1 #include "lottieitem.h"
10 * 1. time stretch is pre calculated and applied to all the properties of the
11 * lottilayer model and all its children
12 * 2. The frame property could be reversed using,time-reverse layer property in
13 * AE. which means (start frame > endFrame) 3.
16 LOTCompItem::LOTCompItem(LOTModel *model)
17 : mRootModel(model), mUpdateViewBox(false), mCurFrameNo(-1)
19 mCompData = model->mRoot.get();
20 mRootLayer = createLayerItem(mCompData->mRootLayer.get());
21 mRootLayer->updateStaticProperty();
22 mViewSize = mCompData->size();
25 std::unique_ptr<LOTLayerItem>
26 LOTCompItem::createLayerItem(LOTLayerData *layerData)
28 switch (layerData->mLayerType) {
29 case LayerType::Precomp: {
30 return std::make_unique<LOTCompLayerItem>(layerData);
33 case LayerType::Solid: {
34 return std::make_unique<LOTSolidLayerItem>(layerData);
37 case LayerType::Shape: {
38 return std::make_unique<LOTShapeLayerItem>(layerData);
41 case LayerType::Null: {
42 return std::make_unique<LOTNullLayerItem>(layerData);
51 void LOTCompItem::resize(const VSize &size)
53 if (mViewSize == size) return;
55 mUpdateViewBox = true;
58 VSize LOTCompItem::size() const
63 bool LOTCompItem::update(int frameNo)
65 // check if cached frame is same as requested frame.
66 if (!mUpdateViewBox && (mCurFrameNo == frameNo)) return false;
69 * if viewbox dosen't scale exactly to the viewport
70 * we scale the viewbox keeping AspectRatioPreserved and then align the
71 * viewbox to the viewport using AlignCenter rule.
73 VSize viewPort = mViewSize;
74 VSize viewBox = mCompData->size();
76 float sx = float(viewPort.width()) / viewBox.width();
77 float sy = float(viewPort.height()) / viewBox.height();
78 float scale = fmin(sx, sy);
79 float tx = (viewPort.width() - viewBox.width() * scale) * 0.5;
80 float ty = (viewPort.height() - viewBox.height() * scale) * 0.5;
83 m.scale(scale, scale).translate(tx, ty);
84 mRootLayer->update(frameNo, m, 1.0);
87 mCurFrameNo = frameNo;
88 mUpdateViewBox = false;
92 void LOTCompItem::buildRenderList()
94 mDrawableList.clear();
95 mRootLayer->renderList(mDrawableList);
98 for (auto &i : mDrawableList) {
99 LOTDrawable *lotDrawable = static_cast<LOTDrawable *>(i);
101 mRenderList.push_back(&lotDrawable->mCNode);
105 const std::vector<LOTNode *> &LOTCompItem::renderList() const
110 bool LOTCompItem::render(const LOTBuffer &buffer)
112 VBitmap bitmap((uchar *)buffer.buffer, buffer.width, buffer.height,
113 buffer.bytesPerLine, VBitmap::Format::ARGB32_Premultiplied,
116 /* schedule all preprocess task for this frame at once.
118 for (auto &e : mDrawableList) {
122 VPainter painter(&bitmap);
123 mRootLayer->render(&painter, {}, {}, nullptr);
128 void LOTMaskItem::update(int frameNo, const VMatrix &parentMatrix,
129 float parentAlpha, const DirtyFlag &/*flag*/)
131 if (mData->mShape.isStatic()) {
132 if (mLocalPath.isEmpty()) {
133 mData->mShape.value(frameNo).toPath(mLocalPath);
136 mData->mShape.value(frameNo).toPath(mLocalPath);
138 float opacity = mData->opacity(frameNo);
139 opacity = opacity * parentAlpha;
140 mCombinedAlpha = opacity;
142 VPath path = mLocalPath;
143 path.transform(parentMatrix);
145 mRleTask = VRaster::generateFillInfo(std::move(path), std::move(mRle));
149 VRle LOTMaskItem::rle()
151 if (mRleTask.valid()) {
152 mRle = mRleTask.get();
153 if (!vCompare(mCombinedAlpha, 1.0f))
154 mRle *= (mCombinedAlpha * 255);
155 if (mData->mInv) mRle.invert();
160 void LOTLayerItem::render(VPainter *painter, const VRle &inheritMask, const VRle &inheritMatte, LOTLayerItem *matteSource)
164 mDrawableList.clear();
165 matteSource->renderList(mDrawableList);
166 for (auto &i : mDrawableList) {
167 matteRle = matteRle + i->rle();
170 if (!inheritMatte.isEmpty())
171 matteRle = matteRle & inheritMatte;
173 matteRle = inheritMatte;
175 mDrawableList.clear();
176 renderList(mDrawableList);
180 mask = maskRle(painter->clipBoundingRect());
181 if (!inheritMask.isEmpty())
182 mask = mask & inheritMask;
183 // if resulting mask is empty then return.
