1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
37 #include "swrast/swrast.h"
38 #include "swrast_setup/swrast_setup.h"
40 #include "drivers/common/driverfuncs.h"
41 #include "drivers/common/meta.h"
43 #include "intel_chipset.h"
44 #include "intel_buffers.h"
45 #include "intel_tex.h"
46 #include "intel_batchbuffer.h"
47 #include "intel_clear.h"
48 #include "intel_extensions.h"
49 #include "intel_pixel.h"
50 #include "intel_regions.h"
51 #include "intel_buffer_objects.h"
52 #include "intel_fbo.h"
53 #include "intel_bufmgr.h"
54 #include "intel_screen.h"
56 #include "drirenderbuffer.h"
61 int INTEL_DEBUG = (0);
65 static const GLubyte *
66 intelGetString(struct gl_context * ctx, GLenum name)
68 const struct intel_context *const intel = intel_context(ctx);
70 static char buffer[128];
74 return (GLubyte *) "Tungsten Graphics, Inc";
78 switch (intel->intelScreen->deviceID) {
80 chipset = "Intel(R) 845G";
83 chipset = "Intel(R) 830M";
85 case PCI_CHIP_I855_GM:
86 chipset = "Intel(R) 852GM/855GM";
89 chipset = "Intel(R) 865G";
92 chipset = "Intel(R) 915G";
94 case PCI_CHIP_E7221_G:
95 chipset = "Intel (R) E7221G (i915)";
97 case PCI_CHIP_I915_GM:
98 chipset = "Intel(R) 915GM";
100 case PCI_CHIP_I945_G:
101 chipset = "Intel(R) 945G";
103 case PCI_CHIP_I945_GM:
104 chipset = "Intel(R) 945GM";
106 case PCI_CHIP_I945_GME:
107 chipset = "Intel(R) 945GME";
110 chipset = "Intel(R) G33";
113 chipset = "Intel(R) Q35";
116 chipset = "Intel(R) Q33";
118 case PCI_CHIP_IGD_GM:
120 chipset = "Intel(R) IGD";
122 case PCI_CHIP_I965_Q:
123 chipset = "Intel(R) 965Q";
125 case PCI_CHIP_I965_G:
126 case PCI_CHIP_I965_G_1:
127 chipset = "Intel(R) 965G";
129 case PCI_CHIP_I946_GZ:
130 chipset = "Intel(R) 946GZ";
132 case PCI_CHIP_I965_GM:
133 chipset = "Intel(R) 965GM";
135 case PCI_CHIP_I965_GME:
136 chipset = "Intel(R) 965GME/GLE";
138 case PCI_CHIP_GM45_GM:
139 chipset = "Mobile IntelĀ® GM45 Express Chipset";
141 case PCI_CHIP_IGD_E_G:
142 chipset = "Intel(R) Integrated Graphics Device";
145 chipset = "Intel(R) G45/G43";
148 chipset = "Intel(R) Q45/Q43";
151 chipset = "Intel(R) G41";
154 case PCI_CHIP_B43_G1:
155 chipset = "Intel(R) B43";
158 chipset = "Intel(R) Ironlake Desktop";
161 chipset = "Intel(R) Ironlake Mobile";
163 case PCI_CHIP_SANDYBRIDGE_GT1:
164 case PCI_CHIP_SANDYBRIDGE_GT2:
165 case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
166 chipset = "Intel(R) Sandybridge Desktop";
168 case PCI_CHIP_SANDYBRIDGE_M_GT1:
169 case PCI_CHIP_SANDYBRIDGE_M_GT2:
170 case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
171 chipset = "Intel(R) Sandybridge Mobile";
173 case PCI_CHIP_SANDYBRIDGE_S:
174 chipset = "Intel(R) Sandybridge Server";
176 case PCI_CHIP_IVYBRIDGE_GT1:
177 case PCI_CHIP_IVYBRIDGE_GT2:
178 chipset = "Intel(R) Ivybridge Desktop";
180 case PCI_CHIP_IVYBRIDGE_M_GT1:
181 case PCI_CHIP_IVYBRIDGE_M_GT2:
182 chipset = "Intel(R) Ivybridge Mobile";
184 case PCI_CHIP_IVYBRIDGE_S_GT1:
185 chipset = "Intel(R) Ivybridge Server";
188 chipset = "Unknown Intel Chipset";
192 (void) driGetRendererString(buffer, chipset, 0);
193 return (GLubyte *) buffer;
201 intel_flush_front(struct gl_context *ctx)
203 struct intel_context *intel = intel_context(ctx);
204 __DRIcontext *driContext = intel->driContext;
205 __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
207 if ((ctx->DrawBuffer->Name == 0) && intel->front_buffer_dirty) {
208 if (screen->dri2.loader &&
209 (screen->dri2.loader->base.version >= 2)
210 && (screen->dri2.loader->flushFrontBuffer != NULL) &&
211 driContext->driDrawablePriv &&
212 driContext->driDrawablePriv->loaderPrivate) {
213 (*screen->dri2.loader->flushFrontBuffer)(driContext->driDrawablePriv,
214 driContext->driDrawablePriv->loaderPrivate);
216 /* We set the dirty bit in intel_prepare_render() if we're
217 * front buffer rendering once we get there.
