1 #include "lottieitem.h"
10 * 1. time stretch is pre calculated and applied to all the properties of the
11 * lottilayer model and all its children
12 * 2. The frame property could be reversed using,time-reverse layer property in
13 * AE. which means (start frame > endFrame) 3.
16 LOTCompItem::LOTCompItem(LOTModel *model)
17 : mRootModel(model), mUpdateViewBox(false), mCurFrameNo(-1)
19 mCompData = model->mRoot.get();
20 mRootLayer = createLayerItem(mCompData->mRootLayer.get());
21 mRootLayer->updateStaticProperty();
22 mViewSize = mCompData->size();
25 std::unique_ptr<LOTLayerItem>
26 LOTCompItem::createLayerItem(LOTLayerData *layerData)
28 switch (layerData->mLayerType) {
29 case LayerType::Precomp: {
30 return std::make_unique<LOTCompLayerItem>(layerData);
33 case LayerType::Solid: {
34 return std::make_unique<LOTSolidLayerItem>(layerData);
37 case LayerType::Shape: {
38 return std::make_unique<LOTShapeLayerItem>(layerData);
41 case LayerType::Null: {
42 return std::make_unique<LOTNullLayerItem>(layerData);
51 void LOTCompItem::resize(const VSize &size)
53 if (mViewSize == size) return;
55 mUpdateViewBox = true;
58 VSize LOTCompItem::size() const
63 bool LOTCompItem::update(int frameNo)
65 // check if cached frame is same as requested frame.
66 if (!mUpdateViewBox && (mCurFrameNo == frameNo)) return false;
69 * if viewbox dosen't scale exactly to the viewport
70 * we scale the viewbox keeping AspectRatioPreserved and then align the
71 * viewbox to the viewport using AlignCenter rule.
73 VSize viewPort = mViewSize;
74 VSize viewBox = mCompData->size();
76 float sx = float(viewPort.width()) / viewBox.width();
77 float sy = float(viewPort.height()) / viewBox.height();
78 float scale = fmin(sx, sy);
79 float tx = (viewPort.width() - viewBox.width() * scale) * 0.5;
80 float ty = (viewPort.height() - viewBox.height() * scale) * 0.5;
83 m.scale(scale, scale).translate(tx, ty);
84 mRootLayer->update(frameNo, m, 1.0);
87 mCurFrameNo = frameNo;
88 mUpdateViewBox = false;
92 void LOTCompItem::buildRenderList()
94 mDrawableList.clear();
95 mRootLayer->renderList(mDrawableList);
98 for (auto &i : mDrawableList) {
99 LOTDrawable *lotDrawable = static_cast<LOTDrawable *>(i);
101 mRenderList.push_back(&lotDrawable->mCNode);
105 const std::vector<LOTNode *> &LOTCompItem::renderList() const
110 bool LOTCompItem::render(const LOTBuffer &buffer)
112 VBitmap bitmap((uchar *)buffer.buffer, buffer.width, buffer.height,
113 buffer.bytesPerLine, VBitmap::Format::ARGB32_Premultiplied,
116 /* schedule all preprocess task for this frame at once.
118 for (auto &e : mDrawableList) {
122 VPainter painter(&bitmap);
124 mRootLayer->render(&painter, mask, nullptr);
129 void LOTMaskItem::update(int frameNo, const VMatrix &parentMatrix,
130 float parentAlpha, const DirtyFlag &flag)
132 if (mData->mShape.isStatic()) {
133 if (mLocalPath.isEmpty()) {
134 mData->mShape.value(frameNo).toPath(mLocalPath);
137 mData->mShape.value(frameNo).toPath(mLocalPath);
139 float opacity = mData->opacity(frameNo);
140 opacity = opacity * parentAlpha;
141 mCombinedAlpha = opacity;
143 VPath path = mLocalPath;
144 path.transform(parentMatrix);
146 mRleTask = VRaster::instance().generateFillInfo(std::move(path), std::move(mRle));
150 VRle LOTMaskItem::rle()
152 if (mRleTask.valid()) {
153 mRle = mRleTask.get();
154 if (!vCompare(mCombinedAlpha, 1.0f))
155 mRle *= (mCombinedAlpha * 255);
156 if (mData->mInv) mRle.invert();
161 void LOTLayerItem::render(VPainter *painter, const VRle &inheritMask, LOTLayerItem *matteSource)
165 mDrawableList.clear();
166 matteSource->renderList(mDrawableList);
167 for (auto &i : mDrawableList) {
168 matteRle = matteRle + i->rle();
171 mDrawableList.clear();
172 renderList(mDrawableList);
176 mask = maskRle(painter->clipBoundingRect());
177 if (!inheritMask.isEmpty())
178 mask = mask & inheritMask;
179 // if resulting mask is empty then return.
