1 #include "lottieitem.h"
10 * 1. time stretch is pre calculated and applied to all the properties of the
11 * lottilayer model and all its children
12 * 2. The frame property could be reversed using,time-reverse layer property in
13 * AE. which means (start frame > endFrame) 3.
16 LOTCompItem::LOTCompItem(LOTModel *model)
17 : mRootModel(model), mUpdateViewBox(false), mCurFrameNo(-1)
19 mCompData = model->mRoot.get();
20 mRootLayer = createLayerItem(mCompData->mRootLayer.get());
21 mRootLayer->updateStaticProperty();
22 mViewSize = mCompData->size();
25 std::unique_ptr<LOTLayerItem>
26 LOTCompItem::createLayerItem(LOTLayerData *layerData)
28 switch (layerData->mLayerType) {
29 case LayerType::Precomp: {
30 return std::make_unique<LOTCompLayerItem>(layerData);
33 case LayerType::Solid: {
34 return std::make_unique<LOTSolidLayerItem>(layerData);
37 case LayerType::Shape: {
38 return std::make_unique<LOTShapeLayerItem>(layerData);
41 case LayerType::Null: {
42 return std::make_unique<LOTNullLayerItem>(layerData);
51 void LOTCompItem::resize(const VSize &size)
53 if (mViewSize == size) return;
55 mUpdateViewBox = true;
58 VSize LOTCompItem::size() const
63 bool LOTCompItem::update(int frameNo)
65 // check if cached frame is same as requested frame.
66 if (!mUpdateViewBox && (mCurFrameNo == frameNo)) return false;
69 * if viewbox dosen't scale exactly to the viewport
70 * we scale the viewbox keeping AspectRatioPreserved and then align the
71 * viewbox to the viewport using AlignCenter rule.
73 VSize viewPort = mViewSize;
74 VSize viewBox = mCompData->size();
76 float sx = float(viewPort.width()) / viewBox.width();
77 float sy = float(viewPort.height()) / viewBox.height();
78 float scale = fmin(sx, sy);
79 float tx = (viewPort.width() - viewBox.width() * scale) * 0.5;
80 float ty = (viewPort.height() - viewBox.height() * scale) * 0.5;
83 m.scale(scale, scale).translate(tx, ty);
84 mRootLayer->update(frameNo, m, 1.0);
87 mCurFrameNo = frameNo;
88 mUpdateViewBox = false;
92 void LOTCompItem::buildRenderList()
94 mDrawableList.clear();
95 mRootLayer->renderList(mDrawableList);
98 for (auto &i : mDrawableList) {
99 LOTDrawable *lotDrawable = static_cast<LOTDrawable *>(i);
101 mRenderList.push_back(&lotDrawable->mCNode);
105 const std::vector<LOTNode *> &LOTCompItem::renderList() const
110 bool LOTCompItem::render(const LOTBuffer &buffer)
112 VBitmap bitmap((uchar *)buffer.buffer, buffer.width, buffer.height,
113 buffer.bytesPerLine, VBitmap::Format::ARGB32_Premultiplied,
116 /* schedule all preprocess task for this frame at once.
