1 #include "lottieitem.h"
9 * 1. time stretch is pre calculated and applied to all the properties of the
10 * lottilayer model and all its children
11 * 2. The frame property could be reversed using,time-reverse layer property in
12 * AE. which means (start frame > endFrame) 3.
15 LOTCompItem::LOTCompItem(LOTModel *model)
16 : mRootModel(model), mUpdateViewBox(false), mCurFrameNo(-1)
18 // 1. build layer item list
19 mCompData = model->mRoot.get();
20 for (auto &i : mCompData->mChildren) {
21 LOTLayerData *layerData = dynamic_cast<LOTLayerData *>(i.get());
23 LOTLayerItem *layerItem = LOTCompItem::createLayerItem(layerData);
25 mLayers.push_back(layerItem);
26 mLayerMap[layerItem->id()] = layerItem;
31 // 2. update parent layer
32 for (auto &i : mLayers) {
33 int id = i->parentId();
35 auto search = mLayerMap.find(id);
36 if (search != mLayerMap.end()) {
37 LOTLayerItem *parentLayer = search->second;
38 i->setParentLayer(parentLayer);
42 // 3. update static property of each layer
43 for (auto &i : mLayers) {
44 i->updateStaticProperty();
47 mViewSize = mCompData->size();
50 LOTCompItem::~LOTCompItem()
52 for (auto &i : mLayers) {
57 LOTLayerItem *LOTCompItem::createLayerItem(LOTLayerData *layerData)
59 switch (layerData->mLayerType) {
60 case LayerType::Precomp: {
61 return new LOTCompLayerItem(layerData);
64 case LayerType::Solid: {
65 return new LOTSolidLayerItem(layerData);
68 case LayerType::Shape: {
69 return new LOTShapeLayerItem(layerData);
72 case LayerType::Null: {
73 return new LOTNullLayerItem(layerData);
82 void LOTCompItem::resize(const VSize &size)
84 if (mViewSize == size) return;
86 mUpdateViewBox = true;
89 VSize LOTCompItem::size() const
94 bool LOTCompItem::update(int frameNo)
96 // check if cached frame is same as requested frame.
97 if (!mUpdateViewBox && (mCurFrameNo == frameNo)) return false;
100 * if viewbox dosen't scale exactly to the viewport
101 * we scale the viewbox keeping AspectRatioPreserved and then align the
102 * viewbox to the viewport using AlignCenter rule.
104 VSize viewPort = mViewSize;
105 VSize viewBox = mCompData->size();
107 float sx = float(viewPort.width()) / viewBox.width();
108 float sy = float(viewPort.height()) / viewBox.height();
109 float scale = fmin(sx, sy);
110 float tx = (viewPort.width() - viewBox.width() * scale) * 0.5;
111 float ty = (viewPort.height() - viewBox.height() * scale) * 0.5;
114 m.scale(scale, scale).translate(tx, ty);
116 // update the layer from back to front
117 for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
118 LOTLayerItem *layer = *i;
119 layer->update(frameNo, m, 1.0);
122 mCurFrameNo = frameNo;
123 mUpdateViewBox = false;
127 void LOTCompItem::buildRenderList()
129 mDrawableList.clear();
130 for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
131 LOTLayerItem *layer = *i;
132 layer->renderList(mDrawableList);
136 for (auto &i : mDrawableList) {
137 LOTDrawable *lotDrawable = static_cast<LOTDrawable *>(i);
139 mRenderList.push_back(&lotDrawable->mCNode);
143 const std::vector<LOTNode *> &LOTCompItem::renderList() const
148 bool LOTCompItem::render(const LOTBuffer &buffer)
150 VBitmap bitmap((uchar *)buffer.buffer, buffer.width, buffer.height,
151 buffer.bytesPerLine, VBitmap::Format::ARGB32_Premultiplied,
154 /* schedule all preprocess task for this frame at once.
