1 #include "lottieitem.h"
10 * 1. time stretch is pre calculated and applied to all the properties of the
11 * lottilayer model and all its children
12 * 2. The frame property could be reversed using,time-reverse layer property in
13 * AE. which means (start frame > endFrame) 3.
16 LOTCompItem::LOTCompItem(LOTModel *model)
17 : mRootModel(model), mUpdateViewBox(false), mCurFrameNo(-1)
19 mCompData = model->mRoot.get();
20 mRootLayer = std::unique_ptr<LOTLayerItem>(createLayerItem(mCompData->mRootLayer.get()));
21 mRootLayer->updateStaticProperty();
22 mViewSize = mCompData->size();
25 LOTLayerItem *LOTCompItem::createLayerItem(LOTLayerData *layerData)
27 switch (layerData->mLayerType) {
28 case LayerType::Precomp: {
29 return new LOTCompLayerItem(layerData);
32 case LayerType::Solid: {
33 return new LOTSolidLayerItem(layerData);
36 case LayerType::Shape: {
37 return new LOTShapeLayerItem(layerData);
40 case LayerType::Null: {
41 return new LOTNullLayerItem(layerData);
50 void LOTCompItem::resize(const VSize &size)
52 if (mViewSize == size) return;
54 mUpdateViewBox = true;
57 VSize LOTCompItem::size() const
62 bool LOTCompItem::update(int frameNo)
64 // check if cached frame is same as requested frame.
65 if (!mUpdateViewBox && (mCurFrameNo == frameNo)) return false;
68 * if viewbox dosen't scale exactly to the viewport
69 * we scale the viewbox keeping AspectRatioPreserved and then align the
70 * viewbox to the viewport using AlignCenter rule.
72 VSize viewPort = mViewSize;
73 VSize viewBox = mCompData->size();
75 float sx = float(viewPort.width()) / viewBox.width();
76 float sy = float(viewPort.height()) / viewBox.height();
77 float scale = fmin(sx, sy);
78 float tx = (viewPort.width() - viewBox.width() * scale) * 0.5;
79 float ty = (viewPort.height() - viewBox.height() * scale) * 0.5;
82 m.scale(scale, scale).translate(tx, ty);
83 mRootLayer->update(frameNo, m, 1.0);
86 mCurFrameNo = frameNo;
87 mUpdateViewBox = false;
91 void LOTCompItem::buildRenderList()
93 mDrawableList.clear();
94 mRootLayer->renderList(mDrawableList);
97 for (auto &i : mDrawableList) {
98 LOTDrawable *lotDrawable = static_cast<LOTDrawable *>(i);
100 mRenderList.push_back(&lotDrawable->mCNode);
104 const std::vector<LOTNode *> &LOTCompItem::renderList() const
109 bool LOTCompItem::render(const LOTBuffer &buffer)
111 VBitmap bitmap((uchar *)buffer.buffer, buffer.width, buffer.height,
112 buffer.bytesPerLine, VBitmap::Format::ARGB32_Premultiplied,
115 /* schedule all preprocess task for this frame at once.
