820feba04ba6dda0ec1158ae203a34e67b6853e2
[profile/ivi/mesa.git] / src / mesa / drivers / dri / i915 / i915_vtbl.c
1 /**************************************************************************
2  * 
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "main/imports.h"
33 #include "main/macros.h"
34 #include "main/colormac.h"
35
36 #include "tnl/t_context.h"
37 #include "tnl/t_vertex.h"
38
39 #include "intel_batchbuffer.h"
40 #include "intel_regions.h"
41 #include "intel_tris.h"
42 #include "intel_fbo.h"
43
44 #include "i915_reg.h"
45 #include "i915_context.h"
46
47 static void
48 i915_render_prevalidate(struct intel_context *intel)
49 {
50    struct i915_context *i915 = i915_context(&intel->ctx);
51
52    i915ValidateFragmentProgram(i915);
53 }
54
55 static void
56 i915_render_start(struct intel_context *intel)
57 {
58    intel_prepare_render(intel);
59 }
60
61
62 static void
63 i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
64 {
65    struct i915_context *i915 = i915_context(&intel->ctx);
66    GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
67
68    st1 &= ~ST1_ENABLE;
69
70    switch (rprim) {
71    case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
72    case GL_TRIANGLES:
73       if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
74          st1 |= ST1_ENABLE;
75       break;
76    case GL_LINES:
77    case GL_POINTS:
78    default:
79       break;
80    }
81
82    i915->intel.reduced_primitive = rprim;
83
84    if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
85       INTEL_FIREVERTICES(intel);
86
87       I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
88       i915->state.Stipple[I915_STPREG_ST1] = st1;
89    }
90 }
91
92
93 /* Pull apart the vertex format registers and figure out how large a
94  * vertex is supposed to be. 
95  */
96 static GLboolean
97 i915_check_vertex_size(struct intel_context *intel, GLuint expected)
98 {
99    struct i915_context *i915 = i915_context(&intel->ctx);
100    int lis2 = i915->state.Ctx[I915_CTXREG_LIS2];
101    int lis4 = i915->state.Ctx[I915_CTXREG_LIS4];
102    int i, sz = 0;
103
104    switch (lis4 & S4_VFMT_XYZW_MASK) {
105    case S4_VFMT_XY:
106       sz = 2;
107       break;
108    case S4_VFMT_XYZ:
109       sz = 3;
110       break;
111    case S4_VFMT_XYW:
112       sz = 3;
113       break;
114    case S4_VFMT_XYZW:
115       sz = 4;
116       break;
117    default:
118       fprintf(stderr, "no xyzw specified\n");
119       return 0;
120    }
121
122    if (lis4 & S4_VFMT_SPEC_FOG)
123       sz++;
124    if (lis4 & S4_VFMT_COLOR)
125       sz++;
126    if (lis4 & S4_VFMT_DEPTH_OFFSET)
127       sz++;
128    if (lis4 & S4_VFMT_POINT_WIDTH)
129       sz++;
130    if (lis4 & S4_VFMT_FOG_PARAM)
131       sz++;
132
133    for (i = 0; i < 8; i++) {
134       switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
135       case TEXCOORDFMT_2D:
136          sz += 2;
137          break;
138       case TEXCOORDFMT_3D:
139          sz += 3;
140          break;
141       case TEXCOORDFMT_4D:
142          sz += 4;
143          break;
144       case TEXCOORDFMT_1D:
145          sz += 1;
146          break;
147       case TEXCOORDFMT_2D_16:
148          sz += 1;
149          break;
150       case TEXCOORDFMT_4D_16:
151          sz += 2;
152          break;
153       case TEXCOORDFMT_NOT_PRESENT:
154          break;
155       default:
156          fprintf(stderr, "bad texcoord fmt %d\n", i);
157          return GL_FALSE;
158       }
159       lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
160    }
161
162    if (sz != expected)
163       fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
164
165    return sz == expected;
166 }
167
168
169 static void
170 i915_emit_invarient_state(struct intel_context *intel)
171 {
172    BATCH_LOCALS;
173
174    BEGIN_BATCH(17);
175
176    OUT_BATCH(_3DSTATE_AA_CMD |
177              AA_LINE_ECAAR_WIDTH_ENABLE |
178              AA_LINE_ECAAR_WIDTH_1_0 |
179              AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
180
181    OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
182    OUT_BATCH(0);
183
184    OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
185    OUT_BATCH(0);
186
187    OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
188    OUT_BATCH(0);
189
190    /* Don't support texture crossbar yet */
191    OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
192              CSB_TCB(0, 0) |
193              CSB_TCB(1, 1) |
194              CSB_TCB(2, 2) |
195              CSB_TCB(3, 3) |
196              CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
197
198    /* Need to initialize this to zero.
