2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
79 * Fixed function units:
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
119 #define BRW_MAX_CURBE (32*16)
125 BRW_STATE_FRAGMENT_PROGRAM,
126 BRW_STATE_VERTEX_PROGRAM,
127 BRW_STATE_INPUT_DIMENSIONS,
128 BRW_STATE_CURBE_OFFSETS,
129 BRW_STATE_REDUCED_PRIMITIVE,
132 BRW_STATE_WM_INPUT_DIMENSIONS,
134 BRW_STATE_WM_SURFACES,
135 BRW_STATE_VS_BINDING_TABLE,
136 BRW_STATE_GS_BINDING_TABLE,
137 BRW_STATE_PS_BINDING_TABLE,
141 BRW_STATE_NR_WM_SURFACES,
142 BRW_STATE_NR_VS_SURFACES,
143 BRW_STATE_INDEX_BUFFER,
144 BRW_STATE_VS_CONSTBUF,
145 BRW_STATE_WM_CONSTBUF,
146 BRW_STATE_PROGRAM_CACHE,
147 BRW_STATE_STATE_BASE_ADDRESS,
150 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
151 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
152 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
153 #define BRW_NEW_INPUT_DIMENSIONS (1 << BRW_STATE_INPUT_DIMENSIONS)
154 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
155 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
156 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
157 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
158 #define BRW_NEW_WM_INPUT_DIMENSIONS (1 << BRW_STATE_WM_INPUT_DIMENSIONS)
159 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
160 #define BRW_NEW_WM_SURFACES (1 << BRW_STATE_WM_SURFACES)
161 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
162 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
163 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
164 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
165 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
167 * Used for any batch entry with a relocated pointer that will be used
168 * by any 3D rendering.
170 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
171 /** \see brw.state.depth_region */
172 #define BRW_NEW_NR_WM_SURFACES (1 << BRW_STATE_NR_WM_SURFACES)
173 #define BRW_NEW_NR_VS_SURFACES (1 << BRW_STATE_NR_VS_SURFACES)
174 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
175 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
176 #define BRW_NEW_WM_CONSTBUF (1 << BRW_STATE_WM_CONSTBUF)
177 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
178 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
180 struct brw_state_flags {
181 /** State update flags signalled by mesa internals */
184 * State update flags signalled as the result of brw_tracked_state updates
187 /** State update flags signalled by brw_state_cache.c searches */
191 enum state_struct_type {
192 AUB_TRACE_VS_STATE = 1,
193 AUB_TRACE_GS_STATE = 2,
194 AUB_TRACE_CLIP_STATE = 3,
195 AUB_TRACE_SF_STATE = 4,
196 AUB_TRACE_WM_STATE = 5,
197 AUB_TRACE_CC_STATE = 6,
198 AUB_TRACE_CLIP_VP_STATE = 7,
199 AUB_TRACE_SF_VP_STATE = 8,
200 AUB_TRACE_CC_VP_STATE = 0x9,
201 AUB_TRACE_SAMPLER_STATE = 0xa,
202 AUB_TRACE_KERNEL_INSTRUCTIONS = 0xb,
203 AUB_TRACE_SCRATCH_SPACE = 0xc,
204 AUB_TRACE_SAMPLER_DEFAULT_COLOR = 0xd,
206 AUB_TRACE_SCISSOR_STATE = 0x15,
207 AUB_TRACE_BLEND_STATE = 0x16,
208 AUB_TRACE_DEPTH_STENCIL_STATE = 0x17,
210 /* Not written to .aub files the same way the structures above are. */
211 AUB_TRACE_NO_TYPE = 0x100,
212 AUB_TRACE_BINDING_TABLE = 0x101,
213 AUB_TRACE_SURFACE_STATE = 0x102,
214 AUB_TRACE_VS_CONSTANTS = 0x103,
215 AUB_TRACE_WM_CONSTANTS = 0x104,
218 /** Subclass of Mesa vertex program */
219 struct brw_vertex_program {
220 struct gl_vertex_program program;
222 bool use_const_buffer;
226 /** Subclass of Mesa fragment program */
227 struct brw_fragment_program {
228 struct gl_fragment_program program;
229 GLuint id; /**< serial no. to identify frag progs, never re-used */
231 /** for debugging, which texture units are referenced */
232 GLbitfield tex_units_used;
236 struct gl_shader base;
238 /** Shader IR transformed for native compile, at link time. */
239 struct exec_list *ir;
242 struct brw_shader_program {
243 struct gl_shader_program base;
246 enum param_conversion {
254 /* Data about a particular attempt to compile a program. Note that
255 * there can be many of these, each in a different GL state
256 * corresponding to a different brw_wm_prog_key struct, with different
259 struct brw_wm_prog_data {
260 GLuint curb_read_length;
261 GLuint urb_read_length;
263 GLuint first_curbe_grf;
264 GLuint first_curbe_grf_16;
266 GLuint reg_blocks_16;
267 GLuint total_scratch;
269 GLuint nr_params; /**< number of float params/constants */
270 GLuint nr_pull_params;
273 uint32_t prog_offset_16;
275 /* Pointer to tracked values (only valid once
276 * _mesa_load_state_parameters has been called at runtime).