156 for (auto &e : mDrawableList) {
160 VPainter painter(&bitmap);
162 for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
163 LOTLayerItem *layer = *i;
164 layer->render(&painter, mask);
170 void LOTMaskItem::update(int frameNo, const VMatrix &parentMatrix,
171 float parentAlpha, const DirtyFlag &flag)
173 if (mData->mShape.isStatic()) {
174 if (mLocalPath.isEmpty()) {
175 mData->mShape.value(frameNo).toPath(mLocalPath);
178 mData->mShape.value(frameNo).toPath(mLocalPath);
180 float opacity = mData->opacity(frameNo);
181 opacity = opacity * parentAlpha;
182 mCombinedAlpha = opacity;
184 VPath path = mLocalPath;
185 path.transform(parentMatrix);
187 mRleTask = VRaster::instance().generateFillInfo(std::move(path), std::move(mRle));
191 VRle LOTMaskItem::rle()
193 if (mRleTask.valid()) {
194 mRle = mRleTask.get();
195 if (!vCompare(mCombinedAlpha, 1.0f))
196 mRle *= (mCombinedAlpha * 255);
197 if (mData->mInv) mRle.invert();
202 void LOTLayerItem::render(VPainter *painter, const VRle &inheritMask)
204 std::vector<VDrawable *> list;
206 VRle mask = inheritMask;
209 mask = maskRle(painter->clipBoundingRect());
211 mask = mask & inheritMask;
214 for (auto &i : list) {
215 painter->setBrush(i->mBrush);
216 if (!mask.isEmpty()) {
217 VRle rle = i->rle() & mask;
218 painter->drawRle(VPoint(), rle);
220 painter->drawRle(VPoint(), i->rle());
225 VRle LOTLayerItem::maskRle(const VRect &clipRect)
228 for (auto &i : mMasks) {
229 switch (i->maskMode()) {
230 case LOTMaskData::Mode::Add: {
231 rle = rle + i->rle();
234 case LOTMaskData::Mode::Substarct: {
235 if (rle.isEmpty() && !clipRect.isEmpty())
236 rle = VRle::toRle(clipRect);
237 rle = rle - i->rle();
240 case LOTMaskData::Mode::Intersect: {
241 rle = rle & i->rle();
251 LOTLayerItem::LOTLayerItem(LOTLayerData *layerData)
252 : mLayerData(layerData),
253 mParentLayer(nullptr),
254 mPrecompLayer(nullptr),
255 mCombinedAlpha(0.0f),
257 mDirtyFlag(DirtyFlagBit::All)
259 if (mLayerData->mHasMask) {
260 for (auto &i : mLayerData->mMasks) {
261 mMasks.push_back(std::make_unique<LOTMaskItem>(i.get()));
266 void LOTLayerItem::updateStaticProperty()
268 if (mParentLayer) mParentLayer->updateStaticProperty();
270 mStatic = mLayerData->isStatic();
271 mStatic = mParentLayer ? (mStatic & mParentLayer->isStatic()) : mStatic;
272 mStatic = mPrecompLayer ? (mStatic & mPrecompLayer->isStatic()) : mStatic;
275 void LOTLayerItem::update(int frameNo, const VMatrix &parentMatrix,
279 // 1. check if the layer is part of the current frame
280 if (!visible()) return;
282 // 2. calculate the parent matrix and alpha
283 VMatrix m = matrix(frameNo);
285 float alpha = parentAlpha * opacity(frameNo);
287 // 6. update the mask
289 for (auto &i : mMasks) i->update(frameNo, m, alpha, mDirtyFlag);
292 // 3. update the dirty flag based on the change
293 if (!mCombinedMatrix.fuzzyCompare(m)) {
294 mDirtyFlag |= DirtyFlagBit::Matrix;
296 if (!vCompare(mCombinedAlpha, alpha)) {
297 mDirtyFlag |= DirtyFlagBit::Alpha;
300 mCombinedAlpha = alpha;
302 // 4. if no parent property change and layer is static then nothing to do.