190 for (auto &i : mDrawableList) {
191 painter->setBrush(i->mBrush);
193 if (!mask.isEmpty()) rle = rle & mask;
195 if (rle.isEmpty()) continue;
197 if (!matteRle.isEmpty()) {
198 if (mLayerData->mMatteType == MatteType::AlphaInv) {
199 rle = rle - matteRle;
201 rle = rle & matteRle;
204 painter->drawRle(VPoint(), rle);
208 VRle LOTLayerItem::maskRle(const VRect &clipRect)
211 for (auto &i : mMasks) {
212 switch (i->maskMode()) {
213 case LOTMaskData::Mode::Add: {
214 rle = rle + i->rle();
217 case LOTMaskData::Mode::Substarct: {
218 if (rle.isEmpty() && !clipRect.isEmpty())
219 rle = VRle::toRle(clipRect);
220 rle = rle - i->rle();
223 case LOTMaskData::Mode::Intersect: {
224 rle = rle & i->rle();
227 case LOTMaskData::Mode::Difference: {
228 rle = rle ^ i->rle();
238 LOTLayerItem::LOTLayerItem(LOTLayerData *layerData): mLayerData(layerData)
240 if (mLayerData->mHasMask) {
241 for (auto &i : mLayerData->mMasks) {
242 mMasks.push_back(std::make_unique<LOTMaskItem>(i.get()));
247 void LOTLayerItem::updateStaticProperty()
249 if (mParentLayer) mParentLayer->updateStaticProperty();
251 mStatic = mLayerData->isStatic();
252 mStatic = mParentLayer ? (mStatic & mParentLayer->isStatic()) : mStatic;
253 mStatic = mPrecompLayer ? (mStatic & mPrecompLayer->isStatic()) : mStatic;
256 void LOTLayerItem::update(int frameNo, const VMatrix &parentMatrix,
260 // 1. check if the layer is part of the current frame
261 if (!visible()) return;
263 // 2. calculate the parent matrix and alpha
264 VMatrix m = matrix(frameNo);
266 float alpha = parentAlpha * opacity(frameNo);
268 // 6. update the mask
270 for (auto &i : mMasks) i->update(frameNo, m, alpha, mDirtyFlag);
273 // 3. update the dirty flag based on the change
274 if (!mCombinedMatrix.fuzzyCompare(m)) {
275 mDirtyFlag |= DirtyFlagBit::Matrix;
277 if (!vCompare(mCombinedAlpha, alpha)) {
278 mDirtyFlag |= DirtyFlagBit::Alpha;
281 mCombinedAlpha = alpha;
283 // 4. if no parent property change and layer is static then nothing to do.
