Tizen 2.0 Release
[profile/ivi/osmesa.git] / src / mesa / drivers / dri / i915 / i830_state.c
1 /**************************************************************************
2  * 
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * 
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  * 
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  * 
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  * 
26  **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/macros.h"
32 #include "main/enums.h"
33 #include "main/dd.h"
34 #include "main/state.h"
35
36 #include "texmem.h"
37
38 #include "drivers/common/driverfuncs.h"
39
40 #include "intel_screen.h"
41 #include "intel_batchbuffer.h"
42 #include "intel_fbo.h"
43 #include "intel_buffers.h"
44
45 #include "i830_context.h"
46 #include "i830_reg.h"
47
48 #define FILE_DEBUG_FLAG DEBUG_STATE
49
50 static void
51 i830StencilFuncSeparate(struct gl_context * ctx, GLenum face, GLenum func, GLint ref,
52                         GLuint mask)
53 {
54    struct i830_context *i830 = i830_context(ctx);
55    int test = intel_translate_compare_func(func);
56
57    mask = mask & 0xff;
58
59    DBG("%s : func: %s, ref : 0x%x, mask: 0x%x\n", __FUNCTION__,
60        _mesa_lookup_enum_by_nr(func), ref, mask);
61
62
63    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
64    i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_TEST_MASK;
65    i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_TEST_MASK |
66                                            STENCIL_TEST_MASK(mask));
67    i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_REF_VALUE_MASK |
68                                                 ENABLE_STENCIL_TEST_FUNC_MASK);
69    i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_REF_VALUE |
70                                                ENABLE_STENCIL_TEST_FUNC |
71                                                STENCIL_REF_VALUE(ref) |
72                                                STENCIL_TEST_FUNC(test));
73 }
74
75 static void
76 i830StencilMaskSeparate(struct gl_context * ctx, GLenum face, GLuint mask)
77 {
78    struct i830_context *i830 = i830_context(ctx);
79
80    DBG("%s : mask 0x%x\n", __FUNCTION__, mask);
81    
82    mask = mask & 0xff;
83
84    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
85    i830->state.Ctx[I830_CTXREG_STATE4] &= ~MODE4_ENABLE_STENCIL_WRITE_MASK;
86    i830->state.Ctx[I830_CTXREG_STATE4] |= (ENABLE_STENCIL_WRITE_MASK |
87                                            STENCIL_WRITE_MASK(mask));
88 }
89
90 static void
91 i830StencilOpSeparate(struct gl_context * ctx, GLenum face, GLenum fail, GLenum zfail,
92                       GLenum zpass)
93 {
94    struct i830_context *i830 = i830_context(ctx);
95    int fop, dfop, dpop;
96
97    DBG("%s: fail : %s, zfail: %s, zpass : %s\n", __FUNCTION__,
98        _mesa_lookup_enum_by_nr(fail),
99        _mesa_lookup_enum_by_nr(zfail), 
100        _mesa_lookup_enum_by_nr(zpass));
101
102    fop = 0;
103    dfop = 0;
104    dpop = 0;
105
106    switch (fail) {
107    case GL_KEEP:
108       fop = STENCILOP_KEEP;
109       break;
110    case GL_ZERO:
111       fop = STENCILOP_ZERO;
112       break;
113    case GL_REPLACE:
114       fop = STENCILOP_REPLACE;
115       break;
116    case GL_INCR:
117       fop = STENCILOP_INCRSAT;
118       break;
119    case GL_DECR:
120       fop = STENCILOP_DECRSAT;
121       break;
122    case GL_INCR_WRAP:
123       fop = STENCILOP_INCR;
124       break;
125    case GL_DECR_WRAP:
126       fop = STENCILOP_DECR;
127       break;
128    case GL_INVERT:
129       fop = STENCILOP_INVERT;
130       break;
131    default:
132       break;
133    }
134    switch (zfail) {
135    case GL_KEEP:
136       dfop = STENCILOP_KEEP;
137       break;
138    case GL_ZERO:
139       dfop = STENCILOP_ZERO;
140       break;
141    case GL_REPLACE:
142       dfop = STENCILOP_REPLACE;
143       break;
144    case GL_INCR:
145       dfop = STENCILOP_INCRSAT;
146       break;
147    case GL_DECR:
148       dfop = STENCILOP_DECRSAT;
149       break;
150    case GL_INCR_WRAP:
151       dfop = STENCILOP_INCR;
152       break;
153    case GL_DECR_WRAP:
154       dfop = STENCILOP_DECR;
155       break;
156    case GL_INVERT:
157       dfop = STENCILOP_INVERT;
158       break;
159    default:
160       break;
161    }
162    switch (zpass) {
163    case GL_KEEP:
164       dpop = STENCILOP_KEEP;
165       break;
166    case GL_ZERO:
167       dpop = STENCILOP_ZERO;
168       break;
169    case GL_REPLACE:
170       dpop = STENCILOP_REPLACE;
171       break;
172    case GL_INCR:
173       dpop = STENCILOP_INCRSAT;
174       break;
175    case GL_DECR:
176       dpop = STENCILOP_DECRSAT;
177       break;
178    case GL_INCR_WRAP:
179       dpop = STENCILOP_INCR;
180       break;
181    case GL_DECR_WRAP:
182       dpop = STENCILOP_DECR;
183       break;
184    case GL_INVERT:
185       dpop = STENCILOP_INVERT;
186       break;
187    default:
188       break;
189    }
190
191
192    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
193    i830->state.Ctx[I830_CTXREG_STENCILTST] &= ~(STENCIL_OPS_MASK);
194    i830->state.Ctx[I830_CTXREG_STENCILTST] |= (ENABLE_STENCIL_PARMS |
195                                                STENCIL_FAIL_OP(fop) |
196                                                STENCIL_PASS_DEPTH_FAIL_OP
197                                                (dfop) |
198                                                STENCIL_PASS_DEPTH_PASS_OP
199                                                (dpop));
200 }
201
202 static void
203 i830AlphaFunc(struct gl_context * ctx, GLenum func, GLfloat ref)
204 {
205    struct i830_context *i830 = i830_context(ctx);
206    int test = intel_translate_compare_func(func);
207    GLubyte refByte;
208    GLuint refInt;
209
210    UNCLAMPED_FLOAT_TO_UBYTE(refByte, ref);
211    refInt = (GLuint) refByte;
212
213    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
214    i830->state.Ctx[I830_CTXREG_STATE2] &= ~ALPHA_TEST_REF_MASK;
215    i830->state.Ctx[I830_CTXREG_STATE2] |= (ENABLE_ALPHA_TEST_FUNC |
216                                            ENABLE_ALPHA_REF_VALUE |
217                                            ALPHA_TEST_FUNC(test) |
218                                            ALPHA_REF_VALUE(refInt));
219 }
220
221 /**
222  * Makes sure that the proper enables are set for LogicOp, Independant Alpha
223  * Blend, and Blending.  It needs to be called from numerous places where we
224  * could change the LogicOp or Independant Alpha Blend without subsequent
225  * calls to glEnable.
