4 #include "drirenderbuffer.h"
6 extern void i810InitSpanFuncs( struct gl_context *ctx );
8 extern void i810SpanRenderFinish( struct gl_context *ctx );
9 extern void i810SpanRenderStart( struct gl_context *ctx );
12 i810SetSpanFunctions(driRenderbuffer *rb, const struct gl_config *vis);