303 if ((flag() & DirtyFlagBit::None) && isStatic()) return;
305 // 5. update the content of the layer
308 // 6. reset the dirty flag
309 mDirtyFlag = DirtyFlagBit::None;
312 float LOTLayerItem::opacity(int frameNo) const
314 return mLayerData->mTransform->opacity(frameNo);
317 VMatrix LOTLayerItem::matrix(int frameNo) const
320 return mLayerData->mTransform->matrix(frameNo) *
321 mParentLayer->matrix(frameNo);
323 return mLayerData->mTransform->matrix(frameNo);
326 bool LOTLayerItem::visible() const
328 if (frameNo() >= mLayerData->inFrame() &&
329 frameNo() < mLayerData->outFrame())
335 LOTCompLayerItem::LOTCompLayerItem(LOTLayerData *layerModel)
336 : LOTLayerItem(layerModel)
338 for (auto &i : mLayerData->mChildren) {
339 LOTLayerData *layerModel = dynamic_cast<LOTLayerData *>(i.get());
341 LOTLayerItem *layerItem = LOTCompItem::createLayerItem(layerModel);
343 mLayers.push_back(layerItem);
344 mLayerMap[layerItem->id()] = layerItem;
349 // 2. update parent layer
350 for (auto &i : mLayers) {
351 int id = i->parentId();
353 auto search = mLayerMap.find(id);
354 if (search != mLayerMap.end()) {
355 LOTLayerItem *parentLayer = search->second;
356 i->setParentLayer(parentLayer);
359 i->setPrecompLayer(this);
363 void LOTCompLayerItem::updateStaticProperty()
365 LOTLayerItem::updateStaticProperty();
367 for (auto &i : mLayers) {
368 i->updateStaticProperty();
372 void LOTCompLayerItem::render(VPainter *painter, const VRle &inheritMask)
374 VRle mask = inheritMask;
378 mask = maskRle(painter->clipBoundingRect());
380 mask = mask & inheritMask;
383 for (auto &i : mLayers) {
384 i->render(painter, mask);
388 LOTCompLayerItem::~LOTCompLayerItem()
390 for (auto &i : mLayers) {
395 void LOTCompLayerItem::updateContent()
397 // update the layer from back to front
398 for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
399 LOTLayerItem *layer = *i;
400 layer->update(frameNo(), combinedMatrix(), combinedAlpha());
404 void LOTCompLayerItem::renderList(std::vector<VDrawable *> &list)
406 if (!visible()) return;
408 // update the layer from back to front
409 for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
410 LOTLayerItem *layer = *i;
411 layer->renderList(list);
415 LOTSolidLayerItem::LOTSolidLayerItem(LOTLayerData *layerData)
416 : LOTLayerItem(layerData)
420 void LOTSolidLayerItem::updateContent()
423 mRenderNode = std::make_unique<LOTDrawable>();
424 mRenderNode->mType = VDrawable::Type::Fill;
425 mRenderNode->mFlag |= VDrawable::DirtyState::All;
428 if (flag() & DirtyFlagBit::Matrix) {
431 VRectF(0, 0, mLayerData->solidWidth(), mLayerData->solidHeight()));
432 path.transform(combinedMatrix());
433 mRenderNode->mFlag |= VDrawable::DirtyState::Path;
434 mRenderNode->mPath = path;
436 if (flag() & DirtyFlagBit::Alpha) {
437 LottieColor color = mLayerData->solidColor();
438 VBrush brush(color.toColor(combinedAlpha()));
439 mRenderNode->setBrush(brush);
440 mRenderNode->mFlag |= VDrawable::DirtyState::Brush;
444 void LOTSolidLayerItem::renderList(std::vector<VDrawable *> &list)
446 if (!visible()) return;
448 list.push_back(mRenderNode.get());
451 LOTNullLayerItem::LOTNullLayerItem(LOTLayerData *layerData)
452 : LOTLayerItem(layerData)
455 void LOTNullLayerItem::updateContent() {}
457 LOTShapeLayerItem::LOTShapeLayerItem(LOTLayerData *layerData)
458 : LOTLayerItem(layerData)
460 mRoot = new LOTContentGroupItem(nullptr);