186 for (auto &i : mDrawableList) {
187 painter->setBrush(i->mBrush);
189 if (!mask.isEmpty()) rle = rle & mask;
191 if (rle.isEmpty()) continue;
193 if (!matteRle.isEmpty()) {
194 if (mLayerData->mMatteType == MatteType::AlphaInv) {
195 rle = rle - matteRle;
197 rle = rle & matteRle;
200 painter->drawRle(VPoint(), rle);
204 VRle LOTLayerItem::maskRle(const VRect &clipRect)
207 for (auto &i : mMasks) {
208 switch (i->maskMode()) {
209 case LOTMaskData::Mode::Add: {
210 rle = rle + i->rle();
213 case LOTMaskData::Mode::Substarct: {
214 if (rle.isEmpty() && !clipRect.isEmpty())
215 rle = VRle::toRle(clipRect);
216 rle = rle - i->rle();
219 case LOTMaskData::Mode::Intersect: {
220 rle = rle & i->rle();
230 LOTLayerItem::LOTLayerItem(LOTLayerData *layerData)
231 : mLayerData(layerData),
232 mParentLayer(nullptr),
233 mPrecompLayer(nullptr),
234 mCombinedAlpha(0.0f),
236 mDirtyFlag(DirtyFlagBit::All)
238 if (mLayerData->mHasMask) {
239 for (auto &i : mLayerData->mMasks) {
240 mMasks.push_back(std::make_unique<LOTMaskItem>(i.get()));
245 void LOTLayerItem::updateStaticProperty()
247 if (mParentLayer) mParentLayer->updateStaticProperty();
249 mStatic = mLayerData->isStatic();
250 mStatic = mParentLayer ? (mStatic & mParentLayer->isStatic()) : mStatic;
251 mStatic = mPrecompLayer ? (mStatic & mPrecompLayer->isStatic()) : mStatic;
254 void LOTLayerItem::update(int frameNo, const VMatrix &parentMatrix,
258 // 1. check if the layer is part of the current frame
259 if (!visible()) return;
261 // 2. calculate the parent matrix and alpha
262 VMatrix m = matrix(frameNo);
264 float alpha = parentAlpha * opacity(frameNo);
266 // 6. update the mask
268 for (auto &i : mMasks) i->update(frameNo, m, alpha, mDirtyFlag);
271 // 3. update the dirty flag based on the change
272 if (!mCombinedMatrix.fuzzyCompare(m)) {
273 mDirtyFlag |= DirtyFlagBit::Matrix;
275 if (!vCompare(mCombinedAlpha, alpha)) {
276 mDirtyFlag |= DirtyFlagBit::Alpha;
279 mCombinedAlpha = alpha;
281 // 4. if no parent property change and layer is static then nothing to do.