226  * 
227  * \todo
228  * This function is substantially different from the old i830-specific driver.
229  * I'm not sure which is correct.
230  */
231 static void
232 i830EvalLogicOpBlendState(struct gl_context * ctx)
233 {
234    struct i830_context *i830 = i830_context(ctx);
235
236    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
237
238    if (_mesa_rgba_logicop_enabled(ctx)) {
239       i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
240                                                   ENABLE_LOGIC_OP_MASK);
241       i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
242                                                  ENABLE_LOGIC_OP);
243    }
244    else if (ctx->Color.BlendEnabled) {
245       i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
246                                                   ENABLE_LOGIC_OP_MASK);
247       i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (ENABLE_COLOR_BLEND |
248                                                  DISABLE_LOGIC_OP);
249    }
250    else {
251       i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~(ENABLE_COLOR_BLEND |
252                                                   ENABLE_LOGIC_OP_MASK);
253       i830->state.Ctx[I830_CTXREG_ENABLES_1] |= (DISABLE_COLOR_BLEND |
254                                                  DISABLE_LOGIC_OP);
255    }
256 }
257
258 static void
259 i830BlendColor(struct gl_context * ctx, const GLfloat color[4])
260 {
261    struct i830_context *i830 = i830_context(ctx);
262    GLubyte r, g, b, a;
263
264    DBG("%s\n", __FUNCTION__);
265    
266    UNCLAMPED_FLOAT_TO_UBYTE(r, color[RCOMP]);
267    UNCLAMPED_FLOAT_TO_UBYTE(g, color[GCOMP]);
268    UNCLAMPED_FLOAT_TO_UBYTE(b, color[BCOMP]);
269    UNCLAMPED_FLOAT_TO_UBYTE(a, color[ACOMP]);
270
271    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
272    i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] =
273       (a << 24) | (r << 16) | (g << 8) | b;
274 }
275
276 /**
277  * Sets both the blend equation (called "function" in i830 docs) and the
278  * blend function (called "factor" in i830 docs).  This is done in a single
279  * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
280  * change the interpretation of the blend function.
281  */
282 static void
283 i830_set_blend_state(struct gl_context * ctx)
284 {
285    struct i830_context *i830 = i830_context(ctx);
286    int funcA;
287    int funcRGB;
288    int eqnA;
289    int eqnRGB;
290    int iab;
291    int s1;
292
293
294    funcRGB =
295       SRC_BLND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].SrcRGB))
296       | DST_BLND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].DstRGB));
297
298    switch (ctx->Color.Blend[0].EquationRGB) {
299    case GL_FUNC_ADD:
300       eqnRGB = BLENDFUNC_ADD;
301       break;
302    case GL_MIN:
303       eqnRGB = BLENDFUNC_MIN;
304       funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
305       break;
306    case GL_MAX:
307       eqnRGB = BLENDFUNC_MAX;
308       funcRGB = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
309       break;
310    case GL_FUNC_SUBTRACT:
311       eqnRGB = BLENDFUNC_SUB;
312       break;
313    case GL_FUNC_REVERSE_SUBTRACT:
314       eqnRGB = BLENDFUNC_RVRSE_SUB;
315       break;
316    default:
317       fprintf(stderr, "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
318               __FUNCTION__, __LINE__, ctx->Color.Blend[0].EquationRGB);
319       return;
320    }
321
322
323    funcA = SRC_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].SrcA))
324       | DST_ABLEND_FACT(intel_translate_blend_factor(ctx->Color.Blend[0].DstA));
325
326    switch (ctx->Color.Blend[0].EquationA) {
327    case GL_FUNC_ADD:
328       eqnA = BLENDFUNC_ADD;
329       break;
330    case GL_MIN:
331       eqnA = BLENDFUNC_MIN;
332       funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
333       break;
334    case GL_MAX:
335       eqnA = BLENDFUNC_MAX;
336       funcA = SRC_BLND_FACT(BLENDFACT_ONE) | DST_BLND_FACT(BLENDFACT_ONE);
337       break;
338    case GL_FUNC_SUBTRACT:
339       eqnA = BLENDFUNC_SUB;
340       break;
341    case GL_FUNC_REVERSE_SUBTRACT:
342       eqnA = BLENDFUNC_RVRSE_SUB;
343       break;
344    default:
345       fprintf(stderr, "[%s:%u] Invalid alpha blend equation (0x%04x).\n",
346               __FUNCTION__, __LINE__, ctx->Color.Blend[0].EquationA);
347       return;
348    }
349
350    iab = eqnA | funcA
351       | _3DSTATE_INDPT_ALPHA_BLEND_CMD
352       | ENABLE_SRC_ABLEND_FACTOR | ENABLE_DST_ABLEND_FACTOR
353       | ENABLE_ALPHA_BLENDFUNC;
354    s1 = eqnRGB | funcRGB
355       | _3DSTATE_MODES_1_CMD
356       | ENABLE_SRC_BLND_FACTOR | ENABLE_DST_BLND_FACTOR
357       | ENABLE_COLR_BLND_FUNC;
358
359    if ((eqnA | funcA) != (eqnRGB | funcRGB))
360       iab |= ENABLE_INDPT_ALPHA_BLEND;
361    else
362       iab |= DISABLE_INDPT_ALPHA_BLEND;
363
364    if (iab != i830->state.Ctx[I830_CTXREG_IALPHAB] ||
365        s1 != i830->state.Ctx[I830_CTXREG_STATE1]) {
366       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
367       i830->state.Ctx[I830_CTXREG_IALPHAB] = iab;
368       i830->state.Ctx[I830_CTXREG_STATE1] = s1;
369    }
370
371    /* This will catch a logicop blend equation.  It will also ensure
372     * independant alpha blend is really in the correct state (either enabled
373     * or disabled) if blending is already enabled.