219 intel->front_buffer_dirty = GL_FALSE;
225 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
227 return _mesa_get_format_bytes(rb->Base.Format) * 8;
231 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
233 struct gl_framebuffer *fb = drawable->driverPrivate;
234 struct intel_renderbuffer *rb;
235 struct intel_region *region, *depth_region;
236 struct intel_context *intel = context->driverPrivate;
237 struct intel_renderbuffer *front_rb, *back_rb, *depth_rb, *stencil_rb;
238 __DRIbuffer *buffers = NULL;
241 unsigned int attachments[10];
242 const char *region_name;
244 /* If we're rendering to the fake front buffer, make sure all the
245 * pending drawing has landed on the real front buffer. Otherwise
246 * when we eventually get to DRI2GetBuffersWithFormat the stale
247 * real front buffer contents will get copied to the new fake front
250 if (intel->is_front_buffer_rendering) {
251 intel_flush(&intel->ctx);
252 intel_flush_front(&intel->ctx);
255 /* Set this up front, so that in case our buffers get invalidated
256 * while we're getting new buffers, we don't clobber the stamp and
257 * thus ignore the invalidate. */
258 drawable->lastStamp = drawable->dri2.stamp;
260 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
261 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
263 screen = intel->intelScreen->driScrnPriv;
265 if (screen->dri2.loader
266 && (screen->dri2.loader->base.version > 2)
267 && (screen->dri2.loader->getBuffersWithFormat != NULL)) {
269 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
270 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
271 depth_rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
272 stencil_rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
275 if ((intel->is_front_buffer_rendering ||
276 intel->is_front_buffer_reading ||
277 !back_rb) && front_rb) {
278 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
279 attachments[i++] = intel_bits_per_pixel(front_rb);
283 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
284 attachments[i++] = intel_bits_per_pixel(back_rb);
287 if ((depth_rb != NULL) && (stencil_rb != NULL)) {
288 attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
289 attachments[i++] = intel_bits_per_pixel(depth_rb);
290 } else if (depth_rb != NULL) {
291 attachments[i++] = __DRI_BUFFER_DEPTH;
292 attachments[i++] = intel_bits_per_pixel(depth_rb);
293 } else if (stencil_rb != NULL) {
294 attachments[i++] = __DRI_BUFFER_STENCIL;
295 attachments[i++] = intel_bits_per_pixel(stencil_rb);
299 (*screen->dri2.loader->getBuffersWithFormat)(drawable,
304 drawable->loaderPrivate);
305 } else if (screen->dri2.loader) {
307 if (intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT))
308 attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
309 if (intel_get_renderbuffer(fb, BUFFER_BACK_LEFT))
310 attachments[i++] = __DRI_BUFFER_BACK_LEFT;
311 if (intel_get_renderbuffer(fb, BUFFER_DEPTH))
312 attachments[i++] = __DRI_BUFFER_DEPTH;
313 if (intel_get_renderbuffer(fb, BUFFER_STENCIL))
314 attachments[i++] = __DRI_BUFFER_STENCIL;
316 buffers = (*screen->dri2.loader->getBuffers)(drawable,
321 drawable->loaderPrivate);
331 drawable->numClipRects = 1;
332 drawable->pClipRects[0].x1 = 0;
333 drawable->pClipRects[0].y1 = 0;
334 drawable->pClipRects[0].x2 = drawable->w;
335 drawable->pClipRects[0].y2 = drawable->h;
336 drawable->numBackClipRects = 1;
337 drawable->pBackClipRects[0].x1 = 0;
338 drawable->pBackClipRects[0].y1 = 0;
339 drawable->pBackClipRects[0].x2 = drawable->w;
340 drawable->pBackClipRects[0].y2 = drawable->h;
343 for (i = 0; i < count; i++) {
344 switch (buffers[i].attachment) {
345 case __DRI_BUFFER_FRONT_LEFT:
346 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
347 region_name = "dri2 front buffer";
350 case __DRI_BUFFER_FAKE_FRONT_LEFT:
351 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
352 region_name = "dri2 fake front buffer";
355 case __DRI_BUFFER_BACK_LEFT:
356 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
357 region_name = "dri2 back buffer";
360 case __DRI_BUFFER_DEPTH:
361 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
362 region_name = "dri2 depth buffer";
365 case __DRI_BUFFER_DEPTH_STENCIL:
366 rb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
367 region_name = "dri2 depth / stencil buffer";
370 case __DRI_BUFFER_STENCIL:
371 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
372 region_name = "dri2 stencil buffer";
375 case __DRI_BUFFER_ACCUM:
378 "unhandled buffer attach event, attachment type %d\n",
379 buffers[i].attachment);
386 if (rb->region && rb->region->name == buffers[i].name)
389 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
391 "attaching buffer %d, at %d, cpp %d, pitch %d\n",
392 buffers[i].name, buffers[i].attachment,
393 buffers[i].cpp, buffers[i].pitch);
395 if (buffers[i].attachment == __DRI_BUFFER_STENCIL && depth_region) {
396 if (unlikely(INTEL_DEBUG & DEBUG_DRI))
397 fprintf(stderr, "(reusing depth buffer as stencil)\n");
398 intel_region_reference(®ion, depth_region);
401 region = intel_region_alloc_for_handle(intel->intelScreen,
405 buffers[i].pitch / buffers[i].cpp,
409 if (buffers[i].attachment == __DRI_BUFFER_DEPTH)
410 depth_region = region;
412 intel_renderbuffer_set_region(intel, rb, region);
413 intel_region_release(®ion);
415 if (buffers[i].attachment == __DRI_BUFFER_DEPTH_STENCIL) {
416 rb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
418 struct intel_region *stencil_region = NULL;
420 if (rb->region && rb->region->name == buffers[i].name)
423 intel_region_reference(&stencil_region, region);
424 intel_renderbuffer_set_region(intel, rb, stencil_region);
425 intel_region_release(&stencil_region);
430 driUpdateFramebufferSize(&intel->ctx, drawable);
434 * intel_prepare_render should be called anywhere that curent read/drawbuffer
438 intel_prepare_render(struct intel_context *intel)
440 __DRIcontext *driContext = intel->driContext;
441 __DRIdrawable *drawable;
443 drawable = driContext->driDrawablePriv;
444 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
445 if (drawable->lastStamp != drawable->dri2.stamp)
446 intel_update_renderbuffers(driContext, drawable);
447 intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
448 driContext->dri2.draw_stamp = drawable->dri2.stamp;
451 drawable = driContext->driReadablePriv;
452 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
453 if (drawable->lastStamp != drawable->dri2.stamp)
454 intel_update_renderbuffers(driContext, drawable);
455 driContext->dri2.read_stamp = drawable->dri2.stamp;
458 /* If we're currently rendering to the front buffer, the rendering
459 * that will happen next will probably dirty the front buffer. So
460 * mark it as dirty here.
462 if (intel->is_front_buffer_rendering)
463 intel->front_buffer_dirty = GL_TRUE;
465 /* Wait for the swapbuffers before the one we just emitted, so we
466 * don't get too many swaps outstanding for apps that are GPU-heavy
469 * We're using intelDRI2Flush (called from the loader before
470 * swapbuffer) and glFlush (for front buffer rendering) as the
471 * indicator that a frame is done and then throttle when we get
472 * here as we prepare to render the next frame. At this point for
473 * round trips for swap/copy and getting new buffers are done and
474 * we'll spend less time waiting on the GPU.
