2 * Copyright © 2011 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 #include "main/macros.h"
27 #include "program/prog_parameter.h"
28 #include "program/sampler.h"
33 vec4_instruction::vec4_instruction(vec4_visitor *v,
34 enum opcode opcode, dst_reg dst,
35 src_reg src0, src_reg src1, src_reg src2)
37 this->opcode = opcode;
42 this->ir = v->base_ir;
43 this->annotation = v->current_annotation;
47 vec4_visitor::emit(vec4_instruction *inst)
49 this->instructions.push_tail(inst);
55 vec4_visitor::emit_before(vec4_instruction *inst, vec4_instruction *new_inst)
57 new_inst->ir = inst->ir;
58 new_inst->annotation = inst->annotation;
60 inst->insert_before(new_inst);
66 vec4_visitor::emit(enum opcode opcode, dst_reg dst,
67 src_reg src0, src_reg src1, src_reg src2)
69 return emit(new(mem_ctx) vec4_instruction(this, opcode, dst,
75 vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0, src_reg src1)
77 return emit(new(mem_ctx) vec4_instruction(this, opcode, dst, src0, src1));
81 vec4_visitor::emit(enum opcode opcode, dst_reg dst, src_reg src0)
83 return emit(new(mem_ctx) vec4_instruction(this, opcode, dst, src0));
87 vec4_visitor::emit(enum opcode opcode)
89 return emit(new(mem_ctx) vec4_instruction(this, opcode, dst_reg()));
94 vec4_visitor::op(dst_reg dst, src_reg src0) \
96 return new(mem_ctx) vec4_instruction(this, BRW_OPCODE_##op, dst, \
102 vec4_visitor::op(dst_reg dst, src_reg src0, src_reg src1) \
104 return new(mem_ctx) vec4_instruction(this, BRW_OPCODE_##op, dst, \
123 /** Gen4 predicated IF. */
125 vec4_visitor::IF(uint32_t predicate)
127 vec4_instruction *inst;
129 inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_IF);
130 inst->predicate = predicate;
135 /** Gen6+ IF with embedded comparison. */
137 vec4_visitor::IF(src_reg src0, src_reg src1, uint32_t condition)
139 assert(intel->gen >= 6);
141 vec4_instruction *inst;
143 resolve_ud_negate(&src0);
144 resolve_ud_negate(&src1);
146 inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_IF, dst_null_d(),
148 inst->conditional_mod = condition;
154 * CMP: Sets the low bit of the destination channels with the result
155 * of the comparison, while the upper bits are undefined, and updates
156 * the flag register with the packed 16 bits of the result.
159 vec4_visitor::CMP(dst_reg dst, src_reg src0, src_reg src1, uint32_t condition)
161 vec4_instruction *inst;
163 /* original gen4 does type conversion to the destination type
164 * before before comparison, producing garbage results for floating
167 if (intel->gen == 4) {
168 dst.type = src0.type;
169 if (dst.file == HW_REG)
170 dst.fixed_hw_reg.type = dst.type;
173 resolve_ud_negate(&src0);
174 resolve_ud_negate(&src1);
176 inst = new(mem_ctx) vec4_instruction(this, BRW_OPCODE_CMP, dst, src0, src1);
177 inst->conditional_mod = condition;
183 vec4_visitor::SCRATCH_READ(dst_reg dst, src_reg index)
185 vec4_instruction *inst;
187 inst = new(mem_ctx) vec4_instruction(this, VS_OPCODE_SCRATCH_READ,
196 vec4_visitor::SCRATCH_WRITE(dst_reg dst, src_reg src, src_reg index)
198 vec4_instruction *inst;
200 inst = new(mem_ctx) vec4_instruction(this, VS_OPCODE_SCRATCH_WRITE,
209 vec4_visitor::emit_dp(dst_reg dst, src_reg src0, src_reg src1, unsigned elements)
211 static enum opcode dot_opcodes[] = {
212 BRW_OPCODE_DP2, BRW_OPCODE_DP3, BRW_OPCODE_DP4
215 emit(dot_opcodes[elements - 2], dst, src0, src1);
219 vec4_visitor::emit_math1_gen6(enum opcode opcode, dst_reg dst, src_reg src)
221 /* The gen6 math instruction ignores the source modifiers --
222 * swizzle, abs, negate, and at least some parts of the register
223 * region description.
225 * While it would seem that this MOV could be avoided at this point
226 * in the case that the swizzle is matched up with the destination
227 * writemask, note that uniform packing and register allocation
228 * could rearrange our swizzle, so let's leave this matter up to
229 * copy propagation later.
231 src_reg temp_src = src_reg(this, glsl_type::vec4_type);
232 emit(MOV(dst_reg(temp_src), src));
234 if (dst.writemask != WRITEMASK_XYZW) {
235 /* The gen6 math instruction must be align1, so we can't do
238 dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
240 emit(opcode, temp_dst, temp_src);
242 emit(MOV(dst, src_reg(temp_dst)));
244 emit(opcode, dst, temp_src);
249 vec4_visitor::emit_math1_gen4(enum opcode opcode, dst_reg dst, src_reg src)
251 vec4_instruction *inst = emit(opcode, dst, src);
257 vec4_visitor::emit_math(opcode opcode, dst_reg dst, src_reg src)
260 case SHADER_OPCODE_RCP:
261 case SHADER_OPCODE_RSQ:
262 case SHADER_OPCODE_SQRT:
263 case SHADER_OPCODE_EXP2:
264 case SHADER_OPCODE_LOG2:
265 case SHADER_OPCODE_SIN:
266 case SHADER_OPCODE_COS:
269 assert(!"not reached: bad math opcode");
273 if (intel->gen >= 7) {
274 emit(opcode, dst, src);
275 } else if (intel->gen == 6) {
276 return emit_math1_gen6(opcode, dst, src);
278 return emit_math1_gen4(opcode, dst, src);
283 vec4_visitor::emit_math2_gen6(enum opcode opcode,
284 dst_reg dst, src_reg src0, src_reg src1)
288 /* The gen6 math instruction ignores the source modifiers --
289 * swizzle, abs, negate, and at least some parts of the register
290 * region description. Move the sources to temporaries to make it
294 expanded = src_reg(this, glsl_type::vec4_type);
295 expanded.type = src0.type;
296 emit(MOV(dst_reg(expanded), src0));
299 expanded = src_reg(this, glsl_type::vec4_type);
300 expanded.type = src1.type;
301 emit(MOV(dst_reg(expanded), src1));
304 if (dst.writemask != WRITEMASK_XYZW) {
305 /* The gen6 math instruction must be align1, so we can't do
308 dst_reg temp_dst = dst_reg(this, glsl_type::vec4_type);
309 temp_dst.type = dst.type;
311 emit(opcode, temp_dst, src0, src1);
313 emit(MOV(dst, src_reg(temp_dst)));
315 emit(opcode, dst, src0, src1);
320 vec4_visitor::emit_math2_gen4(enum opcode opcode,
321 dst_reg dst, src_reg src0, src_reg src1)
323 vec4_instruction *inst = emit(opcode, dst, src0, src1);
329 vec4_visitor::emit_math(enum opcode opcode,
330 dst_reg dst, src_reg src0, src_reg src1)
333 case SHADER_OPCODE_POW:
334 case SHADER_OPCODE_INT_QUOTIENT:
335 case SHADER_OPCODE_INT_REMAINDER:
338 assert(!"not reached: unsupported binary math opcode");
342 if (intel->gen >= 7) {
343 emit(opcode, dst, src0, src1);
344 } else if (intel->gen == 6) {
345 return emit_math2_gen6(opcode, dst, src0, src1);
347 return emit_math2_gen4(opcode, dst, src0, src1);
352 vec4_visitor::visit_instructions(const exec_list *list)
354 foreach_list(node, list) {
355 ir_instruction *ir = (ir_instruction *)node;
364 type_size(const struct glsl_type *type)
369 switch (type->base_type) {
372 case GLSL_TYPE_FLOAT:
374 if (type->is_matrix()) {
375 return type->matrix_columns;
377 /* Regardless of size of vector, it gets a vec4. This is bad
378 * packing for things like floats, but otherwise arrays become a
379 * mess. Hopefully a later pass over the code can pack scalars
380 * down if appropriate.