278 const float *param[MAX_UNIFORMS * 4]; /* should be: BRW_MAX_CURBE */
279 enum param_conversion param_convert[MAX_UNIFORMS * 4];
280 const float *pull_param[MAX_UNIFORMS * 4];
281 enum param_conversion pull_param_convert[MAX_UNIFORMS * 4];
285 * Enum representing the i965-specific vertex results that don't correspond
286 * exactly to any element of gl_vert_result. The values of this enum are
287 * assigned such that they don't conflict with gl_vert_result.
291 BRW_VERT_RESULT_NDC = VERT_RESULT_MAX,
292 BRW_VERT_RESULT_HPOS_DUPLICATE,
299 * Data structure recording the relationship between the gl_vert_result enum
300 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
301 * single octaword within the VUE (128 bits).
303 * Note that each BRW register contains 256 bits (2 octawords), so when
304 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
305 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
306 * in a vertex shader), each register corresponds to a single VUE slot, since
307 * it contains data for two separate vertices.
311 * Map from gl_vert_result value to VUE slot. For gl_vert_results that are
312 * not stored in a slot (because they are not written, or because
313 * additional processing is applied before storing them in the VUE), the
316 int vert_result_to_slot[BRW_VERT_RESULT_MAX];
319 * Map from VUE slot to gl_vert_result value. For slots that do not
320 * directly correspond to a gl_vert_result, the value comes from
323 * For slots that are not in use, the value is BRW_VERT_RESULT_MAX (this
324 * simplifies code that uses the value stored in slot_to_vert_result to
325 * create a bit mask).
327 int slot_to_vert_result[BRW_VERT_RESULT_MAX];
330 * Total number of VUE slots in use
336 * Convert a VUE slot number into a byte offset within the VUE.
338 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
344 * Convert a vert_result into a byte offset within the VUE.
346 static inline GLuint brw_vert_result_to_offset(struct brw_vue_map *vue_map,
349 return brw_vue_slot_to_offset(vue_map->vert_result_to_slot[vert_result]);
353 struct brw_sf_prog_data {
354 GLuint urb_read_length;
357 /* Each vertex may have upto 12 attributes, 4 components each,
358 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
361 * Actually we use 4 for each, so call it 12 rows.
363 GLuint urb_entry_size;
366 struct brw_clip_prog_data {
367 GLuint curb_read_length; /* user planes? */
369 GLuint urb_read_length;
373 struct brw_gs_prog_data {
374 GLuint urb_read_length;
378 struct brw_vs_prog_data {
379 GLuint curb_read_length;
380 GLuint urb_read_length;
382 GLbitfield64 outputs_written;
383 GLuint nr_params; /**< number of float params/constants */
384 GLuint nr_pull_params; /**< number of dwords referenced by pull_param[] */
385 GLuint total_scratch;
389 /* Used for calculating urb partitions:
391 GLuint urb_entry_size;
393 const float *param[MAX_UNIFORMS * 4]; /* should be: BRW_MAX_CURBE */
394 const float *pull_param[MAX_UNIFORMS * 4];
396 bool uses_new_param_layout;
400 /* Size == 0 if output either not written, or always [0,0,0,1]
402 struct brw_vs_ouput_sizes {
403 GLubyte output_size[VERT_RESULT_MAX];
407 /** Number of texture sampler units */
408 #define BRW_MAX_TEX_UNIT 16
410 /** Max number of render targets in a shader */
411 #define BRW_MAX_DRAW_BUFFERS 8
414 * Size of our surface binding table for the WM.
415 * This contains pointers to the drawing surfaces and current texture
416 * objects and shader constant buffers (+2).
418 #define BRW_WM_MAX_SURF (BRW_MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
421 * Helpers to convert drawing buffers, textures and constant buffers
422 * to surface binding table indexes, for WM.