118 for (auto &e : mDrawableList) {
122 VPainter painter(&bitmap);
124 mRootLayer->render(&painter, mask, nullptr);
129 void LOTMaskItem::update(int frameNo, const VMatrix &parentMatrix,
130 float parentAlpha, const DirtyFlag &flag)
132 if (mData->mShape.isStatic()) {
133 if (mLocalPath.isEmpty()) {
134 mData->mShape.value(frameNo).toPath(mLocalPath);
137 mData->mShape.value(frameNo).toPath(mLocalPath);
139 float opacity = mData->opacity(frameNo);
140 opacity = opacity * parentAlpha;
141 mCombinedAlpha = opacity;
143 VPath path = mLocalPath;
144 path.transform(parentMatrix);
146 mRleTask = VRaster::instance().generateFillInfo(std::move(path), std::move(mRle));
150 VRle LOTMaskItem::rle()
152 if (mRleTask.valid()) {
153 mRle = mRleTask.get();
154 if (!vCompare(mCombinedAlpha, 1.0f))
155 mRle *= (mCombinedAlpha * 255);
156 if (mData->mInv) mRle.invert();
161 void LOTLayerItem::render(VPainter *painter, const VRle &inheritMask, LOTLayerItem *matteSource)
165 mDrawableList.clear();
166 matteSource->renderList(mDrawableList);
167 for (auto &i : mDrawableList) {
168 matteRle = matteRle + i->rle();
171 mDrawableList.clear();
172 renderList(mDrawableList);
173 VRle mask = inheritMask;
176 mask = maskRle(painter->clipBoundingRect());
178 mask = mask & inheritMask;
181 for (auto &i : mDrawableList) {
182 painter->setBrush(i->mBrush);
184 if (!mask.isEmpty()) rle = i->rle() & mask;
186 if (!matteRle.isEmpty()) {
187 if (mLayerData->mMatteType == MatteType::AlphaInv) {
188 rle = rle - matteRle;
190 rle = rle & matteRle;
193 painter->drawRle(VPoint(), rle);
197 VRle LOTLayerItem::maskRle(const VRect &clipRect)
200 for (auto &i : mMasks) {
201 switch (i->maskMode()) {
202 case LOTMaskData::Mode::Add: {
203 rle = rle + i->rle();
206 case LOTMaskData::Mode::Substarct: {
207 if (rle.isEmpty() && !clipRect.isEmpty())
208 rle = VRle::toRle(clipRect);
209 rle = rle - i->rle();
212 case LOTMaskData::Mode::Intersect: {
213 rle = rle & i->rle();
223 LOTLayerItem::LOTLayerItem(LOTLayerData *layerData)
224 : mLayerData(layerData),
225 mParentLayer(nullptr),
226 mPrecompLayer(nullptr),
227 mCombinedAlpha(0.0f),
229 mDirtyFlag(DirtyFlagBit::All)
231 if (mLayerData->mHasMask) {
232 for (auto &i : mLayerData->mMasks) {
233 mMasks.push_back(std::make_unique<LOTMaskItem>(i.get()));
238 void LOTLayerItem::updateStaticProperty()
240 if (mParentLayer) mParentLayer->updateStaticProperty();
242 mStatic = mLayerData->isStatic();
243 mStatic = mParentLayer ? (mStatic & mParentLayer->isStatic()) : mStatic;
244 mStatic = mPrecompLayer ? (mStatic & mPrecompLayer->isStatic()) : mStatic;
247 void LOTLayerItem::update(int frameNo, const VMatrix &parentMatrix,
251 // 1. check if the layer is part of the current frame
252 if (!visible()) return;
254 // 2. calculate the parent matrix and alpha
255 VMatrix m = matrix(frameNo);
257 float alpha = parentAlpha * opacity(frameNo);
259 // 6. update the mask
261 for (auto &i : mMasks) i->update(frameNo, m, alpha, mDirtyFlag);
264 // 3. update the dirty flag based on the change
265 if (!mCombinedMatrix.fuzzyCompare(m)) {
266 mDirtyFlag |= DirtyFlagBit::Matrix;
268 if (!vCompare(mCombinedAlpha, alpha)) {
269 mDirtyFlag |= DirtyFlagBit::Alpha;
272 mCombinedAlpha = alpha;
274 // 4. if no parent property change and layer is static then nothing to do.