384 case GLSL_TYPE_ARRAY:
385 assert(type->length > 0);
386 return type_size(type->fields.array) * type->length;
387 case GLSL_TYPE_STRUCT:
389 for (i = 0; i < type->length; i++) {
390 size += type_size(type->fields.structure[i].type);
393 case GLSL_TYPE_SAMPLER:
394 /* Samplers take up one slot in UNIFORMS[], but they're baked in
405 vec4_visitor::virtual_grf_alloc(int size)
407 if (virtual_grf_array_size <= virtual_grf_count) {
408 if (virtual_grf_array_size == 0)
409 virtual_grf_array_size = 16;
411 virtual_grf_array_size *= 2;
412 virtual_grf_sizes = reralloc(mem_ctx, virtual_grf_sizes, int,
413 virtual_grf_array_size);
414 virtual_grf_reg_map = reralloc(mem_ctx, virtual_grf_reg_map, int,
415 virtual_grf_array_size);
417 virtual_grf_reg_map[virtual_grf_count] = virtual_grf_reg_count;
418 virtual_grf_reg_count += size;
419 virtual_grf_sizes[virtual_grf_count] = size;
420 return virtual_grf_count++;
423 src_reg::src_reg(class vec4_visitor *v, const struct glsl_type *type)
428 this->reg = v->virtual_grf_alloc(type_size(type));
430 if (type->is_array() || type->is_record()) {
431 this->swizzle = BRW_SWIZZLE_NOOP;
433 this->swizzle = swizzle_for_size(type->vector_elements);
436 this->type = brw_type_for_base_type(type);
439 dst_reg::dst_reg(class vec4_visitor *v, const struct glsl_type *type)
444 this->reg = v->virtual_grf_alloc(type_size(type));
446 if (type->is_array() || type->is_record()) {
447 this->writemask = WRITEMASK_XYZW;
449 this->writemask = (1 << type->vector_elements) - 1;
452 this->type = brw_type_for_base_type(type);
455 /* Our support for uniforms is piggy-backed on the struct
456 * gl_fragment_program, because that's where the values actually
457 * get stored, rather than in some global gl_shader_program uniform
461 vec4_visitor::setup_uniform_values(int loc, const glsl_type *type)
463 unsigned int offset = 0;
464 float *values = &this->vp->Base.Parameters->ParameterValues[loc][0].f;
466 if (type->is_matrix()) {
467 const glsl_type *column = type->column_type();
469 for (unsigned int i = 0; i < type->matrix_columns; i++) {
470 offset += setup_uniform_values(loc + offset, column);
476 switch (type->base_type) {
477 case GLSL_TYPE_FLOAT:
481 for (unsigned int i = 0; i < type->vector_elements; i++) {
482 c->prog_data.param[this->uniforms * 4 + i] = &values[i];
485 /* Set up pad elements to get things aligned to a vec4 boundary. */
486 for (unsigned int i = type->vector_elements; i < 4; i++) {
487 static float zero = 0;
489 c->prog_data.param[this->uniforms * 4 + i] = &zero;
492 /* Track the size of this uniform vector, for future packing of
495 this->uniform_vector_size[this->uniforms] = type->vector_elements;
500 case GLSL_TYPE_STRUCT:
501 for (unsigned int i = 0; i < type->length; i++) {
502 offset += setup_uniform_values(loc + offset,
503 type->fields.structure[i].type);
507 case GLSL_TYPE_ARRAY:
508 for (unsigned int i = 0; i < type->length; i++) {
509 offset += setup_uniform_values(loc + offset, type->fields.array);
513 case GLSL_TYPE_SAMPLER:
514 /* The sampler takes up a slot, but we don't use any values from it. */
518 assert(!"not reached");
524 vec4_visitor::setup_uniform_clipplane_values()
526 gl_clip_plane *clip_planes = brw_select_clip_planes(ctx);
528 /* Pre-Gen6, we compact clip planes. For example, if the user
529 * enables just clip planes 0, 1, and 3, we will enable clip planes
530 * 0, 1, and 2 in the hardware, and we'll move clip plane 3 to clip
531 * plane 2. This simplifies the implementation of the Gen6 clip
534 * In Gen6 and later, we don't compact clip planes, because this
535 * simplifies the implementation of gl_ClipDistance.
537 int compacted_clipplane_index = 0;
538 for (int i = 0; i < c->key.nr_userclip_plane_consts; ++i) {
539 if (intel->gen < 6 &&
540 !(c->key.userclip_planes_enabled_gen_4_5 & (1 << i))) {
543 this->uniform_vector_size[this->uniforms] = 4;
544 this->userplane[compacted_clipplane_index] = dst_reg(UNIFORM, this->uniforms);
545 this->userplane[compacted_clipplane_index].type = BRW_REGISTER_TYPE_F;
546 for (int j = 0; j < 4; ++j) {
547 c->prog_data.param[this->uniforms * 4 + j] = &clip_planes[i][j];
549 ++compacted_clipplane_index;
554 /* Our support for builtin uniforms is even scarier than non-builtin.
555 * It sits on top of the PROG_STATE_VAR parameters that are
556 * automatically updated from GL context state.
559 vec4_visitor::setup_builtin_uniform_values(ir_variable *ir)
561 const ir_state_slot *const slots = ir->state_slots;
562 assert(ir->state_slots != NULL);
564 for (unsigned int i = 0; i < ir->num_state_slots; i++) {
565 /* This state reference has already been setup by ir_to_mesa,
566 * but we'll get the same index back here. We can reference
567 * ParameterValues directly, since unlike brw_fs.cpp, we never
568 * add new state references during compile.
570 int index = _mesa_add_state_reference(this->vp->Base.Parameters,
571 (gl_state_index *)slots[i].tokens);
572 float *values = &this->vp->Base.Parameters->ParameterValues[index][0].f;
574 this->uniform_vector_size[this->uniforms] = 0;
575 /* Add each of the unique swizzled channels of the element.
576 * This will end up matching the size of the glsl_type of this field.
579 for (unsigned int j = 0; j < 4; j++) {
580 int swiz = GET_SWZ(slots[i].swizzle, j);
583 c->prog_data.param[this->uniforms * 4 + j] = &values[swiz];
584 if (swiz <= last_swiz)
585 this->uniform_vector_size[this->uniforms]++;
592 vec4_visitor::variable_storage(ir_variable *var)
594 return (dst_reg *)hash_table_find(this->variable_ht, var);
598 vec4_visitor::emit_bool_to_cond_code(ir_rvalue *ir, uint32_t *predicate)
600 ir_expression *expr = ir->as_expression();
602 *predicate = BRW_PREDICATE_NORMAL;
606 vec4_instruction *inst;
608 assert(expr->get_num_operands() <= 2);
609 for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
610 expr->operands[i]->accept(this);
611 op[i] = this->result;
613 resolve_ud_negate(&op[i]);
616 switch (expr->operation) {
617 case ir_unop_logic_not:
618 inst = emit(AND(dst_null_d(), op[0], src_reg(1)));
619 inst->conditional_mod = BRW_CONDITIONAL_Z;
622 case ir_binop_logic_xor:
623 inst = emit(XOR(dst_null_d(), op[0], op[1]));
624 inst->conditional_mod = BRW_CONDITIONAL_NZ;
627 case ir_binop_logic_or:
628 inst = emit(OR(dst_null_d(), op[0], op[1]));
629 inst->conditional_mod = BRW_CONDITIONAL_NZ;
632 case ir_binop_logic_and:
633 inst = emit(AND(dst_null_d(), op[0], op[1]));
634 inst->conditional_mod = BRW_CONDITIONAL_NZ;
638 if (intel->gen >= 6) {
639 emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_NZ));
641 inst = emit(MOV(dst_null_f(), op[0]));
642 inst->conditional_mod = BRW_CONDITIONAL_NZ;
647 if (intel->gen >= 6) {
648 emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
650 inst = emit(MOV(dst_null_d(), op[0]));
651 inst->conditional_mod = BRW_CONDITIONAL_NZ;
655 case ir_binop_all_equal:
656 inst = emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
657 *predicate = BRW_PREDICATE_ALIGN16_ALL4H;
660 case ir_binop_any_nequal:
661 inst = emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
662 *predicate = BRW_PREDICATE_ALIGN16_ANY4H;
666 inst = emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
667 *predicate = BRW_PREDICATE_ALIGN16_ANY4H;
670 case ir_binop_greater:
671 case ir_binop_gequal:
673 case ir_binop_lequal:
675 case ir_binop_nequal:
676 emit(CMP(dst_null_d(), op[0], op[1],
677 brw_conditional_for_comparison(expr->operation)));
681 assert(!"not reached");
689 resolve_ud_negate(&this->result);
691 if (intel->gen >= 6) {
692 vec4_instruction *inst = emit(AND(dst_null_d(),
693 this->result, src_reg(1)));
694 inst->conditional_mod = BRW_CONDITIONAL_NZ;
696 vec4_instruction *inst = emit(MOV(dst_null_d(), this->result));
697 inst->conditional_mod = BRW_CONDITIONAL_NZ;
702 * Emit a gen6 IF statement with the comparison folded into the IF
706 vec4_visitor::emit_if_gen6(ir_if *ir)
708 ir_expression *expr = ir->condition->as_expression();
714 assert(expr->get_num_operands() <= 2);
715 for (unsigned int i = 0; i < expr->get_num_operands(); i++) {
716 expr->operands[i]->accept(this);
717 op[i] = this->result;
720 switch (expr->operation) {
721 case ir_unop_logic_not:
722 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_Z));
725 case ir_binop_logic_xor:
726 emit(IF(op[0], op[1], BRW_CONDITIONAL_NZ));
729 case ir_binop_logic_or:
730 temp = dst_reg(this, glsl_type::bool_type);
731 emit(OR(temp, op[0], op[1]));
732 emit(IF(src_reg(temp), src_reg(0), BRW_CONDITIONAL_NZ));
735 case ir_binop_logic_and:
736 temp = dst_reg(this, glsl_type::bool_type);
737 emit(AND(temp, op[0], op[1]));
738 emit(IF(src_reg(temp), src_reg(0), BRW_CONDITIONAL_NZ));
742 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
746 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
749 case ir_binop_greater:
750 case ir_binop_gequal:
752 case ir_binop_lequal:
754 case ir_binop_nequal:
755 emit(IF(op[0], op[1],
756 brw_conditional_for_comparison(expr->operation)));
759 case ir_binop_all_equal:
760 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
761 emit(IF(BRW_PREDICATE_ALIGN16_ALL4H));
764 case ir_binop_any_nequal:
765 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
766 emit(IF(BRW_PREDICATE_ALIGN16_ANY4H));
770 emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
771 emit(IF(BRW_PREDICATE_ALIGN16_ANY4H));
775 assert(!"not reached");
776 emit(IF(op[0], src_reg(0), BRW_CONDITIONAL_NZ));
782 ir->condition->accept(this);
784 emit(IF(this->result, src_reg(0), BRW_CONDITIONAL_NZ));
788 vec4_visitor::visit(ir_variable *ir)
792 if (variable_storage(ir))
797 reg = new(mem_ctx) dst_reg(ATTR, ir->location);
799 /* Do GL_FIXED rescaling for GLES2.0. Our GL_FIXED attributes
800 * come in as floating point conversions of the integer values.
