Tizen 2.0 Release
[profile/ivi/osmesa.git] / src / mesa / drivers / dri / i915 / i915_state.c
1 /**************************************************************************
2  * 
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/enums.h"
33 #include "main/dd.h"
34 #include "main/state.h"
35 #include "tnl/tnl.h"
36 #include "tnl/t_context.h"
37
38 #include "texmem.h"
39
40 #include "drivers/common/driverfuncs.h"
41
42 #include "intel_fbo.h"
43 #include "intel_screen.h"
44 #include "intel_batchbuffer.h"
45 #include "intel_buffers.h"
46
47 #include "i915_context.h"
48 #include "i915_reg.h"
49
50 #define FILE_DEBUG_FLAG DEBUG_STATE
51
52 void
53 i915_update_stencil(struct gl_context * ctx)
54 {
55    struct i915_context *i915 = I915_CONTEXT(ctx);
56    GLuint front_ref, front_writemask, front_mask;
57    GLenum front_func, front_fail, front_pass_z_fail, front_pass_z_pass;
58    GLuint back_ref, back_writemask, back_mask;
59    GLenum back_func, back_fail, back_pass_z_fail, back_pass_z_pass;
60    GLuint dirty = 0;
61
62    /* The 915 considers CW to be "front" for two-sided stencil, so choose
63     * appropriately.
64     */
65    /* _NEW_POLYGON | _NEW_STENCIL */
66    if (ctx->Polygon.FrontFace == GL_CW) {
67       front_ref = ctx->Stencil.Ref[0];
68       front_mask = ctx->Stencil.ValueMask[0];
69       front_writemask = ctx->Stencil.WriteMask[0];
70       front_func = ctx->Stencil.Function[0];
71       front_fail = ctx->Stencil.FailFunc[0];
72       front_pass_z_fail = ctx->Stencil.ZFailFunc[0];
73       front_pass_z_pass = ctx->Stencil.ZPassFunc[0];
74       back_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
75       back_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
76       back_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
77       back_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
78       back_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
79       back_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
80       back_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
81    } else {
82       front_ref = ctx->Stencil.Ref[ctx->Stencil._BackFace];
83       front_mask = ctx->Stencil.ValueMask[ctx->Stencil._BackFace];
84       front_writemask = ctx->Stencil.WriteMask[ctx->Stencil._BackFace];
85       front_func = ctx->Stencil.Function[ctx->Stencil._BackFace];
86       front_fail = ctx->Stencil.FailFunc[ctx->Stencil._BackFace];
87       front_pass_z_fail = ctx->Stencil.ZFailFunc[ctx->Stencil._BackFace];
88       front_pass_z_pass = ctx->Stencil.ZPassFunc[ctx->Stencil._BackFace];
89       back_ref = ctx->Stencil.Ref[0];
90       back_mask = ctx->Stencil.ValueMask[0];
91       back_writemask = ctx->Stencil.WriteMask[0];
92       back_func = ctx->Stencil.Function[0];
93       back_fail = ctx->Stencil.FailFunc[0];
94       back_pass_z_fail = ctx->Stencil.ZFailFunc[0];
95       back_pass_z_pass = ctx->Stencil.ZPassFunc[0];
96    }
97 #define set_ctx_bits(reg, mask, set) do{ \
98    GLuint dw = i915->state.Ctx[reg]; \
99    dw &= ~(mask); \
100    dw |= (set); \
101    dirty |= dw != i915->state.Ctx[reg]; \
102    i915->state.Ctx[reg] = dw; \
103 } while(0)
104
105    /* Set front state. */
106    set_ctx_bits(I915_CTXREG_STATE4,
107                 MODE4_ENABLE_STENCIL_TEST_MASK |
108                 MODE4_ENABLE_STENCIL_WRITE_MASK,
109                 ENABLE_STENCIL_TEST_MASK |
110                 ENABLE_STENCIL_WRITE_MASK |
111                 STENCIL_TEST_MASK(front_mask) |
112                 STENCIL_WRITE_MASK(front_writemask));
113
114    set_ctx_bits(I915_CTXREG_LIS5,
115                 S5_STENCIL_REF_MASK |
116                 S5_STENCIL_TEST_FUNC_MASK |
117                 S5_STENCIL_FAIL_MASK |
118                 S5_STENCIL_PASS_Z_FAIL_MASK |
119                 S5_STENCIL_PASS_Z_PASS_MASK,
120                 (front_ref << S5_STENCIL_REF_SHIFT) |
121                 (intel_translate_compare_func(front_func) << S5_STENCIL_TEST_FUNC_SHIFT) |
122                 (intel_translate_stencil_op(front_fail) << S5_STENCIL_FAIL_SHIFT) |
123                 (intel_translate_stencil_op(front_pass_z_fail) <<
124                  S5_STENCIL_PASS_Z_FAIL_SHIFT) |
125                 (intel_translate_stencil_op(front_pass_z_pass) <<
126                  S5_STENCIL_PASS_Z_PASS_SHIFT));
127
128    /* Set back state if different from front. */
129    if (ctx->Stencil._TestTwoSide) {
130       set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS,
131                    BFO_STENCIL_REF_MASK |
132                    BFO_STENCIL_TEST_MASK |