275 if ((flag() & DirtyFlagBit::None) && isStatic()) return;
277 // 5. update the content of the layer
280 // 6. reset the dirty flag
281 mDirtyFlag = DirtyFlagBit::None;
284 float LOTLayerItem::opacity(int frameNo) const
286 return mLayerData->mTransform->opacity(frameNo);
289 VMatrix LOTLayerItem::matrix(int frameNo) const
292 return mLayerData->mTransform->matrix(frameNo) *
293 mParentLayer->matrix(frameNo);
295 return mLayerData->mTransform->matrix(frameNo);
298 bool LOTLayerItem::visible() const
300 if (frameNo() >= mLayerData->inFrame() &&
301 frameNo() < mLayerData->outFrame())
307 LOTCompLayerItem::LOTCompLayerItem(LOTLayerData *layerModel)
308 : LOTLayerItem(layerModel)
310 for (auto &i : mLayerData->mChildren) {
311 LOTLayerData *layerModel = dynamic_cast<LOTLayerData *>(i.get());
313 auto layerItem = LOTCompItem::createLayerItem(layerModel);
314 if (layerItem) mLayers.push_back(std::move(layerItem));
318 // 2. update parent layer
319 for (auto &i : mLayers) {
320 int id = i->parentId();
322 auto search = std::find_if(mLayers.begin(), mLayers.end(),
323 [id](const auto& val){ return val->id() == id;});
324 if (search != mLayers.end()) i->setParentLayer((*search).get());
326 // update the precomp layer if its not the root layer.
327 if (!layerModel->root()) i->setPrecompLayer(this);
331 void LOTCompLayerItem::updateStaticProperty()
333 LOTLayerItem::updateStaticProperty();
335 for (auto &i : mLayers) {
336 i->updateStaticProperty();
340 void LOTCompLayerItem::render(VPainter *painter, const VRle &inheritMask, LOTLayerItem *matteSource)
344 mDrawableList.clear();
345 matteSource->renderList(mDrawableList);
346 for (auto &i : mDrawableList) {
347 matteRle = matteRle + i->rle();
351 VRle mask = inheritMask;
355 mask = maskRle(painter->clipBoundingRect());
357 mask = mask & inheritMask;
360 LOTLayerItem *matteLayer = nullptr;
361 for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
362 LOTLayerItem *layer = (*i).get();
364 if (!matteLayer && layer->hasMatte()) {
370 matteLayer->render(painter, mask, layer);
371 matteLayer = nullptr;
373 layer->render(painter, mask, nullptr);
378 void LOTCompLayerItem::updateContent()
380 // update the layer from back to front
381 for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
382 (*i)->update(frameNo(), combinedMatrix(), combinedAlpha());
386 void LOTCompLayerItem::renderList(std::vector<VDrawable *> &list)
388 if (!visible()) return;
390 // update the layer from back to front
391 for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
392 (*i)->renderList(list);
396 LOTSolidLayerItem::LOTSolidLayerItem(LOTLayerData *layerData)
397 : LOTLayerItem(layerData)
401 void LOTSolidLayerItem::updateContent()
404 mRenderNode = std::make_unique<LOTDrawable>();
405 mRenderNode->mType = VDrawable::Type::Fill;
406 mRenderNode->mFlag |= VDrawable::DirtyState::All;
409 if (flag() & DirtyFlagBit::Matrix) {
412 VRectF(0, 0, mLayerData->solidWidth(), mLayerData->solidHeight()));
413 path.transform(combinedMatrix());
414 mRenderNode->mFlag |= VDrawable::DirtyState::Path;
415 mRenderNode->mPath = path;
417 if (flag() & DirtyFlagBit::Alpha) {
418 LottieColor color = mLayerData->solidColor();
419 VBrush brush(color.toColor(combinedAlpha()));
420 mRenderNode->setBrush(brush);
421 mRenderNode->mFlag |= VDrawable::DirtyState::Brush;
425 void LOTSolidLayerItem::renderList(std::vector<VDrawable *> &list)
427 if (!visible()) return;
429 list.push_back(mRenderNode.get());
432 LOTNullLayerItem::LOTNullLayerItem(LOTLayerData *layerData)
433 : LOTLayerItem(layerData)