282 if ((flag() & DirtyFlagBit::None) && isStatic()) return;
284 // 5. update the content of the layer
287 // 6. reset the dirty flag
288 mDirtyFlag = DirtyFlagBit::None;
291 float LOTLayerItem::opacity(int frameNo) const
293 return mLayerData->mTransform->opacity(frameNo);
296 VMatrix LOTLayerItem::matrix(int frameNo) const
299 return mLayerData->mTransform->matrix(frameNo) *
300 mParentLayer->matrix(frameNo);
302 return mLayerData->mTransform->matrix(frameNo);
305 bool LOTLayerItem::visible() const
307 if (frameNo() >= mLayerData->inFrame() &&
308 frameNo() < mLayerData->outFrame())
314 LOTCompLayerItem::LOTCompLayerItem(LOTLayerData *layerModel)
315 : LOTLayerItem(layerModel)
317 for (auto &i : mLayerData->mChildren) {
318 LOTLayerData *layerModel = dynamic_cast<LOTLayerData *>(i.get());
320 auto layerItem = LOTCompItem::createLayerItem(layerModel);
321 if (layerItem) mLayers.push_back(std::move(layerItem));
325 // 2. update parent layer
326 for (auto &i : mLayers) {
327 int id = i->parentId();
329 auto search = std::find_if(mLayers.begin(), mLayers.end(),
330 [id](const auto& val){ return val->id() == id;});
331 if (search != mLayers.end()) i->setParentLayer((*search).get());
333 // update the precomp layer if its not the root layer.
334 if (!layerModel->root()) i->setPrecompLayer(this);
338 void LOTCompLayerItem::updateStaticProperty()
340 LOTLayerItem::updateStaticProperty();
342 for (auto &i : mLayers) {
343 i->updateStaticProperty();
347 void LOTCompLayerItem::render(VPainter *painter, const VRle &inheritMask, LOTLayerItem *matteSource)
351 mDrawableList.clear();
352 matteSource->renderList(mDrawableList);
353 for (auto &i : mDrawableList) {
354 matteRle = matteRle + i->rle();
360 mask = maskRle(painter->clipBoundingRect());
361 if (!inheritMask.isEmpty())
362 mask = mask & inheritMask;
363 // if resulting mask is empty then return.
370 LOTLayerItem *matteLayer = nullptr;
371 for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
372 LOTLayerItem *layer = (*i).get();
374 if (!matteLayer && layer->hasMatte()) {
380 matteLayer->render(painter, mask, layer);
381 matteLayer = nullptr;
383 layer->render(painter, mask, nullptr);
388 void LOTCompLayerItem::updateContent()
390 // update the layer from back to front
391 for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
392 (*i)->update(frameNo(), combinedMatrix(), combinedAlpha());
396 void LOTCompLayerItem::renderList(std::vector<VDrawable *> &list)
398 if (!visible()) return;
400 // update the layer from back to front
401 for (auto i = mLayers.rbegin(); i != mLayers.rend(); ++i) {
402 (*i)->renderList(list);
406 LOTSolidLayerItem::LOTSolidLayerItem(LOTLayerData *layerData)
407 : LOTLayerItem(layerData)
411 void LOTSolidLayerItem::updateContent()
414 mRenderNode = std::make_unique<LOTDrawable>();
415 mRenderNode->mType = VDrawable::Type::Fill;
416 mRenderNode->mFlag |= VDrawable::DirtyState::All;
419 if (flag() & DirtyFlagBit::Matrix) {
422 VRectF(0, 0, mLayerData->solidWidth(), mLayerData->solidHeight()));
423 path.transform(combinedMatrix());
424 mRenderNode->mFlag |= VDrawable::DirtyState::Path;
425 mRenderNode->mPath = path;
427 if (flag() & DirtyFlagBit::Alpha) {
428 LottieColor color = mLayerData->solidColor();
429 VBrush brush(color.toColor(combinedAlpha()));
430 mRenderNode->setBrush(brush);
431 mRenderNode->mFlag |= VDrawable::DirtyState::Brush;
435 void LOTSolidLayerItem::renderList(std::vector<VDrawable *> &list)
437 if (!visible()) return;
439 list.push_back(mRenderNode.get());
442 LOTNullLayerItem::LOTNullLayerItem(LOTLayerData *layerData)
443 : LOTLayerItem(layerData)