133                    BFO_STENCIL_FAIL_MASK |
134                    BFO_STENCIL_PASS_Z_FAIL_MASK |
135                    BFO_STENCIL_PASS_Z_PASS_MASK,
136                    BFO_STENCIL_TWO_SIDE |
137                    (back_ref << BFO_STENCIL_REF_SHIFT) |
138                    (intel_translate_compare_func(back_func) << BFO_STENCIL_TEST_SHIFT) |
139                    (intel_translate_stencil_op(back_fail) << BFO_STENCIL_FAIL_SHIFT) |
140                    (intel_translate_stencil_op(back_pass_z_fail) <<
141                     BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
142                    (intel_translate_stencil_op(back_pass_z_pass) <<
143                     BFO_STENCIL_PASS_Z_PASS_SHIFT));
144
145       set_ctx_bits(I915_CTXREG_BF_STENCIL_MASKS,
146                    BFM_STENCIL_TEST_MASK_MASK |
147                    BFM_STENCIL_WRITE_MASK_MASK,
148                    BFM_STENCIL_TEST_MASK(back_mask) |
149                    BFM_STENCIL_WRITE_MASK(back_writemask));
150    } else {
151       set_ctx_bits(I915_CTXREG_BF_STENCIL_OPS,
152                    BFO_STENCIL_TWO_SIDE, 0);
153    }
154
155 #undef set_ctx_bits
156
157    if (dirty)
158       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
159 }
160
161 static void
162 i915StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
163                         GLuint mask)
164 {
165 }
166
167 static void
168 i915StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
169 {
170 }
171
172 static void
173 i915StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
174                       GLenum zpass)
175 {
176 }
177
178 static void
179 i915AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
180 {
181    struct i915_context *i915 = I915_CONTEXT(ctx);
182    int test = intel_translate_compare_func(func);
183    GLubyte refByte;
184    GLuint dw;
185
186    UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
187
188    dw = i915->state.Ctx[I915_CTXREG_LIS6];
189    dw &= ~(S6_ALPHA_TEST_FUNC_MASK | S6_ALPHA_REF_MASK);
190    dw |= ((test << S6_ALPHA_TEST_FUNC_SHIFT) |
191           (((GLuint) refByte) << S6_ALPHA_REF_SHIFT));
192    if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
193       i915->state.Ctx[I915_CTXREG_LIS6] = dw;
194       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
195    }
196 }
197
198 /* This function makes sure that the proper enables are
199  * set for LogicOp, Independant Alpha Blend, and Blending.
200  * It needs to be called from numerous places where we
201  * could change the LogicOp or Independant Alpha Blend without subsequent
202  * calls to glEnable.
203  */
204 static void
205 i915EvalLogicOpBlendState(struct gl_context * ctx)
206 {
207    struct i915_context *i915 = I915_CONTEXT(ctx);
208    GLuint dw0, dw1;
209
210    dw0 = i915->state.Ctx[I915_CTXREG_LIS5];
211    dw1 = i915->state.Ctx[I915_CTXREG_LIS6];
212
213    if (_mesa_rgba_logicop_enabled(ctx)) {
214       dw0 |= S5_LOGICOP_ENABLE;
215       dw1 &= ~S6_CBUF_BLEND_ENABLE;
216    }
217    else {
218       dw0 &= ~S5_LOGICOP_ENABLE;
219
220       if (ctx->Color.BlendEnabled) {
221          dw1 |= S6_CBUF_BLEND_ENABLE;
222       }
223       else {
224          dw1 &= ~S6_CBUF_BLEND_ENABLE;
225       }
226    }
227    if (dw0 != i915->state.Ctx[I915_CTXREG_LIS5] ||
228        dw1 != i915->state.Ctx[I915_CTXREG_LIS6]) {
229       i915->state.Ctx[I915_CTXREG_LIS5] = dw0;
230       i915->state.Ctx[I915_CTXREG_LIS6] = dw1;
231
232       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
233    }
234 }
235
236 static void
237 i915BlendColor(struct gl_context * ctx, const GLfloat color[4])
238 {
239    struct i915_context *i915 = I915_CONTEXT(ctx);
240    GLubyte r, g, b, a;
241    GLuint dw;
242
243    DBG("%s\n", __FUNCTION__);
244    
245    UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
246    UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
247    UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
248    UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
249
250    dw = (a << 24) | (r << 16) | (g << 8) | b;
251    if (dw != i915->state.Blend[I915_BLENDREG_BLENDCOLOR1]) {
252       i915->state.Blend[I915_BLENDREG_BLENDCOLOR1] = dw;
253       I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
254    }
255 }
256
257
258 #define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT)
259 #define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT)
260 #define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT)