374     */
375
376    i830EvalLogicOpBlendState(ctx);
377
378    if (0) {
379       fprintf(stderr,
380               "[%s:%u] STATE1: 0x%08x IALPHAB: 0x%08x blend is %sabled\n",
381               __FUNCTION__, __LINE__, i830->state.Ctx[I830_CTXREG_STATE1],
382               i830->state.Ctx[I830_CTXREG_IALPHAB],
383               (ctx->Color.BlendEnabled) ? "en" : "dis");
384    }
385 }
386
387
388 static void
389 i830BlendEquationSeparate(struct gl_context * ctx, GLenum modeRGB, GLenum modeA)
390 {
391    DBG("%s -> %s, %s\n", __FUNCTION__,
392        _mesa_lookup_enum_by_nr(modeRGB),
393        _mesa_lookup_enum_by_nr(modeA));
394
395    (void) modeRGB;
396    (void) modeA;
397    i830_set_blend_state(ctx);
398 }
399
400
401 static void
402 i830BlendFuncSeparate(struct gl_context * ctx, GLenum sfactorRGB,
403                       GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA)
404 {
405    DBG("%s -> RGB(%s, %s) A(%s, %s)\n", __FUNCTION__,
406        _mesa_lookup_enum_by_nr(sfactorRGB),
407        _mesa_lookup_enum_by_nr(dfactorRGB),
408        _mesa_lookup_enum_by_nr(sfactorA),
409        _mesa_lookup_enum_by_nr(dfactorA));
410
411    (void) sfactorRGB;
412    (void) dfactorRGB;
413    (void) sfactorA;
414    (void) dfactorA;
415    i830_set_blend_state(ctx);
416 }
417
418
419
420 static void
421 i830DepthFunc(struct gl_context * ctx, GLenum func)
422 {
423    struct i830_context *i830 = i830_context(ctx);
424    int test = intel_translate_compare_func(func);
425
426    DBG("%s\n", __FUNCTION__);
427    
428    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
429    i830->state.Ctx[I830_CTXREG_STATE3] &= ~DEPTH_TEST_FUNC_MASK;
430    i830->state.Ctx[I830_CTXREG_STATE3] |= (ENABLE_DEPTH_TEST_FUNC |
431                                            DEPTH_TEST_FUNC(test));
432 }
433
434 static void
435 i830DepthMask(struct gl_context * ctx, GLboolean flag)
436 {
437    struct i830_context *i830 = i830_context(ctx);
438
439    DBG("%s flag (%d)\n", __FUNCTION__, flag);
440    
441    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
442
443    i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DIS_DEPTH_WRITE_MASK;
444
445    if (flag && ctx->Depth.Test)
446       i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DEPTH_WRITE;
447    else
448       i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DEPTH_WRITE;
449 }
450
451 /** Called from ctx->Driver.Viewport() */
452 static void
453 i830Viewport(struct gl_context * ctx,
454               GLint x, GLint y, GLsizei width, GLsizei height)
455 {
456    intelCalcViewport(ctx);
457 }
458
459
460 /** Called from ctx->Driver.DepthRange() */
461 static void
462 i830DepthRange(struct gl_context * ctx, GLclampd nearval, GLclampd farval)
463 {
464    intelCalcViewport(ctx);
465 }
466
467 /* =============================================================
468  * Polygon stipple
469  *
470  * The i830 supports a 4x4 stipple natively, GL wants 32x32.
471  * Fortunately stipple is usually a repeating pattern.