802 for (int i = ir->location; i < ir->location + type_size(ir->type); i++) {
803 if (!c->key.gl_fixed_input_size[i])
807 dst.type = brw_type_for_base_type(ir->type);
808 dst.writemask = (1 << c->key.gl_fixed_input_size[i]) - 1;
809 emit(MUL(dst, src_reg(dst), src_reg(1.0f / 65536.0f)));
814 reg = new(mem_ctx) dst_reg(this, ir->type);
816 for (int i = 0; i < type_size(ir->type); i++) {
817 output_reg[ir->location + i] = *reg;
818 output_reg[ir->location + i].reg_offset = i;
819 output_reg[ir->location + i].type =
820 brw_type_for_base_type(ir->type->get_scalar_type());
821 output_reg_annotation[ir->location + i] = ir->name;
826 case ir_var_temporary:
827 reg = new(mem_ctx) dst_reg(this, ir->type);
831 reg = new(this->mem_ctx) dst_reg(UNIFORM, this->uniforms);
833 /* Thanks to the lower_ubo_reference pass, we will see only
834 * ir_binop_ubo_load expressions and not ir_dereference_variable for UBO
835 * variables, so no need for them to be in variable_ht.
837 if (ir->uniform_block != -1)
840 /* Track how big the whole uniform variable is, in case we need to put a
841 * copy of its data into pull constants for array access.
843 this->uniform_size[this->uniforms] = type_size(ir->type);
845 if (!strncmp(ir->name, "gl_", 3)) {
846 setup_builtin_uniform_values(ir);
848 setup_uniform_values(ir->location, ir->type);
852 case ir_var_system_value:
853 /* VertexID is stored by the VF as the last vertex element, but
854 * we don't represent it with a flag in inputs_read, so we call
855 * it VERT_ATTRIB_MAX, which setup_attributes() picks up on.
857 reg = new(mem_ctx) dst_reg(ATTR, VERT_ATTRIB_MAX);
858 prog_data->uses_vertexid = true;
860 switch (ir->location) {
861 case SYSTEM_VALUE_VERTEX_ID:
862 reg->writemask = WRITEMASK_X;
864 case SYSTEM_VALUE_INSTANCE_ID:
865 reg->writemask = WRITEMASK_Y;
868 assert(!"not reached");
874 assert(!"not reached");
877 reg->type = brw_type_for_base_type(ir->type);
878 hash_table_insert(this->variable_ht, reg, ir);
882 vec4_visitor::visit(ir_loop *ir)
886 /* We don't want debugging output to print the whole body of the
887 * loop as the annotation.
889 this->base_ir = NULL;
891 if (ir->counter != NULL) {
892 this->base_ir = ir->counter;
893 ir->counter->accept(this);
894 counter = *(variable_storage(ir->counter));
896 if (ir->from != NULL) {
897 this->base_ir = ir->from;
898 ir->from->accept(this);
900 emit(MOV(counter, this->result));
907 this->base_ir = ir->to;
908 ir->to->accept(this);
910 emit(CMP(dst_null_d(), src_reg(counter), this->result,
911 brw_conditional_for_comparison(ir->cmp)));
913 vec4_instruction *inst = emit(BRW_OPCODE_BREAK);
914 inst->predicate = BRW_PREDICATE_NORMAL;
917 visit_instructions(&ir->body_instructions);
921 this->base_ir = ir->increment;
922 ir->increment->accept(this);
923 emit(ADD(counter, src_reg(counter), this->result));
926 emit(BRW_OPCODE_WHILE);
930 vec4_visitor::visit(ir_loop_jump *ir)
933 case ir_loop_jump::jump_break:
934 emit(BRW_OPCODE_BREAK);
936 case ir_loop_jump::jump_continue:
937 emit(BRW_OPCODE_CONTINUE);
944 vec4_visitor::visit(ir_function_signature *ir)
951 vec4_visitor::visit(ir_function *ir)
953 /* Ignore function bodies other than main() -- we shouldn't see calls to
954 * them since they should all be inlined.
956 if (strcmp(ir->name, "main") == 0) {
957 const ir_function_signature *sig;
960 sig = ir->matching_signature(&empty);
964 visit_instructions(&sig->body);
969 vec4_visitor::try_emit_sat(ir_expression *ir)
971 ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
975 sat_src->accept(this);
976 src_reg src = this->result;
978 this->result = src_reg(this, ir->type);
979 vec4_instruction *inst;
980 inst = emit(MOV(dst_reg(this->result), src));
981 inst->saturate = true;
987 vec4_visitor::emit_bool_comparison(unsigned int op,
988 dst_reg dst, src_reg src0, src_reg src1)
990 /* original gen4 does destination conversion before comparison. */
992 dst.type = src0.type;
994 emit(CMP(dst, src0, src1, brw_conditional_for_comparison(op)));
996 dst.type = BRW_REGISTER_TYPE_D;
997 emit(AND(dst, src_reg(dst), src_reg(0x1)));
1001 vec4_visitor::visit(ir_expression *ir)
1003 unsigned int operand;
1004 src_reg op[Elements(ir->operands)];
1007 vec4_instruction *inst;
1009 if (try_emit_sat(ir))
1012 for (operand = 0; operand < ir->get_num_operands(); operand++) {
1013 this->result.file = BAD_FILE;
1014 ir->operands[operand]->accept(this);
1015 if (this->result.file == BAD_FILE) {
1016 printf("Failed to get tree for expression operand:\n");
1017 ir->operands[operand]->print();
1020 op[operand] = this->result;
1022 /* Matrix expression operands should have been broken down to vector
1023 * operations already.
1025 assert(!ir->operands[operand]->type->is_matrix());
1028 int vector_elements = ir->operands[0]->type->vector_elements;
1029 if (ir->operands[1]) {
1030 vector_elements = MAX2(vector_elements,
1031 ir->operands[1]->type->vector_elements);
1034 this->result.file = BAD_FILE;
1036 /* Storage for our result. Ideally for an assignment we'd be using
1037 * the actual storage for the result here, instead.
1039 result_src = src_reg(this, ir->type);
1040 /* convenience for the emit functions below. */
1041 result_dst = dst_reg(result_src);
1042 /* If nothing special happens, this is the result. */
1043 this->result = result_src;
1044 /* Limit writes to the channels that will be used by result_src later.
1045 * This does limit this temp's use as a temporary for multi-instruction
1048 result_dst.writemask = (1 << ir->type->vector_elements) - 1;
1050 switch (ir->operation) {
1051 case ir_unop_logic_not:
1052 /* Note that BRW_OPCODE_NOT is not appropriate here, since it is
1053 * ones complement of the whole register, not just bit 0.
1055 emit(XOR(result_dst, op[0], src_reg(1)));
1058 op[0].negate = !op[0].negate;
1059 this->result = op[0];
1063 op[0].negate = false;
1064 this->result = op[0];
1068 emit(MOV(result_dst, src_reg(0.0f)));
1070 emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_G));
1071 inst = emit(MOV(result_dst, src_reg(1.0f)));
1072 inst->predicate = BRW_PREDICATE_NORMAL;
1074 emit(CMP(dst_null_d(), op[0], src_reg(0.0f), BRW_CONDITIONAL_L));
1075 inst = emit(MOV(result_dst, src_reg(-1.0f)));
1076 inst->predicate = BRW_PREDICATE_NORMAL;
1081 emit_math(SHADER_OPCODE_RCP, result_dst, op[0]);
1085 emit_math(SHADER_OPCODE_EXP2, result_dst, op[0]);
1088 emit_math(SHADER_OPCODE_LOG2, result_dst, op[0]);
1092 assert(!"not reached: should be handled by ir_explog_to_explog2");
1095 case ir_unop_sin_reduced:
1096 emit_math(SHADER_OPCODE_SIN, result_dst, op[0]);
1099 case ir_unop_cos_reduced:
1100 emit_math(SHADER_OPCODE_COS, result_dst, op[0]);
1105 assert(!"derivatives not valid in vertex shader");
1109 assert(!"not reached: should be handled by lower_noise");
1113 emit(ADD(result_dst, op[0], op[1]));
1116 assert(!"not reached: should be handled by ir_sub_to_add_neg");
1120 if (ir->type->is_integer()) {
1121 /* For integer multiplication, the MUL uses the low 16 bits
1122 * of one of the operands (src0 on gen6, src1 on gen7). The
1123 * MACH accumulates in the contribution of the upper 16 bits
1126 * FINISHME: Emit just the MUL if we know an operand is small
1129 struct brw_reg acc = retype(brw_acc_reg(), BRW_REGISTER_TYPE_D);
1131 emit(MUL(acc, op[0], op[1]));
1132 emit(MACH(dst_null_d(), op[0], op[1]));
1133 emit(MOV(result_dst, src_reg(acc)));
1135 emit(MUL(result_dst, op[0], op[1]));
1139 /* Floating point should be lowered by DIV_TO_MUL_RCP in the compiler. */
1140 assert(ir->type->is_integer());
1141 emit_math(SHADER_OPCODE_INT_QUOTIENT, result_dst, op[0], op[1]);
1144 /* Floating point should be lowered by MOD_TO_FRACT in the compiler. */
1145 assert(ir->type->is_integer());
1146 emit_math(SHADER_OPCODE_INT_REMAINDER, result_dst, op[0], op[1]);
1150 case ir_binop_greater:
1151 case ir_binop_lequal:
1152 case ir_binop_gequal:
1153 case ir_binop_equal:
1154 case ir_binop_nequal: {
1155 emit(CMP(result_dst, op[0], op[1],
1156 brw_conditional_for_comparison(ir->operation)));
1157 emit(AND(result_dst, result_src, src_reg(0x1)));
1161 case ir_binop_all_equal:
1162 /* "==" operator producing a scalar boolean. */
1163 if (ir->operands[0]->type->is_vector() ||
1164 ir->operands[1]->type->is_vector()) {
1165 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_Z));
1166 emit(MOV(result_dst, src_reg(0)));
1167 inst = emit(MOV(result_dst, src_reg(1)));