261 #define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT)
262
263
264
265 static GLuint
266 translate_blend_equation(GLenum mode)
267 {
268    switch (mode) {
269    case GL_FUNC_ADD:
270       return BLENDFUNC_ADD;
271    case GL_MIN:
272       return BLENDFUNC_MIN;
273    case GL_MAX:
274       return BLENDFUNC_MAX;
275    case GL_FUNC_SUBTRACT:
276       return BLENDFUNC_SUBTRACT;
277    case GL_FUNC_REVERSE_SUBTRACT:
278       return BLENDFUNC_REVERSE_SUBTRACT;
279    default:
280       return 0;
281    }
282 }
283
284 static void
285 i915UpdateBlendState(struct gl_context * ctx)
286 {
287    struct i915_context *i915 = I915_CONTEXT(ctx);
288    GLuint iab = (i915->state.Blend[I915_BLENDREG_IAB] &
289                  ~(IAB_SRC_FACTOR_MASK |
290                    IAB_DST_FACTOR_MASK |
291                    (BLENDFUNC_MASK << IAB_FUNC_SHIFT) | IAB_ENABLE));
292
293    GLuint lis6 = (i915->state.Ctx[I915_CTXREG_LIS6] &
294                   ~(S6_CBUF_SRC_BLEND_FACT_MASK |
295                     S6_CBUF_DST_BLEND_FACT_MASK | S6_CBUF_BLEND_FUNC_MASK));
296
297    GLuint eqRGB = ctx->Color.Blend[0].EquationRGB;
298    GLuint eqA = ctx->Color.Blend[0].EquationA;
299    GLuint srcRGB = ctx->Color.Blend[0].SrcRGB;
300    GLuint dstRGB = ctx->Color.Blend[0].DstRGB;
301    GLuint srcA = ctx->Color.Blend[0].SrcA;
302    GLuint dstA = ctx->Color.Blend[0].DstA;
303
304    if (eqRGB == GL_MIN || eqRGB == GL_MAX) {
305       srcRGB = dstRGB = GL_ONE;
306    }
307
308    if (eqA == GL_MIN || eqA == GL_MAX) {
309       srcA = dstA = GL_ONE;
310    }
311
312    lis6 |= SRC_BLND_FACT(intel_translate_blend_factor(srcRGB));
313    lis6 |= DST_BLND_FACT(intel_translate_blend_factor(dstRGB));
314    lis6 |= translate_blend_equation(eqRGB) << S6_CBUF_BLEND_FUNC_SHIFT;
315
316    iab |= SRC_ABLND_FACT(intel_translate_blend_factor(srcA));
317    iab |= DST_ABLND_FACT(intel_translate_blend_factor(dstA));
318    iab |= translate_blend_equation(eqA) << IAB_FUNC_SHIFT;
319
320    if (srcA != srcRGB || dstA != dstRGB || eqA != eqRGB)
321       iab |= IAB_ENABLE;
322
323    if (iab != i915->state.Blend[I915_BLENDREG_IAB]) {
324       i915->state.Blend[I915_BLENDREG_IAB] = iab;
325       I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
326    }
327    if (lis6 != i915->state.Ctx[I915_CTXREG_LIS6]) {
328       i915->state.Ctx[I915_CTXREG_LIS6] = lis6;
329       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
330    }
331
332    /* This will catch a logicop blend equation */
333    i915EvalLogicOpBlendState(ctx);
334 }
335
336
337 static void
338 i915BlendFuncSeparate(struct gl_context * ctx, GLenum srcRGB,
339                       GLenum dstRGB, GLenum srcA, GLenum dstA)
340 {
341    i915UpdateBlendState(ctx);
342 }
343
344
345 static void
346 i915BlendEquationSeparate(struct gl_context * ctx, GLenum eqRGB, GLenum eqA)
347 {
348    i915UpdateBlendState(ctx);
349 }
350
351
352 static void
353 i915DepthFunc(struct gl_context * ctx, GLenum func)
354 {
355    struct i915_context *i915 = I915_CONTEXT(ctx);
356    int test = intel_translate_compare_func(func);
357    GLuint dw;
358
359    DBG("%s\n", __FUNCTION__);
360    
361    dw = i915->state.Ctx[I915_CTXREG_LIS6];
362    dw &= ~S6_DEPTH_TEST_FUNC_MASK;
363    dw |= test << S6_DEPTH_TEST_FUNC_SHIFT;
364    if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
365       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
366       i915->state.Ctx[I915_CTXREG_LIS6] = dw;
367    }
368 }
369
370 static void
371 i915DepthMask(struct gl_context * ctx, GLboolean flag)
372 {
373    struct i915_context *i915 = I915_CONTEXT(ctx);
374    GLuint dw;
375
376    DBG("%s flag (%d)\n", __FUNCTION__, flag);
377
378    if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
379       flag = false;
380
381    dw = i915->state.Ctx[I915_CTXREG_LIS6];
382    if (flag && ctx->Depth.Test)
383       dw |= S6_DEPTH_WRITE_ENABLE;
384    else
385       dw &= ~S6_DEPTH_WRITE_ENABLE;
386    if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
387       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
388       i915->state.Ctx[I915_CTXREG_LIS6] = dw;
389    }
390 }
391
392
393
394 /**
395  * Update the viewport transformation matrix.  Depends on:
396  *  - viewport pos/size
397  *  - depthrange
398  *  - window pos/size or FBO size
399  */
400 void
401 intelCalcViewport(struct gl_context * ctx)
402 {
403    struct intel_context *intel = intel_context(ctx);
404
405    if (ctx->DrawBuffer->Name == 0) {
406       _math_matrix_viewport(&intel->ViewportMatrix,