284 if ((flag() & DirtyFlagBit::None) && isStatic()) return;
286 // 5. update the content of the layer
289 // 6. reset the dirty flag
290 mDirtyFlag = DirtyFlagBit::None;
293 float LOTLayerItem::opacity(int frameNo) const
295 return mLayerData->mTransform->opacity(frameNo);
298 VMatrix LOTLayerItem::matrix(int frameNo) const
301 return mLayerData->mTransform->matrix(frameNo) *
302 mParentLayer->matrix(frameNo);
304 return mLayerData->mTransform->matrix(frameNo);
307 bool LOTLayerItem::visible() const
309 if (frameNo() >= mLayerData->inFrame() &&
310 frameNo() < mLayerData->outFrame())
316 LOTCompLayerItem::LOTCompLayerItem(LOTLayerData *layerModel)
317 : LOTLayerItem(layerModel)
319 // 1. create layer item
320 for (auto &i : mLayerData->mChildren) {
321 LOTLayerData *layerModel = dynamic_cast<LOTLayerData *>(i.get());
323 auto layerItem = LOTCompItem::createLayerItem(layerModel);
324 if (layerItem) mLayers.push_back(std::move(layerItem));
328 // 2. update parent layer
329 for (const auto &layer : mLayers) {
330 int id = layer->parentId();
332 auto search = std::find_if(mLayers.begin(), mLayers.end(),
333 [id](const auto& val){ return val->id() == id;});
334 if (search != mLayers.end()) layer->setParentLayer((*search).get());
336 // update the precomp layer if its not the root layer.
337 if (!layerModel->root()) layer->setPrecompLayer(this);
340 // 3. keep the layer in back-to-front order.
341 // as lottie model keeps the data in front-toback-order.
342 std::reverse(mLayers.begin(), mLayers.end());
345 void LOTCompLayerItem::updateStaticProperty()
347 LOTLayerItem::updateStaticProperty();
349 for (const auto &layer : mLayers) {
350 layer->updateStaticProperty();
354 void LOTCompLayerItem::render(VPainter *painter, const VRle &inheritMask, const VRle &inheritMatte, LOTLayerItem *matteSource)
358 mDrawableList.clear();
359 matteSource->renderList(mDrawableList);
360 for (auto &i : mDrawableList) {
361 matteRle = matteRle + i->rle();
364 if (!inheritMatte.isEmpty())
365 matteRle = matteRle & inheritMatte;
367 matteRle = inheritMatte;
372 mask = maskRle(painter->clipBoundingRect());
373 if (!inheritMask.isEmpty())
374 mask = mask & inheritMask;
375 // if resulting mask is empty then return.
382 LOTLayerItem *matteLayer = nullptr;
383 for (const auto &layer : mLayers) {
384 if (!matteLayer && layer->hasMatte()) {
385 matteLayer = layer.get();
390 if (matteLayer->visible() && layer->visible())
391 matteLayer->render(painter, mask, matteRle, layer.get());
392 matteLayer = nullptr;
394 if (layer->visible())
395 layer->render(painter, mask, matteRle, nullptr);
400 void LOTCompLayerItem::updateContent()
402 for (const auto &layer : mLayers) {
403 layer->update(frameNo(), combinedMatrix(), combinedAlpha());
407 void LOTCompLayerItem::renderList(std::vector<VDrawable *> &list)
409 if (!visible()) return;
411 for (const auto &layer : mLayers) {
412 layer->renderList(list);
416 LOTSolidLayerItem::LOTSolidLayerItem(LOTLayerData *layerData)
417 : LOTLayerItem(layerData)
421 void LOTSolidLayerItem::updateContent()
424 mRenderNode = std::make_unique<LOTDrawable>();
425 mRenderNode->mType = VDrawable::Type::Fill;
426 mRenderNode->mFlag |= VDrawable::DirtyState::All;
429 if (flag() & DirtyFlagBit::Matrix) {
432 VRectF(0, 0, mLayerData->solidWidth(), mLayerData->solidHeight()));
433 path.transform(combinedMatrix());
434 mRenderNode->mFlag |= VDrawable::DirtyState::Path;
435 mRenderNode->mPath = path;
437 if (flag() & DirtyFlagBit::Alpha) {
438 LottieColor color = mLayerData->solidColor();
439 VBrush brush(color.toColor(combinedAlpha()));
440 mRenderNode->setBrush(brush);
441 mRenderNode->mFlag |= VDrawable::DirtyState::Brush;
445 void LOTSolidLayerItem::renderList(std::vector<VDrawable *> &list)
447 if (!visible()) return;
449 list.push_back(mRenderNode.get());
452 LOTNullLayerItem::LOTNullLayerItem(LOTLayerData *layerData)
453 : LOTLayerItem(layerData)