476 * Unfortunately, we don't have a handle to the batch containing
477 * the swap, and getting our hands on that doesn't seem worth it,
478 * so we just us the first batch we emitted after the last swap.
480 if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
481 drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
482 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
483 intel->first_post_swapbuffers_batch = NULL;
484 intel->need_throttle = GL_FALSE;
489 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
491 struct intel_context *intel = intel_context(ctx);
492 __DRIcontext *driContext = intel->driContext;
494 if (intel->saved_viewport)
495 intel->saved_viewport(ctx, x, y, w, h);
497 if (ctx->DrawBuffer->Name == 0) {
498 dri2InvalidateDrawable(driContext->driDrawablePriv);
499 dri2InvalidateDrawable(driContext->driReadablePriv);
503 static const struct dri_debug_control debug_control[] = {
504 { "tex", DEBUG_TEXTURE},
505 { "state", DEBUG_STATE},
506 { "ioctl", DEBUG_IOCTL},
507 { "blit", DEBUG_BLIT},
508 { "mip", DEBUG_MIPTREE},
509 { "fall", DEBUG_FALLBACKS},
510 { "verb", DEBUG_VERBOSE},
511 { "bat", DEBUG_BATCH},
512 { "pix", DEBUG_PIXEL},
513 { "buf", DEBUG_BUFMGR},
514 { "reg", DEBUG_REGION},
517 { "sync", DEBUG_SYNC},
518 { "prim", DEBUG_PRIMS },
519 { "vert", DEBUG_VERTS },
520 { "dri", DEBUG_DRI },
522 { "san", DEBUG_SANITY },
523 { "sleep", DEBUG_SLEEP },
524 { "stats", DEBUG_STATS },
525 { "tile", DEBUG_TILE },
526 { "sing", DEBUG_SINGLE_THREAD },
527 { "thre", DEBUG_SINGLE_THREAD },
529 { "urb", DEBUG_URB },
531 { "clip", DEBUG_CLIP },
537 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
539 struct intel_context *intel = intel_context(ctx);
541 _swrast_InvalidateState(ctx, new_state);
542 _swsetup_InvalidateState(ctx, new_state);
543 _vbo_InvalidateState(ctx, new_state);
544 _tnl_InvalidateState(ctx, new_state);
545 _tnl_invalidate_vertex_state(ctx, new_state);
547 intel->NewGLState |= new_state;
549 if (intel->vtbl.invalidate_state)
550 intel->vtbl.invalidate_state( intel, new_state );
554 intel_flush(struct gl_context *ctx)
556 struct intel_context *intel = intel_context(ctx);
562 INTEL_FIREVERTICES(intel);
564 if (intel->batch.used)
565 intel_batchbuffer_flush(intel);
569 intel_glFlush(struct gl_context *ctx)
571 struct intel_context *intel = intel_context(ctx);
574 intel_flush_front(ctx);
575 if (intel->is_front_buffer_rendering)
576 intel->need_throttle = GL_TRUE;
580 intelFinish(struct gl_context * ctx)
582 struct intel_context *intel = intel_context(ctx);
585 intel_flush_front(ctx);
587 if (intel->batch.last_bo)
588 drm_intel_bo_wait_rendering(intel->batch.last_bo);
592 intelInitDriverFunctions(struct dd_function_table *functions)
594 _mesa_init_driver_functions(functions);
596 functions->Flush = intel_glFlush;
597 functions->Finish = intelFinish;
598 functions->GetString = intelGetString;
599 functions->UpdateState = intelInvalidateState;
601 intelInitTextureFuncs(functions);
602 intelInitTextureImageFuncs(functions);
603 intelInitTextureSubImageFuncs(functions);
604 intelInitTextureCopyImageFuncs(functions);
605 intelInitStateFuncs(functions);
606 intelInitClearFuncs(functions);
607 intelInitBufferFuncs(functions);
608 intelInitPixelFuncs(functions);
609 intelInitBufferObjectFuncs(functions);
610 intel_init_syncobj_functions(functions);
614 * Override intel->has_hiz with environment variable INTEL_HIZ.