424 #define SURF_INDEX_DRAW(d) (d)
425 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS)
426 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 1 + (t))
429 * Size of surface binding table for the VS.
430 * Only one constant buffer for now.
432 #define BRW_VS_MAX_SURF 1
435 * Only a VS constant buffer
437 #define SURF_INDEX_VERT_CONST_BUFFER 0
442 BRW_DEPTH_STENCIL_STATE,
443 BRW_COLOR_CALC_STATE,
451 BRW_SF_UNIT, /* scissor state on gen6 */
463 struct brw_cache_item {
465 * Effectively part of the key, cache_id identifies what kind of state
466 * buffer is involved, and also which brw->state.dirty.cache flag should
467 * be set when this cache item is chosen.
469 enum brw_cache_id cache_id;
470 /** 32-bit hash of the key data */
472 GLuint key_size; /* for variable-sized keys */
479 struct brw_cache_item *next;
485 struct brw_context *brw;
487 struct brw_cache_item **items;
489 GLuint size, n_items;
491 uint32_t next_offset;
496 /* Considered adding a member to this struct to document which flags
497 * an update might raise so that ordering of the state atoms can be
498 * checked or derived at runtime. Dropped the idea in favor of having
499 * a debug mode where the state is monitored for flags which are
500 * raised that have already been tested against.
502 struct brw_tracked_state {
503 struct brw_state_flags dirty;
504 void (*prepare)( struct brw_context *brw );
505 void (*emit)( struct brw_context *brw );
508 /* Flags for brw->state.cache.
510 #define CACHE_NEW_BLEND_STATE (1<<BRW_BLEND_STATE)
511 #define CACHE_NEW_DEPTH_STENCIL_STATE (1<<BRW_DEPTH_STENCIL_STATE)
512 #define CACHE_NEW_COLOR_CALC_STATE (1<<BRW_COLOR_CALC_STATE)
513 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
514 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
515 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
516 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
517 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
518 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
519 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
520 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
521 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
522 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
523 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
524 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
525 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
526 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
527 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
529 struct brw_cached_batch_item {
530 struct header *header;
532 struct brw_cached_batch_item *next;
537 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
538 * be easier if C allowed arrays of packed elements?
540 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
542 struct brw_vertex_buffer {
543 /** Buffer object containing the uploaded vertex data */
546 /** Byte stride between elements in the uploaded array */
549 struct brw_vertex_element {
550 const struct gl_client_array *glarray;
554 /** The corresponding Mesa vertex attribute */
555 gl_vert_attrib attrib;
556 /** Size of a complete element */
558 /** Offset of the first element within the buffer object */
564 struct brw_vertex_info {
565 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
568 struct brw_query_object {
569 struct gl_query_object Base;
571 /** Last query BO associated with this query. */
573 /** First index in bo with query data for this object. */
575 /** Last index in bo with query data for this object. */
581 * brw_context is derived from intel_context.
585 struct intel_context intel; /**< base class, must be first field */
586 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
588 bool emit_state_always;
589 bool has_surface_tile_offset;
591 bool has_negative_rhw_bug;
592 bool has_aa_line_parameters;
597 struct brw_state_flags dirty;
599 * List of buffers accumulated in brw_validate_state to receive
600 * drm_intel_bo_check_aperture treatment before exec, so we can
601 * know if we should flush the batch and try again before
602 * emitting primitives.
604 * This can be a fixed number as we only have a limited number of
605 * objects referenced from the batchbuffer in a primitive emit,
606 * consisting of the vertex buffers, pipelined state pointers,
607 * the CURBE, the depth buffer, and a query BO.
609 drm_intel_bo *validated_bos[VERT_ATTRIB_MAX + BRW_WM_MAX_SURF + 16];
610 unsigned int validated_bo_count;
613 struct brw_cache cache;
614 struct brw_cached_batch_item *cached_batch_items;
617 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
618 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
623 } current_buffers[VERT_ATTRIB_MAX];
625 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
627 GLuint nr_buffers, nr_current_buffers;
629 /* Summary of size and varying of active arrays, so we can check
630 * for changes to this state:
632 struct brw_vertex_info info;
633 unsigned int min_index, max_index;
635 /* Offset from start of vertex buffer so we can avoid redefining
636 * the same VB packed over and over again.
638 unsigned int start_vertex_bias;
643 * Index buffer for this draw_prims call.
645 * Updates are signaled by BRW_NEW_INDICES.
