4 #include "i810context.h"
6 extern void i810InitState( struct gl_context *ctx );
7 extern void i810InitStateFuncs( struct gl_context *ctx );
8 extern void i810PrintDirty( const char *msg, GLuint state );
9 extern void i810DrawBuffer(struct gl_context *ctx, GLenum mode );
11 extern void i810Fallback( i810ContextPtr imesa, GLuint bit, GLboolean mode );
12 #define FALLBACK( imesa, bit, mode ) i810Fallback( imesa, bit, mode )