199     */
200    OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
201    OUT_BATCH(0);
202
203    /* XXX: Use this */
204    OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
205
206    OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
207    OUT_BATCH(0);
208    OUT_BATCH(0);
209
210    OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
211
212    OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);       /* disable indirect state */
213    OUT_BATCH(0);
214
215    ADVANCE_BATCH();
216 }
217
218
219 #define emit(intel, state, size )                    \
220    intel_batchbuffer_data(intel, state, size, false)
221
222 static GLuint
223 get_dirty(struct i915_hw_state *state)
224 {
225    GLuint dirty;
226
227    /* Workaround the multitex hang - if one texture unit state is
228     * modified, emit all texture units.
229     */
230    dirty = state->active & ~state->emitted;
231    if (dirty & I915_UPLOAD_TEX_ALL)
232       state->emitted &= ~I915_UPLOAD_TEX_ALL;
233    dirty = state->active & ~state->emitted;
234    return dirty;
235 }
236
237
238 static GLuint
239 get_state_size(struct i915_hw_state *state)
240 {
241    GLuint dirty = get_dirty(state);
242    GLuint i;
243    GLuint sz = 0;
244
245    if (dirty & I915_UPLOAD_INVARIENT)
246       sz += 30 * 4;
247
248    if (dirty & I915_UPLOAD_RASTER_RULES)
249       sz += sizeof(state->RasterRules);
250
251    if (dirty & I915_UPLOAD_CTX)
252       sz += sizeof(state->Ctx);
253
254    if (dirty & I915_UPLOAD_BLEND)
255       sz += sizeof(state->Blend);
256
257    if (dirty & I915_UPLOAD_BUFFERS)
258       sz += sizeof(state->Buffer);
259
260    if (dirty & I915_UPLOAD_STIPPLE)
261       sz += sizeof(state->Stipple);
262
263    if (dirty & I915_UPLOAD_TEX_ALL) {
264       int nr = 0;
265       for (i = 0; i < I915_TEX_UNITS; i++)
266          if (dirty & I915_UPLOAD_TEX(i))
267             nr++;
268
269       sz += (2 + nr * 3) * sizeof(GLuint) * 2;
270    }
271
272    if (dirty & I915_UPLOAD_CONSTANTS)
273       sz += state->ConstantSize * sizeof(GLuint);
274
275    if (dirty & I915_UPLOAD_PROGRAM)
276       sz += state->ProgramSize * sizeof(GLuint);
277
278    return sz;
279 }
280
281 /* Push the state into the sarea and/or texture memory.
282  */
283 static void
284 i915_emit_state(struct intel_context *intel)
285 {
286    struct i915_context *i915 = i915_context(&intel->ctx);
287    struct i915_hw_state *state = &i915->state;
288    int i, count, aper_count;
289    GLuint dirty;
290    drm_intel_bo *aper_array[3 + I915_TEX_UNITS];
291    GET_CURRENT_CONTEXT(ctx);
292    BATCH_LOCALS;
293
294    /* We don't hold the lock at this point, so want to make sure that
295     * there won't be a buffer wrap between the state emits and the primitive
296     * emit header.
297     *
298     * It might be better to talk about explicit places where
299     * scheduling is allowed, rather than assume that it is whenever a
300     * batchbuffer fills up.
301     */
302    intel_batchbuffer_require_space(intel,
303                                    get_state_size(state) + INTEL_PRIM_EMIT_SIZE,
304                                    false);
305    count = 0;
306  again:
307    if (intel->batch.bo == NULL) {
308       _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
309       assert(0);
310    }
311    aper_count = 0;
312    dirty = get_dirty(state);
313
314    aper_array[aper_count++] = intel->batch.bo;
315    if (dirty & I915_UPLOAD_BUFFERS) {
316       aper_array[aper_count++] = state->draw_region->buffer;
317       if (state->depth_region)
318          aper_array[aper_count++] = state->depth_region->buffer;
319    }
320
321    if (dirty & I915_UPLOAD_TEX_ALL) {
322       for (i = 0; i < I915_TEX_UNITS; i++) {
323          if (dirty & I915_UPLOAD_TEX(i)) {
324             if (state->tex_buffer[i]) {
325                aper_array[aper_count++] = state->tex_buffer[i];
326             }
327          }
328       }
329    }
330
331    if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
332        if (count == 0) {
333            count++;
334            intel_batchbuffer_flush(intel);
335            goto again;
336        } else {
337            _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
338            assert(0);
339        }
340    }
341
342    /* work out list of buffers to emit */
343    
344    /* Do this here as we may have flushed the batchbuffer above,
345     * causing more state to be dirty!