456 void LOTNullLayerItem::updateContent() {}
458 LOTShapeLayerItem::LOTShapeLayerItem(LOTLayerData *layerData)
459 : LOTLayerItem(layerData)
461 mRoot = std::make_unique<LOTContentGroupItem>(nullptr);
462 mRoot->addChildren(layerData);
464 std::vector<LOTPathDataItem *> list;
465 mRoot->processPaintItems(list);
467 if (layerData->hasPathOperator()) {
469 mRoot->processTrimItems(list);
473 std::unique_ptr<LOTContentItem>
474 LOTShapeLayerItem::createContentItem(LOTData *contentData)
476 switch (contentData->type()) {
477 case LOTData::Type::ShapeGroup: {
478 return std::make_unique<LOTContentGroupItem>(
479 static_cast<LOTShapeGroupData *>(contentData));
482 case LOTData::Type::Rect: {
483 return std::make_unique<LOTRectItem>(static_cast<LOTRectData *>(contentData));
486 case LOTData::Type::Ellipse: {
487 return std::make_unique<LOTEllipseItem>(static_cast<LOTEllipseData *>(contentData));
490 case LOTData::Type::Shape: {
491 return std::make_unique<LOTShapeItem>(static_cast<LOTShapeData *>(contentData));
494 case LOTData::Type::Polystar: {
495 return std::make_unique<LOTPolystarItem>(static_cast<LOTPolystarData *>(contentData));
498 case LOTData::Type::Fill: {
499 return std::make_unique<LOTFillItem>(static_cast<LOTFillData *>(contentData));
502 case LOTData::Type::GFill: {
503 return std::make_unique<LOTGFillItem>(static_cast<LOTGFillData *>(contentData));
506 case LOTData::Type::Stroke: {
507 return std::make_unique<LOTStrokeItem>(static_cast<LOTStrokeData *>(contentData));
510 case LOTData::Type::GStroke: {
511 return std::make_unique<LOTGStrokeItem>(static_cast<LOTGStrokeData *>(contentData));
514 case LOTData::Type::Repeater: {
515 return std::make_unique<LOTRepeaterItem>(static_cast<LOTRepeaterData *>(contentData));
518 case LOTData::Type::Trim: {
519 return std::make_unique<LOTTrimItem>(static_cast<LOTTrimData *>(contentData));
528 void LOTShapeLayerItem::updateContent()
530 mRoot->update(frameNo(), combinedMatrix(), combinedAlpha(), flag());
532 if (mLayerData->hasPathOperator()) {
537 void LOTShapeLayerItem::renderList(std::vector<VDrawable *> &list)
539 if (!visible()) return;
540 mRoot->renderList(list);
543 LOTContentGroupItem::LOTContentGroupItem(LOTShapeGroupData *data) : mData(data)
548 void LOTContentGroupItem::addChildren(LOTGroupData *data)
552 for (auto &i : data->mChildren) {
553 auto content = LOTShapeLayerItem::createContentItem(i.get());
555 content->setParent(this);
556 mContents.push_back(std::move(content));
561 void LOTContentGroupItem::update(int frameNo, const VMatrix &parentMatrix,
562 float parentAlpha, const DirtyFlag &flag)
564 VMatrix m = parentMatrix;
565 float alpha = parentAlpha;
566 DirtyFlag newFlag = flag;
569 // update the matrix and the flag
570 if ((flag & DirtyFlagBit::Matrix) ||
571 !mData->mTransform->staticMatrix()) {
572 newFlag |= DirtyFlagBit::Matrix;
574 m = mData->mTransform->matrix(frameNo);
576 alpha *= mData->mTransform->opacity(frameNo);
578 if (!vCompare(alpha, parentAlpha)) {
579 newFlag |= DirtyFlagBit::Alpha;
585 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
586 (*i)->update(frameNo, m, alpha, newFlag);
590 void LOTContentGroupItem::applyTrim()
592 for (auto &i : mContents) {
593 if (auto trim = dynamic_cast<LOTTrimItem *>(i.get())) {
595 } else if (auto group = dynamic_cast<LOTContentGroupItem *>(i.get())) {
601 void LOTContentGroupItem::renderList(std::vector<VDrawable *> &list)
603 for (auto i = mContents.rbegin(); i != mContents.rend(); ++i) {
604 (*i)->renderList(list);
608 void LOTContentGroupItem::processPaintItems(
609 std::vector<LOTPathDataItem *> &list)
611 int curOpCount = list.size();
612 for (auto &i : mContents) {
613 if (auto pathNode = dynamic_cast<LOTPathDataItem *>(i.get())) {
614 // add it to the list
615 list.push_back(pathNode);
616 } else if (auto paintNode = dynamic_cast<LOTPaintDataItem *>(i.get())) {
617 // the node is a paint data node update the path list of the paint item.