647 const struct _mesa_index_buffer *ib;
649 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
653 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
654 * avoid re-uploading the IB packet over and over if we're actually
655 * referencing the same index buffer.
657 unsigned int start_vertex_offset;
660 /* Active vertex program:
662 const struct gl_vertex_program *vertex_program;
663 const struct gl_fragment_program *fragment_program;
665 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
666 uint32_t CMD_VF_STATISTICS;
667 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
668 uint32_t CMD_PIPELINE_SELECT;
671 * Platform specific constants containing the maximum number of threads
672 * for each pipeline stage.
678 /* BRW_NEW_URB_ALLOCATIONS:
681 GLuint vsize; /* vertex size plus header in urb registers */
682 GLuint csize; /* constant buffer size in urb registers */
683 GLuint sfsize; /* setup data size in urb registers */
687 GLuint max_vs_entries; /* Maximum number of VS entries */
688 GLuint max_gs_entries; /* Maximum number of GS entries */
690 GLuint nr_vs_entries;
691 GLuint nr_gs_entries;
692 GLuint nr_clip_entries;
693 GLuint nr_sf_entries;
694 GLuint nr_cs_entries;
697 * The length of each URB entry owned by the VS (or GS), as
698 * a number of 1024-bit (128-byte) rows. Should be >= 1.
700 * gen7: Same meaning, but in 512-bit (64-byte) rows.
710 GLuint size; /* Hardware URB size, in KB. */
714 /* BRW_NEW_CURBE_OFFSETS:
717 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
718 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
725 drm_intel_bo *curbe_bo;
726 /** Offset within curbe_bo of space for current curbe entry */
728 /** Offset within curbe_bo of space for next curbe entry */
729 GLuint curbe_next_offset;
732 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
733 * in brw_curbe.c with the same set of constant data to be uploaded,
734 * so we'd rather not upload new constants in that case (it can cause
735 * a pipeline bubble since only up to 4 can be pipelined at a time).
739 * Allocation for where to calculate the next set of CURBEs.
740 * It's a hot enough path that malloc/free of that data matters.
747 struct brw_vs_prog_data *prog_data;
748 int8_t *constant_map; /* variable array following prog_data */
750 drm_intel_bo *scratch_bo;
751 drm_intel_bo *const_bo;
752 /** Offset in the program cache to the VS program */
753 uint32_t prog_offset;
754 uint32_t state_offset;
756 /** Binding table of pointers to surf_bo entries */
757 uint32_t bind_bo_offset;
758 uint32_t surf_offset[BRW_VS_MAX_SURF];
761 uint32_t push_const_offset; /* Offset in the batchbuffer */
762 int push_const_size; /* in 256-bit register increments */
764 /** @{ register allocator */
766 struct ra_regs *regs;
769 * Array of the ra classes for the unaligned contiguous register
775 * Mapping for register-allocated objects in *regs to the first
776 * GRF for that object.
778 uint8_t *ra_reg_to_grf;
783 struct brw_gs_prog_data *prog_data;
786 /** Offset in the program cache to the CLIP program pre-gen6 */
787 uint32_t prog_offset;
788 uint32_t state_offset;
792 struct brw_clip_prog_data *prog_data;
794 /** Offset in the program cache to the CLIP program pre-gen6 */
795 uint32_t prog_offset;
797 /* Offset in the batch to the CLIP state on pre-gen6. */
798 uint32_t state_offset;
800 /* As of gen6, this is the offset in the batch to the CLIP VP,
808 struct brw_sf_prog_data *prog_data;
810 /** Offset in the program cache to the CLIP program pre-gen6 */
811 uint32_t prog_offset;
812 uint32_t state_offset;
817 struct brw_wm_prog_data *prog_data;
818 struct brw_wm_compile *compile_data;
820 /** Input sizes, calculated from active vertex program.
821 * One bit per fragment program input attribute.
823 GLbitfield input_size_masks[4];
825 /** offsets in the batch to sampler default colors (texture border color)
827 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
832 drm_intel_bo *scratch_bo;
834 GLuint sampler_count;
835 uint32_t sampler_offset;
837 /** Offset in the program cache to the WM program */
838 uint32_t prog_offset;
840 /** Binding table of pointers to surf_bo entries */
841 uint32_t bind_bo_offset;
842 uint32_t surf_offset[BRW_WM_MAX_SURF];
843 uint32_t state_offset; /* offset in batchbuffer to pre-gen6 WM state */
845 drm_intel_bo *const_bo; /* pull constant buffer. */
847 * This is offset in the batch to the push constants on gen6.