117 for (auto &e : mDrawableList) {
121 VPainter painter(&bitmap);
123 mRootLayer->render(&painter, mask, nullptr);
128 void LOTMaskItem::update(int frameNo, const VMatrix &parentMatrix,
129 float parentAlpha, const DirtyFlag &flag)
131 if (mData->mShape.isStatic()) {
132 if (mLocalPath.isEmpty()) {
133 mData->mShape.value(frameNo).toPath(mLocalPath);
136 mData->mShape.value(frameNo).toPath(mLocalPath);
138 float opacity = mData->opacity(frameNo);
139 opacity = opacity * parentAlpha;
140 mCombinedAlpha = opacity;
142 VPath path = mLocalPath;
143 path.transform(parentMatrix);
145 mRleTask = VRaster::instance().generateFillInfo(std::move(path), std::move(mRle));
149 VRle LOTMaskItem::rle()
151 if (mRleTask.valid()) {
152 mRle = mRleTask.get();
153 if (!vCompare(mCombinedAlpha, 1.0f))
154 mRle *= (mCombinedAlpha * 255);
155 if (mData->mInv) mRle.invert();
160 void LOTLayerItem::render(VPainter *painter, const VRle &inheritMask, LOTLayerItem *matteSource)
164 mDrawableList.clear();
165 matteSource->renderList(mDrawableList);
166 for (auto &i : mDrawableList) {
167 matteRle = matteRle + i->rle();
170 mDrawableList.clear();
171 renderList(mDrawableList);
172 VRle mask = inheritMask;
175 mask = maskRle(painter->clipBoundingRect());
177 mask = mask & inheritMask;
180 for (auto &i : mDrawableList) {
181 painter->setBrush(i->mBrush);
183 if (!mask.isEmpty()) rle = i->rle() & mask;
185 if (!matteRle.isEmpty()) {
186 if (mLayerData->mMatteType == MatteType::AlphaInv) {
187 rle = rle - matteRle;
189 rle = rle & matteRle;
192 painter->drawRle(VPoint(), rle);
196 VRle LOTLayerItem::maskRle(const VRect &clipRect)
199 for (auto &i : mMasks) {
200 switch (i->maskMode()) {
201 case LOTMaskData::Mode::Add: {
202 rle = rle + i->rle();
205 case LOTMaskData::Mode::Substarct: {
206 if (rle.isEmpty() && !clipRect.isEmpty())
207 rle = VRle::toRle(clipRect);
208 rle = rle - i->rle();
211 case LOTMaskData::Mode::Intersect: {
212 rle = rle & i->rle();
222 LOTLayerItem::LOTLayerItem(LOTLayerData *layerData)
223 : mLayerData(layerData),
224 mParentLayer(nullptr),
225 mPrecompLayer(nullptr),
226 mCombinedAlpha(0.0f),
228 mDirtyFlag(DirtyFlagBit::All)
230 if (mLayerData->mHasMask) {
231 for (auto &i : mLayerData->mMasks) {
232 mMasks.push_back(std::make_unique<LOTMaskItem>(i.get()));
237 void LOTLayerItem::updateStaticProperty()
239 if (mParentLayer) mParentLayer->updateStaticProperty();
241 mStatic = mLayerData->isStatic();
242 mStatic = mParentLayer ? (mStatic & mParentLayer->isStatic()) : mStatic;
243 mStatic = mPrecompLayer ? (mStatic & mPrecompLayer->isStatic()) : mStatic;
246 void LOTLayerItem::update(int frameNo, const VMatrix &parentMatrix,
250 // 1. check if the layer is part of the current frame
251 if (!visible()) return;
253 // 2. calculate the parent matrix and alpha
254 VMatrix m = matrix(frameNo);
256 float alpha = parentAlpha * opacity(frameNo);
258 // 6. update the mask
260 for (auto &i : mMasks) i->update(frameNo, m, alpha, mDirtyFlag);
263 // 3. update the dirty flag based on the change
264 if (!mCombinedMatrix.fuzzyCompare(m)) {
265 mDirtyFlag |= DirtyFlagBit::Matrix;
267 if (!vCompare(mCombinedAlpha, alpha)) {
268 mDirtyFlag |= DirtyFlagBit::Alpha;
271 mCombinedAlpha = alpha;
273 // 4. if no parent property change and layer is static then nothing to do.