618 paintNode->addPathItems(list, curOpCount);
619 } else if (auto groupNode =
620 dynamic_cast<LOTContentGroupItem *>(i.get())) {
621 // update the groups node with current list
622 groupNode->processPaintItems(list);
627 void LOTContentGroupItem::processTrimItems(
628 std::vector<LOTPathDataItem *> &list)
630 int curOpCount = list.size();
631 for (auto &i : mContents) {
632 if (auto pathNode = dynamic_cast<LOTPathDataItem *>(i.get())) {
633 // add it to the list
634 list.push_back(pathNode);
635 } else if (auto trimNode = dynamic_cast<LOTTrimItem *>(i.get())) {
636 // the node is a paint data node update the path list of the paint item.
637 trimNode->addPathItems(list, curOpCount);
638 } else if (auto groupNode =
639 dynamic_cast<LOTContentGroupItem *>(i.get())) {
640 // update the groups node with current list
641 groupNode->processTrimItems(list);
646 void LOTPathDataItem::update(int frameNo, const VMatrix &,
647 float, const DirtyFlag &flag)
649 mPathChanged = false;
651 // 1. update the local path if needed
652 if (hasChanged(frameNo)) {
653 updatePath(mLocalPath, frameNo);
660 // 3. compute the final path with parentMatrix
661 if ((flag & DirtyFlagBit::Matrix) || mPathChanged) {
666 const VPath & LOTPathDataItem::finalPath()
668 if (mPathChanged || mNeedUpdate) {
669 mFinalPath.clone(mTemp);
670 mFinalPath.transform(static_cast<LOTContentGroupItem *>(parent())->matrix());
675 LOTRectItem::LOTRectItem(LOTRectData *data)
676 : LOTPathDataItem(data->isStatic()), mData(data)
680 void LOTRectItem::updatePath(VPath& path, int frameNo)
682 VPointF pos = mData->mPos.value(frameNo);
683 VPointF size = mData->mSize.value(frameNo);
684 float roundness = mData->mRound.value(frameNo);
685 VRectF r(pos.x() - size.x() / 2, pos.y() - size.y() / 2, size.x(),
689 path.addRoundRect(r, roundness, roundness, mData->direction());
690 updateCache(frameNo, pos, size, roundness);
693 LOTEllipseItem::LOTEllipseItem(LOTEllipseData *data)
694 : LOTPathDataItem(data->isStatic()), mData(data)
698 void LOTEllipseItem::updatePath(VPath& path, int frameNo)
700 VPointF pos = mData->mPos.value(frameNo);
701 VPointF size = mData->mSize.value(frameNo);
702 VRectF r(pos.x() - size.x() / 2, pos.y() - size.y() / 2, size.x(),
706 path.addOval(r, mData->direction());
707 updateCache(frameNo, pos, size);
710 LOTShapeItem::LOTShapeItem(LOTShapeData *data)
711 : LOTPathDataItem(data->isStatic()), mData(data)
715 void LOTShapeItem::updatePath(VPath& path, int frameNo)
717 mData->mShape.value(frameNo).toPath(path);
720 LOTPolystarItem::LOTPolystarItem(LOTPolystarData *data)
721 : LOTPathDataItem(data->isStatic()), mData(data)
725 void LOTPolystarItem::updatePath(VPath& path, int frameNo)
727 VPointF pos = mData->mPos.value(frameNo);