446 void LOTNullLayerItem::updateContent() {}
448 LOTShapeLayerItem::LOTShapeLayerItem(LOTLayerData *layerData)
449 : LOTLayerItem(layerData)
451 mRoot = new LOTContentGroupItem(nullptr);
452 mRoot->addChildren(layerData);
453 mRoot->processPaintOperation();
454 if (layerData->hasPathOperator()) mRoot->processTrimOperation();
457 LOTShapeLayerItem::~LOTShapeLayerItem()
462 LOTContentItem *LOTShapeLayerItem::createContentItem(LOTData *contentData)
464 switch (contentData->type()) {
465 case LOTData::Type::ShapeGroup: {
466 return new LOTContentGroupItem(
467 static_cast<LOTShapeGroupData *>(contentData));
470 case LOTData::Type::Rect: {
471 return new LOTRectItem(static_cast<LOTRectData *>(contentData));
474 case LOTData::Type::Ellipse: {
475 return new LOTEllipseItem(static_cast<LOTEllipseData *>(contentData));
478 case LOTData::Type::Shape: {
479 return new LOTShapeItem(static_cast<LOTShapeData *>(contentData));
482 case LOTData::Type::Polystar: {
483 return new LOTPolystarItem(static_cast<LOTPolystarData *>(contentData));
486 case LOTData::Type::Fill: {
487 return new LOTFillItem(static_cast<LOTFillData *>(contentData));
490 case LOTData::Type::GFill: {
491 return new LOTGFillItem(static_cast<LOTGFillData *>(contentData));
494 case LOTData::Type::Stroke: {
495 return new LOTStrokeItem(static_cast<LOTStrokeData *>(contentData));
498 case LOTData::Type::GStroke: {
499 return new LOTGStrokeItem(static_cast<LOTGStrokeData *>(contentData));
502 case LOTData::Type::Repeater: {
503 return new LOTRepeaterItem(static_cast<LOTRepeaterData *>(contentData));
506 case LOTData::Type::Trim: {
507 return new LOTTrimItem(static_cast<LOTTrimData *>(contentData));
516 void LOTShapeLayerItem::updateContent()
518 mRoot->update(frameNo(), combinedMatrix(), combinedAlpha(), flag());
521 void LOTShapeLayerItem::renderList(std::vector<VDrawable *> &list)
523 if (!visible()) return;
524 mRoot->renderList(list);
527 LOTContentGroupItem::LOTContentGroupItem(LOTShapeGroupData *data) : mData(data)
532 void LOTContentGroupItem::addChildren(LOTGroupData *data)
536 for (auto i : data->mChildren) {
537 LOTData * data = i.get();
538 LOTContentItem *content = LOTShapeLayerItem::createContentItem(data);
539 if (content) mContents.push_back(content);
543 LOTContentGroupItem::~LOTContentGroupItem()
545 for (auto i : mContents) {
550 void LOTContentGroupItem::update(int frameNo, const VMatrix &parentMatrix,
551 float parentAlpha, const DirtyFlag &flag)
553 VMatrix m = parentMatrix;
554 float alpha = parentAlpha;
555 DirtyFlag newFlag = flag;
558 // update the matrix and the flag
559 if ((flag & DirtyFlagBit::Matrix) ||
560 !mData->mTransform->staticMatrix()) {
561 newFlag |= DirtyFlagBit::Matrix;
563 m = mData->mTransform->matrix(frameNo);
565 alpha *= mData->mTransform->opacity(frameNo);
567 if (!vCompare(alpha, parentAlpha)) {
568 newFlag |= DirtyFlagBit::Alpha;
572 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
573 (*i)->update(frameNo, m, alpha, newFlag);
577 void LOTContentGroupItem::renderList(std::vector<VDrawable *> &list)
579 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
580 (*i)->renderList(list);
584 void LOTContentGroupItem::processPaintOperation()
586 std::vector<LOTPaintDataItem *> list;
587 paintOperationHelper(list);
590 void LOTContentGroupItem::paintOperationHelper(
591 std::vector<LOTPaintDataItem *> &list)
593 int curOpCount = list.size();
594 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
596 if (auto pathNode = dynamic_cast<LOTPathDataItem *>(child)) {
597 // the node is a path data node add the paint operation list to it.