407                             ctx->Viewport.X,
408                             ctx->DrawBuffer->Height - ctx->Viewport.Y,
409                             ctx->Viewport.Width,
410                             -ctx->Viewport.Height,
411                             ctx->Viewport.Near,
412                             ctx->Viewport.Far,
413                             1.0);
414    } else {
415       _math_matrix_viewport(&intel->ViewportMatrix,
416                             ctx->Viewport.X,
417                             ctx->Viewport.Y,
418                             ctx->Viewport.Width,
419                             ctx->Viewport.Height,
420                             ctx->Viewport.Near,
421                             ctx->Viewport.Far,
422                             1.0);
423    }
424 }
425
426
427 /** Called from ctx->Driver.Viewport() */
428 static void
429 i915Viewport(struct gl_context * ctx,
430               GLint x, GLint y, GLsizei width, GLsizei height)
431 {
432    intelCalcViewport(ctx);
433 }
434
435
436 /** Called from ctx->Driver.DepthRange() */
437 static void
438 i915DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval)
439 {
440    intelCalcViewport(ctx);
441 }
442
443
444 /* =============================================================
445  * Polygon stipple
446  *
447  * The i915 supports a 4x4 stipple natively, GL wants 32x32.
448  * Fortunately stipple is usually a repeating pattern.
449  */
450 static void
451 i915PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
452 {
453    struct i915_context *i915 = I915_CONTEXT(ctx);
454    const GLubyte *m;
455    GLubyte p[4];
456    int i, j, k;
457    int active = (ctx->Polygon.StippleFlag &&
458                  i915->intel.reduced_primitive == GL_TRIANGLES);
459    GLuint newMask;
460
461    if (active) {
462       I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
463       i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
464    }
465
466    /* Use the already unpacked stipple data from the context rather than the
467     * uninterpreted mask passed in.
468     */
469    mask = (const GLubyte *)ctx->PolygonStipple;
470    m = mask;
471
472    p[0] = mask[12] & 0xf;
473    p[0] |= p[0] << 4;
474    p[1] = mask[8] & 0xf;
475    p[1] |= p[1] << 4;
476    p[2] = mask[4] & 0xf;
477    p[2] |= p[2] << 4;
478    p[3] = mask[0] & 0xf;
479    p[3] |= p[3] << 4;
480
481    for (k = 0; k < 8; k++)
482       for (j = 3; j >= 0; j--)
483          for (i = 0; i < 4; i++, m++)
484             if (*m != p[j]) {
485                i915->intel.hw_stipple = 0;
486                return;
487             }
488
489    newMask = (((p[0] & 0xf) << 0) |
490               ((p[1] & 0xf) << 4) |
491               ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
492
493
494    if (newMask == 0xffff || newMask == 0x0) {
495       /* this is needed to make conform pass */
496       i915->intel.hw_stipple = 0;
497       return;
498    }
499
500    i915->state.Stipple[I915_STPREG_ST1] &= ~0xffff;
501    i915->state.Stipple[I915_STPREG_ST1] |= newMask;
502    i915->intel.hw_stipple = 1;
503
504    if (active)
505       i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
506 }
507
508
509 /* =============================================================
510  * Hardware clipping
511  */
512 static void
513 i915Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
514 {
515    struct i915_context *i915 = I915_CONTEXT(ctx);
516    int x1, y1, x2, y2;
517
518    if (!ctx->DrawBuffer)
519       return;
520
521    DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
522
523    if (ctx->DrawBuffer->Name == 0) {
524       x1 = x;
525       y1 = ctx->DrawBuffer->Height - (y + h);
526       x2 = x + w - 1;
527       y2 = y1 + h - 1;
528       DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
529    }
530    else {
531       /* FBO - not inverted
532        */
533       x1 = x;
534       y1 = y;
535       x2 = x + w - 1;
536       y2 = y + h - 1;
537       DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
538    }
539    
540    x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
541    y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
542    x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
543    y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
544    
545    DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
546
547    I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
548    i915->state.Buffer[I915_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