728 float points = mData->mPointCount.value(frameNo);
729 float innerRadius = mData->mInnerRadius.value(frameNo);
730 float outerRadius = mData->mOuterRadius.value(frameNo);
731 float innerRoundness = mData->mInnerRoundness.value(frameNo);
732 float outerRoundness = mData->mOuterRoundness.value(frameNo);
733 float rotation = mData->mRotation.value(frameNo);
738 if (mData->mType == LOTPolystarData::PolyType::Star) {
739 path.addPolystar(points, innerRadius, outerRadius, innerRoundness,
740 outerRoundness, 0.0, 0.0, 0.0, mData->direction());
742 path.addPolygon(points, outerRadius, outerRoundness, 0.0, 0.0, 0.0,
746 m.translate(pos.x(), pos.y()).rotate(rotation);
749 updateCache(frameNo, pos, points, innerRadius, outerRadius,
750 innerRoundness, outerRoundness, rotation);
754 * PaintData Node handling
757 LOTPaintDataItem::LOTPaintDataItem(bool staticContent):mDrawable(std::make_unique<LOTDrawable>()),
758 mStaticContent(staticContent){}
760 void LOTPaintDataItem::update(int frameNo, const VMatrix &parentMatrix,
761 float parentAlpha, const DirtyFlag &flag)
763 mRenderNodeUpdate = true;
764 mParentAlpha = parentAlpha;
768 updateContent(frameNo);
771 void LOTPaintDataItem::updateRenderNode()
774 for (auto &i : mPathItems) {
784 for (auto &i : mPathItems) {
785 mPath.addPath(i->finalPath());
787 mDrawable->setPath(mPath);
789 if (mDrawable->mFlag & VDrawable::DirtyState::Path)
790 mDrawable->mPath = mPath;
794 void LOTPaintDataItem::renderList(std::vector<VDrawable *> &list)
796 if (mRenderNodeUpdate) {
798 LOTPaintDataItem::updateRenderNode();
799 mRenderNodeUpdate = false;
801 list.push_back(mDrawable.get());
805 void LOTPaintDataItem::addPathItems(std::vector<LOTPathDataItem *> &list, int startOffset)
807 std::copy(list.begin() + startOffset, list.end(), back_inserter(mPathItems));
811 LOTFillItem::LOTFillItem(LOTFillData *data)
812 : LOTPaintDataItem(data->isStatic()), mData(data)
816 void LOTFillItem::updateContent(int frameNo)
818 LottieColor c = mData->mColor.value(frameNo);
819 float opacity = mData->opacity(frameNo);
820 mColor = c.toColor(opacity);
821 mFillRule = mData->fillRule();
824 void LOTFillItem::updateRenderNode()
826 VColor color = mColor;
828 color.setAlpha(color.a * parentAlpha());
830 mDrawable->setBrush(brush);
831 mDrawable->setFillRule(mFillRule);
834 LOTGFillItem::LOTGFillItem(LOTGFillData *data)
835 : LOTPaintDataItem(data->isStatic()), mData(data)
839 void LOTGFillItem::updateContent(int frameNo)
841 mData->update(mGradient, frameNo);
842 mGradient->mMatrix = static_cast<LOTContentGroupItem *>(parent())->matrix();
843 mFillRule = mData->fillRule();
846 void LOTGFillItem::updateRenderNode()
848 mDrawable->setBrush(VBrush(mGradient.get()));
849 mDrawable->setFillRule(mFillRule);