436 void LOTNullLayerItem::updateContent() {}
438 LOTShapeLayerItem::LOTShapeLayerItem(LOTLayerData *layerData)
439 : LOTLayerItem(layerData)
441 mRoot = new LOTContentGroupItem(nullptr);
442 mRoot->addChildren(layerData);
443 mRoot->processPaintOperation();
444 if (layerData->hasPathOperator()) mRoot->processTrimOperation();
447 LOTShapeLayerItem::~LOTShapeLayerItem()
452 LOTContentItem *LOTShapeLayerItem::createContentItem(LOTData *contentData)
454 switch (contentData->type()) {
455 case LOTData::Type::ShapeGroup: {
456 return new LOTContentGroupItem(
457 static_cast<LOTShapeGroupData *>(contentData));
460 case LOTData::Type::Rect: {
461 return new LOTRectItem(static_cast<LOTRectData *>(contentData));
464 case LOTData::Type::Ellipse: {
465 return new LOTEllipseItem(static_cast<LOTEllipseData *>(contentData));
468 case LOTData::Type::Shape: {
469 return new LOTShapeItem(static_cast<LOTShapeData *>(contentData));
472 case LOTData::Type::Polystar: {
473 return new LOTPolystarItem(static_cast<LOTPolystarData *>(contentData));
476 case LOTData::Type::Fill: {
477 return new LOTFillItem(static_cast<LOTFillData *>(contentData));
480 case LOTData::Type::GFill: {
481 return new LOTGFillItem(static_cast<LOTGFillData *>(contentData));
484 case LOTData::Type::Stroke: {
485 return new LOTStrokeItem(static_cast<LOTStrokeData *>(contentData));
488 case LOTData::Type::GStroke: {
489 return new LOTGStrokeItem(static_cast<LOTGStrokeData *>(contentData));
492 case LOTData::Type::Repeater: {
493 return new LOTRepeaterItem(static_cast<LOTRepeaterData *>(contentData));
496 case LOTData::Type::Trim: {
497 return new LOTTrimItem(static_cast<LOTTrimData *>(contentData));
506 void LOTShapeLayerItem::updateContent()
508 mRoot->update(frameNo(), combinedMatrix(), combinedAlpha(), flag());
511 void LOTShapeLayerItem::renderList(std::vector<VDrawable *> &list)
513 if (!visible()) return;
514 mRoot->renderList(list);
517 LOTContentGroupItem::LOTContentGroupItem(LOTShapeGroupData *data) : mData(data)
522 void LOTContentGroupItem::addChildren(LOTGroupData *data)
526 for (auto i : data->mChildren) {
527 LOTData * data = i.get();
528 LOTContentItem *content = LOTShapeLayerItem::createContentItem(data);
529 if (content) mContents.push_back(content);
533 LOTContentGroupItem::~LOTContentGroupItem()
535 for (auto i : mContents) {
540 void LOTContentGroupItem::update(int frameNo, const VMatrix &parentMatrix,
541 float parentAlpha, const DirtyFlag &flag)
543 VMatrix m = parentMatrix;
544 float alpha = parentAlpha;
545 DirtyFlag newFlag = flag;
548 // update the matrix and the flag
549 if ((flag & DirtyFlagBit::Matrix) ||
550 !mData->mTransform->staticMatrix()) {
551 newFlag |= DirtyFlagBit::Matrix;
553 m = mData->mTransform->matrix(frameNo);
555 alpha *= mData->mTransform->opacity(frameNo);
557 if (!vCompare(alpha, parentAlpha)) {
558 newFlag |= DirtyFlagBit::Alpha;
562 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
563 (*i)->update(frameNo, m, alpha, newFlag);
567 void LOTContentGroupItem::renderList(std::vector<VDrawable *> &list)
569 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
570 (*i)->renderList(list);
574 void LOTContentGroupItem::processPaintOperation()
576 std::vector<LOTPaintDataItem *> list;
577 paintOperationHelper(list);
580 void LOTContentGroupItem::paintOperationHelper(
581 std::vector<LOTPaintDataItem *> &list)
583 int curOpCount = list.size();
584 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
586 if (auto pathNode = dynamic_cast<LOTPathDataItem *>(child)) {
587 // the node is a path data node add the paint operation list to it.