461 mRoot->addChildren(layerData);
462 mRoot->processPaintOperation();
463 if (layerData->hasPathOperator()) mRoot->processTrimOperation();
466 LOTShapeLayerItem::~LOTShapeLayerItem()
471 LOTContentItem *LOTShapeLayerItem::createContentItem(LOTData *contentData)
473 switch (contentData->type()) {
474 case LOTData::Type::ShapeGroup: {
475 return new LOTContentGroupItem(
476 static_cast<LOTShapeGroupData *>(contentData));
479 case LOTData::Type::Rect: {
480 return new LOTRectItem(static_cast<LOTRectData *>(contentData));
483 case LOTData::Type::Ellipse: {
484 return new LOTEllipseItem(static_cast<LOTEllipseData *>(contentData));
487 case LOTData::Type::Shape: {
488 return new LOTShapeItem(static_cast<LOTShapeData *>(contentData));
491 case LOTData::Type::Polystar: {
492 return new LOTPolystarItem(static_cast<LOTPolystarData *>(contentData));
495 case LOTData::Type::Fill: {
496 return new LOTFillItem(static_cast<LOTFillData *>(contentData));
499 case LOTData::Type::GFill: {
500 return new LOTGFillItem(static_cast<LOTGFillData *>(contentData));
503 case LOTData::Type::Stroke: {
504 return new LOTStrokeItem(static_cast<LOTStrokeData *>(contentData));
507 case LOTData::Type::GStroke: {
508 return new LOTGStrokeItem(static_cast<LOTGStrokeData *>(contentData));
511 case LOTData::Type::Repeater: {
512 return new LOTRepeaterItem(static_cast<LOTRepeaterData *>(contentData));
515 case LOTData::Type::Trim: {
516 return new LOTTrimItem(static_cast<LOTTrimData *>(contentData));
525 void LOTShapeLayerItem::updateContent()
527 mRoot->update(frameNo(), combinedMatrix(), combinedAlpha(), flag());
530 void LOTShapeLayerItem::renderList(std::vector<VDrawable *> &list)
532 if (!visible()) return;
533 mRoot->renderList(list);
536 LOTContentGroupItem::LOTContentGroupItem(LOTShapeGroupData *data) : mData(data)
541 void LOTContentGroupItem::addChildren(LOTGroupData *data)
545 for (auto i : data->mChildren) {
546 LOTData * data = i.get();
547 LOTContentItem *content = LOTShapeLayerItem::createContentItem(data);
548 if (content) mContents.push_back(content);
552 LOTContentGroupItem::~LOTContentGroupItem()
554 for (auto i : mContents) {
559 void LOTContentGroupItem::update(int frameNo, const VMatrix &parentMatrix,
560 float parentAlpha, const DirtyFlag &flag)
562 VMatrix m = parentMatrix;
563 float alpha = parentAlpha;
564 DirtyFlag newFlag = flag;
567 // update the matrix and the flag
568 if ((flag & DirtyFlagBit::Matrix) ||
569 !mData->mTransform->staticMatrix()) {
570 newFlag |= DirtyFlagBit::Matrix;
572 m = mData->mTransform->matrix(frameNo);
574 alpha *= mData->mTransform->opacity(frameNo);
576 if (!vCompare(alpha, parentAlpha)) {
577 newFlag |= DirtyFlagBit::Alpha;
581 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
582 (*i)->update(frameNo, m, alpha, newFlag);
586 void LOTContentGroupItem::renderList(std::vector<VDrawable *> &list)
588 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
589 (*i)->renderList(list);
593 void LOTContentGroupItem::processPaintOperation()
595 std::vector<LOTPaintDataItem *> list;
596 paintOperationHelper(list);
599 void LOTContentGroupItem::paintOperationHelper(
600 std::vector<LOTPaintDataItem *> &list)
602 int curOpCount = list.size();
603 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
605 if (auto pathNode = dynamic_cast<LOTPathDataItem *>(child)) {
606 // the node is a path data node add the paint operation list to it.