274 if ((flag() & DirtyFlagBit::None) && isStatic()) return;
276 // 5. update the content of the layer
279 // 6. reset the dirty flag
280 mDirtyFlag = DirtyFlagBit::None;
283 float LOTLayerItem::opacity(int frameNo) const
285 return mLayerData->mTransform->opacity(frameNo);
288 VMatrix LOTLayerItem::matrix(int frameNo) const
291 return mLayerData->mTransform->matrix(frameNo) *
292 mParentLayer->matrix(frameNo);
294 return mLayerData->mTransform->matrix(frameNo);
297 bool LOTLayerItem::visible() const
299 if (frameNo() >= mLayerData->inFrame() &&
300 frameNo() < mLayerData->outFrame())
306 LOTCompLayerItem::LOTCompLayerItem(LOTLayerData *layerModel)
307 : LOTLayerItem(layerModel)
309 for (auto &i : mLayerData->mChildren) {
310 LOTLayerData *layerModel = dynamic_cast<LOTLayerData *>(i.get());
312 LOTLayerItem *layerItem = LOTCompItem::createLayerItem(layerModel);
313 if (layerItem) mLayers.push_back(layerItem);
317 // 2. update parent layer
318 for (auto &i : mLayers) {
319 int id = i->parentId();
321 auto search = std::find_if(mLayers.begin(), mLayers.end(),
322 [id](const auto& val){ return val->id() == id;});
323 if (search != mLayers.end()) i->setParentLayer(*search);
325 i->setPrecompLayer(this);
329 void LOTCompLayerItem::updateStaticProperty()
331 LOTLayerItem::updateStaticProperty();
333 for (auto &i : mLayers) {
334 i->updateStaticProperty();
338 void LOTCompLayerItem::render(VPainter *painter, const VRle &inheritMask, LOTLayerItem *matteSource)
342 mDrawableList.clear();
343 matteSource->renderList(mDrawableList);
344 for (auto &i : mDrawableList) {
345 matteRle = matteRle + i->rle();
349 VRle mask = inheritMask;
353 mask = maskRle(painter->clipBoundingRect());
355 mask = mask & inheritMask;
358 LOTLayerItem *matteLayer = nullptr;
359 for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
360 LOTLayerItem *layer = *i;
362 if (!matteLayer && layer->hasMatte()) {
368 matteLayer->render(painter, mask, layer);
369 matteLayer = nullptr;
371 layer->render(painter, mask, nullptr);
376 LOTCompLayerItem::~LOTCompLayerItem()
378 for (auto &i : mLayers) {
383 void LOTCompLayerItem::updateContent()
385 // update the layer from back to front
386 for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
387 LOTLayerItem *layer = *i;
388 layer->update(frameNo(), combinedMatrix(), combinedAlpha());
392 void LOTCompLayerItem::renderList(std::vector<VDrawable *> &list)
394 if (!visible()) return;
396 // update the layer from back to front
397 for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
398 LOTLayerItem *layer = *i;
399 layer->renderList(list);
403 LOTSolidLayerItem::LOTSolidLayerItem(LOTLayerData *layerData)
404 : LOTLayerItem(layerData)
408 void LOTSolidLayerItem::updateContent()
411 mRenderNode = std::make_unique<LOTDrawable>();
412 mRenderNode->mType = VDrawable::Type::Fill;
413 mRenderNode->mFlag |= VDrawable::DirtyState::All;
416 if (flag() & DirtyFlagBit::Matrix) {
419 VRectF(0, 0, mLayerData->solidWidth(), mLayerData->solidHeight()));
420 path.transform(combinedMatrix());
421 mRenderNode->mFlag |= VDrawable::DirtyState::Path;
422 mRenderNode->mPath = path;
424 if (flag() & DirtyFlagBit::Alpha) {
425 LottieColor color = mLayerData->solidColor();
426 VBrush brush(color.toColor(combinedAlpha()));
427 mRenderNode->setBrush(brush);
428 mRenderNode->mFlag |= VDrawable::DirtyState::Brush;
432 void LOTSolidLayerItem::renderList(std::vector<VDrawable *> &list)
434 if (!visible()) return;
436 list.push_back(mRenderNode.get());
439 LOTNullLayerItem::LOTNullLayerItem(LOTLayerData *layerData)
440 : LOTLayerItem(layerData)