549    i915->state.Buffer[I915_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
550 }
551
552 static void
553 i915LogicOp(struct gl_context * ctx, GLenum opcode)
554 {
555    struct i915_context *i915 = I915_CONTEXT(ctx);
556    int tmp = intel_translate_logic_op(opcode);
557
558    DBG("%s\n", __FUNCTION__);
559    
560    I915_STATECHANGE(i915, I915_UPLOAD_CTX);
561    i915->state.Ctx[I915_CTXREG_STATE4] &= ~LOGICOP_MASK;
562    i915->state.Ctx[I915_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
563 }
564
565
566
567 static void
568 i915CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
569 {
570    struct i915_context *i915 = I915_CONTEXT(ctx);
571    GLuint mode, dw;
572
573    DBG("%s %d\n", __FUNCTION__,
574        ctx->DrawBuffer ? ctx->DrawBuffer->Name : 0);
575
576    if (!ctx->Polygon.CullFlag) {
577       mode = S4_CULLMODE_NONE;
578    }
579    else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
580       mode = S4_CULLMODE_CW;
581
582       if (ctx->DrawBuffer && ctx->DrawBuffer->Name != 0)
583          mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
584       if (ctx->Polygon.CullFaceMode == GL_FRONT)
585          mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
586       if (ctx->Polygon.FrontFace != GL_CCW)
587          mode ^= (S4_CULLMODE_CW ^ S4_CULLMODE_CCW);
588    }
589    else {
590       mode = S4_CULLMODE_BOTH;
591    }
592
593    dw = i915->state.Ctx[I915_CTXREG_LIS4];
594    dw &= ~S4_CULLMODE_MASK;
595    dw |= mode;
596    if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
597       i915->state.Ctx[I915_CTXREG_LIS4] = dw;
598       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
599    }
600 }
601
602 static void
603 i915LineWidth(struct gl_context * ctx, GLfloat widthf)
604 {
605    struct i915_context *i915 = I915_CONTEXT(ctx);
606    int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_LINE_WIDTH_MASK;
607    int width;
608
609    DBG("%s\n", __FUNCTION__);
610    
611    width = (int) (widthf * 2);
612    width = CLAMP(width, 1, 0xf);
613    lis4 |= width << S4_LINE_WIDTH_SHIFT;
614
615    if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
616       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
617       i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
618    }
619 }
620
621 static void
622 i915PointSize(struct gl_context * ctx, GLfloat size)
623 {
624    struct i915_context *i915 = I915_CONTEXT(ctx);
625    int lis4 = i915->state.Ctx[I915_CTXREG_LIS4] & ~S4_POINT_WIDTH_MASK;
626    GLint point_size = (int) round(size);
627
628    DBG("%s\n", __FUNCTION__);
629    
630    point_size = CLAMP(point_size, 1, 255);
631    lis4 |= point_size << S4_POINT_WIDTH_SHIFT;
632
633    if (lis4 != i915->state.Ctx[I915_CTXREG_LIS4]) {
634       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
635       i915->state.Ctx[I915_CTXREG_LIS4] = lis4;
636    }
637 }
638
639
640 static void
641 i915PointParameterfv(struct gl_context * ctx, GLenum pname, const GLfloat *params)
642 {
643    struct i915_context *i915 = I915_CONTEXT(ctx);
644
645    switch (pname) {
646    case GL_POINT_SPRITE_COORD_ORIGIN:
647       /* This could be supported, but it would require modifying the fragment
648        * program to invert the y component of the texture coordinate by
649        * inserting a 'SUB tc.y, {1.0}.xxxx, tc' instruction.
650        */
651       FALLBACK(&i915->intel, I915_FALLBACK_POINT_SPRITE_COORD_ORIGIN,
652                (params[0] != GL_UPPER_LEFT));
653       break;
654    }
655 }
656
657
658 /* =============================================================
659  * Color masks
660  */
661
662 static void
663 i915ColorMask(struct gl_context * ctx,
664               GLboolean r, GLboolean g, GLboolean b, GLboolean a)
665 {
666    struct i915_context *i915 = I915_CONTEXT(ctx);
667    GLuint tmp = i915->state.Ctx[I915_CTXREG_LIS5] & ~S5_WRITEDISABLE_MASK;
668
669    DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b,
670        a);
671
672    if (!r)
673       tmp |= S5_WRITEDISABLE_RED;
674    if (!g)
675       tmp |= S5_WRITEDISABLE_GREEN;
676    if (!b)
677       tmp |= S5_WRITEDISABLE_BLUE;
678    if (!a)
679       tmp |= S5_WRITEDISABLE_ALPHA;
680
681    if (tmp != i915->state.Ctx[I915_CTXREG_LIS5]) {
682       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
683       i915->state.Ctx[I915_CTXREG_LIS5] = tmp;
684    }
685 }
686
687 static void
688 update_specular(struct gl_context * ctx)
689 {
690    /* A hack to trigger the rebuild of the fragment program.