607 pathNode->addPaintOperation(list, curOpCount);
608 } else if (auto paintNode = dynamic_cast<LOTPaintDataItem *>(child)) {
609 // add it to the paint operation list
610 list.push_back(paintNode);
611 } else if (auto groupNode =
612 dynamic_cast<LOTContentGroupItem *>(child)) {
613 // update the groups node with current list
614 groupNode->paintOperationHelper(list);
617 list.erase(list.begin() + curOpCount, list.end());
620 void LOTPathDataItem::addPaintOperation(std::vector<LOTPaintDataItem *> &list,
623 for (auto paintItem : list) {
624 bool sameGroup = (externalCount-- > 0) ? false : true;
625 mNodeList.push_back(std::make_unique<LOTDrawable>());
626 mRenderList.push_back(
627 LOTRenderNode(this, paintItem, mNodeList.back().get(), sameGroup));
631 void LOTContentGroupItem::processTrimOperation()
633 std::vector<LOTTrimItem *> list;
634 trimOperationHelper(list);
637 void LOTContentGroupItem::trimOperationHelper(std::vector<LOTTrimItem *> &list)
639 int curOpCount = list.size();
640 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
642 if (auto pathNode = dynamic_cast<LOTPathDataItem *>(child)) {
643 // the node is a path data node add the trim operation list to it.
644 pathNode->addTrimOperation(list);
645 } else if (auto trimNode = dynamic_cast<LOTTrimItem *>(child)) {
646 // add it to the trim operation list
647 list.push_back(trimNode);
648 } else if (auto groupNode =
649 dynamic_cast<LOTContentGroupItem *>(child)) {
650 // update the groups node with current list
651 groupNode->trimOperationHelper(list);
654 list.erase(list.begin() + curOpCount, list.end());
657 void LOTPathDataItem::addTrimOperation(std::vector<LOTTrimItem *> &list)
659 for (auto trimItem : list) {
660 mTrimNodeRefs.push_back(trimItem);
664 void LOTPathDataItem::update(int frameNo, const VMatrix &parentMatrix,
665 float parentAlpha, const DirtyFlag &flag)
669 mPathChanged = false;
670 mCombinedAlpha = parentAlpha;
672 // 1. update the local path if needed
673 if (!(mInit && mStaticPath) && hasChanged(frameNo)) {
674 updatePath(mLocalPath, frameNo);
679 tempPath = mLocalPath;
681 // 2. apply path operation if needed
682 if (mTrimNodeRefs.size() > 0) {
683 // TODO apply more than one trim path if necessary
685 float s = mTrimNodeRefs.front()->getStart(frameNo) / 100.0f;
686 float e = mTrimNodeRefs.front()->getEnd(frameNo) / 100.0f;
689 tempPath = pm.trim(tempPath);
693 // 3. compute the final path with parentMatrix
695 if ((flag & DirtyFlagBit::Matrix) || mPathChanged) {
696 mFinalPath.clone(tempPath);
697 mFinalPath.transform(parentMatrix);
701 // 2. update the rendernode list
702 for (const auto &i : mRenderList) {
703 i.drawable->mFlag = VDrawable::DirtyState::None;
704 i.paintNodeRef->updateRenderNode(i.pathNodeRef, i.drawable,
707 i.drawable->mFlag |= VDrawable::DirtyState::Path;
709 if (i.drawable->mFlag & VDrawable::DirtyState::Path)
710 i.drawable->mPath = mFinalPath;
714 void LOTPathDataItem::renderList(std::vector<VDrawable *> &list)