616 * Valid values for INTEL_HIZ are "0" and "1". If an invalid valid value is
617 * encountered, a warning is emitted and INTEL_HIZ is ignored.
620 intel_override_hiz(struct intel_context *intel)
622 const char *s = getenv("INTEL_HIZ");
625 } else if (!strncmp("0", s, 2)) {
626 intel->has_hiz = false;
627 } else if (!strncmp("1", s, 2)) {
628 intel->has_hiz = true;
630 _mesa_warning(&intel->ctx,
631 "env variable INTEL_HIZ=\"%s\" has invalid value and "
637 * Override intel->has_separate_stencil with environment variable
638 * INTEL_SEPARATE_STENCIL.
640 * Valid values for INTEL_SEPARATE_STENCIL are "0" and "1". If an invalid
641 * value is encountered, a warning is emitted and INTEL_SEPARATE_STENCIL is
645 intel_override_separate_stencil(struct intel_context *intel)
647 const char *s = getenv("INTEL_SEPARATE_STENCIL");
650 } else if (!strncmp("0", s, 2)) {
651 intel->has_separate_stencil = false;
652 } else if (!strncmp("1", s, 2)) {
653 intel->has_separate_stencil = true;
655 _mesa_warning(&intel->ctx,
656 "env variable INTEL_SEPARATE_STENCIL=\"%s\" has invalid "
657 "value and is ignored", s);
662 intelInitContext(struct intel_context *intel,
664 const struct gl_config * mesaVis,
665 __DRIcontext * driContextPriv,
666 void *sharedContextPrivate,
667 struct dd_function_table *functions)
669 struct gl_context *ctx = &intel->ctx;
670 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
671 __DRIscreen *sPriv = driContextPriv->driScreenPriv;
672 struct intel_screen *intelScreen = sPriv->private;
674 struct gl_config visual;
676 /* we can't do anything without a connection to the device */
677 if (intelScreen->bufmgr == NULL)
680 /* Can't rely on invalidate events, fall back to glViewport hack */
681 if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
682 intel->saved_viewport = functions->Viewport;
683 functions->Viewport = intel_viewport;
686 if (mesaVis == NULL) {
687 memset(&visual, 0, sizeof visual);
691 if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
692 functions, (void *) intel)) {
693 printf("%s: failed to init mesa context\n", __FUNCTION__);
697 driContextPriv->driverPrivate = intel;
698 intel->intelScreen = intelScreen;
699 intel->driContext = driContextPriv;
700 intel->driFd = sPriv->fd;
702 intel->has_xrgb_textures = GL_TRUE;
703 intel->gen = intelScreen->gen;
704 if (IS_GEN7(intel->intelScreen->deviceID)) {
705 intel->needs_ff_sync = GL_TRUE;
706 intel->has_luminance_srgb = GL_TRUE;
707 } else if (IS_GEN6(intel->intelScreen->deviceID)) {
708 intel->needs_ff_sync = GL_TRUE;
709 intel->has_luminance_srgb = GL_TRUE;
710 } else if (IS_GEN5(intel->intelScreen->deviceID)) {
711 intel->needs_ff_sync = GL_TRUE;
712 intel->has_luminance_srgb = GL_TRUE;
713 } else if (IS_965(intel->intelScreen->deviceID)) {
714 if (IS_G4X(intel->intelScreen->deviceID)) {
715 intel->has_luminance_srgb = GL_TRUE;
716 intel->is_g4x = GL_TRUE;
718 } else if (IS_9XX(intel->intelScreen->deviceID)) {
719 if (IS_945(intel->intelScreen->deviceID)) {
720 intel->is_945 = GL_TRUE;