598 pathNode->addPaintOperation(list, curOpCount);
599 } else if (auto paintNode = dynamic_cast<LOTPaintDataItem *>(child)) {
600 // add it to the paint operation list
601 list.push_back(paintNode);
602 } else if (auto groupNode =
603 dynamic_cast<LOTContentGroupItem *>(child)) {
604 // update the groups node with current list
605 groupNode->paintOperationHelper(list);
608 list.erase(list.begin() + curOpCount, list.end());
611 void LOTPathDataItem::addPaintOperation(std::vector<LOTPaintDataItem *> &list,
614 for (auto paintItem : list) {
615 bool sameGroup = (externalCount-- > 0) ? false : true;
616 mNodeList.push_back(std::make_unique<LOTDrawable>());
617 mRenderList.push_back(
618 LOTRenderNode(this, paintItem, mNodeList.back().get(), sameGroup));
622 void LOTContentGroupItem::processTrimOperation()
624 std::vector<LOTTrimItem *> list;
625 trimOperationHelper(list);
628 void LOTContentGroupItem::trimOperationHelper(std::vector<LOTTrimItem *> &list)
630 int curOpCount = list.size();
631 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
633 if (auto pathNode = dynamic_cast<LOTPathDataItem *>(child)) {
634 // the node is a path data node add the trim operation list to it.
635 pathNode->addTrimOperation(list);
636 } else if (auto trimNode = dynamic_cast<LOTTrimItem *>(child)) {
637 // add it to the trim operation list
638 list.push_back(trimNode);
639 } else if (auto groupNode =
640 dynamic_cast<LOTContentGroupItem *>(child)) {
641 // update the groups node with current list
642 groupNode->trimOperationHelper(list);
645 list.erase(list.begin() + curOpCount, list.end());
648 void LOTPathDataItem::addTrimOperation(std::vector<LOTTrimItem *> &list)
650 for (auto trimItem : list) {
651 mTrimNodeRefs.push_back(trimItem);
655 void LOTPathDataItem::update(int frameNo, const VMatrix &parentMatrix,
656 float parentAlpha, const DirtyFlag &flag)
660 mPathChanged = false;
661 mCombinedAlpha = parentAlpha;
663 // 1. update the local path if needed
664 if (!(mInit && mStaticPath) && hasChanged(frameNo)) {
665 updatePath(mLocalPath, frameNo);
670 tempPath = mLocalPath;
672 // 2. apply path operation if needed
673 if (mTrimNodeRefs.size() > 0) {
674 // TODO apply more than one trim path if necessary
676 float s = mTrimNodeRefs.front()->getStart(frameNo) / 100.0f;
677 float e = mTrimNodeRefs.front()->getEnd(frameNo) / 100.0f;
680 tempPath = pm.trim(tempPath);
684 // 3. compute the final path with parentMatrix
686 if ((flag & DirtyFlagBit::Matrix) || mPathChanged) {
687 mFinalPath.clone(tempPath);
688 mFinalPath.transform(parentMatrix);
692 // 2. update the rendernode list
693 for (const auto &i : mRenderList) {
694 i.drawable->mFlag = VDrawable::DirtyState::None;
695 i.paintNodeRef->updateRenderNode(i.pathNodeRef, i.drawable,
698 i.drawable->mFlag |= VDrawable::DirtyState::Path;
700 if (i.drawable->mFlag & VDrawable::DirtyState::Path)
701 i.drawable->mPath = mFinalPath;
705 void LOTPathDataItem::renderList(std::vector<VDrawable *> &list)
707 for (const auto &i : mRenderList) {