472  */
473 static void
474 i830PolygonStipple(struct gl_context * ctx, const GLubyte * mask)
475 {
476    struct i830_context *i830 = i830_context(ctx);
477    const GLubyte *m = mask;
478    GLubyte p[4];
479    int i, j, k;
480    int active = (ctx->Polygon.StippleFlag &&
481                  i830->intel.reduced_primitive == GL_TRIANGLES);
482    GLuint newMask;
483
484    if (active) {
485       I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
486       i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
487    }
488
489    p[0] = mask[12] & 0xf;
490    p[0] |= p[0] << 4;
491    p[1] = mask[8] & 0xf;
492    p[1] |= p[1] << 4;
493    p[2] = mask[4] & 0xf;
494    p[2] |= p[2] << 4;
495    p[3] = mask[0] & 0xf;
496    p[3] |= p[3] << 4;
497
498    for (k = 0; k < 8; k++)
499       for (j = 3; j >= 0; j--)
500          for (i = 0; i < 4; i++, m++)
501             if (*m != p[j]) {
502                i830->intel.hw_stipple = 0;
503                return;
504             }
505
506    newMask = (((p[0] & 0xf) << 0) |
507               ((p[1] & 0xf) << 4) |
508               ((p[2] & 0xf) << 8) | ((p[3] & 0xf) << 12));
509
510
511    if (newMask == 0xffff || newMask == 0x0) {
512       /* this is needed to make conform pass */
513       i830->intel.hw_stipple = 0;
514       return;
515    }
516
517    i830->state.Stipple[I830_STPREG_ST1] &= ~0xffff;
518    i830->state.Stipple[I830_STPREG_ST1] |= newMask;
519    i830->intel.hw_stipple = 1;
520
521    if (active)
522       i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
523 }
524
525
526 /* =============================================================
527  * Hardware clipping
528  */
529 static void
530 i830Scissor(struct gl_context * ctx, GLint x, GLint y, GLsizei w, GLsizei h)
531 {
532    struct i830_context *i830 = i830_context(ctx);
533    int x1, y1, x2, y2;
534
535    if (!ctx->DrawBuffer)
536       return;
537
538    DBG("%s %d,%d %dx%d\n", __FUNCTION__, x, y, w, h);
539
540    if (ctx->DrawBuffer->Name == 0) {
541       x1 = x;
542       y1 = ctx->DrawBuffer->Height - (y + h);
543       x2 = x + w - 1;
544       y2 = y1 + h - 1;
545       DBG("%s %d..%d,%d..%d (inverted)\n", __FUNCTION__, x1, x2, y1, y2);
546    }
547    else {
548       /* FBO - not inverted
549        */
550       x1 = x;
551       y1 = y;
552       x2 = x + w - 1;
553       y2 = y + h - 1;
554       DBG("%s %d..%d,%d..%d (not inverted)\n", __FUNCTION__, x1, x2, y1, y2);
555    }
556
557    x1 = CLAMP(x1, 0, ctx->DrawBuffer->Width - 1);
558    y1 = CLAMP(y1, 0, ctx->DrawBuffer->Height - 1);
559    x2 = CLAMP(x2, 0, ctx->DrawBuffer->Width - 1);
560    y2 = CLAMP(y2, 0, ctx->DrawBuffer->Height - 1);
561    
562    DBG("%s %d..%d,%d..%d (clamped)\n", __FUNCTION__, x1, x2, y1, y2);
563
564    I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
565    i830->state.Buffer[I830_DESTREG_SR1] = (y1 << 16) | (x1 & 0xffff);
566    i830->state.Buffer[I830_DESTREG_SR2] = (y2 << 16) | (x2 & 0xffff);
567 }
568
569 static void
570 i830LogicOp(struct gl_context * ctx, GLenum opcode)
571 {
572    struct i830_context *i830 = i830_context(ctx);
573    int tmp = intel_translate_logic_op(opcode);
574
575    DBG("%s\n", __FUNCTION__);
576    
577    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
578    i830->state.Ctx[I830_CTXREG_STATE4] &= ~LOGICOP_MASK;
579    i830->state.Ctx[I830_CTXREG_STATE4] |= LOGIC_OP_FUNC(tmp);
580 }
581
582
583
584 static void
585 i830CullFaceFrontFace(struct gl_context * ctx, GLenum unused)
586 {
587    struct i830_context *i830 = i830_context(ctx);
588    GLuint mode;
589
590    DBG("%s\n", __FUNCTION__);
591    
592    if (!ctx->Polygon.CullFlag) {
593       mode = CULLMODE_NONE;
594    }
595    else if (ctx->Polygon.CullFaceMode != GL_FRONT_AND_BACK) {
596       mode = CULLMODE_CW;
597
598       if (ctx->Polygon.CullFaceMode == GL_FRONT)
599          mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
600       if (ctx->Polygon.FrontFace != GL_CCW)
601          mode ^= (CULLMODE_CW ^ CULLMODE_CCW);
602    }
603    else {
604       mode = CULLMODE_BOTH;
605    }
606
607    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
608    i830->state.Ctx[I830_CTXREG_STATE3] &= ~CULLMODE_MASK;
609    i830->state.Ctx[I830_CTXREG_STATE3] |= ENABLE_CULL_MODE | mode;
610 }
611
612 static void
613 i830LineWidth(struct gl_context * ctx, GLfloat widthf)
614 {
615    struct i830_context *i830 = i830_context(ctx);
616    int width;
617    int state5;
618
619    DBG("%s\n", __FUNCTION__);
620    
621    width = (int) (widthf * 2);
622    width = CLAMP(width, 1, 15);
623
624    state5 = i830->state.Ctx[I830_CTXREG_STATE5] & ~FIXED_LINE_WIDTH_MASK;
625    state5 |= (ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(width));
626
627    if (state5 != i830->state.Ctx[I830_CTXREG_STATE5]) {
628       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
629       i830->state.Ctx[I830_CTXREG_STATE5] = state5;
630    }
631 }
632
633 static void
634 i830PointSize(struct gl_context * ctx, GLfloat size)
635 {
636    struct i830_context *i830 = i830_context(ctx);
637    GLint point_size = (int) size;
638
639    DBG("%s\n", __FUNCTION__);
640    
641    point_size = CLAMP(point_size, 1, 256);
642    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
643    i830->state.Ctx[I830_CTXREG_STATE5] &= ~FIXED_POINT_WIDTH_MASK;
644    i830->state.Ctx[I830_CTXREG_STATE5] |= (ENABLE_FIXED_POINT_WIDTH |