443 void LOTNullLayerItem::updateContent() {}
445 LOTShapeLayerItem::LOTShapeLayerItem(LOTLayerData *layerData)
446 : LOTLayerItem(layerData)
448 mRoot = new LOTContentGroupItem(nullptr);
449 mRoot->addChildren(layerData);
450 mRoot->processPaintOperation();
451 if (layerData->hasPathOperator()) mRoot->processTrimOperation();
454 LOTShapeLayerItem::~LOTShapeLayerItem()
459 LOTContentItem *LOTShapeLayerItem::createContentItem(LOTData *contentData)
461 switch (contentData->type()) {
462 case LOTData::Type::ShapeGroup: {
463 return new LOTContentGroupItem(
464 static_cast<LOTShapeGroupData *>(contentData));
467 case LOTData::Type::Rect: {
468 return new LOTRectItem(static_cast<LOTRectData *>(contentData));
471 case LOTData::Type::Ellipse: {
472 return new LOTEllipseItem(static_cast<LOTEllipseData *>(contentData));
475 case LOTData::Type::Shape: {
476 return new LOTShapeItem(static_cast<LOTShapeData *>(contentData));
479 case LOTData::Type::Polystar: {
480 return new LOTPolystarItem(static_cast<LOTPolystarData *>(contentData));
483 case LOTData::Type::Fill: {
484 return new LOTFillItem(static_cast<LOTFillData *>(contentData));
487 case LOTData::Type::GFill: {
488 return new LOTGFillItem(static_cast<LOTGFillData *>(contentData));
491 case LOTData::Type::Stroke: {
492 return new LOTStrokeItem(static_cast<LOTStrokeData *>(contentData));
495 case LOTData::Type::GStroke: {
496 return new LOTGStrokeItem(static_cast<LOTGStrokeData *>(contentData));
499 case LOTData::Type::Repeater: {
500 return new LOTRepeaterItem(static_cast<LOTRepeaterData *>(contentData));
503 case LOTData::Type::Trim: {
504 return new LOTTrimItem(static_cast<LOTTrimData *>(contentData));
513 void LOTShapeLayerItem::updateContent()
515 mRoot->update(frameNo(), combinedMatrix(), combinedAlpha(), flag());
518 void LOTShapeLayerItem::renderList(std::vector<VDrawable *> &list)
520 if (!visible()) return;
521 mRoot->renderList(list);
524 LOTContentGroupItem::LOTContentGroupItem(LOTShapeGroupData *data) : mData(data)
529 void LOTContentGroupItem::addChildren(LOTGroupData *data)
533 for (auto i : data->mChildren) {
534 LOTData * data = i.get();
535 LOTContentItem *content = LOTShapeLayerItem::createContentItem(data);
536 if (content) mContents.push_back(content);
540 LOTContentGroupItem::~LOTContentGroupItem()
542 for (auto i : mContents) {
547 void LOTContentGroupItem::update(int frameNo, const VMatrix &parentMatrix,
548 float parentAlpha, const DirtyFlag &flag)
550 VMatrix m = parentMatrix;
551 float alpha = parentAlpha;
552 DirtyFlag newFlag = flag;
555 // update the matrix and the flag
556 if ((flag & DirtyFlagBit::Matrix) ||
557 !mData->mTransform->staticMatrix()) {
558 newFlag |= DirtyFlagBit::Matrix;
560 m = mData->mTransform->matrix(frameNo);
562 alpha *= mData->mTransform->opacity(frameNo);
564 if (!vCompare(alpha, parentAlpha)) {
565 newFlag |= DirtyFlagBit::Alpha;
569 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
570 (*i)->update(frameNo, m, alpha, newFlag);
574 void LOTContentGroupItem::renderList(std::vector<VDrawable *> &list)
576 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
577 (*i)->renderList(list);
581 void LOTContentGroupItem::processPaintOperation()
583 std::vector<LOTPaintDataItem *> list;
584 paintOperationHelper(list);
587 void LOTContentGroupItem::paintOperationHelper(
588 std::vector<LOTPaintDataItem *> &list)
590 int curOpCount = list.size();
591 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
593 if (auto pathNode = dynamic_cast<LOTPathDataItem *>(child)) {
594 // the node is a path data node add the paint operation list to it.