708 list.push_back(i.drawable);
712 VPath LOTPathDataItem::path() const
717 LOTRectItem::LOTRectItem(LOTRectData *data)
718 : LOTPathDataItem(data->isStatic()), mData(data)
722 void LOTRectItem::updatePath(VPath& path, int frameNo)
724 VPointF pos = mData->mPos.value(frameNo);
725 VPointF size = mData->mSize.value(frameNo);
726 float roundness = mData->mRound.value(frameNo);
727 VRectF r(pos.x() - size.x() / 2, pos.y() - size.y() / 2, size.x(),
731 path.addRoundRect(r, roundness, roundness, mData->direction());
732 updateCache(frameNo, pos, size, roundness);
735 LOTEllipseItem::LOTEllipseItem(LOTEllipseData *data)
736 : LOTPathDataItem(data->isStatic()), mData(data)
740 void LOTEllipseItem::updatePath(VPath& path, int frameNo)
742 VPointF pos = mData->mPos.value(frameNo);
743 VPointF size = mData->mSize.value(frameNo);
744 VRectF r(pos.x() - size.x() / 2, pos.y() - size.y() / 2, size.x(),
748 path.addOval(r, mData->direction());
749 updateCache(frameNo, pos, size);
752 LOTShapeItem::LOTShapeItem(LOTShapeData *data)
753 : LOTPathDataItem(data->isStatic()), mData(data)
757 void LOTShapeItem::updatePath(VPath& path, int frameNo)
759 mData->mShape.value(frameNo).toPath(path);
762 LOTPolystarItem::LOTPolystarItem(LOTPolystarData *data)
763 : LOTPathDataItem(data->isStatic()), mData(data)
767 void LOTPolystarItem::updatePath(VPath& path, int frameNo)
769 VPointF pos = mData->mPos.value(frameNo);
770 float points = mData->mPointCount.value(frameNo);
771 float innerRadius = mData->mInnerRadius.value(frameNo);
772 float outerRadius = mData->mOuterRadius.value(frameNo);
773 float innerRoundness = mData->mInnerRoundness.value(frameNo);
774 float outerRoundness = mData->mOuterRoundness.value(frameNo);
775 float rotation = mData->mRotation.value(frameNo);
780 if (mData->mType == LOTPolystarData::PolyType::Star) {
781 path.addPolystar(points, innerRadius, outerRadius, innerRoundness,
782 outerRoundness, 0.0, 0.0, 0.0, mData->direction());
784 path.addPolygon(points, outerRadius, outerRoundness, 0.0, 0.0, 0.0,
788 m.translate(pos.x(), pos.y()).rotate(rotation);
791 updateCache(frameNo, pos, points, innerRadius, outerRadius,
792 innerRoundness, outerRoundness, rotation);
796 * PaintData Node handling
800 void LOTPaintDataItem::update(int frameNo, const VMatrix &parentMatrix,
801 float parentAlpha, const DirtyFlag &flag)
803 mContentChanged = false;
804 mParentAlpha = parentAlpha;
805 mParentMatrix = parentMatrix;
808 // 1. update the local content if needed
809 // if (!(mInit && mStaticContent)) {
811 updateContent(frameNo);
812 mContentChanged = true;
816 LOTFillItem::LOTFillItem(LOTFillData *data)
817 : LOTPaintDataItem(data->isStatic()), mData(data)
821 void LOTFillItem::updateContent(int frameNo)
823 LottieColor c = mData->mColor.value(frameNo);
824 float opacity = mData->opacity(frameNo);
825 mColor = c.toColor(opacity);
826 mFillRule = mData->fillRule();
829 void LOTFillItem::updateRenderNode(LOTPathDataItem *pathNode,
830 VDrawable *drawable, bool sameParent)