723 if (intel->intelScreen->deviceID == PCI_CHIP_I830_M ||
724 intel->intelScreen->deviceID == PCI_CHIP_845_G) {
725 intel->has_xrgb_textures = GL_FALSE;
729 intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
730 intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
731 intel->has_hiz = intel->intelScreen->hw_has_hiz;
733 memset(&ctx->TextureFormatSupported, 0,
734 sizeof(ctx->TextureFormatSupported));
735 ctx->TextureFormatSupported[MESA_FORMAT_ARGB8888] = GL_TRUE;
736 if (intel->has_xrgb_textures)
737 ctx->TextureFormatSupported[MESA_FORMAT_XRGB8888] = GL_TRUE;
738 ctx->TextureFormatSupported[MESA_FORMAT_ARGB4444] = GL_TRUE;
739 ctx->TextureFormatSupported[MESA_FORMAT_ARGB1555] = GL_TRUE;
740 ctx->TextureFormatSupported[MESA_FORMAT_RGB565] = GL_TRUE;
741 ctx->TextureFormatSupported[MESA_FORMAT_L8] = GL_TRUE;
742 ctx->TextureFormatSupported[MESA_FORMAT_A8] = GL_TRUE;
743 ctx->TextureFormatSupported[MESA_FORMAT_I8] = GL_TRUE;
744 ctx->TextureFormatSupported[MESA_FORMAT_AL88] = GL_TRUE;
746 ctx->TextureFormatSupported[MESA_FORMAT_AL1616] = GL_TRUE;
748 /* Depth and stencil */
749 ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = !intel->must_use_separate_stencil;
750 ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = intel->has_separate_stencil;
751 ctx->TextureFormatSupported[MESA_FORMAT_S8] = intel->has_separate_stencil;
754 * This was disabled in initial FBO enabling to avoid combinations
755 * of depth+stencil that wouldn't work together. We since decided
756 * that it was OK, since it's up to the app to come up with the
757 * combo that actually works, so this can probably be re-enabled.
760 ctx->TextureFormatSupported[MESA_FORMAT_Z16] = GL_TRUE;
761 ctx->TextureFormatSupported[MESA_FORMAT_Z24] = GL_TRUE;
764 /* ctx->Extensions.MESA_ycbcr_texture */
765 ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = GL_TRUE;
766 ctx->TextureFormatSupported[MESA_FORMAT_YCBCR_REV] = GL_TRUE;
768 /* GL_3DFX_texture_compression_FXT1 */
769 ctx->TextureFormatSupported[MESA_FORMAT_RGB_FXT1] = GL_TRUE;
770 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FXT1] = GL_TRUE;
772 /* GL_EXT_texture_compression_s3tc */
773 ctx->TextureFormatSupported[MESA_FORMAT_RGB_DXT1] = GL_TRUE;
774 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT1] = GL_TRUE;
775 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT3] = GL_TRUE;
776 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT5] = GL_TRUE;
779 /* GL_ARB_texture_compression_rgtc */
780 ctx->TextureFormatSupported[MESA_FORMAT_RED_RGTC1] = GL_TRUE;
781 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RED_RGTC1] = GL_TRUE;
782 ctx->TextureFormatSupported[MESA_FORMAT_RG_RGTC2] = GL_TRUE;
783 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RG_RGTC2] = GL_TRUE;
785 /* GL_ARB_texture_rg */
786 ctx->TextureFormatSupported[MESA_FORMAT_R8] = GL_TRUE;
787 ctx->TextureFormatSupported[MESA_FORMAT_R16] = GL_TRUE;
788 ctx->TextureFormatSupported[MESA_FORMAT_RG88] = GL_TRUE;
789 ctx->TextureFormatSupported[MESA_FORMAT_RG1616] = GL_TRUE;