588 pathNode->addPaintOperation(list, curOpCount);
589 } else if (auto paintNode = dynamic_cast<LOTPaintDataItem *>(child)) {
590 // add it to the paint operation list
591 list.push_back(paintNode);
592 } else if (auto groupNode =
593 dynamic_cast<LOTContentGroupItem *>(child)) {
594 // update the groups node with current list
595 groupNode->paintOperationHelper(list);
598 list.erase(list.begin() + curOpCount, list.end());
601 void LOTPathDataItem::addPaintOperation(std::vector<LOTPaintDataItem *> &list,
604 for (auto paintItem : list) {
605 bool sameGroup = (externalCount-- > 0) ? false : true;
606 mNodeList.push_back(std::make_unique<LOTDrawable>());
607 mRenderList.push_back(
608 LOTRenderNode(this, paintItem, mNodeList.back().get(), sameGroup));
612 void LOTContentGroupItem::processTrimOperation()
614 std::vector<LOTTrimItem *> list;
615 trimOperationHelper(list);
618 void LOTContentGroupItem::trimOperationHelper(std::vector<LOTTrimItem *> &list)
620 int curOpCount = list.size();
621 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
623 if (auto pathNode = dynamic_cast<LOTPathDataItem *>(child)) {
624 // the node is a path data node add the trim operation list to it.
625 pathNode->addTrimOperation(list);
626 } else if (auto trimNode = dynamic_cast<LOTTrimItem *>(child)) {
627 // add it to the trim operation list
628 list.push_back(trimNode);
629 } else if (auto groupNode =
630 dynamic_cast<LOTContentGroupItem *>(child)) {
631 // update the groups node with current list
632 groupNode->trimOperationHelper(list);
635 list.erase(list.begin() + curOpCount, list.end());
638 void LOTPathDataItem::addTrimOperation(std::vector<LOTTrimItem *> &list)
640 for (auto trimItem : list) {
641 mTrimNodeRefs.push_back(trimItem);
645 void LOTPathDataItem::update(int frameNo, const VMatrix &parentMatrix,
646 float parentAlpha, const DirtyFlag &flag)
650 mPathChanged = false;
651 mCombinedAlpha = parentAlpha;
653 // 1. update the local path if needed
654 if (!(mInit && mStaticPath) && hasChanged(frameNo)) {
655 updatePath(mLocalPath, frameNo);
660 tempPath = mLocalPath;
662 // 2. apply path operation if needed
663 if (mTrimNodeRefs.size() > 0) {
664 // TODO apply more than one trim path if necessary
666 float s = mTrimNodeRefs.front()->getStart(frameNo) / 100.0f;
667 float e = mTrimNodeRefs.front()->getEnd(frameNo) / 100.0f;
670 tempPath = pm.trim(tempPath);
674 // 3. compute the final path with parentMatrix
676 if ((flag & DirtyFlagBit::Matrix) || mPathChanged) {
677 mFinalPath.clone(tempPath);
678 mFinalPath.transform(parentMatrix);
682 // 2. update the rendernode list
683 for (const auto &i : mRenderList) {
684 i.drawable->mFlag = VDrawable::DirtyState::None;
685 i.paintNodeRef->updateRenderNode(i.pathNodeRef, i.drawable,
688 i.drawable->mFlag |= VDrawable::DirtyState::Path;
690 if (i.drawable->mFlag & VDrawable::DirtyState::Path)
691 i.drawable->mPath = mFinalPath;
695 void LOTPathDataItem::renderList(std::vector<VDrawable *> &list)
697 for (const auto &i : mRenderList) {