691     */
692    intel_context(ctx)->NewGLState |= _NEW_TEXTURE;
693 }
694
695 static void
696 i915LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
697 {
698    DBG("%s\n", __FUNCTION__);
699    
700    if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
701       update_specular(ctx);
702    }
703 }
704
705 static void
706 i915ShadeModel(struct gl_context * ctx, GLenum mode)
707 {
708    struct i915_context *i915 = I915_CONTEXT(ctx);
709    I915_STATECHANGE(i915, I915_UPLOAD_CTX);
710
711    if (mode == GL_SMOOTH) {
712       i915->state.Ctx[I915_CTXREG_LIS4] &= ~(S4_FLATSHADE_ALPHA |
713                                              S4_FLATSHADE_COLOR |
714                                              S4_FLATSHADE_SPECULAR);
715    }
716    else {
717       i915->state.Ctx[I915_CTXREG_LIS4] |= (S4_FLATSHADE_ALPHA |
718                                             S4_FLATSHADE_COLOR |
719                                             S4_FLATSHADE_SPECULAR);
720    }
721 }
722
723 /* =============================================================
724  * Fog
725  *
726  * This empty function remains because _mesa_init_driver_state calls
727  * dd_function_table::Fogfv unconditionally.  We have to have some function
728  * there so that it doesn't try to call a NULL pointer.
729  */
730 static void
731 i915Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
732 {
733    (void) ctx;
734    (void) pname;
735    (void) param;
736 }
737
738 /* =============================================================
739  */
740
741 static void
742 i915Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
743 {
744    struct i915_context *i915 = I915_CONTEXT(ctx);
745    GLuint dw;
746
747    switch (cap) {
748    case GL_TEXTURE_2D:
749       break;
750
751    case GL_LIGHTING:
752    case GL_COLOR_SUM:
753       update_specular(ctx);
754       break;
755
756    case GL_ALPHA_TEST:
757       dw = i915->state.Ctx[I915_CTXREG_LIS6];
758       if (state)
759          dw |= S6_ALPHA_TEST_ENABLE;
760       else
761          dw &= ~S6_ALPHA_TEST_ENABLE;
762       if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
763          i915->state.Ctx[I915_CTXREG_LIS6] = dw;
764          I915_STATECHANGE(i915, I915_UPLOAD_CTX);
765       }
766       break;
767
768    case GL_BLEND:
769       i915EvalLogicOpBlendState(ctx);
770       break;
771
772    case GL_COLOR_LOGIC_OP:
773       i915EvalLogicOpBlendState(ctx);
774
775       /* Logicop doesn't seem to work at 16bpp:
776        */
777       if (ctx->Visual.rgbBits == 16)
778          FALLBACK(&i915->intel, I915_FALLBACK_LOGICOP, state);
779       break;
780
781    case GL_FRAGMENT_PROGRAM_ARB:
782       break;
783
784    case GL_DITHER:
785       dw = i915->state.Ctx[I915_CTXREG_LIS5];
786       if (state)
787          dw |= S5_COLOR_DITHER_ENABLE;
788       else
789          dw &= ~S5_COLOR_DITHER_ENABLE;
790       if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) {
791          i915->state.Ctx[I915_CTXREG_LIS5] = dw;
792          I915_STATECHANGE(i915, I915_UPLOAD_CTX);
793       }
794       break;
795
796    case GL_DEPTH_TEST:
797       dw = i915->state.Ctx[I915_CTXREG_LIS6];
798
799       if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.depthBits)
800          state = false;
801
802       if (state)
803          dw |= S6_DEPTH_TEST_ENABLE;
804       else
805          dw &= ~S6_DEPTH_TEST_ENABLE;
806       if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
807          i915->state.Ctx[I915_CTXREG_LIS6] = dw;
808          I915_STATECHANGE(i915, I915_UPLOAD_CTX);
809       }
810
811       i915DepthMask(ctx, ctx->Depth.Mask);
812       break;
813
814    case GL_SCISSOR_TEST:
815       I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
816       if (state)
817          i915->state.Buffer[I915_DESTREG_SENABLE] =
818             (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
819       else
820          i915->state.Buffer[I915_DESTREG_SENABLE] =
821             (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
822       break;
823
824    case GL_LINE_SMOOTH:
825       dw = i915->state.Ctx[I915_CTXREG_LIS4];
826       if (state)
827          dw |= S4_LINE_ANTIALIAS_ENABLE;
828       else
829          dw &= ~S4_LINE_ANTIALIAS_ENABLE;
830       if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
831          i915->state.Ctx[I915_CTXREG_LIS4] = dw;
832          I915_STATECHANGE(i915, I915_UPLOAD_CTX);
833       }
834       break;
835
836    case GL_CULL_FACE:
837       i915CullFaceFrontFace(ctx, 0);
838       break;
839
840    case GL_STENCIL_TEST:
841       if (!ctx->DrawBuffer || !ctx->DrawBuffer->Visual.stencilBits)
842          state = false;
843
844       dw = i915->state.Ctx[I915_CTXREG_LIS5];
845       if (state)
846          dw |= (S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
847       else
848          dw &= ~(S5_STENCIL_TEST_ENABLE | S5_STENCIL_WRITE_ENABLE);
849       if (dw != i915->state.Ctx[I915_CTXREG_LIS5]) {
850          i915->state.Ctx[I915_CTXREG_LIS5] = dw;
851          I915_STATECHANGE(i915, I915_UPLOAD_CTX);
852       }
853       break;
854
855    case GL_POLYGON_STIPPLE:
856       /* The stipple command worked on my 855GM box, but not my 845G.