852 LOTStrokeItem::LOTStrokeItem(LOTStrokeData *data)
853 : LOTPaintDataItem(data->isStatic()), mData(data)
858 void LOTStrokeItem::updateContent(int frameNo)
860 LottieColor c = mData->mColor.value(frameNo);
861 float opacity = mData->opacity(frameNo);
862 mColor = c.toColor(opacity);
863 mCap = mData->capStyle();
864 mJoin = mData->joinStyle();
865 mMiterLimit = mData->meterLimit();
866 mWidth = mData->width(frameNo);
867 if (mData->hasDashInfo()) {
868 mDashArraySize = mData->getDashInfo(frameNo, mDashArray);
872 static float getScale(const VMatrix &matrix)
874 constexpr float SQRT_2 = 1.41421;
876 VPointF p2(SQRT_2, SQRT_2);
879 VPointF final = p2 - p1;
881 return std::sqrt(final.x() * final.x() + final.y() * final.y()) / 2.0;
884 void LOTStrokeItem::updateRenderNode()
886 VColor color = mColor;
888 color.setAlpha(color.a * parentAlpha());
890 mDrawable->setBrush(brush);
891 float scale = getScale(static_cast<LOTContentGroupItem *>(parent())->matrix());
892 mDrawable->setStrokeInfo(mCap, mJoin, mMiterLimit,
894 if (mDashArraySize) {
895 for (int i = 0 ; i < mDashArraySize ; i++)
896 mDashArray[i] *= scale;
897 mDrawable->setDashInfo(mDashArray, mDashArraySize);
901 LOTGStrokeItem::LOTGStrokeItem(LOTGStrokeData *data)
902 : LOTPaintDataItem(data->isStatic()), mData(data)
907 void LOTGStrokeItem::updateContent(int frameNo)
909 mData->update(mGradient, frameNo);
910 mGradient->mMatrix = static_cast<LOTContentGroupItem *>(parent())->matrix();
911 mCap = mData->capStyle();
912 mJoin = mData->joinStyle();
913 mMiterLimit = mData->meterLimit();
914 mWidth = mData->width(frameNo);
915 if (mData->hasDashInfo()) {
916 mDashArraySize = mData->getDashInfo(frameNo, mDashArray);
920 void LOTGStrokeItem::updateRenderNode()
922 float scale = getScale(mGradient->mMatrix);
923 mDrawable->setBrush(VBrush(mGradient.get()));
924 mDrawable->setStrokeInfo(mCap, mJoin, mMiterLimit,
926 if (mDashArraySize) {
927 for (int i = 0 ; i < mDashArraySize ; i++)
928 mDashArray[i] *= scale;
929 mDrawable->setDashInfo(mDashArray, mDashArraySize);
933 LOTTrimItem::LOTTrimItem(LOTTrimData *data) : mData(data) {}
935 void LOTTrimItem::update(int frameNo, const VMatrix &/*parentMatrix*/,
936 float /*parentAlpha*/, const DirtyFlag &/*flag*/)
940 if (mCache.mFrameNo == frameNo) return;
942 float start = mData->start(frameNo);
943 float end = mData->end(frameNo);
944 float offset = mData->offset(frameNo);
946 if (!(vCompare(mCache.mStart, start) && vCompare(mCache.mEnd, end) &&
947 vCompare(mCache.mOffset, offset))) {
949 mCache.mStart = start;
951 mCache.mOffset = offset;
953 mCache.mFrameNo = frameNo;
956 void LOTTrimItem::update()
958 // when both path and trim are not dirty
959 if (!(mDirty || pathDirty())) return;
961 //@TODO take the offset and trim type into account.