595 pathNode->addPaintOperation(list, curOpCount);
596 } else if (auto paintNode = dynamic_cast<LOTPaintDataItem *>(child)) {
597 // add it to the paint operation list
598 list.push_back(paintNode);
599 } else if (auto groupNode =
600 dynamic_cast<LOTContentGroupItem *>(child)) {
601 // update the groups node with current list
602 groupNode->paintOperationHelper(list);
605 list.erase(list.begin() + curOpCount, list.end());
608 void LOTPathDataItem::addPaintOperation(std::vector<LOTPaintDataItem *> &list,
611 for (auto paintItem : list) {
612 bool sameGroup = (externalCount-- > 0) ? false : true;
613 mNodeList.push_back(std::make_unique<LOTDrawable>());
614 mRenderList.push_back(
615 LOTRenderNode(this, paintItem, mNodeList.back().get(), sameGroup));
619 void LOTContentGroupItem::processTrimOperation()
621 std::vector<LOTTrimItem *> list;
622 trimOperationHelper(list);
625 void LOTContentGroupItem::trimOperationHelper(std::vector<LOTTrimItem *> &list)
627 int curOpCount = list.size();
628 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
630 if (auto pathNode = dynamic_cast<LOTPathDataItem *>(child)) {
631 // the node is a path data node add the trim operation list to it.
632 pathNode->addTrimOperation(list);
633 } else if (auto trimNode = dynamic_cast<LOTTrimItem *>(child)) {
634 // add it to the trim operation list
635 list.push_back(trimNode);
636 } else if (auto groupNode =
637 dynamic_cast<LOTContentGroupItem *>(child)) {
638 // update the groups node with current list
639 groupNode->trimOperationHelper(list);
642 list.erase(list.begin() + curOpCount, list.end());
645 void LOTPathDataItem::addTrimOperation(std::vector<LOTTrimItem *> &list)
647 for (auto trimItem : list) {
648 mTrimNodeRefs.push_back(trimItem);
652 void LOTPathDataItem::update(int frameNo, const VMatrix &parentMatrix,
653 float parentAlpha, const DirtyFlag &flag)
657 mPathChanged = false;
658 mCombinedAlpha = parentAlpha;
660 // 1. update the local path if needed
661 if (!(mInit && mStaticPath) && hasChanged(frameNo)) {
662 updatePath(mLocalPath, frameNo);
667 tempPath = mLocalPath;
669 // 2. apply path operation if needed
670 if (mTrimNodeRefs.size() > 0) {
671 // TODO apply more than one trim path if necessary
673 float s = mTrimNodeRefs.front()->getStart(frameNo) / 100.0f;
674 float e = mTrimNodeRefs.front()->getEnd(frameNo) / 100.0f;
677 tempPath = pm.trim(tempPath);
681 // 3. compute the final path with parentMatrix
683 if ((flag & DirtyFlagBit::Matrix) || mPathChanged) {
684 mFinalPath.clone(tempPath);
685 mFinalPath.transform(parentMatrix);
689 // 2. update the rendernode list
690 for (const auto &i : mRenderList) {
691 i.drawable->mFlag = VDrawable::DirtyState::None;
692 i.paintNodeRef->updateRenderNode(i.pathNodeRef, i.drawable,
695 i.drawable->mFlag |= VDrawable::DirtyState::Path;
697 if (i.drawable->mFlag & VDrawable::DirtyState::Path)
698 i.drawable->mPath = mFinalPath;
702 void LOTPathDataItem::renderList(std::vector<VDrawable *> &list)
704 for (const auto &i : mRenderList) {