1168 inst->predicate = BRW_PREDICATE_ALIGN16_ALL4H;
1170 emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_Z));
1171 emit(AND(result_dst, result_src, src_reg(0x1)));
1174 case ir_binop_any_nequal:
1175 /* "!=" operator producing a scalar boolean. */
1176 if (ir->operands[0]->type->is_vector() ||
1177 ir->operands[1]->type->is_vector()) {
1178 emit(CMP(dst_null_d(), op[0], op[1], BRW_CONDITIONAL_NZ));
1180 emit(MOV(result_dst, src_reg(0)));
1181 inst = emit(MOV(result_dst, src_reg(1)));
1182 inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
1184 emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_NZ));
1185 emit(AND(result_dst, result_src, src_reg(0x1)));
1190 emit(CMP(dst_null_d(), op[0], src_reg(0), BRW_CONDITIONAL_NZ));
1191 emit(MOV(result_dst, src_reg(0)));
1193 inst = emit(MOV(result_dst, src_reg(1)));
1194 inst->predicate = BRW_PREDICATE_ALIGN16_ANY4H;
1197 case ir_binop_logic_xor:
1198 emit(XOR(result_dst, op[0], op[1]));
1201 case ir_binop_logic_or:
1202 emit(OR(result_dst, op[0], op[1]));
1205 case ir_binop_logic_and:
1206 emit(AND(result_dst, op[0], op[1]));
1210 assert(ir->operands[0]->type->is_vector());
1211 assert(ir->operands[0]->type == ir->operands[1]->type);
1212 emit_dp(result_dst, op[0], op[1], ir->operands[0]->type->vector_elements);
1216 emit_math(SHADER_OPCODE_SQRT, result_dst, op[0]);
1219 emit_math(SHADER_OPCODE_RSQ, result_dst, op[0]);
1222 case ir_unop_bitcast_i2f:
1223 case ir_unop_bitcast_u2f:
1224 this->result = op[0];
1225 this->result.type = BRW_REGISTER_TYPE_F;
1228 case ir_unop_bitcast_f2i:
1229 this->result = op[0];
1230 this->result.type = BRW_REGISTER_TYPE_D;
1233 case ir_unop_bitcast_f2u:
1234 this->result = op[0];
1235 this->result.type = BRW_REGISTER_TYPE_UD;
1246 emit(MOV(result_dst, op[0]));
1250 emit(CMP(result_dst, op[0], src_reg(0.0f), BRW_CONDITIONAL_NZ));
1251 emit(AND(result_dst, result_src, src_reg(1)));
1256 emit(RNDZ(result_dst, op[0]));
1259 op[0].negate = !op[0].negate;
1260 inst = emit(RNDD(result_dst, op[0]));
1261 this->result.negate = true;
1264 inst = emit(RNDD(result_dst, op[0]));
1267 inst = emit(FRC(result_dst, op[0]));
1269 case ir_unop_round_even:
1270 emit(RNDE(result_dst, op[0]));
1274 if (intel->gen >= 6) {
1275 inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1276 inst->conditional_mod = BRW_CONDITIONAL_L;
1278 emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_L));
1280 inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1281 inst->predicate = BRW_PREDICATE_NORMAL;
1285 if (intel->gen >= 6) {
1286 inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1287 inst->conditional_mod = BRW_CONDITIONAL_G;
1289 emit(CMP(result_dst, op[0], op[1], BRW_CONDITIONAL_G));
1291 inst = emit(BRW_OPCODE_SEL, result_dst, op[0], op[1]);
1292 inst->predicate = BRW_PREDICATE_NORMAL;
1297 emit_math(SHADER_OPCODE_POW, result_dst, op[0], op[1]);
1300 case ir_unop_bit_not:
1301 inst = emit(NOT(result_dst, op[0]));
1303 case ir_binop_bit_and:
1304 inst = emit(AND(result_dst, op[0], op[1]));
1306 case ir_binop_bit_xor:
1307 inst = emit(XOR(result_dst, op[0], op[1]));
1309 case ir_binop_bit_or:
1310 inst = emit(OR(result_dst, op[0], op[1]));
1313 case ir_binop_lshift:
1314 inst = emit(BRW_OPCODE_SHL, result_dst, op[0], op[1]);
1317 case ir_binop_rshift:
1318 if (ir->type->base_type == GLSL_TYPE_INT)
1319 inst = emit(BRW_OPCODE_ASR, result_dst, op[0], op[1]);
1321 inst = emit(BRW_OPCODE_SHR, result_dst, op[0], op[1]);
1324 case ir_binop_ubo_load: {
1325 ir_constant *uniform_block = ir->operands[0]->as_constant();
1326 ir_constant *const_offset_ir = ir->operands[1]->as_constant();
1327 unsigned const_offset = const_offset_ir ? const_offset_ir->value.u[0] : 0;
1328 src_reg offset = op[1];
1330 /* Now, load the vector from that offset. */
1331 assert(ir->type->is_vector() || ir->type->is_scalar());
1333 src_reg packed_consts = src_reg(this, glsl_type::vec4_type);
1334 packed_consts.type = result.type;
1335 src_reg surf_index =
1336 src_reg(SURF_INDEX_VS_UBO(uniform_block->value.u[0]));
1337 if (const_offset_ir) {
1338 offset = src_reg(const_offset / 16);
1340 emit(BRW_OPCODE_SHR, dst_reg(offset), offset, src_reg(4));
1343 vec4_instruction *pull =
1344 emit(new(mem_ctx) vec4_instruction(this,
1345 VS_OPCODE_PULL_CONSTANT_LOAD,
1346 dst_reg(packed_consts),
1349 pull->base_mrf = 14;
1352 packed_consts.swizzle = swizzle_for_size(ir->type->vector_elements);
1353 packed_consts.swizzle += BRW_SWIZZLE4(const_offset % 16 / 4,
1354 const_offset % 16 / 4,
1355 const_offset % 16 / 4,
1356 const_offset % 16 / 4);
1358 /* UBO bools are any nonzero int. We store bools as either 0 or 1. */
1359 if (ir->type->base_type == GLSL_TYPE_BOOL) {
1360 emit(CMP(result_dst, packed_consts, src_reg(0u),
1361 BRW_CONDITIONAL_NZ));
1362 emit(AND(result_dst, result, src_reg(0x1)));
1364 emit(MOV(result_dst, packed_consts));
1369 case ir_quadop_vector:
1370 assert(!"not reached: should be handled by lower_quadop_vector");
1377 vec4_visitor::visit(ir_swizzle *ir)
1383 /* Note that this is only swizzles in expressions, not those on the left
1384 * hand side of an assignment, which do write masking. See ir_assignment
1388 ir->val->accept(this);
1390 assert(src.file != BAD_FILE);
1392 for (i = 0; i < ir->type->vector_elements; i++) {
1395 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.x);
1398 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.y);
1401 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.z);
1404 swizzle[i] = BRW_GET_SWZ(src.swizzle, ir->mask.w);
1408 for (; i < 4; i++) {
1409 /* Replicate the last channel out. */
1410 swizzle[i] = swizzle[ir->type->vector_elements - 1];
1413 src.swizzle = BRW_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
1419 vec4_visitor::visit(ir_dereference_variable *ir)
1421 const struct glsl_type *type = ir->type;
1422 dst_reg *reg = variable_storage(ir->var);
1425 fail("Failed to find variable storage for %s\n", ir->var->name);
1426 this->result = src_reg(brw_null_reg());
1430 this->result = src_reg(*reg);
1432 /* System values get their swizzle from the dst_reg writemask */
1433 if (ir->var->mode == ir_var_system_value)
1436 if (type->is_scalar() || type->is_vector() || type->is_matrix())
1437 this->result.swizzle = swizzle_for_size(type->vector_elements);
1441 vec4_visitor::visit(ir_dereference_array *ir)
1443 ir_constant *constant_index;
1445 int element_size = type_size(ir->type);
1447 constant_index = ir->array_index->constant_expression_value();
1449 ir->array->accept(this);
1452 if (constant_index) {
1453 src.reg_offset += constant_index->value.i[0] * element_size;
1455 /* Variable index array dereference. It eats the "vec4" of the
1456 * base of the array and an index that offsets the Mesa register
1459 ir->array_index->accept(this);
1463 if (element_size == 1) {
1464 index_reg = this->result;
1466 index_reg = src_reg(this, glsl_type::int_type);
1468 emit(MUL(dst_reg(index_reg), this->result, src_reg(element_size)));
1472 src_reg temp = src_reg(this, glsl_type::int_type);
1474 emit(ADD(dst_reg(temp), *src.reladdr, index_reg));
1479 src.reladdr = ralloc(mem_ctx, src_reg);
1480 memcpy(src.reladdr, &index_reg, sizeof(index_reg));
1483 /* If the type is smaller than a vec4, replicate the last channel out. */
1484 if (ir->type->is_scalar() || ir->type->is_vector() || ir->type->is_matrix())
1485 src.swizzle = swizzle_for_size(ir->type->vector_elements);
1487 src.swizzle = BRW_SWIZZLE_NOOP;
1488 src.type = brw_type_for_base_type(ir->type);
1494 vec4_visitor::visit(ir_dereference_record *ir)
1497 const glsl_type *struct_type = ir->record->type;
1500 ir->record->accept(this);
1502 for (i = 0; i < struct_type->length; i++) {
1503 if (strcmp(struct_type->fields.structure[i].name, ir->field) == 0)
1505 offset += type_size(struct_type->fields.structure[i].type);
1508 /* If the type is smaller than a vec4, replicate the last channel out. */
1509 if (ir->type->is_scalar() || ir->type->is_vector() || ir->type->is_matrix())
1510 this->result.swizzle = swizzle_for_size(ir->type->vector_elements);
1512 this->result.swizzle = BRW_SWIZZLE_NOOP;
1513 this->result.type = brw_type_for_base_type(ir->type);
1515 this->result.reg_offset += offset;
1519 * We want to be careful in assignment setup to hit the actual storage
1520 * instead of potentially using a temporary like we might with the
1521 * ir_dereference handler.