346     */
347    dirty = get_dirty(state);
348    state->emitted |= dirty;
349    assert(get_dirty(state) == 0);
350
351    if (INTEL_DEBUG & DEBUG_STATE)
352       fprintf(stderr, "%s dirty: %x\n", __FUNCTION__, dirty);
353
354    if (dirty & I915_UPLOAD_INVARIENT) {
355       if (INTEL_DEBUG & DEBUG_STATE)
356          fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
357       i915_emit_invarient_state(intel);
358    }
359
360    if (dirty & I915_UPLOAD_RASTER_RULES) {
361       if (INTEL_DEBUG & DEBUG_STATE)
362          fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n");
363       emit(intel, state->RasterRules, sizeof(state->RasterRules));
364    }
365
366    if (dirty & I915_UPLOAD_CTX) {
367       if (INTEL_DEBUG & DEBUG_STATE)
368          fprintf(stderr, "I915_UPLOAD_CTX:\n");
369
370       emit(intel, state->Ctx, sizeof(state->Ctx));
371    }
372
373    if (dirty & I915_UPLOAD_BLEND) {
374       if (INTEL_DEBUG & DEBUG_STATE)
375          fprintf(stderr, "I915_UPLOAD_BLEND:\n");
376
377       emit(intel, state->Blend, sizeof(state->Blend));
378    }
379
380    if (dirty & I915_UPLOAD_BUFFERS) {
381       GLuint count;
382
383       if (INTEL_DEBUG & DEBUG_STATE)
384          fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
385
386       count = 14;
387       if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
388          count++;
389       if (state->depth_region)
390          count += 3;
391
392       BEGIN_BATCH(count);
393       OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
394       OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
395       OUT_RELOC(state->draw_region->buffer,
396                 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
397
398       if (state->depth_region) {
399          OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
400          OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
401          OUT_RELOC(state->depth_region->buffer,
402                    I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
403       }
404
405       OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
406       OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
407       OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
408       OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
409       OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
410       OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
411
412       if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
413          OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
414       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
415       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
416       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
417       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
418       OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
419
420       ADVANCE_BATCH();
421    }
422
423    if (dirty & I915_UPLOAD_STIPPLE) {
424       if (INTEL_DEBUG & DEBUG_STATE)
425          fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
426       emit(intel, state->Stipple, sizeof(state->Stipple));
427    }
428
429    /* Combine all the dirty texture state into a single command to
430     * avoid lockups on I915 hardware. 
431     */
432    if (dirty & I915_UPLOAD_TEX_ALL) {
433       int nr = 0;
434       GLuint unwind;
435
436       for (i = 0; i < I915_TEX_UNITS; i++)
437          if (dirty & I915_UPLOAD_TEX(i))
438             nr++;
439
440       BEGIN_BATCH(2 + nr * 3);
441       OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
442       OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
443       for (i = 0; i < I915_TEX_UNITS; i++)
444          if (dirty & I915_UPLOAD_TEX(i)) {
445             OUT_RELOC(state->tex_buffer[i],
446                       I915_GEM_DOMAIN_SAMPLER, 0,
447                       state->tex_offset[i]);
448
449             OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
450             OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
451          }
452       ADVANCE_BATCH();
453
454       unwind = intel->batch.used;
455       BEGIN_BATCH(2 + nr * 3);
456       OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
457       OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
458       for (i = 0; i < I915_TEX_UNITS; i++)
459          if (dirty & I915_UPLOAD_TEX(i)) {
460             OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
461             OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
462             OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
463          }
464       ADVANCE_BATCH();
465       if (i915->last_sampler &&