857        * I'll do more testing later to find out exactly which hardware
858        * supports it.  Disabled for now.
859        */
860       if (i915->intel.hw_stipple &&
861           i915->intel.reduced_primitive == GL_TRIANGLES) {
862          I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
863          if (state)
864             i915->state.Stipple[I915_STPREG_ST1] |= ST1_ENABLE;
865          else
866             i915->state.Stipple[I915_STPREG_ST1] &= ~ST1_ENABLE;
867       }
868       break;
869
870    case GL_POLYGON_SMOOTH:
871       break;
872
873    case GL_POINT_SPRITE:
874       /* This state change is handled in i915_reduced_primitive_state because
875        * the hardware bit should only be set when rendering points.
876        */
877          dw = i915->state.Ctx[I915_CTXREG_LIS4];
878       if (state)
879          dw |= S4_SPRITE_POINT_ENABLE;
880       else
881          dw &= ~S4_SPRITE_POINT_ENABLE;
882       if (dw != i915->state.Ctx[I915_CTXREG_LIS4]) {
883          i915->state.Ctx[I915_CTXREG_LIS4] = dw;
884          I915_STATECHANGE(i915, I915_UPLOAD_CTX);
885       }
886       break;
887
888    case GL_POINT_SMOOTH:
889       break;
890
891    default:
892       ;
893    }
894 }
895
896
897 static void
898 i915_init_packets(struct i915_context *i915)
899 {
900    /* Zero all state */
901    memset(&i915->state, 0, sizeof(i915->state));
902
903
904    {
905       I915_STATECHANGE(i915, I915_UPLOAD_CTX);
906       I915_STATECHANGE(i915, I915_UPLOAD_BLEND);
907       /* Probably don't want to upload all this stuff every time one 
908        * piece changes.
909        */
910       i915->state.Ctx[I915_CTXREG_LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_1 |
911                                          I1_LOAD_S(2) |
912                                          I1_LOAD_S(4) |
913                                          I1_LOAD_S(5) | I1_LOAD_S(6) | (3));
914       i915->state.Ctx[I915_CTXREG_LIS2] = 0;
915       i915->state.Ctx[I915_CTXREG_LIS4] = 0;
916       i915->state.Ctx[I915_CTXREG_LIS5] = 0;
917
918       if (i915->intel.ctx.Visual.rgbBits == 16)
919          i915->state.Ctx[I915_CTXREG_LIS5] |= S5_COLOR_DITHER_ENABLE;
920
921
922       i915->state.Ctx[I915_CTXREG_LIS6] = (S6_COLOR_WRITE_ENABLE |
923                                            (2 << S6_TRISTRIP_PV_SHIFT));
924
925       i915->state.Ctx[I915_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
926                                              ENABLE_LOGIC_OP_FUNC |
927                                              LOGIC_OP_FUNC(LOGICOP_COPY) |
928                                              ENABLE_STENCIL_TEST_MASK |
929                                              STENCIL_TEST_MASK(0xff) |
930                                              ENABLE_STENCIL_WRITE_MASK |
931                                              STENCIL_WRITE_MASK(0xff));
932
933       i915->state.Blend[I915_BLENDREG_IAB] =
934          (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD | IAB_MODIFY_ENABLE |
935           IAB_MODIFY_FUNC | IAB_MODIFY_SRC_FACTOR | IAB_MODIFY_DST_FACTOR);
936
937       i915->state.Blend[I915_BLENDREG_BLENDCOLOR0] =
938          _3DSTATE_CONST_BLEND_COLOR_CMD;
939       i915->state.Blend[I915_BLENDREG_BLENDCOLOR1] = 0;
940
941       i915->state.Ctx[I915_CTXREG_BF_STENCIL_MASKS] =
942          _3DSTATE_BACKFACE_STENCIL_MASKS |
943          BFM_ENABLE_STENCIL_TEST_MASK |
944          BFM_ENABLE_STENCIL_WRITE_MASK |
945          (0xff << BFM_STENCIL_WRITE_MASK_SHIFT) |
946          (0xff << BFM_STENCIL_TEST_MASK_SHIFT);
947       i915->state.Ctx[I915_CTXREG_BF_STENCIL_OPS] =
948          _3DSTATE_BACKFACE_STENCIL_OPS |
949          BFO_ENABLE_STENCIL_REF |
950          BFO_ENABLE_STENCIL_FUNCS |
951          BFO_ENABLE_STENCIL_TWO_SIDE;
952    }
953
954    {
955       I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
956       i915->state.Stipple[I915_STPREG_ST0] = _3DSTATE_STIPPLE;
957    }
958
959    {
960       i915->state.Buffer[I915_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
961
962       /* scissor */
963       i915->state.Buffer[I915_DESTREG_SENABLE] =
964          (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