962 for (auto &i : mPathItems) {
964 pm.setStart(mCache.mStart);
965 pm.setEnd(mCache.mEnd);
966 pm.setOffset(mCache.mOffset);
967 i->updatePath(pm.trim(i->localPath()));
972 void LOTTrimItem::addPathItems(std::vector<LOTPathDataItem *> &list, int startOffset)
974 std::copy(list.begin() + startOffset, list.end(), back_inserter(mPathItems));
978 LOTRepeaterItem::LOTRepeaterItem(LOTRepeaterData *data) : mData(data) {}
980 void LOTRepeaterItem::update(int /*frameNo*/, const VMatrix &/*parentMatrix*/,
981 float /*parentAlpha*/, const DirtyFlag &/*flag*/)
985 void LOTRepeaterItem::renderList(std::vector<VDrawable *> &/*list*/) {}
987 void LOTDrawable::sync()
989 mCNode.mFlag = ChangeFlagNone;
990 if (mFlag & DirtyState::None) return;
992 if (mFlag & DirtyState::Path) {
993 const std::vector<VPath::Element> &elm = mPath.elements();
994 const std::vector<VPointF> & pts = mPath.points();
995 const float *ptPtr = reinterpret_cast<const float *>(pts.data());
996 const char * elmPtr = reinterpret_cast<const char *>(elm.data());
997 mCNode.mPath.elmPtr = elmPtr;
998 mCNode.mPath.elmCount = elm.size();
999 mCNode.mPath.ptPtr = ptPtr;
1000 mCNode.mPath.ptCount = 2 * pts.size();
1001 mCNode.mFlag |= ChangeFlagPath;
1004 if (mStroke.enable) {
1005 mCNode.mStroke.width = mStroke.width;
1006 mCNode.mStroke.meterLimit = mStroke.meterLimit;
1007 mCNode.mStroke.enable = 1;
1009 switch (mFillRule) {
1010 case FillRule::EvenOdd:
1011 mCNode.mFillRule = LOTFillRule::FillEvenOdd;
1014 mCNode.mFillRule = LOTFillRule::FillWinding;
1018 switch (mStroke.cap) {
1019 case CapStyle::Flat:
1020 mCNode.mStroke.cap = LOTCapStyle::CapFlat;
1022 case CapStyle::Square:
1023 mCNode.mStroke.cap = LOTCapStyle::CapSquare;
1025 case CapStyle::Round:
1026 mCNode.mStroke.cap = LOTCapStyle::CapRound;
1029 mCNode.mStroke.cap = LOTCapStyle::CapFlat;
1033 switch (mStroke.join) {
1034 case JoinStyle::Miter:
1035 mCNode.mStroke.join = LOTJoinStyle::JoinMiter;
1037 case JoinStyle::Bevel:
1038 mCNode.mStroke.join = LOTJoinStyle::JoinBevel;
1040 case JoinStyle::Round:
1041 mCNode.mStroke.join = LOTJoinStyle::JoinRound;
1044 mCNode.mStroke.join = LOTJoinStyle::JoinMiter;
1048 mCNode.mStroke.dashArray = mStroke.mDash.data();
1049 mCNode.mStroke.dashArraySize = mStroke.mDash.size();
1052 mCNode.mStroke.enable = 0;
1055 switch (mBrush.type()) {
1056 case VBrush::Type::Solid:
1057 mCNode.mType = LOTBrushType::BrushSolid;
1058 mCNode.mColor.r = mBrush.mColor.r;
1059 mCNode.mColor.g = mBrush.mColor.g;
1060 mCNode.mColor.b = mBrush.mColor.b;
1061 mCNode.mColor.a = mBrush.mColor.a;
1063 case VBrush::Type::LinearGradient:
1064 mCNode.mType = LOTBrushType::BrushGradient;
1065 mCNode.mGradient.type = LOTGradientType::GradientLinear;
1066 mCNode.mGradient.start.x = mBrush.mGradient->linear.x1;
1067 mCNode.mGradient.start.y = mBrush.mGradient->linear.y1;
1068 mCNode.mGradient.end.x = mBrush.mGradient->linear.x2;
1069 mCNode.mGradient.end.y = mBrush.mGradient->linear.y2;
1071 case VBrush::Type::RadialGradient:
1072 mCNode.mType = LOTBrushType::BrushGradient;
1073 mCNode.mGradient.type = LOTGradientType::GradientRadial;
1074 mCNode.mGradient.center.x = mBrush.mGradient->radial.cx;
1075 mCNode.mGradient.center.y = mBrush.mGradient->radial.cy;
1076 mCNode.mGradient.focal.x = mBrush.mGradient->radial.fx;
1077 mCNode.mGradient.focal.y = mBrush.mGradient->radial.fy;
1078 mCNode.mGradient.cradius = mBrush.mGradient->radial.cradius;
1079 mCNode.mGradient.fradius = mBrush.mGradient->radial.fradius;