1524 get_assignment_lhs(ir_dereference *ir, vec4_visitor *v)
1526 /* The LHS must be a dereference. If the LHS is a variable indexed array
1527 * access of a vector, it must be separated into a series conditional moves
1528 * before reaching this point (see ir_vec_index_to_cond_assign).
1530 assert(ir->as_dereference());
1531 ir_dereference_array *deref_array = ir->as_dereference_array();
1533 assert(!deref_array->array->type->is_vector());
1536 /* Use the rvalue deref handler for the most part. We'll ignore
1537 * swizzles in it and write swizzles using writemask, though.
1540 return dst_reg(v->result);
1544 vec4_visitor::emit_block_move(dst_reg *dst, src_reg *src,
1545 const struct glsl_type *type, uint32_t predicate)
1547 if (type->base_type == GLSL_TYPE_STRUCT) {
1548 for (unsigned int i = 0; i < type->length; i++) {
1549 emit_block_move(dst, src, type->fields.structure[i].type, predicate);
1554 if (type->is_array()) {
1555 for (unsigned int i = 0; i < type->length; i++) {
1556 emit_block_move(dst, src, type->fields.array, predicate);
1561 if (type->is_matrix()) {
1562 const struct glsl_type *vec_type;
1564 vec_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
1565 type->vector_elements, 1);
1567 for (int i = 0; i < type->matrix_columns; i++) {
1568 emit_block_move(dst, src, vec_type, predicate);
1573 assert(type->is_scalar() || type->is_vector());
1575 dst->type = brw_type_for_base_type(type);
1576 src->type = dst->type;
1578 dst->writemask = (1 << type->vector_elements) - 1;
1580 src->swizzle = swizzle_for_size(type->vector_elements);
1582 vec4_instruction *inst = emit(MOV(*dst, *src));
1583 inst->predicate = predicate;
1590 /* If the RHS processing resulted in an instruction generating a
1591 * temporary value, and it would be easy to rewrite the instruction to
1592 * generate its result right into the LHS instead, do so. This ends
1593 * up reliably removing instructions where it can be tricky to do so
1594 * later without real UD chain information.
1597 vec4_visitor::try_rewrite_rhs_to_dst(ir_assignment *ir,
1600 vec4_instruction *pre_rhs_inst,
1601 vec4_instruction *last_rhs_inst)
1603 /* This could be supported, but it would take more smarts. */
1607 if (pre_rhs_inst == last_rhs_inst)
1608 return false; /* No instructions generated to work with. */
1610 /* Make sure the last instruction generated our source reg. */
1611 if (src.file != GRF ||
1612 src.file != last_rhs_inst->dst.file ||
1613 src.reg != last_rhs_inst->dst.reg ||
1614 src.reg_offset != last_rhs_inst->dst.reg_offset ||
1618 last_rhs_inst->predicate != BRW_PREDICATE_NONE)
1621 /* Check that that last instruction fully initialized the channels
1622 * we want to use, in the order we want to use them. We could
1623 * potentially reswizzle the operands of many instructions so that
1624 * we could handle out of order channels, but don't yet.
1627 for (unsigned i = 0; i < 4; i++) {
1628 if (dst.writemask & (1 << i)) {
1629 if (!(last_rhs_inst->dst.writemask & (1 << i)))
1632 if (BRW_GET_SWZ(src.swizzle, i) != i)
1637 /* Success! Rewrite the instruction. */
1638 last_rhs_inst->dst.file = dst.file;
1639 last_rhs_inst->dst.reg = dst.reg;
1640 last_rhs_inst->dst.reg_offset = dst.reg_offset;
1641 last_rhs_inst->dst.reladdr = dst.reladdr;
1642 last_rhs_inst->dst.writemask &= dst.writemask;
1648 vec4_visitor::visit(ir_assignment *ir)
1650 dst_reg dst = get_assignment_lhs(ir->lhs, this);
1651 uint32_t predicate = BRW_PREDICATE_NONE;
1653 if (!ir->lhs->type->is_scalar() &&
1654 !ir->lhs->type->is_vector()) {
1655 ir->rhs->accept(this);
1656 src_reg src = this->result;
1658 if (ir->condition) {
1659 emit_bool_to_cond_code(ir->condition, &predicate);
1662 /* emit_block_move doesn't account for swizzles in the source register.
1663 * This should be ok, since the source register is a structure or an
1664 * array, and those can't be swizzled. But double-check to be sure.
1666 assert(src.swizzle ==
1667 (ir->rhs->type->is_matrix()
1668 ? swizzle_for_size(ir->rhs->type->vector_elements)
1669 : BRW_SWIZZLE_NOOP));
1671 emit_block_move(&dst, &src, ir->rhs->type, predicate);
1675 /* Now we're down to just a scalar/vector with writemasks. */
1678 vec4_instruction *pre_rhs_inst, *last_rhs_inst;
1679 pre_rhs_inst = (vec4_instruction *)this->instructions.get_tail();
1681 ir->rhs->accept(this);
1683 last_rhs_inst = (vec4_instruction *)this->instructions.get_tail();
1685 src_reg src = this->result;
1688 int first_enabled_chan = 0;
1691 assert(ir->lhs->type->is_vector() ||
1692 ir->lhs->type->is_scalar());
1693 dst.writemask = ir->write_mask;
1695 for (int i = 0; i < 4; i++) {
1696 if (dst.writemask & (1 << i)) {
1697 first_enabled_chan = BRW_GET_SWZ(src.swizzle, i);
1702 /* Swizzle a small RHS vector into the channels being written.
1704 * glsl ir treats write_mask as dictating how many channels are
1705 * present on the RHS while in our instructions we need to make
1706 * those channels appear in the slots of the vec4 they're written to.
1708 for (int i = 0; i < 4; i++) {
1709 if (dst.writemask & (1 << i))
1710 swizzles[i] = BRW_GET_SWZ(src.swizzle, src_chan++);
1712 swizzles[i] = first_enabled_chan;
1714 src.swizzle = BRW_SWIZZLE4(swizzles[0], swizzles[1],
1715 swizzles[2], swizzles[3]);
1717 if (try_rewrite_rhs_to_dst(ir, dst, src, pre_rhs_inst, last_rhs_inst)) {
1721 if (ir->condition) {
1722 emit_bool_to_cond_code(ir->condition, &predicate);
1725 for (i = 0; i < type_size(ir->lhs->type); i++) {
1726 vec4_instruction *inst = emit(MOV(dst, src));
1727 inst->predicate = predicate;
1735 vec4_visitor::emit_constant_values(dst_reg *dst, ir_constant *ir)
1737 if (ir->type->base_type == GLSL_TYPE_STRUCT) {
1738 foreach_list(node, &ir->components) {
1739 ir_constant *field_value = (ir_constant *)node;
1741 emit_constant_values(dst, field_value);
1746 if (ir->type->is_array()) {
1747 for (unsigned int i = 0; i < ir->type->length; i++) {
1748 emit_constant_values(dst, ir->array_elements[i]);
1753 if (ir->type->is_matrix()) {
1754 for (int i = 0; i < ir->type->matrix_columns; i++) {
1755 float *vec = &ir->value.f[i * ir->type->vector_elements];
1757 for (int j = 0; j < ir->type->vector_elements; j++) {
1758 dst->writemask = 1 << j;
1759 dst->type = BRW_REGISTER_TYPE_F;
1761 emit(MOV(*dst, src_reg(vec[j])));
1768 int remaining_writemask = (1 << ir->type->vector_elements) - 1;
1770 for (int i = 0; i < ir->type->vector_elements; i++) {
1771 if (!(remaining_writemask & (1 << i)))
1774 dst->writemask = 1 << i;
1775 dst->type = brw_type_for_base_type(ir->type);
1777 /* Find other components that match the one we're about to
1778 * write. Emits fewer instructions for things like vec4(0.5,
1781 for (int j = i + 1; j < ir->type->vector_elements; j++) {
1782 if (ir->type->base_type == GLSL_TYPE_BOOL) {
1783 if (ir->value.b[i] == ir->value.b[j])
1784 dst->writemask |= (1 << j);
1786 /* u, i, and f storage all line up, so no need for a
1787 * switch case for comparing each type.
1789 if (ir->value.u[i] == ir->value.u[j])
1790 dst->writemask |= (1 << j);
1794 switch (ir->type->base_type) {
1795 case GLSL_TYPE_FLOAT:
1796 emit(MOV(*dst, src_reg(ir->value.f[i])));
1799 emit(MOV(*dst, src_reg(ir->value.i[i])));
1801 case GLSL_TYPE_UINT:
1802 emit(MOV(*dst, src_reg(ir->value.u[i])));
1804 case GLSL_TYPE_BOOL:
1805 emit(MOV(*dst, src_reg(ir->value.b[i])));
1808 assert(!"Non-float/uint/int/bool constant");
1812 remaining_writemask &= ~dst->writemask;
1818 vec4_visitor::visit(ir_constant *ir)
1820 dst_reg dst = dst_reg(this, ir->type);
1821 this->result = src_reg(dst);
1823 emit_constant_values(&dst, ir);
1827 vec4_visitor::visit(ir_call *ir)
1829 assert(!"not reached");
1833 vec4_visitor::visit(ir_texture *ir)
1835 int sampler = _mesa_get_sampler_uniform_value(ir->sampler, prog, &vp->Base);
1837 /* Should be lowered by do_lower_texture_projection */
1838 assert(!ir->projector);
1840 /* Generate code to compute all the subexpression trees. This has to be
1841 * done before loading any values into MRFs for the sampler message since
1842 * generating these values may involve SEND messages that need the MRFs.