965       i915->state.Buffer[I915_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
966       i915->state.Buffer[I915_DESTREG_SR1] = 0;
967       i915->state.Buffer[I915_DESTREG_SR2] = 0;
968    }
969
970    i915->state.RasterRules[I915_RASTER_RULES] = _3DSTATE_RASTER_RULES_CMD |
971       ENABLE_POINT_RASTER_RULE |
972       OGL_POINT_RASTER_RULE |
973       ENABLE_LINE_STRIP_PROVOKE_VRTX |
974       ENABLE_TRI_FAN_PROVOKE_VRTX |
975       LINE_STRIP_PROVOKE_VRTX(1) |
976       TRI_FAN_PROVOKE_VRTX(2) | ENABLE_TEXKILL_3D_4D | TEXKILL_4D;
977
978 #if 0
979    {
980       I915_STATECHANGE(i915, I915_UPLOAD_DEFAULTS);
981       i915->state.Default[I915_DEFREG_C0] = _3DSTATE_DEFAULT_DIFFUSE;
982       i915->state.Default[I915_DEFREG_C1] = 0;
983       i915->state.Default[I915_DEFREG_S0] = _3DSTATE_DEFAULT_SPECULAR;
984       i915->state.Default[I915_DEFREG_S1] = 0;
985       i915->state.Default[I915_DEFREG_Z0] = _3DSTATE_DEFAULT_Z;
986       i915->state.Default[I915_DEFREG_Z1] = 0;
987    }
988 #endif
989
990
991    /* These will be emitted every at the head of every buffer, unless
992     * we get hardware contexts working.
993     */
994    i915->state.active = (I915_UPLOAD_PROGRAM |
995                          I915_UPLOAD_STIPPLE |
996                          I915_UPLOAD_CTX |
997                          I915_UPLOAD_BLEND |
998                          I915_UPLOAD_BUFFERS |
999                          I915_UPLOAD_INVARIENT |
1000                          I915_UPLOAD_RASTER_RULES);
1001 }
1002
1003 void
1004 i915_update_provoking_vertex(struct gl_context * ctx)
1005 {
1006    struct i915_context *i915 = I915_CONTEXT(ctx);
1007
1008    I915_STATECHANGE(i915, I915_UPLOAD_CTX);
1009    i915->state.Ctx[I915_CTXREG_LIS6] &= ~(S6_TRISTRIP_PV_MASK);
1010
1011    I915_STATECHANGE(i915, I915_UPLOAD_RASTER_RULES);
1012    i915->state.RasterRules[I915_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK |
1013                                                    TRI_FAN_PROVOKE_VRTX_MASK);
1014
1015    /* _NEW_LIGHT */
1016    if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
1017       i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) |
1018                                                      TRI_FAN_PROVOKE_VRTX(2));
1019       i915->state.Ctx[I915_CTXREG_LIS6] |= (2 << S6_TRISTRIP_PV_SHIFT);
1020    } else {
1021       i915->state.RasterRules[I915_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) |
1022                                                      TRI_FAN_PROVOKE_VRTX(1));
1023       i915->state.Ctx[I915_CTXREG_LIS6] |= (0 << S6_TRISTRIP_PV_SHIFT);
1024     }
1025 }
1026
1027 void
1028 i915InitStateFunctions(struct dd_function_table *functions)
1029 {
1030    functions->AlphaFunc = i915AlphaFunc;
1031    functions->BlendColor = i915BlendColor;
1032    functions->BlendEquationSeparate = i915BlendEquationSeparate;
1033    functions->BlendFuncSeparate = i915BlendFuncSeparate;
1034    functions->ColorMask = i915ColorMask;
1035    functions->CullFace = i915CullFaceFrontFace;
1036    functions->DepthFunc = i915DepthFunc;
1037    functions->DepthMask = i915DepthMask;
1038    functions->Enable = i915Enable;
1039    functions->Fogfv = i915Fogfv;
1040    functions->FrontFace = i915CullFaceFrontFace;
1041    functions->LightModelfv = i915LightModelfv;
1042    functions->LineWidth = i915LineWidth;
1043    functions->LogicOpcode = i915LogicOp;
1044    functions->PointSize = i915PointSize;
1045    functions->PointParameterfv = i915PointParameterfv;
1046    functions->PolygonStipple = i915PolygonStipple;
1047    functions->Scissor = i915Scissor;
1048    functions->ShadeModel = i915ShadeModel;
1049    functions->StencilFuncSeparate = i915StencilFuncSeparate;
1050    functions->StencilMaskSeparate = i915StencilMaskSeparate;
1051    functions->StencilOpSeparate = i915StencilOpSeparate;
1052    functions->DepthRange = i915DepthRange;
1053    functions->Viewport = i915Viewport;
1054 }
1055
1056
1057 void
1058 i915InitState(struct i915_context *i915)
1059 {
1060    struct gl_context *ctx = &i915->intel.ctx;
1061
1062    i915_init_packets(i915);
1063
1064    _mesa_init_driver_state(ctx);
1065 }