intelObj->mt->first_level != tObj->BaseLevel ||
114         intelObj->mt->last_level < intelObj->_MaxLevel ||
115         intelObj->mt->width0 != firstImage->base.Width ||
116         intelObj->mt->height0 != firstImage->base.Height ||
117         intelObj->mt->depth0 != firstImage->base.Depth)) {
118       intel_miptree_release(intel, &intelObj->mt);
119    }
120
121
122    /* May need to create a new tree:
123     */
124    if (!intelObj->mt) {
125       intelObj->mt = intel_miptree_create(intel,
126                                           intelObj->base.Target,
127                                           firstImage->base.TexFormat,
128                                           tObj->BaseLevel,
129                                           intelObj->_MaxLevel,
130                                           firstImage->base.Width,
131                                           firstImage->base.Height,
132                                           firstImage->base.Depth,
133                                           GL_TRUE);
134       if (!intelObj->mt)
135          return GL_FALSE;
136    }
137
138    /* Pull in any images not in the object's tree:
139     */
140    nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
141    for (face = 0; face < nr_faces; face++) {
142       for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
143          struct intel_texture_image *intelImage =
144             intel_texture_image(intelObj->base.Image[face][i]);
145          /* skip too small size mipmap */
146          if (intelImage == NULL)
147                  break;
148          /* Need to import images in main memory or held in other trees.
149           * If it's a render target, then its data isn't needed to be in
150           * the object tree (otherwise we'd be FBO incomplete), and we need
151           * to keep track of the image's MT as needing to be pulled in still,
152           * or we'll lose the rendering that's done to it.
153           */
154          if (intelObj->mt != intelImage->mt &&
155              !intelImage->used_as_render_target) {
156             copy_image_data_to_tree(intel, intelObj, intelImage);
157          }
158       }
159    }
160
161    return GL_TRUE;
162 }
163
164 void
165 intel_tex_map_level_images(struct intel_context *intel,
166                            struct intel_texture_object *intelObj,
167                            int level)
168 {
169    GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
170    GLuint face;
171
172    for (face = 0; face < nr_faces; face++) {
173       struct intel_texture_image *intelImage =
174          intel_texture_image(intelObj->base.Image[face][level]);
175
176       if (intelImage && intelImage->mt) {
177          intelImage->base.Data =
178             intel_miptree_image_map(intel,
179                                     intelImage->mt,
180                                     intelImage->face,
181                                     intelImage->level,
182                                     &intelImage->base.RowStride,
183                                     intelImage->base.ImageOffsets);
184          /* convert stride to texels, not bytes */
185          intelImage->base.RowStride /= intelImage->mt->cpp;
186          /* intelImage->base.ImageStride /= intelImage->mt->cpp; */
187       }
188    }
189 }
190
191 void
192 intel_tex_unmap_level_images(struct intel_context *intel,
193                              struct intel_texture_object *intelObj,
194                              int level)
195 {
196    GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
197    GLuint face;
198
199    for (face = 0; face < nr_faces; face++) {
200       struct intel_texture_image *intelImage =
201          intel_texture_image(intelObj->base.Image[face][level]);
202
203       if (intelImage && intelImage->mt) {
204          intel_miptree_image_unmap(intel, intelImage->mt);
205          intelImage->base.Data = NULL;
206       }
207    }
208 }
209
210 void
211 intel_tex_map_images(struct intel_context *intel,
212                      struct intel_texture_object *intelObj)
213 {
214    int i;
215
216    DBG("%s\n", __FUNCTION__);
217
218    for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
219       intel_tex_map_level_images(intel, intelObj, i);
220 }
221
222 void
223 intel_tex_unmap_images(struct intel_context *intel,
224                        struct intel_texture_object *intelObj)
225 {
226    int i;
227
228    for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
229       intel_tex_unmap_level_images(intel, intelObj, i);
230 }