705 list.push_back(i.drawable);
709 VPath LOTPathDataItem::path() const
714 LOTRectItem::LOTRectItem(LOTRectData *data)
715 : LOTPathDataItem(data->isStatic()), mData(data)
719 void LOTRectItem::updatePath(VPath& path, int frameNo)
721 VPointF pos = mData->mPos.value(frameNo);
722 VPointF size = mData->mSize.value(frameNo);
723 float roundness = mData->mRound.value(frameNo);
724 VRectF r(pos.x() - size.x() / 2, pos.y() - size.y() / 2, size.x(),
728 path.addRoundRect(r, roundness, roundness, mData->direction());
729 updateCache(frameNo, pos, size, roundness);
732 LOTEllipseItem::LOTEllipseItem(LOTEllipseData *data)
733 : LOTPathDataItem(data->isStatic()), mData(data)
737 void LOTEllipseItem::updatePath(VPath& path, int frameNo)
739 VPointF pos = mData->mPos.value(frameNo);
740 VPointF size = mData->mSize.value(frameNo);
741 VRectF r(pos.x() - size.x() / 2, pos.y() - size.y() / 2, size.x(),
745 path.addOval(r, mData->direction());
746 updateCache(frameNo, pos, size);
749 LOTShapeItem::LOTShapeItem(LOTShapeData *data)
750 : LOTPathDataItem(data->isStatic()), mData(data)
754 void LOTShapeItem::updatePath(VPath& path, int frameNo)
756 mData->mShape.value(frameNo).toPath(path);
759 LOTPolystarItem::LOTPolystarItem(LOTPolystarData *data)
760 : LOTPathDataItem(data->isStatic()), mData(data)
764 void LOTPolystarItem::updatePath(VPath& path, int frameNo)
766 VPointF pos = mData->mPos.value(frameNo);
767 float points = mData->mPointCount.value(frameNo);
768 float innerRadius = mData->mInnerRadius.value(frameNo);
769 float outerRadius = mData->mOuterRadius.value(frameNo);
770 float innerRoundness = mData->mInnerRoundness.value(frameNo);
771 float outerRoundness = mData->mOuterRoundness.value(frameNo);
772 float rotation = mData->mRotation.value(frameNo);
777 if (mData->mType == LOTPolystarData::PolyType::Star) {
778 path.addPolystar(points, innerRadius, outerRadius, innerRoundness,
779 outerRoundness, 0.0, 0.0, 0.0, mData->direction());
781 path.addPolygon(points, outerRadius, outerRoundness, 0.0, 0.0, 0.0,
785 m.translate(pos.x(), pos.y()).rotate(rotation);
788 updateCache(frameNo, pos, points, innerRadius, outerRadius,
789 innerRoundness, outerRoundness, rotation);
793 * PaintData Node handling
797 void LOTPaintDataItem::update(int frameNo, const VMatrix &parentMatrix,
798 float parentAlpha, const DirtyFlag &flag)
800 mContentChanged = false;
801 mParentAlpha = parentAlpha;
802 mParentMatrix = parentMatrix;
805 // 1. update the local content if needed
806 // if (!(mInit && mStaticContent)) {
808 updateContent(frameNo);
809 mContentChanged = true;
813 LOTFillItem::LOTFillItem(LOTFillData *data)
814 : LOTPaintDataItem(data->isStatic()), mData(data)
818 void LOTFillItem::updateContent(int frameNo)
820 LottieColor c = mData->mColor.value(frameNo);
821 float opacity = mData->opacity(frameNo);
822 mColor = c.toColor(opacity);
823 mFillRule = mData->fillRule();
826 void LOTFillItem::updateRenderNode(LOTPathDataItem *pathNode,
827 VDrawable *drawable, bool sameParent)