791 /* GL_MESA_texture_signed_rgba / GL_EXT_texture_snorm */
792 ctx->TextureFormatSupported[MESA_FORMAT_DUDV8] = GL_TRUE;
793 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RGBA8888_REV] = GL_TRUE;
794 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R8] = GL_TRUE;
795 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_RG88_REV] = GL_TRUE;
796 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_R16] = GL_TRUE;
797 ctx->TextureFormatSupported[MESA_FORMAT_SIGNED_GR1616] = GL_TRUE;
799 /* GL_EXT_texture_sRGB */
800 ctx->TextureFormatSupported[MESA_FORMAT_SARGB8] = GL_TRUE;
801 if (intel->gen >= 5 || intel->is_g4x)
802 ctx->TextureFormatSupported[MESA_FORMAT_SRGB_DXT1] = GL_TRUE;
803 ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT1] = GL_TRUE;
804 ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT3] = GL_TRUE;
805 ctx->TextureFormatSupported[MESA_FORMAT_SRGBA_DXT5] = GL_TRUE;
806 if (intel->has_luminance_srgb) {
807 ctx->TextureFormatSupported[MESA_FORMAT_SL8] = GL_TRUE;
808 ctx->TextureFormatSupported[MESA_FORMAT_SLA8] = GL_TRUE;
811 #ifdef TEXTURE_FLOAT_ENABLED
812 ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FLOAT32] = GL_TRUE;
813 ctx->TextureFormatSupported[MESA_FORMAT_RG_FLOAT32] = GL_TRUE;
814 ctx->TextureFormatSupported[MESA_FORMAT_R_FLOAT32] = GL_TRUE;
815 ctx->TextureFormatSupported[MESA_FORMAT_INTENSITY_FLOAT32] = GL_TRUE;
816 ctx->TextureFormatSupported[MESA_FORMAT_LUMINANCE_FLOAT32] = GL_TRUE;
817 ctx->TextureFormatSupported[MESA_FORMAT_ALPHA_FLOAT32] = GL_TRUE;
818 ctx->TextureFormatSupported[MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = GL_TRUE;
823 driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
824 sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
826 intel->maxBatchSize = 4096;
828 intel->maxBatchSize = sizeof(intel->batch.map);
830 intel->bufmgr = intelScreen->bufmgr;
832 bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
833 switch (bo_reuse_mode) {
834 case DRI_CONF_BO_REUSE_DISABLED:
836 case DRI_CONF_BO_REUSE_ALL:
837 intel_bufmgr_gem_enable_reuse(intel->bufmgr);
841 /* This doesn't yet catch all non-conformant rendering, but it's a
844 if (getenv("INTEL_STRICT_CONFORMANCE")) {
845 unsigned int value = atoi(getenv("INTEL_STRICT_CONFORMANCE"));
847 intel->conformance_mode = value;
850 intel->conformance_mode = 1;
854 if (intel->conformance_mode > 0) {
855 ctx->Const.MinLineWidth = 1.0;
856 ctx->Const.MinLineWidthAA = 1.0;
857 ctx->Const.MaxLineWidth = 1.0;
858 ctx->Const.MaxLineWidthAA = 1.0;
859 ctx->Const.LineWidthGranularity = 1.0;
862 ctx->Const.MinLineWidth = 1.0;
863 ctx->Const.MinLineWidthAA = 1.0;
864 ctx->Const.MaxLineWidth = 5.0;
865 ctx->Const.MaxLineWidthAA = 5.0;
866 ctx->Const.LineWidthGranularity = 0.5;
869 ctx->Const.MinPointSize = 1.0;
870 ctx->Const.MinPointSizeAA = 1.0;
871 ctx->Const.MaxPointSize = 255.0;
872 ctx->Const.MaxPointSizeAA = 3.0;
873 ctx->Const.PointSizeGranularity = 1.0;
875 ctx->Const.MaxSamples = 1.0;
877 /* reinitialize the context point state.