832 VColor color = mColor;
834 color.setAlpha(color.a * pathNode->combinedAlpha());
836 color.setAlpha(color.a * parentAlpha() * pathNode->combinedAlpha());
838 drawable->setBrush(brush);
839 drawable->setFillRule(mFillRule);
842 LOTGFillItem::LOTGFillItem(LOTGFillData *data)
843 : LOTPaintDataItem(data->isStatic()), mData(data)
847 void LOTGFillItem::updateContent(int frameNo)
849 mData->update(mGradient, frameNo);
850 mGradient->mMatrix = mParentMatrix;
851 mFillRule = mData->fillRule();
854 void LOTGFillItem::updateRenderNode(LOTPathDataItem *pathNode,
855 VDrawable *drawable, bool sameParent)
857 drawable->setBrush(VBrush(mGradient.get()));
858 drawable->setFillRule(mFillRule);
861 LOTStrokeItem::LOTStrokeItem(LOTStrokeData *data)
862 : LOTPaintDataItem(data->isStatic()), mData(data)
867 void LOTStrokeItem::updateContent(int frameNo)
869 LottieColor c = mData->mColor.value(frameNo);
870 float opacity = mData->opacity(frameNo);
871 mColor = c.toColor(opacity);
872 mCap = mData->capStyle();
873 mJoin = mData->joinStyle();
874 mMiterLimit = mData->meterLimit();
875 mWidth = mData->width(frameNo);
876 if (mData->hasDashInfo()) {
877 mDashArraySize = mData->getDashInfo(frameNo, mDashArray);
881 static float getScale(const VMatrix &matrix)
883 constexpr float SQRT_2 = 1.41421;
885 VPointF p2(SQRT_2, SQRT_2);
888 VPointF final = p2 - p1;
890 return std::sqrt(final.x() * final.x() + final.y() * final.y());
893 void LOTStrokeItem::updateRenderNode(LOTPathDataItem *pathNode,
894 VDrawable *drawable, bool sameParent)
896 VColor color = mColor;
898 color.setAlpha(color.a * pathNode->combinedAlpha());
900 color.setAlpha(color.a * parentAlpha() * pathNode->combinedAlpha());
903 drawable->setBrush(brush);
904 float scale = getScale(mParentMatrix);
905 drawable->setStrokeInfo(mCap, mJoin, mMiterLimit,
907 if (mDashArraySize) {
908 for (int i = 0 ; i < mDashArraySize ; i++)
909 mDashArray[i] *= scale;
910 drawable->setDashInfo(mDashArray, mDashArraySize);
914 LOTGStrokeItem::LOTGStrokeItem(LOTGStrokeData *data)
915 : LOTPaintDataItem(data->isStatic()), mData(data)
920 void LOTGStrokeItem::updateContent(int frameNo)
922 mData->update(mGradient, frameNo);
923 mGradient->mMatrix = mParentMatrix;
924 mCap = mData->capStyle();
925 mJoin = mData->joinStyle();
926 mMiterLimit = mData->meterLimit();
927 mWidth = mData->width(frameNo);
928 if (mData->hasDashInfo()) {
929 mDashArraySize = mData->getDashInfo(frameNo, mDashArray);
933 void LOTGStrokeItem::updateRenderNode(LOTPathDataItem *pathNode,
934 VDrawable *drawable, bool sameParent)
936 float scale = getScale(mParentMatrix);
937 drawable->setBrush(VBrush(mGradient.get()));
938 drawable->setStrokeInfo(mCap, mJoin, mMiterLimit,
940 if (mDashArraySize) {
941 for (int i = 0 ; i < mDashArraySize ; i++)
942 mDashArray[i] *= scale;
943 drawable->setDashInfo(mDashArray, mDashArraySize);
947 LOTTrimItem::LOTTrimItem(LOTTrimData *data) : mData(data) {}
949 void LOTTrimItem::update(int frameNo, const VMatrix &parentMatrix,