829 VColor color = mColor;
831 color.setAlpha(color.a * pathNode->combinedAlpha());
833 color.setAlpha(color.a * parentAlpha() * pathNode->combinedAlpha());
835 drawable->setBrush(brush);
836 drawable->setFillRule(mFillRule);
839 LOTGFillItem::LOTGFillItem(LOTGFillData *data)
840 : LOTPaintDataItem(data->isStatic()), mData(data)
844 void LOTGFillItem::updateContent(int frameNo)
846 mData->update(mGradient, frameNo);
847 mGradient->mMatrix = mParentMatrix;
848 mFillRule = mData->fillRule();
851 void LOTGFillItem::updateRenderNode(LOTPathDataItem *pathNode,
852 VDrawable *drawable, bool sameParent)
854 drawable->setBrush(VBrush(mGradient.get()));
855 drawable->setFillRule(mFillRule);
858 LOTStrokeItem::LOTStrokeItem(LOTStrokeData *data)
859 : LOTPaintDataItem(data->isStatic()), mData(data)
864 void LOTStrokeItem::updateContent(int frameNo)
866 LottieColor c = mData->mColor.value(frameNo);
867 float opacity = mData->opacity(frameNo);
868 mColor = c.toColor(opacity);
869 mCap = mData->capStyle();
870 mJoin = mData->joinStyle();
871 mMiterLimit = mData->meterLimit();
872 mWidth = mData->width(frameNo);
873 if (mData->hasDashInfo()) {
874 mDashArraySize = mData->getDashInfo(frameNo, mDashArray);
878 static float getScale(const VMatrix &matrix)
880 constexpr float SQRT_2 = 1.41421;
882 VPointF p2(SQRT_2, SQRT_2);
885 VPointF final = p2 - p1;
887 return std::sqrt(final.x() * final.x() + final.y() * final.y());
890 void LOTStrokeItem::updateRenderNode(LOTPathDataItem *pathNode,
891 VDrawable *drawable, bool sameParent)
893 VColor color = mColor;
895 color.setAlpha(color.a * pathNode->combinedAlpha());
897 color.setAlpha(color.a * parentAlpha() * pathNode->combinedAlpha());
900 drawable->setBrush(brush);
901 float scale = getScale(mParentMatrix);
902 drawable->setStrokeInfo(mCap, mJoin, mMiterLimit,
904 if (mDashArraySize) {
905 for (int i = 0 ; i < mDashArraySize ; i++)
906 mDashArray[i] *= scale;
907 drawable->setDashInfo(mDashArray, mDashArraySize);
911 LOTGStrokeItem::LOTGStrokeItem(LOTGStrokeData *data)
912 : LOTPaintDataItem(data->isStatic()), mData(data)
917 void LOTGStrokeItem::updateContent(int frameNo)
919 mData->update(mGradient, frameNo);
920 mGradient->mMatrix = mParentMatrix;
921 mCap = mData->capStyle();
922 mJoin = mData->joinStyle();
923 mMiterLimit = mData->meterLimit();
924 mWidth = mData->width(frameNo);
925 if (mData->hasDashInfo()) {
926 mDashArraySize = mData->getDashInfo(frameNo, mDashArray);
930 void LOTGStrokeItem::updateRenderNode(LOTPathDataItem *pathNode,
931 VDrawable *drawable, bool sameParent)
933 float scale = getScale(mParentMatrix);
934 drawable->setBrush(VBrush(mGradient.get()));
935 drawable->setStrokeInfo(mCap, mJoin, mMiterLimit,
937 if (mDashArraySize) {
938 for (int i = 0 ; i < mDashArraySize ; i++)
939 mDashArray[i] *= scale;
940 drawable->setDashInfo(mDashArray, mDashArraySize);
944 LOTTrimItem::LOTTrimItem(LOTTrimData *data) : mData(data) {}
946 void LOTTrimItem::update(int frameNo, const VMatrix &parentMatrix,