716 for (const auto &i : mRenderList) {
717 list.push_back(i.drawable);
721 VPath LOTPathDataItem::path() const
726 LOTRectItem::LOTRectItem(LOTRectData *data)
727 : LOTPathDataItem(data->isStatic()), mData(data)
731 void LOTRectItem::updatePath(VPath& path, int frameNo)
733 VPointF pos = mData->mPos.value(frameNo);
734 VPointF size = mData->mSize.value(frameNo);
735 float roundness = mData->mRound.value(frameNo);
736 VRectF r(pos.x() - size.x() / 2, pos.y() - size.y() / 2, size.x(),
740 path.addRoundRect(r, roundness, roundness, mData->direction());
741 updateCache(frameNo, pos, size, roundness);
744 LOTEllipseItem::LOTEllipseItem(LOTEllipseData *data)
745 : LOTPathDataItem(data->isStatic()), mData(data)
749 void LOTEllipseItem::updatePath(VPath& path, int frameNo)
751 VPointF pos = mData->mPos.value(frameNo);
752 VPointF size = mData->mSize.value(frameNo);
753 VRectF r(pos.x() - size.x() / 2, pos.y() - size.y() / 2, size.x(),
757 path.addOval(r, mData->direction());
758 updateCache(frameNo, pos, size);
761 LOTShapeItem::LOTShapeItem(LOTShapeData *data)
762 : LOTPathDataItem(data->isStatic()), mData(data)
766 void LOTShapeItem::updatePath(VPath& path, int frameNo)
768 mData->mShape.value(frameNo).toPath(path);
771 LOTPolystarItem::LOTPolystarItem(LOTPolystarData *data)
772 : LOTPathDataItem(data->isStatic()), mData(data)
776 void LOTPolystarItem::updatePath(VPath& path, int frameNo)
778 VPointF pos = mData->mPos.value(frameNo);
779 float points = mData->mPointCount.value(frameNo);
780 float innerRadius = mData->mInnerRadius.value(frameNo);
781 float outerRadius = mData->mOuterRadius.value(frameNo);
782 float innerRoundness = mData->mInnerRoundness.value(frameNo);
783 float outerRoundness = mData->mOuterRoundness.value(frameNo);
784 float rotation = mData->mRotation.value(frameNo);
789 if (mData->mType == LOTPolystarData::PolyType::Star) {
790 path.addPolystar(points, innerRadius, outerRadius, innerRoundness,
791 outerRoundness, 0.0, 0.0, 0.0, mData->direction());
793 path.addPolygon(points, outerRadius, outerRoundness, 0.0, 0.0, 0.0,
797 m.translate(pos.x(), pos.y()).rotate(rotation);
800 updateCache(frameNo, pos, points, innerRadius, outerRadius,
801 innerRoundness, outerRoundness, rotation);
805 * PaintData Node handling
809 void LOTPaintDataItem::update(int frameNo, const VMatrix &parentMatrix,
810 float parentAlpha, const DirtyFlag &flag)
812 mContentChanged = false;
813 mParentAlpha = parentAlpha;
814 mParentMatrix = parentMatrix;
817 // 1. update the local content if needed
818 // if (!(mInit && mStaticContent)) {
820 updateContent(frameNo);
821 mContentChanged = true;
825 LOTFillItem::LOTFillItem(LOTFillData *data)
826 : LOTPaintDataItem(data->isStatic()), mData(data)
830 void LOTFillItem::updateContent(int frameNo)
832 LottieColor c = mData->mColor.value(frameNo);
833 float opacity = mData->opacity(frameNo);
834 mColor = c.toColor(opacity);
835 mFillRule = mData->fillRule();