1845 if (ir->coordinate) {
1846 ir->coordinate->accept(this);
1847 coordinate = this->result;
1850 src_reg shadow_comparitor;
1851 if (ir->shadow_comparitor) {
1852 ir->shadow_comparitor->accept(this);
1853 shadow_comparitor = this->result;
1856 const glsl_type *lod_type;
1857 src_reg lod, dPdx, dPdy;
1862 ir->lod_info.lod->accept(this);
1864 lod_type = ir->lod_info.lod->type;
1867 ir->lod_info.grad.dPdx->accept(this);
1868 dPdx = this->result;
1870 ir->lod_info.grad.dPdy->accept(this);
1871 dPdy = this->result;
1873 lod_type = ir->lod_info.grad.dPdx->type;
1880 vec4_instruction *inst = NULL;
1884 inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXL);
1887 inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXD);
1890 inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXF);
1893 inst = new(mem_ctx) vec4_instruction(this, SHADER_OPCODE_TXS);
1896 assert(!"TXB is not valid for vertex shaders.");
1899 /* Texel offsets go in the message header; Gen4 also requires headers. */
1900 inst->header_present = ir->offset || intel->gen < 5;
1902 inst->mlen = inst->header_present + 1; /* always at least one */
1903 inst->sampler = sampler;
1904 inst->dst = dst_reg(this, ir->type);
1905 inst->shadow_compare = ir->shadow_comparitor != NULL;
1907 if (ir->offset != NULL && ir->op != ir_txf)
1908 inst->texture_offset = brw_texture_offset(ir->offset->as_constant());
1910 /* MRF for the first parameter */
1911 int param_base = inst->base_mrf + inst->header_present;
1913 if (ir->op == ir_txs) {
1914 int writemask = intel->gen == 4 ? WRITEMASK_W : WRITEMASK_X;
1915 emit(MOV(dst_reg(MRF, param_base, lod_type, writemask), lod));
1917 int i, coord_mask = 0, zero_mask = 0;
1918 /* Load the coordinate */
1919 /* FINISHME: gl_clamp_mask and saturate */
1920 for (i = 0; i < ir->coordinate->type->vector_elements; i++)
1921 coord_mask |= (1 << i);
1923 zero_mask |= (1 << i);
1925 if (ir->offset && ir->op == ir_txf) {
1926 /* It appears that the ld instruction used for txf does its
1927 * address bounds check before adding in the offset. To work
1928 * around this, just add the integer offset to the integer
1929 * texel coordinate, and don't put the offset in the header.
1931 ir_constant *offset = ir->offset->as_constant();
1934 for (int j = 0; j < ir->coordinate->type->vector_elements; j++) {
1935 src_reg src = coordinate;
1936 src.swizzle = BRW_SWIZZLE4(BRW_GET_SWZ(src.swizzle, j),
1937 BRW_GET_SWZ(src.swizzle, j),
1938 BRW_GET_SWZ(src.swizzle, j),
1939 BRW_GET_SWZ(src.swizzle, j));
1940 emit(ADD(dst_reg(MRF, param_base, ir->coordinate->type, 1 << j),
1941 src, offset->value.i[j]));
1944 emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, coord_mask),
1947 emit(MOV(dst_reg(MRF, param_base, ir->coordinate->type, zero_mask),
1949 /* Load the shadow comparitor */
1950 if (ir->shadow_comparitor) {
1951 emit(MOV(dst_reg(MRF, param_base + 1, ir->shadow_comparitor->type,
1953 shadow_comparitor));
1957 /* Load the LOD info */
1958 if (ir->op == ir_txl) {
1960 if (intel->gen >= 5) {
1961 mrf = param_base + 1;
1962 if (ir->shadow_comparitor) {
1963 writemask = WRITEMASK_Y;
1964 /* mlen already incremented */
1966 writemask = WRITEMASK_X;
1969 } else /* intel->gen == 4 */ {
1971 writemask = WRITEMASK_Z;
1973 emit(MOV(dst_reg(MRF, mrf, lod_type, writemask), lod));
1974 } else if (ir->op == ir_txf) {
1975 emit(MOV(dst_reg(MRF, param_base, lod_type, WRITEMASK_W),
1977 } else if (ir->op == ir_txd) {
1978 const glsl_type *type = lod_type;
1980 if (intel->gen >= 5) {
1981 dPdx.swizzle = BRW_SWIZZLE4(SWIZZLE_X,SWIZZLE_X,SWIZZLE_Y,SWIZZLE_Y);
1982 dPdy.swizzle = BRW_SWIZZLE4(SWIZZLE_X,SWIZZLE_X,SWIZZLE_Y,SWIZZLE_Y);
1983 emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_XZ), dPdx));
1984 emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_YW), dPdy));
1987 if (ir->type->vector_elements == 3) {
1988 dPdx.swizzle = BRW_SWIZZLE_ZZZZ;
1989 dPdy.swizzle = BRW_SWIZZLE_ZZZZ;
1990 emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_X), dPdx));
1991 emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_Y), dPdy));
1994 } else /* intel->gen == 4 */ {
1995 emit(MOV(dst_reg(MRF, param_base + 1, type, WRITEMASK_XYZ), dPdx));
1996 emit(MOV(dst_reg(MRF, param_base + 2, type, WRITEMASK_XYZ), dPdy));
2004 swizzle_result(ir, src_reg(inst->dst), sampler);
2008 vec4_visitor::swizzle_result(ir_texture *ir, src_reg orig_val, int sampler)
2010 this->result = orig_val;
2012 int s = c->key.tex.swizzles[sampler];
2014 if (ir->op == ir_txs || ir->type == glsl_type::float_type
2015 || s == SWIZZLE_NOOP)
2018 int zero_mask = 0, one_mask = 0, copy_mask = 0;
2021 for (int i = 0; i < 4; i++) {
2022 switch (GET_SWZ(s, i)) {
2024 zero_mask |= (1 << i);
2027 one_mask |= (1 << i);
2030 copy_mask |= (1 << i);
2031 swizzle[i] = GET_SWZ(s, i);
2036 this->result = src_reg(this, ir->type);
2037 dst_reg swizzled_result(this->result);
2040 orig_val.swizzle = BRW_SWIZZLE4(swizzle[0], swizzle[1], swizzle[2], swizzle[3]);
2041 swizzled_result.writemask = copy_mask;
2042 emit(MOV(swizzled_result, orig_val));
2046 swizzled_result.writemask = zero_mask;
2047 emit(MOV(swizzled_result, src_reg(0.0f)));
2051 swizzled_result.writemask = one_mask;
2052 emit(MOV(swizzled_result, src_reg(1.0f)));
2057 vec4_visitor::visit(ir_return *ir)
2059 assert(!"not reached");
2063 vec4_visitor::visit(ir_discard *ir)
2065 assert(!"not reached");
2069 vec4_visitor::visit(ir_if *ir)
2071 /* Don't point the annotation at the if statement, because then it plus
2072 * the then and else blocks get printed.
2074 this->base_ir = ir->condition;
2076 if (intel->gen == 6) {
2080 emit_bool_to_cond_code(ir->condition, &predicate);
2081 emit(IF(predicate));
2084 visit_instructions(&ir->then_instructions);
2086 if (!ir->else_instructions.is_empty()) {
2087 this->base_ir = ir->condition;
2088 emit(BRW_OPCODE_ELSE);
2090 visit_instructions(&ir->else_instructions);
2093 this->base_ir = ir->condition;
2094 emit(BRW_OPCODE_ENDIF);
2098 vec4_visitor::emit_ndc_computation()
2100 /* Get the position */
2101 src_reg pos = src_reg(output_reg[VERT_RESULT_HPOS]);
2103 /* Build ndc coords, which are (x/w, y/w, z/w, 1/w) */
2104 dst_reg ndc = dst_reg(this, glsl_type::vec4_type);
2105 output_reg[BRW_VERT_RESULT_NDC] = ndc;
2107 current_annotation = "NDC";
2108 dst_reg ndc_w = ndc;
2109 ndc_w.writemask = WRITEMASK_W;
2110 src_reg pos_w = pos;
2111 pos_w.swizzle = BRW_SWIZZLE4(SWIZZLE_W, SWIZZLE_W, SWIZZLE_W, SWIZZLE_W);
2112 emit_math(SHADER_OPCODE_RCP, ndc_w, pos_w);
2114 dst_reg ndc_xyz = ndc;
2115 ndc_xyz.writemask = WRITEMASK_XYZ;
2117 emit(MUL(ndc_xyz, pos, src_reg(ndc_w)));
2121 vec4_visitor::emit_psiz_and_flags(struct brw_reg reg)
2123 if (intel->gen < 6 &&
2124 ((c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) ||
2125 c->key.userclip_active || brw->has_negative_rhw_bug)) {
2126 dst_reg header1 = dst_reg(this, glsl_type::uvec4_type);
2127 dst_reg header1_w = header1;
2128 header1_w.writemask = WRITEMASK_W;
2131 emit(MOV(header1, 0u));
2133 if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
2134 src_reg psiz = src_reg(output_reg[VERT_RESULT_PSIZ]);
2136 current_annotation = "Point size";
2137 emit(MUL(header1_w, psiz, src_reg((float)(1 << 11))));
2138 emit(AND(header1_w, src_reg(header1_w), 0x7ff << 8));
2141 current_annotation = "Clipping flags";
2142 for (i = 0; i < c->key.nr_userclip_plane_consts; i++) {
2143 vec4_instruction *inst;
2145 inst = emit(DP4(dst_null_f(), src_reg(output_reg[VERT_RESULT_HPOS]),
2146 src_reg(this->userplane[i])));
2147 inst->conditional_mod = BRW_CONDITIONAL_L;
2149 inst = emit(OR(header1_w, src_reg(header1_w), 1u << i));
2150 inst->predicate = BRW_PREDICATE_NORMAL;
2153 /* i965 clipping workaround:
2154 * 1) Test for -ve rhw
2156 * set ndc = (0,0,0,0)
2159 * Later, clipping will detect ucp[6] and ensure the primitive is
2160 * clipped against all fixed planes.