645                                            FIXED_POINT_WIDTH(point_size));
646 }
647
648
649 /* =============================================================
650  * Color masks
651  */
652
653 static void
654 i830ColorMask(struct gl_context * ctx,
655               GLboolean r, GLboolean g, GLboolean b, GLboolean a)
656 {
657    struct i830_context *i830 = i830_context(ctx);
658    GLuint tmp = 0;
659
660    DBG("%s r(%d) g(%d) b(%d) a(%d)\n", __FUNCTION__, r, g, b, a);
661
662    tmp = ((i830->state.Ctx[I830_CTXREG_ENABLES_2] & ~WRITEMASK_MASK) |
663           ENABLE_COLOR_MASK |
664           ENABLE_COLOR_WRITE |
665           ((!r) << WRITEMASK_RED_SHIFT) |
666           ((!g) << WRITEMASK_GREEN_SHIFT) |
667           ((!b) << WRITEMASK_BLUE_SHIFT) | ((!a) << WRITEMASK_ALPHA_SHIFT));
668
669    if (tmp != i830->state.Ctx[I830_CTXREG_ENABLES_2]) {
670       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
671       i830->state.Ctx[I830_CTXREG_ENABLES_2] = tmp;
672    }
673 }
674
675 static void
676 update_specular(struct gl_context * ctx)
677 {
678    struct i830_context *i830 = i830_context(ctx);
679
680    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
681    i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_SPEC_ADD_MASK;
682
683    if (_mesa_need_secondary_color(ctx))
684       i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_SPEC_ADD;
685    else
686       i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_SPEC_ADD;
687 }
688
689 static void
690 i830LightModelfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
691 {
692    DBG("%s\n", __FUNCTION__);
693    
694    if (pname == GL_LIGHT_MODEL_COLOR_CONTROL) {
695       update_specular(ctx);
696    }
697 }
698
699 /* In Mesa 3.5 we can reliably do native flatshading.
700  */
701 static void
702 i830ShadeModel(struct gl_context * ctx, GLenum mode)
703 {
704    struct i830_context *i830 = i830_context(ctx);
705    I830_STATECHANGE(i830, I830_UPLOAD_CTX);
706
707
708 #define SHADE_MODE_MASK ((1<<10)|(1<<8)|(1<<6)|(1<<4))
709
710    i830->state.Ctx[I830_CTXREG_STATE3] &= ~SHADE_MODE_MASK;
711
712    if (mode == GL_FLAT) {
713       i830->state.Ctx[I830_CTXREG_STATE3] |=
714          (ALPHA_SHADE_MODE(SHADE_MODE_FLAT) | FOG_SHADE_MODE(SHADE_MODE_FLAT)
715           | SPEC_SHADE_MODE(SHADE_MODE_FLAT) |
716           COLOR_SHADE_MODE(SHADE_MODE_FLAT));
717    }
718    else {
719       i830->state.Ctx[I830_CTXREG_STATE3] |=
720          (ALPHA_SHADE_MODE(SHADE_MODE_LINEAR) |
721           FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
722           SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
723           COLOR_SHADE_MODE(SHADE_MODE_LINEAR));
724    }
725 }
726
727 /* =============================================================
728  * Fog
729  */
730 static void
731 i830Fogfv(struct gl_context * ctx, GLenum pname, const GLfloat * param)
732 {
733    struct i830_context *i830 = i830_context(ctx);
734
735    DBG("%s\n", __FUNCTION__);
736    
737    if (pname == GL_FOG_COLOR) {
738       GLuint color = (((GLubyte) (ctx->Fog.Color[0] * 255.0F) << 16) |
739                       ((GLubyte) (ctx->Fog.Color[1] * 255.0F) << 8) |
740                       ((GLubyte) (ctx->Fog.Color[2] * 255.0F) << 0));
741
742       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
743       i830->state.Ctx[I830_CTXREG_FOGCOLOR] =
744          (_3DSTATE_FOG_COLOR_CMD | color);
745    }
746 }
747
748 /* =============================================================
749  */
750
751 static void
752 i830Enable(struct gl_context * ctx, GLenum cap, GLboolean state)
753 {
754    struct i830_context *i830 = i830_context(ctx);
755
756    switch (cap) {
757    case GL_LIGHTING:
758    case GL_COLOR_SUM:
759       update_specular(ctx);
760       break;
761
762    case GL_ALPHA_TEST:
763       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
764       i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_ALPHA_TEST_MASK;
765       if (state)
766          i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_ALPHA_TEST;
767       else
768          i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_ALPHA_TEST;
769
770       break;
771
772    case GL_BLEND:
773       i830EvalLogicOpBlendState(ctx);
774       break;
775
776    case GL_COLOR_LOGIC_OP:
777       i830EvalLogicOpBlendState(ctx);
778
779       /* Logicop doesn't seem to work at 16bpp:
780        */
781       if (i830->intel.ctx.Visual.rgbBits == 16)
782          FALLBACK(&i830->intel, I830_FALLBACK_LOGICOP, state);
783       break;
784
785    case GL_DITHER:
786       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
787       i830->state.Ctx[I830_CTXREG_ENABLES_2] &= ~ENABLE_DITHER;
788
789       if (state)
790          i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_DITHER;
791       else
792          i830->state.Ctx[I830_CTXREG_ENABLES_2] |= DISABLE_DITHER;
793       break;
794
795    case GL_DEPTH_TEST:
796       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
797       i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_DEPTH_TEST_MASK;
798
799       if (state)
800          i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_DEPTH_TEST;
801       else
802          i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_DEPTH_TEST;
803
804       /* Also turn off depth writes when GL_DEPTH_TEST is disabled:
805        */
806       i830DepthMask(ctx, ctx->Depth.Mask);
807       break;
808