849 * Pre-gen6, push constants live in the CURBE.
851 uint32_t push_const_offset;
853 /** @{ register allocator */
855 struct ra_regs *regs;
857 /** Array of the ra classes for the unaligned contiguous
858 * register block sizes used.
863 * Mapping for register-allocated objects in *regs to the first
864 * GRF for that object.
866 uint8_t *ra_reg_to_grf;
869 * ra class for the aligned pairs we use for PLN, which doesn't
870 * appear in *classes.
872 int aligned_pairs_class;
879 uint32_t state_offset;
880 uint32_t blend_state_offset;
881 uint32_t depth_stencil_state_offset;
886 struct brw_query_object *obj;
891 /* Used to give every program string a unique id
895 int num_prepare_atoms, num_emit_atoms;
896 struct brw_tracked_state prepare_atoms[64], emit_atoms[64];
898 /* If (INTEL_DEBUG & DEBUG_BATCH) */
902 enum state_struct_type type;
904 int state_batch_count;
909 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
911 struct brw_instruction_info {
917 extern const struct brw_instruction_info brw_opcodes[128];
919 /*======================================================================
922 void brwInitVtbl( struct brw_context *brw );
924 /*======================================================================
927 bool brwCreateContext(int api,
928 const struct gl_config *mesaVis,
929 __DRIcontext *driContextPriv,
930 void *sharedContextPrivate);
932 /*======================================================================
935 void brw_init_queryobj_functions(struct dd_function_table *functions);
936 void brw_prepare_query_begin(struct brw_context *brw);
937 void brw_emit_query_begin(struct brw_context *brw);
938 void brw_emit_query_end(struct brw_context *brw);
940 /*======================================================================
943 void brw_debug_batch(struct intel_context *intel);
945 /*======================================================================
948 void brw_validate_textures( struct brw_context *brw );
951 /*======================================================================
954 void brwInitFragProgFuncs( struct dd_function_table *functions );
956 int brw_get_scratch_size(int size);
957 void brw_get_scratch_bo(struct intel_context *intel,
958 drm_intel_bo **scratch_bo, int size);
963 void brw_upload_urb_fence(struct brw_context *brw);
967 void brw_upload_cs_urb_state(struct brw_context *brw);
970 int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
973 void brw_compute_vue_map(struct brw_vue_map *vue_map,
974 const struct intel_context *intel,
975 bool userclip_active,
976 GLbitfield64 outputs_written);
977 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
980 /*======================================================================
981 * Inline conversion functions. These are better-typed than the
982 * macros used previously:
984 static INLINE struct brw_context *
985 brw_context( struct gl_context *ctx )
987 return (struct brw_context *)ctx;
990 static INLINE struct brw_vertex_program *
991 brw_vertex_program(struct gl_vertex_program *p)
993 return (struct brw_vertex_program *) p;
996 static INLINE const struct brw_vertex_program *
997 brw_vertex_program_const(const struct gl_vertex_program *p)
999 return (const struct brw_vertex_program *) p;
1002 static INLINE struct brw_fragment_program *
1003 brw_fragment_program(struct gl_fragment_program *p)
1005 return (struct brw_fragment_program *) p;
1008 static INLINE const struct brw_fragment_program *
1009 brw_fragment_program_const(const struct gl_fragment_program *p)
1011 return (const struct brw_fragment_program *) p;
1015 float convert_param(enum param_conversion conversion, const float *param)
1023 switch (conversion) {
1024 case PARAM_NO_CONVERT:
1026 case PARAM_CONVERT_F2I:
1029 case PARAM_CONVERT_F2U:
1032 case PARAM_CONVERT_F2B:
1038 case PARAM_CONVERT_ZERO:
1046 * Pre-gen6, the register file of the EUs was shared between threads,
1047 * and each thread used some subset allocated on a 16-register block
1048 * granularity. The unit states wanted these block counts.
1051 brw_register_blocks(int reg_count)
1053 return ALIGN(reg_count, 16) / 16 - 1;
1056 static inline uint32_t
1057 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1058 uint32_t prog_offset)
1060 struct intel_context *intel = &brw->intel;
1062 if (intel->gen >= 5) {
1063 /* Using state base address. */
1067 drm_intel_bo_emit_reloc(intel->batch.bo,
1071 I915_GEM_DOMAIN_INSTRUCTION, 0);
1073 return brw->cache.bo->offset + prog_offset;
1076 bool brw_do_cubemap_normalize(struct exec_list *instructions);