698 list.push_back(i.drawable);
702 VPath LOTPathDataItem::path() const
707 LOTRectItem::LOTRectItem(LOTRectData *data)
708 : LOTPathDataItem(data->isStatic()), mData(data)
712 void LOTRectItem::updatePath(VPath& path, int frameNo)
714 VPointF pos = mData->mPos.value(frameNo);
715 VPointF size = mData->mSize.value(frameNo);
716 float roundness = mData->mRound.value(frameNo);
717 VRectF r(pos.x() - size.x() / 2, pos.y() - size.y() / 2, size.x(),
721 path.addRoundRect(r, roundness, roundness, mData->direction());
722 updateCache(frameNo, pos, size, roundness);
725 LOTEllipseItem::LOTEllipseItem(LOTEllipseData *data)
726 : LOTPathDataItem(data->isStatic()), mData(data)
730 void LOTEllipseItem::updatePath(VPath& path, int frameNo)
732 VPointF pos = mData->mPos.value(frameNo);
733 VPointF size = mData->mSize.value(frameNo);
734 VRectF r(pos.x() - size.x() / 2, pos.y() - size.y() / 2, size.x(),
738 path.addOval(r, mData->direction());
739 updateCache(frameNo, pos, size);
742 LOTShapeItem::LOTShapeItem(LOTShapeData *data)
743 : LOTPathDataItem(data->isStatic()), mData(data)
747 void LOTShapeItem::updatePath(VPath& path, int frameNo)
749 mData->mShape.value(frameNo).toPath(path);
752 LOTPolystarItem::LOTPolystarItem(LOTPolystarData *data)
753 : LOTPathDataItem(data->isStatic()), mData(data)
757 void LOTPolystarItem::updatePath(VPath& path, int frameNo)
759 VPointF pos = mData->mPos.value(frameNo);
760 float points = mData->mPointCount.value(frameNo);
761 float innerRadius = mData->mInnerRadius.value(frameNo);
762 float outerRadius = mData->mOuterRadius.value(frameNo);
763 float innerRoundness = mData->mInnerRoundness.value(frameNo);
764 float outerRoundness = mData->mOuterRoundness.value(frameNo);
765 float rotation = mData->mRotation.value(frameNo);
770 if (mData->mType == LOTPolystarData::PolyType::Star) {
771 path.addPolystar(points, innerRadius, outerRadius, innerRoundness,
772 outerRoundness, 0.0, 0.0, 0.0, mData->direction());
774 path.addPolygon(points, outerRadius, outerRoundness, 0.0, 0.0, 0.0,
778 m.translate(pos.x(), pos.y()).rotate(rotation);
781 updateCache(frameNo, pos, points, innerRadius, outerRadius,
782 innerRoundness, outerRoundness, rotation);
786 * PaintData Node handling
790 void LOTPaintDataItem::update(int frameNo, const VMatrix &parentMatrix,
791 float parentAlpha, const DirtyFlag &flag)
793 mContentChanged = false;
794 mParentAlpha = parentAlpha;
795 mParentMatrix = parentMatrix;
798 // 1. update the local content if needed
799 // if (!(mInit && mStaticContent)) {
801 updateContent(frameNo);
802 mContentChanged = true;
806 LOTFillItem::LOTFillItem(LOTFillData *data)
807 : LOTPaintDataItem(data->isStatic()), mData(data)
811 void LOTFillItem::updateContent(int frameNo)
813 LottieColor c = mData->mColor.value(frameNo);
814 float opacity = mData->opacity(frameNo);
815 mColor = c.toColor(opacity);
816 mFillRule = mData->fillRule();
819 void LOTFillItem::updateRenderNode(LOTPathDataItem *pathNode,
820 VDrawable *drawable, bool sameParent)