809    case GL_SCISSOR_TEST:
810       I830_STATECHANGE(i830, I830_UPLOAD_BUFFERS);
811
812       if (state)
813          i830->state.Buffer[I830_DESTREG_SENABLE] =
814             (_3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT);
815       else
816          i830->state.Buffer[I830_DESTREG_SENABLE] =
817             (_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
818
819       break;
820
821    case GL_LINE_SMOOTH:
822       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
823
824       i830->state.Ctx[I830_CTXREG_AA] &= ~AA_LINE_ENABLE;
825       if (state)
826          i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_ENABLE;
827       else
828          i830->state.Ctx[I830_CTXREG_AA] |= AA_LINE_DISABLE;
829       break;
830
831    case GL_FOG:
832       I830_STATECHANGE(i830, I830_UPLOAD_CTX);
833       i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_DIS_FOG_MASK;
834       if (state)
835          i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_FOG;
836       else
837          i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_FOG;
838       break;
839
840    case GL_CULL_FACE:
841       i830CullFaceFrontFace(ctx, 0);
842       break;
843
844    case GL_TEXTURE_2D:
845       break;
846
847    case GL_STENCIL_TEST:
848       {
849          GLboolean hw_stencil = GL_FALSE;
850          if (ctx->DrawBuffer) {
851             struct intel_renderbuffer *irbStencil
852                = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_STENCIL);
853             hw_stencil = (irbStencil && irbStencil->region);
854          }
855          if (hw_stencil) {
856             I830_STATECHANGE(i830, I830_UPLOAD_CTX);
857
858             if (state) {
859                i830->state.Ctx[I830_CTXREG_ENABLES_1] |= ENABLE_STENCIL_TEST;
860                i830->state.Ctx[I830_CTXREG_ENABLES_2] |= ENABLE_STENCIL_WRITE;
861             }
862             else {
863                i830->state.Ctx[I830_CTXREG_ENABLES_1] &= ~ENABLE_STENCIL_TEST;
864                i830->state.Ctx[I830_CTXREG_ENABLES_2] &=
865                   ~ENABLE_STENCIL_WRITE;
866                i830->state.Ctx[I830_CTXREG_ENABLES_1] |= DISABLE_STENCIL_TEST;
867                i830->state.Ctx[I830_CTXREG_ENABLES_2] |=
868                   DISABLE_STENCIL_WRITE;
869             }
870          }
871          else {
872             FALLBACK(&i830->intel, I830_FALLBACK_STENCIL, state);
873          }
874       }
875       break;
876
877    case GL_POLYGON_STIPPLE:
878       /* The stipple command worked on my 855GM box, but not my 845G.
879        * I'll do more testing later to find out exactly which hardware
880        * supports it.  Disabled for now.
881        */
882       if (i830->intel.hw_stipple &&
883           i830->intel.reduced_primitive == GL_TRIANGLES) {
884          I830_STATECHANGE(i830, I830_UPLOAD_STIPPLE);
885          i830->state.Stipple[I830_STPREG_ST1] &= ~ST1_ENABLE;
886          if (state)
887             i830->state.Stipple[I830_STPREG_ST1] |= ST1_ENABLE;
888       }
889       break;
890
891    default:
892       ;
893    }
894 }
895
896
897 static void
898 i830_init_packets(struct i830_context *i830)
899 {
900    /* Zero all state */
901    memset(&i830->state, 0, sizeof(i830->state));
902
903    /* Set default blend state */
904    i830->state.TexBlend[0][0] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
905                                  TEXPIPE_COLOR |
906                                  ENABLE_TEXOUTPUT_WRT_SEL |
907                                  TEXOP_OUTPUT_CURRENT |
908                                  DISABLE_TEX_CNTRL_STAGE |
909                                  TEXOP_SCALE_1X |
910                                  TEXOP_MODIFY_PARMS |
911                                  TEXOP_LAST_STAGE | TEXBLENDOP_ARG1);
912    i830->state.TexBlend[0][1] = (_3DSTATE_MAP_BLEND_OP_CMD(0) |
913                                  TEXPIPE_ALPHA |
914                                  ENABLE_TEXOUTPUT_WRT_SEL |
915                                  TEXOP_OUTPUT_CURRENT |
916                                  TEXOP_SCALE_1X |
917                                  TEXOP_MODIFY_PARMS | TEXBLENDOP_ARG1);
918    i830->state.TexBlend[0][2] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
919                                  TEXPIPE_COLOR |
920                                  TEXBLEND_ARG1 |
921                                  TEXBLENDARG_MODIFY_PARMS |
922                                  TEXBLENDARG_DIFFUSE);
923    i830->state.TexBlend[0][3] = (_3DSTATE_MAP_BLEND_ARG_CMD(0) |
924                                  TEXPIPE_ALPHA |
925                                  TEXBLEND_ARG1 |
926                                  TEXBLENDARG_MODIFY_PARMS |
927                                  TEXBLENDARG_DIFFUSE);
928
929    i830->state.TexBlendWordsUsed[0] = 4;
930
931
932    i830->state.Ctx[I830_CTXREG_VF] = 0;
933    i830->state.Ctx[I830_CTXREG_VF2] = 0;
934
935    i830->state.Ctx[I830_CTXREG_AA] = (_3DSTATE_AA_CMD |
936                                       AA_LINE_ECAAR_WIDTH_ENABLE |
937                                       AA_LINE_ECAAR_WIDTH_1_0 |
938                                       AA_LINE_REGION_WIDTH_ENABLE |
939                                       AA_LINE_REGION_WIDTH_1_0 |
940                                       AA_LINE_DISABLE);
941
942    i830->state.Ctx[I830_CTXREG_ENABLES_1] = (_3DSTATE_ENABLES_1_CMD |