838 void LOTFillItem::updateRenderNode(LOTPathDataItem *pathNode,
839 VDrawable *drawable, bool sameParent)
841 VColor color = mColor;
843 color.setAlpha(color.a * pathNode->combinedAlpha());
845 color.setAlpha(color.a * parentAlpha() * pathNode->combinedAlpha());
847 drawable->setBrush(brush);
848 drawable->setFillRule(mFillRule);
851 LOTGFillItem::LOTGFillItem(LOTGFillData *data)
852 : LOTPaintDataItem(data->isStatic()), mData(data)
856 void LOTGFillItem::updateContent(int frameNo)
858 mData->update(mGradient, frameNo);
859 mGradient->mMatrix = mParentMatrix;
860 mFillRule = mData->fillRule();
863 void LOTGFillItem::updateRenderNode(LOTPathDataItem *pathNode,
864 VDrawable *drawable, bool sameParent)
866 drawable->setBrush(VBrush(mGradient.get()));
867 drawable->setFillRule(mFillRule);
870 LOTStrokeItem::LOTStrokeItem(LOTStrokeData *data)
871 : LOTPaintDataItem(data->isStatic()), mData(data)
876 void LOTStrokeItem::updateContent(int frameNo)
878 LottieColor c = mData->mColor.value(frameNo);
879 float opacity = mData->opacity(frameNo);
880 mColor = c.toColor(opacity);
881 mCap = mData->capStyle();
882 mJoin = mData->joinStyle();
883 mMiterLimit = mData->meterLimit();
884 mWidth = mData->width(frameNo);
885 if (mData->hasDashInfo()) {
886 mDashArraySize = mData->getDashInfo(frameNo, mDashArray);
890 static float getScale(const VMatrix &matrix)
892 constexpr float SQRT_2 = 1.41421;
894 VPointF p2(SQRT_2, SQRT_2);
897 VPointF final = p2 - p1;
899 return std::sqrt(final.x() * final.x() + final.y() * final.y());
902 void LOTStrokeItem::updateRenderNode(LOTPathDataItem *pathNode,
903 VDrawable *drawable, bool sameParent)
905 VColor color = mColor;
907 color.setAlpha(color.a * pathNode->combinedAlpha());
909 color.setAlpha(color.a * parentAlpha() * pathNode->combinedAlpha());
912 drawable->setBrush(brush);
914 drawable->setStrokeInfo(mCap, mJoin, mMiterLimit,
915 mWidth * getScale(mParentMatrix));
916 if (mDashArraySize) {
917 drawable->setDashInfo(mDashArray, mDashArraySize);
921 LOTGStrokeItem::LOTGStrokeItem(LOTGStrokeData *data)
922 : LOTPaintDataItem(data->isStatic()), mData(data)
927 void LOTGStrokeItem::updateContent(int frameNo)
929 mData->update(mGradient, frameNo);
930 mGradient->mMatrix = mParentMatrix;
931 mCap = mData->capStyle();
932 mJoin = mData->joinStyle();
933 mMiterLimit = mData->meterLimit();
934 mWidth = mData->width(frameNo);
935 if (mData->hasDashInfo()) {
936 mDashArraySize = mData->getDashInfo(frameNo, mDashArray);
940 void LOTGStrokeItem::updateRenderNode(LOTPathDataItem *pathNode,
941 VDrawable *drawable, bool sameParent)
943 drawable->setBrush(VBrush(mGradient.get()));
944 drawable->setStrokeInfo(mCap, mJoin, mMiterLimit,
945 mWidth * getScale(mParentMatrix));
946 if (mDashArraySize) {
947 drawable->setDashInfo(mDashArray, mDashArraySize);
951 LOTTrimItem::LOTTrimItem(LOTTrimData *data) : mData(data) {}
953 void LOTTrimItem::update(int frameNo, const VMatrix &parentMatrix,
954 float parentAlpha, const DirtyFlag &flag)