947 float parentAlpha, const DirtyFlag &flag)
951 LOTRepeaterItem::LOTRepeaterItem(LOTRepeaterData *data) : mData(data) {}
953 void LOTRepeaterItem::update(int frameNo, const VMatrix &parentMatrix,
954 float parentAlpha, const DirtyFlag &flag)
958 void LOTRepeaterItem::renderList(std::vector<VDrawable *> &list) {}
960 void LOTDrawable::sync()
962 mCNode.mFlag = ChangeFlagNone;
963 if (mFlag & DirtyState::None) return;
965 if (mFlag & DirtyState::Path) {
966 const std::vector<VPath::Element> &elm = mPath.elements();
967 const std::vector<VPointF> & pts = mPath.points();
968 const float *ptPtr = reinterpret_cast<const float *>(pts.data());
969 const char * elmPtr = reinterpret_cast<const char *>(elm.data());
970 mCNode.mPath.elmPtr = elmPtr;
971 mCNode.mPath.elmCount = elm.size();
972 mCNode.mPath.ptPtr = ptPtr;
973 mCNode.mPath.ptCount = 2 * pts.size();
974 mCNode.mFlag |= ChangeFlagPath;
977 if (mStroke.enable) {
978 mCNode.mStroke.width = mStroke.width;
979 mCNode.mStroke.meterLimit = mStroke.meterLimit;
980 mCNode.mStroke.enable = 1;
983 case FillRule::EvenOdd:
984 mCNode.mFillRule = LOTNode::EvenOdd;
987 mCNode.mFillRule = LOTNode::Winding;
991 switch (mStroke.cap) {
993 mCNode.mStroke.cap = LOTNode::FlatCap;
995 case CapStyle::Square:
996 mCNode.mStroke.cap = LOTNode::SquareCap;
998 case CapStyle::Round:
999 mCNode.mStroke.cap = LOTNode::RoundCap;
1002 mCNode.mStroke.cap = LOTNode::FlatCap;
1006 switch (mStroke.join) {
1007 case JoinStyle::Miter:
1008 mCNode.mStroke.join = LOTNode::MiterJoin;
1010 case JoinStyle::Bevel:
1011 mCNode.mStroke.join = LOTNode::BevelJoin;
1013 case JoinStyle::Round:
1014 mCNode.mStroke.join = LOTNode::RoundJoin;
1017 mCNode.mStroke.join = LOTNode::MiterJoin;
1021 mCNode.mStroke.dashArray = mStroke.mDash.data();
1022 mCNode.mStroke.dashArraySize = mStroke.mDash.size();
1025 mCNode.mStroke.enable = 0;
1028 switch (mBrush.type()) {
1029 case VBrush::Type::Solid:
1030 mCNode.mType = LOTNode::BrushSolid;
1031 mCNode.mColor.r = mBrush.mColor.r;
1032 mCNode.mColor.g = mBrush.mColor.g;
1033 mCNode.mColor.b = mBrush.mColor.b;
1034 mCNode.mColor.a = mBrush.mColor.a;
1036 case VBrush::Type::LinearGradient:
1037 mCNode.mType = LOTNode::BrushGradient;
1038 mCNode.mGradient.type = LOTNode::Gradient::Linear;
1039 mCNode.mGradient.start.x = mBrush.mGradient->linear.x1;
1040 mCNode.mGradient.start.y = mBrush.mGradient->linear.y1;
1041 mCNode.mGradient.end.x = mBrush.mGradient->linear.x2;
1042 mCNode.mGradient.end.y = mBrush.mGradient->linear.y2;
1044 case VBrush::Type::RadialGradient:
1045 mCNode.mType = LOTNode::BrushGradient;
1046 mCNode.mGradient.type = LOTNode::Gradient::Radial;
1047 mCNode.mGradient.center.x = mBrush.mGradient->radial.cx;
1048 mCNode.mGradient.center.y = mBrush.mGradient->radial.cy;
1049 mCNode.mGradient.focal.x = mBrush.mGradient->radial.fx;
1050 mCNode.mGradient.focal.y = mBrush.mGradient->radial.fy;
1051 mCNode.mGradient.cradius = mBrush.mGradient->radial.cradius;
1052 mCNode.mGradient.fradius = mBrush.mGradient->radial.fradius;