2162 if (brw->has_negative_rhw_bug) {
2166 vec8(brw_null_reg()),
2168 brw_swizzle1(output_reg[BRW_VERT_RESULT_NDC], 3),
2171 brw_OR(p, brw_writemask(header1, WRITEMASK_W), header1, brw_imm_ud(1<<6));
2172 brw_MOV(p, output_reg[BRW_VERT_RESULT_NDC], brw_imm_f(0));
2173 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
2177 emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), src_reg(header1)));
2178 } else if (intel->gen < 6) {
2179 emit(MOV(retype(reg, BRW_REGISTER_TYPE_UD), 0u));
2181 emit(MOV(retype(reg, BRW_REGISTER_TYPE_D), src_reg(0)));
2182 if (c->prog_data.outputs_written & BITFIELD64_BIT(VERT_RESULT_PSIZ)) {
2183 emit(MOV(brw_writemask(reg, WRITEMASK_W),
2184 src_reg(output_reg[VERT_RESULT_PSIZ])));
2190 vec4_visitor::emit_clip_distances(struct brw_reg reg, int offset)
2192 if (intel->gen < 6) {
2193 /* Clip distance slots are set aside in gen5, but they are not used. It
2194 * is not clear whether we actually need to set aside space for them,
2195 * but the performance cost is negligible.
2200 /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
2202 * "If a linked set of shaders forming the vertex stage contains no
2203 * static write to gl_ClipVertex or gl_ClipDistance, but the
2204 * application has requested clipping against user clip planes through
2205 * the API, then the coordinate written to gl_Position is used for
2206 * comparison against the user clip planes."
2208 * This function is only called if the shader didn't write to
2209 * gl_ClipDistance. Accordingly, we use gl_ClipVertex to perform clipping
2210 * if the user wrote to it; otherwise we use gl_Position.
2212 gl_vert_result clip_vertex = VERT_RESULT_CLIP_VERTEX;
2213 if (!(c->prog_data.outputs_written
2214 & BITFIELD64_BIT(VERT_RESULT_CLIP_VERTEX))) {
2215 clip_vertex = VERT_RESULT_HPOS;
2218 for (int i = 0; i + offset < c->key.nr_userclip_plane_consts && i < 4;
2220 emit(DP4(dst_reg(brw_writemask(reg, 1 << i)),
2221 src_reg(output_reg[clip_vertex]),
2222 src_reg(this->userplane[i + offset])));
2227 vec4_visitor::emit_generic_urb_slot(dst_reg reg, int vert_result)
2229 assert (vert_result < VERT_RESULT_MAX);
2230 reg.type = output_reg[vert_result].type;
2231 current_annotation = output_reg_annotation[vert_result];
2232 /* Copy the register, saturating if necessary */
2233 vec4_instruction *inst = emit(MOV(reg,
2234 src_reg(output_reg[vert_result])));
2235 if ((vert_result == VERT_RESULT_COL0 ||
2236 vert_result == VERT_RESULT_COL1 ||
2237 vert_result == VERT_RESULT_BFC0 ||
2238 vert_result == VERT_RESULT_BFC1) &&
2239 c->key.clamp_vertex_color) {
2240 inst->saturate = true;
2245 vec4_visitor::emit_urb_slot(int mrf, int vert_result)
2247 struct brw_reg hw_reg = brw_message_reg(mrf);
2248 dst_reg reg = dst_reg(MRF, mrf);
2249 reg.type = BRW_REGISTER_TYPE_F;
2251 switch (vert_result) {
2252 case VERT_RESULT_PSIZ:
2253 /* PSIZ is always in slot 0, and is coupled with other flags. */
2254 current_annotation = "indices, point width, clip flags";
2255 emit_psiz_and_flags(hw_reg);
2257 case BRW_VERT_RESULT_NDC:
2258 current_annotation = "NDC";
2259 emit(MOV(reg, src_reg(output_reg[BRW_VERT_RESULT_NDC])));
2261 case BRW_VERT_RESULT_HPOS_DUPLICATE:
2262 case VERT_RESULT_HPOS:
2263 current_annotation = "gl_Position";
2264 emit(MOV(reg, src_reg(output_reg[VERT_RESULT_HPOS])));
2266 case VERT_RESULT_CLIP_DIST0:
2267 case VERT_RESULT_CLIP_DIST1:
2268 if (this->c->key.uses_clip_distance) {
2269 emit_generic_urb_slot(reg, vert_result);
2271 current_annotation = "user clip distances";
2272 emit_clip_distances(hw_reg, (vert_result - VERT_RESULT_CLIP_DIST0) * 4);
2275 case VERT_RESULT_EDGE:
2276 /* This is present when doing unfilled polygons. We're supposed to copy
2277 * the edge flag from the user-provided vertex array
2278 * (glEdgeFlagPointer), or otherwise we'll copy from the current value
2279 * of that attribute (starts as 1.0f). This is then used in clipping to
2280 * determine which edges should be drawn as wireframe.
2282 current_annotation = "edge flag";
2283 emit(MOV(reg, src_reg(dst_reg(ATTR, VERT_ATTRIB_EDGEFLAG,
2284 glsl_type::float_type, WRITEMASK_XYZW))));
2286 case BRW_VERT_RESULT_PAD:
2287 /* No need to write to this slot */
2290 emit_generic_urb_slot(reg, vert_result);
2296 align_interleaved_urb_mlen(struct brw_context *brw, int mlen)
2298 struct intel_context *intel = &brw->intel;
2300 if (intel->gen >= 6) {
2301 /* URB data written (does not include the message header reg) must
2302 * be a multiple of 256 bits, or 2 VS registers. See vol5c.5,
2303 * section 5.4.3.2.2: URB_INTERLEAVED.
2305 * URB entries are allocated on a multiple of 1024 bits, so an
2306 * extra 128 bits written here to make the end align to 256 is
2309 if ((mlen % 2) != 1)
2317 * Generates the VUE payload plus the 1 or 2 URB write instructions to
2318 * complete the VS thread.
2320 * The VUE layout is documented in Volume 2a.
2323 vec4_visitor::emit_urb_writes()
2325 /* MRF 0 is reserved for the debugger, so start with message header
2330 /* In the process of generating our URB write message contents, we
2331 * may need to unspill a register or load from an array. Those
2332 * reads would use MRFs 14-15.
2334 int max_usable_mrf = 13;
2336 /* The following assertion verifies that max_usable_mrf causes an
2337 * even-numbered amount of URB write data, which will meet gen6's
2338 * requirements for length alignment.
2340 assert ((max_usable_mrf - base_mrf) % 2 == 0);
2342 /* First mrf is the g0-based message header containing URB handles and such,
2343 * which is implied in VS_OPCODE_URB_WRITE.
2347 if (intel->gen < 6) {
2348 emit_ndc_computation();
2351 /* Set up the VUE data for the first URB write */
2353 for (slot = 0; slot < c->prog_data.vue_map.num_slots; ++slot) {
2354 emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_vert_result[slot]);
2356 /* If this was max_usable_mrf, we can't fit anything more into this URB
2359 if (mrf > max_usable_mrf) {
2365 current_annotation = "URB write";
2366 vec4_instruction *inst = emit(VS_OPCODE_URB_WRITE);
2367 inst->base_mrf = base_mrf;
2368 inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
2369 inst->eot = (slot >= c->prog_data.vue_map.num_slots);
2371 /* Optional second URB write */
2375 for (; slot < c->prog_data.vue_map.num_slots; ++slot) {
2376 assert(mrf < max_usable_mrf);
2378 emit_urb_slot(mrf++, c->prog_data.vue_map.slot_to_vert_result[slot]);
2381 current_annotation = "URB write";
2382 inst = emit(VS_OPCODE_URB_WRITE);
2383 inst->base_mrf = base_mrf;
2384 inst->mlen = align_interleaved_urb_mlen(brw, mrf - base_mrf);
2386 /* URB destination offset. In the previous write, we got MRFs
2387 * 2-13 minus the one header MRF, so 12 regs. URB offset is in
2388 * URB row increments, and each of our MRFs is half of one of
2389 * those, since we're doing interleaved writes.
2391 inst->offset = (max_usable_mrf - base_mrf) / 2;
2396 vec4_visitor::get_scratch_offset(vec4_instruction *inst,
2397 src_reg *reladdr, int reg_offset)
2399 /* Because we store the values to scratch interleaved like our
2400 * vertex data, we need to scale the vec4 index by 2.
2402 int message_header_scale = 2;
2404 /* Pre-gen6, the message header uses byte offsets instead of vec4
2405 * (16-byte) offset units.
2408 message_header_scale *= 16;
2411 src_reg index = src_reg(this, glsl_type::int_type);
2413 emit_before(inst, ADD(dst_reg(index), *reladdr, src_reg(reg_offset)));
2414 emit_before(inst, MUL(dst_reg(index),
2415 index, src_reg(message_header_scale)));
2419 return src_reg(reg_offset * message_header_scale);
2424 vec4_visitor::get_pull_constant_offset(vec4_instruction *inst,
2425 src_reg *reladdr, int reg_offset)
2428 src_reg index = src_reg(this, glsl_type::int_type);
2430 emit_before(inst, ADD(dst_reg(index), *reladdr, src_reg(reg_offset)));
2432 /* Pre-gen6, the message header uses byte offsets instead of vec4
2433 * (16-byte) offset units.