943                                              DISABLE_LOGIC_OP |
944                                              DISABLE_STENCIL_TEST |
945                                              DISABLE_DEPTH_BIAS |
946                                              DISABLE_SPEC_ADD |
947                                              DISABLE_FOG |
948                                              DISABLE_ALPHA_TEST |
949                                              DISABLE_COLOR_BLEND |
950                                              DISABLE_DEPTH_TEST);
951
952 #if 000                         /* XXX all the stencil enable state is set in i830Enable(), right? */
953    if (i830->intel.hw_stencil) {
954       i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
955                                                 ENABLE_STENCIL_WRITE |
956                                                 ENABLE_TEX_CACHE |
957                                                 ENABLE_DITHER |
958                                                 ENABLE_COLOR_MASK |
959                                                 /* set no color comps disabled */
960                                                 ENABLE_COLOR_WRITE |
961                                                 ENABLE_DEPTH_WRITE);
962    }
963    else
964 #endif
965    {
966       i830->state.Ctx[I830_CTXREG_ENABLES_2] = (_3DSTATE_ENABLES_2_CMD |
967                                                 DISABLE_STENCIL_WRITE |
968                                                 ENABLE_TEX_CACHE |
969                                                 ENABLE_DITHER |
970                                                 ENABLE_COLOR_MASK |
971                                                 /* set no color comps disabled */
972                                                 ENABLE_COLOR_WRITE |
973                                                 ENABLE_DEPTH_WRITE);
974    }
975
976    i830->state.Ctx[I830_CTXREG_STATE1] = (_3DSTATE_MODES_1_CMD |
977                                           ENABLE_COLR_BLND_FUNC |
978                                           BLENDFUNC_ADD |
979                                           ENABLE_SRC_BLND_FACTOR |
980                                           SRC_BLND_FACT(BLENDFACT_ONE) |
981                                           ENABLE_DST_BLND_FACTOR |
982                                           DST_BLND_FACT(BLENDFACT_ZERO));
983
984    i830->state.Ctx[I830_CTXREG_STATE2] = (_3DSTATE_MODES_2_CMD |
985                                           ENABLE_GLOBAL_DEPTH_BIAS |
986                                           GLOBAL_DEPTH_BIAS(0) |
987                                           ENABLE_ALPHA_TEST_FUNC |
988                                           ALPHA_TEST_FUNC(COMPAREFUNC_ALWAYS)
989                                           | ALPHA_REF_VALUE(0));
990
991    i830->state.Ctx[I830_CTXREG_STATE3] = (_3DSTATE_MODES_3_CMD |
992                                           ENABLE_DEPTH_TEST_FUNC |
993                                           DEPTH_TEST_FUNC(COMPAREFUNC_LESS) |
994                                           ENABLE_ALPHA_SHADE_MODE |
995                                           ALPHA_SHADE_MODE(SHADE_MODE_LINEAR)
996                                           | ENABLE_FOG_SHADE_MODE |
997                                           FOG_SHADE_MODE(SHADE_MODE_LINEAR) |
998                                           ENABLE_SPEC_SHADE_MODE |
999                                           SPEC_SHADE_MODE(SHADE_MODE_LINEAR) |
1000                                           ENABLE_COLOR_SHADE_MODE |
1001                                           COLOR_SHADE_MODE(SHADE_MODE_LINEAR)
1002                                           | ENABLE_CULL_MODE | CULLMODE_NONE);
1003
1004    i830->state.Ctx[I830_CTXREG_STATE4] = (_3DSTATE_MODES_4_CMD |
1005                                           ENABLE_LOGIC_OP_FUNC |
1006                                           LOGIC_OP_FUNC(LOGICOP_COPY) |
1007                                           ENABLE_STENCIL_TEST_MASK |
1008                                           STENCIL_TEST_MASK(0xff) |
1009                                           ENABLE_STENCIL_WRITE_MASK |
1010                                           STENCIL_WRITE_MASK(0xff));
1011
1012    i830->state.Ctx[I830_CTXREG_STENCILTST] = (_3DSTATE_STENCIL_TEST_CMD |
1013                                               ENABLE_STENCIL_PARMS |
1014                                               STENCIL_FAIL_OP(STENCILOP_KEEP)
1015                                               |
1016                                               STENCIL_PASS_DEPTH_FAIL_OP
1017                                               (STENCILOP_KEEP) |
1018                                               STENCIL_PASS_DEPTH_PASS_OP
1019                                               (STENCILOP_KEEP) |
1020                                               ENABLE_STENCIL_TEST_FUNC |
1021                                               STENCIL_TEST_FUNC
1022                                               (COMPAREFUNC_ALWAYS) |
1023                                               ENABLE_STENCIL_REF_VALUE |
1024                                               STENCIL_REF_VALUE(0));
1025
1026    i830->state.Ctx[I830_CTXREG_STATE5] = (_3DSTATE_MODES_5_CMD | FLUSH_TEXTURE_CACHE | ENABLE_SPRITE_POINT_TEX | SPRITE_POINT_TEX_OFF | ENABLE_FIXED_LINE_WIDTH | FIXED_LINE_WIDTH(0x2) |       /* 1.0 */