950 float parentAlpha, const DirtyFlag &flag)
954 LOTRepeaterItem::LOTRepeaterItem(LOTRepeaterData *data) : mData(data) {}
956 void LOTRepeaterItem::update(int frameNo, const VMatrix &parentMatrix,
957 float parentAlpha, const DirtyFlag &flag)
961 void LOTRepeaterItem::renderList(std::vector<VDrawable *> &list) {}
963 void LOTDrawable::sync()
965 mCNode.mFlag = ChangeFlagNone;
966 if (mFlag & DirtyState::None) return;
968 if (mFlag & DirtyState::Path) {
969 const std::vector<VPath::Element> &elm = mPath.elements();
970 const std::vector<VPointF> & pts = mPath.points();
971 const float *ptPtr = reinterpret_cast<const float *>(pts.data());
972 const char * elmPtr = reinterpret_cast<const char *>(elm.data());
973 mCNode.mPath.elmPtr = elmPtr;
974 mCNode.mPath.elmCount = elm.size();
975 mCNode.mPath.ptPtr = ptPtr;
976 mCNode.mPath.ptCount = 2 * pts.size();
977 mCNode.mFlag |= ChangeFlagPath;
980 if (mStroke.enable) {
981 mCNode.mStroke.width = mStroke.width;
982 mCNode.mStroke.meterLimit = mStroke.meterLimit;
983 mCNode.mStroke.enable = 1;
986 case FillRule::EvenOdd:
987 mCNode.mFillRule = LOTNode::EvenOdd;
990 mCNode.mFillRule = LOTNode::Winding;
994 switch (mStroke.cap) {
996 mCNode.mStroke.cap = LOTNode::FlatCap;
998 case CapStyle::Square:
999 mCNode.mStroke.cap = LOTNode::SquareCap;
1001 case CapStyle::Round:
1002 mCNode.mStroke.cap = LOTNode::RoundCap;
1005 mCNode.mStroke.cap = LOTNode::FlatCap;
1009 switch (mStroke.join) {
1010 case JoinStyle::Miter:
1011 mCNode.mStroke.join = LOTNode::MiterJoin;
1013 case JoinStyle::Bevel:
1014 mCNode.mStroke.join = LOTNode::BevelJoin;
1016 case JoinStyle::Round:
1017 mCNode.mStroke.join = LOTNode::RoundJoin;
1020 mCNode.mStroke.join = LOTNode::MiterJoin;
1024 mCNode.mStroke.dashArray = mStroke.mDash.data();
1025 mCNode.mStroke.dashArraySize = mStroke.mDash.size();
1028 mCNode.mStroke.enable = 0;
1031 switch (mBrush.type()) {
1032 case VBrush::Type::Solid:
1033 mCNode.mType = LOTNode::BrushSolid;
1034 mCNode.mColor.r = mBrush.mColor.r;
1035 mCNode.mColor.g = mBrush.mColor.g;
1036 mCNode.mColor.b = mBrush.mColor.b;
1037 mCNode.mColor.a = mBrush.mColor.a;
1039 case VBrush::Type::LinearGradient:
1040 mCNode.mType = LOTNode::BrushGradient;
1041 mCNode.mGradient.type = LOTNode::Gradient::Linear;
1042 mCNode.mGradient.start.x = mBrush.mGradient->linear.x1;
1043 mCNode.mGradient.start.y = mBrush.mGradient->linear.y1;
1044 mCNode.mGradient.end.x = mBrush.mGradient->linear.x2;
1045 mCNode.mGradient.end.y = mBrush.mGradient->linear.y2;
1047 case VBrush::Type::RadialGradient:
1048 mCNode.mType = LOTNode::BrushGradient;
1049 mCNode.mGradient.type = LOTNode::Gradient::Radial;
1050 mCNode.mGradient.center.x = mBrush.mGradient->radial.cx;
1051 mCNode.mGradient.center.y = mBrush.mGradient->radial.cy;
1052 mCNode.mGradient.focal.x = mBrush.mGradient->radial.fx;
1053 mCNode.mGradient.focal.y = mBrush.mGradient->radial.fy;
1054 mCNode.mGradient.cradius = mBrush.mGradient->radial.cradius;
1055 mCNode.mGradient.fradius = mBrush.mGradient->radial.fradius;