878 * It depend on constants in __struct gl_contextRec::Const
880 _mesa_init_point(ctx);
882 if (intel->gen >= 4) {
883 ctx->Const.sRGBCapable = GL_TRUE;
884 if (MAX_WIDTH > 8192)
885 ctx->Const.MaxRenderbufferSize = 8192;
887 if (MAX_WIDTH > 2048)
888 ctx->Const.MaxRenderbufferSize = 2048;
891 /* Initialize the software rasterizer and helper modules. */
892 _swrast_CreateContext(ctx);
893 _vbo_CreateContext(ctx);
894 _tnl_CreateContext(ctx);
895 _swsetup_CreateContext(ctx);
897 /* Configure swrast to match hardware characteristics: */
898 _swrast_allow_pixel_fog(ctx, GL_FALSE);
899 _swrast_allow_vertex_fog(ctx, GL_TRUE);
901 _mesa_meta_init(ctx);
903 intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
904 intel->hw_stipple = 1;
906 /* XXX FBO: this doesn't seem to be used anywhere */
907 switch (mesaVis->depthBits) {
908 case 0: /* what to do in this case? */
910 intel->polygon_offset_scale = 1.0;
913 intel->polygon_offset_scale = 2.0; /* req'd to pass glean */
921 intel->polygon_offset_scale /= 0xffff;
923 intel->RenderIndex = ~0;
927 intelInitExtensions(ctx);
932 intelInitExtensionsES2(ctx);
936 INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
937 if (INTEL_DEBUG & DEBUG_BUFMGR)
938 dri_bufmgr_set_debug(intel->bufmgr, GL_TRUE);
940 intel_batchbuffer_reset(intel);
942 intel_fbo_init(intel);
944 if (intel->ctx.Mesa_DXTn) {
945 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
946 _mesa_enable_extension(ctx, "GL_S3_s3tc");
948 else if (driQueryOptionb(&intel->optionCache, "force_s3tc_enable")) {
949 _mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
951 intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
953 intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
955 intel->prim.primitive = ~0;
957 /* Force all software fallbacks */
958 if (driQueryOptionb(&intel->optionCache, "no_rast")) {
959 fprintf(stderr, "disabling 3D rasterization\n");
963 if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
964 fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
965 intel->always_flush_batch = 1;
968 if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
969 fprintf(stderr, "flushing GPU caches before/after each draw call\n");
970 intel->always_flush_cache = 1;
977 intelDestroyContext(__DRIcontext * driContextPriv)
979 struct intel_context *intel =
980 (struct intel_context *) driContextPriv->driverPrivate;
982 assert(intel); /* should never be null */
984 INTEL_FIREVERTICES(intel);
986 _mesa_meta_free(&intel->ctx);
988 intel->vtbl.destroy(intel);
990 _swsetup_DestroyContext(&intel->ctx);
991 _tnl_DestroyContext(&intel->ctx);
992 _vbo_DestroyContext(&intel->ctx);
994 _swrast_DestroyContext(&intel->ctx);
995 intel->Fallback = 0x0; /* don't call _swrast_Flush later */
997 intel_batchbuffer_free(intel);
999 free(intel->prim.vb);
1000 intel->prim.vb = NULL;
1001 drm_intel_bo_unreference(intel->prim.vb_bo);
1002 intel->prim.vb_bo = NULL;
1003 drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
1004 intel->first_post_swapbuffers_batch = NULL;
1006 driDestroyOptionCache(&intel->optionCache);
1008 /* free the Mesa context */
1009 _mesa_free_context_data(&intel->ctx);
1012 driContextPriv->driverPrivate = NULL;
1017 intelUnbindContext(__DRIcontext * driContextPriv)
1019 /* Unset current context and dispath table */
1020 _mesa_make_current(NULL, NULL, NULL);
1026 intelMakeCurrent(__DRIcontext * driContextPriv,
1027 __DRIdrawable * driDrawPriv,
1028 __DRIdrawable * driReadPriv)
1030 struct intel_context *intel;
1031 GET_CURRENT_CONTEXT(curCtx);
1034 intel = (struct intel_context *) driContextPriv->driverPrivate;
1038 /* According to the glXMakeCurrent() man page: "Pending commands to
1039 * the previous context, if any, are flushed before it is released."
1040 * But only flush if we're actually changing contexts.
1042 if (intel_context(curCtx) && intel_context(curCtx) != intel) {
1043 _mesa_flush(curCtx);
1046 if (driContextPriv) {
1047 struct gl_framebuffer *fb, *readFb;
1049 if (driDrawPriv == NULL && driReadPriv == NULL) {
1050 fb = _mesa_get_incomplete_framebuffer();
1051 readFb = _mesa_get_incomplete_framebuffer();
1053 fb = driDrawPriv->driverPrivate;
1054 readFb = driReadPriv->driverPrivate;
1055 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
1056 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
1059 intel_prepare_render(intel);
1060 _mesa_make_current(&intel->ctx, fb, readFb);
1062 /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
1063 * is NULL at that point. We can't call _mesa_makecurrent()
1064 * first, since we need the buffer size for the initial
1065 * viewport. So just call intel_draw_buffer() again here. */
1066 intel_draw_buffer(&intel->ctx, intel->ctx.DrawBuffer);
1069 _mesa_make_current(NULL, NULL, NULL);