Tizen 2.0 Release
[profile/ivi/osmesa.git] / src / mapi / glapi / gen / ARB_ES2_compatibility.xml
1 <?xml version="1.0"?>
2 <!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4 <OpenGLAPI>
5
6 <category name="GL_ARB_ES2_compatibility" number="95">
7     <enum name="FIXED" count="1"  value="0x140C"/>
8     <enum name="LOW_FLOAT"                                    value="0x8DF0"/>
9     <enum name="MEDIUM_FLOAT"                                 value="0x8DF1"/>
10     <enum name="HIGH_FLOAT"                                   value="0x8DF2"/>
11     <enum name="LOW_INT"                                      value="0x8DF3"/>
12     <enum name="MEDIUM_INT"                                   value="0x8DF4"/>
13     <enum name="HIGH_INT"                                     value="0x8DF5"/>
14     <enum name="SHADER_BINARY_FORMATS"                        value="0x8DF8"/>
15     <enum name="NUM_SHADER_BINARY_FORMATS"                    value="0x8DF9"/>
16     <enum name="SHADER_COMPILER"                              value="0x8DFA"/>
17     <enum name="MAX_VERTEX_UNIFORM_VECTORS"                   value="0x8DFB"/>
18     <enum name="MAX_VARYING_VECTORS"                          value="0x8DFC"/>
19     <enum name="MAX_FRAGMENT_UNIFORM_VECTORS"                 value="0x8DFD"/>
20
21     <function name="GetShaderPrecisionFormat" offset="assign">
22         <param name="shadertype" type="GLenum"/>
23         <param name="precisiontype" type="GLenum"/>
24         <param name="range" type="GLint *"/>
25         <param name="precision" type="GLint *"/>
26     </function>
27
28     <function name="ReleaseShaderCompiler" offset="assign">
29     </function>
30
31     <function name="ShaderBinary" offset="assign">
32         <param name="n" type="GLsizei"/>
33         <param name="shaders" type="const GLuint *"/>
34         <param name="binaryformat" type="GLenum"/>
35         <param name="binary" type="const GLvoid *"/>
36         <param name="length" type="GLsizei"/>
37     </function>
38
39     <!-- from GL_OES_fixed_point -->
40     <enum name="FIXED"                                    value="0x140C"/>
41     <type name="fixed"   size="4"                                    />
42
43     <!-- from GL_OES_read_format -->
44     <enum name="IMPLEMENTATION_COLOR_READ_TYPE"           value="0x8B9A"/>
45     <enum name="IMPLEMENTATION_COLOR_READ_FORMAT"         value="0x8B9B"/>
46
47     <!-- from GL_OES_single_precision -->
48     <function name="ClearDepthf" offset="assign">
49         <param name="depth" type="GLclampf"/>
50     </function>
51
52     <function name="DepthRangef" offset="assign">
53         <param name="zNear" type="GLclampf"/>
54         <param name="zFar" type="GLclampf"/>
55     </function>
56 </category>
57
58 </OpenGLAPI>