466           memcmp(intel->batch.map + i915->last_sampler,
467                  intel->batch.map + unwind,
468                  (2 + nr*3)*sizeof(int)) == 0)
469           intel->batch.used = unwind;
470       else
471           i915->last_sampler = unwind;
472    }
473
474    if (dirty & I915_UPLOAD_CONSTANTS) {
475       if (INTEL_DEBUG & DEBUG_STATE)
476          fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
477       emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
478    }
479
480    if (dirty & I915_UPLOAD_PROGRAM) {
481       if (state->ProgramSize) {
482          if (INTEL_DEBUG & DEBUG_STATE)
483             fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
484
485          assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
486
487          emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
488          if (INTEL_DEBUG & DEBUG_STATE)
489             i915_disassemble_program(state->Program, state->ProgramSize);
490       }
491    }
492
493    assert(get_dirty(state) == 0);
494 }
495
496 static void
497 i915_destroy_context(struct intel_context *intel)
498 {
499    GLuint i;
500    struct i915_context *i915 = i915_context(&intel->ctx);
501
502    intel_region_release(&i915->state.draw_region);
503    intel_region_release(&i915->state.depth_region);
504
505    for (i = 0; i < I915_TEX_UNITS; i++) {
506       if (i915->state.tex_buffer[i] != NULL) {
507          drm_intel_bo_unreference(i915->state.tex_buffer[i]);
508          i915->state.tex_buffer[i] = NULL;
509       }
510    }
511
512    _tnl_free_vertices(&intel->ctx);
513 }
514
515 void
516 i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
517                              uint32_t buffer_id)
518 {
519    state[0] = _3DSTATE_BUF_INFO_CMD;
520    state[1] = buffer_id;
521
522    if (region != NULL) {
523       state[1] |= BUF_3D_PITCH(region->pitch * region->cpp);
524
525       if (region->tiling != I915_TILING_NONE) {
526          state[1] |= BUF_3D_TILED_SURFACE;
527          if (region->tiling == I915_TILING_Y)
528             state[1] |= BUF_3D_TILE_WALK_Y;
529       }
530    }
531 }
532
533 static uint32_t i915_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] =
534 {
535    [MESA_FORMAT_ARGB8888] = DV_PF_8888,
536    [MESA_FORMAT_XRGB8888] = DV_PF_8888,
537    [MESA_FORMAT_RGB565] = DV_PF_565 | DITHER_FULL_ALWAYS,
538    [MESA_FORMAT_ARGB1555] = DV_PF_1555 | DITHER_FULL_ALWAYS,
539    [MESA_FORMAT_ARGB4444] = DV_PF_4444 | DITHER_FULL_ALWAYS,
540 };
541
542 static bool
543 i915_render_target_supported(gl_format format)
544 {
545    if (format == MESA_FORMAT_S8_Z24 ||
546        format == MESA_FORMAT_X8_Z24 ||
547        format == MESA_FORMAT_Z16) {
548       return true;
549    }
550
551    return i915_render_target_format_for_mesa_format[format] != 0;
552 }
553
554 static void
555 i915_set_draw_region(struct intel_context *intel,
556                      struct intel_region *color_regions[],
557                      struct intel_region *depth_region,
558                      GLuint num_regions)
559 {
560    struct i915_context *i915 = i915_context(&intel->ctx);
561    struct gl_context *ctx = &intel->ctx;
562    struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
563    struct intel_renderbuffer *irb = intel_renderbuffer(rb);
564    GLuint value;
565    struct i915_hw_state *state = &i915->state;
566    uint32_t draw_x, draw_y, draw_offset;
567
568    if (state->draw_region != color_regions[0]) {
569       intel_region_release(&state->draw_region);
570       intel_region_reference(&state->draw_region, color_regions[0]);
571    }
572    if (state->depth_region != depth_region) {
573       intel_region_release(&state->depth_region);
574       intel_region_reference(&state->depth_region, depth_region);
575    }
576
577    /*
578     * Set stride/cpp values
579     */
580    i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
581                                 color_regions[0], BUF_3D_ID_COLOR_BACK);
582
583    i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
584                                 depth_region, BUF_3D_ID_DEPTH);
585
586    /*
587     * Compute/set I915_DESTREG_DV1 value
588     */
589    value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
590             DSTORG_VERT_BIAS(0x8) |     /* .5 */
591             LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
592    if (irb != NULL) {
593       value |= i915_render_target_format_for_mesa_format[irb->Base.Format];
594    }
595
596    /* This isn't quite safe, thus being hidden behind an option.  When changing
597     * the value of this bit, the pipeline needs to be MI_FLUSHed.  And it
598     * can only be set when a depth buffer is already defined.