1027                                           ENABLE_FIXED_POINT_WIDTH |
1028                                           FIXED_POINT_WIDTH(1));
1029
1030    i830->state.Ctx[I830_CTXREG_IALPHAB] = (_3DSTATE_INDPT_ALPHA_BLEND_CMD |
1031                                            DISABLE_INDPT_ALPHA_BLEND |
1032                                            ENABLE_ALPHA_BLENDFUNC |
1033                                            ABLENDFUNC_ADD);
1034
1035    i830->state.Ctx[I830_CTXREG_FOGCOLOR] = (_3DSTATE_FOG_COLOR_CMD |
1036                                             FOG_COLOR_RED(0) |
1037                                             FOG_COLOR_GREEN(0) |
1038                                             FOG_COLOR_BLUE(0));
1039
1040    i830->state.Ctx[I830_CTXREG_BLENDCOLOR0] = _3DSTATE_CONST_BLEND_COLOR_CMD;
1041    i830->state.Ctx[I830_CTXREG_BLENDCOLOR1] = 0;
1042
1043    i830->state.Ctx[I830_CTXREG_MCSB0] = _3DSTATE_MAP_COORD_SETBIND_CMD;
1044    i830->state.Ctx[I830_CTXREG_MCSB1] = (TEXBIND_SET3(TEXCOORDSRC_VTXSET_3) |
1045                                          TEXBIND_SET2(TEXCOORDSRC_VTXSET_2) |
1046                                          TEXBIND_SET1(TEXCOORDSRC_VTXSET_1) |
1047                                          TEXBIND_SET0(TEXCOORDSRC_VTXSET_0));
1048
1049    i830->state.RasterRules[I830_RASTER_RULES] = (_3DSTATE_RASTER_RULES_CMD |
1050                                                  ENABLE_POINT_RASTER_RULE |
1051                                                  OGL_POINT_RASTER_RULE |
1052                                                  ENABLE_LINE_STRIP_PROVOKE_VRTX |
1053                                                  ENABLE_TRI_FAN_PROVOKE_VRTX |
1054                                                  ENABLE_TRI_STRIP_PROVOKE_VRTX |
1055                                                  LINE_STRIP_PROVOKE_VRTX(1) |
1056                                                  TRI_FAN_PROVOKE_VRTX(2) |
1057                                                  TRI_STRIP_PROVOKE_VRTX(2));
1058
1059
1060    i830->state.Stipple[I830_STPREG_ST0] = _3DSTATE_STIPPLE;
1061
1062    i830->state.Buffer[I830_DESTREG_DV0] = _3DSTATE_DST_BUF_VARS_CMD;
1063    i830->state.Buffer[I830_DESTREG_SENABLE] = (_3DSTATE_SCISSOR_ENABLE_CMD |
1064                                                DISABLE_SCISSOR_RECT);
1065    i830->state.Buffer[I830_DESTREG_SR0] = _3DSTATE_SCISSOR_RECT_0_CMD;
1066    i830->state.Buffer[I830_DESTREG_SR1] = 0;
1067    i830->state.Buffer[I830_DESTREG_SR2] = 0;
1068 }
1069
1070 void
1071 i830_update_provoking_vertex(struct gl_context * ctx)
1072 {
1073    struct i830_context *i830 = i830_context(ctx);
1074
1075    I830_STATECHANGE(i830, I830_UPLOAD_RASTER_RULES);
1076    i830->state.RasterRules[I830_RASTER_RULES] &= ~(LINE_STRIP_PROVOKE_VRTX_MASK |
1077                                                    TRI_FAN_PROVOKE_VRTX_MASK |
1078                                                    TRI_STRIP_PROVOKE_VRTX_MASK);
1079
1080    /* _NEW_LIGHT */
1081    if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION) {
1082       i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(1) |
1083                                                      TRI_FAN_PROVOKE_VRTX(2) |
1084                                                      TRI_STRIP_PROVOKE_VRTX(2));
1085    } else {
1086       i830->state.RasterRules[I830_RASTER_RULES] |= (LINE_STRIP_PROVOKE_VRTX(0) |
1087                                                      TRI_FAN_PROVOKE_VRTX(1) |
1088                                                      TRI_STRIP_PROVOKE_VRTX(0));
1089     }
1090 }
1091
1092 void
1093 i830InitStateFuncs(struct dd_function_table *functions)
1094 {
1095    functions->AlphaFunc = i830AlphaFunc;
1096    functions->BlendColor = i830BlendColor;
1097    functions->BlendEquationSeparate = i830BlendEquationSeparate;
1098    functions->BlendFuncSeparate = i830BlendFuncSeparate;
1099    functions->ColorMask = i830ColorMask;
1100    functions->CullFace = i830CullFaceFrontFace;
1101    functions->DepthFunc = i830DepthFunc;
1102    functions->DepthMask = i830DepthMask;
1103    functions->Enable = i830Enable;
1104    functions->Fogfv = i830Fogfv;
1105    functions->FrontFace = i830CullFaceFrontFace;
1106    functions->LightModelfv = i830LightModelfv;
1107    functions->LineWidth = i830LineWidth;
1108    functions->LogicOpcode = i830LogicOp;
1109    functions->PointSize = i830PointSize;
1110    functions->PolygonStipple = i830PolygonStipple;
1111    functions->Scissor = i830Scissor;
1112    functions->ShadeModel = i830ShadeModel;
1113    functions->StencilFuncSeparate = i830StencilFuncSeparate;
1114    functions->StencilMaskSeparate = i830StencilMaskSeparate;
1115    functions->StencilOpSeparate = i830StencilOpSeparate;
1116    functions->DepthRange = i830DepthRange;
1117    functions->Viewport = i830Viewport;
1118 }
1119
1120 void
1121 i830InitState(struct i830_context *i830)
1122 {
1123    struct gl_context *ctx = &i830->intel.ctx;
1124
1125    i830_init_packets(i830);
1126
1127    _mesa_init_driver_state(ctx);
1128
1129    i830->state.emitted = 0;
1130    i830->state.active = (I830_UPLOAD_INVARIENT |
1131                          I830_UPLOAD_RASTER_RULES |
1132                          I830_UPLOAD_TEXBLEND(0) |
1133                          I830_UPLOAD_STIPPLE |
1134                          I830_UPLOAD_CTX | I830_UPLOAD_BUFFERS);
1135 }