822 VColor color = mColor;
824 color.setAlpha(color.a * pathNode->combinedAlpha());
826 color.setAlpha(color.a * parentAlpha() * pathNode->combinedAlpha());
828 drawable->setBrush(brush);
829 drawable->setFillRule(mFillRule);
832 LOTGFillItem::LOTGFillItem(LOTGFillData *data)
833 : LOTPaintDataItem(data->isStatic()), mData(data)
837 void LOTGFillItem::updateContent(int frameNo)
839 mData->update(mGradient, frameNo);
840 mGradient->mMatrix = mParentMatrix;
841 mFillRule = mData->fillRule();
844 void LOTGFillItem::updateRenderNode(LOTPathDataItem *pathNode,
845 VDrawable *drawable, bool sameParent)
847 drawable->setBrush(VBrush(mGradient.get()));
848 drawable->setFillRule(mFillRule);
851 LOTStrokeItem::LOTStrokeItem(LOTStrokeData *data)
852 : LOTPaintDataItem(data->isStatic()), mData(data)
857 void LOTStrokeItem::updateContent(int frameNo)
859 LottieColor c = mData->mColor.value(frameNo);
860 float opacity = mData->opacity(frameNo);
861 mColor = c.toColor(opacity);
862 mCap = mData->capStyle();
863 mJoin = mData->joinStyle();
864 mMiterLimit = mData->meterLimit();
865 mWidth = mData->width(frameNo);
866 if (mData->hasDashInfo()) {
867 mDashArraySize = mData->getDashInfo(frameNo, mDashArray);
871 static float getScale(const VMatrix &matrix)
873 constexpr float SQRT_2 = 1.41421;
875 VPointF p2(SQRT_2, SQRT_2);
878 VPointF final = p2 - p1;
880 return std::sqrt(final.x() * final.x() + final.y() * final.y());
883 void LOTStrokeItem::updateRenderNode(LOTPathDataItem *pathNode,
884 VDrawable *drawable, bool sameParent)
886 VColor color = mColor;
888 color.setAlpha(color.a * pathNode->combinedAlpha());
890 color.setAlpha(color.a * parentAlpha() * pathNode->combinedAlpha());
893 drawable->setBrush(brush);
894 float scale = getScale(mParentMatrix);
895 drawable->setStrokeInfo(mCap, mJoin, mMiterLimit,
897 if (mDashArraySize) {
898 for (int i = 0 ; i < mDashArraySize ; i++)
899 mDashArray[i] *= scale;
900 drawable->setDashInfo(mDashArray, mDashArraySize);
904 LOTGStrokeItem::LOTGStrokeItem(LOTGStrokeData *data)
905 : LOTPaintDataItem(data->isStatic()), mData(data)
910 void LOTGStrokeItem::updateContent(int frameNo)
912 mData->update(mGradient, frameNo);
913 mGradient->mMatrix = mParentMatrix;
914 mCap = mData->capStyle();
915 mJoin = mData->joinStyle();
916 mMiterLimit = mData->meterLimit();
917 mWidth = mData->width(frameNo);
918 if (mData->hasDashInfo()) {
919 mDashArraySize = mData->getDashInfo(frameNo, mDashArray);
923 void LOTGStrokeItem::updateRenderNode(LOTPathDataItem *pathNode,
924 VDrawable *drawable, bool sameParent)
926 float scale = getScale(mParentMatrix);
927 drawable->setBrush(VBrush(mGradient.get()));
928 drawable->setStrokeInfo(mCap, mJoin, mMiterLimit,
930 if (mDashArraySize) {
931 for (int i = 0 ; i < mDashArraySize ; i++)
932 mDashArray[i] *= scale;
933 drawable->setDashInfo(mDashArray, mDashArraySize);
937 LOTTrimItem::LOTTrimItem(LOTTrimData *data) : mData(data) {}
939 void LOTTrimItem::update(int frameNo, const VMatrix &parentMatrix,
