1 // Copyright 2011 the V8 project authors. All rights reserved.
2 // Redistribution and use in source and binary forms, with or without
3 // modification, are permitted provided that the following conditions are
6 // * Redistributions of source code must retain the above copyright
7 // notice, this list of conditions and the following disclaimer.
8 // * Redistributions in binary form must reproduce the above
9 // copyright notice, this list of conditions and the following
10 // disclaimer in the documentation and/or other materials provided
11 // with the distribution.
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13 // contributors may be used to endorse or promote products derived
14 // from this software without specific prior written permission.
16 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
37 // ----------------------------------------------------------------------------
38 // The list is a template for very light-weight lists. We are not
39 // using the STL because we want full control over space and speed of
40 // the code. This implementation is based on code by Robert Griesemer
43 // The list is parameterized by the type of its elements (T) and by an
44 // allocation policy (P). The policy is used for allocating lists in
45 // the C free store or the zone; see zone.h.
48 // template <typename T,
49 // class AllocationPolicy = FreeStoreAllocationPolicy> class List;
50 template <typename T, class AllocationPolicy>
53 explicit List(AllocationPolicy allocator = AllocationPolicy()) {
54 Initialize(0, allocator);
56 INLINE(explicit List(int capacity,
57 AllocationPolicy allocator = AllocationPolicy())) {
58 Initialize(capacity, allocator);
60 INLINE(~List()) { DeleteData(data_); }
62 // Deallocates memory used by the list and leaves the list in a consistent
69 INLINE(void* operator new(size_t size,
70 AllocationPolicy allocator = AllocationPolicy())) {
71 return allocator.New(static_cast<int>(size));
73 INLINE(void operator delete(void* p)) {
74 AllocationPolicy::Delete(p);
77 // Please the MSVC compiler. We should never have to execute this.
78 INLINE(void operator delete(void* p, AllocationPolicy allocator)) {
82 // Returns a reference to the element at index i. This reference is
83 // not safe to use after operations that can change the list's
84 // backing store (e.g. Add).
85 inline T& operator[](int i) const {
90 inline T& at(int i) const { return operator[](i); }
91 inline T& last() const { return at(length_ - 1); }
92 inline T& first() const { return at(0); }
94 INLINE(bool is_empty() const) { return length_ == 0; }
95 INLINE(int length() const) { return length_; }
96 INLINE(int capacity() const) { return capacity_; }
98 Vector<T> ToVector() const { return Vector<T>(data_, length_); }
100 Vector<const T> ToConstVector() { return Vector<const T>(data_, length_); }
102 // Adds a copy of the given 'element' to the end of the list,
103 // expanding the list if necessary.
104 void Add(const T& element, AllocationPolicy allocator = AllocationPolicy());
106 // Add all the elements from the argument list to this list.
107 void AddAll(const List<T, AllocationPolicy>& other,
108 AllocationPolicy allocator = AllocationPolicy());
110 // Add all the elements from the vector to this list.
111 void AddAll(const Vector<T>& other,
112 AllocationPolicy allocator = AllocationPolicy());
114 // Inserts the element at the specific index.
115 void InsertAt(int index, const T& element,
116 AllocationPolicy allocator = AllocationPolicy());
118 // Added 'count' elements with the value 'value' and returns a
119 // vector that allows access to the elements. The vector is valid
120 // until the next change is made to this list.
121 Vector<T> AddBlock(T value, int count,
122 AllocationPolicy allocator = AllocationPolicy());
124 // Removes the i'th element without deleting it even if T is a
125 // pointer type; moves all elements above i "down". Returns the
126 // removed element. This function's complexity is linear in the
130 // Remove the given element from the list. Returns whether or not
131 // the input is included in the list in the first place.
132 bool RemoveElement(const T& elm);
134 // Removes the last element without deleting it even if T is a
135 // pointer type. Returns the removed element.
136 INLINE(T RemoveLast()) { return Remove(length_ - 1); }
138 // Deletes current list contents and allocates space for 'length' elements.
139 INLINE(void Allocate(int length,
140 AllocationPolicy allocator = AllocationPolicy()));
142 // Clears the list by setting the length to zero. Even if T is a
143 // pointer type, clearing the list doesn't delete the entries.
144 INLINE(void Clear());
146 // Drops all but the first 'pos' elements from the list.
147 INLINE(void Rewind(int pos));
149 // Drop the last 'count' elements from the list.
150 INLINE(void RewindBy(int count)) { Rewind(length_ - count); }
152 bool Contains(const T& elm) const;
153 int CountOccurrences(const T& elm, int start, int end) const;
155 // Iterate through all list entries, starting at index 0.
156 void Iterate(void (*callback)(T* x));
157 template<class Visitor>
158 void Iterate(Visitor* visitor);
160 // Sort all list entries (using QuickSort)
161 void Sort(int (*cmp)(const T* x, const T* y));
164 INLINE(void Initialize(int capacity,
165 AllocationPolicy allocator = AllocationPolicy()));
172 INLINE(T* NewData(int n, AllocationPolicy allocator)) {
173 return static_cast<T*>(allocator.New(n * sizeof(T)));
175 INLINE(void DeleteData(T* data)) {
176 AllocationPolicy::Delete(data);
179 // Increase the capacity of a full list, and add an element.
180 // List must be full already.
181 void ResizeAdd(const T& element, AllocationPolicy allocator);
183 // Inlined implementation of ResizeAdd, shared by inlined and
184 // non-inlined versions of ResizeAdd.
185 void ResizeAddInternal(const T& element, AllocationPolicy allocator);
188 void Resize(int new_capacity, AllocationPolicy allocator);
190 DISALLOW_COPY_AND_ASSIGN(List);
195 template<typename T> class Handle;
196 typedef List<Map*> MapList;
197 typedef List<Code*> CodeList;
198 typedef List<Handle<Map> > MapHandleList;
199 typedef List<Handle<Code> > CodeHandleList;
201 // Perform binary search for an element in an already sorted
202 // list. Returns the index of the element of -1 if it was not found.
203 // |cmp| is a predicate that takes a pointer to an element of the List
204 // and returns +1 if it is greater, -1 if it is less than the element
206 template <typename T, class P>
207 int SortedListBSearch(const List<T>& list, P cmp);
208 template <typename T>
209 int SortedListBSearch(const List<T>& list, T elem);
212 } } // namespace v8::internal