599     */
600    if (intel->is_945 && intel->use_early_z &&
601        depth_region->tiling != I915_TILING_NONE)
602       value |= CLASSIC_EARLY_DEPTH;
603
604    if (depth_region && depth_region->cpp == 4) {
605       value |= DEPTH_FRMT_24_FIXED_8_OTHER;
606    }
607    else {
608       value |= DEPTH_FRMT_16_FIXED;
609    }
610    state->Buffer[I915_DESTREG_DV1] = value;
611
612    /* We set up the drawing rectangle to be offset into the color
613     * region's location in the miptree.  If it doesn't match with
614     * depth's offsets, we can't render to it.
615     *
616     * (Well, not actually true -- the hw grew a bit to let depth's
617     * offset get forced to 0,0.  We may want to use that if people are
618     * hitting that case.  Also, some configurations may be supportable
619     * by tweaking the start offset of the buffers around, which we
620     * can't do in general due to tiling)
621     */
622    FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
623             (depth_region && color_regions[0]) &&
624             (depth_region->draw_x != color_regions[0]->draw_x ||
625              depth_region->draw_y != color_regions[0]->draw_y));
626
627    if (color_regions[0]) {
628       draw_x = color_regions[0]->draw_x;
629       draw_y = color_regions[0]->draw_y;
630    } else if (depth_region) {
631       draw_x = depth_region->draw_x;
632       draw_y = depth_region->draw_y;
633    } else {
634       draw_x = 0;
635       draw_y = 0;
636    }
637
638    draw_offset = (draw_y << 16) | draw_x;
639
640    /* When changing drawing rectangle offset, an MI_FLUSH is first required. */
641    if (draw_offset != i915->last_draw_offset) {
642       FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
643                (ctx->DrawBuffer->Width + draw_x > 2048) ||
644                (ctx->DrawBuffer->Height + draw_y > 2048));
645
646       state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE;
647       i915->last_draw_offset = draw_offset;
648    } else
649       state->Buffer[I915_DESTREG_DRAWRECT0] = MI_NOOP;
650
651    state->Buffer[I915_DESTREG_DRAWRECT1] = _3DSTATE_DRAWRECT_INFO;
652    state->Buffer[I915_DESTREG_DRAWRECT2] = 0;
653    state->Buffer[I915_DESTREG_DRAWRECT3] = draw_offset;
654    state->Buffer[I915_DESTREG_DRAWRECT4] =
655       ((ctx->DrawBuffer->Width + draw_x - 1) & 0xffff) |
656       ((ctx->DrawBuffer->Height + draw_y - 1) << 16);
657    state->Buffer[I915_DESTREG_DRAWRECT5] = draw_offset;
658
659    I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
660 }
661
662
663
664 static void
665 i915_new_batch(struct intel_context *intel)
666 {
667    struct i915_context *i915 = i915_context(&intel->ctx);
668
669    /* Mark all state as needing to be emitted when starting a new batchbuffer.
670     * Using hardware contexts would be an alternative, but they have some
671     * difficulties associated with them (physical address requirements).
672     */
673    i915->state.emitted = 0;
674    i915->last_draw_offset = 0;
675    i915->last_sampler = 0;
676
677    i915->current_vb_bo = NULL;
678    i915->current_vertex_size = 0;
679 }
680
681 static void 
682 i915_assert_not_dirty( struct intel_context *intel )
683 {
684    struct i915_context *i915 = i915_context(&intel->ctx);
685    GLuint dirty = get_dirty(&i915->state);
686    assert(!dirty);
687    (void) dirty;
688 }
689
690 /** Return false; i915 does not support HiZ. */
691 static bool
692 i915_is_hiz_depth_format(struct intel_context *intel,
693                          gl_format format)
694 {
695    return false;
696 }
697
698 void
699 i915InitVtbl(struct i915_context *i915)
700 {
701    i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
702    i915->intel.vtbl.destroy = i915_destroy_context;
703    i915->intel.vtbl.emit_state = i915_emit_state;
704    i915->intel.vtbl.new_batch = i915_new_batch;
705    i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
706    i915->intel.vtbl.render_start = i915_render_start;
707    i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
708    i915->intel.vtbl.set_draw_region = i915_set_draw_region;
709    i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
710    i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
711    i915->intel.vtbl.finish_batch = intel_finish_vb;
712    i915->intel.vtbl.render_target_supported = i915_render_target_supported;
713    i915->intel.vtbl.is_hiz_depth_format = i915_is_hiz_depth_format;
714 }