940 float parentAlpha, const DirtyFlag &flag)
944 LOTRepeaterItem::LOTRepeaterItem(LOTRepeaterData *data) : mData(data) {}
946 void LOTRepeaterItem::update(int frameNo, const VMatrix &parentMatrix,
947 float parentAlpha, const DirtyFlag &flag)
951 void LOTRepeaterItem::renderList(std::vector<VDrawable *> &list) {}
953 void LOTDrawable::sync()
955 mCNode.mFlag = ChangeFlagNone;
956 if (mFlag & DirtyState::None) return;
958 if (mFlag & DirtyState::Path) {
959 const std::vector<VPath::Element> &elm = mPath.elements();
960 const std::vector<VPointF> & pts = mPath.points();
961 const float *ptPtr = reinterpret_cast<const float *>(pts.data());
962 const char * elmPtr = reinterpret_cast<const char *>(elm.data());
963 mCNode.mPath.elmPtr = elmPtr;
964 mCNode.mPath.elmCount = elm.size();
965 mCNode.mPath.ptPtr = ptPtr;
966 mCNode.mPath.ptCount = 2 * pts.size();
967 mCNode.mFlag |= ChangeFlagPath;
970 if (mStroke.enable) {
971 mCNode.mStroke.width = mStroke.width;
972 mCNode.mStroke.meterLimit = mStroke.meterLimit;
973 mCNode.mStroke.enable = 1;
976 case FillRule::EvenOdd:
977 mCNode.mFillRule = LOTNode::EvenOdd;
980 mCNode.mFillRule = LOTNode::Winding;
984 switch (mStroke.cap) {
986 mCNode.mStroke.cap = LOTNode::FlatCap;
988 case CapStyle::Square:
989 mCNode.mStroke.cap = LOTNode::SquareCap;
991 case CapStyle::Round:
992 mCNode.mStroke.cap = LOTNode::RoundCap;
995 mCNode.mStroke.cap = LOTNode::FlatCap;
999 switch (mStroke.join) {
1000 case JoinStyle::Miter:
1001 mCNode.mStroke.join = LOTNode::MiterJoin;
1003 case JoinStyle::Bevel:
1004 mCNode.mStroke.join = LOTNode::BevelJoin;
1006 case JoinStyle::Round:
1007 mCNode.mStroke.join = LOTNode::RoundJoin;
1010 mCNode.mStroke.join = LOTNode::MiterJoin;
1014 mCNode.mStroke.dashArray = mStroke.mDash.data();
1015 mCNode.mStroke.dashArraySize = mStroke.mDash.size();
1018 mCNode.mStroke.enable = 0;
1021 switch (mBrush.type()) {
1022 case VBrush::Type::Solid:
1023 mCNode.mType = LOTNode::BrushSolid;
1024 mCNode.mColor.r = mBrush.mColor.r;
1025 mCNode.mColor.g = mBrush.mColor.g;
1026 mCNode.mColor.b = mBrush.mColor.b;
1027 mCNode.mColor.a = mBrush.mColor.a;
1029 case VBrush::Type::LinearGradient:
1030 mCNode.mType = LOTNode::BrushGradient;
1031 mCNode.mGradient.type = LOTNode::Gradient::Linear;
1032 mCNode.mGradient.start.x = mBrush.mGradient->linear.x1;
1033 mCNode.mGradient.start.y = mBrush.mGradient->linear.y1;
1034 mCNode.mGradient.end.x = mBrush.mGradient->linear.x2;
1035 mCNode.mGradient.end.y = mBrush.mGradient->linear.y2;
1037 case VBrush::Type::RadialGradient:
1038 mCNode.mType = LOTNode::BrushGradient;
1039 mCNode.mGradient.type = LOTNode::Gradient::Radial;
1040 mCNode.mGradient.center.x = mBrush.mGradient->radial.cx;
1041 mCNode.mGradient.center.y = mBrush.mGradient->radial.cy;
1042 mCNode.mGradient.focal.x = mBrush.mGradient->radial.fx;
1043 mCNode.mGradient.focal.y = mBrush.mGradient->radial.fy;
1044 mCNode.mGradient.cradius = mBrush.mGradient->radial.cradius;
1045 mCNode.mGradient.fradius = mBrush.mGradient->radial.fradius;