2435 if (intel->gen < 6) {
2436 emit_before(inst, MUL(dst_reg(index), index, src_reg(16)));
2441 int message_header_scale = intel->gen < 6 ? 16 : 1;
2442 return src_reg(reg_offset * message_header_scale);
2447 * Emits an instruction before @inst to load the value named by @orig_src
2448 * from scratch space at @base_offset to @temp.
2450 * @base_offset is measured in 32-byte units (the size of a register).
2453 vec4_visitor::emit_scratch_read(vec4_instruction *inst,
2454 dst_reg temp, src_reg orig_src,
2457 int reg_offset = base_offset + orig_src.reg_offset;
2458 src_reg index = get_scratch_offset(inst, orig_src.reladdr, reg_offset);
2460 emit_before(inst, SCRATCH_READ(temp, index));
2464 * Emits an instruction after @inst to store the value to be written
2465 * to @orig_dst to scratch space at @base_offset, from @temp.
2467 * @base_offset is measured in 32-byte units (the size of a register).
2470 vec4_visitor::emit_scratch_write(vec4_instruction *inst,
2471 src_reg temp, dst_reg orig_dst,
2474 int reg_offset = base_offset + orig_dst.reg_offset;
2475 src_reg index = get_scratch_offset(inst, orig_dst.reladdr, reg_offset);
2477 dst_reg dst = dst_reg(brw_writemask(brw_vec8_grf(0, 0),
2478 orig_dst.writemask));
2479 vec4_instruction *write = SCRATCH_WRITE(dst, temp, index);
2480 write->predicate = inst->predicate;
2481 write->ir = inst->ir;
2482 write->annotation = inst->annotation;
2483 inst->insert_after(write);
2487 * We can't generally support array access in GRF space, because a
2488 * single instruction's destination can only span 2 contiguous
2489 * registers. So, we send all GRF arrays that get variable index
2490 * access to scratch space.
2493 vec4_visitor::move_grf_array_access_to_scratch()
2495 int scratch_loc[this->virtual_grf_count];
2497 for (int i = 0; i < this->virtual_grf_count; i++) {
2498 scratch_loc[i] = -1;
2501 /* First, calculate the set of virtual GRFs that need to be punted
2502 * to scratch due to having any array access on them, and where in
2505 foreach_list(node, &this->instructions) {
2506 vec4_instruction *inst = (vec4_instruction *)node;
2508 if (inst->dst.file == GRF && inst->dst.reladdr &&
2509 scratch_loc[inst->dst.reg] == -1) {
2510 scratch_loc[inst->dst.reg] = c->last_scratch;
2511 c->last_scratch += this->virtual_grf_sizes[inst->dst.reg];
2514 for (int i = 0 ; i < 3; i++) {
2515 src_reg *src = &inst->src[i];
2517 if (src->file == GRF && src->reladdr &&
2518 scratch_loc[src->reg] == -1) {
2519 scratch_loc[src->reg] = c->last_scratch;
2520 c->last_scratch += this->virtual_grf_sizes[src->reg];
2525 /* Now, for anything that will be accessed through scratch, rewrite
2526 * it to load/store. Note that this is a _safe list walk, because
2527 * we may generate a new scratch_write instruction after the one
2530 foreach_list_safe(node, &this->instructions) {
2531 vec4_instruction *inst = (vec4_instruction *)node;
2533 /* Set up the annotation tracking for new generated instructions. */
2535 current_annotation = inst->annotation;
2537 if (inst->dst.file == GRF && scratch_loc[inst->dst.reg] != -1) {
2538 src_reg temp = src_reg(this, glsl_type::vec4_type);
2540 emit_scratch_write(inst, temp, inst->dst, scratch_loc[inst->dst.reg]);
2542 inst->dst.file = temp.file;
2543 inst->dst.reg = temp.reg;
2544 inst->dst.reg_offset = temp.reg_offset;
2545 inst->dst.reladdr = NULL;
2548 for (int i = 0 ; i < 3; i++) {
2549 if (inst->src[i].file != GRF || scratch_loc[inst->src[i].reg] == -1)
2552 dst_reg temp = dst_reg(this, glsl_type::vec4_type);
2554 emit_scratch_read(inst, temp, inst->src[i],
2555 scratch_loc[inst->src[i].reg]);
2557 inst->src[i].file = temp.file;
2558 inst->src[i].reg = temp.reg;
2559 inst->src[i].reg_offset = temp.reg_offset;
2560 inst->src[i].reladdr = NULL;
2566 * Emits an instruction before @inst to load the value named by @orig_src
2567 * from the pull constant buffer (surface) at @base_offset to @temp.
2570 vec4_visitor::emit_pull_constant_load(vec4_instruction *inst,
2571 dst_reg temp, src_reg orig_src,
2574 int reg_offset = base_offset + orig_src.reg_offset;
2575 src_reg index = src_reg((unsigned)SURF_INDEX_VERT_CONST_BUFFER);
2576 src_reg offset = get_pull_constant_offset(inst, orig_src.reladdr, reg_offset);
2577 vec4_instruction *load;
2579 load = new(mem_ctx) vec4_instruction(this, VS_OPCODE_PULL_CONSTANT_LOAD,
2580 temp, index, offset);
2581 load->base_mrf = 14;
2583 emit_before(inst, load);
2587 * Implements array access of uniforms by inserting a
2588 * PULL_CONSTANT_LOAD instruction.
2590 * Unlike temporary GRF array access (where we don't support it due to
2591 * the difficulty of doing relative addressing on instruction
2592 * destinations), we could potentially do array access of uniforms
2593 * that were loaded in GRF space as push constants. In real-world
2594 * usage we've seen, though, the arrays being used are always larger
2595 * than we could load as push constants, so just always move all
2596 * uniform array access out to a pull constant buffer.
2599 vec4_visitor::move_uniform_array_access_to_pull_constants()
2601 int pull_constant_loc[this->uniforms];
2603 for (int i = 0; i < this->uniforms; i++) {
2604 pull_constant_loc[i] = -1;
2607 /* Walk through and find array access of uniforms. Put a copy of that
2608 * uniform in the pull constant buffer.
2610 * Note that we don't move constant-indexed accesses to arrays. No
2611 * testing has been done of the performance impact of this choice.
2613 foreach_list_safe(node, &this->instructions) {
2614 vec4_instruction *inst = (vec4_instruction *)node;
2616 for (int i = 0 ; i < 3; i++) {
2617 if (inst->src[i].file != UNIFORM || !inst->src[i].reladdr)
2620 int uniform = inst->src[i].reg;
2622 /* If this array isn't already present in the pull constant buffer,
2625 if (pull_constant_loc[uniform] == -1) {
2626 const float **values = &prog_data->param[uniform * 4];
2628 pull_constant_loc[uniform] = prog_data->nr_pull_params / 4;
2630 for (int j = 0; j < uniform_size[uniform] * 4; j++) {
2631 prog_data->pull_param[prog_data->nr_pull_params++] = values[j];
2635 /* Set up the annotation tracking for new generated instructions. */
2637 current_annotation = inst->annotation;
2639 dst_reg temp = dst_reg(this, glsl_type::vec4_type);
2641 emit_pull_constant_load(inst, temp, inst->src[i],
2642 pull_constant_loc[uniform]);
2644 inst->src[i].file = temp.file;
2645 inst->src[i].reg = temp.reg;
2646 inst->src[i].reg_offset = temp.reg_offset;
2647 inst->src[i].reladdr = NULL;
2651 /* Now there are no accesses of the UNIFORM file with a reladdr, so
2652 * no need to track them as larger-than-vec4 objects. This will be
2653 * relied on in cutting out unused uniform vectors from push
2656 split_uniform_registers();
2660 vec4_visitor::resolve_ud_negate(src_reg *reg)
2662 if (reg->type != BRW_REGISTER_TYPE_UD ||
2666 src_reg temp = src_reg(this, glsl_type::uvec4_type);
2667 emit(BRW_OPCODE_MOV, dst_reg(temp), *reg);
2671 vec4_visitor::vec4_visitor(struct brw_vs_compile *c,
2672 struct gl_shader_program *prog,
2673 struct brw_shader *shader)
2678 this->intel = &brw->intel;
2679 this->ctx = &intel->ctx;
2681 this->shader = shader;
2683 this->mem_ctx = ralloc_context(NULL);
2684 this->failed = false;
2686 this->base_ir = NULL;
2687 this->current_annotation = NULL;
2690 this->vp = (struct gl_vertex_program *)
2691 prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program;
2692 this->prog_data = &c->prog_data;
2694 this->variable_ht = hash_table_ctor(0,
2695 hash_table_pointer_hash,
2696 hash_table_pointer_compare);
2698 this->virtual_grf_def = NULL;
2699 this->virtual_grf_use = NULL;
2700 this->virtual_grf_sizes = NULL;
2701 this->virtual_grf_count = 0;
2702 this->virtual_grf_reg_map = NULL;
2703 this->virtual_grf_reg_count = 0;
2704 this->virtual_grf_array_size = 0;
2705 this->live_intervals_valid = false;
2707 this->max_grf = intel->gen >= 7 ? GEN7_MRF_HACK_START : BRW_MAX_GRF;
2712 vec4_visitor::~vec4_visitor()
2714 ralloc_free(this->mem_ctx);
2715 hash_table_dtor(this->variable_ht);
2720 vec4_visitor::fail(const char *format, ...)
2730 va_start(va, format);
2731 msg = ralloc_vasprintf(mem_ctx, format, va);
2733 msg = ralloc_asprintf(mem_ctx, "VS compile failed: %s\n", msg);
2735 this->fail_msg = msg;
2737 if (INTEL_DEBUG & DEBUG_VS) {
2738 fprintf(stderr, "%s", msg);
2742 } /* namespace brw */