958 LOTRepeaterItem::LOTRepeaterItem(LOTRepeaterData *data) : mData(data) {}
960 void LOTRepeaterItem::update(int frameNo, const VMatrix &parentMatrix,
961 float parentAlpha, const DirtyFlag &flag)
965 void LOTRepeaterItem::renderList(std::vector<VDrawable *> &list) {}
967 void LOTDrawable::sync()
969 mCNode.mFlag = ChangeFlagNone;
970 if (mFlag & DirtyState::None) return;
972 if (mFlag & DirtyState::Path) {
973 const std::vector<VPath::Element> &elm = mPath.elements();
974 const std::vector<VPointF> & pts = mPath.points();
975 const float *ptPtr = reinterpret_cast<const float *>(pts.data());
976 const char * elmPtr = reinterpret_cast<const char *>(elm.data());
977 mCNode.mPath.elmPtr = elmPtr;
978 mCNode.mPath.elmCount = elm.size();
979 mCNode.mPath.ptPtr = ptPtr;
980 mCNode.mPath.ptCount = 2 * pts.size();
981 mCNode.mFlag |= ChangeFlagPath;
984 if (mStroke.enable) {
985 mCNode.mStroke.width = mStroke.width;
986 mCNode.mStroke.meterLimit = mStroke.meterLimit;
987 mCNode.mStroke.enable = 1;
990 case FillRule::EvenOdd:
991 mCNode.mFillRule = LOTNode::EvenOdd;
994 mCNode.mFillRule = LOTNode::Winding;
998 switch (mStroke.cap) {
1000 mCNode.mStroke.cap = LOTNode::FlatCap;
1002 case CapStyle::Square:
1003 mCNode.mStroke.cap = LOTNode::SquareCap;
1005 case CapStyle::Round:
1006 mCNode.mStroke.cap = LOTNode::RoundCap;
1009 mCNode.mStroke.cap = LOTNode::FlatCap;
1013 switch (mStroke.join) {
1014 case JoinStyle::Miter:
1015 mCNode.mStroke.join = LOTNode::MiterJoin;
1017 case JoinStyle::Bevel:
1018 mCNode.mStroke.join = LOTNode::BevelJoin;
1020 case JoinStyle::Round:
1021 mCNode.mStroke.join = LOTNode::RoundJoin;
1024 mCNode.mStroke.join = LOTNode::MiterJoin;
1028 mCNode.mStroke.dashArray = mStroke.dashArray;
1029 mCNode.mStroke.dashArraySize = mStroke.dashArraySize;
1032 mCNode.mStroke.enable = 0;
1035 switch (mBrush.type()) {
1036 case VBrush::Type::Solid:
1037 mCNode.mType = LOTNode::BrushSolid;
1038 mCNode.mColor.r = mBrush.mColor.r;
1039 mCNode.mColor.g = mBrush.mColor.g;
1040 mCNode.mColor.b = mBrush.mColor.b;
1041 mCNode.mColor.a = mBrush.mColor.a;
1043 case VBrush::Type::LinearGradient:
1044 mCNode.mType = LOTNode::BrushGradient;
1045 mCNode.mGradient.type = LOTNode::Gradient::Linear;
1046 mCNode.mGradient.start.x = mBrush.mGradient->linear.x1;
1047 mCNode.mGradient.start.y = mBrush.mGradient->linear.y1;
1048 mCNode.mGradient.end.x = mBrush.mGradient->linear.x2;
1049 mCNode.mGradient.end.y = mBrush.mGradient->linear.y2;
1051 case VBrush::Type::RadialGradient:
1052 mCNode.mType = LOTNode::BrushGradient;
1053 mCNode.mGradient.type = LOTNode::Gradient::Radial;
1054 mCNode.mGradient.center.x = mBrush.mGradient->radial.cx;
1055 mCNode.mGradient.center.y = mBrush.mGradient->radial.cy;
1056 mCNode.mGradient.focal.x = mBrush.mGradient->radial.fx;
1057 mCNode.mGradient.focal.y = mBrush.mGradient->radial.fy;
1058 mCNode.mGradient.cradius = mBrush.mGradient->radial.cradius;
1059 mCNode.mGradient.fradius = mBrush.mGradient->radial.fradius;